User:Lancer anti-tank Rocket
“ | What're you lookin' at?
Click to listen
— @nti-tank wondering why you're here rather than contributing to the Wiki.
|
” |
“ | I am [UGS 2nd]Lancer @nti-tank Rocket!
Click to listen
— @nti-tank when asked who he is.
|
” |
G'day, pikers! Lancer anti-tank Rocket here doing my part for the updating of the Wiki.
As shown above, everythin' above your neck's gonna be a fine red mist!
Contents
What I do in TF2
I have over 3000 Hours in Team Fortress 2 and wear a Gold (Previously Silver until they added the Platinum Version) 119th Medal on my Chest (Unless I choose to switch out to my (Not so) Shiny Dueling Badge or Freelance Police Badge, or even some Shades) to symbolize my dominance over people who were later to the party. However, I'm not much of an actual Player, meaning I don't spend much time (If any) in the actual game. That doesn't mean I idled for all them hours (Only about 1/20 of 'em), I tend to frequent the more lazy servers where people don't kill each other on sight as much (Meaning it still happens at times) such as GamingDeluxe's #5 Server, which hosts achievement_turbo. If someone does attack me though, I tend to fight back and I can go in hard for Revenge or Payback (Killing my Killer, but not being Dominated by them at the time).
Scout
As a Scout, I make most use of the Force-a-Nature's Knockback. Be it using it to save me from sustaining fall damage after jumping off a low-orbiting Ion Cannon Satellite or to jump straight over a Sandvich Party in one graceful move, the Force-a-Nature is my preferred Primary Weapon for acrobatics. When it comes to the battlefield though, my Scattergun comes into play (Until I get the whole Special Delivery set). As a secondary weapon, I prefer to use my own hand-crafted Handgun for the job, but when lazin' around, I make use of the Bonk! Glitch, where you equip Bonk! by a locker, wait about 2 seconds after using it, then drink up while the Locker re-opens during the Drink Animation. Doing this means I get the influences of Bonk! whilst having another Can in my hand ready to chug after the first, practically giving me double the duration.
Sniper
As a Sniper, I don't make as much use of my Sniper Rifle as I really should. This is because I am often on the move (Or I don't have the Huntsman) and so I tend to get my own hand-crafted Sub-MachineGun for this, unless there have been reports of Spies in the area, in which case, I put my Vintage Razorback on to buy a couple more seconds. My Bushwacka is one of the most dangerous weapons in my Backpack, solely due to its Crit rate being dangerously common. On the occasion I use the Sniper Rifle, it is often for intimidation purposes, such as zooming in on a target up close, until the Warzone, where it's shoot and ask questions later).
Soldier
As a Soldier, I make use of my own hand-crafted Missile Cannon to dispatch a lot of enemies. It is plain and simple, and basically doesn't require a lot of explaining. My secondary weapon, however, tends to change often. In the Warzone, Banners tend to be mostly used by me, particularly the Battalion's Backup. Outside of the fight, I prefer my own hand-crafted Miniature Grapeshot weapon to carry around. Vintage Gunboats are used for one of my specialites: Aerial Bombardment. This is where I Rocket-jump up a large wall (Often around 50 feet high) and wait at the top for enemies. When a group pass by it, I jump off and fire Rockets at the targets below, using myself as a partial distraction for my soon-to-land Rockets.
Demoman
As a Demoman, I use the least spamming loadout possible. I use the Loch-n-Load mostly, since I can predict target movement most of the time and shoot accordingly to hit them. It takes proper skill to use the LnL properly, so if you get killed by it, there's literally no excuse besides you not being good enough. In addition, it can destroy a LV 3 Sentry Gun if both Grenades hit. Because of the Rate of Fire, it's often difficult to respond in time by repairing the SG after the first Grenade lands, which makes it an effective Wrecking Ball, especially if paired with my next Weapon of choice - The Chargin' Targe. The Targe is my main Secondary weapon. Doesn't rely on spam to use. Plus, its high resistance to fire and explosive means I can sustain a Backburner for a lot longer, possibly survive afterburn, and endure LV 3 Sentry Guns, often long enough to get the Arc right and fire my Grenades to destroy it. Also, because of the Explosive resistance, I can take an Ullapool Caber hit straight from a Locker, losing slightly less HP than the other Demoman. Speaking of Cabers, this is my Melee Weapon due to its High Risk, high reward property, that can take down some of the tougher targets once it is hit off them, particularly if the power is amplified, via Charging.
Medic
As a Medic, I rarely use my Primary Weapon, since there tends to be plenty teammates nearby or I have Übercharge ready to use in case I do get targetted. I use my own hand-crafted Automatic Healing Device to patch up people and I tend to Übercharge friends mostly, no matter their Class (Yes they may be Spy. Get used to it), though I may switch out if they aren't attacking. My Übersaw is self-explanatory:
1. Hit people
2. Build Über faster
3. !!!
4. ???
5. !?!
6. PRAWFIT!
Heavy
As a Heavy Weapons Guy (HW-Guy or Heavy for short), I use the Brass Beast for damaging purposes. I don't move much as a Heavy, so the movement slowdown doesn't affect me as badly, so it is practically an upgrade besides the longer rev-up time. The Buffalo Steak Sandvich is my secondary weapon. The movement speed can help me move across a battlefield much faster, though I only try this with a Pocket Medic so if I get in a fight, my HP can be maintained for a bit longer while I wear them down with my Warrior's Spirit. The Warrior's Spirit is my Melee Weapon. The increased damage makes up for the HP loss, since a Crit Swing can take down a Soldier in one hit. Combined with the Buffalo Steak Sandvich, means it can eliminate the lighter targets in two, or even one swing.
Pyro
As a Pyro, I know many of the Pyro's tactics and avoid using W+M1 (Despite sometimes still been accused of it, whether or not I did). I tend to use two different Pyro loadouts: Puff 'n' Sting, and Defensive Pyros. For Puff 'n' Sting Pyro, I use both the Axtinguisher and Degreaser so I can set them ablaze, and follow up with an Ax swing before they know what's happening. As a defensive Pyro, I use the Backburner and Homewrecker. The Backburner because I mainly defend and so ambush attackers, and the homewrecker to save the buildings in our defence in the event of Spies and Sappers. I make the most of my Compression Blast to either Extinguish burning teammates (Some of which recognize and thank me for) or to deflect projectiles. I am capable of deflecting Stunballs, Jarate/Mad Milk, Direct Hit Rockets, and even a Huntsman Arrow on occasion (With Headshots being icing on the Cake). My own hand-crafted Miniature Grapeshot weapon tends to accompany either loadout. Be advised - Just because my Axtinguisher is most effective on burning targets doesn't necessarily mean I will burn you first, especially if I know you're already weak.
Spy
As a Spy, I use the Saharan Spy loadout (Cheap, I know) to trick enemies into my death, then either getting close and shedding their Skin via Your Eternal Reward, or, if they're too dangerous to get to (i.e. Wary Pyro or enemy being watched by several others), use L'etranger to wear them down and recharge my Dead Ringer quicker at the same time. Because of this, it can be very difficult to confirm that I really am dead, nevermind listening for the sound of my Dead Ringer decloaking. Since the Dead Ringer has no Cloaking noise and the Decloaking noise is greatly muffled by the Polycount Pack, I can decloak right behind an enemy without them even knowing that I'm still in the area. And then by the time they realize, it's too late! If they're alone and far from allies (i.e. a Sniper), it makes things all the more easier, since it will be nearly impossible to see my killing them at such a long range, nevermind how the killfeed doesn't report my backstabbing them).
Engineer
As an Engineer, I prefer Level 2 Sentry Guns to the expected Level 3, primarily for the reason that the Rockets can be deflected by a Pyro on a Level 3, which can be disasterous if they are aimed at me. For this reason, I prefer the touch of a Level 2 to provide fast-firing hitscan weaponry, whilst having more HP to endure a fully charged Sniper Bullet along with eliminating enemies fast enough to keep on the flow. Weapon-wise, I use my own hand-crafted Miniature Grapeshot weapon in conjunction with my own hand-crafted Handgun to ward off attackers. Alternatively, I use the Wrangler to tame my Sentry Gun in less hostile areas while using the Jag to quickly set it, or other buildings up to provide a distraction, or to just set up a base before an enemy attack.
Admins behind the scenes
Friday, 25 August, 2011 - 00:00 Hours.
After carefully watching Admins from a safe distance, I have learned that their actions can sometimes have a chain-reaction effect. Let me give you an example:
16:42, 4 July 2011 Tturbo (Talk | contribs) blocked Picard (Talk | contribs) with an expiry time of 10 seconds (autoblock disabled) (Fail block shotgun (that blocks for 10 seconds))
The example here, is that the Admin apprently named "Tturbo" blocked another Admin, possibly lower down in the food chain, who appeared to have been named "Picard" by using a Fail block Shotgun, as Admin Tturbo referred to it. Tturbo, upon realizing what it'd done, became filled with self-hate and so did this:
16:44, 4 July 2011 Tturbo (Talk | contribs) blocked Tturbo (Talk | contribs) with an expiry time of 10 seconds (autoblock disabled) (don't block user without reason)
This is the start of the chain-reaction. Fortunately, this chain-reaction did not go on for long. However, it did affect an outside Admin, apparently called "EpicEric" as you see here:
16:55, 4 July 2011 EpicEric (Talk | contribs) blocked EpicEric (Talk | contribs) with an expiry time of 1 second (account creation disabled) (Blocking self)
This suggests that actions performed by Admins affects the pack as a whole. What we saw here, was a mixture of Homicide and Suicide Blocking. I will endeavor to see how Admins affect one another with more positive actions, such as congratulating an individual on earning supposed Legendary Treasured Medals called a "Wikichievement" or when someone gains one of the pack's rare pieces of Clothing.
I will try and maintain watch from a safe distance to see if anything unusual happens.
My checklist
I should really tell you what I have if you are seriously interested in something. Template:Item checklist
My Loadouts
Learn to counter these and you might be a credit to the team!
Class | Primary | Secondary | Melee | Hat | Misc 1 | Misc 2 | Action Item | Loadout Letter | Notes |
---|---|---|---|---|---|---|---|---|---|
Scout |
Shortstop |
Mad Milk |
Holy Mackerel |
Milkman |
Lucky No. 42 |
Flip-Flops |
Director's Vision |
A | A loadout centred around support and survival, this promotes the more classic style of "Run, don't fight" Scout. |
Scout |
Vintage Force-a-Nature |
Lugermorph |
Atomizer |
Bonk Helm |
Grizzled Veteran |
Professor Speks |
Director's Vision |
B | Allows for easier navigation of a Map whilst maintaining a considerable threat to any attackers. |
Scout |
Vintage Force-a-Nature |
Vintage Bonk! Atomic Punch |
Strange Boston Basher |
Summer Hat |
Summer Shades |
Lucky No. 42 |
Director's Vision |
C | Centred more around hit 'n' run, the Boston Basher is used on someone, then the FaN knocks them back, leaving them to die from bleeding. If the knockback attempt fails though, Bonk! can be used to make a quick getaway. |
Scout |
Soda Popper |
Crit-a-Cola |
Fan O'War |
Haunted Wrap Battler |
Haunted B-ankh! |
Haunted Futankhamun |
Director's Vision |
D | A 100% Haunted loadout based on Mini-Crits. The Soda Popper's Mini-Crits can be released at the right time, and Crit-a-Cola can be quickly downed to continue the Mini-Crit rampage. The Fan O'War can be used to force Mini-Crits on the Target, should both the Soda Popper and Crit-a-Cola fail. |
Soldier |
Original |
Vintage Gunboats |
Disciplinary Action |
Spine-Chilling Skull |
Professor Speks |
Bombinomicon |
Director's Vision |
A | Soldier is Cyberdemon! Those Horns, that Rocket Launcher! Those Eyes! |
Soldier |
Direct Hit |
Reserve Shooter |
Unremarkable Pain Train |
Proof of Purchase |
Professor Speks |
Professor Speks |
Director's Vision |
B | A SAM Soldier (Surface-to-Air Missile) with Pain Train addition to improve Capture Rates. |
Soldier |
Scarcely Lethal Black Box |
Mildly Menacing Shotgun |
Unremarkable Pain Train |
Haunted Idiot Box |
Haunted Steel Pipes |
Haunted Shoestring Budget |
Director's Vision |
C | This 100% Haunted Loadout features regeneration via Rocket strikes, a backup weapon after all 3 Rockets have been used, and an enhanced Capture rate. |
Soldier |
Rocket Jumper |
Mantreads |
Market Gardener |
Vintage Tyrant's Helm |
Summer Shades |
Bombinomicon |
Director's Vision |
D | A loadout centred around Rocket Jumping and Aerial Bombardment with either the Market Gardener Crits or Mantread fall impact. The Rocket Jumper ensures no self-damage from Rocket Jumps. |
Pyro |
Degreaser |
Mildly Menacing Flare Gun |
Strange Axtinguisher |
Proof of Purchase |
Vintage Foster's Facade |
Vintage Stockbroker's Scarf |
A | PVT Pyro. Encourages Puff 'n' Sting strategies by getting up close with the Degreaser before following up with the Axtinguisher. | |
Pyro |
Degreaser |
Reserve Shooter |
Unremarkable Powerjack |
Vintage Pyro's Beanie |
Grizzled Veteran |
Bronze Dueling Badge Wins: 4 |
Director's Vision |
B | A slight variation on Puff 'n' Sting. This time the Reserve Shooter is used for Mini-Crits, and the Powerjack to finish them off. |
Pyro |
Backburner |
Truly Feared Shotgun |
Homewrecker |
Genuine Dead Cone |
Professor Speks |
License to Maim |
Director's Vision |
C | A more Defensive Pyro style. The Backburner is used for ambushing or quickly burning Spies and the Homewrecker promptly removes any Sappers they attach. |
Pyro |
Degreaser |
Truly Feared Shotgun |
Sharpened Volcano Fragment |
Blazing Bull |
Fallen Angel |
Haunted Tail from the Crypt |
Director's Vision |
D | This 33% Haunted Loadout encourages the practice of setting someone ablaze and then following up with the Shotgun. |
Demoman |
Loch-n-Load |
Strange Chargin' Targe |
Ullapool Caber |
Sober Stuntman |
Dangeresque, Too? |
Grizzled Veteran |
Director's Vision |
A | The Targe, combined with the Expert's Ordnance provides heavy Flame Protection along with the Targe also providing Explosive resistance, allowing for one hard-to-beat Demoman. |
Demoman |
Ali Baba's Wee Booties |
Splendid Screen |
Strange Eyelander |
Scotsman's Stove Pipe |
Deus Specs |
License to Maim |
Director's Vision |
B | A Cross-breed of Classic and Persian Demoknight. The Boots reduce the Eyelander Health Penalty while the Screen permits easier head collection for the Eyelander. |
Demoman |
Loch-n-Load |
Strange Chargin' Targe |
Frying Pan |
Bounty Hat |
Dangeresque, Too? |
Bronze Dueling Badge Wins: 4 |
Director's Vision |
C | 100% chance of selling a Stout Shako for 2 Refined. |
Demoman |
Loch-n-Load |
Scottish Resistance |
Strange Eyelander |
Haunted Hair of the Dog |
Scottish Snarl |
Haunted Pickled Paws |
Director's Vision |
D | This 67% Haunted loadout is often used when playing around with prey, literally. Often in the form of making arrows or shapes with Scottish Resistance Bombs. |
Heavy |
Vintage Brass Beast |
Vintage Buffalo Steak Sandvich |
Vintage Warrior's Spirit |
Can Opener |
Haunted Soviet Stitch-Up |
Haunted Steel-Toed Stompers |
Director's Vision |
A | This 67% Haunted loadout promises Heavy Damage to those too slow, unlucky, dumb, or Australian enough to be caught in the open. |
Heavy |
Vintage Natascha |
Mildly Menacing Shotgun |
Killing Gloves of Boxing |
Football Helmet |
Deus Specs |
License to Maim |
Director's Vision |
B | Movement is maintained with this loadout via Shotgun, while reducing the movement of enemies as well, via Natascha. KGB promises crits from those that get too close to be used in either Firearm. |
Heavy |
Tomislav |
Family Business |
Eviction Notice |
Coupe D'isaster |
Professor Speks |
License to Maim |
Director's Vision |
C | The Tomislav permits for quicker retaliation and ambushing while the Family Business grants more shots before a reload is needed. Eviction Notice can be used for quick dispatching of Spies. |
Heavy |
Iron Curtain |
Vintage Sandvich |
Strange Fists |
Dealer's Visor |
Summer Shades |
License to Maim |
Director's Vision |
D | Typically used for playing Poker, this loadout permits Rapid Fire, Healing, and killing, which is more fun than winning. |
Engineer |
Truly Feared Shotgun |
Short Circuit |
Strange Jag |
Safe'n'Sound |
Genuine Pip-Boy |
Grizzled Veteran |
Director's Vision |
A | Prefers quick construction whilst able to use the Shotgun to repel attackers, and Short Circuit to finish them off. The Pip-Boy provides a little change to the PDA layout as well. |
Engineer |
Frontier Justice |
Wrangler |
Vintage Gunslinger |
Haunted Buzz Killer |
Haunted Frontier Flyboy |
Legend of Bugfoot |
Director's Vision |
B | This 67% Haunted loadout permits for quick deployment of Mini Sentry Guns to quickly rack up kills with the Wrangler. Then detonate for Crits on the Frontier Justice. |
Engineer |
Mildly Menacing Shotgun |
UGS 2nd's Handgun |
Strange Wrench |
Buckaroos Hat |
Deus Specs |
Bombinomicon |
Director's Vision |
C | A Vanilla Loadout with only a couple tweaks, like kills being accounted for on all except the Pistol. |
Engineer |
Truly Feared Shotgun |
Lugermorph |
Vintage Southern Hospitality |
Ellis' Cap |
Genuine Pip-Boy |
Bronze Dueling Badge |
Director's Vision |
D | A Loadout centred more around attacking enemies directly than resorting to Sentry Guns. This means that one can defend themselves with or without their Sentry Gun. |
Medic |
Unremarkable Crusader's Crossbow |
Vintage Kritzkrieg |
Amputator |
Vintage Vintage Tyrolean |
Professor Speks |
License to Maim |
Meet the Medic |
A | Use of the Kritzkrieg provides quick Charge build-up while the Amputator can keep multiple teammates off death's door, and the Crossbow heals ranged teammates, when necessary. |
Medic |
Strange Syringe Gun |
UGS 2nd's Automatic Healing Device |
Vintage Ubersaw |
German Gonzila |
Professor Speks |
Bombinomicon |
Meet the Medic |
B | A loadout that promotes teamplay while still having the capability to defend from attackers and profit properly. |
Medic |
Overdose |
Quick-Fix |
Solemn Vow |
Einstein |
Haunted Dr. Gogglestache |
Haunted Emerald Jarate |
Meet the Medic (taunt) |
C | This 67% Haunted loadout utilizes the Clinical Trial weapons, which allow for analysis of enemy HP on the battlefield to know who can be finished off with the Overdose. |
Medic |
Overdose |
Vintage Kritzkrieg |
Vita-saw |
Ze Goggles |
Summer Shades |
Bronze Dueling Badge |
Director's Vision |
D | A loadout with a subtle trick under it - after 10% Ubercharge, increased speed until a charge is finally activated. |
Sniper |
Huntsman |
Strange Jarate |
Strange Bushwacka |
Shooter's Sola Topi |
Summer Shades |
Villain's Veil |
Director's Vision |
A | An efficient loadout for medium range attacks from a safe distance. And for stabbing... |
Sniper |
Strange Sniper Rifle |
UGS 2nd's Sub-MachineGun |
Tribalman's Shiv |
Trophy Belt |
Deus Specs |
Villain's Veil |
Director's Vision |
B | While the Sniper Rifle is for long-range shooting, the Shiv and SMG combined can be used to severely damage and eliminate closer targets. |
Sniper |
Strange Sydney Sleeper |
Darwin's Danger Shield |
Strange Bushwacka |
Holy Hunter |
Haunted Silver Bullets |
Haunted Garlic Flank Stake |
Director's Vision |
C | This 67% Haunted loadout is centred around support from afar by hitting enemies hard to enable Mini-Crits on them and allow hard-hitting teammates to capitalize. |
Sniper |
Machina |
Strange Jarate |
Strange Bushwacka |
Ritzy Rick's Hair Fixative |
Professor Speks |
Bronze Dueling Badge |
Director's Vision |
D | A loadout centred around power and damage. The Machina's additional Damage and pierce ability permit heavy damage at range while Jarate and Bushwacka permit heavy damage close up. |
Spy |
L'etranger |
Vintage Dead Ringer |
Your Eternal Reward |
Familiar Fez |
Vintage Camera Beard |
Grizzled Veteran |
Director's Vision |
A | Quieter Decloaking Noise makes the Dead Ringer barely hearable and cloak flicker is rarely a problem seeing as the Dead Ringer covers from that, and almost never lasts longer than the usual timelimit. L'etranger quickly restores its ability, while Your Eternal Reward hides all evidence of any presence. |
Spy |
Strange Ambassador |
Vintage Cloak and Dagger |
Big Earner |
Charmer's Chapeau |
Le Party Phantom |
None No Item selected for this Slot |
Director's Vision |
B | Character "Le Spy" loadout. Further information on this loadout is unavailable right now. |
Spy |
Strange Revolver |
Vintage Dead Ringer |
Strange Conniver's Kunai |
Haunted Under Cover |
Haunted Griffin's Gog |
Haunted Intangible Ascot |
Director's Vision |
C | This 100% Haunted loadout encourages the need to kill in order to survive. The Revolver is used in case of a necessary evasion. |
Spy |
Strange Revolver |
Vintage Cloak and Dagger |
Wanga Prick |
Fancy Fedora |
Summer Shades |
Grizzled Veteran |
Director's Vision |
D | A loadout that promotes the classic Spy behaviour of hiding and waiting for the moment to strike and disguise. If caught, the Revolver is used to dispatch attackers before hiding again. |
Userboxes
This user does not edit this wiki for the sole purpose of getting a Wiki Cap. |
en | This user has a native understanding of English. |
fr-2 | Cet utilisateur dispose d’un niveau intermédiaire de connaissance en français. |
This user loves to rename their items. |
This user has collected the Haunted Metal Scrap AND the Headtaker, AND the Halloween Hats related to the Metal! Muahahahaha! |
This user wreaks havoc on the Wiki?... “Nope” |
This user owns the Cheater's Lament. |
This user owns the Mann Co. Cap. |
This user owns a Frying Pan. |
This user owns the Dealer's Visor. |
This user owns the Iron Curtain. |
This user owns the Enthusiast's Timepiece. |
This user owns the License to Maim. |
This user owns the Lugermorph. |
This user owns the Dangeresque, Too? |
This user owns a VINTAGE Foster's Facade. |
This user owns a VINTAGE Stockbroker's Scarf. |
This user owns the Bounty Hat. |
This user owns the Ghastlier Gibus. |
This user owns the Mildly Disturbing Halloween Mask. |
This user owns the Horseless Headless Horsemann's Head. |
This user owns the Spine-Chilling Skull. |
This user owns the Voodoo Juju. |
This user owns the Horseless Headless Horsemann's Headtaker. |
This user owns the Haunted Metal Scrap. |
This user owns the Saxton Hale Mask. |
This user owns the Scout Mask. |
This user owns the Sniper Mask. |
This user owns the Soldier Mask. |
This user owns the Demoman Mask. |
This user owns the Medic Mask. |
This user owns the Heavy Mask. |
This user owns the Pyro Mask. |
This user owns the Spy Mask. |
This user owns the Engineer Mask. |
This user is a Special Delivery Scout. |
This user is a Curse-a-Nature Scout. |
This user is a Camper Van Helsing Sniper. |
This user is a Tin Soldier "Beep Boop". |
This user is an Expert's Ordnance Demoman. |
This user is a Highland Hound Demoman. |
This user is a Medieval Medic. |
This user is a Clinical Trial Medic. |
This user is a Mad Doktor Medic. |
This user is a Franken Heavy. |
This user is an Infernal Imp Pyro. |
This user is a Saharan Spy. |
This user is an Invisible Rogue Spy. |
This user is a Brundle Bundle Engineer. |
This user is an Engineer. “I told ya don’t touch that darn thing!” |
This user is a Grizzled Veteran. Hire Date: 01.01.08 |
This user owns a Bronze Dueling Badge. |
This user has attained the level of Bronze on their World Traveler's Hat! |
g | This user plays Garry's Mod. |
This user fought off the zombie apocalypse with a 'Namvet, a College Girl, a Soon-to-be IT Manager, and a Biker who hates nearly everything. |
This user fought off the zombie apocalypse with a Gambler in a $3,000 Suit, a former Quarterback who's now a Coach, a Southern Storyteller and an unfortunate Reporter. |
This user has preserved their Stocking Stuffer Key. |
This user has a Steam profile, which can be found here. |
This user knows how to pronounce Claidheamh Mòr. |
This user didn't obtain any potatoes on their Steam Community profile. Oh well, no starch-based reward for them... |
This user has taken over WindBOT's Backpack Checklist section |
Armoury
This user has a Pistol named "UGS 2nd's Handgun" |
This user has a SMG named "UGS 2nd's Sub-Machinegun" |
This user has a Medigun named "UGS 2nd's Automatic Healing Device" |
This user has a Rocket Launcher named "UGS 2nd's Missile Cannon" |
This user has a Shotgun named "UGS 2nd's Miniature Grapeshot weapon" |
This user has a Demoman's Fro painted Aged Moustache Grey |
This user has a Sober Stuntman painted Australium Gold |
This user has a German Gonzila painted The Bitter Taste of Defeat and Lime |
This user has a Spine-Chilling Skull painted Muskelmannbraun |
This user has a Trophy Belt painted Aged Moustache Grey |
This user owns a Strange Boston Basher. |
This user owns a Strange Boston Basher. |
This user owns a Strange Sydney Sleeper. |
This user owns a Strange Sydney Sleeper. |
This user owns a Strange Sniper Rifle. |
This user owns a Strange Jarate. Rank: Mildly Menacing Kills: 45 |
This user owns a Strange Black Box. Rank: Unremarkable Kills: 10 |
This user owns a Strange Shotgun. Rank: Scarcely Lethal Kills: 25 |
This user owns a Strange Shotgun. Rank: Sufficiently Lethal Kills: 175 |
This user owns a Strange Pain Train. Rank: Strange Kills: 0 |
This user owns a Strange Pain Train. Rank: Unremarkable Kills: 10 |
This user owns a Strange Chargin' Targe. |
This user owns a Strange Crusader's Crossbow. |
This user owns a Strange Crusader's Crossbow. Rank: Strange Kills: 0 |
This user owns a Strange Syringe Gun. |
This user owns a Strange Syringe Gun. |
This user owns a Strange Flare Gun. Rank: Scarcely Lethal Kills: 25 |
This user owns a Strange Axtinguisher. |
This user owns a Strange Axtinguisher. |
This user owns a Strange Axtinguisher. |
This user owns a Strange Ambassador. |
This user owns a Strange Conniver's Kunai. |
Are you still here? That's all of 'em!