Difference between revisions of "Basic Medieval Mode strategy"
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The Atomizer's triple jump doesn't really allow you to get anywhere you couldn't normally. And with less damage and slower swings, you're rendered almost useless. Use the triple jump to move around enemies, but stay away from direct fights. | The Atomizer's triple jump doesn't really allow you to get anywhere you couldn't normally. And with less damage and slower swings, you're rendered almost useless. Use the triple jump to move around enemies, but stay away from direct fights. | ||
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+ | = Soldier = | ||
+ | |||
+ | The Soldier, without his powerful [[Rocket Launcher]], becomes much more of a Support class in Medieval Mode. Use your banners to provide assistance for the team in the absence of Übercharges. | ||
+ | |||
+ | == Secondary Weapons == | ||
+ | |||
+ | The Shotgun, Reserve Shooter, and Righteous Bison aren't allowed. | ||
+ | |||
+ | ===[[Gunboats]]=== | ||
+ | {{Icon weapon|weapon=Gunboats|icon-size=100x100px}} | ||
+ | |||
+ | Though the Gunboats are technically allowed, they are useless, since you cannot rocket jump. You're better off using another weapon. | ||
+ | |||
+ | ===[[Mantreads]]=== | ||
+ | {{Icon weapon|weapon=Mantreads|icon-size=100x100px}} | ||
+ | |||
+ | The Mantreads suffer, as melee weapons cause very little knockback. Also, the ability to cause damage with fall damage is almost useless, since the only real place that fall damage can be caused is falling from the RED Team castle. Consider choosing another weapon instead. | ||
+ | |||
+ | ===[[Buff Banner]]=== | ||
+ | {{Icon weapon|weapon=Buff Banner|icon-size=100x100px}} | ||
+ | |||
+ | Use the Buff Banner to give a final push to the final point. The mini-crits provided can help your team overtake the other team. You can also use it to nullify an enemy Soldier's Battallion's Backup. | ||
+ | |||
+ | ===[[Battalion's Backup]]=== | ||
+ | {{Icon weapon|weapon=Battalion's Backup|icon-size=100x100px}} | ||
+ | |||
+ | With few sources of healing in Medieval Mode, it will be almost impossible to get a fully charge Battallion's Backup. If you do, however, use it to defend againt a push, espicially against the final point. Just like the Buff Banner can be used to negate this, the Battallion's Backup can be used to negate an enemy Buff Banner. | ||
+ | |||
+ | ===[[Concheror]]=== | ||
+ | {{Icon weapon|weapon=Concheror|icon-size=100x100px}} | ||
+ | |||
+ | Since the only way to deal damage is to melee, this weapon is not as good as in normal gameplay. However, it can still be helpful in a push. | ||
== See also == | == See also == |
Revision as of 21:20, 31 July 2011
Medieval mode is a game mode added in the Australian Christmas update. Currently, it is only used by default on the map Degroot Keep. As only certain weapons are allowed, class balance, and therefore strategies, are drastically altered from normal gameplay.
Scout
The Scout remains the fastest class, even within this mode. However, without the close range bursts of his Scattergun, different strategies are need to play effectively.
Secondary weapons
Since you aren't allowed to use the Pistol and the Winger, always equip some kind of drink.
Bonk! Atomic Punch
Because you no longer need Bonk for most of it's conventional purposes, the weapon becomes less necessary. Use it to pass by enemy lines or as a distraction or retreat.
Crit-a-Cola
Many of the strategies for using Crit-a-Cola in normal gameplay remain effective in Medieval mode. Use it to give yourself a boost before an ambush. Remember, however, that without a ranged weapon, you won't be as powerful of an ambushing force, so be careful that you don't take too much damage.
Mad Milk
Use Mad Milk in an area with many people so you any your team can maintain healing in a push. Also, use it for Spychecking, as Pyros no longer have a Flamethrower and Snipers no longer have Jarate.
Melee
Bat/Saxxy
You deal the least amount of melee damage on the team, however you can swing rapidly. Use your speed, both in swinging and movement, to your advantage and land many hits on enemies without taking much damage yourself.
Sandman
The Sandman gives the Scout a ranged weapon at the cost of 15 health. Use it to stun classes before moving in for a kill.
Holy Mackerel
The Holy Mackerel still functions identically to the bat except that it announces each hit in the kill feed. Since a hit that triggers a Spy's feign death will appear as a hit, not a kill, use this to track down Spies using the Dead Ringer.
Candy Cane
Since there are very few ways to deal explosive damage in Medieval Mode, this weapon is almost a direct upgrade. It will drop a health pack, in addition to the health pack that is also dropped whenever you get a kill in Medieval Mode. Use this to heal yourself to keep going in a fight.
Boston Basher / Three-Rune Blade
Since this weapon requires you to be percise with your attacks, it eliminates the tactic of swinging wildly. Use this weapon only when you're sure it will hit.
Sun-on-a-Stick
With few ways to cause fire in Medieval Mode, this weapon can be difficult to use. Unless you have a Pyro using the Sharpened Volcano Fragment or your Snipers shoot fire arrows frequently, you might be better off using a different weapon.
Fan O'War
The Fan O'War allows teammates to finish off a marked opponent, but leaves you next to defenceless. Use hit-and-run tactics if you want to use this weapon, and stay out of fights otherwise.
Atomizer
The Atomizer's triple jump doesn't really allow you to get anywhere you couldn't normally. And with less damage and slower swings, you're rendered almost useless. Use the triple jump to move around enemies, but stay away from direct fights.
Soldier
The Soldier, without his powerful Rocket Launcher, becomes much more of a Support class in Medieval Mode. Use your banners to provide assistance for the team in the absence of Übercharges.
Secondary Weapons
The Shotgun, Reserve Shooter, and Righteous Bison aren't allowed.
Gunboats
Though the Gunboats are technically allowed, they are useless, since you cannot rocket jump. You're better off using another weapon.
Mantreads
The Mantreads suffer, as melee weapons cause very little knockback. Also, the ability to cause damage with fall damage is almost useless, since the only real place that fall damage can be caused is falling from the RED Team castle. Consider choosing another weapon instead.
Buff Banner
Use the Buff Banner to give a final push to the final point. The mini-crits provided can help your team overtake the other team. You can also use it to nullify an enemy Soldier's Battallion's Backup.
Battalion's Backup
With few sources of healing in Medieval Mode, it will be almost impossible to get a fully charge Battallion's Backup. If you do, however, use it to defend againt a push, espicially against the final point. Just like the Buff Banner can be used to negate this, the Battallion's Backup can be used to negate an enemy Buff Banner.
Concheror
Since the only way to deal damage is to melee, this weapon is not as good as in normal gameplay. However, it can still be helpful in a push.
See also
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