Difference between revisions of "Anti-Spy strategy"
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| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_soldier.png|40px]] [[Weapons|Power]] | | class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_soldier.png|40px]] [[Weapons|Power]] | ||
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− | *The Spy is quite weak by himself, but if he passes by undetected, he can kill players instantly with a backstab. | + | *The Spy is quite weak by himself, but if he passes by undetected, he can kill players instantly with a [[backstab]]. |
− | *The Spy has the ability to see the health of enemy players, a smart Spy will use this to pick off weak enemies with his Revolver. | + | *The Spy has the ability to see the health of enemy players, a smart Spy will use this to pick off weak enemies with his [[Revolver]]. |
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| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=L'Etranger|icon-size=100x100px}}<br>[[L'Etranger]] | | class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=L'Etranger|icon-size=100x100px}}<br>[[L'Etranger]] | ||
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− | *When a Spy is wielding L'Etranger, kill the Spy as fast as possible to deny him Cloak gained from hits | + | *When a Spy is wielding L'Etranger, kill the Spy as fast as possible to deny him [[Cloak]] gained from hits |
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| colspan="2" | | | colspan="2" | | ||
*The Invisibility Watch and Dead Ringer can be recharged even if the Spy is cloaked by picking up metal. If metal is mysteriously disappearing near you, check for a Spy! | *The Invisibility Watch and Dead Ringer can be recharged even if the Spy is cloaked by picking up metal. If metal is mysteriously disappearing near you, check for a Spy! | ||
− | *Cloaked Spies with a disguise on can leech health and Cloak recharges from enemy Dispensers. Check near and on top of Dispensers occasionally. | + | *Cloaked Spies with a disguise on can leech health and Cloak recharges from enemy [[Dispensers]]. Check near and on top of Dispensers occasionally. |
*If you hear an excessive amount of voice responses near you from an unknown source, check the area around you for Spies trying to spook you while cloaked. | *If you hear an excessive amount of voice responses near you from an unknown source, check the area around you for Spies trying to spook you while cloaked. | ||
*Spies make a fairly loud, distinct noise when they uncloak. Be sure to scan the area around you if you hear it. | *Spies make a fairly loud, distinct noise when they uncloak. Be sure to scan the area around you if you hear it. |
Revision as of 04:56, 16 January 2011
Notice: Please take a moment to read the Anti-Class Strategy Standard before editing this page. |
“ | That's what my daddy taught me to do to backstabbers.
Click to listen
— The Engineer
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” |
The Spy is a cunningly swift espionage agent bent on stabbing everyone's back. The Spy's primary attack is his backstab ability which allows him to instantly kill any class in one hit from behind. The best defense against a Spy is good observational skills; Spies only have so many ways to infiltrate your team and experienced players can usually detect them if there is little to no combat occurring at the time. If caught before being able to backstab his victims, there should be little to no difficulty in taking the Spy out.
Contents
General
Attributes | Anti-Spy Strategy |
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Role |
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Health |
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Speed |
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Power |
Weapon Specific
A list of useful tidbits about the Spy's tools, and how to counter them.
Primary Weapons
Weapon | Anti-Spy Strategy |
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Revolver / Big Kill |
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Ambassador |
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L'Etranger |
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Secondary Weapons
Weapon | Anti-Spy Strategy |
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Electro Sapper |
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Melee Weapons
Weapon | Anti-Spy Strategy |
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PDA Weapon
Cloaking Devices
Weapon | Anti-Spy Strategy |
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Invisibility Watch / Enthusiast's Timepiece |
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Cloak and Dagger |
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Dead Ringer |
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Class Set
See also
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