Difference between revisions of "Demoman Robot"
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=== Demoman === | === Demoman === | ||
{{Robot loadout|icon=demoman|name=Demoman|primary=Grenade Launcher}} | {{Robot loadout|icon=demoman|name=Demoman|primary=Grenade Launcher}} | ||
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Your standard run of the mill Demomen wielding [[Grenade Launcher]]s. They often appear in large numbers and can pose a great threat to anyone unlucky enough to be caught in their hail of grenades. | Your standard run of the mill Demomen wielding [[Grenade Launcher]]s. They often appear in large numbers and can pose a great threat to anyone unlucky enough to be caught in their hail of grenades. | ||
=== Demoknight === | === Demoknight === | ||
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{{Robot loadout|icon=demoknight|name=Demoknight|secondary=Chargin' Targe|melee=Eyelander|attribs={{buff|3 seconds of 100% critical chance on kill}}}} | {{Robot loadout|icon=demoknight|name=Demoknight|secondary=Chargin' Targe|melee=Eyelander|attribs={{buff|3 seconds of 100% critical chance on kill}}}} | ||
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The '''Demoknight''' is a robotic counterpart of the human Demoman. A "sword-wielding maniac" appearing less often than normal Demoman robots, it uses the [[Chargin' Targe]] and the [[Eyelander]], allowing it to quickly cover distances by charging with the innate ability of its shield. This makes them more dangerous up close, but still unable to attack from distances due to the lack of the [[Grenade Launcher]]. If several players are close to it, it can go on a critical rampage, gaining 3 seconds of 100% critical chance on killing a player. | The '''Demoknight''' is a robotic counterpart of the human Demoman. A "sword-wielding maniac" appearing less often than normal Demoman robots, it uses the [[Chargin' Targe]] and the [[Eyelander]], allowing it to quickly cover distances by charging with the innate ability of its shield. This makes them more dangerous up close, but still unable to attack from distances due to the lack of the [[Grenade Launcher]]. If several players are close to it, it can go on a critical rampage, gaining 3 seconds of 100% critical chance on killing a player. | ||
=== Demoknight Samurai === | === Demoknight Samurai === | ||
{{Robot loadout|icon=demo samurai|name=Demoknight Samurai|secondary=Splendid Screen|melee=Half-Zatoichi|hat=Samur-Eye}} | {{Robot loadout|icon=demo samurai|name=Demoknight Samurai|secondary=Splendid Screen|melee=Half-Zatoichi|hat=Samur-Eye}} | ||
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The '''Demoknight Samurai''' is similar to the Demoknight, with an exception that it possesses a [[Half-Zatoichi]] and a [[Splendid Screen]]. The player should avoid its shield bash, which refills the bot's health after a kill. These robots are slightly larger than normal Demo-bots, but is not considered giant, so it will still receive buffs over time as it carries the bomb. It can be killed in one hit with the Half-Zatoichi. | The '''Demoknight Samurai''' is similar to the Demoknight, with an exception that it possesses a [[Half-Zatoichi]] and a [[Splendid Screen]]. The player should avoid its shield bash, which refills the bot's health after a kill. These robots are slightly larger than normal Demo-bots, but is not considered giant, so it will still receive buffs over time as it carries the bomb. It can be killed in one hit with the Half-Zatoichi. | ||
== Giant Variants == | == Giant Variants == | ||
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=== Giant Rapid Fire Demoman === | === Giant Rapid Fire Demoman === | ||
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{{Robot loadout|icon=demoman|giant=y|name=Giant Rapid Fire Demoman<br>(Type 1)|primary=Grenade Launcher|attribs={{buff|3300 HP}}{{buff|+25% faster firing speed}}{{buff|+60% faster reload time}}{{nerf|-50% move speed}}{{nerf|Does not fire until fully reloaded}}}} | {{Robot loadout|icon=demoman|giant=y|name=Giant Rapid Fire Demoman<br>(Type 1)|primary=Grenade Launcher|attribs={{buff|3300 HP}}{{buff|+25% faster firing speed}}{{buff|+60% faster reload time}}{{nerf|-50% move speed}}{{nerf|Does not fire until fully reloaded}}}} | ||
{{Robot loadout|icon=demoman|giant=y|name=Giant Rapid Fire Demoman<br>(Type 2)|primary=Grenade Launcher|attribs={{buff|3000 HP}}{{buff|+50% firing speed}}{{nerf|-50% move speed}}{{nerf|Does not fire until fully reloaded}}}} | {{Robot loadout|icon=demoman|giant=y|name=Giant Rapid Fire Demoman<br>(Type 2)|primary=Grenade Launcher|attribs={{buff|3000 HP}}{{buff|+50% firing speed}}{{nerf|-50% move speed}}{{nerf|Does not fire until fully reloaded}}}} | ||
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=== Giant Demoknight === | === Giant Demoknight === | ||
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{{Robot loadout|icon=demoknight|giant=y|name=Giant Demoknight|primary=Ali Baba's Wee Booties|secondary=Chargin' Targe|melee=Eyelander|hat=Prince Tavish's Crown|attribs={{buff|3300 HP}}{{buff|+50% knockback resistance}}{{buff|3 seconds of 100% critical chance on kill}}{{nerf|-50% move speed}}}} | {{Robot loadout|icon=demoknight|giant=y|name=Giant Demoknight|primary=Ali Baba's Wee Booties|secondary=Chargin' Targe|melee=Eyelander|hat=Prince Tavish's Crown|attribs={{buff|3300 HP}}{{buff|+50% knockback resistance}}{{buff|3 seconds of 100% critical chance on kill}}{{nerf|-50% move speed}}}} | ||
Wields the [[Eyelander]], [[Chargin' Targe]], [[Ali Baba's Wee Booties]], and [[Prince Tavish's Crown]]. It can charge like the Demoknight, but for a much shorter distance. Like the regular Demoknight robot, the Giant Demoknight gains 3 seconds of 100% critical chance on killing a player. | Wields the [[Eyelander]], [[Chargin' Targe]], [[Ali Baba's Wee Booties]], and [[Prince Tavish's Crown]]. It can charge like the Demoknight, but for a much shorter distance. Like the regular Demoknight robot, the Giant Demoknight gains 3 seconds of 100% critical chance on killing a player. | ||
=== Major Bomber === | === Major Bomber === | ||
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{{Robot loadout|icon=demo bomber|giant=y|name=Major Bomber|primary=Grenade Launcher|hat=Prince Tavish's Crown|attribs={{buff|40,000 HP}}{{buff|+30% knockback resistance}}{{buff|+70% airblast knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|Regenerates 200 HP per second}}{{buff|100% crit chance}}{{buff|+80% faster firing speed}}{{buff|+70% faster reload rate}}{{buff|+200% clip size}}{{buff|+50% faster projectile speed}}{{buff|Provides 90% less rage}}{{nerf|-68% move speed}}{{nerf|Does not fire until fully reloaded}}}} | {{Robot loadout|icon=demo bomber|giant=y|name=Major Bomber|primary=Grenade Launcher|hat=Prince Tavish's Crown|attribs={{buff|40,000 HP}}{{buff|+30% knockback resistance}}{{buff|+70% airblast knockback resistance}}{{buff|Extra +90% vertical airblast resistance}}{{buff|Regenerates 200 HP per second}}{{buff|100% crit chance}}{{buff|+80% faster firing speed}}{{buff|+70% faster reload rate}}{{buff|+200% clip size}}{{buff|+50% faster projectile speed}}{{buff|Provides 90% less rage}}{{nerf|-68% move speed}}{{nerf|Does not fire until fully reloaded}}}} | ||
An extremely large Demoman giant. This robot fires grenades that are always critical hits. Similar to the rapid-fire giants, this robot will not fire until it has a full clip reloaded. When it does, it will shoot out all its grenades in a rapid succession, killing anyone unaware or too close. Extreme caution is needed to take this robot down, as it has a massive pool of health, health regeneration, and critboosted grenades that can prove fatal. | An extremely large Demoman giant. This robot fires grenades that are always critical hits. Similar to the rapid-fire giants, this robot will not fire until it has a full clip reloaded. When it does, it will shoot out all its grenades in a rapid succession, killing anyone unaware or too close. Extreme caution is needed to take this robot down, as it has a massive pool of health, health regeneration, and critboosted grenades that can prove fatal. | ||
===Sir Nukesalot=== | ===Sir Nukesalot=== | ||
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{{Robot loadout|icon=demoman|giant=y|name=Sir Nukesalot|primary=Loose Cannon|attribs={{buff|50,000 HP}}{{buff|+600% damage bonus}}{{buff|+100% faster firing speed}}{{buff|+20% explosion radius}}{{buff|+20% projectile speed}}{{buff|+80% faster reload rate}}{{buff|+100% crit chance}}{{nerf|-50% clip size}}{{nerf|+5 degrees random projectile deviation}}}} | {{Robot loadout|icon=demoman|giant=y|name=Sir Nukesalot|primary=Loose Cannon|attribs={{buff|50,000 HP}}{{buff|+600% damage bonus}}{{buff|+100% faster firing speed}}{{buff|+20% explosion radius}}{{buff|+20% projectile speed}}{{buff|+80% faster reload rate}}{{buff|+100% crit chance}}{{nerf|-50% clip size}}{{nerf|+5 degrees random projectile deviation}}}} | ||
With an extremely large health pool, this robot is easily distinguishable from regular giant Demoman robots by the explosions of his grenades, which are far larger than normal and clearly visible from far distances. This robot's grenades are buffed to the point of being a one-hit kill on any target upon a direct hit, though with the natural damage reduction of the Loose Cannon's grenades upon hitting a surface, indirect hits have severely reduced effectiveness. Fortunately, Nukesalot's clip size is halved, reducing the amount of grenades it can fire at once. | With an extremely large health pool, this robot is easily distinguishable from regular giant Demoman robots by the explosions of his grenades, which are far larger than normal and clearly visible from far distances. This robot's grenades are buffed to the point of being a one-hit kill on any target upon a direct hit, though with the natural damage reduction of the Loose Cannon's grenades upon hitting a surface, indirect hits have severely reduced effectiveness. Fortunately, Nukesalot's clip size is halved, reducing the amount of grenades it can fire at once. |
Revision as of 05:35, 8 December 2013
“ | Oh, they're goin' ta have to glue you back together...IN HELL!
Click to listen
— The Demo-bot
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” |
Demoman Robots appear in Mann vs. Machine as enemies. They are mechanical versions of the Demoman, with a single eye and 6 batteries strapped to their chest in place of the Demoman's normal six grenades.
Contents
Normal Variants
Demoman
Icon | Name | Primary | Attributes |
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Demoman | Grenade Launcher |
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Your standard run of the mill Demomen wielding Grenade Launchers. They often appear in large numbers and can pose a great threat to anyone unlucky enough to be caught in their hail of grenades.
Demoknight
Icon | Name | Secondary | Melee | Attributes |
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Demoknight | Chargin' Targe |
Eyelander |
3 seconds of 100% critical chance on kill |
The Demoknight is a robotic counterpart of the human Demoman. A "sword-wielding maniac" appearing less often than normal Demoman robots, it uses the Chargin' Targe and the Eyelander, allowing it to quickly cover distances by charging with the innate ability of its shield. This makes them more dangerous up close, but still unable to attack from distances due to the lack of the Grenade Launcher. If several players are close to it, it can go on a critical rampage, gaining 3 seconds of 100% critical chance on killing a player.
Demoknight Samurai
Icon | Name | Secondary | Melee | Hat | Attributes |
---|---|---|---|---|---|
Demoknight Samurai | Splendid Screen |
Half-Zatoichi |
Samur-Eye |
— |
The Demoknight Samurai is similar to the Demoknight, with an exception that it possesses a Half-Zatoichi and a Splendid Screen. The player should avoid its shield bash, which refills the bot's health after a kill. These robots are slightly larger than normal Demo-bots, but is not considered giant, so it will still receive buffs over time as it carries the bomb. It can be killed in one hit with the Half-Zatoichi.
Giant Variants
Giant Rapid Fire Demoman
Icon | Name | Primary | Attributes |
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Giant Rapid Fire Demoman (Type 1) |
Grenade Launcher |
3300 HP +25% faster firing speed +60% faster reload time -50% move speed Does not fire until fully reloaded |
Icon | Name | Primary | Attributes |
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Giant Rapid Fire Demoman (Type 2) |
Grenade Launcher |
3000 HP +50% firing speed -50% move speed Does not fire until fully reloaded |
A giant version of the regular Demoman robot that shoots a volley of grenades. There are two sub-variants: one fires 25% faster and reloads 60% faster, while the other fires 50% faster, but has no reload bonus and has 300 less health. Both variants do not fire until they have a full clip reloaded.
Giant Demoknight
Icon | Name | Primary | Secondary | Melee | Hat | Attributes |
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Giant Demoknight | Ali Baba's Wee Booties |
Chargin' Targe |
Eyelander |
Prince Tavish's Crown |
3300 HP +50% knockback resistance 3 seconds of 100% critical chance on kill -50% move speed |
Wields the Eyelander, Chargin' Targe, Ali Baba's Wee Booties, and Prince Tavish's Crown. It can charge like the Demoknight, but for a much shorter distance. Like the regular Demoknight robot, the Giant Demoknight gains 3 seconds of 100% critical chance on killing a player.
Major Bomber
Icon | Name | Primary | Hat | Attributes |
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Major Bomber | Grenade Launcher |
Prince Tavish's Crown |
40,000 HP +30% knockback resistance +70% airblast knockback resistance Extra +90% vertical airblast resistance Regenerates 200 HP per second 100% crit chance +80% faster firing speed +70% faster reload rate +200% clip size +50% faster projectile speed Provides 90% less rage -68% move speed Does not fire until fully reloaded |
An extremely large Demoman giant. This robot fires grenades that are always critical hits. Similar to the rapid-fire giants, this robot will not fire until it has a full clip reloaded. When it does, it will shoot out all its grenades in a rapid succession, killing anyone unaware or too close. Extreme caution is needed to take this robot down, as it has a massive pool of health, health regeneration, and critboosted grenades that can prove fatal.
Sir Nukesalot
Icon | Name | Primary | Attributes |
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Sir Nukesalot | Loose Cannon |
50,000 HP +600% damage bonus +100% faster firing speed +20% explosion radius +20% projectile speed +80% faster reload rate +100% crit chance -50% clip size +5 degrees random projectile deviation |
With an extremely large health pool, this robot is easily distinguishable from regular giant Demoman robots by the explosions of his grenades, which are far larger than normal and clearly visible from far distances. This robot's grenades are buffed to the point of being a one-hit kill on any target upon a direct hit, though with the natural damage reduction of the Loose Cannon's grenades upon hitting a surface, indirect hits have severely reduced effectiveness. Fortunately, Nukesalot's clip size is halved, reducing the amount of grenades it can fire at once.
Unused content
- An unused Demoman Robot template exists for a "Chief Tavish" Demoman who possesses an identical loadout to the Giant Demoknight, but is larger, has 55,000 HP and regenerates 500 health per second.
Trivia
- Demoman robots have a custom taunt in which they twice pump their left arm upward, then lift their crotch armor.
- The crotch-smile on the Demoman Robot is the emoticon ":)" printed in a large font size onto a page of tractor-feed paper.
- An early version of the Demoman Robot's head can be seen in the Engineer Update (teaser).
Gallery
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