Difference between revisions of "Team Fortress 2 Beta"

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m (Previous changes)
(Previous changes: Tweaked some of the buffs/nerfs; these are based on the previous stats of the weapon, not its properties compared to stock, unless it's a new weapon)
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! rowspan=6 | {{Class link|Scout}}
 
! rowspan=6 | {{Class link|Scout}}
 
! rowspan=2 | {{table icon|Shortstop}}
 
! rowspan=2 | {{table icon|Shortstop}}
| {{grey|~}}
+
| {{grey|Normal reload speed}}
 
| {{nerf|20% slower reload speed}}
 
| {{nerf|20% slower reload speed}}
 
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(9/23/2011)</small>
 
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(9/23/2011)</small>
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|-
 
|-
 
! {{table icon|Equalizer}}
 
! {{table icon|Equalizer}}
| ~
+
| {{grey|Original damage formula}}
 +
{{grey|Soldiers carrying the Equalizer can call for Medics}}
 
| {{nerf|Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health}}
 
| {{nerf|Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health}}
 
{{note|Automatic and manual Medic calls are suppressed}}
 
{{note|Automatic and manual Medic calls are suppressed}}
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|-
 
|-
 
! {{Table icon|Reserve Shooter}}
 
! {{Table icon|Reserve Shooter}}
| {{grey|~}}
+
| {{grey|Can only be equipped by the Soldier}}
| {{note|Can be equipped by the Pyro}}
+
| {{note|Can be equipped by the Soldier and Pyro}}
 
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[October 13, 2011 Patch|(10/13/2011)]]</small>
 
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[October 13, 2011 Patch|(10/13/2011)]]</small>
 
|-
 
|-
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|-
 
|-
 
! {{Table icon|Sandvich}}
 
! {{Table icon|Sandvich}}
| rowspan="2" | {{grey|~}}
+
| rowspan="2" | {{grey|Dropped Sandviches heal the Heavy that dropped them}}
| rowspan="2" | {{note|Dropped Sandviches no longer heal the Heavy that dropped them; instead they refill the Sandvich meter.}}
+
| rowspan="2" | {{note|Dropped Sandviches refill the Sandvich meter of the Heavy that dropped them}}
 
| rowspan="2" align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[February 14, 2012 Patch|(2/14/2012)]]</small>
 
| rowspan="2" align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[February 14, 2012 Patch|(2/14/2012)]]</small>
 
|-
 
|-
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| {{nerf|Does not apply Mad Milk to target}}
 
| {{nerf|Does not apply Mad Milk to target}}
 
{{buff|100% firing rate}}
 
{{buff|100% firing rate}}
{{nerf|-10% damage done}}
+
{{buff|-10% damage done}}
 
{{buff|Übercharge percentage increases movement speed by up to 10%}}
 
{{buff|Übercharge percentage increases movement speed by up to 10%}}
 
:Base damage: 9
 
:Base damage: 9
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|-
 
|-
 
! {{Table icon|Vita-Saw}}  
 
! {{Table icon|Vita-Saw}}  
| ~
+
| {{grey|Does not allow player to see enemy health}}
| {{buff|Allows player to see the enemy's health}}
+
| {{buff|Allows player to see enemy health}}
 
| align="center" | {{Cross}} <br /> '''Not Active'''<sup>2</sup> <br /> <small>(4/26/2011)</small>
 
| align="center" | {{Cross}} <br /> '''Not Active'''<sup>2</sup> <br /> <small>(4/26/2011)</small>
 
|-
 
|-
 
! {{table icon|Solemn Vow}} <br /> <small>[[Solemn Vow|Beta Bonesaw]]</small>
 
! {{table icon|Solemn Vow}} <br /> <small>[[Solemn Vow|Beta Bonesaw]]</small>
 
| {{info|New weapon}}
 
| {{info|New weapon}}
| {{buff|Allows you to see enemy health.}}
+
| {{buff|Allows player to see enemy health}}
 
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[June_23,_2011_Patch|(6/23/2011)]]</small>
 
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[June_23,_2011_Patch|(6/23/2011)]]</small>
 
|-
 
|-
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{{grey|&nbsp;}}
 
{{grey|&nbsp;}}
 
{{grey|On Miss: Rifle charge rate decreased by 65%}}
 
{{grey|On Miss: Rifle charge rate decreased by 65%}}
| {{buff|On Scoped Bodyshot: Rifle charge rate increased by 25%}}
+
| {{nerf|On Scoped Bodyshot: Rifle charge rate increased by 25%}}
 
{{buff|On Scoped Headshot: Rifle charge rate increased by 45%}}
 
{{buff|On Scoped Headshot: Rifle charge rate increased by 45%}}
{{nerf|On Scoped Miss: Rifle charge rate decreased by -65%}}
+
{{buff|On Scoped Miss: Rifle charge rate decreased by -65%}}
 
| align="center" | {{Cross}} <br /> '''Not active'''<sup>4</sup> <br /> <small>(11/9/2011)</small>
 
| align="center" | {{Cross}} <br /> '''Not active'''<sup>4</sup> <br /> <small>(11/9/2011)</small>
 
|-
 
|-
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! {{Table icon|Enforcer}}
 
! {{Table icon|Enforcer}}
 
| {{grey|0.5 sec increase in time taken to cloak}}
 
| {{grey|0.5 sec increase in time taken to cloak}}
{{grey|~}}
+
{{grey|Able to see enemy health at any time}}
 
| {{note|0.5 sec increase in time taken to decloak}}
 
| {{note|0.5 sec increase in time taken to decloak}}
 
{{nerf|Unable to see enemy health when undisguised}}
 
{{nerf|Unable to see enemy health when undisguised}}
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<sup>2</sup>This Vita-Saw change was originally included in the Hatless Update patch notes, but never went live, and was later removed from the notes. <br />
 
<sup>2</sup>This Vita-Saw change was originally included in the Hatless Update patch notes, but never went live, and was later removed from the notes. <br />
 
<sup>3</sup>The Detonator went live as a part of the [[Über Update]], but had its self-damage increased to +25% and its maximum flare jump height reduced. <br />
 
<sup>3</sup>The Detonator went live as a part of the [[Über Update]], but had its self-damage increased to +25% and its maximum flare jump height reduced. <br />
<sup>4</sup>These weapons were added as the [[Bazaar Bargain]] and [[Shahanshah]] in the Über Update. These beta variations continued to exist as separate weapons with their pre-release stats until the [[November 9, 2011 Patch (Beta)|November 9, 2011]] beta update.
+
<sup>4</sup>These weapons were added as the [[Bazaar Bargain]] and [[Shahanshah]] in the Über Update. These beta variations continue to exist as separate weapons with their pre-release stats, but were removed from players' backpacks in the [[November 9, 2011 Patch (Beta)|November 9, 2011]] beta update.
 
|}
 
|}
  

Revision as of 17:27, 5 April 2012

TF2 Beta logo.png

Team Fortress 2 Beta is a separate Template:W version of the game and open to all premium players. Released on December 2, 2010, this is the second period of public beta testing – the first one occurring before the official release of the game. The current beta is used for purposes including, but not limited to:

  • Testing and tuning various class, item, and weapon changes.
  • Testing map changes and variants.
  • Running higher level, game-wide experiments (like doubling player health).
  • Testing new technologies without the risk of breaking the game.

Players receive all achievement-related items, any weapons that are currently under testing, certain promotional items that their Steam account is entitled to, and other items that may be given out for testing occasionally. Random drops and Crafting are currently enabled, however trading and the Mann Co. Store are not available. The current Team Fortress 2 Beta differs from the first beta that was released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.

Changes currently undergoing testing

New weapons

Class Ammo
loaded
Ammo
carried
Damage range Notes/Special abilities
Leaderboard class medic.png Medic Medi Gun
Beta Quick-Fix
N/A N/A N/A

Pictogram comment.png ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects
Pictogram plus.png +40% heal rate
Pictogram plus.png +40% UberCharge rate
Pictogram comment.png Can't overheal.
Pictogram comment.png Move at the speed of any faster heal target.

This weapon was added to TF2 as the Quick-Fix in the Über Update. This beta variation still exists as a separate weapon with its pre-release stats.

Changed weapons

Class Item Old New
Leaderboard class soldier.png Soldier Equalizer
Equalizer
Blocks healing while in use

Move speed increases as the user becomes injured
No damage penalty

Base damage: 33-113
Pictogram comment.png No longer blocks healing

Pictogram minus.png Move speed no longer increases as the user becomes injured
Pictogram minus.png Slight high-end damage penalty

Base damage: 33–107
Leaderboard class pyro.png Pyro Flamethrower
Flame Thrower
~
Base damage: 6.2/particle
Pictogram plus.png +10% damage bonus
Base damage: 6.82/particle
Backburner
Backburner
+10% damage bonus
Base damage: 6.82/particle
Pictogram minus.png No damage bonus
Base damage: 6.82/particle
Degreaser
Degreaser
No damage penalty
Base damage: 6.2/particle
Pictogram minus.png -10% damage penalty
Base damage: 6.14/particle
Leaderboard class heavy.png Heavy Tomislav
Tomislav
+40% faster spin up time
Pictogram minus.png No faster spin up time
Leaderboard class spy.png Spy Enforcer
Enforcer
0.5 sec increase in time taken to cloak

~
~

Pictogram plus.png Normal cloak time

Pictogram minus.png 20% slower firing speed
Pictogram minus.png Unable to see enemy health when undisguised

Other changes

  • The public IP is now displayed in the console when creating a local server, and the output for the exec command has been altered.
  • Added an option for dedicated servers to enforce Steam user blocking. This is a feature which allows a player or Steam Community group to prevent other players that they have blocked from joining their games. [1][2]
  • Fixed a pipe overflow problem affecting dedicated servers running on FreeBSD.

Bugs

  • The Equalizer still suppresses Medic calls when held, despite the fact that Soldiers carrying it can now be healed.
  • The fix for dedicated servers running on FreeBSD doesn't work. [3]

Previous changes

Patches

Main article: Patches (Beta)

See also

External Links

References