Difference between revisions of "User:TarlukLegion/Tarluk's TF2 Weapon Overhaul Collection"
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TarlukLegion (talk | contribs) |
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| {{Table icon|Your Eternal Reward}} | | {{Table icon|Your Eternal Reward}} | ||
| {{c|+|Added:}} While disguised, gain additional bonuses depending on the class of the victim<br>{{c|+|Removed:}} +33% cloak drain rate<br>{{c|+|Removed:}} Normal disguises require (and consume) a full cloak meter<br>{{c|-|Added:}} Wearer cannot disguise<br>{{c|=|Info:}} When disguised as a Scout, the wearer moves +25% faster<br>{{c|=|Info:}} When disguised as a Soldier, the wearer gains +35% bullet damage resistance<br>{{c|=|Info:}} When disguised as a Pyro, the wearer gains +50% fire damage resistance and afterburn does not visually appear on the wearer<br>{{c|=|Info:}} When disguised as a Demoman, the wearer gains +25% explosive damage resistance<br>{{c|=|Info:}} When disguised as a Heavy, the wearer gains +50 max health<br>{{c|=|Info:}} When disguised as an Engineer, the wearer gains a +40% damage bonus on Sappers<br>{{c|=|Info:}} When disguised as a Medic, the wearer gains +3 health regenerated per second<br>{{c|=|Info:}} When disguised as a Sniper, the wearer gains immunity to all debuffs except for afterburn<br>{{c|=|Info:}} When disguised as a Spy, the wearer gains +50% cloak regen rate<br> | | {{c|+|Added:}} While disguised, gain additional bonuses depending on the class of the victim<br>{{c|+|Removed:}} +33% cloak drain rate<br>{{c|+|Removed:}} Normal disguises require (and consume) a full cloak meter<br>{{c|-|Added:}} Wearer cannot disguise<br>{{c|=|Info:}} When disguised as a Scout, the wearer moves +25% faster<br>{{c|=|Info:}} When disguised as a Soldier, the wearer gains +35% bullet damage resistance<br>{{c|=|Info:}} When disguised as a Pyro, the wearer gains +50% fire damage resistance and afterburn does not visually appear on the wearer<br>{{c|=|Info:}} When disguised as a Demoman, the wearer gains +25% explosive damage resistance<br>{{c|=|Info:}} When disguised as a Heavy, the wearer gains +50 max health<br>{{c|=|Info:}} When disguised as an Engineer, the wearer gains a +40% damage bonus on Sappers<br>{{c|=|Info:}} When disguised as a Medic, the wearer gains +3 health regenerated per second<br>{{c|=|Info:}} When disguised as a Sniper, the wearer gains immunity to all debuffs except for afterburn<br>{{c|=|Info:}} When disguised as a Spy, the wearer gains +50% cloak regen rate<br> | ||
− | | {{buff|Upon a successful backstab against a human target, you rapidly disguise as your victim}}<br>{{buff|Silent Killer: No attack noise from backstabs}}<br>{{buff|}}<br>{{nerf|Cannot use the Disguise Kit}}<br> | + | | {{buff|Upon a successful backstab against a human target, you rapidly disguise as your victim}}<br>{{buff|Silent Killer: No attack noise from backstabs}}<br>{{buff|Gain a unique passive bonus based on your disguise}}<br>{{nerf|Cannot use the Disguise Kit}}<br> |
|- | |- | ||
| {{Table icon|Conniver's Kunai}} | | {{Table icon|Conniver's Kunai}} | ||
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|- | |- | ||
| {{Table icon|Spy-cicle}} | | {{Table icon|Spy-cicle}} | ||
− | | | + | | <Work in Progress> |
− | | | + | | <Work in Progress> |
|- | |- | ||
| {{Table icon|Dead Ringer}} | | {{Table icon|Dead Ringer}} | ||
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* {{c|+|Changed:}} Health Regen cost reduced from 200 credits to 125 credits | * {{c|+|Changed:}} Health Regen cost reduced from 200 credits to 125 credits | ||
* {{c|=|Changed:}} Bullet and Blast Resistance resistance reduced from 30% per tick to 15% per tick, but can be upgraded up to 5 times and costs 200 credits per tick rather than 300 credits | * {{c|=|Changed:}} Bullet and Blast Resistance resistance reduced from 30% per tick to 15% per tick, but can be upgraded up to 5 times and costs 200 credits per tick rather than 300 credits | ||
− | |||
|- | |- | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Scout Upgrades == | == Scout Upgrades == | ||
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| {{c|+|Added:}} Atomic Power (400 credits, 1 tick): Able to attack and switch weapons while effects are active (though this would still be from the thirdperson camera that Bonk! puts you into)<br> | | {{c|+|Added:}} Atomic Power (400 credits, 1 tick): Able to attack and switch weapons while effects are active (though this would still be from the thirdperson camera that Bonk! puts you into)<br> | ||
|} | |} | ||
+ | |||
+ | == Soldier Upgrades== | ||
+ | |||
+ | {|class="wikitable collapsible {{{state|uncollapsed}}}" width="100%" style="text-align:center;" | ||
+ | ! class="header" width="20%" | Weapon | ||
+ | ! class="header" width="25%" | Upgrade changes | ||
+ | ! class="header" width="30%" | New upgrades | ||
+ | ! class="header" width="25%" | Explanation | ||
+ | |- | ||
+ | | {{Table icon|Shotgun}} | ||
+ | | | ||
+ | | {{c|+|Added:}} +25% damage bonus (200 credits, up to 4 ticks)<br>{{c|+|Added:}} Weapons Auto-Reload (150 credits, 1 tick): Your primary and secondary automatically reload even when not active<br>{{c|-|Removed:}} Projectile Penetration (200 credits, 1 tick) | ||
+ | | Secondary weapons in MvM end up suffering from their primaries just being better to use: if you run out of ammo, it's much faster to just reload and keep pumping damage than to switch to your sidearm and delay the problem, and simply adding more damage upgrades on their own won't solve this. Instead, I opted to provide an alternate playstyle/upgrade path around weaving between your Rocket Launcher and Pistol in a way that could prove to be overall cheaper than spamming reload speed, clip size and ammo capacity upgrades. | ||
+ | |- | ||
+ | |} | ||
+ | |||
== Engineer Upgrades == | == Engineer Upgrades == | ||
Line 1,003: | Line 1,009: | ||
Sentry Gun | Sentry Gun | ||
| {{c|+|Changed:}} +1 Disposable Sentry Gun cost reduced from 500 credits to 400 credits<br>{{c|+|Changed:}} Disposable Mini-Sentry fires as fast as the Mini-Sentry rather than as fast as a Level 1 Sentry (about a 25% DPS upgrade)<br>{{c|+|Changed:}} Disposable Mini-Sentry is also affected by Building Health and Sentry Firing Speed upgrades<br> | | {{c|+|Changed:}} +1 Disposable Sentry Gun cost reduced from 500 credits to 400 credits<br>{{c|+|Changed:}} Disposable Mini-Sentry fires as fast as the Mini-Sentry rather than as fast as a Level 1 Sentry (about a 25% DPS upgrade)<br>{{c|+|Changed:}} Disposable Mini-Sentry is also affected by Building Health and Sentry Firing Speed upgrades<br> | ||
− | | | + | | |
|} | |} |
Revision as of 05:48, 16 June 2023
![]() | This user page is allowed to be edited by the following user(s): |
Rebalance
Overall Changes |
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|
Multi-Class
Multi Class - Class Changes | |
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|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Shotgun |
![]() |
Fires a close-range blast of 10 bullets. | |
![]() Panic Attack |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() Fires in a wide, narrow shot pattern. | |
![]() B.A.S.E. Jumper |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() Press 'JUMP' key in the air to deploy. Deployed Parachutes slow your descent. Being set on fire creates an updraft that stops you from descending. | |
![]() Pain Train |
<Work in Progress> | <Work in Progress> | |
![]() Half-Zatoichi |
<Work in Progress> | <Work in Progress> |
Scout
Scout - Scattergun Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Scattergun |
![]() |
Fires a close-range blast of 10 bullets. Deals significantly more damage at point-blank range. | |
![]() Force-A-Nature |
![]() ![]() ![]() ![]() |
![]() ![]() Applies knockback to both the target and shooter This weapon holds a 2-shot clip and reloads the entire clip at once. | |
![]() Shortstop |
![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() This weapon holds a 4-shot clip and reloads the entire clip at once. | |
![]() Soda Popper |
<Work in Progress> | ![]() ![]() This weapon holds a 2-shot clip and reloads the entire clip at once. | |
![]() Baby Face's Blaster |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() Hold your Jump key while moving forwards to automatically bunnyhop | |
![]() Back Scatter |
<Work in Progress> | <Work in Progress> |
Scout - Pistol Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Winger |
<Work in Progress> | <Work in Progress> | |
![]() Pretty Boy's Pocket Pistol |
<Work in Progress> | <Work in Progress> | |
![]() Bonk! Atomic Punch |
<Work in Progress> | <Work in Progress> | |
![]() Crit-a-Cola |
<Work in Progress> | <Work in Progress> | |
![]() Mad Milk |
![]() ![]() ![]() ![]() ![]() |
Throw to cover enemies in milk for 7 seconds or extinguish teammates. Players heal 50% of the damage done to enemies covered in milk. Charge milk by scoring kills or assists against players not covered in milk. Extinguishing teammates will refund 50% charge. | |
![]() Flying Guillotine |
<Work in Progress> | <Work in Progress> |
Scout - Bat Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Bat |
![]() |
This weapon swings faster but deals less damage compared to standard melee weapons. | |
![]() Sandman |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() | |
![]() Atomizer |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() | |
![]() Boston Basher |
<Work in Progress> | <Work in Progress> | |
![]() Candy Cane |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() | |
![]() Sun-on-a-Stick |
<Work in Progress> | <Work in Progress> | |
![]() Fan O'War |
<Work in Progress> | <Work in Progress> | |
![]() Wrap Assassin |
<Work in Progress> | <Work in Progress> |
Soldier
Soldier - Melee Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Direct Hit |
![]() |
![]() ![]() ![]() ![]() | |
![]() Liberty Launcher |
![]() ![]() ![]() ![]() ![]() {c|-|Removed:}} +25% clip size |
![]() ![]() ![]() ![]() ![]() | |
![]() Cow Mangler 5000 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() | |
![]() Beggar's Bazooka |
![]() ![]() ![]() ![]() |
Hold Fire to load up to 3 rockets, and release it to unleash the barrage. Overloading the chamber will cause a misfire. ![]() ![]() ![]() | |
![]() Air Strike |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() | |
![]() Reserve Shooter |
![]() ![]() ![]() |
![]() ![]() ![]() | |
![]() Buff Banner |
![]() |
![]() When activated, provides an offensive buff that causes nearby team members to deal mini-crits. Charges after dealing 600 damage. | |
![]() Battalion's Backup |
![]() ![]() ![]() ![]() |
![]() When activated, provides a defensive buff to nearby teammates that increases health by 50%, reduces incoming sentry damage by 50%, and miniaturizes critical hits for 10 seconds. Charges after dealing 600 damage. | |
![]() Concheror |
![]() ![]() ![]() |
![]() ![]() Provides group speed buff With damage done giving health. Gain rage with damage. | |
![]() Mantreads |
![]() ![]() ![]() |
![]() ![]() ![]() ![]() Press Jump while airborne for at least 1 second to cancel all momentum and fall at terminal velocity. | |
![]() Righteous Bison |
<Work in Progress> | <Work in Progress> |
Soldier - Melee Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Shovel |
![]() |
Swing while airborne from a rocket jump to critically hit an enemy. | |
![]() Market Gardener |
![]() ![]() ![]() |
Swing while airborne from a rocket jump to critically hit an enemy. Humiliate your enemies by showing anyone watching the kill feed that you just MARKET GARDENED them. | |
![]() Equalizer |
<Work in Progress> | <Work in Progress> | |
![]() Escape Plan |
![]() ![]() ![]() ![]() ![]() ![]() |
When weapon is active:![]() ![]() ![]() ![]() ![]() ![]() | |
![]() Disciplinary Action |
![]() ![]() ![]() ![]() ![]() ![]() |
This weapon has a large melee range and deploys and holsters slower![]() ![]() ![]() ![]() |
Pyro
Pyro - Afterburn & Flame Thrower Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Flame Thrower |
![]() |
Hold Fire to spray a stream of close-range flame. Enemies hit will be set on fire for up to 5 seconds and take more fire damage the longer they burn. Alt-Fire: Spend 20 ammo to blast a gust of air that pushes enemies, reflects projectiles, and extinguishing teammates. Extinguishing a teammate will refund ammo spent on airblast. | |
![]() Backburner |
<Work in Progress> | <Work in Progress> | |
![]() Degreaser |
<Work in Progress> | <Work in Progress> | |
![]() Phlogistinator |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() Hold Fire to unleash a mid-range, thin beam of lightning. The longer it is connected to a target, the stronger it grows in heat, dealing up to 200% more damage and applying afterburn. Alt-Fire: Releases an electric shock that destroys projectiles. Costs 20% Power to use. A revolutionary appliance capable of awakening the fire element phlogiston that exists in all combustible creatures, which is to say, all of them. | |
![]() Dragon's Fury |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() Uses a shared pressure tank for Primary Fire and Alt-Fire. Fires a fast-moving fireball that ignites enemies and deals significantly more damage the longer they burn. |
Pyro - Flare Gun Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Flare Gun |
![]() |
![]() Fires a single-shot, fast-moving flare that ignites enemies ablaze. This weapon will reload automatically when not active. | |
![]() Detonator |
<Work in Progress> | <Work in Progress> | |
![]() Scorch Shot |
<Work in Progress> | <Work in Progress> | |
![]() Manmelter |
<Work in Progress> | <Work in Progress> | |
![]() Gas Passer |
<Work in Progress> | <Work in Progress> |
Pyro - Fire Axe Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Axtinguisher |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() | |
![]() Homewrecker |
<Work in Progress> | <Work in Progress> | |
![]() Powerjack |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() | |
![]() Back Scratcher |
<Work in Progress> | <Work in Progress> | |
![]() Sharpened Volcano Fragment |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() | |
![]() Third Degree |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() | |
![]() Hot Hand |
<Work in Progress> | <Work in Progress> |
Demoman
Demoman - Class Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Loch-n-Load |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() | |
![]() Ali Baba's Wee Booties |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() | |
![]() Chargin' Targe |
![]() ![]() ![]() |
![]() ![]() ![]() Alt-Fire: Charge toward your enemies and remove debuffs. Gain a critical melee strike after impacting an enemy at distance. | |
![]() Splendid Screen |
<Work in Progress> | <Work in Progress> | |
![]() Tide Turner |
<Work in Progress> | <Work in Progress> | |
![]() Eyelander |
![]() |
![]() ![]() Gives increased speed and health with every head you take. This weapon has a large melee range and deploys and holsters slower | |
![]() Ullapool Caber |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() The first hit will cause an explosion High-yield Scottish face removal. A sober person would throw it... | |
![]() Claidheamh Mòr |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() This weapon has a large melee range and deploys and holsters slower | |
![]() Persian Persuader |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() This weapon has a large melee range and deploys and holsters slower |
Heavy
Heavy - Class Changes | |
---|---|
|
Heavy - Minigun Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Brass Beast |
![]() ![]() |
![]() ![]() ![]() ![]() ![]() | |
![]() Tomislav |
<Work in Progress> | <Work in Progress> | |
![]() Huo-Long Heater |
<Work in Progress> | <Work in Progress> |
Heavy - Secondary Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Sandvich |
* ![]() |
Eat to gain up to 300 health over 4 seconds. Cannot move during this time. Alt-Fire: Share a Sandvich with a friend! (Small Health Kit) Recharges after 30 seconds. Leftover health gained from packs will reduce recharge time. | |
![]() Dalokohs Bar |
![]() ![]() |
![]() Eat to gain up to 100 health. Alt-fire: Share chocolate with a friend (Small Health Kit) | |
![]() Buffalo Steak Sandvich |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Eat to gain up to 100 health. After consuming, attacks mini-crit, and move speed, push force reduction as well as airblast vulnerability reduction is gradually increased over time, but weapons holster 100% slower and you may only use melee weapons. Lasts indefinitely until the wearer switches weapons. Alt-fire: Share with a friend (Medium Health Kit) Who needs bread? | |
![]() Second Banana |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() Eat to gain health Alt-fire: Share banana with a friend (Small Health Kit) | |
![]() Family Business |
![]() ![]() |
![]() ![]() ![]() |
Heavy - Fist Weapon Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Killing Gloves of Boxing |
<Work in Progress> | <Work in Progress> | |
![]() Gloves of Running Urgently |
<Work in Progress> | <Work in Progress> | |
![]() Warrior's Spirit |
![]() ![]() ![]() |
![]() ![]() ![]() | |
![]() Fists of Steel |
![]() ![]() ![]() |
When weapon is active:![]() ![]() ![]() ![]() | |
![]() Eviction Notice |
<Work in Progress> | <Work in Progress> | |
![]() Holiday Punch |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Engineer
Engineer - Class Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Widowmaker |
![]() |
![]() ![]() ![]() ![]() | |
![]() Pomson 6000 |
<Work in Progress> | <Work in Progress> | |
![]() Pistol |
![]() ![]() ![]() ![]() |
No changes. | |
![]() Wrangler |
![]() ![]() ![]() ![]() ![]() |
![]() Take manual control of your Sentry Gun. Wrangled sentries gain a shield that reduces damage by 20% and repairs by 33%. Sentries are disabled for 2.5 seconds after becoming unwrangled. | |
![]() Short Circuit |
<Work in Progress> | <Work in Progress> | |
![]() Sentry Gun |
<Work in Progress> | <Work in Progress> | |
![]() Combat Mini-Sentry Gun |
<Work in Progress> | <Work in Progress> |
Medic
Medic - Class Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Blutsauger |
<Work in Progress> | <Work in Progress> | |
![]() Overdose |
<Work in Progress> | <Work in Progress> | |
![]() Crusader's Crossbow |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Fires special bolts that deals damage over time based on distance traveled and heals teammates ÜberCharge grants mini-crits, a speed boost and -35% damage resistance to the patient only This weapon reloads its entire clip at once | |
![]() Quick-Fix |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ÜberCharge increases healing by +100% on the patient and also heals the wearer | |
![]() Vaccinator |
<Work in Progress> | <Work in Progress> | |
![]() Übersaw |
![]() ![]() ![]() |
![]() ![]() ![]() | |
![]() Vita-Saw |
<Work in Progress> | <Work in Progress> | |
![]() Amputator |
<Work in Progress> | <Work in Progress> | |
![]() Solemn Vow |
<Work in Progress> | <Work in Progress> |
Sniper
Sniper - Class Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Huntsman |
![]() ![]() ![]() |
This weapon will reload automatically when not active | |
![]() Sydney Sleeper |
<Work in Progress> | <Work in Progress> | |
![]() Bazaar Bargain |
<Work in Progress> | <Work in Progress> | |
![]() Hitman's Heatmaker |
<Work in Progress> | <Work in Progress> | |
![]() Jarate |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() Coated enemies take mini-crits. Can be used to extinguish fires. | |
![]() Razorback |
<Work in Progress> | <Work in Progress> | |
![]() Darwin's Danger Shield |
<Work in Progress> | <Work in Progress> | |
![]() Cleaner's Carbine |
<Work in Progress> | <Work in Progress> | |
![]() Tribalman's Shiv |
<Work in Progress> | <Work in Progress> | |
![]() Bushwacka |
<Work in Progress> | <Work in Progress> | |
![]() Shahanshah |
<Work in Progress> | <Work in Progress> |
Spy
Spy - Class Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Enforcer |
<Work in Progress> | <Work in Progress> | |
![]() Diamondback |
<Work in Progress> | <Work in Progress> | |
![]() Your Eternal Reward |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() | |
![]() Conniver's Kunai |
<Work in Progress> | <Work in Progress> | |
![]() Big Earner |
<Work in Progress> | <Work in Progress> | |
![]() Spy-Cicle |
<Work in Progress> | <Work in Progress> | |
![]() Dead Ringer |
<Work in Progress> | <Work in Progress> | |
![]() Red-Tape Recorder |
![]() ![]() ![]() ![]() |
![]() ![]() |
Overhauled Weapons
Heavy
Weapon | Replaced by.. | New statistics | Explanation |
---|---|---|---|
![]() Natascha |
<Work in Progress> | <Work in Progress> | <Work in Progress> |
Custom Weapons
Soldier Custom Weapons
Weapon | Source Link | Statistics |
---|---|---|
![]() Freedom Staff |
Wiki Link |
![]() ![]() ![]() ![]() Because there's nothing more freeing than soaring through the air like an eagle, while grasping an eagle, to club some poor sod senseless with. |
Pyro Custom Weapons
Weapon | Source Link | Statistics |
---|---|---|
![]() Maul |
Wiki Link |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Demoman Custom Weapons
Weapon | Source Link | Statistics |
---|---|---|
![]() Bootlegger |
Wiki Link |
![]() ![]() ![]() ![]() ![]() |
Heavy Custom Weapons
Weapon | Source Link | Statistics |
---|---|---|
![]() Ammo Rezerv |
TF2 Workshop Link |
![]() ![]() Use to regain up to 100% primary and secondary ammo, and reloads shotguns Alt-fire: Share some Ammo with a friend (Large Ammo Kit) ![]() ![]() |
Mann vs Machine
Multi-Class Upgrades
Multi Class - Upgrade Changes | |
---|---|
|
Scout Upgrades
Scout - Upgrade Changes | |
---|---|
|
Weapon | Upgrade changes | New upgrades | Explanation |
---|---|---|---|
![]() Force-A-Nature |
![]() ![]() | ||
![]() Pistol |
![]() ![]() ![]() |
Secondary weapons in MvM end up suffering from their primaries just being better to use: if you run out of ammo, it's much faster to just reload and keep pumping damage than to switch to your sidearm and delay the problem, and simply adding more damage upgrades on their own won't solve this. Instead, I opted to provide an alternate playstyle/upgrade path around weaving between your Scattergun and Pistol in a way that could prove to be overall cheaper than spamming reload speed, clip size and ammo capacity upgrades. | |
![]() Bonk! Atomic Punch |
![]() |
![]() |
Soldier Upgrades
Weapon | Upgrade changes | New upgrades | Explanation |
---|---|---|---|
![]() Shotgun |
![]() ![]() ![]() |
Secondary weapons in MvM end up suffering from their primaries just being better to use: if you run out of ammo, it's much faster to just reload and keep pumping damage than to switch to your sidearm and delay the problem, and simply adding more damage upgrades on their own won't solve this. Instead, I opted to provide an alternate playstyle/upgrade path around weaving between your Rocket Launcher and Pistol in a way that could prove to be overall cheaper than spamming reload speed, clip size and ammo capacity upgrades. |
Engineer Upgrades
Engineer - Upgrade Changes | |
---|---|
|
Weapon | Upgrade changes | New upgrades | Explanation |
---|---|---|---|
![]() Pistol |
![]() ![]() ![]() ![]() ![]() |
Similar to the Scout, the Pistol on Engineer is not only overshadowed by his Shotguns, but also by the massive utility that the Short Circuit and even a nerfed Wrangler provide. | |
![]() Gunslinger |
![]() ![]() |
||
![]() Sentry Gun |
![]() ![]() ![]() |