Team Fortress Wiki talk:Weapon Demonstration

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Item set

Isolated Merc.png Isolated Merc

Pictogram wait.png This demonstration has been reserved:
Ashe (talk) 20:59, 24 May 2021 (UTC)

Finished the video · Ashe (talk) 05:28, 28 May 2021 (UTC)
Is good, please upload~ In retrospect, this video and the Isolationist Pack videos are like the only videos where it really makes sense to demonstrate cosmetics. — Wind 04:40, 1 June 2021 (UTC)
Oops, an error in the second 0:10, Pyro is not holding the Nostromo. Already fixed it in the version i'm gonna upload · Ashe (talk) 21:08, 1 June 2021 (UTC)

Isolationist Pack.png Isolationist Pack

Pictogram wait.png This demonstration has been reserved:
Ashe (talk) 20:59, 24 May 2021 (UTC)

KarmaCharger (used) to have a demonstration on his channel for Isolationist Pack and Isolatec Merc, I think he has done just like official demonstrations would. But it seems the video no longer exists. I heard that his channel was hacked, idk if that was the reason. He may still have the video on his PC, I guess it wouldn't hurt asking him. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 11:59, 27 June 2020 (UTC)
Karma's channel is back but I don't see such videos on it anymore. I messaged him on Steam about this — Wind 05:44, 8 July 2020 (UTC)
Finished the video · Ashe (talk) 05:28, 28 May 2021 (UTC)
Is good, please upload~ — Wind 04:40, 1 June 2021 (UTC)


Chemistry Set Chemistry Set

Pictogram wait.png This demonstration has been reserved:
GrampaSwood (talk) 08:33, 27 June 2020 (UTC) ?

Hi, just made a vid demonstration about Chemistry kit. What should i do next? ~ Fokus 03.06.2020 16:50 GMT+2

Hi there,
You now have to wait for WindPower to respond. He usually does this every week on Sundays, though he's very busy nowadays.
My advice on your video is: Don't start in the Main Menu, start in the backpack (first page) instead. Make sure your backpack's page is also clear of other stuff, so when you finished using the chemistry set it doesnt go to the third page and you'll have to drag it from there. Show yourself using the Chemistry Set, too, it's part of its functionality. Your video also seems to have a delay between sound and the video.
It also lacks editing.
GrampaSwood (talk) 15:05, 3 June 2020 (UTC)
> he's very busy nowadays
You give me too much credit. — Wind 05:44, 8 July 2020 (UTC)
Hi, thanks for tips. I fixed the video, now it should be much better.
Fokuskii (talk) 23:53, 3 June 2020 (UTC)
The same problem applies with the backpack. It should start on the first page (that's empty except for the required items). The section where you hover over the chemistry set is too long, perhaps make it 1 or 2 seconds. The same thing applies to the end, show the strangifier being applied. It also lacks fading (A lot of these things can be fixed with simple editing, but I think the pages thing will have to be done with a new one :\)
GrampaSwood (talk) 13:10, 4 June 2020 (UTC)
The video should also be 1080p (your first version was 1080p but the second version is 720p). Agreed with all other comments — Wind 05:44, 8 July 2020 (UTC)

Upgrade to Premium Gift Upgrade to Premium Gift

Pictogram wait.png This demonstration has been reserved:
GrampaSwood (talk) 08:33, 27 June 2020 (UTC)?

I'm not quite sure if this one is necessary User Karmacharger Charger 2.png Karmacharger 9:12 PM 8/24/2014 (PDT)
Nah, probably not unless someone just happens to run upon that item — Wind 19:59, 27 October 2014 (PDT)

Question: Do I need to show I, person giving the premium gift, receive the professor speks?
GrampaSwood (talk) 11:04, 6 September 2019 (UTC)

Yes, that's part of the item's effects. — Wind 23:39, 8 September 2019 (UTC)

Something Special for Someone Special Something Special for Someone Special (Tool)

Hi. I know this item is quite expensive for someone to make a demonstration, but I was thinking, a video showcasing how the item works (which the purchaser's choose they person), and then, on the same video, showing the chosen player's screen perspective, showing the option to accept the proposal, and after that, showing the notification on the Main Menu for the accepted proposal.
Considering the high cost that would be making this demonstration, I wonder if Valve could gives us a hand and supply one for our demonstrations purposes, as long we delete both rings after doing the full video.
It seems that the process is mostly the same as the Gift Wrap, but I have no idea how are the things when someone receives that Gift. We also lack a proper Gift Wrap video, apparently. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 19:26, 16 July 2019 (UTC)

Keep dreaming, valve won't even fix server issues much less give us free items. If you are planning to make a demonstration though, better ask windpower for some super detailed instructions to make sure it's right the first time. Naleksuh (talk) 21:37, 18 July 2019 (UTC)
Well, they have the ability to both give and delete items, it could work? Yes. Will it happen? We don't know. If there's anything we can do, is ask for someone who plans on buying one legitimately and asking them for help. Last time that the item got in 50% off, a lot of people bought one, so. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:01, 19 July 2019 (UTC)
If you give it some time, I could save up to get it and try to make it.
GrampaSwood (talk) 20:16, 19 July 2019 (UTC)
I offer to give a 50 USD Steam gift card to anyone who has already gotten an item demonstration video approved and uploaded in order to make this demonstration, and then another 50 USD Steam gift card upon video approval. I'm not sure what the price of the item is in other currencies but I'll also match that if possible as long as it's not too much more expensive. Please make sure to record both sides (sender account and receiver account). — Wind 23:00, 21 July 2019 (UTC)
Well, I guess we should start discussing how should it be done. Firstly, I think the Gifter should be named "Scout" and the Recipient be "Miss Pauling". Scout has the Scout avatar (184x184 version from Steam), while Miss Pauling can use this. I think the name could be something along what Scout would say, my suggestion, name it as "You are really frickin' sweet". That'd go nice, eh?
Secondly, I don't know who's going to be the Recipient. Should we create a Steam account just for that, or should we rely with another Video Demonstration Creator to do a collab? User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 23:55, 21 July 2019 (UTC)

well how about we can hit two birds with one store and do the ring and the Upgrade to Premium Gift from the same two account?, First the two account would demostrate the Upgrade to Premium Gift which the sender should buy it from the store and send to the receiver who don't have premium. them Recycle the same account to do the ring. We could make a story out of it as well from friendship when a user gifted the premium to the other use then after few days they both got engaged via the sender would give the ring. It won't end up a awkward situation. but for this situation we need 4 people to do the ring tho 2 sender reciever, 2 regular tf2 player to recieved the message one in the tf2 main menu and the other while in-gameJomarcenter (talk) 14:27, 28 August 2019 (UTC)
That's a cute story, but let's keep the demonstration to just one item (the ring), not the Upgrade to Premium Gift on top of it. — Wind 22:17, 1 September 2019 (UTC)
I don't know what you're talking about, wind. Story time is clearly more important than the actual video. (but in all seriousness the two accounts would be okay to reuse right?) Naleksuh (talk) 04:52, 4 September 2019 (UTC)
Yeah, sure, it would just be two separate videos — Wind 23:39, 8 September 2019 (UTC)

I kind of thought the role playing names were unnnecessary to begin with, and could also cause confusion as to whether or not those texts always appear in game. But if WP or thed feels that's the best way to do it without commercializing it then oh well for me.
The two steam accounts would be kinda hard to sync up (and would also be a waste of $100), i'm willing to be proposed to if no one else will :) Naleksuh (talk) 01:06, 25 July 2019 (UTC)
No need for roleplaying. It's cool if you want to do it but totally optional. — Wind 06:26, 29 July 2019 (UTC)

Strange Filter Strange Filter

Pictogram wait.png This demonstration has been reserved: FanCyy (talk) 20:15, 3 June 2020 (UTC) ?

I don't understand very well how this works. To quote the page "Once a Strange Filter is applied, the stats that the filter is applied to resets to 0.", what are those stats, are these the standard "Kill" (as well Uber) stats? Can you choose other stats, like stats from Strange Parts? And... "The extra prefix is only awarded if the Strange Filter is applied to the weapon's primary statistic.", more or less the same question as before, this phrase implies that you can attach these Filters on Strange Parts, is that so? User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 00:49, 27 May 2020 (UTC)

Oh, and yeah, I think we should make a video demonstrating Strange Filters. I don't know if the article will be updated to clarify my questions, but if not, the video would be a great tool to know how the tool works. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 00:51, 27 May 2020 (UTC)

Done. video and source. FanCyy (talk) 16:10, 17 June 2020 (UTC)

Looks good, thanks~ — Wind 05:44, 8 July 2020 (UTC)


Projectile Shield

Pictogram wait.png This demonstration has been reserved: Ashe (talk) 22:07, 27 June 2021 (UTC)
Projectile Shield says there's a need for a video, should this also be an official demo or just a video demonstrating some features on an unaffiliated channel? Either way, it would be nice to know what kinds of things there should be shown off in the video.
GrampaSwood (talk) 23:39, 17 August 2019 (UTC)

I vote for official channel on every future time you ask this. Unless you want to make the projectile shield wiki. Naleksuh (talk) 02:58, 24 August 2019 (UTC)
Yes, this should definitely be on the official channel — Wind 00:18, 25 August 2019 (UTC)
"it would be nice to know what kinds of things there should be shown off in the video."
Short list:
  • Stopping bullets, rockets, grenades, stickies, scout throws
    • Do grenades, stickies, scout throws explode or bounce off?
    • Do rocket (etc.) detonations on the shield cause splash damage to teammates in front of the shield?
  • Comparison of shield width between 1st and 2nd upgrade.
  • Graphics of protection cones for Medic and others in different places behind the shield.
  • Comparison of damage done to robots by 1st and 2nd upgrade.
    • Comparison of damage done to bots vs tanks.
    • Can shield damage crit?
  • Mechanism where bot attacks get past the shield:
    • Splash damage around edge of shield
    • Walking the shield over pre-detonate grenades.1
    • Walking the shield over stickies.1
    • How Scorch Shot interacts with shield?.
    • How Flame (or other) particles are affected ( I think there is some protection ). (compare shield/no shield/upgrade).
    • How bots can still attack "through" the shield (shooting and melee, particularly giants and Demoknights) when they are embedded in the shield.
    • Any effect of upgrade level on the above.
M I K A D O 282 oOOOOo oo oo (talk) (Help Wanted!) 12:55, 30 August 2019 (UTC)
1A common way I get killed behind my shield is explosion damage. I have not figured out if they are always grenades that bounce around the edge of the shield or if the shield can pass over grenades on the ground or stickies, or if some amount of splash damage can get through the shield if detonated just outside the shield. M I K A D O 282 oOOOOo oo oo (talk) (Help Wanted!) 14:51, 31 August 2019 (UTC)
This is great! Thanks, I have a bit of a direction now. I do want to know, however, how would I do this? Probably not on AI robots, maybe use custom skins to make the puppet bots appear as robots? Maybe use regular users? This question is more for Windpower. I think it might be useful to only demonstrate stuff that's currently being used in official content. (Stickies do not appear afaIk).
GrampaSwood (talk) 15:12, 31 August 2019 (UTC)
See clarification on stickies. M I K A D O 282 oOOOOo oo oo (talk) (Help Wanted!) 22:41, 31 August 2019 (UTC)
That's a pretty nice list, but also consider to not try to demonstrate all the edge cases, especially those that aren't intended and likely to get patched away soon (e.g. the scorch shot case is likely a bug more than a feature). This avoids a redo down the line...
As for how to demonstrate this, whatever map was used here would be good... Doesn't have to be on tr_target_whatever since this is a MvM-only feature. If you want you could also use a human Soldier in the robot halloween costume if you'd like to add a bit of humor to it... Options are open. — Wind 22:17, 1 September 2019 (UTC)
Fair enough. There is some research needed for the shield function main article, but not necessary for the demo.
The basic demo should be instructional -- basic elements: upgrading, charging, activation and duration, blocking bot attack, and damaging bots:
  • How to upgrade,Pictogram tick.png Dead! how to charge,Pictogram tick.png Dead! how to activate (believe me, I had trouble finding out on the wiki how to do the last this April, I had to adjust my binds) I don't know how a video could show this.
    • Basic charging by OverhealPictogram tick.png Dead!
    • Then charging by healing teammate Damage,Pictogram tick.png Dead! healing teammates who are damaging Robots,Pictogram tick.png Dead! or Reanimating fallen teammates.Pictogram tick.png Dead! (Maybe this is unnecessary because these are all things the Medic should be doing continuously anyway.)
    • If done, this could be a four-way side-by-side, I would expect overheal charging to be slower
  • What the shield blocks and what it does not, by design (leave projectile penetration and other bugs out)Pictogram tick.png Dead!
  • I visualize a tr_target sort of an affair; in a converse of the POV shooting the same weapon at different classes, having the different classes shooting their stock primaries at the Medic with a first upgrade shield up. Coal Town was good choice
    • But for the Pyro's attacks, compare side-by-side shield down vs first upgrade shield up (only because it seemed to me to block some proportion of the particles don't do the comparison if I am wrong), only do the second upgrade if there is more protection from particles. (the normal tr_target video may have a problem here if the low wall blocks some proportion of particles) unnecessary
  • How to damage robots with the shield.Pictogram tick.png Dead!
    • Basic: Side-by-side time to kill a scout bot and a heavy bot (going though all classes separately is tedious and adds nothing, IMO).Pictogram tick.png Dead!
    • Maybe kill a cloaked or disguised spybot. I think I would still enjoy seeing a short clip of the shield running though an area with 2-4 cloaked spybots, but it is not necessary.
    • Maybe show crit effect (if any, can't recall) would be overdoing it, crits are not a normal part of basic weapon demos?Pictogram tick.png Dead!
    • Maybe show reduced damage on Tanks, this is intermediate tactical training, maybe a side-by-side of Medic Melee vs Shield.Pictogram tick.png Dead! Please keep the tank scene it is a basic job of the Shield Medic (yes, secondary to the basic shielding job).
    • Maybe show stopping a wave of melee scout bots at a choke.
Intermediate instructional elements: (of the sort I think I see in some demos)
  • Effects of the second upgrade on width and damage, the point being to inform the player of the cost/benefits of the second upgrade (yes, this should be in diagrams and tables on the main article, but is this the sort of content in weapon demos (e.g., how conditions affect damage))Pictogram tick.png Dead!
  • A side-by-side of the charge and duration times with first and second upgrades (IIRC, this is sort of comparison is standard in demos with buildings)Pictogram tick.png Dead!
Advanced: Pictogram tick.png Dead!
  • Four-way side-by-side of the charge and duration (if any) of the shield depending on which Med Gun type is equipped.Pictogram tick.png Dead!
  • Long range demo melee still hits the Medic (corner case?)Pictogram tick.png Dead!
_✊ M I K A D O 282 ✊_ oOOOOo oo oo (talk) (Labour) 00:51, 3 September 2019 (UTC)
Reviving this. Surely i can do the job. However, i have a question. Can we use plugins like this to simulate robots? · Ashe (talk) 22:07, 27 June 2021 (UTC)
I'd say no, it should be achieved fully through vanilla TF2.
GrampaSwood (talk) 22:10, 27 June 2021 (UTC)
I'm not sure. The plugin just makes a cosmetic change that will be unnoticeable in the final product. It can ease the production of the scenes · Ashe (talk) 22:44, 27 June 2021 (UTC)
Alright, i have a first look of how the video would look like.
  • Despiste of the guidelines of the project, i have to use a modification that removes the wave start music. It is just so annoying for the process.
  • I have to use a custom wave file (.pop) with normal robot scouts.
  • I used mvm_coaltown because mvm_example is kinda glitched and Coaltown has a large corridor and looks better in my opinion.
  • After a big research i didn't found a way to manipulate robots · Ashe (talk) 13:45, 1 July 2021 (UTC)
New report: Blocking scenes
Video. I demonstrated most of the attacks that can be blocked by the shield that exists in official MVM missions. Not sure about the scouts with Mad Milk but a lot of custom MVM missions uses mad milk scouts, so i had to.
Now i will remake the charging scenes. I'm in times of exams so i'll probably take a few weeks · Ashe (talk) 04:37, 4 July 2021 (UTC)
Looking good so far, though the splitscreens don't make much sense IMO. They're typically used in demonstrations for comparing things synchronously, whereas here it seems that it's just to compress information down to a shorter time. That may have its merit for a demonstration that may end up being over 10 minutes in total, but in that case the clips should be grouped logically: Demo grenades and Soldier rockets together, sure, those are the typical "explosive" projectiles, but groupings like Sandman balls + Heavy Minigun don't sem that clearly related to each other. — Wind
New report: VIDEO
  • Intro: Not sure if the video should start in the loadout (maybe change the intro to something similar but in the loadout?)
  • Redone the charging section. Still missing the "charge via patient damage" because i'm not sure how it works. Did the Jungle Inferno changes to the Flamethrower affected it in MVM? I tried with a Pyro and it doesn't seems to work.
  • Removed Sandman Scouts section and recorded Heavies at 1920x.
  • New: Damage. The Giant Scout slowdown sections was very VERY hard to do, as they move very unpredictable and the maps has 4 random routes. AND, i'm not sure if those records, since as the scout moves unpredictable, probably the distance between me and the robot affects his behaviour. This took me like 50 attempts.
    • Also, not sure if the tank section should go.
  • Other things: The video is already at roughly 700 MB, and with the rest of the next sections, it will likely be more than 1 GB lol. I had to render the video at 1280x to upload it to YT.
  • I have 2 bloopers. Wanna see them?
· Ashe (talk) 05:30, 18 July 2021 (UTC)
New report. Release Candidate 1
  • Added "charge via reviving with vaccinator uber" scene.
  • Charge section: Added "charging via teammate damage". It works with Heavy.
  • Giant Scout slowdown: After checking the video, it seems that the PS actually slows them.
  • I think i will delete the tank scene (maybe just shorten it) because it seems that the PS deals the same damage as to robots
  • NEW: Level 2. I had to record the damage comparison scenes in Decoy as i couldn't see the shield due to the terrain color of Coaltown. In first person the viewers wouldn't distinguish which side is the LVL 2 scene due to the splitted scenes, so i had to start in third person.
· Ashe (talk) 17:07, 21 July 2021 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── Comments I worked up overnight: Great job!

  • When I think of blocking Giant Scout, I usually think of standing in its known path, especially at corners; but, you show the importance of following the Giant Scout with the Projectile Shield (it slows the Giant Scout enough that Medic can keep up with it!). As you seem to suggest, the slowdown effect is not widely known, but that amount of slowdown seems enough to almost double the damage your teammates can do.
  • The role of side-by-side in my mind is primarily to show how conditions effect how processes speed up or slow down, like about halfway through the Dispenser video. So, I was wondering if the Overhealing Heavy, healing 1 point Heavy, and healing damage dealing Heavy could be side-by-side.
  • While the side-by-sides work well with the reviving, the "charge via reviving with vaccinator uber" is so astonishing that it stands well by itself.
  • The part of Overhealing Heavy right off the bat could be confusing to the new player, but the experience Shield Medic know it. Yes, Overhealing charging must be the starting point. This is one of those few time I could wish for a voice over or annotation. My impression was that you could lose the attention of the newer player. This is where I think the side-by-side with the 1 point Heavy would improve the attention-getting impact of the early part of the video.
    • Maybe a Side-by-side with Overhealing without interruption to show that continuous beaming takes just as long as the interrupted healing.
    • Maybe this is just standard expected knowledge for Medics, but a side-by-side with spreading Overhealing over a team rather than just the pocket would demonstrate the accelerated charging.
  • The series of paired attackers to demonstrate what blocks and what doesn't works very well. The choice of having paired attackers with the choice of Coal Town setting works very well visually, much more engaging than the simpler single attackers. Good direction!
  • Excellent 3rd person comparison of the upgrades -- exactly what I hoped for.
  • The side-by-side of the doubling damage of the second upgrade illustrates the point perfectly.

M I K A D O 282 ⊙⊙⊙⊙⊙ ⊙⊙ ⊙⊙ (talk | contribs) (Help Wanted!) 13:04, 22 July 2021 (UTC)

  • Giant Scout: Well actually... i bought Speed. I made some tests and it seems that yes, Medic can still keep up with the Scout.
  • Side by side: I don't think that's a good idea. It is too much info for a single scene.
  • Overhealing the Heavy: I think it's a good idea to heal a full team instead of just the Heavy. I'll change it.
· Ashe (talk) 03:01, 23 July 2021 (UTC)
I still see value in comparing the speed up of Team healing vs pocketing.
M I K A D O 282 ⊙⊙⊙⊙⊙ ⊙⊙ ⊙⊙ (talk | contribs) (Help Wanted!) 03:11, 23 July 2021 (UTC)
New report: RC2
  • Added a scene that shows that i bought Speed for Medic in the Slowdown comparison. I tried to remake the scenes without the Speed but, it's still VERY hard to do, Giant Scouts doesn't cooperate :'( . One thing i can try is to make a server with plugins like Stop that Tank or Play as Robots, but i couldn't find the plugins and i don't know much about Sourcemod.
  • Changed the Overhealing Heavy scene for a "Overheal the team" scene as Mikado suggested. One thing the Projectile Shield doesn't mention is that if you fully overheal a teammate, that teammate shouldn't give you more energy, but because how the game rounds numbers, it keeps building energy. I realized of this when i overhealed an Engineer (125 HP). The game rounds perfectly the HP number to 185 and then i didn't receive more energy while keeping healing the Engy.
· Ashe (talk) 02:59, 25 July 2021 (UTC)
This is very impressive. Much improved~
In the very first non-loadout clip, please remain a bit longer in the upgrade menu after getting the shield, to give time for viewers to read the description text on the left.
For the first few clips showing the energy buildup rate, I think those can be compressed down time-wise with split-screens. The first basic clip showing demo+soldier+heavy is good just as a general intro to show you can heal around and it's effective, but for the next clip, consider doing a 3-way between 1HP heavy, normal-health heavy, and ressurecting heavy (+ healing him afterwards).
I think the tank scene (as-is) is good. It wasn't obvious to me that you could legitimately do this with the tank. Perhaps do a split-screen showing the DPS you could get with the next best Medic stock weapon.
And, given that the PS slows downs bots, it's indeed useful to show its effect on the giant scout. The current clip looks fine. The way it's shown is clear, in that the Medic can actually keep up. I'm still not sure if it's because of the Scout's slightly different paths (trying to get close to you to hit you and then back away repeatedly) is what's causing all the slowdown or not, but either way it's clear that it's possible to do decent damage and buy time using this strategy, so good enough given how hard this is to record.
Also, regarding video quality: Yes, a high-quality pre-YouTube 1080p video of 6 minutes will likely be around 1.5 GB. It's OK for review purposes to keep uploading 720p versions, as long as you can render and upload a higher-quality version once approved.

Wind 04:51, 14 August 2021 (UTC)

Alright, Release candidate 3. Now, about the 3-way screen, sadly the HUD gets too buggy with 640x :(. If you are concerned about duration, i'll add timestamps to the video so viewers can choose what section (charge, block, damage, etc) they want to see.
  • Changed intro to loadout.
  • Increased the upgrade menu scene duration to allow viewers to see the attributes as Wind suggested.
  • Improved "hurting multiple heavies".
  • Shorted tank scene just to show that the PS hurts it. The Syringe Gun has more DPS.
  • Changed LVL 2 upgrade scene for consistency.
  • Improved LVL 2 showcase and changed map for LVL comparison to Decoy for more visibility.
· Ashe (talk) 04:14, 17 August 2021 (UTC)
Still a bit long between the start of the demo and the time when the Projectile Shield is actually used to do projectile shielding. Perhaps just swap the shielding clips (2:51 - 4:12) to be first (after the basic demonstration of what the shield looks like at 0:50), and then put the energy-charging clips afterwards? The "using the projectile shield as damage dealer" clips can go after all that.
Otherwise the video content looks great, just needs a higher quality version for upload. — Wind 05:03, 17 September 2021 (UTC)

Sapper Sapper in MvM

Pictogram wait.png This demonstration has been reserved: Ashe (talk) 14:16, 13 July 2021 (UTC)
Friend of mine contacted me for two ideas (as listed in the title) for a demonstration. How sappers in mvm work and how mannpower powerups work. I'd be willing to do these, but they might be unnecessary
GrampaSwood (talk) 21:16, 24 August 2019 (UTC)

These sound interesting (in separate videos though) and should go on the channel as well — Wind 00:18, 25 August 2019 (UTC)
Reviving this too.
List of things to (probably) show in the video:
  • Showing the Sapper and the Red-Tape Recorder
  • Using Sapper in a Heavybot
  • Using the Sapper in a Medium Scoutbot (Shortstop Scoutbots in Mannhattan)They are just edited normal size bots
  • Using Sapper in a Giant Scoutbot
    • Split scenes comparison to show the slowdown in the Giant Scoutbot I think it's too obvious
  • Using Sapper in a Giant Heavybot to show it doesn't stop the Heavy to attack
  • Show that "Refill ammo" canteen refills the Sapper too
  • Buying Level 1
    • Show that stuns in area.
  • Buying Level 2
    • Duration comparison between Level 1 and 2
    • Horizontal view of comparison of radius between Level 1 and 2 They are equal.
  • Buying Level 3
    • Duration comparison between Level 2 and 3
    • Horizontal view of comparison of radius between Level 2 and 3
· Ashe (talk) 22:39, 28 July 2021 (UTC)
After a big research, i found how to teleport bots. With nb_select and nb_warp_selected_here. Just wanted to share this · Ashe (talk) 22:49, 5 August 2021 (UTC)
Finished, video is here · Ashe (talk) 21:56, 10 August 2021 (UTC)
That's a very cool demonstartion video. My only input to give is at 2:01, I think it would look better if you checked your Sapper's upgrades before comparing the range between upgrades (same goes for the 2:33). But other than that, good stuff (didn't even knew that ammo canteens regenerated the Sapper). User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 04:10, 14 August 2021 (UTC)
This video is in 720p too. Assuming you can render a 1080p version that has the same quality as your previous videos had and upload that when this is approved, then it's OK, just want to double-check.
Very nice clips with the comparison for duration and radius, but I think they would be better with a 4-way split-screen: top-left with no upgrade, and all the others with each upgrade level. That way it's easy to compare any level to any other level. This way you can also rescale every clip to half-size in both width and height (each clip fitting the quarter of the screen), so the upgrades window can be shown in full without the awkward cropping.
Also, I know it's shown on the loadout screen, but please also have a clip with the Red-Tape recorder in use, to show that it's the same as the Sapper.

Wind 04:51, 14 August 2021 (UTC)

I made the changes. RC1. The video has a rendering error in the transitions but is minor.
  • Added RTR scene
  • Added a screen showing that ammo canteens has been bought.
  • Made the duration and radius scenes in 4-way split-screen to remove awkward cropped buy screen (with a bit of humor i guess), as you guys suggested. It demonstrates both duration and radius. However, i feel it as it's too much info.
· Ashe (talk) 22:21, 14 August 2021 (UTC)
Na, I think it looks great. Please upload~ — Wind 05:03, 17 September 2021 (UTC)

Mannpower Powerup King.png Mannpower powerups

Pictogram comment.png Demonstrate all powerups.

Pictogram comment.png Show you can switch to the Grappling Hook under the effects of the Knockout powerup.


Item icon Spellbook Magazine.png Spellbook Magazine

Pictogram comment.png Demonstrate all Magic spells with the Stock (Normal quality) version equipped.

Pictogram comment.png Maybe include this one on the Magic spells page, other spellbook variants are not needed (Fancy and Diary).

Item icon Fancy Spellbook.png Fancy Spellbook

Pictogram comment.png Same as above, with the exception that the particle effects that emit on the hand are different.

Item icon Secret Diary.png Fireproof Secret Diary

Pictogram comment.png Same as above, with the exception that the particle effects that emit on the hand are different.


Backpack Boston Boarder.png Boston Boarder

Pictogram wait.png This demonstration has been reserved: Amrocto (talk) 16:29, 16 December 2020 (UTC)

Demonstration video Amrocto (talk) 18:58, 16 December 2020 (UTC)

All good, thanks~ — Wind 05:33, 5 January 2021 (UTC)

Backpack Fist Bump.png Fist Bump

Pictogram wait.png This demonstration has been reserved: Danimations (talk) 23:28, 19 December 2020 (CST)

Demonstration video Danimations (talk) 3:08, 20 December 2020 (CST)

There a few things wrong with the demonstration:
1. The demonstration does not show all class animations.
2. Overall it seems like the demonstration was very unorganised, it looks like you're running all over the place instead of having a plan of what you're doing.
3. It appears your quality settings are too low, as (even at 1080p) it looks quite low quality compared to other demonstrations (Specifically it looks a lot like AA is very low).
4. The HUD should not have "contracts available/inactive", and it should not have the top HUD element either.
5. The bot's name should use the consistent "Friendly [classname]" pattern (Unless it's an enemy).
6. It looks like there is blood on a box on the left, this is not there by default and should be removed using r_cleardecals.
7. It appears you're missing a texture/several textures, the windows are tinted purple (Which does not happen normally), the settings room at the top at ~0:39 shows this very clearly.
8. You're using minimised viewmodels, which is never used in demonstrations (Which is a consistency thing).
I've ordered these from most important to least important.
GrampaSwood (talk) 10:15, 20 December 2020 (UTC)

Is this good? (I'm getting to other classes but I just wanna make sure I dont mess up.) Danimations (talk) 21:51, 20 December 2020 (CST)

1. It's still with a low AA
2. You should focus also the teammate and the enemy when taunting, only from the right
3. You must wait a few seconds before start to moving
4. The backpack scene is a bit long
5. Between scenes, you need to wait a bit.
6. As Grampaswood said, you need to organize what will you do. The "cannot taunt in these situations" scene is unorganized.
See the video demostrations from the other partner taunts, like High Five
And, please use the colons (":") when you write your reply · Ashe (talk) 04:10, 21 December 2020 (UTC)
Pretty much what Ashe said. Also do note that demonstration involve a lot of doing everything over and over again, and can be very tiring at times but you'll get there in the end.
GrampaSwood (talk) 10:15, 21 December 2020 (UTC)
Hi there and thanks for the demonstration video. All of the above is good feedback. I'd add that the audio was a bit crackling in the first version (some voice lines seem to have a gap in their playback), seems fixed in the second version though. Not sure if you've changed anything, but if not, then it's probably a random occurence to watch out for in future versions. I agree with the approach of iterating with just one class until that version is perfect, then moving on to adding the other classes. Good luck :) — Wind 05:33, 5 January 2021 (UTC)
3rd times the charm right? (P.S if there are any audio issues they're just rendering issues that I can fix later.)Danimations (talk) 22:15, 21 March 2021 (UTC)
1. You forgot to disable the team status display. 2. The "cannot taunt in these situations" is a bit short. 2.1. Preferably, for the "You are too high for any..." scene, do it in the spawn spot under the red fan (those wooden tables with the red lights). Otherwise, is okay
And, please use colons (":") when you write your reply · Ashe (talk) 22:48, 21 March 2021 (UTC)
Same as usual, audio issues will be fixed later if any. · Danimations (talk) 01:06, 25 March 2021 (UTC)
I suppose I'll do all the other classes. · Danimations (talk) 15:01, 28 March 2021 (UTC)
Looks good, just needs the other classes. — Wind 04:50, 7 April 2021 (UTC)

Backpack Pooped Deck.png Pooped Deck

Pictogram wait.png This demonstration has been reserved:
Dave1 (talk) 5:02 April 14, 2021 (UTC)

Having some trouble. How do I demonstrate the left click and right click abilities of the taunt? (The burp and the falling backwards.) Dave1 (talk) 20:46, 24 April 2021 (UTC)
Just demonstrate them. I think it's OK if it's not clear that they're tied to player input; it's just a taunt, and the video would regardless demonstrate what it can do and how it looks. Or perhaps write "(MOUSE1)" and "(MOUSE2)" as text overlaid in the video if you think that's necessary, but if you do, please use a TF2 font like TF2 Secondary. — Wind 05:46, 10 May 2021 (UTC)

Backpack Rocket Jockey.png Rocket Jockey

First time doing this, spend some times but it was fun! Demonstration Video is here, Download link is here. --AlexT 15:21, 12 July 2021 (UTC)

The top border should be disabled.
GrampaSwood (talk) 15:30, 12 July 2021 (UTC)
Please, next time don't forget to reservate the demonstration first · Ashe (talk) 17:41, 12 July 2021 (UTC)
I also think the audio needs to be mixed better, the game volume is too loud. Memayz (talk) 00:48, 13 July 2021 (UTC)

Second version is here, download link is here. By the way. I have a few questions:

  1. I tried replay the demo I recorded but the taunt GUI won't disappear automatically, so I recorded a new one from the start. Is this a game bug? Do I need still need to submit this demo file?
  2. It seems some other taunt demonstration video is finished long time ago but haven't been uploaded to the TF Wiki channel. Why?
  3. I tried record the demo of second version. But the rocket shakes (graphically) every time I record the demo, which doesn't look good. That didn't happen when I'm recording the first version. So this version I didn't record the demo file. If I have to upload the demo I can only upload the first version's one. Hope that's ok :(. --AlexT 04:43, 13 July 2021 (UTC)

--AlexT 04:43, 13 July 2021 (UTC)

Answering the questions:
Yes, please submit the .dem files anyway. It's OK if they don't play back exactly as-is. I've emailed you the upload password.
Regarding the upload latency: because I've been lazy :( Ashe's been generously handling them. It's a lot of work. But then again, I recognize that so is recording and uploading the demonstrations.
As for the video demonstration: I think the volume is fine. The second version looks good! Thanks~ — Wind 04:51, 14 August 2021 (UTC)

Backpack Scorcher's Solo.png Scorcher's Solo

I don't know if I'm submitting this correctly as I'm new here, but I hope I did everything correctly (and submitted it correctly).

Demonstration video Gage64 (talk) 11:23, 23 June 2021 (UTC)

Looks alright, however: try to keep the camera more steady because these small adjustments can be annoying to watch, you should spin around the entire taunt rather than just look to the left or right slightly. Do this by binding a button to +left or +right and adjusting your cl_yawspeed to be slower if necessary. Also, start in the middle of the room not behind the small barrier and don't forget to show off the intro and outro animation (Just start the taunt, wait a second, then leave the taunt).
GrampaSwood (talk) 11:36, 23 June 2021 (UTC)
I re-uploaded the video with the changes you said I should make. I hope this one's better than the last one.Gage64 (talk) 12:13, 23 June 2021 (UTC)
Yeah seems good. Although I'd change it to look at the taunt for a few seconds and THEN spin, but that might not be an issue (depending on what Wind/others think).
GrampaSwood (talk) 12:15, 23 June 2021 (UTC)
I'm not sure if you meant looking at the taunt in the locker or in-game but I just assumed you meant in-game. Gage64 (talk) 12:43, 23 June 2021 (UTC)
Yep, looks great!
GrampaSwood (talk) 12:47, 23 June 2021 (UTC)
All looks good, please upload~ (Also, to make this clear: this video has no background music, but this is a good thing in this taunt demonstration because the taunt is of a musical nature) — Wind

Backpack Spin-to-Win.png Spin-to-Win

Demonstration Video is here, Download link is here. --AlexT 15:21, 12 July 2021 (UTC)

The top border should be disabled.
GrampaSwood (talk) 15:30, 12 July 2021 (UTC)

Second version is here, download link is here.

Excellent. Thanks~ — Wind 04:51, 14 August 2021 (UTC)

Backpack Texas Truckin'.png Texas Truckin'

Pictogram wait.png This demonstration has been reserved: Amrocto (talk) 16:29, 16 December 2020 (UTC)

Demonstration video Amrocto (talk) 18:57, 16 December 2020 (UTC)

All good. Thanks~ — Wind 05:33, 5 January 2021 (UTC)


A Handsome Handy Thing A Handsome Handy Thing

Pictogram comment.png Show assists in Pyroland

Balloonicorpse Balloonicorpse

Pictogram comment.png Show assists in Pyroland

Is it okay if I use a strange version of the Balloonicorpse for a demonstration video? It's the only version I have. Gage64 (talk) 06:05, 18 August 2021 (UTC)

Unfortunately, no. — Wind 05:03, 17 September 2021 (UTC)

Bird's Eye Viewer Bird's Eye Viewer

Pictogram comment.png Show assists in Pyroland

Boston Boom-Bringer Boston Boom-Bringer

Pictogram comment.png Demonstration of how the sound effect works

Pardon me if I'm putting in the wrong place, but I noticed that Infernal Orchestrina includes the demonstration. I know that was for a pyroland item, but what if the Boston Boom-Bringer had a demonstration video where it shows the sound effect that is played when taunting? Just like the Orchestrina had (albeit the Pyroland thing). There is several sound effects, though, so all of them has to be played. User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 21:32, 26 March 2015 (PDT)

Infernal Orchestrina was demonstrated because it turns pyroland vision on by itself, not because of the sound effect it adds. This item has no such dramatic change, so no need to demonstrate — Wind 15:08, 29 March 2015 (PDT)
Alright, thanks. User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 15:12, 29 March 2015 (PDT)

Breadcrab Breadcrab

Pictogram comment.png Show assists in Pyroland

Catastrophic Companions Catastrophic Companions

Pictogram comment.png Show assists in Pyroland

Croaking Hazard Croaking Hazard

Pictogram wait.png This demonstration has been reserved: Ashe (talk) 04:19, 27 December 2020 (UTC)
Pictogram comment.png Show assists in Pyroland

I finished the video, but for the moment I uploaded it in low quality. Still, the original video is in 1920x1080 HD 60 fps, 8x AA, High texture and model, etc. You can see it here. · Ashe (talk) 00:46, 28 December 2020 (UTC)
Looks fine to me. Next time, no need to show any other classes getting assists though, only the loadout screen and in-game view.
GrampaSwood (talk) 19:00, 28 December 2020 (UTC)
So i delete the other class scenes? (except for the Scout, Engineer and Spy i guess) · Ashe (talk) 19:44, 28 December 2020 (UTC)
Yes. Also, please upload the video to YouTube in full quality. If you're concerned about it taking forever to upload or using too much upload bandwidth, you can upload both a low-quality full version of the video (as before) but also upload a short high-quality sample of the video (e.g. just the clips for one class) for quality check. Or if it's the same as your other videos like the Sole Mate, then ignore this, as I think it's safe to assume it's mighty fine quality. — Wind 05:33, 5 January 2021 (UTC)
Yes, it has the same quality. Also, i deleted the other classes getting assists but i'm not sure about deleting the engineer sentry kills and the spy sapper scenes · Ashe (talk) 21:56, 9 January 2021 (UTC)
I did some final adjustments. Just cutted some seconds in the class loadouts scenes, deleted all the pyroland demonstrations scenes for all the classes except Scout, the Sentry Gun scene of Engineer and the Sapper scene of Spy.
You can see a sample here · Ashe (talk) 03:21, 24 March 2021 (UTC)
Alright, full video here · Ashe (talk) 22:07, 27 June 2021 (UTC)
All good, please upload~ — Wind 05:06, 12 July 2021 (UTC)

Elizabeth the Third

Pictogram wait.png This demonstration has been reserved: Ashe (talk) 17:13, 10 May 2021 (UTC)

Pictogram comment.png Show assists in Pyroland

Finished the video · Ashe (talk) 01:43, 11 May 2021 (UTC)
Is good, please upload~ — Wind 04:40, 1 June 2021 (UTC)

Gingerbread Mann Gingerbread Mann

Pictogram comment.png Show assists in Pyroland

Glow from Below Glow from Below

Pictogram comment.png Show assists in Pyroland

Grim Tweeter Grim Tweeter

Pictogram comment.png Show assists in Pyroland

Grub Grenades Grub Grenades

Pictogram wait.png This demonstration has been reserved: Ashe (talk) 22:07, 27 June 2021 (UTC) Pictogram comment.png Show assists in Pyroland

I can buy the unique quality item, but i would prefer to buy just the haunted one as it's more cheap. Does it counts for the demonstration? · Ashe (talk) 22:44, 27 June 2021 (UTC)
Haunted is fine. Added a clause on the project page to allow this. — Wind 05:06, 12 July 2021 (UTC)
Finished the video · Ashe (talk) 17:00, 28 July 2021 (UTC)
All good, please upload~ — Wind 04:51, 14 August 2021 (UTC)

Momma Kiev Momma Kiev

Pictogram comment.png Show assists in Pyroland

Pebbles the Penguin Pebbles the Penguin

Pictogram comment.png Show assists in Pyroland

Pocket-Medes Pocket-Medes

Pictogram comment.png Show assists in Pyroland Pictogram wait.png This demonstration has been reserved: Ashe (talk) 15:28, 10 May 2021 (UTC)

Finished the video · Ashe (talk) 16:59, 10 May 2021 (UTC)
Is good, please upload~ — Wind 04:40, 1 June 2021 (UTC)

Pocket Halloween Boss Pocket Halloween Boss

Pictogram comment.png Show assists in Pyroland

Pocket Raiders Pocket Raiders

Pictogram comment.png Show assists in Pyroland

Pocket Santa Pocket Santa

Pictogram comment.png Show assists in Pyroland
Pictogram wait.png This demonstration has been reserved: Fokuskii (talk 03.06.2020 17:04 GMT+2)
Demonstration: Fokuskii (talk) 21:03, 9 June 2020 (UTC)

Nice, but two things:
  • The Sniper and Spy backpack loadout views have the top right cosmetic slot in "highlighted" color
  • Please install the HUD mod listed on the instructions page to make damage numbers larger and yellow

Pocket Saxton Pocket Saxton

Pictogram comment.png Show assists in Pyroland

Pocket Villains Pocket Villains

Pictogram comment.png Show assists in Pyroland

Pocket Yeti Pocket Yeti

Pictogram comment.png Show assists in Pyroland
Pictogram wait.png This demonstration has been reserved: Fokuskii (talk Fokuskii (talk) 13:07, 4 June 2020 (UTC)

Polar Pal Polar Pal

Pictogram comment.png Show assists in Pyroland

Puggyback Puggyback

Pictogram comment.png Show assists in Pyroland

Pictogram wait.png This demonstration has been reserved: Memayz (talk) 03:08, 21 July 2021 (UTC)

YouTube, MediaFire. If the assets used for the thumbnail are available somewhere I can make one. Memayz (talk) 23:04, 21 July 2021 (UTC)

Video content is good, but visual quality is too low. I downloaded from MediaFire in order to check if it was due to YouTube's low-ish bitrate for 720p videos or because the source video is low quality, and I think it's the former. It causes all sorts of blurry zones and artifacts (especially when there's movement on-screen, see here for example). Please record at 1080p, and reupload as such to YouTube. — Wind 04:51, 14 August 2021 (UTC)
Wrong export settings, my bad. This should do the trick. Memayz (talk) 01:21, 27 August 2021 (UTC)
All good, thanks~ — Wind 05:03, 17 September 2021 (UTC)

Quizzical Quetzal Quizzical Quetzal

Pictogram comment.png Show assists in Pyroland

Quoth Quoth

Pictogram comment.png I'm not sure if this calls for a redo, but the current video only demonstrates the Soldier, when this is an all-class cosmetic. Ben10508 (talk) 19:42, 11 September 2018 (UTC)

I don't think that's a good enough reason on its own to warrant a redo for something this minor. — Wind 23:38, 16 September 2018 (UTC)

Sackcloth Spook Sackcloth Spook

Pictogram comment.png Show assists in Pyroland

Semi-tame Trapper's Hat Semi-tame Trapper's Hat

Pictogram comment.png Show assists in Pyroland

Sledder's Sidekick Sledder's Sidekick

Pictogram comment.png Show assists in Pyroland Pictogram wait.png This demonstration has been reserved: D-ray (talk) 09:14, 12 May 2020 (UTC)

Since I have enough metal, I'd like to give a shot in making a demonstration (Pyroland demonstration). D-ray (talk) 09:14, 12 May 2020 (UTC)

Slithering Scarf Slithering Scarf

Pictogram comment.png Show assists in Pyroland

Space Hamster Hammy Space Hamster Hammy

Pictogram comment.png Show assists in Pyroland

Teddy Robobelt Teddy Robobelt

Pictogram wait.png This demonstration has been reserved: GrampaSwood (talk) 09:05, 11 September 2019 (UTC)

Pictogram comment.png Show assists in Pyroland

Working on it. Should be done soon! The preceding unsigned comment was added by Vman11 (talk) • (contribs) 19:38, 12 August 2019 (UTC)‎

Video Done! The preceding unsigned comment was added by Vman11 (talk) • (contribs) 02:17, 13 August 2019‎ (UTC)‎
Please sign your comments each time you commented on any discucssion with ~~~~, so people can actually know who provided the sentences. Thank you. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 12:58, 13 August 2019 (UTC)
Thanks for the demonstration! The contents of the video are perfect, but the video and audio quality aren't up to the standard unfortunately...
You can for example consider the video encoding artifacts of what should be a brown background on the loadout screen here (this is in 720p), or the low-resolution turret blueprint model, and compare those to other published videos in their highest quality on YouTube. The sound quality of the music is OK, but the in-game sound feels muffled and a bit radio-y, probably from low bitrate as well. I suggest increasing all that you can increase about video recording encoding quality, audio recording encoding quality, video export encoding quality, audio export encoding quality, and in-game graphics settings as much as possible (without framerate drops) and see how much this can be improved. — Wind 00:18, 25 August 2019 (UTC)

I've made a version video which hopefully fixes the shortfalls of the previous one. Link Memayz (talk) 18:41, 16 June 2021 (UTC)

Seems good to me, however I don't think every weapon needs to be demonstrated (Which goes for every cosmetic demonstration, not necessarily this one specifically).
GrampaSwood (talk) 12:15, 23 June 2021 (UTC)
I thought the same, that it would be more efficient to just have a general video demonstrating pyrovision assists than a unique one for each cosmetic. Whatever the wiki wants. Memayz (talk) 13:04, 23 June 2021 (UTC)
It would be, but here we are with the long method :)
This video looks good, please upload~ — Wind 21:49, 27 June 2021 (UTC)
I've seen a problem, the pyroland scenes don't have the pyrovision overlay · Ashe (talk) 22:07, 27 June 2021 (UTC)
lol whoops — Wind 05:06, 12 July 2021 (UTC)
I noticed that as well while recording. It wouldn't re-enable even when changing the advanced settings option. Unsure why. I'm also wondering if recording the demo files is still a requirement or not. I have them in case it is, just want to be sure. Memayz (talk) 00:22, 28 June 2021 (UTC)
Oh, I forgot to mention: I fixed the border issue and I have it uploaded. Please let me know where to put the link to the MediaFire page. Thanks! Memayz (talk) 17:10, 4 July 2021 (UTC)
Here · Ashe (talk) 18:03, 4 July 2021 (UTC)
Sorry for cluttering this discussion so much, next time will go much smoother. MediaFire. Memayz (talk) 05:42, 9 July 2021 (UTC)
Ok, as Wind approved your demonstration, I will upload it today. Don't forget to upload your demos if you didn't already · Ashe (talk) 14:23, 9 July 2021 (UTC)
I emailed Wind for the demo website password, I didn't get a response. Memayz (talk) 16:16, 9 July 2021 (UTC)
Response sent — Wind 05:06, 12 July 2021 (UTC)

Need to be redone

Axtinguisher Axtinguisher

Pictogram wait.png This demonstration has been reserved:
GrampaSwood (talk) 08:33, 27 June 2020 (UTC) Pictogram comment.png Updated attribute (removed Sketchek references)

Is this good? Let me know if you like it and i'll do it again for the postal pumeller. Upload link is here. Naleksuh (talk) 19:48, 15 April 2019 (UTC)

The framerate is very low, maybe try to reduce your video settings. - Thedop 17:27, 22 April 2019 (UTC+1)
It's 30fps, how is that "very low"? windpower was okay with 30fps before. Naleksuh (talk) 23:37, 22 April 2019 (UTC)
Well, maybe it's just me. - Thedop 08:40, 23 April 2019 (UTC+1)
I agree with Thedop. The demonstration itself is very good, but the framerate is low which makes it look very choppy. That's my two cents at least Zeklyn (talk) 06:59, 23 April 2019 (UTC)
i dont know if i have the raw video files anymore but i might try exporting in a higher fps Naleksuh (talk) 15:49, 23 April 2019 (UTC)
A video might be 30 frames per second, but what matters is the number of *distinct* frames per second. If a video has 30 frames per second and every set of 3 frames is identical, then it may be technically 30 frames per second, but to the eye it's actually just 10 frames per second.
This video is definitely in the "too low framerate" category; if you're not convinced of that, compare the Axtinguisher swing animation in 0.25x speed on your video vs the current video and count the number of unique frames of the swing animation that you can see. You can actually count them in your video, which means it's too low framerate.
Also, the fade in/out of the 3-way split-screen has overlapping clips, i.e. each clip is transparently bleeding into each other. One easy way to solve this is to render a separate video with the 3-way split-screen rendered with no fades at high quality, then import that video as a single clip into the main video, and add the fades there.
Lastly, please add a second or so after the 3-way split-screen clip, as it currently ends before the last damage number finishes scrolling off. — Wind 00:37, 20 May 2019 (UTC)

I have a question before doing this one: Should I show off that even players immune to afterburn (Pyros/Danger Shield Sniper)? Like on a Pyro being actively burned can still get hit with the Mini-Crit (Its damage is based off of afterburn, if Pyros are immune to afterburn some people may think it means there is no damage bonus). If yes, can I do it with the Degreaser for faster switch speed or have a secondary Pyro ready?
GrampaSwood (talk) 18:00, 28 February 2020 (UTC)

Sure, sounds useful to show. I think showing it on the Pyro is enough. — Wind 04:11, 24 April 2020 (UTC)
Video done, just have to edit it.
GrampaSwood (talk) 08:33, 27 June 2020 (UTC)

Crusader's  Crossbow Crusader's Crossbow

Pictogram wait.png This demonstration has been reserved: Thedop (talk)

Pictogram comment.png Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.

Pictogram comment.png Does not show that if you try to heal up an enemy Spy, Über is not built.

Pictogram comment.png Does not show that if you heal an enemy player through a Pyro's reflect, Über is built.

I removed the clip from the previous demonstration when the medic is building his übercharge with the crossbow, the actual changes make it way too long. VideoThedop (talk) 14:44, 11 September 2019 (UTC)

The picture-in-picture clip is too large and covers the center of the main video's vision. So when the heavy/spy turns to see the medic, it just doesn't show up on the screen. Please decrease the size of the picture-in-picture — Wind 00:38, 16 September 2019 (UTC)
Second tryThedop (talk) 06:45, 25 September 2019 (UTC)
The Minigun is still hiding the medic when he's firing... — Wind 00:07, 30 September 2019 (UTC)

Dalokohs Bar Dalokohs Bar

Pictogram wait.png This demonstration has been reserved: GrampaSwood (talk) 13:12, 9 February 2020 (UTC)

Pictogram comment.png The model now included the bite mark, the plate model added

As mentioned on the weapon's page, the overheal bug is still effective since JI and i'm not sure if it's temporary or not. - Thedop 19:11, 20 Obtober 2018 (UTC+1)

Got this video finished, just need 1 more scene with Thedop.
Edit on 27/6/2020: Same thing applies
GrampaSwood (talk) 13:12, 9 February 2020 (UTC)

Enforcer Enforcer

Note: Future redos won't have to do as many status effect clips as the previous video. - Thedop 19:11, 20 October 2018 (UTC+1)

Fishcake Fishcake

Pictogram wait.png This demonstration has been reserved: GrampaSwood (talk) 13:12, 9 February 2020 (UTC)

Pictogram comment.png The model now included the bite mark, the plate model added

See Dalokohs Bar. - Thedop 10:39, 12 October 2018 (UTC+1)

Got this video finished, just need 1 more scene with Thedop.
Edit on 27/6/2020: Same thing applies
GrampaSwood (talk) 13:12, 9 February 2020 (UTC)

Gloves of Running Urgently Gloves of Running Urgently

Pictogram comment.png Show the hidden (?) functionality with Daloks Bar/Fishcake.

Pictogram comment.png Have a section dedicated to see if it's faster to run with the GRU at a certain point + eating the Dalokhs vs. not using the GRU.

GRU has a hidden (?) functionality with the chocolate bar which can regenerate all the health lost upon eating. Not shown on the demonstration video, should it be? Video about the functionality. I am also not sure if this should be a thing on the Daloks/Fishcake video or GRU (or both). User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 14:29, 14 August 2021 (UTC)

It's most likely a glitch and not intended. Yes, it's been out since forever, but so are other glitches out there, and these videos typically don't demonstrate these, in order to avoid a redo in case valve ever fixes them (lol, I know). — Wind 05:03, 17 September 2021 (UTC)

Holiday Punch Holiday Punch

Pictogram comment.png Does not demonstrate that disguised spies do not laugh from Holiday Punch.

Pictogram comment.png Does not demonstrate interaction between cloaked spies and Holiday Punch crits.

I kind of felt Holiday Punch could possibly be redone such that it demonstrates its interaction with cloaked and disguised spies. Qwertyxp2000 (talk) 08:11, 17 March 2020 (UTC)

Not very practical, but sure, if anyone's up for it — Wind 04:11, 24 April 2020 (UTC)

Jarate Jarate

Pictogram comment.png Does not demonstrate well regarding cloak meters on Spies being reduced upon getting Jarated.

According to the Jarate page: "Jarate has a lot more attributes: It can be used to reveal enemy Spies and short out their Cloaking devices...". 1:19 of the currently uploaded video does have a section for Spies, but it doesn't show very well how the meter is depleted. Maybe have 2 first-person views of the Spies, both with the HUD visible, both of them go invisible, and Sniper throws a Jarate on only one of the Spies to compare the Cloak reduction.

Honestly, I never noticed this in-game. Does this work in-game at all? User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 17:26, 14 September 2021 (UTC)

Short out = Short circuit it so it doesn't work anymore, which ends up partially revealing the Spy. Testing it in-game, they uncloak at exactly the same time.
GrampaSwood (talk) 17:36, 14 September 2021 (UTC)
Well, that's good to know. I think different wording could be used in the page instead, it does really sound like the current wording means that his charge meter is reduced. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 17:39, 14 September 2021 (UTC)

Power Up Canteen Power Up Canteen

Pictogram comment.png Doesn't show Canteen Specialist upgrades like Battery Canteens demo does

I feel like I can do a demonstration for this one. But my canteen is a crafted version so it has my username on it. Is that acceptable ? Kaezle (talk) 04:21, 25 August 2019 (UTC)

If you right click on it you should be able to remove that. Naleksuh (talk) 06:22, 25 August 2019 (UTC)
I think the stock version (Normal quality) should be used over the Unique one, considering all players have it. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 04:23, 14 August 2021 (UTC)

Sandvich Sandvich

Pictogram wait.png This demonstration has been reserved: GrampaSwood (talk) 19:32, 10 October 2019 (UTC)

Pictogram comment.png Show that a dropped plate doesn't heal

Hinaomi recommended this, so might as well try it. I would be up to make it if it's a valid reason GrampaSwood (talk) 12:02, 13 September 2019 (UTC)

Not sure I follow. You mean that picking up a dropped plate restocks the sandvich? That's already demonstrated... — Wind 00:38, 16 September 2019 (UTC)
Show that picking up a sandvich that's dropped via mouse2 doesn't heal.
GrampaSwood (talk) 05:30, 16 September 2019 (UTC)
Oh OK, yeah. Might replace the existing pickup from full health then, so that it doesn't make the clip longer. — Wind 04:28, 23 September 2019 (UTC)
Sure. Yes, please replace the existing pickup. — Wind 04:11, 24 April 2020 (UTC)

Hitman's Heatmaker Hitman's Heatmaker

Pictogram wait.png This demonstration has been reserved:
GrampaSwood (talk) 08:33, 27 June 2020 (UTC)

Pictogram wait.png This demonstration has been reserved: Exaskliri (talk) 14:19, 21 May 2021 (UTC)

Pictogram comment.png Focus meter does not need to be fully charged to activate

Pictogram comment.png SMG no longer has the tracers

My submission (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps):

  1. (0:07) Basics. I shot Pyro with unscoped shots and uncharged scoped shots, Soldier with fully charged shots, and Medic with half-charged shots while Focused (activated at 2/3 of the meter).
  2. (1:01) Bodyshot damage at 0% charge (40 damage), around 60% charge (80 damage), and 100% charge (120 damage). Getting 80 damage was so damn hard :(
  3. (1:09) Same as no. 2 above, but on headshot (150, 300, and 450 damage respectively).
  4. (1:18) Running speed when scoped and not scoped (as well as running immediately after firing a scoped shot).
  5. (1:33) Filling the "Focus" meter via kills. Can gain "Focus" with weapons other than the Hitman's Heatmaker and whether or not the "Focus" is active. Focus activated at 100% and filling the meter fully produces a laser-like sound.
  6. (2:27) Same as no. 5, but via assists.
  7. (2:53) -20% damage on bodyshot (and unscoped shots). Also, Focus does nothing but firing tracer rounds on unscoped shots.
  8. (3:08) Focus does not unscope when firing scoped shots (you can still unscope manually). Done at 0% charge and on bodyshot (-20% damage appplies).
  9. (3:23) Same as no. 8, but on headshot (no damage reduction). Sorry if the timing's a bit off, since the game doesn't allow quickscope headshots, so you can't just hold the primary fire button unless if you are Focused.
  10. (3:36) Same as no. 8, but at 100% charge, done 3 times.



Exaskliri (talk) 02:45, 25 May 2021 (UTC)

Ugh. Forgot damage against buildings (-20% damage on bodyshot doesn't apply, and no focus gained on building destroyed)

Exaskliri (talk) 16:29, 28 May 2021 (UTC)

Yes, please add that. Another cool clip to add might be one from a third-person perspective while the Sniper is in focus mode, to show the third-person reloading animation and the shooting beam. — Wind 04:40, 1 June 2021 (UTC)

Self-Aware Beauty Mark Self-Aware Beauty Mark

Pictogram wait.png This demonstration has been reserved: Thedop (talk) - 12:33, 4 October 2018 (UTC +1)

Pictogram comment.png Updated description. (Also handy for putting out a fire)

Pictogram comment.png Extinguish an ally reduces the cooldown by 20%)

A funny bug but i think i better waiting for Valve to fix it. - Thedop 10:35, 12 October 2018 (UTC+1)

Winger Winger

Current video was recorded in halloween mode. Naleksuh (talk) 07:29, 4 September 2019 (UTC)

Pictogram wait.png This demonstration has been reserved: Exaskliri (talk) 14:07, 5 May 2021 (UTC)

Pictogram comment.png Does not demonstrate increased damage and reduced clip size.

I did it (hopefully final).


Exaskliri (talk) 10:03, 8 May 2021 (UTC)

... Unfortunately, forgot to reload just before taunting :( So close!
Also, while the resolution and in-game graphics look good, I can see some video artifacts in the video. Can you increase the bitrate (or reduce the quantizer, if you use that setting) in your video editing tool? I'd expect a good-video-quality demonstration of this duration to be more around 70 to 100 megabytes.

I just uploaded the high quality version (Video: H.264 / AVC; CRF: 20; Audio: AAC - 320 kbps).

  1. (0:07) Basics (Pyro, Soldier, and Medic). Demonstrating its damage and its falloff, as well as inspect animation, reload animation, and its taunt.
  2. (0:51) +15% damage bonus per shot. It took one less shot (compared to the stock Pistol) to kill the Demoman at close range.
  3. (1:01) -60% clip size. I rapid fired this weapon on Heavy at long range and it took longer to kill compared to the stock Pistol.
  4. (1:12) +25% jump height when active. Compared to the stock Pistol and when holstered (equipping the Scattergun).
  5. (1:19) Same as no. 4 above, but in regards to distance.



It uses 3D Player Model HUD and inspects the Winger on the first scene (both should be okay). The player name is just "Player" instead of "Scout" (so I won't name an enemy Scout "Enemy Scout") or my nickname, Exaskliri. Split screen scenes now use stereo audio. I also use stock pistol on "+25% jumping height" scenes.

Ugh. Nope. Forgot damage increase against buildings.

Exaskliri (talk) 16:29, 28 May 2021 (UTC)

Video is now unavailable, presumably due to building damage addition in progress? I downloaded the version from MediaFire instead. All looks good besides that. — Wind 04:40, 1 June 2021 (UTC)

Chargin' Targe Chargin' Targe,Tide Turner Tide Turner, and Splendid Screen Splendid Screen

Should these be redone to show that they remove debuffs such as Jarate, bleeding, afterburn, etc.? If so, which effects should I specifically show?
GrampaSwood (talk) 08:31, 25 June 2020 (UTC)

Pictogram tick.png Yes, the effects that should show are just some of them, not all
  • Soaking, Jarate is preferable as it make the screen yellow tint.
  • Fire, simple burn from Flamethrower.
  • Bleeding, from Southern Hospitality?
  • Mark for death, from Fan O'War
I think those are all. User Hinaomi Hinaomi-sig.png Rikka Takanashi (talk) • (contributions) 12:47, 25 June 2020 (UTC)
Yes, that would all be good. — Wind 05:44, 8 July 2020 (UTC)

Quick-Fix Quick-Fix

Pictogram wait.png This demonstration has been reserved: Exaskliri (talk) 14:16, 29 April 2021 (UTC)

Pictogram comment.png What I've done in addition to the existing one (the timestamp in the parentheses are the old/new ones):

  1. (1:14/1:24) On the first scene demonstrating the Quick-Fix's basic functions, I did the same as the old one, plus damaging myself and the patient Heavy while being Ubered, demonstrating that the Quick-Fix's Uber doesn't reduce incoming damage. I also damaged myself (the Medic) twice instead of once.
  2. (2:09/2:39) When demonstrating the Quick-Fix's heal rate in comparison to the stock Medi Gun, while mostly the same, I used a recently-injured Heavy, so that the heal rate (for each medigun) is at the slowest. I used an offscreen pistol Engineer (hence why the starting HP is 14), teleport commands, and r_cleardecals, so it should look neat.
  3. (2:17/3:01) I demonstrated the knockback immunity from Quick-Fix's Uber the same way, but now there's health and Ubercharge HUD.
  4. (2:56/3:47) I did the "mirror blast jumping" part outdoors, although it might not look neat. I'm sorry.
  5. (3:26/4:17) I demonstrated crit healing (after the recipient doesn't take damage for 10-15 seconds) with the Quick-Fix's Uber in addition to the non-Uber Quick-Fix. Yes, the 3x healing rate Uber stacks with the crit heal.
  6. (3:53/6:56) I redid the "Uber build rate comparison on different HP threshold" because the old one didn't have the Quick-Fix as the second healing beam, hence it doesn't explain if the second healing beam alone would slow down the Quick-Fix's Uber build rate (the Quick-Fix has 125% maximum overheal, lower than the usual Uber build rate penalty at 142.5% overheal).
  7. (4:26/5:06) I demonstrated the Quick-Fix maximum overheal limit and decay rate on Scout vs. Heavy as well as comparing it to the stock Medi Gun's overheal in addition to the "maintain overheal above 125%" that the old video demonstrated. For the last part, I only used one Heavy, as the aforementioned added demonstrations make up for that, and I maintained the overheal above and below 142.5% overheal (Uber build rate comparison) as well as healing the Heavy when the overheal goes down below 125%.
  8. (4:46/8:32) For the "healing disguised Spy" part, I have two enemy bots (Heavy and Demoman) so that the Spy doesn't disguise as a Demoman named "Medic". Both bots are injured, so my disguise will be healed, too.

Pictogram comment.png The new ones (the timestamps refer to the new demonstration):

  1. (7:39) Demonstrating stock Medi Gun's Uber vs. Quick-Fix's Uber (the latter doesn't reduce incoming damage, but prevents incoming knockback unlike the former) and the fact that they have same duration (barring the stock's lingering effect). Also has Quick-Fix's Uber without incoming rockets to demonstrate that the duration is the same.
  2. (7:58) Ubering multiple teammates at the same time drain faster than Ubering a single teammate alone. Also, only the aforementioned Ubering multiple teammates drains Uber faster; Ubering an injured teammate drains at the same rate as Ubering a healthy teammate (fully overhealed) and not healing someone when Ubered.

I did the "Uber draining when dropped" part, but both mediguns show "Dropped by Exaskliri." Is it allowed? I gave the bot the Quick-Fix via bot_mirror command. Exaskliri (talk) 04:27, 30 April 2021 (UTC)
Nothing you can do about that, that's just how it shows. Shouldn't be too noticeable and there's no point in going through the trouble of setting up a server and getting a buddy to join only so it doesn't show. Though the confusion on where the quick-fix actually is should be redone so it doesn't look like you are looking for it.
GrampaSwood (talk) 10:37, 30 April 2021 (UTC)
  1. I just did the "mirroring the explosive jump" part, though I don't think it looks neat. Is it OK? Exaskliri (talk) 03:31, 3 May 2021 (UTC)
  2. Just finished the whole demonstration. I just need to attach the segments. Exaskliri (talk) 15:15, 4 May 2021 (UTC)
  3. Just finished uploading re-uploading the new Quick-Fix demonstration video to YouTube and MediaFire.
Exaskliri (talk) 08:08, 6 May 2021 (UTC)
I don't see any problems, except for the the explosive jumps scenes, that looks a bit laggy, and in general the quality, that seems to be more like a rendering issue, though shouldn't be a problem · Ashe (talk) 04:40, 5 May 2021 (UTC)
I'm fixing the video right now (quieting projector sound, incorrect fade out time, etc.). Gotta reupload soon. Exaskliri (talk) 10:39, 5 May 2021 (UTC)
Just uploaded the fixed version of the Quick-Fix demonstration video. Exaskliri (talk) 13:01, 5 May 2021 (UTC)
This is spectacular work, thanks a lot! Just two comments, none of which should require a lot of work to fix hopefully:
  • Video quality also seems to have the same artifacts as the Winger demonstration. Please increase the bitrate. Unlike the Winger demonstration, I understand that a demonstration this long could take forever and use a lot of bandwidth to upload twice (to YouTube and to MediaFire), so if the video quality is approved for the Winger demonstration is good enough and you've used the same settings for re-rendering this demonstration, feel free to just upload the higher-quality Quick Fix demonstration to MediaFire only, in order to avoid having to upload the huge file twice.
  • There is an audio/video glitch at 9:56 - 9:57.

Wind 05:46, 10 May 2021 (UTC)

You finally responded! Thank you so much. The video/audio glitch is from the .dem recording, so I had to conduct another play, especially since it involves another player. Exaskliri (talk) 15:12, 10 May 2021 (UTC)
Alright. Can you upload the new version? — Wind 04:40, 1 June 2021 (UTC)

AWPer Hand AWPer Hand

The AWPer Hand needs to be redone because of the new firing sound. Tiagoquix (talk) 17:17, 30 June 2021 (UTC)

It is correct, wdym? · Ashe (talk) 20:07, 30 June 2021 (UTC)
The current demonstration video is from 2012 and the AWPer Hand's firing sound was updated in 2017, on Jungle Inferno.
Compare the demonstration video's firing sound with this video and you will hear the difference. Tiagoquix (talk) 22:00, 30 June 2021 (UTC)
I still don't catch the difference · Ashe (talk) 22:15, 30 June 2021 (UTC)
I check the Diff for the patch, the audio file changed was Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/csgo_awp_shoot_crit.wav, so the headshot sound was modified. Still sounds the same to me to be honest. Memayz (talk) 23:20, 30 June 2021 (UTC)
I can hear the difference. The original sound is heavier and I hear what seems to be like an echo of the shot when the weapon is fired. The new sound is more solid (consistent) and lighter, and has no echo. Tiagoquix (talk) 05:03, 1 July 2021 (UTC)
There is a different sound, however it seems too insignificant for it to be completely redone.
GrampaSwood (talk) 10:09, 1 July 2021 (UTC)
All right then. Tiagoquix (talk) 13:12, 1 July 2021 (UTC)

Questions and Proposals

Note: This section is for questions and proposals that aren't specific to a single weapon. If you think a demo ought to be remade, then make an entry for it in the Need to be Redone section above and it will be dealt with.

So it appears that the weapon switch speed for every class has increased from 0.67 to 0.5 seconds. Are we going to have to redo all the demonstrations where weapon switching is present? User Obilisk Demo1.png Obilisk 23:00, 25 December 2015 (PST)

No, that's probably too much. — Wind 14:29, 27 December 2015 (PST)

Is there any particular reason we don't allow Collector's quality items to be used in demonstrations? Hail Fellow Well Met (talk) 23:38, 11 January 2016 (PST)

My assumption would be that Collector's quality is rather rare, and as such unrecognizable for most players, since Unique and Vintage have been around for ages all players by now should be able to recognize those. Although as far as I know we haven't talked about including Collector's quality in the suitable list for the Loadout screen, maybe now, being a year and a bit after the Collector's quality has been added, Wind may allow it. Let's see what he says. In my opinion the colour hurts my eyes haha. User Obilisk Demo1.png Obilisk 05:09, 12 January 2016 (PST)
It's definitely not the quality most people watching the video would have the item in. And if they do, then they would already know there's no difference between Collector and non-Collector. The reverse is not as likely.
I also don't think disallowing Collector's quality items prevents people from contributing to these videos. Surely if you manage to get a Collector's item you can also manage to get a non-Collector version of it.
More generally, the allowed qualities the "common" ones such that they are recognizable by most people and don't put up a barrier for contribution. It also prevents the temptation people may have to show off their rare item when they have a non-rare version of it. And having a small restricted set keeps videos consistent. — Wind 18:11, 18 January 2016 (PST)

I'm thinking of doing one of the weapons here, but my graphics card is confused as to whether or not it can record video. Could I record the demos and upload the demos for recording? weatherman115 08:11, 2 February 2016 (PST)

That's not the hard part of the work (the demo rendering/cutting/adding backpack view/music mixing/transitions/muxing/uploading to youtube/etc process is significant) and the review process would be pretty awkward if the responsibility is shared between two people, so I don't think that kind of system would work very well. — Wind 14:46, 6 February 2016 (PST)
I knew there was going to be a problem. I'll see if I can get my card to record video, although I'm afraid that it will break the card. But frankly, it's worked before, so it shouldn't be a problem.
...I would put my graphic card name here, but I'm away from my computer and I can't check from anywhere other than there. I do remember that it's an AMD. weatherman115 07:36, 8 February 2016 (PST)
Found it. It's a Radeon HD 5900 Series. weatherman115 15:09, 8 February 2016 (PST)
Can you find the precise number? 5900 is a wide series. I'm pretty sure they're all good enough to use Source Recorder at 7250p or higher though so I don't think you should have problem rendering as long as you have the correct drivers. — Wind 15:36, 27 February 2016 (PST)
I was actually thinking of using OBS, but that sounds good. Where can I download it?
Also, can I have a non-7zip file of the demonstration map? I don't want to download any more software, and I'm pretty sure Windows 10 can't unzip .7z files. weatherman115 06:28, 2 March 2016 (PST)
Here's the extracted map file: 18:08, 13 March 2016 (PDT)
Been way too long since I last checked my account, completely forgot about this. I'm on mobile right now, plus I've got life stuff to do, so I'll get to it as soon as I can. Thanks! weatherman115 13:17, 17 March 2016 (PDT)
For the demonstration config, how do I reset my settings after recording? I'm a very competitive player, so being able to restore my settings would be great. weatherman115 14:45, 17 March 2016 (PDT)
The Source engine configuration file language is very limited. It doesn't have any kind of state-keeping, so there is no way for a config file to be able to undo itself. The only way to have an easy "undo" is rather to have a config file that sets the options you want. Then you can alternate between the two config files in order to switch between one or the other. There's no way for the demonstration-specific config file to figure out what your previous configuration was, so it can't provide a way to undo itself either. Sorry :( — Wind 18:39, 20 March 2016 (PDT)

New Map and Musics For Demonstration

Glad you like the tr_karma map, it has everything, a swimming pool, a pit hole, trees, and birds. I assume you've played the map to see how it looks like. For new musics, i mixed the projector music with the official TF2 soundtrack, two examples: and I think we definitely should use them too, the current ones are getting old and boring. If you like, i'll upload them here. Also for the config and bots spawning, do you still want the starting bots to be Pyro, Soldier, Medic, and Spy? in my videos, the bots are Demoman, Heavy, Sniper, and Scout. if you want the same setup for the bots, i'll change them, then upload the config file here. Oh yeah last thing, a halloween themed version for the tr_karma will be released soon, since Scream Fortress will be here soon, if there's any new weapons released, can i use that halloween tr_karma to demonstrate? User Karmacharger Charger 2.png Karmacharger 12:11 AM 10/5/2016 (PDT) tr_karma and tr_karma_night, also included config for bots, new bots setup and the old one. User Karmacharger Charger 2.png Karmacharger 4:02 PM 10/8/2016 (PDT)
Thanks for the maps. I'm getting some skybox issues with the night version.
Yes, the bots should be the same and spaced the same way such that videos using either maps stay comparable in terms of distance falloff and time-to-kill-each-bot.
For halloween: Yes, as long as it also has a halloween background music as well to complement it. I think this would mark a nice point to transition to the regular tr_karma for demos after that point too (meaning that we keep doing tr_target_weaponref_hdr demos until halloween, then make tr_karma_halloween demos, then make tr_karma demos). — Wind 23:54, 9 October 2016 (PDT)

Question about innacurate demonstration videos.

When the a demo video isn't accurate due to patch changes and such, should it still be displayed on the Item page? or should it be commented out until it is updated? Graysocks (talk) 23:06, 26 October 2017 (PDT)

It should be updated instantly, as I am trying to do above. But windpower is inactive and I can't get em uploaded. Naleksuh (talk) 16:08, 27 October 2017 (PDT)
Ideally it would be updated instantly, but like you said you can't upload them. In addition there are also other ones that are innacurate now, and making the videos will take some more time. So that's why I'm wondering what should be done while the videos are inaccurate. Graysocks (talk) 23:06, 27 October 2017 (PDT)
I'm not really sure. I was considering just replacing the links with my own videos, but I'm not sure how much windpower would like that. Am still waiting on a reply back from him. For now I guess, just leave it how it is. Better to have a partial demonstration than nothing--stats are shown at begin so they can tell if it's old or not. Naleksuh (talk) 10:11, 29 October 2017 (PDT)
Oh hi. I'm here and I try to check this page every weekend or so (sometimes I skip weeks but yeah...). When a video is inaccurate, typically the weapon still retains most of its previous behaviour, and also its appearance (3D model in the game), so the old video still has some value. The {{Weapon Demonstration}} template actually supports an "out of date" mode where it will display a disclaimer for outdated videos (see the last line of {{Weapon Demonstration}}, where it says "scattergun-outdate"). That will display an autotranslated "out-of-date" disclaimer on all pages including this video. — Wind 14:39, 29 October 2017 (PDT)
So I guess I will add that "out-of-date" disclaimed to the out of date videos that I find. Graysocks (talk) 00:50, 7 December 2017 (PST)
Well, I tried that out and it doesn't seem to work. I even looked in the history of the page to make sure I was doing it correctly. I'm not sure what the issue is. The out of date notice doesn't show up with the videos. Graysocks (talk) 05:49, 7 December 2017 (PST)
I checked again a day or so ago, and the out of date notice shows up now. It looks like it takes quite some time to appear. I'll go add it on the other out of date videos I find now. Graysocks (talk) 21:20, 22 December 2017 (PST)


Is everyone here emotionally attatched to IRC? because I lose all my messages upon restart and if wind wouldn't mind, I wish weapon demos could be discussed on alternative chat sites (Discord, slac, etc).
however, I am still relatively new here so I understand if the answer is "deal with it". Naleksuh (talk) 21:13, 9 November 2017 (PST)
The IRC channel dates back to 2010 or so. People are used to it being there. I would also not want to move it to a proprietary chat service like Slack or Discord.
You can use to join channel and it will join the #tfwiki Freenode IRC channel through, which will keep your messages and will stay connected if you leave.
In the future I plan to set up a proper Matrix version of #tfwiki, which can then automatically bridge users from IRC, Slack, Discord, XMPP, and other protocols together into one virtual channel. I've already started setting it up for #pwiki (the Portal Wiki's IRC channel). — Wind 22:31, 9 November 2017 (PST)
Also, there is a web log of past messages in the channel at (older logs are available using the top right button on that page). — Wind 22:35, 9 November 2017 (PST)
Yeah, that was kinda what I was expecting for #tfwiki, hence the preemptive "deal with it". however, that stuff cant log pms tho, and my concern is every time I get disconnected I have no idea what you said to me and lost all our record. is there an app for that too xdd The preceding unsigned comment was added by Naleksuh (talk) • (contribs) will log PMs if you create an account. — Wind 00:20, 10 November 2017 (PST)

Call for YouTube channel management

Oh hi, video demonstrators. I've been lazy on doing reviews and on keeping the YouTube channel up-to-date with the approved demonstrations, and to fix this I'd like to quicken on the first part (quality-checking videos) and recruit people to do the latter part. If you've proven yourself by getting 5 or more videos approved for upload in the past (that means you, Thedop), please reply here to apply. Your responsibilities would be to upload approved videos (not just your own) to the YouTube channel, tagged properly, with the correct thumbnail, and updating the Wiki pages (the weapon page, the dictionary, and the Weapon Demonstration project page's list of demos to do) accordingly. In exchange, I will review your videos on-demand if messaged on IRC, or every weekend otherwise. I'm not pretending this is a fair trade of responsibilities, I just think it's the best thing to do for weapon demonstrations on the wiki as a whole in order to get quality videos out faster given my lack of time. Let me know what you think~ — Wind 01:56, 6 August 2018 (UTC)

Hello Wind, i'm all in to help with the wiki management, but i have some concerns about the upload part because my upload rate is quite "slow" (about 2H for a 6min video for example). I don't mean it is impossible but it would take load of time to uploading most of the current approved videos. I've also some additional questions :
1) What part of the dictionary needs to be updated?
2) All the approved videos must be uploaded at the same time and remain hidden until the last one is uploaded?
3) It is necessary then to upload on Mediafire the approved videos i worked on?
But apart for that, i can provide any help. - Thedop (talk) 19:48, 06 August 2018 (UTC+1)
There's also no rush in uploading past approved videos. Some of them have been pending for weeks before publication, so a few days extra isn't a big deal.
Re: #1: this dictionary: {{Dictionary/demonstrations}}
Additionally, pages which didn't have weapon demonstrations (in all languages) must be edited to add the {{Weapon Demonstration}} template so that they show up on the page.
Re: #2: No, there is no strict schedule. Historically they were released in batches but that's just because that's how I went over their descriptions and tags to make sure they're correct, and YouTube had no "publish this video at this time in the future" functionality before. Now it's possible to upload them hidden, make sure the description and tags etc. are all hidden, and then publish them slowly over time (like 1 a day). But that's not a requirement.
Re: #3: You would upload your own videos to your own channel for review, and once approved you can upload to the wiki channel directly. No MediaFire. — Wind 22:03, 12 August 2018 (UTC)
Understood. - Thedop (talk) 13:27, 13 August 2018 (UTC+1)
Alright. So, do you want to manage the YouTube account? If so, please send me a message on IRC or Steam so that I can give you the password. — Wind 00:35, 20 August 2018 (UTC)
Thedop, next time you are going to nullify me staying up until 4am making videos, can you tell me? <signature> 00:32, 25 <september> 2018 (UTC)

Split screen HUD

  • So I need to change my HUD layout for a demonstration video for 2 screen split-screen. I've downloaded the file that was on the project page called "HUDv2" and extracted it. After that, what do I do with the files? Please help, thanks! Ben10508 (talk) 01:30, 10 September 2018 (UTC)
    • The split-screen HUDs haven't been updated for the recent updates, personally i would recommend to stick with the demonstration.vpk file from weaponref.7z and changing your resolution directly from the game launch option with -width 960 -height 1080 -window to make your game run in a window at 960x1080 resolution. - Thedop (talk) 10:50, 10 September 2018 (UTC+1)
      • Works like a charm, thank you! Ben10508 (talk) 15:32, 10 September 2018 (UTC)

Third Degree Demostration

the Third Degree Demostration doesn't show if the Amputator Taunt links also. Shouldn't it be shown? User MrJohnson Signature.png MrJohnson (talk) 08:34, 13 September 2018 (UTC)

No, on the account that it's a) likely a bug, and b) we generally don't demonstrate interactions with non-stock weapons, unless they're explicitly-coded and important gameplay features (e.g. lighting huntsman arrows on fire) or they're about general properties of non-stock weapons rather than about specific non-stock weapons (e.g. damage bonus against burning players can come from non-flamethrower fire weapons). — Wind 23:38, 16 September 2018 (UTC)

Halloween Souls

Since it's time for Scream Fortress, for every bot I kill, I suck in their soul or whatever it is. Is there a way I could disable this for demonstration videos that I'm currently working on? Ben10508 (talk) 20:34, 20 October 2018 (UTC)

Try disconnecting from the internet and restarting game. If that doesn't work, I guess just wait until Scream fortress ends. Naleksuh (talk) 04:38, 21 October 2018 (UTC)
I've tried that and playing in offline mode. I've also tried tf_forced_holiday 0 but it still doesn't work. Ben10508 (talk) 16:09, 21 October 2018 (UTC)
Let's just wait it out. — Wind 21:35, 28 October 2018 (UTC)

WD Content Broken...again

A few days ago Valve removed the thing at the top of the screen that shows players classes and respawn time. But it's still in the WD and it breaks the HUD. File:Broken_wd.jpg I will try to see if I can fix it myself, maybe whoever made it originally can have a go as well. Naleksuh (talk) 20:34, 2 December 2018 (UTC)

Fix : Just type hud_reloadscheme into the console and it will fix :) Naleksuh (talk) 20:48, 2 December 2018 (UTC)

map consistency

I'm been think about redo axtinguisher/postal pumeller demonstrations, but I still dont like how there are 2 different maps for weapon demonstrations. Heck, even the axtinguisher and postal pumeller videos are recorded on different maps. I dont care which map is used, but i'd like if we could all just pick one map and stick with it. Also, i'm make axtinguisher and postal pumeller video once this map thing is settled. Naleksuh (talk) 08:34, 8 April 2019 (UTC)

Both maps are still acceptable. If you're not sure, pick tr_karma. I edited the main page to indicate the preference. — Wind 01:58, 15 April 2019 (UTC)
i'd prefer for only one map eventually, but i guess that's how it is now. Naleksuh (talk) 04:00, 15 April 2019 (UTC)

does anyone know how to edit the item_game.txt in tf2.

does anyone know how to edit the item_game.txt in tf2. i followed the instructions in the Weapon Demonstration and it still wont let me edit the file. Justyn (talk) 21:17, 11 April 2019 (UTC)

why do you want to edit it? there's usually no reason to do that, and probably a better workaround. i'm can tell you how Naleksuh (talk) 21:51, 11 April 2019 (UTC)
I want to experiment the "attach_to_hands" command in the item_game.txt and probably suggest valve on how to fix the viewmodel animations for unique weapons because every weapon uses "attach_to_hands" "1" and some weapons should have updated animations instead of using the stock weapons animations. Justyn (talk) 01:39, 12 April 2019 (UTC)
i think it's better to demonstrate the weapons how they actually are, rather than how they should be. Naleksuh (talk) 04:00, 15 April 2019 (UTC)
i just want to experiment the item_game.txt. I'm not really planning to use it in a weapon demonstrations. Justyn (talk) 00:48, 19 April 2019 (UTC)

Reuploading videos to a different site for Chinese users

A Chinese translator, Dereko(talk), informed me that Chinese users can not access YouTube at all without using a VPN. This means that they can't watch the weapon demonstration videos aswell. I would propose creating a TF Wiki channel on BiliBili (a popular Chinese video site that can be accessed without VPN) and reuploading the videos there, then changing the Weapon Demonstration template to link to BiliBili instead of YouTube when used on a Chinese translation page. I would be able to do the reuploading myself, as it would be fairly easy to automate, but would need help with editing the template. Please add your thoughts below. Killicon flaming huntsman.png VasyaTheWizard (talk) • (contributions) 19:49, 30 July 2019 (UTC)

About the reuploading, wouldn't the videos themselves be different because the game runs in a different language? but that's probably not feasable at this time, since even the english ones take too long. Naleksuh (talk) 03:06, 5 August 2019 (UTC)
In an ideal world there would be a video player on the wiki page itself, but I don't think that'll ever happen. As for the Chinese video site, I guess that's okay for now. Although I think automating it is gonna take a while especially knowing you and making scripts GrampaSwood (talk) 20:06, 30 July 2019 (UTC)
The weapon demonstration videos purposefully incorporate as little explanatory text as possible in order to be used on non-English pages. It should be fine for the chinese weapon pages to use the english videos, like all other language weapon pages do. — Wind 00:31, 12 August 2019 (UTC)
I don't see why not. So, yes. Edit: Does BiliBili allows "Embed", if not, how would we implement on Chinese articles? User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:08, 30 July 2019 (UTC)
BiliBili allows "Embed" videos,and I have created a category page for it.However,it seems that we need to add {{#Widget:BilibiliVideo}} to make it works.Dereko (talk) 03:47, 31 July 2019 (UTC)
Can you instead use a video site supported by the addon currently installed for videos on this wiki, EmbedVideo? There's a list of supported services here. Youku likely works in China.
Supporting BiliBili would require either submitting code to the EmbedVideo source tree, or adding custom JavaScript code in MediaWiki:Common.js to replace some pre-designated template with a video player embed. — Wind 02:56, 5 August 2019 (UTC)
Youku is not very popular among Chinese users. It also has advertisements before videos, while BiliBili doesn't. JavaScript is dark magic to me, so I don't know how hard adding it would be - maybe a user who is experienced with it could help us out? Killicon flaming huntsman.png VasyaTheWizard (talk) • (contributions) 15:20, 16 August 2019 (UTC)

Inspect animations

Maybe a video with all inspect animations in it? It might be unnecessary to put it on the wiki channel itself, but I'm making one anyways for on the Weapons page so if you want one on the wiki channel I can give you the vid once it's done.
GrampaSwood (talk) 07:53, 3 August 2019 (UTC)

i think it should be put in each weapon's demonstration, but that's not an easy task and also means we lose the machina demonstration :(
if that gets rejected then it probably would a good idea Naleksuh (talk) 00:05, 5 August 2019 (UTC)
Updating it every time a new weapon gets added would be too much churn. Inspect animations are already allowed in individual weapon demonstration videos (Ctrl+F "inspect" on the project page), but they are optional. — Wind 02:56, 5 August 2019 (UTC)
one thing i really hate is inconsistency. my next demonstration will probably be the telefrag, then the postal pumeller in which i'll inspect. after that i think it would be best to rethink the demonstration process. Naleksuh (talk) 03:10, 5 August 2019 (UTC)
So, on wiki channel yes or no?
GrampaSwood (talk) 19:43, 12 August 2019 (UTC)
No, not because it's not relevant but because it would be too high-maintenance. — Wind 00:18, 25 August 2019 (UTC)
Fair, I would be up to update it every time new weapons come out. With the current state of TF2, I don't think that will be a lot. I can just squeeze them in when they get added.
GrampaSwood (talk) 11:51, 13 September 2019 (UTC)

ConTracker poses

Pictogram wait.png This demonstration has been reserved: GrampaSwood (talk)
Should there be a ConTracker poses video showing off all the poses? They're different for all classes, kind of like a taunt demonstration.
GrampaSwood (talk) 15:05, 10 August 2019 (UTC)

That would be cool, yeah — Wind 00:31, 12 August 2019 (UTC)
Just one question, how would I do this? Can I somehow show it off on my own or do I need a separate player?
GrampaSwood (talk) 08:08, 12 August 2019 (UTC)

Dueling Banjo

I can't exactly remember, but I think somewhere was said that if a taunt has an official demonstration (such as the dueling banjo) it should not get one made for the wiki. However, I think we might need an exception for the banjo (and maybe a few others as they do not show off everything sometimes). The Banjo's "demonstration" does not show the secondary mode. Maybe this should be demonstrated?
GrampaSwood (talk) 21:18, 28 August 2019 (UTC)

I think the rule should be removed completely. Valve's videos are "sneak peeks" NOT full demonstrations and almost all of them lack something important. Naleksuh (talk) 21:16, 28 August 2019 (UTC)
Agreed, a lot of them don't cover anything.
Makes sense, but the presence of a wiki-created taunt demonstration shouldn't displace the valve-official video from the demonstration page — Wind 22:17, 1 September 2019 (UTC)
Eait, isn't the whole point of these demonstrations to make sure there's one video per page? Maybe the valve videos could be linked to in the info box but i don't think it should be embedded. Naleksuh (talk) 07:19, 4 September 2019 (UTC)
The point is that there's one demonstration video per page. You could see one the Valve video as an ad and the wiki-created one as a reference demonstration. — Wind 23:39, 8 September 2019 (UTC)
Jungle Inferno taunts have been added back to the "needed" title, alongside with Mannrobics and the Kazotsky Kick. — Thedop (talk) 08:46, 2 September 2019 (UTC)
Can the demonstrations at least be above the valve videos? Naleksuh (talk) 03:49, 25 September 2019 (UTC)
Yes. — Wind 00:07, 30 September 2019 (UTC)

Set demonstration

Pictogram wait.png This demonstration has been reserved: GrampaSwood (talk)
Is there a set demonstration for the Isolationist Pack and the Isolated Merc? Specifically how they work together?
GrampaSwood (talk) 15:39, 1 September 2019 (UTC)

Nope, otherwise it would be linked to from the page. Feel free to make something. — Wind 22:17, 1 September 2019 (UTC)

can i do the videos in 720p?

demonstration page says i can, but i remember there were complaints about it before? Naleksuh (talk) 05:13, 4 September 2019 (UTC)

Perhaps it's time to change the requirement. That requirement was written in 2010, almost a decade ago. Online video streaming quality has gone a long way since then. Changed the requirement. — Wind 23:39, 8 September 2019 (UTC)

New "Mechanic demonstration" headline for the demonstration thumbnails

TF2wiki members and viewers suggested to replace the actual title "Weapon Demonstration" used for these two demonstrations (airblast and telefrag) by something like "Mechanic Demonstration".
I tried to simulate the style Pilk used for them but it doesn't looks as great as his own work: If somebody is better than me for that... — Thedop (talk) 09:58, 5 September 2019 (UTC)

Looks pretty close to me. Needs a more spread-out drop shadow and a slightly darker gradient on the letters. It helps to have both images open at full-size in different tabs. Alternatively, try to set your image to 50% transparency and overlay it on top of the reference image, then try to align the word "Demonstration" (since it should be pretty much the same) and experiment with styling that word alone until you get it close. — Wind 23:39, 8 September 2019 (UTC)
Alternatively, you could take the existing File:Demo_thumb_hat_heading.png, cut out the "hat" (so that it just says "Demonstration", extend the gradient on both sides to bring it back to 2560 pixels wide (centering the word "Demonstration"), and now you've got a general-purpose "Demonstration" thumbnail header. — Wind 23:40, 8 September 2019 (UTC)
I managed to find the font used for making them and applied the changes you advised me to do, so it should look a bit better.
The headline
With a thumbnail. — Thedop (talk) 14:06, 9 September 2019 (UTC)
Looks great! — Wind 00:38, 16 September 2019 (UTC)

Music in taunts with music

I've seen several comments ask if the demonstration music can be left out when there's a taunt with music. Examples are the Kazotsky kick and Mannrobics. Maybe leave it out of them? I can easily remove them because I still have all original files and also the project file, so it's just a small delete. Alternatively, I could turn it down a bit
GrampaSwood (talk) 10:28, 26 September 2019 (UTC)

Sure, seems like a reasonable request to have no demonstration music for these. — Wind 00:07, 30 September 2019 (UTC)
Runner's Rhythm without music, Banjo without music, Kazotsky Kick no music, Mannrobics without music. Let me know if I should have these uploaded on my channel.
GrampaSwood (talk) 00:07, 13 October 2019 (UTC)
You already did this, but to answer this in general: yes, videos should always be uploaded to YouTube, in order to confirm that there was no rendering artifact or sound glitch or whatnot which can happen even when the source material is OK. — Wind 17:51, 20 October 2019 (UTC)

April Fool's

Since April Fool's is coming up, I'd thought maybe doing an April Fool's demonstration with a joke-y topic along with the Wiki going joke mode. Personally I thought of doing a reference pose demonstration for this year. Although I don't know what to do in any following years, if the game is still running by then.
GrampaSwood (talk) 17:44, 4 February 2020 (UTC)

Feel free to be creative :) KarmaCharger's channel has lots of videos for inspiration — Wind 01:02, 10 February 2020 (UTC)

All-class cosmetic changes

The all-class cosmetics, although a bit useless because they're the exact same as every other one, are a huge pain to make. Showing off every single class for a cosmetic might be a bit too much considering they're all the same, maybe showing it off on 1 class in-game but showing it off on all classes on the loadout screen would be better so you don't have to put as many resources into 1 video (I think my attempt has like 40 clips)
GrampaSwood (talk) 11:55, 9 February 2020 (UTC)

Yeah. In retrospect this was a terrible thing to even make a long video about each of them. The pitfall of strong consistency, I guess.
I will amend the project page to say that cosmetics with the same behavior across all classes no longer have to demonstrate the gameplay effect (killfeed message) on any class beyond the first one. Still gotta demonstrate what the item looks like on each class though. — Wind 01:02, 10 February 2020 (UTC)

OTFW videos

Should these videos be redone?
GrampaSwood (talk) 15:03, 17 April 2020 (UTC)

They're all pretty old now, so yeah, they could be replaced by more modern videos like the item demonstration ones — Wind 04:11, 24 April 2020 (UTC)

Bilibili channel irregularly report #1

Greetings everyone, I have been assisting with the management of Bilibili channel of our Wiki since April 6 this year. And here is a report based on audience feedback and work history.

I am not sure if I should put it here, if you have a better idea please let me know. I will put more irregularly reports in the future if there are more constructive suggestions from our audience.

Suggestions from Audience:
  • Press F to inspect the item at the beginning in our future weapon demonstration videos.
  • Make and upload a demontration video for Mannpower mode to demonstrate different Powerups.
  • Make and upload (a) demontration video(s) to demonstrate the effects of Halloween Spells.
Work History:
  • Created our account and applys a Chinese nickname: TFWiki官方中文频道 (spaces are not allowed for nicks in Bilibili).
  • Uploaded demonstration videos and Meet the Team series in other languages we had uploaded to Youtube and applied Chinese covers to them.
    • I found Grappling Hook should be "action item" instead of "weapon", and I have reported Mr.Tark about it.
  • Added Bilibili video links to the Template:Dictionary/demonstrations.
  • I wrote a column to declare the establishment of our channel and the applications of Biliili embedded video.
  • I posted the news of Mr.Rick May, Code leak and today's Twitter posts from Valve, with necessary source links and translation work.
  • I answered some questions (for example, how to get a Black Rose) and guided them how to solve these questions by checking our Wiki pages.

Here I should express our thanks to Mr.Tark once again, you are our hero.

User Dereko Name.png 15:36, 23 April 2020 (UTC)

Hey Dereko, for the first point I'd like to address that this is not part of the official routine yet. But there's only 2 people, Thedop and me, working on it lately. We do inspect stuff, and I don't think it'll change any time soon. As for the second point, that was already an idea (Listed above somewhere). The spell idea is a good idea, and I'd like to do it as well, but we'll have to discuss specifics. As for now, Wind seems occupied with real life so not much is happening here.
GrampaSwood (talk) 22:29, 23 April 2020 (UTC)
Actually the "Inspect" is part of the "official routine", I added it a little while ago to the main project page (Ctrl+F "inspect"). But there are some many videos out there now that redoing all of them just for the inspect animation would be way too much work for too little benefit.
Powerups and spell videos would be great, agreed.
Thanks for your work establishing this, and for reporting in with the findings~ — Wind 04:11, 24 April 2020 (UTC)

Error about Pip-Boy demonstration

On the page of Pip-Boy, the demonstration section is showing the video for PDA.

I have checked Template:Dictionary/demonstrations, the link for Pip-Boy demonstation is "ELo4Yc6l1AA", which links to an unavailable video.

User Dereko Name.png 04:36, 18 May 2020 (UTC)

Yeah, I think we don't have a video made for this. Might be OK to have one. — Wind 05:44, 8 July 2020 (UTC)

Weaponref link

The weaponref download link no longer works.
GrampaSwood (talk) 09:29, 16 December 2020 (UTC)

Seems to work for me at the moment — Wind 05:33, 5 January 2021 (UTC)

I made a demonstration video of the collectors chemistry set! Shork985 (talk) 02:10, 6 January 2021 (UTC)

First of all, the Chemistry set demostration was already reserved for GrampaSwood.
Second, in the section "Chemistry set" other guy did a chemistry set demostration long time ago. You are making the same mistakes than him. Not starting in the first page of the backpack
Now, a few things: 1. You are not showing the item properly. 2. There should be only the chemistry set in the first page of the backpack. 3. You should not edit the velocity of the video or anything else. Therefore, using the "Festive jarate" chemistry set would not be recommendable unless you want to do a 4 minutes video of moving the jarates in their slots. 4. Not sure about this, but you're not using the highest graphic options.
It seems that you didn't read the guidelines for making a demostration. That said, remember that the demostration is already reserved by Grampaswood. · Ashe (talk) 03:05, 6 January 2021 (UTC)

weaponref.7z link is unavailable

Dereko tried to download but resulted in failure. In case that's a problem with the network in our country, a VPN using an American server was turned on but it still not worked. May I ask someone to verify that if this link is available?

By the way, the link for the pre-lengthened music files ( not worked for me as well, but I downloaded them by visiting instead.

User Dereko Name.png 02:25, 14 March 2021 (UTC)

Surely it is related with your network. I don't have problems with downloading both the files. Surely the weaponref.7z needs a mirror · Ashe (talk) 03:44, 14 March 2021 (UTC)

Reservation times

I've seen reservated demonstrations made too much time ago (more than 2 months) that haven't been finished or were rejected and the author did never responded again. Some people probably would want to do the cosmetics but they can't because are already reservated.
I think that people should have a maximum of 2 months to finish the video. If not, the reservation is eliminated and other people can reservate it · Ashe (talk) 23:28, 29 March 2021 (UTC)

The project page actually states that reservations are only valid for at most 2 weeks. You can ignore them and do demonstrations anyway after that time. — Wind 05:46, 10 May 2021 (UTC)

Quick-Fix needs to be redone

What's missing:

  1. Healing a Pyro using Thermal Thruster.
  2. Healing a flare jumping Pyro.
  3. Healing a charging Demoman.
  4. Healing a grenade jumping Demoman.
  5. Also, does Ubering two teammates simultaneously drain the Uber faster, considering its main purpose is to crit heal in middle of combat? Compare it with Ubering a single teammate side-by-side (in demonstration).
  6. This section (at 3:53, to demonstrate Uber build rate difference when healing injured teammate) needs to be redone. The friendly medic (on the rightmost screen) should use the Quick-Fix instead of the stock Medi Gun. Explanation: The Quick-Fix builds Uber faster than other mediguns when healing a lone teammate thanks to its maximum overheal of 125% being lower than Uber build penalty of 142.5% overheal. So, does 2nd healing beam alone slow the Uber build rate?
  7. Try to redo this section (at 3:26, demonstrating crit heal after 10-15 seconds) with Quick-Fix Uber right after non-Uber. Does the Quick-Fix's triple healing rate Uber stack with 10-15s crit heal?

Exaskliri (talk) 05:14, 11 April 2021 (UTC)

I disagree that it needs to cover all the cases of "fast/unusual movement"; just the basic soldier rocket jump case should be generalizable enough. Otherwise the video would need to be edited for each new change to other classes' movement abilities.
The two-teammates thing is interesting though. — Wind 02:27, 13 April 2021 (UTC)
Ok. I added two points above. Exaskliri (talk) 15:43, 13 April 2021 (UTC)

Fists of Steel needs to be redone

Only on this section (the latest one as of this writing, at 1:07).

Before all Heavies receives rocket damage, both Fists of Steel Heavies needs to holster the FoS (no need to re-demonstrate the damage reduction, already done at 0:40). Only after that the second FoS Heavy may re-deploy the FoS (the first FoS Heavy don't re-deploy), so that all the Heavies begin healing from the same starting point.

Oh, why didn't make the Heavies take 3 rockets instead of 2 (2 rockets left non-FoS Heavy at 108 health)?

Exaskliri (talk) 11:11, 11 April 2021 (UTC)

The idea is that the -40% healing speed exactly cancels out with the -40% damage. That's why, despite starting from different health starting points, the two FoS heavies get healed up to 300 HP in exactly the same duration. If they started receiving health from the same point, this wouldn't be as obvious. — Wind 02:27, 13 April 2021 (UTC)
Ok. Fair enough. Thank you. Exaskliri (talk) 15:43, 13 April 2021 (UTC)

Typing "exec weaponref" in console keeps kicking me

Basically the title, everytime I type in exec weaponref I get kicked out of the server. I've activated sv_cheats 1 and placed everything in the correct folders, I've also verified integrity. Funny thing is, it was working before nut now isn't. here are the console errors:

name "Medic" not found
Dropped Soldier from server (Kicked from server)
name "Pyro" not found
name "Spy" not found
Disconnect: Kicked from server.
Disconnect: Kicked from server.
The preceding unsigned comment was added by Arabian gaming network (talk) • (contribs) 02:32, 17 April 2021

First, if you want to do a demonstration, you need to reservate it first.
Second, your name probably matches one of the bots. That's why you are getting kicked. You don't need to use a custom name for the demonstration · Ashe (talk) 02:51, 17 April 2021 (UTC)
Thanks that must be the issue, however I'm just using this to showcase custom weapons for my youtube, so not for the TF2 wiki The preceding unsigned comment was added by Arabian gaming network (talk) • (contribs) 02:57, 17 April 2021‎
Please remember to sign your comments on talk pages with ~~~~.. And, ok, no problems ;) · Ashe (talk) 03:16, 17 April 2021 (UTC)

Kill Sounds and Damage Number Stacking

May hit/kill sounds (I use default ones, hit and kill) be used in weapon demonstration videos? Also, may damage numbers be stacked (hud_combattext_batching_window 2.0 for last 2 seconds)? Thanks. --Exaskliri (talk) 13:05, 27 April 2021 (UTC)

It would be a weird inconsistency, no other videos use hit/kill sounds and as far as I know use the default damage number batching. Better to keep it this way, no real reason to change it.
GrampaSwood (talk) 13:54, 27 April 2021 (UTC)
Ok. Thank you. Exaskliri (talk) 15:09, 28 April 2021 (UTC)

How do I hide 2D player model and the Health Bar, as well as the Uber charge meter?

I've been working on the new Quick-Fix demonstration video. I need to hide the health bar for split-screen demonstrations. Exaskliri (talk) 13:24, 1 May 2021 (UTC)

Why do you need to hide these?
GrampaSwood (talk) 13:39, 1 May 2021 (UTC)
I want to demonstrate uber build rate in four split-screens.
  1. Heal the Engineer alone.
  2. Heal the Engineer while having the Pyro damage him constantly.
  3. Heal the Engineer while he's being healed by another Quick-Fix Medic (only the beam slows the build rate).
  4. Heal the Engineer while he's being healed by another Medic using the stock Medi Gun (both the beam and the 150% overheal slows the build rate, slower than the third).
If I play TF2 in 480x1080, the health bar and the Uber meter would stack. For that Uber build-rate thing, I only want to hide the Medic's health bar. I also want to hide the Uber charge during the running speed comparison when healing Scout. Exaskliri (talk) 13:45, 1 May 2021 (UTC)
I don't see this in the original, and I think it's too complicated for anyone to visually understand what it means.
GrampaSwood (talk) 13:50, 1 May 2021 (UTC)
Ah, I figured this out. It involves editing "demonstration.vpk" on tf/custom. I edited the health bar and the player model on the bottom left so that they're offscreen. Exaskliri (talk) 04:24, 2 May 2021 (UTC)

How do I replicate rocket jump on another bot without myself doing it?

I've been working on the new demonstration of the Quick-Fix, but I don't know how to replicate a bot doing a rocket jump, as seen here. I don't think I can make them move without bot_mimic 1. Exaskliri (talk) 12:21, 2 May 2021 (UTC)

Got TidB and Ashe did them for me. Thanks! Exaskliri (talk) 03:26, 3 May 2021 (UTC)

Suggestions that would unfortunately require re-recording almost all demonstrations to actually implement

  • A handful of videos have the player's username visible. It's probably better form to just have that be the name of the class they're playing.
  • Similarly, a handful of videos are using weapons with non-Unique qualities, which may be confusing for new players.
  • In terms of audio: some videos use slightly different remixes of the same track. (examples: and and all use different tracks). These should probably be changed to one track for consistency. (I'm assuming that the "official" music used for these videos just changes over the years, so I guess this is really more about re-recording old videos in general.)
  • For weapon demonstrations, there should probably be a shot of the weapon's inspection animation before the first firing test.
  • Also for weapon demonstrations, there should be some on-screen text that explains the current attribute being tested. (e.g, for shots where weapon switch speed changes are being shown by having weapons rapidly cycled between and fired, there should be text saying something along the lines of "X% slower weapon switch speed). This would make the videos more intuitive for newer players to understand.

Given how substantial these changes are, I'm not expecting these to just happen overnight, but if there's ever a mass-rework of all the existing videos this would be a good place to start. Feel free to tack on your own suggestions. HitlineMiamo (talk) 09:47, 11 May 2021 (UTC)

The first is not an issue, really. It's very minor and doesn't matter. The second is not worth redoing the videos for, although any future ones could be set to only use Unique quality items unless there is no other option (Or it's too expensive). There are a few different tracks able to be used in videos, but it's also not worth redoing videos for as it doesn't take away from the demonstration. The inspect animation thing should (in my opinion) be mandatory for any future demonstration but (again) is too minor to redo everything for.
As for the last one, the whole point of a demonstration is to demonstrate it without using any text so any person from any country can understand it. The solution would be to have every video redone also in every language. It just goes against the whole point of demonstrations and is a LOT of work for a few very minor details that, in the end, don't really take away from the purpose of a demonstration (which is to demonstrate how a weapon functions). The closest thing I can see to this happening (Which I suggested to Thedop before) is using the YouTube chapter feature.
GrampaSwood (talk) 10:54, 11 May 2021 (UTC)
Re: player name: It's been justified over time as a way to give credit to the person doing the work of creating demonstration videos. I think it's a fair tribute, even though, stylistically, it's true that other wiki resources tend to hide who did the work of putting them together. I guess other wiki resources like weapon pages are much more collectively created, whereas videos are done by a single individual (or at most a few players recording clips together).
Re: item quality: yeah, that one's eh. Initially it was a necessity, because every weapon was basically suddenly Vintage after the release of the quality system, and it was hard to consistently get weapons in non-Vintage quality just for demonstration purposes. Shortly afterwards that stopped being true, but it felt unfair to impose that extra restriction. It's not a huge source of confusion anyway.
Re: audio: actually the use of different versions of that track is intentional. They're all songs that play in various of the in-game TF2 <codde>training_vid_*.mp3 music files demonstration videos. In TF2 they all play inconsistently as well (well, consistently with which demonstration video is playing, but not consistently with one another), just like weapon demonstration videos.
Re: Weapon inspection animation: Yeah, totally agree on that one. I wish that feature had been added years ago. We should make it a requirement. I added it as a requirement just now (not applying to the demonstrations currently being reviewed). But again, way too many redo's to be worth redoing the entire catalog.
Re: in-video text: as GrampaSwood says, this is an intentional omission, such that the videos are embeddable on wiki pages in all languages. It also forces the videos to try to be simple enough to understand without words. There are some videos that break this rule when there's no other way to make things clearer.

Thanks for the suggestions :) — Wind 04:40, 1 June 2021 (UTC)

Pyrovision not working on tr_karma

Title says it. I'm not sure if it's because of weaponref.cfg or something. Memayz (talk) 14:59, 16 June 2021 (UTC)

weaponref.cfg simply changes a bunch of settings and doesn't affect pyrovision. go to steamapps\common\Team Fortress 2\tf\cfg and add "tr_karma.bsp" "1" in mtp.cfg.
GrampaSwood (talk) 15:01, 16 June 2021 (UTC)
This fixed it, thanks! Memayz (talk) 15:05, 16 June 2021 (UTC)

Low-quality engineer blueprints

When I pull out a building blueprint it is low-quality for a moment, before becoming high-quality. If I wait ~10s and pull it out again, the blueprint is low-quality again. I've watched some other demonstration videos and they don't seem to have this issue. What can I do to remedy this? Memayz (talk) 15:29, 16 June 2021 (UTC)

-no_texture_stream on TF2 Launch parameters · Ashe (talk) 15:30, 16 June 2021 (UTC)
Perfect, this fixed it. Memayz (talk) 15:34, 16 June 2021 (UTC)

Pyrovision overlay not working

Although in my Advanced Settings, Pyrovision Border and Pyrovision Border Distortion are set to Dynamic and Enabled respectively, the overlay around the edges of the screen doesn't show. When I move my config.cfg file out of my cfg folder, it does show. I don't want to move my config file every time I do a demo video, especially because it has some useful commands for me. Would anyone happen to know what command it is? (I can provide the file if need be). Memayz (talk) 18:53, 28 June 2021 (UTC)

These questions are starting to get very unrelated to the demonstrations, all this stuff can be found by googling or by a process of elimination. You should remove your config anyways to eliminate the posibility of any commands like this conflicting constantly.
GrampaSwood (talk) 19:05, 28 June 2021 (UTC)
My bad, will do. Memayz (talk) 19:34, 28 June 2021 (UTC)

in-demonstration text

I've seen 2 instances of being said that demonstrations are allowed to have text, however, this goes against the whole point of demonstrations. If you add "MOUSE1" to a demonstration, it would not be able to be used on a Dutch page because MOUSE1 is not a thing in Dutch. I don't think text should ever be added, it should really be accompanied by the wiki page itself which should already be translated for every language. For example, a taunt's different animations are described on the page itself accompanied with the button, but having text on-screen entirely defeats the purpose of it.
GrampaSwood (talk) 18:00, 31 August 2021 (UTC)

I agree. Stuff like zooming/editing/etc is not allowed and I don't see why text should be an exception. There are better ways to showcase things. Naleksuh (talk) 17:41, 15 September 2021 (UTC)
Yes. Text is generally discouraged unless the video is very ambiguous without it, and unless there's no better way to demonstrate things. If you see a video with text, and if you can think of a way to demonstrate it just as clearly but without text, feel free to suggest a redo. — Wind 05:03, 17 September 2021 (UTC)

Pyroland assists on cosmetics (both question/proposal and request)

I was thinking, do we really need Pyroland video demonstrations for every cosmetic item that shows assists while on Pyroland? They all function exactly the same, the only thing that changes is the item itself (and the name on the killfeed). I don't think we really need to make all these demonstrations if they are almost identical. Maybe we should rework the video featured on the Pyroland page, to show more the Pyroland itself rather than just the Pyrovision Goggles (it is a slightly outdated video, still stating "misc. item" as opposed to cosmetic item). We could probably showcase the maps that are also affected by Pyrovision.

Show a small montage at the end (or start), with each of the weapons/cosmetics that makes you visit Pyroland (Lollichop, Rainblower, Burning Bongos, Infernal Orchestrina, Balloonicorn and Reindoonicorn, and an achievement version of Pyrovision Goggles [as opposed to the Vintage one]), and show one example of a cosmetic item that shows in the killfeed, as well showing an extended showcase where the player renames their cosmetic with a Name Tag, and showcase that exact named cosmetic in the video, showing the custom name change on the killfeed (maybe this last part isn't necessary, just have 2 of the same item, one without a custom name, another with it, but make sure to show the loadout screen showing the custom name).

It seems that Larval Lid, Triboniophorus Tyrannus, Metal Slug, Nabler, Sucker Slug, Alien Swarm Parasite and Breadcrab is the inverse (player gets the assist), but I think having this information on the item page itself is already sufficient.

We could probably even add something to the item infobox to have a killfeed-wannabe, like the "killicon" featured in the weapons section, showing PLAYERNAME (or class name) + {{item name|Chucklenuts}}. Something like the Death page. But I oppose this idea as multi-class/all-class pages would look strange to have like a Scattergun as the weapon that was used to kill the enemy, even if the item is used by more classes than just the Scout. User Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:46, 14 September 2021 (UTC)

This is discarding a lot of my work done lolThis is reasonable. Making all of the pyroland items is a lot of work (specially the all-class ones) and i would agree. Idk if this was discussed before so, let's wait to Wind to respond. This also will need a notice in the YT channel to notify the viewers the decision.
About the killfeed in multi and all-class items, we can use maybe "finished off" or a multiclass weapon, like the Pan · Ashe (talk) 22:45, 14 September 2021 (UTC)
Yeah... the whole Pyroland item thing was clearly the wrong decision in retrospect. At the beginning it didn't seem like so many items would share this Pyroland attribute. But then TF2 items kept getting goofier, and pyroland-assist-ness became just that much more common. The decision to value consistency over just stopping to document the same tiny-tiny gameplay change is, I think, quite due for a revisit.
I'll update the non-talk version of this page to say that we no longer demonstrate Pyroland items individually. We should have a long single-video demo of Pyroland items (at least one for each class, including things like Engineer sentry and things like Larval Lid where it's reversed), and just have that one as "the" Pyroland demonstration.
Existing demonstrations are still nice though, they do offer a 360 view of the item which is something that the page would otherwise not have. So, no reason to remove it from existing pages, or to take down existing videos. But at this point I agree that the effort to create and review and upload more of them is not worth the hassle. — Wind 05:03, 17 September 2021 (UTC)