Difference between revisions of "Credits"

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Any class can run over a pile to collect it, often triggering voice lines encouraging other players to join in. Scouts have an innate ability to collect cash that is farther away and will also gain health for doing so. All credits collected are shared equally amongst all players.
 
Any class can run over a pile to collect it, often triggering voice lines encouraging other players to join in. Scouts have an innate ability to collect cash that is farther away and will also gain health for doing so. All credits collected are shared equally amongst all players.
  
Credits have an expiry time and will disappear into a puff of smoke if they are not picked up. The number of credits collected in a wave is graded by the Administrator. Collecting all credits dropped during a wave will result in a bonus of 100 credits
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Credits have an expiry time and will disappear into a puff of flame if they are not picked up. The number of credits collected in a wave is graded by the Administrator as a credit rating ranging from A+ to F. Collecting all credits dropped during a wave will result in a bonus of 100 credits to each player.
  
  

Revision as of 06:42, 19 August 2012

"Whoo, look at all that money."
The Engineer

Credits are piles of cash which drop when robots are killed in Mann vs. Machine mode. Regular robots will drop small piles of cash while giant robots and tanks drop larger piles of cash. Robot support classes and Sentry Busters will not drop credits.

Credits can be used at Upgrade Stations to purchase weapon upgrades, abilites, and Power Up Canteen buffs. Players will start a game with 400 credits.

Collection

Any class can run over a pile to collect it, often triggering voice lines encouraging other players to join in. Scouts have an innate ability to collect cash that is farther away and will also gain health for doing so. All credits collected are shared equally amongst all players.

Credits have an expiry time and will disappear into a puff of flame if they are not picked up. The number of credits collected in a wave is graded by the Administrator as a credit rating ranging from A+ to F. Collecting all credits dropped during a wave will result in a bonus of 100 credits to each player.


Mvm navicon.png Mann vs. Machievements

Frags to Riches
Frags to Riches
Earn all credit bonuses in an advanced difficulty mission.


Fast Cache
Fast Cache
Pick up a credit pile that is about to expire.


Wage Against the Machine
Wage Against the Machine
Earn a credit bonus at the end of a wave.


T-1000000
T-1000000
Collect 1,000,000 credits in your career.

Trivia