Axe
|
Scotsman's Skullcutter (Second Community Contribution Update)
|
Weapon
|
None; existing ones have 50% longer range and 75% longer deploy/holster time than normal melees.
|
Horseless Headless Horsemann's Headtaker • Scotsman's Skullcutter
|
Unlockable melee weapon type for the Demoman. Distinct from fire axes.
|
Bat
|
Bat (stock weapon)
|
Weapon
|
Melee; 35 damage; 0.5-sec swing interval
|
|
Basic melee weapon type for the Scout.
|
Bonesaw
|
Bonesaw (stock weapon)
|
Weapon
|
Melee; 65 damage; 0.8-sec swing interval
|
Amputator • Bonesaw • Übersaw • Vita-Saw
|
Basic melee weapon type for the Medic.
|
Boots
|
Gunboats (WAR! Update)
|
Cosmetic or Weapon
|
Uses Feet Equip Region
|
User:Kestrelguy/Template:List of Item Types/List of boots
|
Originally an unlockable secondary weapon type for the Soldier, later unlockable primary weapon type for the Demoman. First used as a cosmetic type with the Teufort Tooth Kicker. Previous boot-like miscs received other item types, such as the Ball-Kicking Boots being shoes.
|
Bottle
|
Bottle (stock weapon)
|
Weapon
|
Melee; 65 damage; 0.8-sec swing interval
|
Bottle • Scottish Handshake
|
Basic melee weapon type for the Demoman. The Six Pack Abs is a cosmetic item typed as bottles that takes up the Grenades Equip Region.
|
Grenade Launcher
|
Grenade Launcher (stock weapon)
|
Weapon
|
Projectile, single grenade, speed ~1217 hu, has physics; 100 explosive damage (60 after bounce), no distance-based ramp-up or falloff, min. splash damage 50% at 146 hu; 4 shots, 16 reserve, 0.6-sec firing interval, 1.24-sec first reload, 0.6-sec consecutive reload; explodes on direct impact or after ~2.3 sec
|
Grenade Launcher • Iron Bomber • Loch-n-Load • Loose Cannon
|
Basic primary weapon type for the Demoman.
|
Helmet
|
Batter's Helmet, Football Helmet, Prussian Pickelhaube (Sniper vs. Spy Update)
|
Cosmetic
|
Uses Hat Equip Region
|
User:Kestrelguy/Template:List of Item Types/List of boots
|
none
|
Pistol
|
Pistol (stock weapon)
|
Weapon
|
Hitscan, single bullet, 50:1 distance:spread; 15 bullet damage; 12 shots, 36 (Scout)/200 (Engie) reserve, 0.15-sec firing interval, 1.005/1.035–sec clip reload
|
C.A.P.P.E.R • Lugermorph • Pistol • Pretty Boy's Pocket Pistol • Winger
|
Basic secondary weapon type for the Scout and Engineer.
|
RIFT Fire Mace
|
Sun-on-a-Stick (February 3, 2011 Patch)
|
Weapon
|
As "Bat"
|
sole example
|
none
|
Scattergun
|
Scattergun (stock weapon)
|
Weapon
|
Hitscan, 10-pellet spray, 30:1 distance:spread; 6 bullet damage, max ramp-up 175%; 6 shots, 32 reserve, 0.625-sec firing interval, 0.7-sec first reload, 0.5-sec consecutive reload
|
Baby Face's Blaster • Back Scatter • Force-A-Nature • Scattergun • Soda Popper
|
Basic primary weapon type for the Scout.
|
Shield
|
Razorback (Sniper vs. Spy Update)
|
Weapon
|
None; existing Demoman shields allow alt-firing to perform a charge with a default 1.75-sec duration and 12-second recharge, dealing 16–50 damage upon collision.
|
Chargin' Targe • Darwin's Danger Shield • Razorback • Splendid Screen • Tide Turner
|
Unlockable secondary weapon type for the Demoman or the Sniper.
|
Stickybomb Launcher
|
Stickybomb Launcher (stock weapon)
|
Weapon
|
Projectile, single stickybomb, speed ~925–2409 hu/s; 120 explosive damage, max ramp-up 120% (no ramp-up or falloff after 5 secs), min. splash damage 50% at 146 hu; 8 shots, 24 reserve, 0.6-sec firing interval, 1.09-sec first reload, 0.67-sec consecutive reload; ~0.7-sec arm time, alt-fire to detonate; bombs not reflectable, but pushable by explosions or airblast, and destructible by player death, bullets, melee attacks, and certain other attacks
|
Quickiebomb Launcher • Scottish Resistance • Stickybomb Launcher • Sticky Jumper
|
Basic secondary weapon type for the Demoman.
|
Supply Crate
|
Mann Co. Supply Crate (Mann-Conomy Update)
|
Tool
|
Opened with a Mann Co. Supply Crate Key, yielding a random item upon opening.
|
See Mann Co. Supply Crate/Active series, Mann Co. Supply Crate/Retired series, Mann Co. Supply Crate/Retired case series, Mann Co. Supply Crate/Seriesless crates
|
Does not count against weekly item drops.
|
Sword
|
Eyelander (WAR! Update)
|
Weapon
|
None; identical to Bat for Scout; existing Demoman swords have 50% longer range, 75% longer deploy/holster time than normal melees, and no random crits.
|
Claidheamh Mòr • Eyelander • Persian Persuader • Three-Rune Blade
|
Unlockable melee weapon type for the Demoman or Scout.
|