Difference between revisions of "Team Fortress 2 Beta"

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(Previous changes: Tweaked some of the buffs/nerfs; these are based on the previous stats of the weapon, not its properties compared to stock, unless it's a new weapon)
("Not active" now only applies to weapons that still have data in the GCFs.)
Line 31: Line 31:
 
{{note|Move at the speed of any faster heal target.}}
 
{{note|Move at the speed of any faster heal target.}}
 
|-
 
|-
| colspan = 6 | <sup>†</sup>This weapon was added to ''TF2'' as the [[Quick-Fix]] in the [[Über Update]]. This beta variation still exists as a separate weapon with its pre-release stats.
+
| colspan = 6 | <sup>†</sup>This weapon was added to ''TF2'' as the [[Quick-Fix]] in the [[Über Update]]. This beta variation still exists as a separate weapon with its pre-release stats, but is no longer given to new ''TF2 Beta'' players.
 
|}
 
|}
  
Line 98: Line 98:
 
{| class="wikitable grid collapsible collapsed" width="100%"
 
{| class="wikitable grid collapsible collapsed" width="100%"
 
! class="header" style="text-align: center;" width="8%" | Class
 
! class="header" style="text-align: center;" width="8%" | Class
! class="header" style="text-align: center;" width="14%" | Item
+
! class="header" style="text-align: center;" width="12%" | Item
 
! class="header" style="text-align: center;" width="35%" | Old
 
! class="header" style="text-align: center;" width="35%" | Old
 
! class="header" style="text-align: center;" width="35%" | New
 
! class="header" style="text-align: center;" width="35%" | New
! class="header" style="text-align: center;" width="8%" | Status
+
! class="header" style="text-align: center;" width="10%" | Status
 
|-
 
|-
 
! rowspan=6 | {{Class link|Scout}}
 
! rowspan=6 | {{Class link|Scout}}
Line 107: Line 107:
 
| {{grey|Normal reload speed}}
 
| {{grey|Normal reload speed}}
 
| {{nerf|20% slower reload speed}}
 
| {{nerf|20% slower reload speed}}
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(9/23/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(9/23/2011)</small>
 
|-
 
|-
 
| {{grey|20% slower reload speed}}
 
| {{grey|20% slower reload speed}}
Line 121: Line 121:
 
| {{grey|On Miss: Hit yourself, causing self damage and [[bleeding]] for 5 seconds}}
 
| {{grey|On Miss: Hit yourself, causing self damage and [[bleeding]] for 5 seconds}}
 
| {{buff|On Miss: Hit yourself, causing self damage}}
 
| {{buff|On Miss: Hit yourself, causing self damage}}
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(9/23/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(9/23/2011)</small>
 
|-
 
|-
 
! {{table icon|Sun-on-a-Stick}}
 
! {{table icon|Sun-on-a-Stick}}
Line 144: Line 144:
 
| {{buff|When the medic healing you is killed you gain crit boost for 8 seconds}}
 
| {{buff|When the medic healing you is killed you gain crit boost for 8 seconds}}
 
{{nerf|On Hit: -10 health}}
 
{{nerf|On Hit: -10 health}}
| align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(4/28/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/28/2011)</small>
 
|-
 
|-
 
| {{grey|When the medic healing you is killed you gain crit boost for 8 seconds}}
 
| {{grey|When the medic healing you is killed you gain crit boost for 8 seconds}}
Line 174: Line 174:
 
| {{buff|While a medic is healing you, this weapon's damage is increased by 25%}}
 
| {{buff|While a medic is healing you, this weapon's damage is increased by 25%}}
 
{{nerf|While not being healed by a medic, your weapon switch time is 25% longer}}
 
{{nerf|While not being healed by a medic, your weapon switch time is 25% longer}}
| align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(4/28/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/28/2011)</small>
 
|-
 
|-
 
| {{grey|While a medic is healing you, this weapon's damage is increased by 25%}}
 
| {{grey|While a medic is healing you, this weapon's damage is increased by 25%}}
Line 222: Line 222:
 
:Base damage: 6.14/particle
 
:Base damage: 6.14/particle
 
:Afterburn: 3/tick
 
:Afterburn: 3/tick
| align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(11/9/2011)</small>
 
|-
 
|-
 
! {{table icon|Flare Gun}}
 
! {{table icon|Flare Gun}}
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{{buff|Guarantees critical damage on burning targets (direct flare hits only)}}
 
{{buff|Guarantees critical damage on burning targets (direct flare hits only)}}
 
{{nerf|+20% explosion vulnerability on wearer.}}
 
{{nerf|+20% explosion vulnerability on wearer.}}
| align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(6/17/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(6/17/2011)</small>
 
|-
 
|-
 
| {{grey|Flares do not detonate on impact with the world}}
 
| {{grey|Flares do not detonate on impact with the world}}
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{{nerf|+20% damage to self}}
 
{{nerf|+20% damage to self}}
 
{{buff|Flare jump height is consistent regardless of client latency}}
 
{{buff|Flare jump height is consistent regardless of client latency}}
| align="center" | {{Cross}} <br /> '''Not active'''<sup>3</sup> <br /> <small>(7/12/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>3</sup> <br /> <small>(7/12/2011)</small>
 
|-
 
|-
 
! {{Table icon|Reserve Shooter}}
 
! {{Table icon|Reserve Shooter}}
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:Base damage: 49
 
:Base damage: 49
 
:Crit: 146
 
:Crit: 146
| align="center" | {{Cross}} <br /> '''Not Active'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
 
|-
 
|-
 
! rowspan=2 | {{Table icon|Horseless Headless Horsemann's Headtaker}}  
 
! rowspan=2 | {{Table icon|Horseless Headless Horsemann's Headtaker}}  
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:Base damage: 49
 
:Base damage: 49
 
:Crit: 146
 
:Crit: 146
| align="center" | {{Cross}} <br /> '''Not Active'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
 
|-
 
|-
 
| {{grey|No taunt}}
 
| {{grey|No taunt}}
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:Base damage: 49
 
:Base damage: 49
 
:Crit: 146
 
:Crit: 146
| align="center" | {{Cross}} <br /> '''Not Active'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
 
|-
 
|-
 
| {{grey|No taunt}}
 
| {{grey|No taunt}}
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:Base damage: 26 (149 explosion)
 
:Base damage: 26 (149 explosion)
 
:Crit: 79 (300 explosion)
 
:Crit: 79 (300 explosion)
| align="center" | {{Cross}} <br /> '''Not Active'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
 
|-
 
|-
 
! rowspan=8 | {{Class link|Heavy}}   
 
! rowspan=8 | {{Class link|Heavy}}   
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::Base damage: 312 / sec.
 
::Base damage: 312 / sec.
 
::Crit: 648 / sec.
 
::Crit: 648 / sec.
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small>
 
|-
 
|-
 
! {{table icon|Natascha}} '''Variant 2'''
 
! {{table icon|Natascha}} '''Variant 2'''
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| {{nerf|Slowdown-on-hit effect falls off over distance}}
 
| {{nerf|Slowdown-on-hit effect falls off over distance}}
 
{{nerf|-20% max health on wearer}}
 
{{nerf|-20% max health on wearer}}
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small>
 
|-
 
|-
 
! {{Table icon|Tomislav}}
 
! {{Table icon|Tomislav}}
 
| {{grey|No health penalty}}
 
| {{grey|No health penalty}}
 
| {{nerf|-50 max health on wearer}}
 
| {{nerf|-50 max health on wearer}}
| align="center" |  {{Cross}} <br /> '''Not Active''' <br /> <small>(1/26/2012)</small>
+
| align="center" |  {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/26/2012)</small>
 
|-
 
|-
 
! {{table icon|Dalokohs Bar}}  
 
! {{table icon|Dalokohs Bar}}  
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:Base damage: 49
 
:Base damage: 49
 
:Crit: 146
 
:Crit: 146
| align="center" | {{Cross}} <br /> '''Not Active'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
 
|-
 
|-
 
! {{Table icon|Southern Hospitality}}  
 
! {{Table icon|Southern Hospitality}}  
Line 399: Line 399:
 
:Base damage: 49
 
:Base damage: 49
 
:Crit: 146
 
:Crit: 146
| align="center" | {{Cross}} <br /> '''Not Active'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
 
|-
 
|-
 
! rowspan=8 | {{Class link|Medic}}  
 
! rowspan=8 | {{Class link|Medic}}  
Line 410: Line 410:
 
:Crit : 3
 
:Crit : 3
 
:<small>[5 syringes / sec.]</small>
 
:<small>[5 syringes / sec.]</small>
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(4/28/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/28/2011)</small>
 
|-
 
|-
 
| {{grey|Applies Mad Milk to target for one second}}
 
| {{grey|Applies Mad Milk to target for one second}}
Line 424: Line 424:
 
:Crit : 15
 
:Crit : 15
 
:<small>[5 syringes / sec.]</small>
 
:<small>[5 syringes / sec.]</small>
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(6/17/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(6/17/2011)</small>
 
|-
 
|-
 
| {{grey|Applies Mad Milk to target for two seconds}}
 
| {{grey|Applies Mad Milk to target for two seconds}}
Line 445: Line 445:
 
| ~
 
| ~
 
| {{note|Players being healed are immune to movement-impairing effects generated by [[hitscan]] weapons}}
 
| {{note|Players being healed are immune to movement-impairing effects generated by [[hitscan]] weapons}}
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small>
 
|-
 
|-
 
! {{table icon|Kritzkrieg}}
 
! {{table icon|Kritzkrieg}}
 
| ~
 
| ~
 
| {{note|Players being healed are immune to movement-impairing effects generated by hitscan weapons}}
 
| {{note|Players being healed are immune to movement-impairing effects generated by hitscan weapons}}
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small>
 
|-
 
|-
 
! {{item icon|Medi Gun|link=Beta Quick-Fix|100px}} <br /> '''[[Beta Quick-Fix|Quick-Fix]]'''
 
! {{item icon|Medi Gun|link=Beta Quick-Fix|100px}} <br /> '''[[Beta Quick-Fix|Quick-Fix]]'''
Line 459: Line 459:
 
{{nerf|Can't overheal}}
 
{{nerf|Can't overheal}}
 
{{note|Move at the speed of any faster heal target.}}
 
{{note|Move at the speed of any faster heal target.}}
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(6/17/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(6/17/2011)</small>
 
|-
 
|-
 
! {{Table icon|Vita-Saw}}  
 
! {{Table icon|Vita-Saw}}  
 
| {{grey|Does not allow player to see enemy health}}
 
| {{grey|Does not allow player to see enemy health}}
 
| {{buff|Allows player to see enemy health}}
 
| {{buff|Allows player to see enemy health}}
| align="center" | {{Cross}} <br /> '''Not Active'''<sup>2</sup> <br /> <small>(4/26/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>2</sup> <br /> <small>(4/26/2011)</small>
 
|-
 
|-
 
! {{table icon|Solemn Vow}} <br /> <small>[[Solemn Vow|Beta Bonesaw]]</small>
 
! {{table icon|Solemn Vow}} <br /> <small>[[Solemn Vow|Beta Bonesaw]]</small>
Line 481: Line 481:
 
| {{buff|On Hit: Rifle charge rate increased by 35%}}
 
| {{buff|On Hit: Rifle charge rate increased by 35%}}
 
{{nerf|On Miss: Rifle charge rate decreased by 65%}}
 
{{nerf|On Miss: Rifle charge rate decreased by 65%}}
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(4/28/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/28/2011)</small>
 
|-
 
|-
 
| {{grey|On Hit: Rifle charge rate increased by 35%}}
 
| {{grey|On Hit: Rifle charge rate increased by 35%}}
Line 504: Line 504:
 
{{nerf|Unable to see enemy health when undisguised}}
 
{{nerf|Unable to see enemy health when undisguised}}
  
| align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(3/15/2012)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(3/15/2012)</small>
 
|-
 
|-
 
! rowspan=4 | [[Classes|All Classes]]  
 
! rowspan=4 | [[Classes|All Classes]]  
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| ~
 
| ~
 
| {{note|All classes have double Health}}
 
| {{note|All classes have double Health}}
|align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/13/2011)</small>
+
|align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/13/2011)</small>
 
|-
 
|-
 
| ~
 
| ~
 
| {{note|All classes have 25% extra Health}}
 
| {{note|All classes have 25% extra Health}}
|align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(2/11/2011)</small>
+
|align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(2/11/2011)</small>
 
|-
 
|-
 
! [[File:Toolboxengineer cropped.png|70x70px]] <br /> '''[[Buildings]]'''
 
! [[File:Toolboxengineer cropped.png|70x70px]] <br /> '''[[Buildings]]'''
 
| ~
 
| ~
 
| {{note|Damage against buildings reduced 50%.}}
 
| {{note|Damage against buildings reduced 50%.}}
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/13/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/13/2011)</small>
 
|-
 
|-
 
! [[File:Speech voice.png|70x70px]] <br /> '''[[Responses]]'''
 
! [[File:Speech voice.png|70x70px]] <br /> '''[[Responses]]'''

Revision as of 17:52, 5 April 2012

TF2 Beta logo.png

Team Fortress 2 Beta is a separate Template:W version of the game and open to all premium players. Released on December 2, 2010, this is the second period of public beta testing – the first one occurring before the official release of the game. The current beta is used for purposes including, but not limited to:

  • Testing and tuning various class, item, and weapon changes.
  • Testing map changes and variants.
  • Running higher level, game-wide experiments (like doubling player health).
  • Testing new technologies without the risk of breaking the game.

Players receive all achievement-related items, any weapons that are currently under testing, certain promotional items that their Steam account is entitled to, and other items that may be given out for testing occasionally. Random drops and Crafting are currently enabled, however trading and the Mann Co. Store are not available. The current Team Fortress 2 Beta differs from the first beta that was released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.

Changes currently undergoing testing

New weapons

Class Ammo
loaded
Ammo
carried
Damage range Notes/Special abilities
Leaderboard class medic.png Medic Medi Gun
Beta Quick-Fix
N/A N/A N/A

Pictogram comment.png ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects
Pictogram plus.png +40% heal rate
Pictogram plus.png +40% UberCharge rate
Pictogram comment.png Can't overheal.
Pictogram comment.png Move at the speed of any faster heal target.

This weapon was added to TF2 as the Quick-Fix in the Über Update. This beta variation still exists as a separate weapon with its pre-release stats, but is no longer given to new TF2 Beta players.

Changed weapons

Class Item Old New
Leaderboard class soldier.png Soldier Equalizer
Equalizer
Blocks healing while in use

Move speed increases as the user becomes injured
No damage penalty

Base damage: 33-113
Pictogram comment.png No longer blocks healing

Pictogram minus.png Move speed no longer increases as the user becomes injured
Pictogram minus.png Slight high-end damage penalty

Base damage: 33–107
Leaderboard class pyro.png Pyro Flamethrower
Flame Thrower
~
Base damage: 6.2/particle
Pictogram plus.png +10% damage bonus
Base damage: 6.82/particle
Backburner
Backburner
+10% damage bonus
Base damage: 6.82/particle
Pictogram minus.png No damage bonus
Base damage: 6.82/particle
Degreaser
Degreaser
No damage penalty
Base damage: 6.2/particle
Pictogram minus.png -10% damage penalty
Base damage: 6.14/particle
Leaderboard class heavy.png Heavy Tomislav
Tomislav
+40% faster spin up time
Pictogram minus.png No faster spin up time
Leaderboard class spy.png Spy Enforcer
Enforcer
0.5 sec increase in time taken to cloak

~
~

Pictogram plus.png Normal cloak time

Pictogram minus.png 20% slower firing speed
Pictogram minus.png Unable to see enemy health when undisguised

Other changes

  • The public IP is now displayed in the console when creating a local server, and the output for the exec command has been altered.
  • Added an option for dedicated servers to enforce Steam user blocking. This is a feature which allows a player or Steam Community group to prevent other players that they have blocked from joining their games. [1][2]
  • Fixed a pipe overflow problem affecting dedicated servers running on FreeBSD.

Bugs

  • The Equalizer still suppresses Medic calls when held, despite the fact that Soldiers carrying it can now be healed.
  • The fix for dedicated servers running on FreeBSD doesn't work. [3]

Previous changes

Patches

Main article: Patches (Beta)

See also

External Links

References