Difference between revisions of "Template:Upgrade station secondary"

From Team Fortress Wiki
Jump to: navigation, search
(added zh-hant)
 
(39 intermediate revisions by 24 users not shown)
Line 1: Line 1:
{| class="wikitable grid" style="border:1px solid #333;"
+
{| class="wikitable grid collapsible {{{state|collapsed}}}" style="border:1px solid #333;" width=100%
! class="header" width="200px" style="background: #333; color: white; border:1px solid #333;" | {{lang
+
! class="header" style="background: #333; color: white; border:1px solid #333;" colspan=6 | {{navbar float|Upgrade station secondary}}{{lang
| en = Upgrade
+
| en = Secondary weapons' upgrades
| hu = Fejlesztések
+
| da = Sekundær våben opgraderinger
| ja = アップグレード
+
| es = Mejoras de armas secundarias
| ko = 업그레이드
+
| no = Sekundærvåpen oppgraderinger
| nl = Upgrade
+
| pt-br = Melhorias de armas secundárias
| pt-br = Melhoramento
+
| ru = Улучшения дополнительного оружия
| ru = Улучшение
+
| zh-hans = 副武器的升级
| zh-hant = 升級
+
| zh-hant = 次要武器的升級
}}
+
}}
! class="header" width="250px" style="background: #333; color: white; border:1px solid #333;" | {{lang
+
|-
| en = Weapons
+
! class="header" style="background: #949494; color: #333; border:1px solid #333;" | {{lang
| de = Waffen
+
| en = Upgrade
| hu = Fegyverek
+
| cs = Vylepšení
| ja = 武器
+
| da = Opgradering
| ko = 무기
+
| es = Mejora
| nl = Wapens
+
| fi = Päivitys
| pt-br = Armas
+
| hu = Fejlesztések
| ru = Оружие
+
| ja = アップグレード
| zh-hant = 武器
+
| ko = 개선
}}
+
| nl = Upgrade
! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | {{lang
+
| no = Oppgradering
| en = Cost
+
| pl = Ulepszenie
| de = Kosten
+
| pt-br = Melhoria
| hu = Ár
+
| ru = Улучшения
| ja = コスト
+
| sv = Uppgradera
| ko = 가격
+
| zh-hans = 升级
| nl = Kosten
+
| zh-hant = 升級
| pt-br = Preço
+
}}
| ru = Стоимость
+
! class="header" style="background: #949494; color: #333; border:1px solid #333;" colspan=2 | {{item link|weapons}}
| zh-hant = 花費
+
! class="header" style="background: #949494; color: #333; border:1px solid #333;" width=80px | {{lang
}}
+
| en = Cost
! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | {{lang
+
| cs = Cena
| en = Levels
+
| da = Pris
| de = Level
+
| de = Kosten
| hu = Szintek
+
| es = Precio
| ja = レベル
+
| fi = Hinta
| ko = 레벨
+
| hu = Ár
| nl = Levels
+
| ja = コスト
| pt-br = Níveis
+
| ko = 비용
| ru = Уровни
+
| nl = Kosten
| zh-hant = 升級最大值
+
| no = Pris
}}
+
| pl = Koszt
! class="header" width="300px" style="background: #333; color: white; border:1px solid #333;" | {{common string|itt notes}}
+
| pt-br = Preço
 +
| ru = Цена
 +
| sv = Kostnad
 +
| zh-hans = 花费
 +
| zh-hant = 花費
 +
}}
 +
! class="header" style="background: #949494; color: #333; border:1px solid #333;" | {{common strings|level}}
 +
! class="header" style="background: #949494; color: #333; border:1px solid #333;" | {{common string|itt notes}}
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = +20% Damage
+
| en = +20% Damage
| de = +20% Schaden
+
| da = +20% Skade
| hu = +20% Sebzés
+
| de = +20% Schaden
| ja = 与ダメージボーナス +20%
+
| es = Daños: +20 %
| ko = +20% 피해
+
| hu = +20% Sebzés
| nl = +20% Schade
+
| ja = 与ダメージボーナス +20%
| pt-br = +20% Dano.
+
| ko = +20% 피해
| ru = +20% Урон
+
| nl = +20% Schade
| zh-hant = 傷害值 +20%
+
| no = +20% Skade
}}'''
+
| pt-br = Dano causado +20% maior.
| style="border:1px solid #333;" | {{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}
+
| ru = Урон: +20%  
 +
| zh-hans = +20% 伤害
 +
| zh-hant = 傷害值 +20%
 +
}}'''
 +
| style="border:1px solid #333;" colspan=2 | {{class link|Demoman}}
 +
* {{item link|Stickybomb Launcher}}
 +
* {{item link|Scottish Resistance}}
 +
* {{item link|Sticky Jumper}}
 +
* {{item link|Quickiebomb Launcher}}
 
| style="border:1px solid #333;" | 500
 
| style="border:1px solid #333;" | 500
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" |  
 
| style="border:1px solid #333;" |  
 
|-
 
|-
| style="border:1px solid #333;" | '''{{lang
+
| style="border:1px solid #333;" rowspan=4 | '''{{lang
| en = +50% Clip Size
+
| en = +50% Clip Size
| de = +50% Magazingröße
+
| da = +50% Magasinstørrelse
| hu = +50% Tárméret  
+
| de = +50% Magazingröße
| ja = 弾倉サイズ +50%
+
| es = Tamaño de cargador: +50 %
| ko = +50% 장탄수
+
| hu = +50% Tárméret  
| nl = +50% Magazijngrootte
+
| ja = 弾倉サイズ +50%
| pt-br = +50% Tamanho do Cartucho.
+
| ko = +50% 장탄수
| ru = +50% Размер обоймы
+
| nl = +50% Magazijngrootte
| zh-hant = 彈藥上膛數 +50%
+
| no = +50% Magasinstørrelse
 +
| pt-br = +50% no tamanho do cartucho.
 +
| ru = Размер обоймы: +50%
 +
| zh-hans = +50% 弹匣容量
 +
| zh-hant = 彈藥上膛數 +50%
 +
}}'''
 +
| style="border:1px solid #333;" | {{class link|Scout}}
 +
* {{item link|Pistol}} ({{item link|Lugermorph}}, {{item link|C.A.P.P.E.R}})
 +
* {{item link|Winger}}
 +
* {{item link|Pretty Boy's Pocket Pistol}}
 +
| style="border:1px solid #333;" | {{class link|Soldier}}
 +
* {{item link|Shotgun}}
 +
* {{item link|Reserve Shooter}}
 +
* {{item link|Righteous Bison}}
 +
* {{item link|Panic Attack}}
 +
| style="border:1px solid #333;" rowspan=4 | {{tooltip|200|{{class name|Scout}}, {{class name|Soldier}}, {{class name|Pyro}}, {{class name|Heavy}}, {{class name|Engineer}}, {{class name|Sniper}}, {{common string|and}} {{class name|Spy}}}}, {{tooltip|400|{{class name|Demoman}}}}
 +
| style="border:1px solid #333;" rowspan=4 | 4
 +
| style="border:1px solid #333;" rowspan=4 |
 +
|-
 +
| style="border:1px solid #333;" | {{class link|Pyro}}
 +
* {{item link|Shotgun}}
 +
* {{item link|Reserve Shooter}}
 +
* {{item link|Panic Attack}}
 +
| style="border:1px solid #333;" | {{class link|Demoman}}
 +
* {{item link|Stickybomb Launcher}}
 +
* {{item link|Scottish Resistance}}
 +
* {{item link|Sticky Jumper}}
 +
* {{item link|Quickiebomb Launcher}}
 +
|-
 +
| style="border:1px solid #333;" | {{class link|Heavy}}
 +
* {{item link|Shotgun}}
 +
* {{item link|Family Business}}
 +
* {{item link|Panic Attack}}
 +
| style="border:1px solid #333;" | {{class link|Engineer}}
 +
* {{item link|Pistol}} ({{item link|Lugermorph}}, {{item link|C.A.P.P.E.R}})
 +
|-
 +
| style="border:1px solid #333;" | {{class link|Sniper}}
 +
* {{item link|SMG}}
 +
* {{item link|Cleaner's Carbine}}
 +
| style="border:1px solid #333;" | {{class link|Spy}}
 +
* {{item link|Revolver}} ({{item link|Big Kill}})
 +
* {{item link|Ambassador}}
 +
* {{item link|L'Etranger}}
 +
* {{item link|Enforcer}}
 +
* {{item link|Diamondback}}
 +
|-
 +
| style="border:1px solid #333;" rowspan=4 | '''{{lang
 +
| en = Projectile Penetration
 +
| da = Projektil-penetrering
 +
| de = Projektilpenetration
 +
| es = Proyec. penetrantes
 +
| hu = Lövedékáthatolás
 +
| ja = 弾丸貫通
 +
| ko = 투사체 관통
 +
| nl = Projectielpenetratie
 +
| no = Prosjektilpenetrering
 +
| pt-br = Projéteis penetrantes
 +
| ru = Пробитие насквозь
 +
| zh-hans = 攻击穿透性
 +
| zh-hant = 子彈貫穿
 
}}'''
 
}}'''
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Demoman|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang
+
| style="border:1px solid #333;" | {{class link|Scout}}
| en = [[Hitscan#Bullet weapons|Bullet weapons]]
+
* {{item link|Pistol}} ({{item link|Lugermorph}}, {{item link|C.A.P.P.E.R}})
| de = [[Hitscan/de#Hitscan-Waffen|Kugelbasierende Waffen]]
+
* {{item link|Winger}}
| hu = [[Hitscan/hu#Bullet weapons|Golyós fegyverek]]
+
* {{item link|Pretty Boy's Pocket Pistol}}
| ja = [[Hitscan/ja#即着弾兵器あれこれ|即着弾武器]]
+
| style="border:1px solid #333;" | {{class link|Soldier}}
| ko = [[Hitscan/ko#Bullet weapons|총알을 사용하는 무기]]
+
* {{item link|Shotgun}}
| nl = [[Hitscan/nl#Kogelgebaseerde wapens|Kogelgebaseerde wapens]]
+
* {{item link|Reserve Shooter}}
| pt-br = [[Hitscan/pt-br#Bullet weapons|Armas que usam Balas]]
+
* {{item link|Panic Attack}}
| ru = [[Hitscan/ru#Bullet weapons|Стрелковое оружие]]
+
| style="border:1px solid #333;" rowspan=4 | 200
| zh-hant = [[Hitscan/zh-hant|子彈類武器]]
+
| style="border:1px solid #333;" rowspan=4 | 1
}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}
+
| style="border:1px solid #333;" rowspan=4 | {{lang
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} 200<br>{{icon class|Demoman|16px}} 400
+
| en = Projectiles penetrate enemy players.
| style="border:1px solid #333;" | 4
+
| da = Projektiler penetrerer fjendtlige spillere.
| style="border:1px solid #333;" |  
+
| de = Projektile durchdringen gegnerische Spieler.
 +
| es = Los proyectiles penetran en jugadores enemigos.
 +
| hu = Lövedékek áthatolnak az ellenségeken.
 +
| ja = 弾丸が敵を貫通する。
 +
| ko = 투사체가 적 플레이어를 관통합니다.
 +
| nl = Projectielen penetreren vijandige spelers.
 +
| no = Prosjektiler penetrerer fiendtlige spillere.
 +
| pt-br = Projéteis penetram jogadores inimigos.
 +
| ru = Проникновение снарядов сквозь врагов.
 +
| zh-hans = 子弹穿透敌方玩家。
 +
| zh-hant = 能夠射穿敵人。
 +
}}
 +
|-
 +
| style="border:1px solid #333;" | {{class link|Pyro}}
 +
* {{item link|Shotgun}}
 +
* {{item link|Reserve Shooter}}
 +
* {{item link|Panic Attack}}
 +
| style="border:1px solid #333;" | {{class link|Heavy}}
 +
* {{item link|Shotgun}}
 +
* {{item link|Family Business}}
 +
* {{item link|Panic Attack}}
 +
|-
 +
| style="border:1px solid #333;" | {{class link|Engineer}}
 +
* {{item link|Pistol}} ({{item link|Lugermorph}}, {{item link|C.A.P.P.E.R}})
 +
* {{item link|Short Circuit}}
 +
| style="border:1px solid #333;" | {{class link|Sniper}}
 +
* {{item link|SMG}}
 +
* {{item link|Cleaner's Carbine}}
 
|-
 
|-
| style="border:1px solid #333;" | '''{{lang
+
| style="border:1px solid #333;" colspan=2 | {{class link|Spy}}
| en = Projectile Penetration
+
* {{item link|Revolver}} ({{item link|Big Kill}})
| de = Projektilpenetration
+
* {{item link|Ambassador}}
| hu = Lövedékáthatolás
+
* {{item link|L'Etranger}}
| ja = 弾丸貫通
+
* {{item link|Enforcer}}
| ko = 발사체 관통
+
* {{item link|Diamondback}}
| nl = Projectielpenetratie
 
| pt-br = Penetração de Projéteis.
 
| ru = Проникновение снарядов
 
| zh-hant = 子彈貫穿
 
}}'''
 
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang
 
| en = [[Hitscan#Bullet weapons|Bullet weapons]]
 
| de = [[Hitscan/de#Hitscan-Waffen|Kugelbasierende Waffen]]
 
| hu = [[Hitscan/hu#Bullet weapons|Golyós fegyverek]]
 
| ja = [[Hitscan/ja#即着弾兵器あれこれ|即着弾武器]]
 
| ko = [[Hitscan/ko#Bullet weapons|총알을 사용하는 무기]]
 
| nl = [[Hitscan/nl#Kogelgebaseerde wapens|Kogelgebaseerde wapens]]
 
| pt-br = [[Hitscan/pt-br#Bullet weapons|Armas que usam Balas]]
 
| ru = [[Hitscan/ru#Bullet weapons|Стрелковое оружия]]
 
| zh-hant = [[Hitscan/zh-hant|子彈類武器]]
 
}}
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 1
 
| style="border:1px solid #333;" | {{lang
 
| en = Projectiles penetrate enemy players.
 
| de = Projektile durchdringen gegnerische Spieler.
 
| hu = Lövedékek áthatolnak az ellenségeken.
 
| ja = 弾丸が敵を貫通する。
 
| ko = 발사체가 적 플레이어를 관통합니다.
 
| nl = Projectielen penetreren vijandige spelers.
 
| pt-br = Projéteis penetram jogadores inimigos.
 
| ru = Проникновение снарядов сковзь врагов
 
| zh-hant = 能夠射穿敵人。
 
}}
 
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = +25 Health On Kill
+
| en = +25 Health On Kill
| de = +25 Lebenspunkte bei Abschuss
+
| da +25 Helbred ved drab
| hu = +25 Életerő öléskor
+
| de = +25 Lebenspunkte bei Abschuss
| ja = キル時にヘルス +25 回復
+
| es = +25 PS por víctima
| ko = 처치 시 체력 +25
+
| hu = +25 Életerő öléskor
| nl = +25% Gezondheid bij kill
+
| ja = キル時にヘルス +25 回復
| pt-br = +25 Saúde após a Morte
+
| ko = 처치 시 체력 +25
| ru = +25 Здоровья при убийстве
+
| nl = +25% Gezondheid bij kill
| zh-hant = 殺敵時生命值 +25
+
| no = +25% Helbredelse ved drap
}}'''
+
| pt-br = +25 de vida ao matar
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Demoman|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang
+
| ru = Здоровья за убийство: +25
| en = All damage-dealing Secondary weapons
+
| zh-hans = 击杀时生命值 +25
| de = Alle Schaden verursachende Sekundärwaffen
+
| zh-hant = 殺敵時生命值 +25
| hu = Minden másodlagos fegyveer, ami sebezni tud.
+
}}'''
| ja = 全てのダメージを与えられるサブ武器
+
| style="border:1px solid #333;" colspan=2 | {{class link|All Classes}}
| ko = 피해를 줄 수 있는 모든 보조무기
+
* {{lang
| nl = Alle secundaire wapens die schade aanrichten
+
| en = All damage-dealing Secondary weapons
| pt-br = Todas as Armas Secundárias que causam dano.
+
| da = Alle Sekundære våben, der kan gøre skade
| ru = Весь урон, наносимый вспомогательным оружием
+
| de = Alle Schaden verursachende Sekundärwaffen
| zh-hant = 所有可傷人的次要武器
+
| es = Todas las armas secundarias que inflijan daño.
 +
| hu = Minden másodlagos fegyveer, ami sebezni tud.
 +
| ja = 全てのダメージを与えられるサブ武器
 +
| ko = 피해를 줄 수 있는 모든 보조무기
 +
| nl = Alle secundaire wapens die schade aanrichten
 +
| no = Alle Sekundære våpen, som kan gjøre skade
 +
| pt-br = Todas as armas Secundárias que causam dano
 +
| ru = Весь урон, наносимый дополнительным оружием.
 +
| zh-hans = 所有可造成伤害的副武器
 +
| zh-hant = 所有可傷人的次要武器
 
}}
 
}}
| style="border:1px solid #333;" | 100
+
| style="border:1px solid #333;" | 100, {{tooltip|200|{{class name|Demoman}}}}
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
| style="border:1px solid #333;" | {{lang
 
| en = Health from robot kills can overheal players.
 
| de = Gesundheit von Robotertötungen kann Spieler überheilen.
 
| hu = A robot ölések túlgyógyításra is alkalmasak.
 
| ja = ロボットキル時。オーバーヒール可能。
 
| ko = 로봇을 처치하여 얻은 체력으로 플레이어를 과치료 할 수 있습니다.
 
| nl = Gezondheid door robotkills kan spelers overgenezen.
 
| pt-br = Saúde por mortes de robôs podem sobrecurar jogadores.
 
| ru = Единицы здоровья от убийства роботов могут перелечивать игроков.
 
| zh-hant = 殺敵時增加的生命值,可以為玩家超量治療。
 
}}
 
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = +50% Ammo Capacity
+
| en = +50% Ammo Capacity
| de = +50% Munitionskapazität
+
| da = +50% Ammunitionskapacitet
| hu = +50% Lőszerkapacitás
+
| de = +50% Munitionskapazität
| ja = 最大弾薬数 +50%
+
| es = Capacidad del cargador: +50 %
| ko = +50% 탄약 용량
+
| hu = +50% Lőszerkapacitás
| nl = +50% Munitiecapaciteit
+
| ja = 最大弾薬数 +50%
| pt-br = +50% Capacidade de Munição
+
| ko = +50% 탄약 용량
| ru = +50% Емкость боеприпасов
+
| nl = +50% Munitiecapaciteit
| zh-hant = 彈藥攜帶量 +50%
+
| no = +50% Ammunisjons kapasitet
}}'''
+
| pt-br = +50% de capacidade de munição
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Demoman|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang
+
| ru = Боеприпасы: +50%
| en = All [[Ammo|ammunition-using]] Secondary weapons
+
| zh-hans = +50% 载弹量
| de = Alle Sekundärwaffen die [[Ammo/de|Munition]] benötigen
+
| zh-hant = 彈藥攜帶量 +50%
| hu = Minden [[Ammo/hu|lőszert használó]] másodlagos fegyver
+
}}'''
| ja = 全ての[[Ammo/ja|弾薬]]を使用するサブ武器
+
| style="border:1px solid #333;" colspan=2 | {{class link|All Classes}}
| ko = [[Ammo/ko|탄약을 사용하는]] 모든 보조 무기
+
* {{lang
| nl = Alle secundaire wapens die [[Ammo/nl|munitie]] gebruiken
+
| en = All [[Ammo|ammunition-using]] Secondary weapons
| pt-br = Todas as armas secundárias que [[Ammo/pt-br|usam munição]]
+
| da = Alle [[Ammo/da|ammunitions-brugende]] Sekundære våben
| ru = Весь [[Ammo/ru|боезапас]] испольемый побочным оружием
+
| de = Alle Sekundärwaffen die [[Ammo/de|Munition]] benötigen
| zh-hant = [[Ammo/zh-hant|彈藥]]類武器  
+
| es = Todas las armas secundarias que usen [[Ammo/es|munición]]
}}
+
| hu = Minden [[Ammo/hu|lőszert használó]] másodlagos fegyver
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} 125<br>{{icon class|Demoman|16px}} 250
+
| ja = 全ての[[Ammo/ja|弾薬]]を使用するサブ武器
| style="border:1px solid #333;" | 3
+
| ko = [[Ammo/ko|탄약을 사용하는]] 모든 보조무기
 +
| nl = Alle secundaire wapens die [[Ammo/nl|munitie]] gebruiken
 +
| no = Alle [[Ammo/no|Ammunisjons brukende]] Sekundær våpen.
 +
| pt-br = Todas as armas Secundárias que [[Ammo/pt-br|usam munição]]
 +
| ru = Весь [[Ammo/ru|боезапас]] дополнительного оружия.
 +
| zh-hans = 所有[[Ammo/zh-hans|消耗弹药]]的副武器
 +
| zh-hant = [[Ammo/zh-hant|彈藥]]類武器  
 +
}}
 +
| style="border:1px solid #333;" | 125, {{tooltip|250|{{class name|Demoman}}}}
 +
| style="border:1px solid #333;" | 3, {{tooltip|2|{{item name|Scottish Resistance}}}}
 
| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
| en = Ammo pickups grant more ammo accordingly.
+
| en = Ammo pickups grant more ammo accordingly.
| de = Sammeln Sie mehr Metall, indem Sie über Munitionspakete laufen.
+
| da = Ammunitions-opsamlinger giver proportionelt mere ammunition
| hu = Lőszer dobozok is arányosan több lőszert adnak.  
+
| de = Sammeln Sie mehr Metall, indem Sie über Munitionspakete laufen.
| ja = 弾薬取得時の増加量も変化。
+
| es = Las cajas de munición recogidas dan más munición.
| ko = 탄약을 습득하면 비례하여 더 많은 탄약을 얻습니다.
+
| hu = Lőszer dobozok is arányosan több lőszert adnak.  
| nl = Munitiepickups leveren in verhouding meer munitie op.
+
| ja = 弾薬取得時の増加量も変化。
| pt-br = Pegando munição garante mais munição conformemente.
+
| ko = 탄약을 습득하면 비례하여 더 많은 탄약을 얻습니다.
| ru = Нахождение патронов, гарантирует больший боезапас.
+
| nl = Munitiepickups leveren in verhouding meer munitie op.
| zh-hant = 撿取彈藥盒也能獲得較多彈藥。
+
| no = Ammunisjons-oppsamling gir tilsvarende mer ammunisjon.
}}
+
| pt-br = Coletáveis de munição dão mais munição conformemente.
 +
| ru = Увеличивает количество носимого боезапаса, а также увеличивает количество подбираемых патрон.
 +
| zh-hans = 拾取弹药箱时获得的弹药量增多。
 +
| zh-hant = 撿取彈藥盒也能獲得較多彈藥。
 +
}}
 +
|-
 +
| style="border:1px solid #333;" rowspan=2 | '''{{lang
 +
| en = +20% Reload Speed
 +
| da = +20% Genladningshastighed
 +
| de = +20% Nachladegeschwindigkeit
 +
| es = Velocidad de recarga: +20 %
 +
| hu = +20% Újratöltési sebesség
 +
| ja = リロード速度上昇 +20%
 +
| ko = +20% 재장전 속도
 +
| nl = +20% Herlaadsnelheid
 +
| no = +20% Gjenladningshastighet
 +
| pt-br = +20% de velocidade de recarga
 +
| ru = Скорость перезарядки: +20%
 +
| zh-hans = +20% 装填速度
 +
| zh-hant = 重新裝彈速度 +20%
 +
}}'''
 +
| style="border:1px solid #333;" | {{class link|Soldier}}
 +
* {{item link|Shotgun}}
 +
* {{item link|Reserve Shooter}}
 +
* {{item link|Righteous Bison}}
 +
* {{item link|Panic Attack}}
 +
| style="border:1px solid #333;" | {{class link|Pyro}}
 +
* {{item link|Shotgun}}
 +
* {{item link|Flare Gun}}
 +
* {{item link|Detonator}}
 +
* {{item link|Reserve Shooter}}
 +
* {{item link|Scorch Shot}}
 +
* {{item link|Panic Attack}}
 +
| style="border:1px solid #333;" rowspan=2 | 250
 +
| style="border:1px solid #333;" rowspan=2 | 3
 +
| style="border:1px solid #333;" rowspan=2 |
 +
|-
 +
| style="border:1px solid #333;" | {{class link|Demoman}}
 +
* {{item link|Stickybomb Launcher}}
 +
* {{item link|Scottish Resistance}}
 +
* {{item link|Sticky Jumper}}
 +
* {{item link|Quickiebomb Launcher}}
 +
| style="border:1px solid #333;" | {{class link|Heavy}}
 +
* {{item link|Shotgun}}
 +
* {{item link|Family Business}}
 +
* {{item link|Panic Attack}}
 
|-
 
|-
| style="border:1px solid #333;" | '''{{lang
+
| style="border:1px solid #333;" rowspan=2 | '''{{lang
| en = +20% Reload Speed
+
| en = +15% Recharge Rate
| de = +20% Nachladegeschwindigkeit
+
| da = +15% Genopladningshastighed
| hu = +20% Újratöltési sebesség
+
| de = +15% Aufladerate
| ja = リロード速度上昇 +20%
+
| es = Velocidad de recarga: +15 %
| ko = +20% 재장전 속도
+
| hu = +15% Újratöltődési ütem
| nl = +20% Herlaadsnelheid
+
| ja = +15% Recharge Rate(リチャージ速度)
| pt-br = +20% Velocidade de Recarregamento.
+
| ko = +15% 우버 충전율
| ru = +20% Скорость перезарядки
+
| nl = +15% Oplaadsnelheid
| zh-hant = 重新裝彈速度 +20%
+
| no = +15% Gjennoppladningshastighet
}}'''
+
| pt-br = +15% de taxa de recarregamento
| style="border:1px solid #333;" | {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{item link|Shotgun}}<br>{{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{item link|Reserve Shooter}}<br>{{icon class|Pyro|16px}} {{item link|Flare Gun}}, {{item link|Detonator}}, {{item link|Scorch Shot}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}<br>{{icon class|Heavy|16px}} {{item link|Family Business}}
+
| ru = Скорость восстановления: +15%
| style="border:1px solid #333;" | 250
+
| zh-hans = +15% 冷却速率
| style="border:1px solid #333;" | 3
+
| zh-hant = 冷卻時間 -15%
| style="border:1px solid #333;" |  
+
}}'''
 +
| style="border:1px solid #333;" | {{class link|Scout}}
 +
* {{item link|Bonk! Atomic Punch}}
 +
* {{item link|Crit-a-Cola}}
 +
* {{item link|Mad Milk}} ({{item link|Mutated Milk}})
 +
* {{item link|Flying Guillotine}}
 +
| style="border:1px solid #333;" | {{class link|Pyro}}
 +
* {{item link|Gas Passer}}
 +
* {{item link|Thermal Thruster}}
 +
| style="border:1px solid #333;" rowspan=2 | 250
 +
| style="border:1px solid #333;" rowspan=2 | 4
 +
| style="border:1px solid #333;" rowspan=2 | {{lang
 +
| en = '''Gas Passer only:''' Recharge rate is also applied to recharge rate done by damage, while also increasing the base rate that builds over time.
 +
| es = '''Solo {{item name|Gas Passer}}:''' La velocidad de recarga también se aplica a la velocida de recarga por daño, que también aumenta el valor base que cambia con el tiempo.
 +
| ko = '''Gas Passer 전용:''' 대미지당 충전량과 시간당 충전량이 증가합니다.
 +
| ru = '''Только для Запасного бака:''' Скорость перезарядки от улучшения суммируется с увеличением скорости перезарядки при нанесении урона врагам, а также увеличивает базовую скорость перезарядки оружия.
 +
| zh-hans = '''仅限{{item name|Gas Passer}}:'''这项升级既适用于造成伤害所加快冷却的效率,又适用基础的自然冷却速率。
 +
}}
 
|-
 
|-
| style="border:1px solid #333;" | '''{{lang
+
| style="border:1px solid #333;" | {{class link|Heavy}}
| en = +15% Recharge Rate
+
* {{item link|Sandvich}} ({{item link|Robo-Sandvich}})
| de = +15% Aufladerate
+
* {{item link|Dalokohs Bar}} ({{item link|Fishcake}})
| hu = +15% Újratöltődési ütem
+
* {{item link|Buffalo Steak Sandvich}}
| ja = +15% Recharge Rate(リチャージ速度)
+
* {{item link|Second Banana}}
| ko = +15% 우버차지율
+
| style="border:1px solid #333;" | {{class link|Sniper}}
| nl = +15% Oplaadsnelheid
+
* {{item link|Jarate}} ({{item link|Self-Aware Beauty Mark}})
| pt-br = +15% Taxa de Recarregamento
+
* {{item link|Razorback}}
| ru = +15% Время перезарядки
 
| zh-hant = 冷卻時間 -15%
 
}}'''
 
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{item link|Bonk! Atomic Punch}}, {{item link|Crit-a-Cola}}, {{item link|Mad Milk}}, {{item link|Flying Guillotine}}<br>{{icon class|Heavy|16px}} {{item link|Sandvich}}, {{item link|Robo-Sandvich}}, {{item link|Buffalo Steak Sandvich}}, {{item link|Dalokohs Bar}}, {{item link|Fishcake}}<br>{{icon class|Sniper|16px}} {{item link|Jarate}}
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" |
 
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = +25% Buff Duration
+
| en = +25% Buff Duration
| de = +25% Buffdauer
+
| da = +25% Buff-varighed
| hu = +25% Erősítés-időtartam
+
| de = +25% Buffdauer
| ja = +25% Buff Duration(効果持続時間)
+
| es = Duración del subidón +25 %
| ko = +25% 버프 지속시간
+
| hu = +25% Erősítés-időtartam
| nl = +25% Versterkingsduur
+
| ja = +25% Buff Duration(効果持続時間)
| pt-br = +25% Duração de Buff
+
| ko = +25% 증진 지속 시간
| ru = +25% Длительность усиления
+
| nl = +25% Versterkingsduur
| zh-hant = 旗幟效果持續時間 +25%
+
| no = +25% Buff varighet
}}'''
+
| pt-br = +25% de duração do bônus
| style="border:1px solid #333;" | {{icon class|Soldier|16px}} {{item link|Buff Banner}}, {{item link|Battalion's Backup}}, {{item link|Concheror}}
+
| ru = Эффект знамени: +25%
 +
| zh-hans = 增益持续时间 +25%
 +
| zh-hant = 旗幟效果持續時間 +25%
 +
}}'''
 +
| style="border:1px solid #333;" colspan=2 | {{class link|Soldier}}
 +
* {{item link|Buff Banner}}
 +
* {{item link|Battalion's Backup}}
 +
* {{item link|Concheror}}
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 2
 
| style="border:1px solid #333;" | 2
 
| style="border:1px solid #333;" |  
 
| style="border:1px solid #333;" |  
 
|-
 
|-
| style="border:1px solid #333;" | '''{{lang
+
| style="border:1px solid #333;" rowspan=4 | '''{{lang
| en = +10% Firing Speed
+
| en = +10% Firing Speed
| de = +10% Schussfrequenz
+
| da = +10% Affyringshastighed
| hu = +10% Tűzgyorsaság  
+
| de = +10% Schussfrequenz
| ja = 発射速度 +10%
+
| es = Velocidad de disparo: +10 %
| ko = +10% 발사 속도
+
| hu = +10% Tűzgyorsaság  
| nl = +10% Vuursnelheid
+
| ja = 発射速度 +10%
| pt-br = +10% Velocidade de tiro.
+
| ko = +10% 발사 속도
| ru = +10% Скорость выстрелов
+
| nl = +10% Vuursnelheid
| zh-hant = 攻擊速度 +10%
+
| no = +10% Avfyringshastighet
}}'''
+
| pt-br = Disparo +10% mais rápido
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang
+
| ru = Скорострельность: +10%
| en = [[Hitscan#Bullet weapons|Bullet weapons]]
+
| zh-hans = +10% 开火速度
| de = [[Hitscan/de#Hitscan-Waffen|Kugelbasierende Waffen]]
+
| zh-hant = 攻擊速度 +10%
| hu = [[Hitscan/hu#Bullet weapons|Golyós fegyverek]]
+
}}'''
| ja = [[Hitscan/ja#即着弾兵器あれこれ|即着弾武器]]
+
| style="border:1px solid #333;" | {{class link|Scout}}
| ko = [[Hitscan/ko#Bullet weapons|총알을 사용하는 무기]]
+
* {{item link|Pistol}} ({{item link|Lugermorph}}, {{item link|C.A.P.P.E.R}})
| nl = [[hitscan/nl#Kogelgebaseerde wapens|Kogelgebaseerde wapens]]
+
* {{item link|Winger}}
| pt-br = [[Hitscan/pt-br#Bullet weapons|Armas que usam Balas]]
+
* {{item link|Pretty Boy's Pocket Pistol}}
| ru = [[Hitscan/ru#Bullet weapons|Стрелковое оружие]]
+
| style="border:1px solid #333;" | {{class link|Soldier}}
| zh-hant = [[Hitscan/zh-hant|子彈類武器]]
+
* {{item link|Shotgun}}
}}<br>{{icon class|Pyro|16px}} {{item link|Flare Gun}}, {{item link|Detonator}}, {{item link|Scorch Shot}}, {{item link|Manmelter}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}<br>{{icon class|Engineer|16px}} {{item link|Short Circuit}}
+
* {{item link|Reserve Shooter}}
| style="border:1px solid #333;" | 100
+
* {{item link|Righteous Bison}}
| style="border:1px solid #333;" | 4
+
* {{item link|Panic Attack}}
| style="border:1px solid #333;" |  
+
| style="border:1px solid #333;" rowspan=4 | 100, {{tooltip|200|{{class name|Demoman}}}}
 +
| style="border:1px solid #333;" rowspan=4 | 4, {{tooltip|2|{{item name|Pretty Boy's Pocket Pistol}} {{common string|and}} {{item name|Family Business}}}}, {{tooltip|1|{{item name|Scottish Resistance}}}}
 +
| style="border:1px solid #333;" rowspan=4 |  
 +
|-
 +
| style="border:1px solid #333;" | {{class link|Pyro}}
 +
* {{item link|Shotgun}}
 +
* {{item link|Flare Gun}}
 +
* {{item link|Detonator}}
 +
* {{item link|Reserve Shooter}}
 +
* {{item link|Manmelter}}
 +
* {{item link|Scorch Shot}}
 +
* {{item link|Panic Attack}}
 +
| style="border:1px solid #333;" | {{class link|Demoman}}
 +
* {{item link|Stickybomb Launcher}}
 +
* {{item link|Scottish Resistance}}
 +
* {{item link|Sticky Jumper}}
 +
* {{item link|Quickiebomb Launcher}}
 +
|-
 +
| style="border:1px solid #333;" | {{class link|Heavy}}
 +
* {{item link|Shotgun}}
 +
* {{item link|Family Business}}
 +
* {{item link|Panic Attack}}
 +
| style="border:1px solid #333;" | {{class link|Engineer}}
 +
* {{item link|Pistol}} ({{item link|Lugermorph}}, {{item link|C.A.P.P.E.R}})
 +
* {{item link|Short Circuit}}
 +
|-
 +
| style="border:1px solid #333;" | {{class link|Sniper}}
 +
* {{item link|SMG}}
 +
* {{item link|Cleaner's Carbine}}
 +
| style="border:1px solid #333;" | {{class link|Spy}}
 +
* {{item link|Revolver}} ({{item link|Big Kill}})
 +
* {{item link|Ambassador}}
 +
* {{item link|L'Etranger}}
 +
* {{item link|Enforcer}}
 +
* {{item link|Diamondback}}
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = -35% Speed On Target
+
| en = -35% Speed On Target
| de = -35% Bewegungsgeschwindigkeit für Ziele
+
| da = -35% Hastighed på mål
| hu = -35% Sebesség a célponton
+
| de = -35% Bewegungsgeschwindigkeit für Ziele
| ja = ターゲットの移動速度 -35%
+
| es = Velocidad en el objetivo: -35 %
| ko = 목표의 이동속도 -35% 저하
+
| hu = -35% Sebesség a célponton
| nl = -35% Bewegingssnelheid op doelwit
+
| ja = ターゲットの移動速度 -35%
| pt-br = -35% Velocidade no Alvo
+
| ko = 목표의 이동 속도 -35% 저하
| ru = -35% Скорость жертвы
+
| nl = -35% Bewegingssnelheid op doelwit
| zh-hant = 目標移動速度 -35%
+
| no = -35% Hastighet på mål
}}'''
+
| pt-br = -35% de velocidade do alvo
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{item link|Mad Milk}}<br>{{icon class|Sniper|16px}} {{item link|Jarate}}
+
| ru = Скорость цели: -35%
 +
| zh-hans = 目标速度 -35%  
 +
| zh-hant = 目標移動速度 -35%
 +
}}'''
 +
| style="border:1px solid #333;" | {{class link|Scout}}
 +
* {{item link|Mad Milk}} ({{item link|Mutated Milk}})
 +
| style="border:1px solid #333;" | {{class link|Sniper}}
 +
* {{item link|Jarate}} ({{item link|Self-Aware Beauty Mark}})
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 1
 
| style="border:1px solid #333;" | 1
 
| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
| en = Does not stack.
+
| en = Does not stack.
| de = Addiert sich nicht auf.
+
| da = Effekt kan ikke stables.
| hu = Nem halmozódik.
+
| de = Addiert sich nicht auf.
| ja = 効果は重複しない。
+
| es = No se acumula
| ko = 효과가 중첩되지 않습니다.
+
| hu = Nem halmozódik.
| nl = Worden niet opgeteld.
+
| ja = 効果は重複しない。
| pt-br = Não se acumula.
+
| ko = 효과가 중첩되지 않습니다.
| ru = Не располагается
+
| nl = Worden niet opgeteld.
| zh-hant = 無法累加效果。
+
| no = Effekt kan ikke stables.
}}
+
| pt-br = Não se acumula.
 +
| ru = Не суммируется.
 +
| zh-hans = 效果不会叠加。
 +
| zh-hant = 無法累加效果。
 +
}}
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = +100% Charge Recharge Rate
+
| en = +100% Charge Recharge Rate
| de = +100% erhöhte Ansturm-Aufladerate  
+
| da = +100% Opladningshastighed
| hu = +100% Rohamozás-töltődés
+
| de = +100% erhöhte Ansturm-Aufladerate  
| ja = 突進ゲージのチャージ時間 +100%
+
| es = Velocidad de recarga de la carga: +100 %
| ko = +100% 돌격 재충전율
+
| hu = +100% Rohamozás-töltődés
| nl = +100% Herstellingssnelheid schildaanval
+
| ja = 突進ゲージのチャージ時間 +100%
| pt-br = +100% Taxa de Recarregamento.
+
| ko = +100% 돌격 재충전율
| ru = +100% Перезарядка умения
+
| nl = +100% Herstellingssnelheid schildaanval
| zh-hant = 衝刺再生速度 +100%
+
| no = +100% Oppladningshastighet
}}'''
+
| pt-br = +100% na taxa de recarga
| rowspan=2 style="border:1px solid #333;" | {{icon class|Demoman|16px}} {{item link|Chargin' Targe}}, {{item link|Splendid Screen}}
+
| ru = Восстановление рывка: +100%
 +
| zh-hans = 冷却速率 +100%
 +
| zh-hant = 衝刺再生速度 +100%
 +
}}'''
 +
| style="border:1px solid #333;" colspan=2 rowspan=2 | {{class link|Demoman}}
 +
* {{item link|Chargin' Targe}}
 +
* {{item link|Splendid Screen}}
 +
* {{item link|Tide Turner}}
 
| style="border:1px solid #333;" | 150
 
| style="border:1px solid #333;" | 150
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
Line 312: Line 505:
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = -30% Push Force on Wearer
+
| en = -30% Push Force On Wearer
| zh-hant = 擊退力抵抗 +30%
+
| da = -30% Skubbekraft for bærer.
}}'''
+
| es = Fuerza de empuje al portador: -30 %
 +
| pt-br = -30% Força de Empurro no Usuário
 +
| ru = Отталкивание: -30%
 +
| zh-hans = -30% 击退作用
 +
| zh-hant = 擊退力抵抗 +30%
 +
}}'''
 
| style="border:1px solid #333;" | 100
 
| style="border:1px solid #333;" | 100
 
| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
  | en = Reduced the push force from enemies attack
+
  | en = Reduced the push force from enemies attack.
 +
| da = Reducerer skubbekraften fra fjenders angreb
 +
| es = Reduce la fuerza de empuje de ataques enemigos.
 
  | ja = 敵の攻撃によるノックバック(吹き飛び)を緩和。
 
  | ja = 敵の攻撃によるノックバック(吹き飛び)を緩和。
 +
| ko = 적의 공격으로 인한 밀침 감소
 +
| no = Reduserer skyvekraften fra fiendenes angrep
 +
| pt-br = Reduz a força de arremesso de ataques inimigos
 +
| ru = Увеличивает сопротивление отталкивающим вражеским атакам.
 +
| zh-hans = 降低敌人攻击时造成的击退力。
 
  | zh-hant = 降低敵人造成的擊退力。
 
  | zh-hant = 降低敵人造成的擊退力。
 
  }}
 
  }}
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = +25% [[ÜberCharge]] Rate
+
| en = +25% Burn Damage
| de = +25% [[ÜberCharge/de|Überladungsrate]]
+
| cs = +25% Ohnivého poškození
| hu = +25% [[ÜberCharge/hu|ÜberTöltés]] gyűjtési sebesség
+
| da = +25% Brændskade
| ja = [[ÜberCharge/ja|ユーバーチャージ]]率 +25%
+
| de = +25% Flammenschaden
| ko = +25% [[ÜberCharge/ko|우버차지]]율
+
| es = Daño por quemadura: +25 %
| nl = +25% [[ÜberCharge/nl|Überladingssnelheid]]
+
| fi = +25% palovahinkoa
| pt-br = +25% Taxa de [[ÜberCharge/pt-br|Sobrecarga]]
+
| hu = +25% Égési sebzés
| ru = +25% Длительность [[ÜberCharge/ru|Убер-заряда]]
+
| ja = 炎ダメージボーナス +25%
| zh-hant = [[ÜberCharge/zh-hant|Übercharge]] 充電速率 +25%
+
| ko = +25% 화상 피해
}}'''
+
| nl = +25% Brandschade
| rowspan="6" style="border:1px solid #333;" | {{icon class|Medic|16px}} {{lang
+
| no = +25% Brannskade
| en = [[Weapons#Medic|Secondary weapons]]
+
| pl = +25% obrażeń od podpalenia
| de = [[Weapons/de#Medic|Sekundärwaffe]]
+
| pt-br = +25% de dano incendiário
| hu = [[Weapons/hu#Medic|Másodlagos fegyverek]]
+
| ru = +25% Урон от догорания
| ja = [[Weapons/ja#メディック|サブ武器]]
+
| sv = +25% Brännskada
| ko = [[Weapons/ko#메딕|보조 무기]]
+
| zh-hans = 燃烧伤害 +25%
| nl = [[Weapons/nl#Medic|Secundaire wapens]]
+
| zh-hant = 餘火傷害值 +25%
| pt-br = [[Weapons/pt-br#Medic|Armas Secundárias]]
+
}}'''
| ru = [[Weapons/ru#Medic|Оружие второго слота]]
+
| style="border:1px solid #333;" colspan=2 rowspan=2 | {{class link|Pyro}}
| zh-hant = [[Weapons/zh-hant#.E6.AC.A1.E8.A6.81.E6.AD.A6.E5.99.A8_7|次要武器]]
+
* {{item link|Flare Gun}}
}}
+
* {{item link|Detonator}}
 +
* {{item link|Scorch Shot}}
 +
| style="border:1px solid #333;" | 250
 +
| style="border:1px solid #333;" | 4
 +
| style="border:1px solid #333;" | {{lang
 +
| en = Afterburn damage bonus.
 +
| cs = Bonus k poškození udělé dohoříváním.
 +
| da = Brandskade-bonus
 +
| de = Schadensbonus beim Nachbrennen.
 +
| es = Bonificación de daño por quemaduras.
 +
| fi = Jälkipolttovahinkobonus.
 +
| hu = Továbbégés sebzés bónusz.
 +
| ja = 炎上ダメージボーナス。
 +
| ko = 화상 피해 증가
 +
| nl = Nabrandschadebonus.
 +
| no = Brannskade-bonus
 +
| pl = Zwiększenie obrażeń po podpaleniu.
 +
| pt-br = Inimigo em chamas sofrerá +25% de dano por causa disso.
 +
| ru = Увеличивает урон от догорания.
 +
| sv = Eldefterskads bonus.
 +
| zh-hans = 后续燃烧伤害增加。
 +
| zh-hant = 餘火的傷害加成
 +
}}
 +
|-
 +
| style="border:1px solid #333;" | '''{{lang
 +
| en = +25% Burn Time
 +
| cs = +25% Čas hoření
 +
| da = +25% Brændtid
 +
| de = +25% Brenndauer
 +
| es = Tiempo de quemadura: +25 %
 +
| fi = +25% paloaika
 +
| hu = +25% Égési idő
 +
| ja = 炎の継続時間 +25
 +
| ko = +25% 화상 지속 시간
 +
| nl = +25% Brandtijd
 +
| no = 25% Branntid
 +
| pl = +25% czasu trwania podpalenia
 +
| pt-br = +25% de duração das chamas.
 +
| ru = +25% Длительность догорания
 +
| sv = +25% Brinntid
 +
| zh-hans = 燃烧时间 +25%
 +
| zh-hant = 燃燒時間 +25%
 +
}}'''
 +
| style="border:1px solid #333;" | 250
 +
| style="border:1px solid #333;" | 4
 +
| style="border:1px solid #333;" | {{lang
 +
| en = Afterburn duration.
 +
| cs = Čas dohořívání.
 +
| da = Efterbrandens varighed.
 +
| de = Nachbrenndauer.
 +
| es = Duración de quemaduras.
 +
| fi = Jälkipolton kesto.
 +
| hu = Továbbégés időtartam.
 +
| ja = 炎上時間が増加する。
 +
| ko = 화상 지속 시간
 +
| nl = Nabrandduur.
 +
| no = Etterbrann varighet
 +
| pl = Wydłużenie czasu trwania podpalenia.
 +
| pt-br = Duração da queima.
 +
| ru = Увеличивает длительность догорания.
 +
| sv = Eldefterskadstid.
 +
| zh-hans = 后续燃烧持续时间增加。
 +
| zh-hant = 餘火的持續時間
 +
}}
 +
|-
 +
| style="border:1px solid #333;" | '''{{lang
 +
| en = Explode on Ignite
 +
| es = Explota al quemarse
 +
| no = Eksploderer når den antennes
 +
| ko = 점화시 폭발
 +
| pt-br = Explosão ao atingir
 +
| ru = Взрывает горящих врагов
 +
| zh-hans = 点燃时爆炸
 +
}}'''
 +
| style="border:1px solid #333;" colspan=2 | {{class link|Pyro}}
 +
* {{item link|Gas Passer}}
 +
| style="border:1px solid #333;" | 400
 +
| style="border:1px solid #333;" | 1
 +
| style="border:1px solid #333;" | {{lang
 +
| en = Explosion deals up to 350 splash damage.
 +
| da =
 +
| de =
 +
| es = La explosión causa hasta 350 de daño en área.
 +
| hu =
 +
| ja =
 +
| ko = 폭발시 최대 350의 스플래시 대미지를 가함
 +
| nl =
 +
| no =
 +
| pt-br =
 +
| ru =
 +
| zh-hans = 爆炸造成最高 350 的溅射伤害。
 +
| zh-hant =
 +
}}
 +
|-
 +
| style="border:1px solid #333;" | '''{{lang
 +
| en = Able to re-launch while already in-flight
 +
| es = Se puede relanzar en vuelo
 +
| no = Kan starte på nytt mens du allerede er i lufta
 +
| pt-br = Permite reativar propulsor no ar
 +
| ru = Можно использовать еще раз в полете
 +
| zh-hans = 在空中时可以再次启动
 +
}}'''
 +
| style="border:1px solid #333;" colspan=2 rowspan=2 | {{class link|Pyro}}
 +
* {{item link|Thermal Thruster}}
 +
| style="border:1px solid #333;" | 400
 +
| style="border:1px solid #333;" | 1
 +
| style="border:1px solid #333;" |
 +
|-
 +
| style="border:1px solid #333;" | '''{{lang
 +
| en = Stun enemies when you land
 +
| es = Aturde a enemigos al caer
 +
| no = Sjokker fiender når du lander
 +
| pt-br = Atordoa inimigos ao aterrissar
 +
| ru = Оглушайте врагов при приземлении
 +
| zh-hans = 落地时击晕敌人
 +
}}'''
 +
| style="border:1px solid #333;" | 300
 +
| style="border:1px solid #333;" | 1
 +
| style="border:1px solid #333;" |
 +
|-
 +
| style="border:1px solid #333;" | '''{{lang
 +
| en = +25% [[ÜberCharge]] Rate
 +
| da=  +25% [[ÜberCharge/da|Über]]-hastighed
 +
| de = +25% [[ÜberCharge/de|Überladungsrate]]
 +
| es = Velocidad de [[ÜberCharge/es|Supercarga]]
 +
| hu = +25% [[ÜberCharge/hu|ÜberTöltés]] gyűjtési sebesség
 +
| ja = [[ÜberCharge/ja|ユーバーチャージ]]率 +25%
 +
| ko = +25% [[ÜberCharge/ko|우버차지]]
 +
| nl = +25% [[ÜberCharge/nl|Überladingssnelheid]]
 +
| no = +25% [[ÜberCharge/no|Über]]-hastighet
 +
| pt-br = +25% na taxa de carregamento da [[ÜberCharge/pt-br|ÜberCarga]]
 +
| ru = Накопление [[ÜberCharge/ru|убер-заряда]]: +25%
 +
| zh-hans = +25% [[ÜberCharge/zh-hans|ÜberCharge]] 积累速率
 +
| zh-hant = [[ÜberCharge/zh-hant|Übercharge]] 充電速率 +25%
 +
}}'''
 +
| style="border:1px solid #333;" colspan=2 rowspan=6 | {{class link|Medic}}
 +
* {{item link|Medi Gun}}
 +
* {{item link|Kritzkrieg}}
 +
* {{item link|Quick-Fix}}
 +
* {{item link|Vaccinator}}
 
| style="border:1px solid #333;" | 300
 
| style="border:1px solid #333;" | 300
| style="border:1px solid #333;" | 4
+
| style="border:1px solid #333;" | {{tooltip|4|{{item name|Medi Gun}} {{common string|and}} {{item name|Quick-Fix}}}}, {{tooltip|3|{{item name|Kritzkrieg}}}}, {{tooltip|1|{{item name|Vaccinator}}}}
 
| style="border:1px solid #333;" |  
 
| style="border:1px solid #333;" |  
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = Projectile Shield <!--
+
| en = [[Projectile Shield]]
| cs =  
+
| da = Projektilskjold
| de =  
+
| es = [[Projectile Shield/es|Escudo antiproyectiles]]
| fi =
+
| ja = Projectile Shield (飛翔体シールド)
| hu =
+
| ko = [[Projectile Shield/ko|투사체 방어막]]
| ja =  
+
| no = Prosjektilskjold
| ko =  
+
| pt-br = Escudo antiprojéteis
| nl =
+
| ru = Щит от снарядов
| pl =  
+
| zh-hans = [[Projectile Shield/zh-hans|能量护盾]]
| pt-br =  
+
| zh-hant = 投射物盾牌
| ru =  
+
}}'''
| sv = -->
 
| zh-hant = 投射物盾牌
 
}}'''
 
 
| style="border:1px solid #333;" | 300
 
| style="border:1px solid #333;" | 300
 
| style="border:1px solid #333;" | 2
 
| style="border:1px solid #333;" | 2
 
| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
| en = Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal shield projectile.
+
| en = Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.
| ja = チームメイトを回復することで専用のゲージが増加。満タン時にSpecial-Attackキーで前方に攻撃(飛び道具)を相殺するシールドを展開。<br />(また、このシールドに触れた敵にもダメージを与える)
+
| da = Opbyg energi ved at hele holdkammerater eller hele holdkammerater, der angriber. Når fuldopladet, tryk på 'Special-Angrebs'-tasten for at opsætte et frontalt projektilskjold. Skjoldet skader robotter, der rører det. Level 2 opgradering forstørre skjoldets bredde.
  <!--
+
  | es = Acumula energía curando a compañeros de equipo. Cuando la barra está completamente cargada, la tecla de ataque especial activa un escudo antiproyectiles frontal. El escudo daña a los robots que lo tocan. La mejora de nivel 2 aumenta el ancho.
| cs =  
+
| ja = チームメイトを回復するか、攻撃中のチームメイトの回復で専用のゲージが増加。満タン時にSpecial-Attackキーで前方に飛翔体(炎と近接攻撃以外)を相殺するシールドを展開。<br /> また、このシールドに触れたロボットにダメージを与える。レベル2ではシールドの幅が広がる。
| de =
+
| no = Bygg opp energi ved å hele lagkamerater eller ved å hele lagkamerater som angriper. Når den er fulladet, trykk på 'Spesial-Angrep' tasten for å sette opp et prosjektilskjold. Skjoldet skader robotter på berøring. Level 2 oppgraderingen forstørrer skjoldets bredde.
| fi =  
+
| pt-br = Carregue energia curando aliados. Quando estiver carregado, pressione a tecla "Ataque especial" para ativar um escudo antiprojéteis frontal. A melhoria nível 2 aumenta a largura do escudo.
| hu =
+
| ru = Накапливайте энергию при лечении союзников. При полном заряде нажмите клавишу особой атаки, чтобы развернуть противоснарядный щит. Щит наносит урон роботам, которые дотрагиваются до него. Ширина щита увеличивается при достижении второго уровня улучшения.
| ko =
+
| zh-hans = 通过治疗队友积攒能量。当完全充能时,按下“特殊攻击”键以部署正面能量护盾。触碰到盾牌的机器人会受到伤害。2 级升级增加护盾的范围。
| nl =
+
| zh-hant = 透過治療隊友累積能量。當能量集滿時按下滑鼠中間鍵在醫護兵正面佈署投射物盾牌。<br />盾牌碰觸到敵人時可以造成傷害。
| pl =  
+
}}
| pt-br =  
 
| ru =  
 
| sv = -->
 
| zh-hant = 透過治療隊友累積能量。當能量集滿時按下滑鼠中間鍵在醫護兵正面佈署投射物盾牌。<br />盾牌碰觸到敵人時可以造成傷害。
 
}}
 
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = +2s Über Duration
+
| en = +2s Über Duration
| de = +2s Überladungsdauer
+
| da = +2s Über-varighed
| hu = +2s Über időtartam
+
| de = +2s Überladungsdauer
| ja = +2s Über Duration(ユーバーチャージ持続時間 +2秒)
+
| es = Dur. de Supercarga: +2 s.
| ko = 우버 지속시간 +2초
+
| hu = +2s Über időtartam
| nl = +2s Überduur
+
| ja = +2s Über Duration(ユーバーチャージ持続時間 +2秒)
| pt-br = +2s Duração de Sobrecarga.
+
| ko = 우버 지속시간 +2초
| ru = +2с Длительность убер-заряда
+
| nl = +2s Überduur
| zh-hant = Uber 持續時間 +2 秒
+
| no = +2s Über-varighet
}}'''
+
| pt-br = Duração da ÜberCarga +2s maior
 +
| ru = Длительность убер-заряда: +2 сек.
 +
| zh-hans = Übercharge 持续时间 +2 秒
 +
| zh-hant = Uber 持續時間 +2 秒
 +
}}'''
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" | 3
Line 399: Line 739:
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = Overheal Expert <!--
+
| en = Overheal Expert
| cs =  
+
| da = Overhelingsekspert
| de =
+
| es = Especialista en exceso de curación
| fi =
+
| no = Overhelingsekspert
| hu =
+
| ko = 과치료량 증가
| ja =  
+
| pt-br = Especialista em sobrecura
| ko =  
+
| ru = Эксперт сверхлечения
| nl =
+
| zh-hans = 超量治疗专家
| pl =
+
| zh-hant = 超量治療達人
| pt-br =  
+
}}'''
| ru =  
 
| sv = -->
 
| zh-hant = 超量治療達人
 
}}'''
 
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
| en = +25% more [[Overheal]], +50% longer duration per point.
+
| en = +25% more [[Overheal]], +50% longer duration per point.
| ja =  1ポイントにつき、[[Overheal/ja|オーバーヒール]]量+25%、オーバーヒール持続時間+50%。<!--
+
| da = +25% mere [[Overheal/da|Overheling]], +50% længere varighed per point.
| cs =  
+
| es = [[Overheal/es|Exceso de curación]]: +25 %, duración por punto: +50 %.
| de =
+
| ja =  1ポイントにつき、[[Overheal/ja|オーバーヒール]]量+25%、オーバーヒール持続時間+50%。
| fi =  
+
| ko = [[Overheal/ko|과치료]]량 25% 증가, 지속시간 50% 증가
| hu =
+
| no = +25% mere [[Overheal/no|Overheling]], +50% lengere varighet per poeng.
| ko =  
+
| pt-br = [[Overheal/pt-br|Sobrecura]] 25% maior e 50% mais duradoura por ponto
| nl =
+
| ru = +25% к объему [[Overheal/ru|сверхлечения]] и +50% к его длительности за единицу.
| pl =
+
| zh-hans = 每升级一次,+25% [[Overheal/zh-hans|超量治疗]]量,+50% 超量治疗持续时间。
| pt-br =
+
| zh-hant = 每次升級增加 25% 超量治療最大值、 50% 超量治療持續時間。
| ru =  
+
}}
| sv = -->
 
| zh-hant = 每次升級增加 25% 超量治療最大值、 50% 超量治療持續時間。
 
}}
 
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = Healing Mastery <!--
+
| en = Healing Mastery
| cs =  
+
| da = Helingsbeherskelse
| de =
+
| es = Especialista en curación
| fi =
+
| no = Helingsbeherskelse
| hu =
+
| pt-br = Maestria em cura
| ja =
+
| ru = Искусство лечения
| ko =  
+
| zh-hans = 治疗大师
| nl =
+
| zh-hant = 精通治療
| pl =  
+
}}'''
| pt-br =  
 
| ru =  
 
| sv = -->
 
| zh-hant = 精通治療
 
}}'''
 
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
| en = +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point.
+
| en = +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point.
| ja = 1ポイントにつき、回復レート+25%、自己回復レート+25% <!--
+
| da = +25% hel-rate for patient, +25% hurtigere genoplivnings-rate og +25% selv-helings-rate, per point.
| cs =  
+
| es = Velocidad de curación: +25 %, velocidad de resurrección: +25 % y velocidad de autocuración: +25 %, por punto.
| de =
+
| ja = 1ポイントにつき、回復レート+25%、自己回復レート+25%
| fi =  
+
| no = +25% hel-rate for pasienter, +25% hurtigere gjennomlivnings-rate, og +25% selv-helings-rate, per poeng.
| hu =
+
| pt-br = Taxa de cura do usuário e do alvo de cura 25% maior e tempo para reviver 25% menor por ponto
| ko =
+
| ru = +25% к скорости лечения, воскрешения и регенерации за единицу.
| nl =
+
| zh-hans = 每升级一次,+25% 的治疗速率,复活速率及自我回复速率
| pl =  
+
| zh-hant = 每次升級增加 25% 治療速率、 25% 復活速率及 25% 自我癒合效果。
| pt-br =  
+
}}
| ru =  
 
| sv = -->
 
| zh-hant = 每次升級增加 25% 治療速率、 25% 復活速率及 25% 自我癒合效果。
 
}}
 
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = Canteen Specialist <!--
+
| en = Canteen Specialist
| cs =  
+
| da = Flaskespecialist
| de =
+
| es = Especialista en cantimploras
| fi =
+
| no = Flaskespesialist
| hu =
+
| pt-br = Especialista em cantis
| ja =
+
| ru = Специалист по флягам
| ko =  
+
| zh-hans = 水壶专家
| nl =
+
| zh-hant = 能量水壺專家
| pl =  
+
}}'''
| pt-br =  
 
| ru =  
 
| sv = -->
 
| zh-hant = 水壺專家
 
}}'''
 
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 200
| style="border:1px solid #333;" | 4
+
| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
| en = Share [[Power Up Canteen|Canteens]] with your heal target, +1 duration, -10 price per point (minimum cost: 5)<br />(Must confirm upgrade for price reduction to work)
+
| en = Share [[Power Up Canteen|Canteens]] with your heal target, +1 duration, -10 price per point (minimum cost: 5). Must confirm upgrade for price reduction to work.
| ja =  {{Item link|Power Up Canteen}}効果を回復対象と共有、効果時間+1秒、{{Item name|Power Up Canteen}}用アイテムのコスト-10(最低5コストまで値下げ可)
+
| da = Del [[Power Up Canteen/da|Feltflasker]] med dit helemål, +1 varighed, -10 pris per point (minimumspris: 5). Skal verificere opgradering før pris-reduceringen virker.
<!--
+
| es = Comparte tus [[Power Up Canteen/es|cantimploras]] con el jugador al que estás curando: +1 de duración, -10 de precio por punto (precio mínimo: 5)
| cs =  
+
| ja =  {{Item link|Power Up Canteen}}効果を回復対象と共有、効果時間+1秒、{{item link|Power Up Canteen}}用アイテムのコスト-10(最低5コストまで値下げ可)
| de =
+
| no = Del [[Power Up Canteen/no|Feltflasker]] med ditt helemål, +1 varighet, -10 pris per poeng (minimumspris: 5). Skal verifisere oppgradering før pris reduseringen virker.
| fi =  
+
| pt-br = Compartilhe [[Power Up Canteen/pt-br|cantis]] com o seu alvo de cura, +1 de duração, -10 de custo por ponto (custo mínimo: 5)
| hu =
+
| ru = Делитесь бонусами [[Power Up Canteen/ru|фляги]] со своим пациентом. +1 к длительности, -10 к цене за единицу (минимальная цена: 5).
| ko =
+
| zh-hans = 与你的治疗目标共享[[Power Up Canteen/zh-hans|增益水壶]],每升级一次,持续时间 +1,价格 -10(最低花费:5)。必须在确认升级后才会出现降价。
| nl =
+
| zh-hant = 和治療目標共享[[Power Up Canteen/zh-hant|水壺]]效果。每次升級持續時間 +1 秒、花費 -10(最低花費:5 )。 必須先確認升級才有效果
| pl =
+
}}
| pt-br =
 
| ru =  
 
| sv = -->
 
| zh-hant = 和治療目標共享[[Power Up Canteen/zh-hant|水壺]]效果。每次升級持續時間 +1 秒、花費 -10(最低花費:5 )。<br />(必須先確認升級才有效果)
 
}}
 
 
|-
 
|-
 
|}<noinclude>
 
|}<noinclude>
{{translation switching|de, en, hu, ja, ko, nl, pt-br, ru, zh-hant }}
+
{{translation switching|en, es, no, ru, zh-hans, zh-hant}}
 
</noinclude>
 
</noinclude>

Latest revision as of 14:37, 8 March 2023