Difference between revisions of "Engineer Robot"

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(Engineer robot is not programmed for the bomb, but he can still pick it up)
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The Engineer spawns by teleporting onto a suitable sentry nest location near the bomb, and immediately builds a [[teleporter]] exit and a [[Sentry Gun]]. Both take some time to build, but they automatically become level 3 upon completion, and have considerably higher health than ones built by the players. From this point onwards, groups of robots will spawn through the Engineer's teleporter, and they will be invulnerable for a short duration after appearing.  
 
The Engineer spawns by teleporting onto a suitable sentry nest location near the bomb, and immediately builds a [[teleporter]] exit and a [[Sentry Gun]]. Both take some time to build, but they automatically become level 3 upon completion, and have considerably higher health than ones built by the players. From this point onwards, groups of robots will spawn through the Engineer's teleporter, and they will be invulnerable for a short duration after appearing.  
  
As the bomb moves forward, the Engineer will attempt to move up with it, setting up new bases closer to the objective. Just as other robots have infinite ammo, Engineer robots never run out of metal – as soon as its building is destroyed, it will construct another. The Engineer robot will only attempt attacking players with the [[Wrench]] if he is supporting the bomb carrier by himself and if players are within range. When an Engineer's teleporter is active, an icon appears on the HUD, and it can easily be found with the blue pillar of light that appears above the Engineer's sentry nest. The Administrator will announce if an Engineer is destroyed but still has an active teleporter on the field.
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As the bomb moves forward, the Engineer will attempt to move up with it, setting up new bases closer to the objective. Just as other robots have infinite ammo, Engineer robots never run out of metal – as soon as its building is destroyed, it will construct another. The Engineer robot is not programmed to aim for the bomb carrier by him self, in rare situations happening more frequently on [[Decoy]] he can accidently move on the bomb carrier soon after deployment and pick it up, the Engineer robot will only attempt attacking players with the [[Wrench]] if players are within range. When an Engineer's teleporter is active, an icon appears on the HUD, and it can easily be found with the blue pillar of light that appears above the Engineer's sentry nest. The Administrator will announce if an Engineer is destroyed but still has an active teleporter on the field.
  
 
There are also two rarer varieties of Engineer robot, both of which have about half the health of the standard variety. One type spawns normally instead of teleporting in, but still constructs a teleporter for the other robots to spawn at. The other type also spawns normally, but does not build Teleporters at all, instead only constructing a Sentry Gun.
 
There are also two rarer varieties of Engineer robot, both of which have about half the health of the standard variety. One type spawns normally instead of teleporting in, but still constructs a teleporter for the other robots to spawn at. The other type also spawns normally, but does not build Teleporters at all, instead only constructing a Sentry Gun.

Revision as of 20:09, 30 December 2012

Engineer Robot
300px
Basic Information
Health: 500 (Engineer)
275 (Type 2, Type 3)
Speed: 100%
These Grinch-like Smissmas cakewalk destroyers can skip huge areas of the path with their teleporting ability, and also teleport other robots forward instantly with their "telling other robots about the teleporter" ability.
Mecha-Engineer publicity blurb

Engineer Robots appear in Mann vs. Machine as enemies, being the only robot class to be added separately from the original Mann vs. Machine Update. It was originally announced on December 19th, 2012 as part of the Mecha Update.

Normal Variants

Engineer

Icon Name Primary Secondary Melee Attributes
Engineer
Engineer Shotgun
Shotgun
Pistol
Pistol
Wrench
Wrench
Pictogram plus.png 500 HP
Pictogram plus.png Spawns by teleporting onto a sentry nest location
Pictogram plus.png Builds teleporter exits that act as forward spawn points


Icon Name Primary Secondary Melee Attributes
Engineer
Engineer
(Type 2)
Shotgun
Shotgun
Pistol
Pistol
Wrench
Wrench
Pictogram plus.png 275 HP
Pictogram info.png Spawns normally
Pictogram plus.png Builds teleporter exits that act as forward spawn points


Icon Name Primary Secondary Melee Attributes
Engineer
Engineer
(Type 3)
Shotgun
Shotgun
Pistol
Pistol
Wrench
Wrench
Pictogram plus.png 275 HP
Pictogram info.png Spawns normally
Pictogram info.png Does not build teleporters


The Engineer robot is a support unit, its arrival and destruction always being announced by the Administrator, as well as by the large beam of light that appears where it spawns. It has 500 health, much higher than the standard human Engineer. Its main role is to build teleporter exits so the robots can spawn closer to the bomb.

The Engineer spawns by teleporting onto a suitable sentry nest location near the bomb, and immediately builds a teleporter exit and a Sentry Gun. Both take some time to build, but they automatically become level 3 upon completion, and have considerably higher health than ones built by the players. From this point onwards, groups of robots will spawn through the Engineer's teleporter, and they will be invulnerable for a short duration after appearing.

As the bomb moves forward, the Engineer will attempt to move up with it, setting up new bases closer to the objective. Just as other robots have infinite ammo, Engineer robots never run out of metal – as soon as its building is destroyed, it will construct another. The Engineer robot is not programmed to aim for the bomb carrier by him self, in rare situations happening more frequently on Decoy he can accidently move on the bomb carrier soon after deployment and pick it up, the Engineer robot will only attempt attacking players with the Wrench if players are within range. When an Engineer's teleporter is active, an icon appears on the HUD, and it can easily be found with the blue pillar of light that appears above the Engineer's sentry nest. The Administrator will announce if an Engineer is destroyed but still has an active teleporter on the field.

There are also two rarer varieties of Engineer robot, both of which have about half the health of the standard variety. One type spawns normally instead of teleporting in, but still constructs a teleporter for the other robots to spawn at. The other type also spawns normally, but does not build Teleporters at all, instead only constructing a Sentry Gun.

Bugs

  • Whenever an Engineer robot and any number of Spy robots are on the field, the Engineer will repeat "Spy down" until it or the Spies are destroyed.
  • The Engineer robot's arrival will not be notified at all to the players if it spawns normally instead of teleporting in.
  • Unlike other robots, the Engineer robot does not, for the most part, have different animations from the human Engineer. The only unique animations it has are for swinging its Wrench, and for standing or running with a building or melee weapon. All other animations, such as taunts, are taken directly from the human Engineer.
  • If the robots win the round, the Engineer Robot will use its Shotgun to try to attack the Defenders, but it will do no damage.
  • On rare occasions, an Engineer robot may build a Mini-Sentry, which it will upgrade to level 3.

Trivia

  • The Engineer Robot has a metal plate on its back that reads エンジニア, which is read as "Engineer" in Japanese.

Gallery