Strata

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Strata
Tc strata.jpg
Informações básicas
Tipo de mapa: Controle Territorial
Nome do arquivo: tc_strata_b1c
Versão: Beta 1c
Adicionado em: 03 de junho de 2015
Desenvolvedor(es): Tim "YM" Johnson
Informações do mapa
Ambiente: Paleontological dig/desert
Cenário: Dia, ensolarado
Água funda: Não
Itens do mapa
Healthico.png Kits médicos: Smallhealth.png ×15  •  Mediumhealth.png ×19
Ammoico.png Caixas de munição: Smallammo.png ×18   •   Mediumammo.png ×20

Strata é um mapa personalizado de Controle Territorial feito por YM. O mapa se passa em uma escavação paleontológica, com cada base localizada no final de um museu de fósseis apresentando diferentes tipos de fósseis pré-históricos. Geradores elétricos movidos a gasolina, podem ser encontrados em vários pontos ao longo dos locais de escavação.

Localizações

Visão geral do mapa, como era no Alpha 12

Base RED: Exibição de esqueleto de dinossauro

Museu RED com uma estrada ligada a ele

Base BLU: Exibição de fósseis oceânicos e dinossauros aquáticos

Servidos por trilhos de trem

1º Ponto de Controle RED: Tenda de fósseis


2º Ponto de Controle RED: Torre de rádio


1º Ponto de Controle BLU: Estação paleontológica


2º Ponto de Controle BLU: Escavação de fósseis (nenhuma tenda)


Imagens adicionais

Histórico de atualizações

Beta 1 C released 7/30/12
  • Increased cubemap density.
  • Removed a further 3MB from the lightmap lump.
  • Fixed a few minor collision mesh and lighting issues.

Beta 1 B released 7/29/12

  • More or less finished detail work.
  • Inclusion of T-Rex props by Rexy and Triceratops model by AyesDyef.
  • Reduced setup time from 25 to 15 seconds.

Alpha 17 released 2/6/12

  • Introduced setup time.
  • More or less finished detailing middle stages.
  • Inclusion of Marquee model by AyesDyef.
  • Miscellaneous undocumented changes.

Alpha 15 released 10/18/11

  • Decreased fog level.
  • Blocked off an unnecessary secion[sic] in the swamp<->Airstrip round.
  • Added dynamic resupply signs.
  • Begun detailing of middle stages.
  • Miscellaneous undocumented changes.

Alpha 13 released 3/28/11

  • Fixed corrupted models.

Alpha 12 released 3/28/11

  • Significantly reworked connecting path used in 3/5 of the possible mid rounds.
  • Slightly widened most connecting routes between points.
  • New cliff material and rock props courtesy of Rexy.
  • Increased respawn time bonus recieved[sic] for partial caps and added a delay on

Alpha 11 released 2/27/11

  • Blocked off an area two wrangled sentries can dominate from.
  • Added dynamic capture point signs around each point.
  • Increased capture time (capture points cap more slowly).
  • Increased default respawn time.
  • Increased health and ammo pickups around each point.
  • Revised Blu's final point.
  • Introduced more shadowing lighting.

Alpha 10 released 2/17/11

  • Added hazard tape to the edges of each control point
  • Increased walk time for attackers to reach the final points to give defense a better chance of setting up.
  • Added an aditional[sic] side area in red's final round.
  • Railings at red's final point are now non-solid to bullets.
  • Fixed spawn doors not working properly on a sucessfull[sic] defense of a final round.