Team Fortress Wiki:Weapon Demonstration/Archive 64
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Taunts
Boston Boarder
This demonstration has been reserved: Amrocto (talk) 16:29, 16 December 2020 (UTC)
Demonstration video Amrocto (talk) 18:58, 16 December 2020 (UTC)
- All good, thanks~ — Wind 05:33, 5 January 2021 (UTC)
- Download link in the YouTube video description does not match the YouTube video. Seems to just need some editing. --Alex┋T 15:28, 8 October 2021 (UTC)
Demonstration video Source in description. Oposshim (talk) 20:46, 21 July 2022 (UTC)
- Good but there's a few things I noticed:
- 1. The hud has the 3D model for the class instead of the default class image.
- 2. At 0:30 there's a cut, they're shouldn't be any cuts in taunt demonstrations besides when you go from the loadout screen to gameplay.
- 3. The crosshair isn't the default one, instead it's just one dot in the middle.
- Andrew360 21:00, 21 July 2022 (UTC)
- Demonstration video Cheers for you and Swood pointing me in the right direction. I hope the third time round' every step has been nailed down just enough. I don't how how the bottom-left corner got by me. Oposshim (talk) 01:46, 22 July 2022 (UTC)
- Good but there's a few things I noticed:
- Very good, I think this should be uploaded. However you'll have to wait or ask Wind to get your demonstration approved. He's not too active anymore, but you might be able to get his attention by leaving a message on his talk page.
- Andrew360 14:40, 22 July 2022 (UTC)
- Looks great, please upload the original video file somewhere, and then also upload the
.dem
file (if you have it) with the password I emailed you. — Wind 21:39, 31 July 2022 (UTC)- Video/Demo download Also apologies- I was told in the IRC that after awhile .dem files weren't as important. Oposshim (talk) 03:47, 1 August 2022 (UTC)
- Looks great, please upload the original video file somewhere, and then also upload the
Drunk Mann's Cannon
Video link, download link. The only issue there may be is that some props in the background are having lighting issues for maybe a split second, otherwise it should be fine. I've tried avoiding showing those props but couldn't entirely.
| s | GrampaSwood (talk) (contribs) 16:59, 25 October 2023 (UTC)
Pooped Deck
This demonstration has been reserved:
Dave1 (talk) 5:02 April 14, 2021 (UTC)
- Having some trouble. How do I demonstrate the left click and right click abilities of the taunt? (The burp and the falling backwards.) Dave1 (talk) 20:46, 24 April 2021 (UTC)
- Just demonstrate them. I think it's OK if it's not clear that they're tied to player input; it's just a taunt, and the video would regardless demonstrate what it can do and how it looks. Or perhaps write "(MOUSE1)" and "(MOUSE2)" as text overlaid in the video if you think that's necessary, but if you do, please use a TF2 font like TF2 Secondary. — Wind 05:46, 10 May 2021 (UTC)
- Having some trouble. How do I demonstrate the left click and right click abilities of the taunt? (The burp and the falling backwards.) Dave1 (talk) 20:46, 24 April 2021 (UTC)
This demonstration has been reserved: Alex┋T 05:27, 12 May 2022 (UTC)
- video is here, download is here. This one is a bit longer than other taunt demonstration, animation looping for too long.--Alex┋T 08:49, 12 May 2022 (UTC)
- All good, thanks~ — Wind 02:04, 23 May 2022 (UTC)
Scorcher's Solo
I don't know if I'm submitting this correctly as I'm new here, but I hope I did everything correctly (and submitted it correctly).
Demonstration video Gage64 (talk) 11:23, 23 June 2021 (UTC)
- Looks alright, however: try to keep the camera more steady because these small adjustments can be annoying to watch, you should spin around the entire taunt rather than just look to the left or right slightly. Do this by binding a button to +left or +right and adjusting your cl_yawspeed to be slower if necessary. Also, start in the middle of the room not behind the small barrier and don't forget to show off the intro and outro animation (Just start the taunt, wait a second, then leave the taunt).
GrampaSwood (talk) 11:36, 23 June 2021 (UTC)
- I re-uploaded the video with the changes you said I should make. I hope this one's better than the last one.Gage64 (talk) 12:13, 23 June 2021 (UTC)
- Yeah seems good. Although I'd change it to look at the taunt for a few seconds and THEN spin, but that might not be an issue (depending on what Wind/others think).
GrampaSwood (talk) 12:15, 23 June 2021 (UTC)
- Yeah seems good. Although I'd change it to look at the taunt for a few seconds and THEN spin, but that might not be an issue (depending on what Wind/others think).
- I re-uploaded the video with the changes you said I should make. I hope this one's better than the last one.Gage64 (talk) 12:13, 23 June 2021 (UTC)
- I'm not sure if you meant looking at the taunt in the locker or in-game but I just assumed you meant in-game. https://youtu.be/wsG7Kzb5DdU Gage64 (talk) 12:43, 23 June 2021 (UTC)
- Yep, looks great!
GrampaSwood (talk) 12:47, 23 June 2021 (UTC) - All looks good, please upload~ (Also, to make this clear: this video has no background music, but this is a good thing in this taunt demonstration because the taunt is of a musical nature) — Wind
- Yep, looks great!
- I'm not sure if you meant looking at the taunt in the locker or in-game but I just assumed you meant in-game. https://youtu.be/wsG7Kzb5DdU Gage64 (talk) 12:43, 23 June 2021 (UTC)
- Download link in the YouTube video description not available anymore. --Alex┋T 15:28, 8 October 2021 (UTC)
- I wasn't aware that the download expired. New link here Gage64 (talk) 00:22, 18 October 2021 (UTC)
Texas Truckin'
This demonstration has been reserved: Amrocto (talk) 16:29, 16 December 2020 (UTC)
Demonstration video Amrocto (talk) 18:57, 16 December 2020 (UTC)
- All good. Thanks~ — Wind 05:33, 5 January 2021 (UTC)
- Download link in the YouTube video description does not match the YouTube video. Seems to just need some editing. --Alex┋T 15:28, 8 October 2021 (UTC)
This demonstration has been reserved: Remaking this because the download link for the approved video is invalid. Alex┋T 05:35, 11 May 2022 (UTC)
Video is here, download is here. --Alex┋T 07:01, 11 May 2022 (UTC)
- Looks good, thanks~ — Wind 04:49, 12 May 2022 (UTC)
Drunken Sailor
This demonstration has been reserved: Alex┋T 04:04, 12 December 2021 (UTC)
Video is here, Download is here. --Alex┋T 05:21, 12 December 2021 (UTC)
- All good, thanks~ — Wind 01:12, 13 December 2021 (UTC)
Homerunner's Hobby
This demonstration has been reserved: Alex┋T 06:05, 12 May 2022 (UTC)
Profane Puppeteer
This demonstration has been reserved: Alex┋T 11:23, 15 December 2021 (UTC)
Download is here, Video is here. --Alex┋T 11:58, 15 December 2021 (UTC)
- All good, thanks~ — Wind 00:33, 24 April 2022 (UTC)
Bare Knuckle Beatdown
Video link Download link This demonstration has been reserved: Andrew360 22:36, 3 May 2022 (UTC)
- Sorry about lack of review. I'll let someone know you put links up. Cursory vid specs / item quality requirements / UI config looks good -- Lagg 01:59, 11 May 2022 (UTC)
- Thanks for the feedback, could you tell me what specs are wrong with my video, is it an fps or texture detail issue? Could you also tell me what is wrong with the item quality? Andrew360 21:09, 11 May 2022 (UTC)
- Everything is OK with the quality! The only criticism I'd have is that, at the end of the taunt, the Heavy does something (probably rubbing his hands together or something) which is not visible on camera. I suggest moving the camera in front of the heavy at the end of the taunt such that it's possible to see the Heavy from the front as the taunt finishes (only for one of the two taunt attempts). — Wind 04:49, 12 May 2022 (UTC)
- Thanks, is this good? Video link Download link Andrew360 22:29, 13 May 2022 (UTC)
- Yes, all good. Thanks~ — Wind 02:04, 23 May 2022 (UTC)
- Thanks, is this good? Video link Download link Andrew360 22:29, 13 May 2022 (UTC)
- Everything is OK with the quality! The only criticism I'd have is that, at the end of the taunt, the Heavy does something (probably rubbing his hands together or something) which is not visible on camera. I suggest moving the camera in front of the heavy at the end of the taunt such that it's possible to see the Heavy from the front as the taunt finishes (only for one of the two taunt attempts). — Wind 04:49, 12 May 2022 (UTC)
- Thanks for the feedback, could you tell me what specs are wrong with my video, is it an fps or texture detail issue? Could you also tell me what is wrong with the item quality? Andrew360 21:09, 11 May 2022 (UTC)
Mannbulance!
This demonstration has been reserved: AWikiBoy521 (talk) 18:56, 29 December 2021 (UTC)
This demonstration has been reserved: Alex┋T 04:49, 12 May 2022 (UTC)
Shooter's Stakeout
Video link Download link This demonstration has been reserved: Andrew360 22:17, 31 August 2022 (UTC)
- I think it's all good, man, hehe, except for the part of the loadout, where some of the words "Taunt X" seems to be trimmed. That's an issue that happened to me too, you just need to hover over the mouse to fix it iirc· Ashe (talk) 22:51, 2 September 2022 (UTC)
- Sadly hovering over it did not fix it for me, nor did trying to equip and unequip a taunt on those slots. Any other ways to solve this? Andrew360 15:00, 3 September 2022 (UTC)
- Not sure. Maybe reloading the HUD? · Ashe (talk) 04:47, 5 September 2022 (UTC)
- Figured it out, apparently booting up the game in a window, going to the taunt menu, then going back into full screen, and then going back to the taunt menu fixes it.
Video link Download link
Andrew360 15:15, 5 September 2022 (UTC)
- Figured it out, apparently booting up the game in a window, going to the taunt menu, then going back into full screen, and then going back to the taunt menu fixes it.
- Not sure. Maybe reloading the HUD? · Ashe (talk) 04:47, 5 September 2022 (UTC)
- Sadly hovering over it did not fix it for me, nor did trying to equip and unequip a taunt on those slots. Any other ways to solve this? Andrew360 15:00, 3 September 2022 (UTC)
Doctor's Defibrillators
This demonstration has been reserved:
Thyme (talk) (talk) 22:24, 23 December 2021 (UTC)
Is something like this alright? this is just the prototype, would just like to know if this is even close to being correct :) Thyme (talk) 01:05, 25 December 2021 (UTC)
- Disable the top border by using
tf_use_match_hud 0
. Also cut the start of the video to just the taunt screen, remove the backpack part. —Alex┋T 15:42, 4 January 2022 (UTC) - Download is here and video is here Thyme (talk) 22:01, 17 January 2022 (UTC)
- btw when you say remove the backpack part do you mean the medic loadout screen :)? Thyme (talk) 22:32, 17 January 2022 (UTC)
- Imo the audio is a bit low. Increase the master sound level. Also, i think that demonstrating the taunt 3 times is too much. Twice should suffice · Ashe (talk) 02:05, 18 January 2022 (UTC)
- here you go and download link Thyme (talk) 19:47, 18 January 2022 (UTC)
- Sorry, it's still too low volume. Try to listen to your video and then to one of the videos already published to hear the difference. Video is all good though, so hopefully it should only be a render-time change and not require re-recording. — Wind 00:33, 24 April 2022 (UTC)
- okay I did some tweaking of the audio, is this better? youtube link download link Thyme (talk) 14:30, 24 April 2022 (UTC)
- Looks good, thanks~ — Wind 04:49, 12 May 2022 (UTC)
- okay I did some tweaking of the audio, is this better? youtube link download link Thyme (talk) 14:30, 24 April 2022 (UTC)
- Sorry, it's still too low volume. Try to listen to your video and then to one of the videos already published to hear the difference. Video is all good though, so hopefully it should only be a render-time change and not require re-recording. — Wind 00:33, 24 April 2022 (UTC)
- here you go and download link Thyme (talk) 19:47, 18 January 2022 (UTC)
- Imo the audio is a bit low. Increase the master sound level. Also, i think that demonstrating the taunt 3 times is too much. Twice should suffice · Ashe (talk) 02:05, 18 January 2022 (UTC)
Hot Wheeler
This demonstration has been reserved: Alex┋T 06:21, 12 May 2022 (UTC)
- "Pressing the 'action' button makes Pyro drive it more enthusiastically as flames pop from the exhaust pipes." didn't happen, can someone confirm this? I press the MOUSE1 instead of "action" and pyro did "drive more enthusiastically", but there is no "flames pop from the exhaust pipes". Current version is here. --Alex┋T 08:49, 12 May 2022 (UTC)
- Download link is here, seems like a intended behavior 1, 2. But original creator's demonstration video do have flames. May need to contact original creator just in case it is a game bug. --Alex┋T 05:03, 21 May 2022 (UTC)
- Maybe demonstrate the mouse1 effect with the camera from the front only, so that the change wouldn't be visible if they fix it ;) — Wind 02:05, 23 May 2022 (UTC)
- Contacted the original creator, no flames are most likely a intended behaviors, see Talk:Hot Wheeler. Should we continue using the current version? —Alex┋T 04:46, 26 May 2022 (UTC)
- Yes — Wind 22:48, 19 June 2022 (UTC)
- Contacted the original creator, no flames are most likely a intended behaviors, see Talk:Hot Wheeler. Should we continue using the current version? —Alex┋T 04:46, 26 May 2022 (UTC)
- Maybe demonstrate the mouse1 effect with the camera from the front only, so that the change wouldn't be visible if they fix it ;) — Wind 02:05, 23 May 2022 (UTC)
- Download link is here, seems like a intended behavior 1, 2. But original creator's demonstration video do have flames. May need to contact original creator just in case it is a game bug. --Alex┋T 05:03, 21 May 2022 (UTC)
Texas Twirl 'Em
This demonstration has been reserved: Oposshim┋T Oposshim (talk) 18:24, 13 October 2022 (UTC)
- Unlisted YT link + It's corresponding cloud download here. I really wish it wouldn't take up to a week for the "no trade redtext" to go away- and that taunting actually followed the camera position 100% Oposshim (talk) 18:24, 13 October 2022 (UTC)
- I'm not sure but it looks kinda blurry, even at 4K. Someone else please confirm. Otherwise, it looks good · Ashe (talk) 03:12, 14 October 2022 (UTC)
- Yeah. It is way too blurry than it should, like if it was recorded at 1280x720. You said you will record it again. Please don't forget · Ashe (talk) 17:45, 18 October 2022 (UTC)
- I'm not sure but it looks kinda blurry, even at 4K. Someone else please confirm. Otherwise, it looks good · Ashe (talk) 03:12, 14 October 2022 (UTC)
Scaredy-cat!
This demonstration has been reserved: Andrew360 15:32, 22 October 2022 (UTC)
Hello, I was working on this demonstration and I just want to check in to see if I'm doing this demonstration correctly. This is a video of the first 3 classes, does anything look wrong? Video link
Also, the loadout preview for soldier had audio near the end, but it cuts off. So soldier screamed "I am having a-" and then it cut off, so I removed it. Should I keep it in the video even if it cuts off? Andrew360 15:32, 22 October 2022 (UTC)
- Looks fine, I can't notice any difference between regular and no audio Soldier. Looks fine so far.
GrampaSwood (talk) 15:56, 22 October 2022 (UTC)- x2, Looks good so far · Ashe (talk) 17:23, 22 October 2022 (UTC)
- Alrighty then, here's (hopefully) the finished demonstration!
Video link Download link
Andrew360 22:25, 22 October 2022 (UTC)
- Alrighty then, here's (hopefully) the finished demonstration!
- x2, Looks good so far · Ashe (talk) 17:23, 22 October 2022 (UTC)
- I would maybe change when you turn around after the taunt has finished. Instead of slowly correcting it, snap back and leave it there.
GrampaSwood (talk) 22:34, 22 October 2022 (UTC)- Gotcha, maybe something like this? Video link Download link
Andrew360 01:21, 26 October 2022 (UTC)- You did the same. Check the latest taunt demonstration uploaded to the YT channel for a reference · Ashe (talk) 02:55, 26 October 2022 (UTC)
- Now I'm confused, in these 2 demonstrations (Director's Vision Burstchester) they don't turn back, but in these 2 (Second Rate Sorcery Schadenfreude) they do turn back. Which is the correct one to do?
Andrew360 00:10, 27 October 2022 (UTC)
- Now I'm confused, in these 2 demonstrations (Director's Vision Burstchester) they don't turn back, but in these 2 (Second Rate Sorcery Schadenfreude) they do turn back. Which is the correct one to do?
- You did the same. Check the latest taunt demonstration uploaded to the YT channel for a reference · Ashe (talk) 02:55, 26 October 2022 (UTC)
- Gotcha, maybe something like this? Video link Download link
- I would maybe change when you turn around after the taunt has finished. Instead of slowly correcting it, snap back and leave it there.
┌────────────────────────────────────────────────────────────────────────────────────────────────────┘Hmm ok, hopefully third time's the charm! Video link Download link
Andrew360 23:44, 27 October 2022 (UTC)
Roasty Toasty
These new taunts are expensive as hell... Hard to save up scraps to get one and make new videos. This demonstration has been reserved: Alex┋T 23:38, 23 May 2023 (UTC)
- Somehow the taunt does not show the props when equipped in the loadout menu, only the animation. Is this this specific taunts issue or my computers issue? I can't seems to find anything online about this... --Alex┋T 00:19, 24 May 2023 (UTC)
- IIRC this is a taunt issue, if you run the default settings from the weaponref and it doesn't show up it'll have to be that way, unfortunately.
GrampaSwood (talk) 07:03, 24 May 2023 (UTC)
- IIRC this is a taunt issue, if you run the default settings from the weaponref and it doesn't show up it'll have to be that way, unfortunately.
- I contacted User:Yossef to have them test it out, and they also have this issue on their computer so I assume it is this taunt's problem. I will try to contact the creator of the taunt or should we just make the demonstration as is with the bug? --Alex┋T 19:59, 24 May 2023 (UTC)
- As-is would be fine for now. Possibly keep the files separately saved so only the intro has to be changed.
GrampaSwood (talk) 20:01, 24 May 2023 (UTC)
- As-is would be fine for now. Possibly keep the files separately saved so only the intro has to be changed.
- Looks good. A shame about the bug at the start but otherwise it's good to upload.
GrampaSwood (talk) 07:17, 25 May 2023 (UTC)
- Looks good. A shame about the bug at the start but otherwise it's good to upload.
Travel Agent
This demonstration has been reserved: Alex┋T 02:53, 26 May 2023 (UTC)
- Looks good, I would extend the time that you view it in the Loadout after it has done the full animation, however.
GrampaSwood (talk) 16:12, 26 May 2023 (UTC)
- Looks good, I would extend the time that you view it in the Loadout after it has done the full animation, however.
- Outside the demonstration, I marked the thumbnail for improvement as you used the wrong model. Use the one located at
workshop/player/items/spy/spy_copter/spy_copter.mdl
as it's the one used in-game. Yeah, I don't know why there are two separate models in the game files, but it is what it is. - ▪ - 16:15, 26 May 2023 (UTC)
- Outside the demonstration, I marked the thumbnail for improvement as you used the wrong model. Use the one located at
- New Download, the loadout part is extended for 3 seconds and now it shows the full swing animations, other parts are the same. Thumbnail is also redone, I was thinking why did it look different when I'm making the thumbnail but didn't realize its a completely wrong texture. 😅 --Alex┋T 20:42, 26 May 2023 (UTC)
- Is good.
GrampaSwood (talk) 11:37, 27 May 2023 (UTC)
- Is good.
- ┌────────────────────────────────────────────────────────────────────────────────────────────────────┘These demonstration have the same level of loudness as all my previous demonstration videos, which is right at or a little quieter than the loudness level that YouTube used for normalization of -14 LUFS. Here is the new Download and Download, with volume 20% lower and improved the video quality for Roasty Toasty, their loudness reduced from -16→-19 LUFS and -14→-16 LUFS respectively, while interestingly most recent demonstration videos that is not made by me and already in the channel has loudness lower than -20 LUFS which is a little quiet. Video older than 1 year are mostly in the range of -20 to -14 LUFS which are acceptable, but also a few that is too quiet at lower than -30 LUFS. --Alex┋T 19:19, 30 May 2023 (UTC)
- S'all good now. Thanks. · Ashe (talk) 01:48, 31 May 2023 (UTC)
- I like it! FWIW M I K A D O 282 ⊙⊙⊙⊙⊙⊙ ⊙⊙ ⊙⊙ (Contact Mikado282 (SM)) | (contribs) (Help Wanted!) 02:04, 31 May 2023 (UTC)
- S'all good now. Thanks. · Ashe (talk) 01:48, 31 May 2023 (UTC)
Killer Signature
- Video Link Hopefully this first shot hits the goal.
- Looks good, I don't see much wrong with it.
| s | GrampaSwood (talk) 09:34, 26 July 2023 (UTC)
- Since the video link wasn't provided for so long, I've made the video here. Download here. Same issue is present as in Drunk Mann's Cannon with the flickering props, but very briefly.
| s | GrampaSwood (talk) (contribs) 17:15, 25 October 2023 (UTC)
- Yeah, it is something related to my settings, not sure what it is. I'll have a look at that + the bug where my classes all have white eyes.
| s | GrampaSwood (talk) (contribs) 00:06, 26 October 2023 (UTC)
- Yeah, it is something related to my settings, not sure what it is. I'll have a look at that + the bug where my classes all have white eyes.
Neck Snap
This demonstration has been reserved: EmilyEmbers (talk) 09:54, 26 October 2023 (UTC)
- I am currently working on the video for this. If I don't edit this with an upload within 48 hours and somehow forget about this, assume I am no longer doing so.— The preceding unsigned comment was added by EmilyEmbers (talk) • (contribs) 09:54 UTC, 26 October 2023
- Don't forget to sign your comments using ~~~~.
| s | GrampaSwood (talk) (contribs) 13:13, 26 October 2023 (UTC)
- Don't forget to sign your comments using ~~~~.
- I was confused as to why it thought I didnt sign, but it's because I signed by >manually formatting< like a goober. Either way, I am finished. The video is available here: YouTube Link | File download. I tried using x264vfw, but it introduced an audio delay. EmilyEmbers (talk) 14:44, 26 October 2023 (UTC)
- I'm currently uploading a version with an attempted fix of mine. It will be available here: File Download | YouTube Link. EmilyEmbers (talk) 18:47, 1 November 2023 (UTC)
Need to be redone
Jarate
Does not demonstrate well regarding cloak meters on Spies being reduced upon getting Jarated.
According to the Jarate page: "Jarate has a lot more attributes: It can be used to reveal enemy Spies and short out their Cloaking devices...". 1:19 of the currently uploaded video does have a section for Spies, but it doesn't show very well how the meter is depleted. Maybe have 2 first-person views of the Spies, both with the HUD visible, both of them go invisible, and Sniper throws a Jarate on only one of the Spies to compare the Cloak reduction.
Honestly, I never noticed this in-game. Does this work in-game at all? - ▪ - 17:26, 14 September 2021 (UTC)
- Short out = Short circuit it so it doesn't work anymore, which ends up partially revealing the Spy. Testing it in-game, they uncloak at exactly the same time.
GrampaSwood (talk) 17:36, 14 September 2021 (UTC)
Bushwacka
Demonstration plays twice in one video and has in-video text when demonstrating "20% damage vulnerability when active".
This demonstration has been reserved: Ashe (talk) 00:55, 23 January 2023 (UTC)
- I have yet more points:
- Demonstration does not show Jarate before starting the "basic demonstration set".
- Qwertyxp2000 (talk) 23:22, 16 June 2022 (UTC)
- Yeah, clearly something glitched out on this one. — Wind 22:48, 19 June 2022 (UTC)
- Video link I've changed the Jarate part. Now, instead of me using the Jarate, a bot throws it. Of course, this time there is no text · Ashe (talk) 00:55, 23 January 2023 (UTC)
- Yeah, clearly something glitched out on this one. — Wind 22:48, 19 June 2022 (UTC)
- Looks good to me, I wonder if people will comment on your name.
GrampaSwood (talk) 09:35, 24 January 2023 (UTC)
- Looks good to me, I wonder if people will comment on your name.
Questions and Proposals
Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.
in-demonstration text
I've seen 2 instances of being said that demonstrations are allowed to have text, however, this goes against the whole point of demonstrations. If you add "MOUSE1" to a demonstration, it would not be able to be used on a Dutch page because MOUSE1 is not a thing in Dutch. I don't think text should ever be added, it should really be accompanied by the wiki page itself which should already be translated for every language. For example, a taunt's different animations are described on the page itself accompanied with the button, but having text on-screen entirely defeats the purpose of it.
GrampaSwood (talk) 18:00, 31 August 2021 (UTC)
- I agree. Stuff like zooming/editing/etc is not allowed and I don't see why text should be an exception. There are better ways to showcase things. Naleksuh (talk) 17:41, 15 September 2021 (UTC)
- Yes. Text is generally discouraged unless the video is very ambiguous without it, and unless there's no better way to demonstrate things. If you see a video with text, and if you can think of a way to demonstrate it just as clearly but without text, feel free to suggest a redo. — Wind 05:03, 17 September 2021 (UTC)
Pyroland assists on cosmetics (both question/proposal and request)
I was thinking, do we really need Pyroland video demonstrations for every cosmetic item that shows assists while on Pyroland? They all function exactly the same, the only thing that changes is the item itself (and the name on the killfeed). I don't think we really need to make all these demonstrations if they are almost identical. Maybe we should rework the video featured on the Pyroland page, to show more the Pyroland itself rather than just the Pyrovision Goggles (it is a slightly outdated video, still stating "misc. item" as opposed to cosmetic item). We could probably showcase the maps that are also affected by Pyrovision.
Show a small montage at the end (or start), with each of the weapons/cosmetics that makes you visit Pyroland (Lollichop, Rainblower, Burning Bongos, Infernal Orchestrina, Balloonicorn and Reindoonicorn, and an achievement version of Pyrovision Goggles [as opposed to the Vintage one]), and show one example of a cosmetic item that shows in the killfeed, as well showing an extended showcase where the player renames their cosmetic with a Name Tag, and showcase that exact named cosmetic in the video, showing the custom name change on the killfeed (maybe this last part isn't necessary, just have 2 of the same item, one without a custom name, another with it, but make sure to show the loadout screen showing the custom name).
It seems that Larval Lid, Triboniophorus Tyrannus, Metal Slug, Nabler, Sucker Slug, Alien Swarm Parasite and Breadcrab is the inverse (player gets the assist), but I think having this information on the item page itself is already sufficient.
We could probably even add something to the item infobox to have a killfeed-wannabe, like the "killicon" featured in the weapons section, showing PLAYERNAME (or class name) + {{item name|Chucklenuts}}. Something like the Death page. But I oppose this idea as multi-class/all-class pages would look strange to have like a Scattergun as the weapon that was used to kill the enemy, even if the item is used by more classes than just the Scout. - ▪ - 20:46, 14 September 2021 (UTC)
This is discarding a lot of my work done lolThis is reasonable. Making all of the pyroland items is a lot of work (specially the all-class ones) and i would agree. Idk if this was discussed before so, let's wait to Wind to respond. This also will need a notice in the YT channel to notify the viewers the decision.- About the killfeed in multi and all-class items, we can use maybe "finished off" or a multiclass weapon, like the Pan · Ashe (talk) 22:45, 14 September 2021 (UTC)
- Yeah... the whole Pyroland item thing was clearly the wrong decision in retrospect. At the beginning it didn't seem like so many items would share this Pyroland attribute. But then TF2 items kept getting goofier, and pyroland-assist-ness became just that much more common. The decision to value consistency over just stopping to document the same tiny-tiny gameplay change is, I think, quite due for a revisit.
- I'll update the non-talk version of this page to say that we no longer demonstrate Pyroland items individually. We should have a long single-video demo of Pyroland items (at least one for each class, including things like Engineer sentry and things like Larval Lid where it's reversed), and just have that one as "the" Pyroland demonstration.
- Existing demonstrations are still nice though, they do offer a 360 view of the item which is something that the page would otherwise not have. So, no reason to remove it from existing pages, or to take down existing videos. But at this point I agree that the effort to create and review and upload more of them is not worth the hassle. — Wind 05:03, 17 September 2021 (UTC)
3 taunt demonstrations that can't be uploaded
There's the Boston Boarder and the Texas Truckin' done by the same person. But the download link in video description are the original clip without editing. Also the Scorcher's Solo is done by another person but download link in video description are expired. These 3 taunt demonstration were approved but haven't uploaded to the official channels. What should we do about these? --Alex┋T 15:28, 8 October 2021 (UTC)
- We can just wait to those people to respond. Anyway, since more than 2 weeks has passed for all of the videos, anyone can override the reservation and make new ones · Ashe (talk) 15:54, 13 October 2021 (UTC)
- Yes. It's a bummer though... — Wind 06:56, 19 November 2021 (UTC)
Team Fortress Quake/ Team Fortress Classic weapons?
Since this is technically the Team Fortress series wiki, and not just the Team Fortress 2 wiki, shouldn´t be there weapon demonstrations for the weapons of the other two games? Aside of creating the equivalent of tr_karma in goldscr and quake engines, and buying classic, it shouldn´t be too complicated, since in contrast with Team Fortress 2, in those games you already start with all the items.Anonymus0 (talk) 21:32, 23 October 2021 (UTC)
- Seems like this will start off with maybe 2 or 3 demonstrations being done, but then it'll die down and be an uncompleted and abadoned section.
GrampaSwood (talk) 21:36, 23 October 2021 (UTC)
- I like this idea. Definitely not an easy task, we'll need a map, proper guides and it will increase the workload, but it would be pretty cool. — Tark 21:55, 23 October 2021 (UTC)
- Marvelous idea! I truly wonder how noone though of it before. I'm sure that there still some classic editor which would participate in this little project, and give the TF Wiki channel something new to cover. Lolimsogreat21 (talk) 22:03, 23 October 2021 (UTC)Lolimsogreat21
- Thanks! I only posted this because I thought exactly that: why they aren´t any tfq/tfc demonstrations! Also, for what the first comment says, I think that if someone gets a map that has the same functions as karma in the other two engines (target range, pit, pool, control room and maybe some things to test mobility options) then the worst part is done, since as i said, only tf2 has any unlockable content, so there shouldn´t be any problems like the "something especial for someone special". Thus, if someone manages to find some modders that are willing to help, this should be easy. That said, we would need to use a different set of steps because: one, since the classes in tfq/tfc have different hp values, as well as armor, thus, we would need to use different classes; and two, there is no inventory screen. Questions: i think the tfq and tfc weapons should be in different videos, unless we compare the effectiveness of the weapon right?; in tfc, should we make separate videos for the crowbar and umbrella, since weapon reskins in tf2 have different videos, or should we make on shared video for both, since they have the same stats and are outright the same weapon in tfq(axe)? Anonymus0 (talk) 07:57, 24 October 2021 (UTC)
- Third question: should we put the tfc weapons on the main weapon demonstration page or in a separate one? Anonymus0 (talk) 08:01, 24 October 2021 (UTC)
- Just remembered that the demoman armor in this game is also explosion-resistant, and thus explosives dont deal as much damage to him, and pyro has a similar asbestos armor. They must be there in the target practice, at least when showcasing explosive weapons/flamethrower. Medic is also inmune against his own infection too. Sorry for posting this in smaller comments instead of one large one. Anonymus0 (talk) 08:10, 24 October 2021 (UTC)
- Hmmm. Thinking about it now, this seems like a lot larger proposal then I originally thought. And considering that I have very little experience with the Weapon Demonstration, I can't decide whether this will be implemented or not. But anyway, here's mine 2c.
- Marvelous idea! I truly wonder how noone though of it before. I'm sure that there still some classic editor which would participate in this little project, and give the TF Wiki channel something new to cover. Lolimsogreat21 (talk) 22:03, 23 October 2021 (UTC)Lolimsogreat21
- I like this idea. Definitely not an easy task, we'll need a map, proper guides and it will increase the workload, but it would be pretty cool. — Tark 21:55, 23 October 2021 (UTC)
- Since we don't have a section of the wiki dedicated to Team Fortress Quake edition at all, I don't think it's even necessary to bother with making weapon demonstrations for that particular game, at least until we also start documenting it on our wiki. In terms of where will these new Tfc demonstrations go, they will obviously be uploaded to the official Team Fortress Wiki youtube channel. However, I do think that it would be a good idea to make a Weapon Demonstration page (Similar to this one) on the Tfc wiki, where the new rules, guides and the Tfc demonstrations will be posted. Although this isn't that necessary.
- You are right, getting a tr_karma's equivalent in the Tfc properly "constructed" will be a challenge. But in the worst case scenarion, we can simply load up a regular map and do demonstrations on them. Also, yes, we will certainly have to show of weapons against a multitude of classes, in order to account for every possible damage resistance.
- All in all, I think that this project is an excellent idea, and it might make the Tfc wiki more popular and attractive. I'm really enthusiastic about it. Lolimsogreat21 (talk) 22:14, 24 October 2021 (UTC)Lolimsogreat21
- Well, actually, weapons from tfq are mostly the same as the ones in tfc, and the wiki sometimes notes the differences in the weapon between the two games (ex the shotgun has less spread in tfc, the afterburn is longer in tfq) and the first person views are there thus, making videos of tfq weapons now wouldn´t be too out place to make demonstrations of those weapons. About the "classic/quake karma" map, just some basic geometry to do rocket/grenade (including hand grenades) jump demonstrations, a pool to show the flamethrower inability to deal damage underwater, some poisonous gas to test things related to power ups, and most importantly, a firing range like the one in the real tr_karma map. In contrast with tf2, there are no bots in vanilla tfc (not sure about tfq), so we´ll need third party bots, which, fortunately, are just as common as in tf2. Well and some resupply, of course. Aaaaaand yes, worst case scenario, a normal map with bots will definitely do job in classic, and its literally impossible to NOT use a modded map in tfq since every single map is unofficial. Also, can somebody tell me if in "vanilla"(tfq is a mod) team fortress quake are there any weapons not present in classic aside of the sniper flare? (the quake power ups are present and functional in classic, just never used in official maps). About the flare... does the demonstration need to be just a video of it being thrown into a dark room, and then to a bot to show it really doesn´t do anything else? And I just realized that we are going to need something in whichever map, karma replacement or not, to test the detpack wall blasting mechanic. Well... now, to get someone who has the games, can demonstrate the weapons, can make the maps, and is willing to do it. Not necessarily just one person, can be multiple people too. Anonymus0 (talk) 12:19, 25 October 2021 (UTC)
- I fully agree that we should demonstrate TFC weapons. I'd advise against demonstrating TFQ until the TFC weapon videos are all done, if only to manage the scope of the set of videos to create initially.
- As a non-TFC-player, and someone who checks this page clearly not often enough, I am not in a position to review videos for TFC weapons. If someone would like to step up to that role, by all means.
- As for publishing and distribution, I don't think there should be any problems with putting these videos on the official TFWiki YouTube channel. — Wind 06:56, 19 November 2021 (UTC)
- Sorry for late answer. I personally think we should also make a comparison between tfq and tfc version of the weapons though again, not necessarily in the main video. Talking again about who actually makes the videos and especially, the maps... should we make a post in reddit or the steam forums asking for help with this, or should we ask in this wiki main talk/classic main talk page for it? This part of the weapon demonstration talk is unlikely to be seen frequently since it is at the bottom, and possibly more difficult to demonstrate than anything in this game but the "Something special for someone special" (going to start calling that just the Ssfss from now on) and the gift to premium, since we are talking about demonstrating every single weapon for this games. Anonymus0 (talk) 16:27, 24 November 2021 (UTC)
- I've been thinking. I think I know which would be a good order for making the demonstrations: first the crowbar/axe and umbrella, then the single-barrel shotgun, then the double-barrel one, then the nailgun, after that the frag, concussion and MIRV grenades in that order. After those, the single class weapons and grenades, including engineer buildings and quake exclusive weapons (which of course won't have a comparison since they only appeared in one game, not both same with engineer teleporter). About making first the tfc weapons, then quake... I suppose we could make first separate videos and then combine them in a single one that both demonstrates and compares how the weapons work in both games. Right...? Anonymus0 (talk) 17:01, 25 November 2021 (UTC)
- Sorry I’m a little late for the party, most of the things that comes to my mind had already been said, but regardless, this whole idea is amazing, but as mentioned before, it’ll increase the overall workload. Now that being said, I would like to help recording videos for the project, sadly, I’m not a map maker, but I can help out getting footage for the weapons being used. This will hopefully alleviate any extra work that is required. Yossef | Talk | Contributions 16:14, 1 March 2022 (UTC)
- Sorry for not answering sooner. Actually, right now Lolimsogreat21 is trying to demonstrate the crowbar, but lacks any bot program, which is probably something that should be done first because 1 there are already some bot programs for TFC mentioned in this wiki, and 2, while we can use another map instead of a modded one if necessary, getting targets would require either players (in this game, which is neither very active anymore nor free, this is actually kinda difficult) or bots (given how most "players" in current servers are bots, bot programs should be accessible). And again, since TFC engine is goldsrc, the same as Half-Life 1, meaning that anyone who knows how to mod HL1 should know how to do the same with TFC... atleast in theory, anyways. Anonymus0 (talk) 14:44, 3 March 2022 (UTC)
- Sorry I’m a little late for the party, most of the things that comes to my mind had already been said, but regardless, this whole idea is amazing, but as mentioned before, it’ll increase the overall workload. Now that being said, I would like to help recording videos for the project, sadly, I’m not a map maker, but I can help out getting footage for the weapons being used. This will hopefully alleviate any extra work that is required. Yossef | Talk | Contributions 16:14, 1 March 2022 (UTC)
┌────────────────────────────────────────────────────────────────────────────────────────────────────┘ So, a little progress update on this project. While from the outside, it might have appeared that the project was dead, it was actually very much alive behind the scenes, at least until this point... Essentially, while I was waiting for someone to come and help me out with filming, I tried creating a demonstration map for TFC myself. I got all the right tools, and even educated my self quite a bit on map-making. However, there is a problem. In order to save my map as something which the TFC engine recognizes, I first need to compile it. And for some reason, every single map compiler for TFC needs to open up Half-Life and (I presume) compile the map from there. And in order to do that, you obviously need to own Half-Life. If you don't own Half-Life, you will simply get a Fatal error. Failed to initialize authentication interface message. So yeah...I can and have successfully dealt with many problems, but a paywall like this isn't something I can cross. Due to this, I simply can't continue the development of a proper filming map. Its an impassable barrier. Lolimsogreat21 (talk) 13:16, 16 March 2022 (UTC)Lolimsogreat21
- Okay, that is honestly an issue I never, ever saw coming, though... it makes sense? HF1 is the main game of goldsrc, and the original versions of TFC was a mod of it. I have an idea, though. Half-life is pretty well known and it only costs 8 euros right now. Sooooo... why not give someone who owns HF1 the uncompiled thing so they can compile it for us? Sounds like a good idea to me as long as it is a trustworthy person. And also, I might buy it in a few years, so if it really comes to it... Anonymus0 (talk) 19:31, 20 March 2022 (UTC)
- Fear no more! lolimsogreat21 posted today a small guide on how to configure a map making tool that we can use, since I already own HL1. I’ll also try to make the map and let the community decide which maps they prefer. Yossef | Talk | Contributions 20:04, 20 March 2022 (UTC)
- That´s good! Could you send a link, please? I would like seeing that guide. I think letting people choose the standard map for the demonstrations is a good idea. Given how we are going to address TFQ later, I think that we should make separate videos for TFC, publish them, and when TFC is done, start with TFQ and compare them. It is probably more reasonable than my initial idea. Anonymus0 (talk) 21:28, 21 March 2022 (UTC)
- Fear no more! lolimsogreat21 posted today a small guide on how to configure a map making tool that we can use, since I already own HL1. I’ll also try to make the map and let the community decide which maps they prefer. Yossef | Talk | Contributions 20:04, 20 March 2022 (UTC)
- I'd be happy to gift you HL1, just send me a friend request on Steam and ask. This offer stands for anyone interested in contributing to this effort, and extends to TFC/TFQ as well :) — Wind 00:33, 24 April 2022 (UTC)
- To be honest. I and Yossef haven't even discussed how would I share my .bsp files (the ones containing the demonstration map) with him in an easy and effortless way. So this is probably the best option of them all. So thank you for your generosity WindPower. However, I would just like to hear what Yossef has to say first, if you don't mind. Lolimsogreat21 (talk) 21:00, 29 April 2022 (UTC)Lolimsogreat21
- Hi, lately I've been very busy with work (also during work is when I do more wiki stuffs), and I don't think that I'd have the chance for the near future to make the map from scratch. If you don't mind, add me on Steam, and there we can have a more fluent conversation regarding the topic, I'd really like to see this moving forward. Moreover, I don't mind if you accept Wind's gift, in the contrary, it is better that you accept it, since it'll be better for the workflow of the project :) Yossef | Talk | Contributions 13:51, 1 May 2022 (UTC)
- Hopefully this project is still alive and on the backburner (behind the scenes). I'd be more than happy to assist with this effort - if there's anything that needs doing, just let me know. I'd also be happy to offer copies of HL1/TFC to anyone working on this project in need of them - add me on Steam. Cheers, Epsilonal (talk) 00:32, 27 October 2022 (UTC)
- Hi, lately I've been very busy with work (also during work is when I do more wiki stuffs), and I don't think that I'd have the chance for the near future to make the map from scratch. If you don't mind, add me on Steam, and there we can have a more fluent conversation regarding the topic, I'd really like to see this moving forward. Moreover, I don't mind if you accept Wind's gift, in the contrary, it is better that you accept it, since it'll be better for the workflow of the project :) Yossef | Talk | Contributions 13:51, 1 May 2022 (UTC)
- To be honest. I and Yossef haven't even discussed how would I share my .bsp files (the ones containing the demonstration map) with him in an easy and effortless way. So this is probably the best option of them all. So thank you for your generosity WindPower. However, I would just like to hear what Yossef has to say first, if you don't mind. Lolimsogreat21 (talk) 21:00, 29 April 2022 (UTC)Lolimsogreat21
Backpack view question for using weapon B when demonstating weapon A
Like, can I use separate backpack view for both weapon A and B, but only after using the backpack view for only weapon A? For example, when demonstrating Sydney Sleeper, I'd not show both it and Jarate on the first backpack view. Instead, I use the Sydney Sleeper-only backpack view for the first scene, then using the second backpack view (both Sydney Sleeper and Jarate) just before I demonstrate that scoped headshots of Sydney Sleeper reduce Jarate's cooldown. — Exaskliri (they/them) (talk | contribs) 09:34, 24 April 2022 (UTC)
- Yes, that's totally fine and encouraged. It makes the demonstration clearer. — Wind 04:49, 12 May 2022 (UTC)
Split screen HUD not working?
I put the "killfeed only.vpk" in my tf/custom folder, however it does not seem to hide the health and ammo parts of the HUD. Am I not meant to put that .vpk in the custom folder, or is there something wrong with the .vpk itself? The .vpks I am talking about come from here.
Andrew360 23:35, 25 January 2023 (UTC)
- It's likely that it may be a bit outdated. Personally I didn't experience many issues with the HUD when just putting my game's resolution to half that of my monitor, may be worth a try?.
GrampaSwood (talk) 00:08, 26 January 2023 (UTC)
- It's likely that it may be a bit outdated. Personally I didn't experience many issues with the HUD when just putting my game's resolution to half that of my monitor, may be worth a try?.
- I can set the game window to half the monitor's resolution just fine. I'm working on redoing the Winger demonstration, and I need to hide the ammo and health HUD elements for when displaying the jump difference, and changing the game's resolution does not hide the ammo and health.
Andrew360 00:21, 26 January 2023 (UTC)
- I can set the game window to half the monitor's resolution just fine. I'm working on redoing the Winger demonstration, and I need to hide the ammo and health HUD elements for when displaying the jump difference, and changing the game's resolution does not hide the ammo and health.
- I was able to "fix" the HUD by just editing blank HUD files to remove the parts I needed to remove. Am I allowed to replace the old files as they don't work anymore (unless it's only affecting me for some reason)?
Andrew360 01:15, 27 January 2023 (UTC)
- I was able to "fix" the HUD by just editing blank HUD files to remove the parts I needed to remove. Am I allowed to replace the old files as they don't work anymore (unless it's only affecting me for some reason)?