Difference between revisions of "Template:Upgrade station secondary"

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{| class="wikitable grid" style="border:1px solid #333;"
+
{| class="wikitable grid collapsible {{{state|collapsed}}}" style="border:1px solid #333;" width=100%
! class="header" width="200px" style="background: #333; color: white; border:1px solid #333;" | {{lang
+
! class="header" style="background: #333; color: white; border:1px solid #333;" colspan=6 | {{navbar float|Upgrade station secondary}}{{lang
| en = Upgrade
+
| en = Secondary weapons' upgrades
| es = Mejora
+
| da = Sekundær våben opgraderinger
| hu = Fejlesztések
+
| es = Mejoras de armas secundarias
| ja = アップグレード
+
| no = Sekundærvåpen oppgraderinger
| ko = 업그레이드
+
| pt-br = Melhorias de armas secundárias
| nl = Upgrade
+
| ru = Улучшения дополнительного оружия
| pt-br = Melhoramento
+
| zh-hans = 副武器的升级
| ru = Улучшение
+
| zh-hant = 次要武器的升級
| zh-hant = 升級
+
}}
}}
+
|-
! class="header" width="250px" style="background: #333; color: white; border:1px solid #333;" | {{lang
+
! class="header" style="background: #949494; color: #333; border:1px solid #333;" | {{lang
| en = Weapons
+
| en = Upgrade
| de = Waffen
+
| cs = Vylepšení
| es = Armas
+
| da = Opgradering
| hu = Fegyverek
+
| es = Mejora
| ja = 武器
+
| fi = Päivitys
| ko = 무기
+
| hu = Fejlesztések
| nl = Wapens
+
| ja = アップグレード
| pt-br = Armas
+
| ko = 개선
| ru = Оружие
+
| nl = Upgrade
| zh-hant = 武器
+
| no = Oppgradering
}}
+
| pl = Ulepszenie
! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | {{lang
+
| pt-br = Melhoria
| en = Cost
+
| ru = Улучшения
| de = Kosten
+
| sv = Uppgradera
| es = Costo
+
| zh-hans = 升级
| hu = Ár
+
| zh-hant = 升級
| ja = コスト
+
}}
| ko = 가격
+
! class="header" style="background: #949494; color: #333; border:1px solid #333;" colspan=2 | {{item link|weapons}}
| nl = Kosten
+
! class="header" style="background: #949494; color: #333; border:1px solid #333;" width=80px | {{lang
| pt-br = Preço
+
| en = Cost
| ru = Стоимость
+
| cs = Cena
| zh-hant = 花費
+
| da = Pris
}}
+
| de = Kosten
! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | {{lang
+
| es = Precio
| en = Levels
+
| fi = Hinta
| de = Level
+
| hu = Ár
| es = Niveles
+
| ja = コスト
| hu = Szintek
+
| ko = 비용
| ja = レベル
+
| nl = Kosten
| ko = 레벨
+
| no = Pris
| nl = Levels
+
| pl = Koszt
| pt-br = Níveis
+
| pt-br = Preço
| ru = Уровни
+
| ru = Цена
| zh-hant = 升級最大值
+
| sv = Kostnad
}}
+
| zh-hans = 花费
! class="header" width="300px" style="background: #333; color: white; border:1px solid #333;" | {{common string|itt notes}}
+
| zh-hant = 花費
 +
}}
 +
! class="header" style="background: #949494; color: #333; border:1px solid #333;" | {{common strings|level}}
 +
! class="header" style="background: #949494; color: #333; border:1px solid #333;" | {{common string|itt notes}}
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = +20% Damage
+
| en = +20% Damage
| de = +20% Schaden
+
| da = +20% Skade
| es = +20% Daños
+
| de = +20% Schaden
| hu = +20% Sebzés
+
| es = Daños: +20 %
| ja = 与ダメージボーナス +20%
+
| hu = +20% Sebzés
| ko = +20% 피해
+
| ja = 与ダメージボーナス +20%
| nl = +20% Schade
+
| ko = +20% 피해
| pt-br = +20% Dano.
+
| nl = +20% Schade
| ru = +20% Урон
+
| no = +20% Skade
| zh-hant = 傷害值 +20%
+
| pt-br = Dano causado +20% maior.
}}'''
+
| ru = Урон: +20%  
| style="border:1px solid #333;" | {{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}
+
| zh-hans = +20% 伤害
 +
| zh-hant = 傷害值 +20%
 +
}}'''
 +
| style="border:1px solid #333;" colspan=2 | {{class link|Demoman}}
 +
* {{item link|Stickybomb Launcher}}
 +
* {{item link|Scottish Resistance}}
 +
* {{item link|Sticky Jumper}}
 +
* {{item link|Quickiebomb Launcher}}
 
| style="border:1px solid #333;" | 500
 
| style="border:1px solid #333;" | 500
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" |  
 
| style="border:1px solid #333;" |  
 
|-
 
|-
| style="border:1px solid #333;" | '''{{lang
+
| style="border:1px solid #333;" rowspan=4 | '''{{lang
| en = +50% Clip Size
+
| en = +50% Clip Size
| de = +50% Magazingröße
+
| da = +50% Magasinstørrelse
| es = +50% Tamaño de Cartucho
+
| de = +50% Magazingröße
| hu = +50% Tárméret  
+
| es = Tamaño de cargador: +50 %
| ja = 弾倉サイズ +50%
+
| hu = +50% Tárméret  
| ko = +50% 장탄수
+
| ja = 弾倉サイズ +50%
| nl = +50% Magazijngrootte
+
| ko = +50% 장탄수
| pt-br = +50% Tamanho do Cartucho.
+
| nl = +50% Magazijngrootte
| ru = +50% Размер обоймы
+
| no = +50% Magasinstørrelse
| zh-hant = 彈藥上膛數 +50%
+
| pt-br = +50% no tamanho do cartucho.
 +
| ru = Размер обоймы: +50%
 +
| zh-hans = +50% 弹匣容量
 +
| zh-hant = 彈藥上膛數 +50%
 +
}}'''
 +
| style="border:1px solid #333;" | {{class link|Scout}}
 +
* {{item link|Pistol}} ({{item link|Lugermorph}}, {{item link|C.A.P.P.E.R}})
 +
* {{item link|Winger}}
 +
* {{item link|Pretty Boy's Pocket Pistol}}
 +
| style="border:1px solid #333;" | {{class link|Soldier}}
 +
* {{item link|Shotgun}}
 +
* {{item link|Reserve Shooter}}
 +
* {{item link|Righteous Bison}}
 +
* {{item link|Panic Attack}}
 +
| style="border:1px solid #333;" rowspan=4 | {{tooltip|200|{{class name|Scout}}, {{class name|Soldier}}, {{class name|Pyro}}, {{class name|Heavy}}, {{class name|Engineer}}, {{class name|Sniper}}, {{common string|and}} {{class name|Spy}}}}, {{tooltip|400|{{class name|Demoman}}}}
 +
| style="border:1px solid #333;" rowspan=4 | 4
 +
| style="border:1px solid #333;" rowspan=4 |
 +
|-
 +
| style="border:1px solid #333;" | {{class link|Pyro}}
 +
* {{item link|Shotgun}}
 +
* {{item link|Reserve Shooter}}
 +
* {{item link|Panic Attack}}
 +
| style="border:1px solid #333;" | {{class link|Demoman}}
 +
* {{item link|Stickybomb Launcher}}
 +
* {{item link|Scottish Resistance}}
 +
* {{item link|Sticky Jumper}}
 +
* {{item link|Quickiebomb Launcher}}
 +
|-
 +
| style="border:1px solid #333;" | {{class link|Heavy}}
 +
* {{item link|Shotgun}}
 +
* {{item link|Family Business}}
 +
* {{item link|Panic Attack}}
 +
| style="border:1px solid #333;" | {{class link|Engineer}}
 +
* {{item link|Pistol}} ({{item link|Lugermorph}}, {{item link|C.A.P.P.E.R}})
 +
|-
 +
| style="border:1px solid #333;" | {{class link|Sniper}}
 +
* {{item link|SMG}}
 +
* {{item link|Cleaner's Carbine}}
 +
| style="border:1px solid #333;" | {{class link|Spy}}
 +
* {{item link|Revolver}} ({{item link|Big Kill}})
 +
* {{item link|Ambassador}}
 +
* {{item link|L'Etranger}}
 +
* {{item link|Enforcer}}
 +
* {{item link|Diamondback}}
 +
|-
 +
| style="border:1px solid #333;" rowspan=4 | '''{{lang
 +
| en = Projectile Penetration
 +
| da = Projektil-penetrering
 +
| de = Projektilpenetration
 +
| es = Proyec. penetrantes
 +
| hu = Lövedékáthatolás
 +
| ja = 弾丸貫通
 +
| ko = 투사체 관통
 +
| nl = Projectielpenetratie
 +
| no = Prosjektilpenetrering
 +
| pt-br = Projéteis penetrantes
 +
| ru = Пробитие насквозь
 +
| zh-hans = 攻击穿透性
 +
| zh-hant = 子彈貫穿
 
}}'''
 
}}'''
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Demoman|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang
+
| style="border:1px solid #333;" | {{class link|Scout}}
| en = [[Hitscan#Bullet weapons|Bullet weapons]]
+
* {{item link|Pistol}} ({{item link|Lugermorph}}, {{item link|C.A.P.P.E.R}})
| de = [[Hitscan/de#Hitscan-Waffen|Kugelbasierende Waffen]]
+
* {{item link|Winger}}
| es = [[Hitscan/es#Armas con Base de Balas|Armas a base de Balas]]
+
* {{item link|Pretty Boy's Pocket Pistol}}
| hu = [[Hitscan/hu#Bullet weapons|Golyós fegyverek]]
+
| style="border:1px solid #333;" | {{class link|Soldier}}
| ja = [[Hitscan/ja#即着弾兵器あれこれ|即着弾武器]]
+
* {{item link|Shotgun}}
| ko = [[Hitscan/ko#Bullet weapons|총알을 사용하는 무기]]
+
* {{item link|Reserve Shooter}}
| nl = [[Hitscan/nl#Kogelgebaseerde wapens|Kogelgebaseerde wapens]]
+
* {{item link|Panic Attack}}
| pt-br = [[Hitscan/pt-br#Bullet weapons|Armas que usam Balas]]
+
| style="border:1px solid #333;" rowspan=4 | 200
| ru = [[Hitscan/ru#Bullet weapons|Стрелковое оружие]]
+
| style="border:1px solid #333;" rowspan=4 | 1
| zh-hant = [[Hitscan/zh-hant|子彈類武器]]
+
| style="border:1px solid #333;" rowspan=4 | {{lang
}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}
+
| en = Projectiles penetrate enemy players.
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} 200<br>{{icon class|Demoman|16px}} 400
+
| da = Projektiler penetrerer fjendtlige spillere.
| style="border:1px solid #333;" | 4
+
| de = Projektile durchdringen gegnerische Spieler.
| style="border:1px solid #333;" |  
+
| es = Los proyectiles penetran en jugadores enemigos.
 +
| hu = Lövedékek áthatolnak az ellenségeken.
 +
| ja = 弾丸が敵を貫通する。
 +
| ko = 투사체가 적 플레이어를 관통합니다.
 +
| nl = Projectielen penetreren vijandige spelers.
 +
| no = Prosjektiler penetrerer fiendtlige spillere.
 +
| pt-br = Projéteis penetram jogadores inimigos.
 +
| ru = Проникновение снарядов сквозь врагов.
 +
| zh-hans = 子弹穿透敌方玩家。
 +
| zh-hant = 能夠射穿敵人。
 +
}}
 +
|-
 +
| style="border:1px solid #333;" | {{class link|Pyro}}
 +
* {{item link|Shotgun}}
 +
* {{item link|Reserve Shooter}}
 +
* {{item link|Panic Attack}}
 +
| style="border:1px solid #333;" | {{class link|Heavy}}
 +
* {{item link|Shotgun}}
 +
* {{item link|Family Business}}
 +
* {{item link|Panic Attack}}
 +
|-
 +
| style="border:1px solid #333;" | {{class link|Engineer}}
 +
* {{item link|Pistol}} ({{item link|Lugermorph}}, {{item link|C.A.P.P.E.R}})
 +
* {{item link|Short Circuit}}
 +
| style="border:1px solid #333;" | {{class link|Sniper}}
 +
* {{item link|SMG}}
 +
* {{item link|Cleaner's Carbine}}
 
|-
 
|-
| style="border:1px solid #333;" | '''{{lang
+
| style="border:1px solid #333;" colspan=2 | {{class link|Spy}}
| en = Projectile Penetration
+
* {{item link|Revolver}} ({{item link|Big Kill}})
| de = Projektilpenetration
+
* {{item link|Ambassador}}
| es = Proyec. penetrantes
+
* {{item link|L'Etranger}}
| hu = Lövedékáthatolás
+
* {{item link|Enforcer}}
| ja = 弾丸貫通
+
* {{item link|Diamondback}}
| ko = 발사체 관통
 
| nl = Projectielpenetratie
 
| pt-br = Penetração de Projéteis.
 
| ru = Проникновение снарядов
 
| zh-hant = 子彈貫穿
 
}}'''
 
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang
 
| en = [[Hitscan#Bullet weapons|Bullet weapons]]
 
| de = [[Hitscan/de#Hitscan-Waffen|Kugelbasierende Waffen]]
 
| es = [[Hiscan/es#Armas con Base de Balas|Armas con Base de Balas]]
 
| hu = [[Hitscan/hu#Bullet weapons|Golyós fegyverek]]
 
| ja = [[Hitscan/ja#即着弾兵器あれこれ|即着弾武器]]
 
| ko = [[Hitscan/ko#Bullet weapons|총알을 사용하는 무기]]
 
| nl = [[Hitscan/nl#Kogelgebaseerde wapens|Kogelgebaseerde wapens]]
 
| pt-br = [[Hitscan/pt-br#Bullet weapons|Armas que usam Balas]]
 
| ru = [[Hitscan/ru#Bullet weapons|Стрелковое оружия]]
 
| zh-hant = [[Hitscan/zh-hant|子彈類武器]]
 
}}
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 1
 
| style="border:1px solid #333;" | {{lang
 
| en = Projectiles penetrate enemy players.
 
| de = Projektile durchdringen gegnerische Spieler.
 
| es = Los proyectiles penetran jugadores enemigos.
 
| hu = Lövedékek áthatolnak az ellenségeken.
 
| ja = 弾丸が敵を貫通する。
 
| ko = 발사체가 적 플레이어를 관통합니다.
 
| nl = Projectielen penetreren vijandige spelers.
 
| pt-br = Projéteis penetram jogadores inimigos.
 
| ru = Проникновение снарядов сковзь врагов
 
| zh-hant = 能夠射穿敵人。
 
}}
 
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = +25 Health On Kill
+
| en = +25 Health On Kill
| de = +25 Lebenspunkte bei Abschuss
+
| da +25 Helbred ved drab
| es = +25 vida por víctima
+
| de = +25 Lebenspunkte bei Abschuss
| hu = +25 Életerő öléskor
+
| es = +25 PS por víctima
| ja = キル時にヘルス +25 回復
+
| hu = +25 Életerő öléskor
| ko = 처치 시 체력 +25
+
| ja = キル時にヘルス +25 回復
| nl = +25% Gezondheid bij kill
+
| ko = 처치 시 체력 +25
| pt-br = +25 Saúde após a Morte
+
| nl = +25% Gezondheid bij kill
| ru = +25 Здоровья при убийстве
+
| no = +25% Helbredelse ved drap
| zh-hant = 殺敵時生命值 +25
+
| pt-br = +25 de vida ao matar
}}'''
+
| ru = Здоровья за убийство: +25
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Demoman|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang
+
| zh-hans = 击杀时生命值 +25
| en = All damage-dealing Secondary weapons
+
| zh-hant = 殺敵時生命值 +25
| de = Alle Schaden verursachende Sekundärwaffen
+
}}'''
| es = Todas las armas secundarias que infligan daño.
+
| style="border:1px solid #333;" colspan=2 | {{class link|All Classes}}
| hu = Minden másodlagos fegyveer, ami sebezni tud.
+
* {{lang
| ja = 全てのダメージを与えられるサブ武器
+
| en = All damage-dealing Secondary weapons
| ko = 피해를 줄 수 있는 모든 보조무기
+
| da = Alle Sekundære våben, der kan gøre skade
| nl = Alle secundaire wapens die schade aanrichten
+
| de = Alle Schaden verursachende Sekundärwaffen
| pt-br = Todas as Armas Secundárias que causam dano.
+
| es = Todas las armas secundarias que inflijan daño.
| ru = Весь урон, наносимый вспомогательным оружием
+
| hu = Minden másodlagos fegyveer, ami sebezni tud.
| zh-hant = 所有可傷人的次要武器
+
| ja = 全てのダメージを与えられるサブ武器
 +
| ko = 피해를 줄 수 있는 모든 보조무기
 +
| nl = Alle secundaire wapens die schade aanrichten
 +
| no = Alle Sekundære våpen, som kan gjøre skade
 +
| pt-br = Todas as armas Secundárias que causam dano
 +
| ru = Весь урон, наносимый дополнительным оружием.
 +
| zh-hans = 所有可造成伤害的副武器
 +
| zh-hant = 所有可傷人的次要武器
 
}}
 
}}
| style="border:1px solid #333;" | 100
+
| style="border:1px solid #333;" | 100, {{tooltip|200|{{class name|Demoman}}}}
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
| style="border:1px solid #333;" | {{lang
 
| en = Health from robot kills can overheal players.
 
| de = Gesundheit von Robotertötungen kann Spieler überheilen.
 
| es = Salud de las muertes de robot pueden exceder la curación de los jugadores.
 
| hu = A robot ölések túlgyógyításra is alkalmasak.
 
| ja = ロボットキル時。オーバーヒール可能。
 
| ko = 로봇을 처치하여 얻은 체력으로 플레이어를 과치료 할 수 있습니다.
 
| nl = Gezondheid door robotkills kan spelers overgenezen.
 
| pt-br = Saúde por mortes de robôs podem sobrecurar jogadores.
 
| ru = Единицы здоровья от убийства роботов могут перелечивать игроков.
 
| zh-hant = 殺敵時增加的生命值,可以為玩家超量治療。
 
}}
 
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = +50% Ammo Capacity
+
| en = +50% Ammo Capacity
| de = +50% Munitionskapazität
+
| da = +50% Ammunitionskapacitet
| es = +50% capacidad de munición
+
| de = +50% Munitionskapazität
| hu = +50% Lőszerkapacitás
+
| es = Capacidad del cargador: +50 %
| ja = 最大弾薬数 +50%
+
| hu = +50% Lőszerkapacitás
| ko = +50% 탄약 용량
+
| ja = 最大弾薬数 +50%
| nl = +50% Munitiecapaciteit
+
| ko = +50% 탄약 용량
| pt-br = +50% Capacidade de Munição
+
| nl = +50% Munitiecapaciteit
| ru = +50% Емкость боеприпасов
+
| no = +50% Ammunisjons kapasitet
| zh-hant = 彈藥攜帶量 +50%
+
| pt-br = +50% de capacidade de munição
}}'''
+
| ru = Боеприпасы: +50%
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Demoman|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang
+
| zh-hans = +50% 载弹量
| en = All [[Ammo|ammunition-using]] Secondary weapons
+
| zh-hant = 彈藥攜帶量 +50%
| de = Alle Sekundärwaffen die [[Ammo/de|Munition]] benötigen
+
}}'''
| es = Todas las armas secundarias que usen [[Ammo/es|munición]]
+
| style="border:1px solid #333;" colspan=2 | {{class link|All Classes}}
| hu = Minden [[Ammo/hu|lőszert használó]] másodlagos fegyver
+
* {{lang
| ja = 全ての[[Ammo/ja|弾薬]]を使用するサブ武器
+
| en = All [[Ammo|ammunition-using]] Secondary weapons
| ko = [[Ammo/ko|탄약을 사용하는]] 모든 보조 무기
+
| da = Alle [[Ammo/da|ammunitions-brugende]] Sekundære våben
| nl = Alle secundaire wapens die [[Ammo/nl|munitie]] gebruiken
+
| de = Alle Sekundärwaffen die [[Ammo/de|Munition]] benötigen
| pt-br = Todas as armas secundárias que [[Ammo/pt-br|usam munição]]
+
| es = Todas las armas secundarias que usen [[Ammo/es|munición]]
| ru = Весь [[Ammo/ru|боезапас]] испольемый побочным оружием
+
| hu = Minden [[Ammo/hu|lőszert használó]] másodlagos fegyver
| zh-hant = [[Ammo/zh-hant|彈藥]]類武器  
+
| ja = 全ての[[Ammo/ja|弾薬]]を使用するサブ武器
}}
+
| ko = [[Ammo/ko|탄약을 사용하는]] 모든 보조무기
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} 125<br>{{icon class|Demoman|16px}} 250
+
| nl = Alle secundaire wapens die [[Ammo/nl|munitie]] gebruiken
| style="border:1px solid #333;" | 3
+
| no = Alle [[Ammo/no|Ammunisjons brukende]] Sekundær våpen.
 +
| pt-br = Todas as armas Secundárias que [[Ammo/pt-br|usam munição]]
 +
| ru = Весь [[Ammo/ru|боезапас]] дополнительного оружия.
 +
| zh-hans = 所有[[Ammo/zh-hans|消耗弹药]]的副武器
 +
| zh-hant = [[Ammo/zh-hant|彈藥]]類武器  
 +
}}
 +
| style="border:1px solid #333;" | 125, {{tooltip|250|{{class name|Demoman}}}}
 +
| style="border:1px solid #333;" | 3, {{tooltip|2|{{item name|Scottish Resistance}}}}
 
| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
| en = Ammo pickups grant more ammo accordingly.
+
| en = Ammo pickups grant more ammo accordingly.
| de = Sammeln Sie mehr Metall, indem Sie über Munitionspakete laufen.
+
| da = Ammunitions-opsamlinger giver proportionelt mere ammunition
| es = Los paquetes de munición recogidos dan más munición en consecuencia.
+
| de = Sammeln Sie mehr Metall, indem Sie über Munitionspakete laufen.
| hu = Lőszer dobozok is arányosan több lőszert adnak.  
+
| es = Las cajas de munición recogidas dan más munición.
| ja = 弾薬取得時の増加量も変化。
+
| hu = Lőszer dobozok is arányosan több lőszert adnak.  
| ko = 탄약을 습득하면 비례하여 더 많은 탄약을 얻습니다.
+
| ja = 弾薬取得時の増加量も変化。
| nl = Munitiepickups leveren in verhouding meer munitie op.
+
| ko = 탄약을 습득하면 비례하여 더 많은 탄약을 얻습니다.
| pt-br = Pegando munição garante mais munição conformemente.
+
| nl = Munitiepickups leveren in verhouding meer munitie op.
| ru = Нахождение патронов, гарантирует больший боезапас.
+
| no = Ammunisjons-oppsamling gir tilsvarende mer ammunisjon.
| zh-hant = 撿取彈藥盒也能獲得較多彈藥。
+
| pt-br = Coletáveis de munição dão mais munição conformemente.
}}
+
| ru = Увеличивает количество носимого боезапаса, а также увеличивает количество подбираемых патрон.
 +
| zh-hans = 拾取弹药箱时获得的弹药量增多。
 +
| zh-hant = 撿取彈藥盒也能獲得較多彈藥。
 +
}}
 +
|-
 +
| style="border:1px solid #333;" rowspan=2 | '''{{lang
 +
| en = +20% Reload Speed
 +
| da = +20% Genladningshastighed
 +
| de = +20% Nachladegeschwindigkeit
 +
| es = Velocidad de recarga: +20 %
 +
| hu = +20% Újratöltési sebesség
 +
| ja = リロード速度上昇 +20%
 +
| ko = +20% 재장전 속도
 +
| nl = +20% Herlaadsnelheid
 +
| no = +20% Gjenladningshastighet
 +
| pt-br = +20% de velocidade de recarga
 +
| ru = Скорость перезарядки: +20%
 +
| zh-hans = +20% 装填速度
 +
| zh-hant = 重新裝彈速度 +20%
 +
}}'''
 +
| style="border:1px solid #333;" | {{class link|Soldier}}
 +
* {{item link|Shotgun}}
 +
* {{item link|Reserve Shooter}}
 +
* {{item link|Righteous Bison}}
 +
* {{item link|Panic Attack}}
 +
| style="border:1px solid #333;" | {{class link|Pyro}}
 +
* {{item link|Shotgun}}
 +
* {{item link|Flare Gun}}
 +
* {{item link|Detonator}}
 +
* {{item link|Reserve Shooter}}
 +
* {{item link|Scorch Shot}}
 +
* {{item link|Panic Attack}}
 +
| style="border:1px solid #333;" rowspan=2 | 250
 +
| style="border:1px solid #333;" rowspan=2 | 3
 +
| style="border:1px solid #333;" rowspan=2 |
 +
|-
 +
| style="border:1px solid #333;" | {{class link|Demoman}}
 +
* {{item link|Stickybomb Launcher}}
 +
* {{item link|Scottish Resistance}}
 +
* {{item link|Sticky Jumper}}
 +
* {{item link|Quickiebomb Launcher}}
 +
| style="border:1px solid #333;" | {{class link|Heavy}}
 +
* {{item link|Shotgun}}
 +
* {{item link|Family Business}}
 +
* {{item link|Panic Attack}}
 
|-
 
|-
| style="border:1px solid #333;" | '''{{lang
+
| style="border:1px solid #333;" rowspan=2 | '''{{lang
| en = +20% Reload Speed
+
| en = +15% Recharge Rate
| de = +20% Nachladegeschwindigkeit
+
| da = +15% Genopladningshastighed
| es = +20% Velocidad de Recarga
+
| de = +15% Aufladerate
| hu = +20% Újratöltési sebesség
+
| es = Velocidad de recarga: +15 %
| ja = リロード速度上昇 +20%
+
| hu = +15% Újratöltődési ütem
| ko = +20% 재장전 속도
+
| ja = +15% Recharge Rate(リチャージ速度)
| nl = +20% Herlaadsnelheid
+
| ko = +15% 우버 충전율
| pt-br = +20% Velocidade de Recarregamento.
+
| nl = +15% Oplaadsnelheid
| ru = +20% Скорость перезарядки
+
| no = +15% Gjennoppladningshastighet
| zh-hant = 重新裝彈速度 +20%
+
| pt-br = +15% de taxa de recarregamento
}}'''
+
| ru = Скорость восстановления: +15%
| style="border:1px solid #333;" | {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{item link|Shotgun}}<br>{{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{item link|Reserve Shooter}}<br>{{icon class|Pyro|16px}} {{item link|Flare Gun}}, {{item link|Detonator}}, {{item link|Scorch Shot}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}<br>{{icon class|Heavy|16px}} {{item link|Family Business}}
+
| zh-hans = +15% 冷却速率
| style="border:1px solid #333;" | 250
+
| zh-hant = 冷卻時間 -15%
| style="border:1px solid #333;" | 3
+
}}'''
| style="border:1px solid #333;" |  
+
| style="border:1px solid #333;" | {{class link|Scout}}
 +
* {{item link|Bonk! Atomic Punch}}
 +
* {{item link|Crit-a-Cola}}
 +
* {{item link|Mad Milk}} ({{item link|Mutated Milk}})
 +
* {{item link|Flying Guillotine}}
 +
| style="border:1px solid #333;" | {{class link|Pyro}}
 +
* {{item link|Gas Passer}}
 +
* {{item link|Thermal Thruster}}
 +
| style="border:1px solid #333;" rowspan=2 | 250
 +
| style="border:1px solid #333;" rowspan=2 | 4
 +
| style="border:1px solid #333;" rowspan=2 | {{lang
 +
| en = '''Gas Passer only:''' Recharge rate is also applied to recharge rate done by damage, while also increasing the base rate that builds over time.
 +
| es = '''Solo {{item name|Gas Passer}}:''' La velocidad de recarga también se aplica a la velocida de recarga por daño, que también aumenta el valor base que cambia con el tiempo.
 +
| ko = '''Gas Passer 전용:''' 대미지당 충전량과 시간당 충전량이 증가합니다.
 +
| ru = '''Только для Запасного бака:''' Скорость перезарядки от улучшения суммируется с увеличением скорости перезарядки при нанесении урона врагам, а также увеличивает базовую скорость перезарядки оружия.
 +
| zh-hans = '''仅限{{item name|Gas Passer}}:'''这项升级既适用于造成伤害所加快冷却的效率,又适用基础的自然冷却速率。
 +
}}
 
|-
 
|-
| style="border:1px solid #333;" | '''{{lang
+
| style="border:1px solid #333;" | {{class link|Heavy}}
| en = +15% Recharge Rate
+
* {{item link|Sandvich}} ({{item link|Robo-Sandvich}})
| de = +15% Aufladerate
+
* {{item link|Dalokohs Bar}} ({{item link|Fishcake}})
| es = +15% Ratio de Recarga
+
* {{item link|Buffalo Steak Sandvich}}
| hu = +15% Újratöltődési ütem
+
* {{item link|Second Banana}}
| ja = +15% Recharge Rate(リチャージ速度)
+
| style="border:1px solid #333;" | {{class link|Sniper}}
| ko = +15% 우버차지율
+
* {{item link|Jarate}} ({{item link|Self-Aware Beauty Mark}})
| nl = +15% Oplaadsnelheid
+
* {{item link|Razorback}}
| pt-br = +15% Taxa de Recarregamento
 
| ru = +15% Время перезарядки
 
| zh-hant = 冷卻時間 -15%
 
}}'''
 
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{item link|Bonk! Atomic Punch}}, {{item link|Crit-a-Cola}}, {{item link|Mad Milk}}, {{item link|Flying Guillotine}}<br>{{icon class|Heavy|16px}} {{item link|Sandvich}}, {{item link|Robo-Sandvich}}, {{item link|Buffalo Steak Sandvich}}, {{item link|Dalokohs Bar}}, {{item link|Fishcake}}<br>{{icon class|Sniper|16px}} {{item link|Jarate}}
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" |
 
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = +25% Buff Duration
+
| en = +25% Buff Duration
| de = +25% Buffdauer
+
| da = +25% Buff-varighed
| es = +25% Duración del Subidón
+
| de = +25% Buffdauer
| hu = +25% Erősítés-időtartam
+
| es = Duración del subidón +25 %
| ja = +25% Buff Duration(効果持続時間)
+
| hu = +25% Erősítés-időtartam
| ko = +25% 버프 지속시간
+
| ja = +25% Buff Duration(効果持続時間)
| nl = +25% Versterkingsduur
+
| ko = +25% 증진 지속 시간
| pt-br = +25% Duração de Buff
+
| nl = +25% Versterkingsduur
| ru = +25% Длительность усиления
+
| no = +25% Buff varighet
| zh-hant = 旗幟效果持續時間 +25%
+
| pt-br = +25% de duração do bônus
}}'''
+
| ru = Эффект знамени: +25%
| style="border:1px solid #333;" | {{icon class|Soldier|16px}} {{item link|Buff Banner}}, {{item link|Battalion's Backup}}, {{item link|Concheror}}
+
| zh-hans = 增益持续时间 +25%
 +
| zh-hant = 旗幟效果持續時間 +25%
 +
}}'''
 +
| style="border:1px solid #333;" colspan=2 | {{class link|Soldier}}
 +
* {{item link|Buff Banner}}
 +
* {{item link|Battalion's Backup}}
 +
* {{item link|Concheror}}
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 2
 
| style="border:1px solid #333;" | 2
 
| style="border:1px solid #333;" |  
 
| style="border:1px solid #333;" |  
 
|-
 
|-
| style="border:1px solid #333;" | '''{{lang
+
| style="border:1px solid #333;" rowspan=4 | '''{{lang
| en = +10% Firing Speed
+
| en = +10% Firing Speed
| de = +10% Schussfrequenz
+
| da = +10% Affyringshastighed
| es = +10% Velocidad de Disparo
+
| de = +10% Schussfrequenz
| hu = +10% Tűzgyorsaság  
+
| es = Velocidad de disparo: +10 %
| ja = 発射速度 +10%
+
| hu = +10% Tűzgyorsaság  
| ko = +10% 발사 속도
+
| ja = 発射速度 +10%
| nl = +10% Vuursnelheid
+
| ko = +10% 발사 속도
| pt-br = +10% Velocidade de tiro.
+
| nl = +10% Vuursnelheid
| ru = +10% Скорость выстрелов
+
| no = +10% Avfyringshastighet
| zh-hant = 攻擊速度 +10%
+
| pt-br = Disparo +10% mais rápido
}}'''
+
| ru = Скорострельность: +10%
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang
+
| zh-hans = +10% 开火速度
| en = [[Hitscan#Bullet weapons|Bullet weapons]]
+
| zh-hant = 攻擊速度 +10%
| de = [[Hitscan/de#Hitscan-Waffen|Kugelbasierende Waffen]]
+
}}'''
| es = [[Histcan/es#Armas con Base de Balas|Armas con Base de Balas]]
+
| style="border:1px solid #333;" | {{class link|Scout}}
| hu = [[Hitscan/hu#Bullet weapons|Golyós fegyverek]]
+
* {{item link|Pistol}} ({{item link|Lugermorph}}, {{item link|C.A.P.P.E.R}})
| ja = [[Hitscan/ja#即着弾兵器あれこれ|即着弾武器]]
+
* {{item link|Winger}}
| ko = [[Hitscan/ko#Bullet weapons|총알을 사용하는 무기]]
+
* {{item link|Pretty Boy's Pocket Pistol}}
| nl = [[hitscan/nl#Kogelgebaseerde wapens|Kogelgebaseerde wapens]]
+
| style="border:1px solid #333;" | {{class link|Soldier}}
| pt-br = [[Hitscan/pt-br#Bullet weapons|Armas que usam Balas]]
+
* {{item link|Shotgun}}
| ru = [[Hitscan/ru#Bullet weapons|Стрелковое оружие]]
+
* {{item link|Reserve Shooter}}
| zh-hant = [[Hitscan/zh-hant|子彈類武器]]
+
* {{item link|Righteous Bison}}
}}<br>{{icon class|Pyro|16px}} {{item link|Flare Gun}}, {{item link|Detonator}}, {{item link|Scorch Shot}}, {{item link|Manmelter}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}<br>{{icon class|Engineer|16px}} {{item link|Short Circuit}}
+
* {{item link|Panic Attack}}
| style="border:1px solid #333;" | 100
+
| style="border:1px solid #333;" rowspan=4 | 100, {{tooltip|200|{{class name|Demoman}}}}
| style="border:1px solid #333;" | 4
+
| style="border:1px solid #333;" rowspan=4 | 4, {{tooltip|2|{{item name|Pretty Boy's Pocket Pistol}} {{common string|and}} {{item name|Family Business}}}}, {{tooltip|1|{{item name|Scottish Resistance}}}}
| style="border:1px solid #333;" |  
+
| style="border:1px solid #333;" rowspan=4 |  
 +
|-
 +
| style="border:1px solid #333;" | {{class link|Pyro}}
 +
* {{item link|Shotgun}}
 +
* {{item link|Flare Gun}}
 +
* {{item link|Detonator}}
 +
* {{item link|Reserve Shooter}}
 +
* {{item link|Manmelter}}
 +
* {{item link|Scorch Shot}}
 +
* {{item link|Panic Attack}}
 +
| style="border:1px solid #333;" | {{class link|Demoman}}
 +
* {{item link|Stickybomb Launcher}}
 +
* {{item link|Scottish Resistance}}
 +
* {{item link|Sticky Jumper}}
 +
* {{item link|Quickiebomb Launcher}}
 +
|-
 +
| style="border:1px solid #333;" | {{class link|Heavy}}
 +
* {{item link|Shotgun}}
 +
* {{item link|Family Business}}
 +
* {{item link|Panic Attack}}
 +
| style="border:1px solid #333;" | {{class link|Engineer}}
 +
* {{item link|Pistol}} ({{item link|Lugermorph}}, {{item link|C.A.P.P.E.R}})
 +
* {{item link|Short Circuit}}
 +
|-
 +
| style="border:1px solid #333;" | {{class link|Sniper}}
 +
* {{item link|SMG}}
 +
* {{item link|Cleaner's Carbine}}
 +
| style="border:1px solid #333;" | {{class link|Spy}}
 +
* {{item link|Revolver}} ({{item link|Big Kill}})
 +
* {{item link|Ambassador}}
 +
* {{item link|L'Etranger}}
 +
* {{item link|Enforcer}}
 +
* {{item link|Diamondback}}
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = -35% Speed On Target
+
| en = -35% Speed On Target
| de = -35% Bewegungsgeschwindigkeit für Ziele
+
| da = -35% Hastighed på mål
| es = -35% Velocidad en el Blanco
+
| de = -35% Bewegungsgeschwindigkeit für Ziele
| hu = -35% Sebesség a célponton
+
| es = Velocidad en el objetivo: -35 %
| ja = ターゲットの移動速度 -35%
+
| hu = -35% Sebesség a célponton
| ko = 목표의 이동속도 -35% 저하
+
| ja = ターゲットの移動速度 -35%
| nl = -35% Bewegingssnelheid op doelwit
+
| ko = 목표의 이동 속도 -35% 저하
| pt-br = -35% Velocidade no Alvo
+
| nl = -35% Bewegingssnelheid op doelwit
| ru = -35% Скорость жертвы
+
| no = -35% Hastighet på mål
| zh-hant = 目標移動速度 -35%
+
| pt-br = -35% de velocidade do alvo
}}'''
+
| ru = Скорость цели: -35%
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{item link|Mad Milk}}<br>{{icon class|Sniper|16px}} {{item link|Jarate}}
+
| zh-hans = 目标速度 -35%  
 +
| zh-hant = 目標移動速度 -35%
 +
}}'''
 +
| style="border:1px solid #333;" | {{class link|Scout}}
 +
* {{item link|Mad Milk}} ({{item link|Mutated Milk}})
 +
| style="border:1px solid #333;" | {{class link|Sniper}}
 +
* {{item link|Jarate}} ({{item link|Self-Aware Beauty Mark}})
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 1
 
| style="border:1px solid #333;" | 1
 
| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
| en = Does not stack.
+
| en = Does not stack.
| de = Addiert sich nicht auf.
+
| da = Effekt kan ikke stables.
| es = No se apila
+
| de = Addiert sich nicht auf.
| hu = Nem halmozódik.
+
| es = No se acumula
| ja = 効果は重複しない。
+
| hu = Nem halmozódik.
| ko = 효과가 중첩되지 않습니다.
+
| ja = 効果は重複しない。
| nl = Worden niet opgeteld.
+
| ko = 효과가 중첩되지 않습니다.
| pt-br = Não se acumula.
+
| nl = Worden niet opgeteld.
| ru = Не располагается
+
| no = Effekt kan ikke stables.
| zh-hant = 無法累加效果。
+
| pt-br = Não se acumula.
}}
+
| ru = Не суммируется.
 +
| zh-hans = 效果不会叠加。
 +
| zh-hant = 無法累加效果。
 +
}}
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = +100% Charge Recharge Rate
+
| en = +100% Charge Recharge Rate
| de = +100% erhöhte Ansturm-Aufladerate  
+
| da = +100% Opladningshastighed
| es = +100% Ratio de Recarga de Carga
+
| de = +100% erhöhte Ansturm-Aufladerate  
| hu = +100% Rohamozás-töltődés
+
| es = Velocidad de recarga de la carga: +100 %
| ja = 突進ゲージのチャージ時間 +100%
+
| hu = +100% Rohamozás-töltődés
| ko = +100% 돌격 재충전율
+
| ja = 突進ゲージのチャージ時間 +100%
| nl = +100% Herstellingssnelheid schildaanval
+
| ko = +100% 돌격 재충전율
| pt-br = +100% Taxa de Recarregamento.
+
| nl = +100% Herstellingssnelheid schildaanval
| ru = +100% Перезарядка умения
+
| no = +100% Oppladningshastighet
| zh-hant = 衝刺再生速度 +100%
+
| pt-br = +100% na taxa de recarga
}}'''
+
| ru = Восстановление рывка: +100%
| rowspan=2 style="border:1px solid #333;" | {{icon class|Demoman|16px}} {{item link|Chargin' Targe}}, {{item link|Splendid Screen}}
+
| zh-hans = 冷却速率 +100%
 +
| zh-hant = 衝刺再生速度 +100%
 +
}}'''
 +
| style="border:1px solid #333;" colspan=2 rowspan=2 | {{class link|Demoman}}
 +
* {{item link|Chargin' Targe}}
 +
* {{item link|Splendid Screen}}
 +
* {{item link|Tide Turner}}
 
| style="border:1px solid #333;" | 150
 
| style="border:1px solid #333;" | 150
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
Line 336: Line 505:
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = -30% Push Force on Wearer
+
| en = -30% Push Force On Wearer
| es = -30% Fuerza de Empuje en el Usuario
+
| da = -30% Skubbekraft for bærer.
| zh-hant = 擊退力抵抗 +30%
+
| es = Fuerza de empuje al portador: -30 %
}}'''
+
| pt-br = -30% Força de Empurro no Usuário
 +
| ru = Отталкивание: -30%
 +
| zh-hans = -30% 击退作用
 +
| zh-hant = 擊退力抵抗 +30%
 +
}}'''
 
| style="border:1px solid #333;" | 100
 
| style="border:1px solid #333;" | 100
 
| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
  | en = Reduced the push force from enemies attack
+
  | en = Reduced the push force from enemies attack.
 +
| da = Reducerer skubbekraften fra fjenders angreb
 +
| es = Reduce la fuerza de empuje de ataques enemigos.
 
  | ja = 敵の攻撃によるノックバック(吹き飛び)を緩和。
 
  | ja = 敵の攻撃によるノックバック(吹き飛び)を緩和。
  | es = Reduce la fuerza de empuje de ataques enemigos
+
  | ko = 적의 공격으로 인한 밀침 감소
 +
| no = Reduserer skyvekraften fra fiendenes angrep
 +
| pt-br = Reduz a força de arremesso de ataques inimigos
 +
| ru = Увеличивает сопротивление отталкивающим вражеским атакам.
 +
| zh-hans = 降低敌人攻击时造成的击退力。
 
  | zh-hant = 降低敵人造成的擊退力。
 
  | zh-hant = 降低敵人造成的擊退力。
 
  }}
 
  }}
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = +25% [[ÜberCharge]] Rate
+
| en = +25% Burn Damage
| de = +25% [[ÜberCharge/de|Überladungsrate]]
+
| cs = +25% Ohnivého poškození
| es = +25% Ratio de [[ÜberCharge/es|SuperCarga]]
+
| da = +25% Brændskade
| hu = +25% [[ÜberCharge/hu|ÜberTöltés]] gyűjtési sebesség
+
| de = +25% Flammenschaden
| ja = [[ÜberCharge/ja|ユーバーチャージ]]率 +25%
+
| es = Daño por quemadura: +25 %
| ko = +25% [[ÜberCharge/ko|우버차지]]율
+
| fi = +25% palovahinkoa
| nl = +25% [[ÜberCharge/nl|Überladingssnelheid]]
+
| hu = +25% Égési sebzés
| pt-br = +25% Taxa de [[ÜberCharge/pt-br|Sobrecarga]]
+
| ja = 炎ダメージボーナス +25%
| ru = +25% Длительность [[ÜberCharge/ru|Убер-заряда]]
+
| ko = +25% 화상 피해
| zh-hant = [[ÜberCharge/zh-hant|Übercharge]] 充電速率 +25%
+
| nl = +25% Brandschade
}}'''
+
| no = +25% Brannskade
| rowspan="6" style="border:1px solid #333;" | {{icon class|Medic|16px}} {{lang
+
| pl = +25% obrażeń od podpalenia
| en = [[Weapons#Medic|Secondary weapons]]
+
| pt-br = +25% de dano incendiário
| de = [[Weapons/de#Medic|Sekundärwaffe]]
+
| ru = +25% Урон от догорания
| es = [[Weapons/es#Medic|Armas secundarias]]
+
| sv = +25% Brännskada
| hu = [[Weapons/hu#Medic|Másodlagos fegyverek]]
+
| zh-hans = 燃烧伤害 +25%
| ja = [[Weapons/ja#メディック|サブ武器]]
+
| zh-hant = 餘火傷害值 +25%
| ko = [[Weapons/ko#메딕|보조 무기]]
+
}}'''
| nl = [[Weapons/nl#Medic|Secundaire wapens]]
+
| style="border:1px solid #333;" colspan=2 rowspan=2 | {{class link|Pyro}}
| pt-br = [[Weapons/pt-br#Medic|Armas Secundárias]]
+
* {{item link|Flare Gun}}
| ru = [[Weapons/ru#Medic|Оружие второго слота]]
+
* {{item link|Detonator}}
| zh-hant = [[Weapons/zh-hant#.E6.AC.A1.E8.A6.81.E6.AD.A6.E5.99.A8_7|次要武器]]
+
* {{item link|Scorch Shot}}
}}
+
| style="border:1px solid #333;" | 250
 +
| style="border:1px solid #333;" | 4
 +
| style="border:1px solid #333;" | {{lang
 +
| en = Afterburn damage bonus.
 +
| cs = Bonus k poškození udělé dohoříváním.
 +
| da = Brandskade-bonus
 +
| de = Schadensbonus beim Nachbrennen.
 +
| es = Bonificación de daño por quemaduras.
 +
| fi = Jälkipolttovahinkobonus.
 +
| hu = Továbbégés sebzés bónusz.
 +
| ja = 炎上ダメージボーナス。
 +
| ko = 화상 피해 증가
 +
| nl = Nabrandschadebonus.
 +
| no = Brannskade-bonus
 +
| pl = Zwiększenie obrażeń po podpaleniu.
 +
| pt-br = Inimigo em chamas sofrerá +25% de dano por causa disso.
 +
| ru = Увеличивает урон от догорания.
 +
| sv = Eldefterskads bonus.
 +
| zh-hans = 后续燃烧伤害增加。
 +
| zh-hant = 餘火的傷害加成
 +
}}
 +
|-
 +
| style="border:1px solid #333;" | '''{{lang
 +
| en = +25% Burn Time
 +
| cs = +25% Čas hoření
 +
| da = +25% Brændtid
 +
| de = +25% Brenndauer
 +
| es = Tiempo de quemadura: +25 %
 +
| fi = +25% paloaika
 +
| hu = +25% Égési idő
 +
| ja = 炎の継続時間 +25
 +
| ko = +25% 화상 지속 시간
 +
| nl = +25% Brandtijd
 +
| no = 25% Branntid
 +
| pl = +25% czasu trwania podpalenia
 +
| pt-br = +25% de duração das chamas.
 +
| ru = +25% Длительность догорания
 +
| sv = +25% Brinntid
 +
| zh-hans = 燃烧时间 +25%
 +
| zh-hant = 燃燒時間 +25%
 +
}}'''
 +
| style="border:1px solid #333;" | 250
 +
| style="border:1px solid #333;" | 4
 +
| style="border:1px solid #333;" | {{lang
 +
| en = Afterburn duration.
 +
| cs = Čas dohořívání.
 +
| da = Efterbrandens varighed.
 +
| de = Nachbrenndauer.
 +
| es = Duración de quemaduras.
 +
| fi = Jälkipolton kesto.
 +
| hu = Továbbégés időtartam.
 +
| ja = 炎上時間が増加する。
 +
| ko = 화상 지속 시간
 +
| nl = Nabrandduur.
 +
| no = Etterbrann varighet
 +
| pl = Wydłużenie czasu trwania podpalenia.
 +
| pt-br = Duração da queima.
 +
| ru = Увеличивает длительность догорания.
 +
| sv = Eldefterskadstid.
 +
| zh-hans = 后续燃烧持续时间增加。
 +
| zh-hant = 餘火的持續時間
 +
}}
 +
|-
 +
| style="border:1px solid #333;" | '''{{lang
 +
| en = Explode on Ignite
 +
| es = Explota al quemarse
 +
| no = Eksploderer når den antennes
 +
| ko = 점화시 폭발
 +
| pt-br = Explosão ao atingir
 +
| ru = Взрывает горящих врагов
 +
| zh-hans = 点燃时爆炸
 +
}}'''
 +
| style="border:1px solid #333;" colspan=2 | {{class link|Pyro}}
 +
* {{item link|Gas Passer}}
 +
| style="border:1px solid #333;" | 400
 +
| style="border:1px solid #333;" | 1
 +
| style="border:1px solid #333;" | {{lang
 +
| en = Explosion deals up to 350 splash damage.
 +
| da =
 +
| de =
 +
| es = La explosión causa hasta 350 de daño en área.
 +
| hu =
 +
| ja =
 +
| ko = 폭발시 최대 350의 스플래시 대미지를 가함
 +
| nl =
 +
| no =
 +
| pt-br =
 +
| ru =
 +
| zh-hans = 爆炸造成最高 350 的溅射伤害。
 +
| zh-hant =
 +
}}
 +
|-
 +
| style="border:1px solid #333;" | '''{{lang
 +
| en = Able to re-launch while already in-flight
 +
| es = Se puede relanzar en vuelo
 +
| no = Kan starte på nytt mens du allerede er i lufta
 +
| pt-br = Permite reativar propulsor no ar
 +
| ru = Можно использовать еще раз в полете
 +
| zh-hans = 在空中时可以再次启动
 +
}}'''
 +
| style="border:1px solid #333;" colspan=2 rowspan=2 | {{class link|Pyro}}
 +
* {{item link|Thermal Thruster}}
 +
| style="border:1px solid #333;" | 400
 +
| style="border:1px solid #333;" | 1
 +
| style="border:1px solid #333;" |
 +
|-
 +
| style="border:1px solid #333;" | '''{{lang
 +
| en = Stun enemies when you land
 +
| es = Aturde a enemigos al caer
 +
| no = Sjokker fiender når du lander
 +
| pt-br = Atordoa inimigos ao aterrissar
 +
| ru = Оглушайте врагов при приземлении
 +
| zh-hans = 落地时击晕敌人
 +
}}'''
 +
| style="border:1px solid #333;" | 300
 +
| style="border:1px solid #333;" | 1
 +
| style="border:1px solid #333;" |
 +
|-
 +
| style="border:1px solid #333;" | '''{{lang
 +
| en = +25% [[ÜberCharge]] Rate
 +
| da=  +25% [[ÜberCharge/da|Über]]-hastighed
 +
| de = +25% [[ÜberCharge/de|Überladungsrate]]  
 +
| es = Velocidad de [[ÜberCharge/es|Supercarga]]
 +
| hu = +25% [[ÜberCharge/hu|ÜberTöltés]] gyűjtési sebesség
 +
| ja = [[ÜberCharge/ja|ユーバーチャージ]]率 +25%
 +
| ko = +25% [[ÜberCharge/ko|우버차지]]
 +
| nl = +25% [[ÜberCharge/nl|Überladingssnelheid]]
 +
| no = +25% [[ÜberCharge/no|Über]]-hastighet
 +
| pt-br = +25% na taxa de carregamento da [[ÜberCharge/pt-br|ÜberCarga]]
 +
| ru = Накопление [[ÜberCharge/ru|убер-заряда]]: +25%
 +
| zh-hans = +25% [[ÜberCharge/zh-hans|ÜberCharge]] 积累速率
 +
| zh-hant = [[ÜberCharge/zh-hant|Übercharge]] 充電速率 +25%
 +
}}'''
 +
| style="border:1px solid #333;" colspan=2 rowspan=6 | {{class link|Medic}}
 +
* {{item link|Medi Gun}}
 +
* {{item link|Kritzkrieg}}
 +
* {{item link|Quick-Fix}}
 +
* {{item link|Vaccinator}}
 
| style="border:1px solid #333;" | 300
 
| style="border:1px solid #333;" | 300
| style="border:1px solid #333;" | 4
+
| style="border:1px solid #333;" | {{tooltip|4|{{item name|Medi Gun}} {{common string|and}} {{item name|Quick-Fix}}}}, {{tooltip|3|{{item name|Kritzkrieg}}}}, {{tooltip|1|{{item name|Vaccinator}}}}
 
| style="border:1px solid #333;" |  
 
| style="border:1px solid #333;" |  
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = Projectile Shield <!--
+
| en = [[Projectile Shield]]
| cs =  
+
| da = Projektilskjold
| de =  
+
| es = [[Projectile Shield/es|Escudo antiproyectiles]]
| es = Escudo antiproyectiles
+
| ja = Projectile Shield (飛翔体シールド)
| fi =
+
| ko = [[Projectile Shield/ko|투사체 방어막]]
| hu =
+
| no = Prosjektilskjold
| ja =  
+
| pt-br = Escudo antiprojéteis
| ko =  
+
| ru = Щит от снарядов
| nl =
+
| zh-hans = [[Projectile Shield/zh-hans|能量护盾]]
| pl =  
+
| zh-hant = 投射物盾牌
| pt-br =  
+
}}'''
| ru =  
 
| sv = -->
 
| zh-hant = 投射物盾牌
 
}}'''
 
 
| style="border:1px solid #333;" | 300
 
| style="border:1px solid #333;" | 300
 
| style="border:1px solid #333;" | 2
 
| style="border:1px solid #333;" | 2
 
| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
| en = Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal shield projectile.
+
| en = Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.
| ja = チームメイトを回復することで専用のゲージが増加。満タン時にSpecial-Attackキーで前方に攻撃(飛び道具)を相殺するシールドを展開。<br />(また、このシールドに触れた敵にもダメージを与える)
+
| da = Opbyg energi ved at hele holdkammerater eller hele holdkammerater, der angriber. Når fuldopladet, tryk på 'Special-Angrebs'-tasten for at opsætte et frontalt projektilskjold. Skjoldet skader robotter, der rører det. Level 2 opgradering forstørre skjoldets bredde.
  <!--
+
  | es = Acumula energía curando a compañeros de equipo. Cuando la barra está completamente cargada, la tecla de ataque especial activa un escudo antiproyectiles frontal. El escudo daña a los robots que lo tocan. La mejora de nivel 2 aumenta el ancho.
| cs =
+
| ja = チームメイトを回復するか、攻撃中のチームメイトの回復で専用のゲージが増加。満タン時にSpecial-Attackキーで前方に飛翔体(炎と近接攻撃以外)を相殺するシールドを展開。<br /> また、このシールドに触れたロボットにダメージを与える。レベル2ではシールドの幅が広がる。
| de =
+
| no = Bygg opp energi ved å hele lagkamerater eller ved å hele lagkamerater som angriper. Når den er fulladet, trykk på 'Spesial-Angrep' tasten for å sette opp et prosjektilskjold. Skjoldet skader robotter på berøring. Level 2 oppgraderingen forstørrer skjoldets bredde.
| es = Acumula energía curando a tus compañeros de equipo. Cuando la barra esté completamente cargada, pulsa la tecla de ataque especial para activar un escudo antiproyectiles frontal.
+
| pt-br = Carregue energia curando aliados. Quando estiver carregado, pressione a tecla "Ataque especial" para ativar um escudo antiprojéteis frontal. A melhoria nível 2 aumenta a largura do escudo.
| fi =  
+
| ru = Накапливайте энергию при лечении союзников. При полном заряде нажмите клавишу особой атаки, чтобы развернуть противоснарядный щит. Щит наносит урон роботам, которые дотрагиваются до него. Ширина щита увеличивается при достижении второго уровня улучшения.
| hu =
+
| zh-hans = 通过治疗队友积攒能量。当完全充能时,按下“特殊攻击”键以部署正面能量护盾。触碰到盾牌的机器人会受到伤害。2 级升级增加护盾的范围。
| ko =
+
| zh-hant = 透過治療隊友累積能量。當能量集滿時按下滑鼠中間鍵在醫護兵正面佈署投射物盾牌。<br />盾牌碰觸到敵人時可以造成傷害。
| nl =
+
}}
| pl =  
 
| pt-br =  
 
| ru =  
 
| sv = -->
 
| zh-hant = 透過治療隊友累積能量。當能量集滿時按下滑鼠中間鍵在醫護兵正面佈署投射物盾牌。<br />盾牌碰觸到敵人時可以造成傷害。
 
}}
 
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = +2s Über Duration
+
| en = +2s Über Duration
| de = +2s Überladungsdauer
+
| da = +2s Über-varighed
| es = +2s dur. Supercarga
+
| de = +2s Überladungsdauer
| hu = +2s Über időtartam
+
| es = Dur. de Supercarga: +2 s.
| ja = +2s Über Duration(ユーバーチャージ持続時間 +2秒)
+
| hu = +2s Über időtartam
| ko = 우버 지속시간 +2초
+
| ja = +2s Über Duration(ユーバーチャージ持続時間 +2秒)
| nl = +2s Überduur
+
| ko = 우버 지속시간 +2초
| pt-br = +2s Duração de Sobrecarga.
+
| nl = +2s Überduur
| ru = +2с Длительность убер-заряда
+
| no = +2s Über-varighet
| zh-hant = Uber 持續時間 +2 秒
+
| pt-br = Duração da ÜberCarga +2s maior
}}'''
+
| ru = Длительность убер-заряда: +2 сек.
 +
| zh-hans = Übercharge 持续时间 +2 秒
 +
| zh-hant = Uber 持續時間 +2 秒
 +
}}'''
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" | 3
Line 430: Line 739:
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = Overheal Expert <!--
+
| en = Overheal Expert
| cs =
+
| da = Overhelingsekspert
| de =  
+
| es = Especialista en exceso de curación
| es = Especialista en sobrecuración
+
| no = Overhelingsekspert
| fi =
+
| ko = 과치료량 증가
| hu =
+
| pt-br = Especialista em sobrecura
| ja =  
+
| ru = Эксперт сверхлечения
| ko =  
+
| zh-hans = 超量治疗专家
| nl =
+
| zh-hant = 超量治療達人
| pl =
+
}}'''
| pt-br =  
 
| ru =  
 
| sv = -->
 
| zh-hant = 超量治療達人
 
}}'''
 
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
| en = +25% more [[Overheal]], +50% longer duration per point.
+
| en = +25% more [[Overheal]], +50% longer duration per point.
| ja =  1ポイントにつき、[[Overheal/ja|オーバーヒール]]量+25%、オーバーヒール持続時間+50%。<!--
+
| da = +25% mere [[Overheal/da|Overheling]], +50% længere varighed per point.
| cs =  
+
| es = [[Overheal/es|Exceso de curación]]: +25 %, duración por punto: +50 %.
| de =
+
| ja =  1ポイントにつき、[[Overheal/ja|オーバーヒール]]量+25%、オーバーヒール持続時間+50%。
| es = +25% más de [[Overheal/es|Exceso de Curación]], +50% de aumento de duración por duración por punto.
+
| ko = [[Overheal/ko|과치료]]량 25% 증가, 지속시간 50% 증가
| fi =  
+
| no = +25% mere [[Overheal/no|Overheling]], +50% lengere varighet per poeng.
| hu =
+
| pt-br = [[Overheal/pt-br|Sobrecura]] 25% maior e 50% mais duradoura por ponto
| ko =
+
| ru = +25% к объему [[Overheal/ru|сверхлечения]] и +50% к его длительности за единицу.
| nl =
+
| zh-hans = 每升级一次,+25% [[Overheal/zh-hans|超量治疗]]量,+50% 超量治疗持续时间。
| pl =
+
| zh-hant = 每次升級增加 25% 超量治療最大值、 50% 超量治療持續時間。
| pt-br =
+
}}
| ru =  
 
| sv = -->
 
| zh-hant = 每次升級增加 25% 超量治療最大值、 50% 超量治療持續時間。
 
}}
 
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = Healing Mastery <!--
+
| en = Healing Mastery
| cs =
+
| da = Helingsbeherskelse
| de =  
+
| es = Especialista en curación
| es = Especialista en curación
+
| no = Helingsbeherskelse
| fi =
+
| pt-br = Maestria em cura
| hu =
+
| ru = Искусство лечения
| ja =
+
| zh-hans = 治疗大师
| ko =
+
| zh-hant = 精通治療
| nl =
+
}}'''
| pl =  
 
| pt-br =  
 
| ru =  
 
| sv = -->
 
| zh-hant = 精通治療
 
}}'''
 
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
| en = +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point.
+
| en = +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point.
| ja = 1ポイントにつき、回復レート+25%、自己回復レート+25% <!--
+
| da = +25% hel-rate for patient, +25% hurtigere genoplivnings-rate og +25% selv-helings-rate, per point.
| cs =  
+
| es = Velocidad de curación: +25 %, velocidad de resurrección: +25 % y velocidad de autocuración: +25 %, por punto.
| de =
+
| ja = 1ポイントにつき、回復レート+25%、自己回復レート+25%
| es = +25% de ratio de curación por paciente, +25% de velocidad al revivir un aliado y +25% de curación propia por punto.
+
| no = +25% hel-rate for pasienter, +25% hurtigere gjennomlivnings-rate, og +25% selv-helings-rate, per poeng.
| fi =  
+
| pt-br = Taxa de cura do usuário e do alvo de cura 25% maior e tempo para reviver 25% menor por ponto
| hu =
+
| ru = +25% к скорости лечения, воскрешения и регенерации за единицу.
| ko =
+
| zh-hans = 每升级一次,+25% 的治疗速率,复活速率及自我回复速率
| nl =
+
| zh-hant = 每次升級增加 25% 治療速率、 25% 復活速率及 25% 自我癒合效果。
| pl =  
+
}}
| pt-br =  
 
| ru =  
 
| sv = -->
 
| zh-hant = 每次升級增加 25% 治療速率、 25% 復活速率及 25% 自我癒合效果。
 
}}
 
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = Canteen Specialist <!--
+
| en = Canteen Specialist
| cs =
+
| da = Flaskespecialist
| de =  
+
| es = Especialista en cantimploras
| es = Especialista en cantimploras
+
| no = Flaskespesialist
| fi =
+
| pt-br = Especialista em cantis
| hu =
+
| ru = Специалист по флягам
| ja =
+
| zh-hans = 水壶专家
| ko =
+
| zh-hant = 能量水壺專家
| nl =
+
}}'''
| pl =  
 
| pt-br =  
 
| ru =  
 
| sv = -->
 
| zh-hant = 能量水壺專家
 
}}'''
 
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 200
| style="border:1px solid #333;" | 4
+
| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
| en = Share [[Power Up Canteen|Canteens]] with your heal target, +1 duration, -10 price per point (minimum cost: 5)<br />(Must confirm upgrade for price reduction to work)
+
| en = Share [[Power Up Canteen|Canteens]] with your heal target, +1 duration, -10 price per point (minimum cost: 5). Must confirm upgrade for price reduction to work.
| ja = {{Item link|Power Up Canteen}}効果を回復対象と共有、効果時間+1秒、{{Item name|Power Up Canteen}}用アイテムのコスト-10(最低5コストまで値下げ可)
+
| da = Del [[Power Up Canteen/da|Feltflasker]] med dit helemål, +1 varighed, -10 pris per point (minimumspris: 5). Skal verificere opgradering før pris-reduceringen virker.
<!--
+
| es = Comparte tus [[Power Up Canteen/es|cantimploras]] con el jugador al que estás curando: +1 de duración, -10 de precio por punto (precio mínimo: 5)
| cs =
+
| ja = {{Item link|Power Up Canteen}}効果を回復対象と共有、効果時間+1秒、{{item link|Power Up Canteen}}用アイテムのコスト-10(最低5コストまで値下げ可)
| de =
+
| no = Del [[Power Up Canteen/no|Feltflasker]] med ditt helemål, +1 varighet, -10 pris per poeng (minimumspris: 5). Skal verifisere oppgradering før pris reduseringen virker.
| es = Comparte tus cantimploras con el jugador al que estás sanando.+1 de duración, -10 de precio por punto (coste mínimo: 5)
+
| pt-br = Compartilhe [[Power Up Canteen/pt-br|cantis]] com o seu alvo de cura, +1 de duração, -10 de custo por ponto (custo mínimo: 5)
| fi =  
+
| ru = Делитесь бонусами [[Power Up Canteen/ru|фляги]] со своим пациентом. +1 к длительности, -10 к цене за единицу (минимальная цена: 5).
| hu =
+
| zh-hans = 与你的治疗目标共享[[Power Up Canteen/zh-hans|增益水壶]],每升级一次,持续时间 +1,价格 -10(最低花费:5)。必须在确认升级后才会出现降价。
| ko =
+
| zh-hant = 和治療目標共享[[Power Up Canteen/zh-hant|水壺]]效果。每次升級持續時間 +1 秒、花費 -10(最低花費:5 )。 必須先確認升級才有效果
| nl =  
+
}}
| pl =
 
| pt-br =  
 
| ru =  
 
| sv = -->
 
| zh-hant = 和治療目標共享[[Power Up Canteen/zh-hant|水壺]]效果。每次升級持續時間 +1 秒、花費 -10(最低花費:5 )。<br />(必須先確認升級才有效果)
 
}}
 
 
|-
 
|-
 
|}<noinclude>
 
|}<noinclude>
{{translation switching|de, en, es, hu, ja, ko, nl, pt-br, ru, zh-hant }}
+
{{translation switching|en, es, no, ru, zh-hans, zh-hant}}
 
</noinclude>
 
</noinclude>

Latest revision as of 14:37, 8 March 2023