Team Fortress Wiki talk:Weapon Demonstration
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Cloak and Dagger
Reserved by i-ghost
Combat Mini-Sentry Gun
splitscreen between 2 of any class, demonstrate how the minisentry builds faster, then have soldiers fire a few rockets at both sentries to demonstrate how the minisentry has less health. {{subst:EpicCombine}}
- Also needs to demonstrate that it builds with full health, that it can't be upgraded, and that you can't repair it — Wind 19:13, 13 February 2011 (UTC)
Crit-a-Cola
Hello! I'm EpicCombine, and i would like to reserve the recording priveleges of critacola for the weapon demonstration project. here's how i plan to do it:
- start off with inventory containing critacola
- drink critacola
- kill pyro with crits
- wait for critacola to recharge
- drink critacola
- have soldier attack, crits kill scout (me)
- respawn, kill soldier with crits
- end with scout doing scattergun taunt over soldier's body — The preceding unsigned comment was added by EpicCombine (talk) • (contribs)
- Do not taunt with another weapon than the one being demonstrated. The Crit-a-Cola has no taunt, so no taunt. I'd still suggest another plan like:
- Remove Medic and Spy from play
- Shoot Soldier with Scattergun once
- Bat Pyro once
- Drink
- Re-shoot Soldier with Scattergun until you kill him
- Re-bat Pyro until you kill him/her/it
- New clip (don't forget to reload)
- Remove Medic, Spy and Pyro from play
- Horizontal split-screen Regular Scout / Crit-a-Cola scout
- Crit-a-Cola scout drinks
- Soldier fires at both (synchronize both screens on the moment the rocket goes out of the Rocket Launcher)
- Scout with crit-a-cola takes more damage
— Wind 19:35, 12 February 2011 (UTC)
Ok, thanks man. i'll try to do it as best as i can. — The preceding unsigned comment was added by EpicCombine (talk) • (contribs)
Dead Ringer
Hello, guys! Now I'm working on Dead Ringer demonstration, and I have some questions about it:
- what kind of the possibilities of Dead Ringer must be shown
- there must be only 1'st person view or 1'st and 3'rd?
Well, thats all about what I want to ask you Gringo perm 17:35, 12 February 2011 (UTC)
- Alright:
- First, that it doesn't make you invisible when you activate it
- Can only be activated at full charge
- Activates on hit
- Doesn't remove teleporter trails (I think...)
- Has "Super cloak" (doesn't show outline when bumping against enemies)
- Makes loud sound on uncloak
- Can be recharged by ammo pack and dispensers while cloaked but extra cloak time is not "Super cloak"
- Disguising as an enemy makes you drop the spy corpse on trigger, while disguising as an ally makes you drop that class's corpse on death
- Can be self-triggered by fall-damage
- Can be used to extinguish fire
That's all I can think of~ And yes, there will probably have to be third-person views (and views from the enemy side, in order to show the corpse drop for example). This is a tough demo that I don't think can be pulled off using bots alone — Wind 18:55, 12 February 2011 (UTC)
I would also suggest that having really low HP (i.e. 1 or 2 HP) will not bail you out from heavy-hitting weapons, even with the Dead Ringer out. Maybe make an example of the Decloaking sound, noting that it's much mroe louder than the Invis Watch or Cloak & Dagger. Lancer anti-tank Rocket 11:00, 15 February 2011 (UTC)
Disguise Kit
Plan: Likely requires first person view, third person view, and enemy third person view. Have the disguised Spy use an enemy teleporter. First try to use enemy teleporter without disguise, and run in front of a sentry. Take damage, get out, teleport, get in the front of the sentry to show that it don't target you, use teleporter...
Here you are, folks: http://www.youtube.com/watch?v=UfSawVLyEPI It may not be in HD, but I do not have editing software that can produce any better than 480p. If someone else would be able to do that, I would be more than willing to send them the files. PastorOfMuppets 04:35, 14 February 2011 (UTC)
Scratch that: The files aren't in HD either. :/ PastorOfMuppets 05:11, 14 February 2011 (UTC)
- Sorry... D: — Wind 00:01, 15 February 2011 (UTC)
Dispenser
How about this:
- First: Heavy before Dispenser and he keeps shootin to show his ammo is refilled all the time.
- Second: Heavy get shots from Soldier Rockets and will be healed. First Level 1 then 2 and 3 Dispenser to show difference speed(underline the speed of healin maybe).
- Third: Dispenser Health shown and will be destroyed
- Fourth: Engineer behind Dispenser Repairin it and Heavy before it, how a dispenser can work as an active weapon or stuff. — The preceding unsigned comment was added by Godlike11219 (talk) • (contribs)
- This doesn't really show the difference between levels.
- (3-way split-screen, probably in a 2x2 square with a Dispenser image on the blank spot or something) 3 Heavies go to 1 boolet left. Recording start, and they all get rocket'd 3 times or so, then walk to dispenser and show how fast ammo and health is replenished at the same time for all levels. After all ammo is replenished, they can start shooting again to show how a heavy+dispenser can very well replace a sentry
- Dispenser health differences can be shown by putting a sapper on them at the same time. This shows health difference, as sapping damage is proportional to time, and it also shows, you know, sapping time (which is the most important destruction duration to know)
— Wind 07:16, 13 February 2011 (UTC)
Medi Gun
ok, so here's what i'm thinkin:
- start off showing medigun in inventory
- exit out of inventory
- have 2 freindly heavies and one enemy soldier
- have soldier kill 1st heavy (don't use medigun on this one)
- on 2nd heavy use medigun and demonstrate how the healing can help save teammates and win the fight
- fade into next scene
- ubercharge is at 100%
- activate it on heavy
- have soldier shoot rockets at heavy, have medic looking at heavy to demonstrate how he isn't losing health
- end movie
(almost finished with the critacola and Medic Pack set, all i need to do is find a good program to do splitscreen and i'm set. All i got is wmm atm, any suggestions would be greatly appreciated.)
Reserved by Gringo perm
- Sony Vegas, it's what all the cool kids use. The Medigun demo needs a lot more information than that, however:
- Show how healing rate is affected by time since injury
- Show UberCharge rate buildup depends on healing rate
- Show that you can keep healing even when not looking at the person
- Show that you can uber multiple people and show the difference in UberCharge drain rate
- Show how the medic himself is invulnerable to damage
- Show that allies (and enemy spies) can read the UberCharge meter
- Show overheal:
- Show that overheal depends on base class health (takes more time to overheal a Heavy than a Scout)
- Show that overheal drains over time at a fixed rate
- Show overheal effect
As you can see it's a lot more complex — Wind 19:13, 13 February 2011 (UTC)
Sandvich
Reserved by Lancer anti-tank Rocket Plan: Have the enemies damage yourself by pressing F (or manually set your health to 1); eat sandvich; spawn damaged BLU Sniper bot; throw sandvich on the ground in front of him; make him pick up sandvich, showing his health bar go up; taunt with sandvich (same as eating). Use fades to cut between sandvich recharges.
- 78% Done. Just re-adjusting some settings to suit the guidelines -- Lancer anti-tank Rocket 15:09, 28 January 2011 (UTC)
Sentry Gun
(No comments yet)
Sharpened Volcano Fragment
Is there anything special that should be done for this weapon? http://www.youtube.com/watch?v=n7YcihbPBHs i-ghost 13:58, 14 February 2011 (UTC)
- Nope, all good, please upload~ — Wind 00:01, 15 February 2011 (UTC)
Uploaded: http://www.mediafire.com/?66e184bqr871h26 i-ghost 10:55, 15 February 2011 (UTC)
Sticky Jumper
- Reserved by Coneill987
Here are some idea i have planned for doing the sticky jumper:
- Show how the item does no damage
- Show the Difference Bewteen Ammo of the Normal Sticky Launcher
- Show damage Differences Bewtween both the Sticky Jumper and Sticky Launcher
I will try and shoot this demostration in a HD, High Quality Form.I will also use song vegas for any needed effects.
If i need to show anything else, please add a note below.--Coneill987 22:50, 14 February 2011 (UTC)
- Make sure to demonstrate that you still get fall damage from jumps. Try to do the same jumps as in the Stickybomb Launcher demo, and then demonstrate jumps that would be impossible to do with a regular sticky launcher, with 3, 5, or 8 stickies. Maybe it should also be shown that using this removes self-damage from the caber and pipes, too, but that might be a bug so it might not last — Wind 00:01, 15 February 2011 (UTC)
- Alright.. thanks for the notes..but the video will probaly be over the main 1 min limit.Is this alright? --Coneill987 10:00, 15 February 2011 (UTC)
- Yes — Wind 23:05, 15 February 2011 (UTC)
- Alright.. thanks for the notes..but the video will probaly be over the main 1 min limit.Is this alright? --Coneill987 10:00, 15 February 2011 (UTC)
Sun-On-A-Stick
Same as above, anything special required? http://www.youtube.com/watch?v=OqSDhTJbZBY i-ghost 13:58, 14 February 2011 (UTC)
- Nope, all good, please upload~ — Wind 00:01, 15 February 2011 (UTC)
See above for upload i-ghost 10:55, 15 February 2011 (UTC)
- Reserved by iPood
Teleporter/Telefrag (combined)
(No comments yet)
Your Eternal Reward
Plan: Likely requires first person view and enemy third person view. Reserved by i-ghost
About this, is it somehow possible to "give" a bot Your Eternal Reward ? Your Enemy 15:17, 16 February 2011 (UTC)
- No :( — Wind 16:43, 16 February 2011 (UTC)
The Special Delivery
Easy as pie. Splitscreen between normal scout and scout with set, fire two rockets at each; normal scout dies, set scout lives. — The preceding unsigned comment was added by EpicCombine (talk) • (contribs)
- (Please sign your comments) — Wind 19:13, 13 February 2011 (UTC)
- To give it a bit more depth I suggest to split the screen horizontally showing both Scouts with the very same loadout except the Milkman. Cycle slowly through Shortstop, Mad Milk and Holy Mackerel in first person, taunt or go in third person to show the hat (or lack thereof) then getting attacked by the bot. Other hat-sets could use a similar scheme, non-hat-sets may lack the melee weapon.--Kid Of The Century 15:21, 14 February 2011 (UTC)
- Agreed, but third person to show the hat (no taunting) — Wind 00:01, 15 February 2011 (UTC)
Ok, i'll make sure to do that. — The preceding unsigned comment was added by EpicCombine (talk) • (contribs)
The Tank Buster
Could handle this. Got the whole set so there's no messy File editing. Though my Black Box is store-bought, if that's a problem...Lancer anti-tank Rocket 11:32, 15 February 2011 (UTC)
- As long as you've fixed the framerate problem, go ahead — Wind 23:05, 15 February 2011 (UTC)
- Change of heart, I sold my Softcap yesterday. I do, however have the Fez again, so I could go with the Saharan Spy. Lancer anti-tank Rocket 17:45, 16 February 2011 (UTC)
The Gas Jockey's Gear
The set seems straightforward, so if possible, I would like to reserve this set. Here's my plan to show the set's effect:
- After I show the weapons, I'll do a side-by-side comparison of the Pyros running from one end of the room to the other to show the increase of speed with the set (one side will wield the Degreaser, the other will wield the default flamethrower, indicating that the other side does not have the complete set.)
- Then I will have the Spy shoot the side-by-side-shown Pyros to show the 10% percent vulnerability from bullet fire (unless there is some way to get the Pyro bot or Soldier bot to change from their primary weapons to their secondary weapons)
Hopefully this will be enough to just show how the set's effects work. If not please let me know before I begin recording. Akuago220, The Jungle Expeditioner 18:54, 16 February 2011 (UTC)
- The shots in the second part should be synchronized between both sides; for this to be easy, you should make them separate clips from the "running comparison" one. There are ways to make them switch weapons (bot_mimic or bot_forcefireweapon), see bots — Wind 00:56, 17 February 2011 (UTC)
Took a while with the bots, but in the end it turned out okay, I think.: http://www.youtube.com/watch?v=1Yldmp6vS9E Download: http://www.mediafire.com/?rpdx1idvd38hdmb Akuago220, The Jungle Expeditioner 04:55, 17 February 2011 (UTC)
The Expert's Ordnance
Here is my attempt at a set, http://www.youtube.com/watch?v=XmU-5C6n8EU. Kept this pretty rough, im not quite sure how sets should be done other than showing bonuses. (ps 1000th edit!) ~Garticuno♥(talk) 20:13, 12 February 2011 (UTC)
- That's exactly how it should be done, yes; not more complicated than that. However, please wait a few seconds before having the Pyro fire. Right now, the Pyro is firing right after the splitscreen, which is kind of confusing (doesn't give the viewer time to figure out which is which). Also, do it for 2 full afterburns instead of just 1 — Wind 20:32, 12 February 2011 (UTC)
- I was having some trouble timing the two after burns so the GL and LL would be synced so I tried to do this in a similar manner to the Bushwacka demonstrations. http://www.youtube.com/watch?v=41EcLwX5EFM Also the 10% resistance doesn't even make a difference with afterburn, it does 60 damage either way so I'm not sure if using afterburn is the best example. ~Garticuno♥(talk) 20:35, 13 February 2011 (UTC)
- No, this is harder to compare than split-screen. I think that then you're better off just holding down F until dead for both demomen — Wind 20:39, 13 February 2011 (UTC)
- Well I tried that and... http://www.youtube.com/watch?v=jNnhgsmL86U The damage difference with flames is so little I'm not sure how to accurately demonstrate this. Unless there's a way to have a pyro bot always fire the same ammount of ammo. ~Garticuno♥(talk) 21:17, 13 February 2011 (UTC)
- I see. There is a way to make the bots do a sequence of actions at a regular interval (using the wait command), so you could do that to make it spew flames at regular intervals. Otherwise, maybe slowing down the video is the best solution (but make sure it's still above 30 fps) — Wind 21:19, 13 February 2011 (UTC)
- Well I tried that and... http://www.youtube.com/watch?v=jNnhgsmL86U The damage difference with flames is so little I'm not sure how to accurately demonstrate this. Unless there's a way to have a pyro bot always fire the same ammount of ammo. ~Garticuno♥(talk) 21:17, 13 February 2011 (UTC)
- No, this is harder to compare than split-screen. I think that then you're better off just holding down F until dead for both demomen — Wind 20:39, 13 February 2011 (UTC)
- I was having some trouble timing the two after burns so the GL and LL would be synced so I tried to do this in a similar manner to the Bushwacka demonstrations. http://www.youtube.com/watch?v=41EcLwX5EFM Also the 10% resistance doesn't even make a difference with afterburn, it does 60 damage either way so I'm not sure if using afterburn is the best example. ~Garticuno♥(talk) 20:35, 13 February 2011 (UTC)
If you can get a second player to help, use the Flare Gun, which will deal constant damage every hit. Toomai Glittershine 02:17, 17 February 2011 (UTC)
The Hibernating Bear
(No comments yet)
The Medieval Medic
I, EpicCombine, would like to reserve the recording rights to this weapon demonstration as well. Here's what i will do:
- Start off with inventory showing the set
- spawn a red bot and a blu bot
- make blu bot damage red bot
- shoot crossbow at red bot, demonstrate healing properties
- shoot crossbow @ blu bot, kill blu bot
- switch to amputator, do taunt near red bot to demonstrate healing properties
- end film
- No, this is a set demonstration. Its objective is to demonstrate the set's effects only; in this case, +1 HP of regeneration per second. That's really all you need to demonstrate, the rest is already in the individual weapon demos — Wind 19:35, 12 February 2011 (UTC)
ok, so just have a split screen with normal weps and the set weps, have a soldier shoot/rocket me, then show the difference between the two healings? if so, that's a lot easier and time saving. thx man for tellin meh. :) — The preceding unsigned comment was added by EpicCombine (talk) • (contribs)
ok, so here's what i got so far: [1] i believe it has the necessary elements to demonstrate the faster rate of healing, hope it's good enough. thanks wind for telling me about Sony Vegas, but it's gonna take a while for me to find the proper keygen to use it, so for now i'm using a keygen'd version of CyberLink PowerDirector Ultra for the splitscreen. — The preceding unsigned comment was added by EpicCombine (talk) • (contribs)
- (You can sign your comments with
~~~~
, not by just typing your name) This doesn't correspond to the technical requirements listed on the project page:
- Not HD (video must be at least 720p)
- Using low-quality graphics (must be at least medium quality)
- Video has less than 30 frames per second (not smooth)
- Wrong aspect ratio (there are black bars on both sides of the video)
These requirements must be met before any video is approved D: — Wind 23:33, 13 February 2011 (UTC)
The Croc-o-Style Kit
(No comments yet)
The Saharan Spy
Could go with this. Got a new Fez yesterday. Already got L'etranger and Your Eternal Reward too so there's no messy File Editing. Lancer anti-tank Rocket 17:46, 16 February 2011 (UTC)
Brass Beast
Done but needs to be redone (sounds have been changed) Reserved by EditOutJ
Buffalo Steak Sandvich
Done, but needs to be re-done (Needs to show new Steak Model and Healing property when dropped for team-mates)
Electro Sapper
Done, but needs to be re-done (show building disabled-ness)
Natascha
Done but needs to be redone (changed stats, new animations)
http://www.youtube.com/watch?v=DGDWmIXQU24 Your Enemy 17:41, 16 February 2011 (UTC)
- This is good but~
- Your name is "Your Enemy". While I respect people choosing their own name, it would be nice if you picked another name, because seeing "Your Enemy (Natascha) Pyro" on the killfeed is confusing
- The damage comparison part has several flaws:
- The screen should be split vertically so that damage numbers are visible, which is pretty important since we're comparing damage here
- The font should be TF2 secondary in white with a faint black outline and appearing with a fade effect; see Rocket Jumper's demo at 0:50
- The Pyro gets killed instantly since he is close. You should kill a farther target to make the different more visible
- Slowdown effect is now proportional to distance. The demo must show this by showing slowdown for multiple ranges
- I also suggest to stay in the wooden thingy when demonstrating slowdown so that you don't actually move from the spot you are firing (which would mess up the range)
- Try having the target move in a perpendicular direction to your line of sight when demonstrating slowdown. I know it's not easy, just saying
That's it~ — Wind 00:56, 17 February 2011 (UTC)
Razorback
Done but needs to be redone (aspect ratio)
Hazards
While this is pushing it a bit, what about trains and saw blades? Would they be worth doing demonstrations of? I'm mostly asking because compared to the weapon videos, the videos on the hazard pages are of a completely different feel. Toomai Glittershine 22:41, 13 February 2011 (UTC)
- These would better be demonstrated in the (yet to be organized) map demonstration project. — Wind 23:07, 13 February 2011 (UTC)