Developer commentary

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Developer commentary, also known as devcom, is a mode selectable on the main menu in which the player can enter one of three maps (Hydro, Gravel Pit, or Well) and listen to developers such as Gabe Newell describe the design process for each map, as well as philosophy for various weapons, features, classes, and mechanics in Team Fortress 2. The player enters the designated spawn room and can travel to various different Commentary nodes by pressing the alt-fire button (left trigger on the Xbox 360). The player can activate a commentary node by pressing the primary fire button (right trigger on the Xbox 360) while standing next to it. Occasionally, the game takes control of the camera to show the player a specific angle or section to illustrate a particular point.

Developer commentaries

Update history

March 8, 2012 Patch

  • Fixed a commentary string that referenced the Soldier instead of the Heavy.

January 16, 2017 Patch

  • Fixed the developer commentary audio files not being played properly.

May 1, 2025 Patch

  • Fixed commentary text not displaying

May 12, 2025 Patch

  • [Undocumented] Updated the developer commentary subtitles to mention using the primary fire key rather than the use key to active commentary nodes, and added previously missing mention of the secondary fire to cycle through nodes.

Bugs

  • Pressing and holding Primary Fire while facing a Commentary node and then looking away causes the player to have unlimited, damage-less, very rapid-fire ammo.

See also