Difference between revisions of "Engineer Robot"

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| health = '''500''' <small>(Engineer)</small> <br> '''275''' <small>(Type 2, Type 3)</small>
 
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The Engineer robot is a support unit, its arrival and destruction always being announced by the [[Administrator]]. It has 500 health, much higher than the standard human Engineer. Its main role is to build teleporter exits so the robots can spawn closer to the bomb.
 
The Engineer robot is a support unit, its arrival and destruction always being announced by the [[Administrator]]. It has 500 health, much higher than the standard human Engineer. Its main role is to build teleporter exits so the robots can spawn closer to the bomb.
  
The Engineer spawns by teleporting onto a suitable sentry nest location near the bomb, and immediately builds a [[teleporter]] exit and a [[Sentry Gun]]. Both take some time to build but automatically become level 3 upon completion. From this point onwards, groups of robots can spawn through the Engineer's teleporter, and they will be invulnerable for a short duration after appearing. As the bomb moves forward, the Engineer will attempt to move up with it, setting up new bases closer to the objective. When an Engineer's teleporter is active, an icon appears on the HUD, and it can easily be found with a blue pillar of light that appears above it. The Administrator will announce if an Engineer is destroyed but still has an active teleporter on the field.
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The Engineer spawns by teleporting onto a suitable sentry nest location near the bomb, and immediately builds a [[teleporter]] exit and a [[Sentry Gun]]. Both take some time to build but automatically become level 3 upon completion. From this point onwards, groups of robots can spawn through the Engineer's teleporter, and they will be invulnerable for a short duration after appearing. As the bomb moves forward, the Engineer will attempt to move up with it, setting up new bases closer to the objective. An Engineer robot never runs out of metal, or doesn't require any -- as soon as its building is destroyed, it will construct another. When an Engineer's teleporter is active, an icon appears on the HUD, and it can easily be found with a blue pillar of light that appears above it. The Administrator will announce if an Engineer is destroyed but still has an active teleporter on the field.
  
 
There are also two rarer varieties of Engineer robot, both of which have half the health of the standard variety. One type spawns normally instead of teleporting in, but still constructs a teleporter for the other robots to spawn at. The other type also spawns normally, but does not build Teleporters at all, instead only constructing a Sentry Gun.
 
There are also two rarer varieties of Engineer robot, both of which have half the health of the standard variety. One type spawns normally instead of teleporting in, but still constructs a teleporter for the other robots to spawn at. The other type also spawns normally, but does not build Teleporters at all, instead only constructing a Sentry Gun.
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== Bugs ==
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* Whenever an Engineer robot and any number of Spy robots are on the field, the Engineer will repeat "Spy down" until it or the Spies are destroyed.
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{{Robot Nav}}
 
{{Robot Nav}}

Revision as of 11:29, 21 December 2012

Engineer Robot
[[File:|300px|alt=Engineer Robot]]
Basic Information
Health: 500 (Engineer)
275 (Type 2, Type 3)
Speed: 100%
These Grinch-like Smissmas cakewalk destroyers can skip huge areas of the path with their teleporting ability, and also teleport other robots forward instantly with their "telling other robots about the teleporter" ability.
Mecha-Engineer publicity blurb

Engineer Robots appear in Mann vs. Machine as enemies, being the only robot class to be added separately from the original Mann vs. Machine Update. It was originally announced on December 19th, 2012 as part of the Mecha Update.

Normal Variants

Engineer

Icon Name Primary Secondary Melee Attributes
Engineer
Engineer Shotgun
Shotgun
Pistol
Pistol
Wrench
Wrench
Pictogram plus.png 500 HP
Pictogram plus.png Spawns by teleporting onto a preferred sentry nest location
Pictogram plus.png Builds teleporter exits that act as forward spawn points


Icon Name Primary Secondary Melee Attributes
Engineer
Engineer
(Type 2)
Shotgun
Shotgun
Pistol
Pistol
Wrench
Wrench
Pictogram plus.png 275 HP
Pictogram info.png Spawns normally
Pictogram plus.png Builds teleporter exits that act as forward spawn points


Icon Name Primary Secondary Melee Attributes
Engineer
Engineer
(Type 3)
Shotgun
Shotgun
Pistol
Pistol
Wrench
Wrench
Pictogram plus.png 275 HP
Pictogram info.png Spawns normally
Pictogram info.png Does not build teleporters


The Engineer robot is a support unit, its arrival and destruction always being announced by the Administrator. It has 500 health, much higher than the standard human Engineer. Its main role is to build teleporter exits so the robots can spawn closer to the bomb.

The Engineer spawns by teleporting onto a suitable sentry nest location near the bomb, and immediately builds a teleporter exit and a Sentry Gun. Both take some time to build but automatically become level 3 upon completion. From this point onwards, groups of robots can spawn through the Engineer's teleporter, and they will be invulnerable for a short duration after appearing. As the bomb moves forward, the Engineer will attempt to move up with it, setting up new bases closer to the objective. An Engineer robot never runs out of metal, or doesn't require any -- as soon as its building is destroyed, it will construct another. When an Engineer's teleporter is active, an icon appears on the HUD, and it can easily be found with a blue pillar of light that appears above it. The Administrator will announce if an Engineer is destroyed but still has an active teleporter on the field.

There are also two rarer varieties of Engineer robot, both of which have half the health of the standard variety. One type spawns normally instead of teleporting in, but still constructs a teleporter for the other robots to spawn at. The other type also spawns normally, but does not build Teleporters at all, instead only constructing a Sentry Gun.

Bugs

  • Whenever an Engineer robot and any number of Spy robots are on the field, the Engineer will repeat "Spy down" until it or the Spies are destroyed.