Difference between revisions of "Template:Upgrade station secondary"
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GrampaSwood (talk | contribs) (Undo edit by Zucchini2010 (Talk) (3699078) This is already mentioned before, -10 price per point. I've added "Canteen upgrade price" to it to make it more obvious) (Tag: Undo) |
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Line 35: | Line 35: | ||
| da = Pris | | da = Pris | ||
| de = Kosten | | de = Kosten | ||
− | | es = | + | | es = Precio |
| fi = Hinta | | fi = Hinta | ||
| hu = Ár | | hu = Ár | ||
Line 56: | Line 56: | ||
| da = +20% Skade | | da = +20% Skade | ||
| de = +20% Schaden | | de = +20% Schaden | ||
− | | es = +20% | + | | es = Daños: +20 % |
| hu = +20% Sebzés | | hu = +20% Sebzés | ||
| ja = 与ダメージボーナス +20% | | ja = 与ダメージボーナス +20% | ||
Line 80: | Line 80: | ||
| da = +50% Magasinstørrelse | | da = +50% Magasinstørrelse | ||
| de = +50% Magazingröße | | de = +50% Magazingröße | ||
− | | es = +50% | + | | es = Tamaño de cargador: +50 % |
| hu = +50% Tárméret | | hu = +50% Tárméret | ||
| ja = 弾倉サイズ +50% | | ja = 弾倉サイズ +50% | ||
Line 160: | Line 160: | ||
| da = Projektiler penetrerer fjendtlige spillere. | | da = Projektiler penetrerer fjendtlige spillere. | ||
| de = Projektile durchdringen gegnerische Spieler. | | de = Projektile durchdringen gegnerische Spieler. | ||
− | | es = Los proyectiles penetran jugadores enemigos. | + | | es = Los proyectiles penetran en jugadores enemigos. |
| hu = Lövedékek áthatolnak az ellenségeken. | | hu = Lövedékek áthatolnak az ellenségeken. | ||
| ja = 弾丸が敵を貫通する。 | | ja = 弾丸が敵を貫通する。 | ||
Line 199: | Line 199: | ||
| da +25 Helbred ved drab | | da +25 Helbred ved drab | ||
| de = +25 Lebenspunkte bei Abschuss | | de = +25 Lebenspunkte bei Abschuss | ||
− | | es = +25 | + | | es = +25 PS por víctima |
| hu = +25 Életerő öléskor | | hu = +25 Életerő öléskor | ||
| ja = キル時にヘルス +25 回復 | | ja = キル時にヘルス +25 回復 | ||
Line 215: | Line 215: | ||
| da = Alle Sekundære våben, der kan gøre skade | | da = Alle Sekundære våben, der kan gøre skade | ||
| de = Alle Schaden verursachende Sekundärwaffen | | de = Alle Schaden verursachende Sekundärwaffen | ||
− | | es = Todas las armas secundarias que | + | | es = Todas las armas secundarias que inflijan daño. |
| hu = Minden másodlagos fegyveer, ami sebezni tud. | | hu = Minden másodlagos fegyveer, ami sebezni tud. | ||
| ja = 全てのダメージを与えられるサブ武器 | | ja = 全てのダメージを与えられるサブ武器 | ||
Line 233: | Line 233: | ||
| da = +50% Ammunitionskapacitet | | da = +50% Ammunitionskapacitet | ||
| de = +50% Munitionskapazität | | de = +50% Munitionskapazität | ||
− | | es = +50% | + | | es = Capacidad del cargador: +50 % |
| hu = +50% Lőszerkapacitás | | hu = +50% Lőszerkapacitás | ||
| ja = 最大弾薬数 +50% | | ja = 最大弾薬数 +50% | ||
Line 266: | Line 266: | ||
| da = Ammunitions-opsamlinger giver proportionelt mere ammunition | | da = Ammunitions-opsamlinger giver proportionelt mere ammunition | ||
| de = Sammeln Sie mehr Metall, indem Sie über Munitionspakete laufen. | | de = Sammeln Sie mehr Metall, indem Sie über Munitionspakete laufen. | ||
− | | es = | + | | es = Las cajas de munición recogidas dan más munición. |
| hu = Lőszer dobozok is arányosan több lőszert adnak. | | hu = Lőszer dobozok is arányosan több lőszert adnak. | ||
| ja = 弾薬取得時の増加量も変化。 | | ja = 弾薬取得時の増加量も変化。 | ||
Line 282: | Line 282: | ||
| da = +20% Genladningshastighed | | da = +20% Genladningshastighed | ||
| de = +20% Nachladegeschwindigkeit | | de = +20% Nachladegeschwindigkeit | ||
− | | es = +20% | + | | es = Velocidad de recarga: +20 % |
| hu = +20% Újratöltési sebesség | | hu = +20% Újratöltési sebesség | ||
| ja = リロード速度上昇 +20% | | ja = リロード速度上昇 +20% | ||
Line 323: | Line 323: | ||
| da = +15% Genopladningshastighed | | da = +15% Genopladningshastighed | ||
| de = +15% Aufladerate | | de = +15% Aufladerate | ||
− | | es = +15% | + | | es = Velocidad de recarga: +15 % |
| hu = +15% Újratöltődési ütem | | hu = +15% Újratöltődési ütem | ||
| ja = +15% Recharge Rate(リチャージ速度) | | ja = +15% Recharge Rate(リチャージ速度) | ||
Line 346: | Line 346: | ||
| style="border:1px solid #333;" rowspan=2 | {{lang | | style="border:1px solid #333;" rowspan=2 | {{lang | ||
| en = '''Gas Passer only:''' Recharge rate is also applied to recharge rate done by damage, while also increasing the base rate that builds over time. | | en = '''Gas Passer only:''' Recharge rate is also applied to recharge rate done by damage, while also increasing the base rate that builds over time. | ||
+ | | es = '''Solo {{item name|Gas Passer}}:''' La velocidad de recarga también se aplica a la velocida de recarga por daño, que también aumenta el valor base que cambia con el tiempo. | ||
| ko = '''Gas Passer 전용:''' 대미지당 충전량과 시간당 충전량이 증가합니다. | | ko = '''Gas Passer 전용:''' 대미지당 충전량과 시간당 충전량이 증가합니다. | ||
| ru = '''Только для Запасного бака:''' Скорость перезарядки от улучшения суммируется с увеличением скорости перезарядки при нанесении урона врагам, а также увеличивает базовую скорость перезарядки оружия. | | ru = '''Только для Запасного бака:''' Скорость перезарядки от улучшения суммируется с увеличением скорости перезарядки при нанесении урона врагам, а также увеличивает базовую скорость перезарядки оружия. | ||
Line 364: | Line 365: | ||
| da = +25% Buff-varighed | | da = +25% Buff-varighed | ||
| de = +25% Buffdauer | | de = +25% Buffdauer | ||
− | | es = +25% | + | | es = Duración del subidón +25 % |
| hu = +25% Erősítés-időtartam | | hu = +25% Erősítés-időtartam | ||
| ja = +25% Buff Duration(効果持続時間) | | ja = +25% Buff Duration(効果持続時間) | ||
Line 387: | Line 388: | ||
| da = +10% Affyringshastighed | | da = +10% Affyringshastighed | ||
| de = +10% Schussfrequenz | | de = +10% Schussfrequenz | ||
− | | es = +10% | + | | es = Velocidad de disparo: +10 % |
| hu = +10% Tűzgyorsaság | | hu = +10% Tűzgyorsaság | ||
| ja = 発射速度 +10% | | ja = 発射速度 +10% | ||
Line 447: | Line 448: | ||
| da = -35% Hastighed på mål | | da = -35% Hastighed på mål | ||
| de = -35% Bewegungsgeschwindigkeit für Ziele | | de = -35% Bewegungsgeschwindigkeit für Ziele | ||
− | | es = -35% | + | | es = Velocidad en el objetivo: -35 % |
| hu = -35% Sebesség a célponton | | hu = -35% Sebesség a célponton | ||
| ja = ターゲットの移動速度 -35% | | ja = ターゲットの移動速度 -35% | ||
Line 468: | Line 469: | ||
| da = Effekt kan ikke stables. | | da = Effekt kan ikke stables. | ||
| de = Addiert sich nicht auf. | | de = Addiert sich nicht auf. | ||
− | | es = No se | + | | es = No se acumula |
| hu = Nem halmozódik. | | hu = Nem halmozódik. | ||
| ja = 効果は重複しない。 | | ja = 効果は重複しない。 | ||
Line 484: | Line 485: | ||
| da = +100% Opladningshastighed | | da = +100% Opladningshastighed | ||
| de = +100% erhöhte Ansturm-Aufladerate | | de = +100% erhöhte Ansturm-Aufladerate | ||
− | | es = +100% | + | | es = Velocidad de recarga de la carga: +100 % |
| hu = +100% Rohamozás-töltődés | | hu = +100% Rohamozás-töltődés | ||
| ja = 突進ゲージのチャージ時間 +100% | | ja = 突進ゲージのチャージ時間 +100% | ||
Line 506: | Line 507: | ||
| en = -30% Push Force On Wearer | | en = -30% Push Force On Wearer | ||
| da = -30% Skubbekraft for bærer. | | da = -30% Skubbekraft for bærer. | ||
− | | es = -30% | + | | es = Fuerza de empuje al portador: -30 % |
| pt-br = -30% Força de Empurro no Usuário | | pt-br = -30% Força de Empurro no Usuário | ||
| ru = Отталкивание: -30% | | ru = Отталкивание: -30% | ||
Line 517: | Line 518: | ||
| en = Reduced the push force from enemies attack. | | en = Reduced the push force from enemies attack. | ||
| da = Reducerer skubbekraften fra fjenders angreb | | da = Reducerer skubbekraften fra fjenders angreb | ||
− | | es = Reduce la fuerza de empuje de ataques enemigos | + | | es = Reduce la fuerza de empuje de ataques enemigos. |
| ja = 敵の攻撃によるノックバック(吹き飛び)を緩和。 | | ja = 敵の攻撃によるノックバック(吹き飛び)を緩和。 | ||
| ko = 적의 공격으로 인한 밀침 감소 | | ko = 적의 공격으로 인한 밀침 감소 | ||
Line 532: | Line 533: | ||
| da = +25% Brændskade | | da = +25% Brændskade | ||
| de = +25% Flammenschaden | | de = +25% Flammenschaden | ||
− | | es = +25% | + | | es = Daño por quemadura: +25 % |
| fi = +25% palovahinkoa | | fi = +25% palovahinkoa | ||
| hu = +25% Égési sebzés | | hu = +25% Égési sebzés | ||
Line 557: | Line 558: | ||
| da = Brandskade-bonus | | da = Brandskade-bonus | ||
| de = Schadensbonus beim Nachbrennen. | | de = Schadensbonus beim Nachbrennen. | ||
− | | es = | + | | es = Bonificación de daño por quemaduras. |
| fi = Jälkipolttovahinkobonus. | | fi = Jälkipolttovahinkobonus. | ||
| hu = Továbbégés sebzés bónusz. | | hu = Továbbégés sebzés bónusz. | ||
Line 577: | Line 578: | ||
| da = +25% Brændtid | | da = +25% Brændtid | ||
| de = +25% Brenndauer | | de = +25% Brenndauer | ||
− | | es = +25% | + | | es = Tiempo de quemadura: +25 % |
| fi = +25% paloaika | | fi = +25% paloaika | ||
| hu = +25% Égési idő | | hu = +25% Égési idő | ||
Line 598: | Line 599: | ||
| da = Efterbrandens varighed. | | da = Efterbrandens varighed. | ||
| de = Nachbrenndauer. | | de = Nachbrenndauer. | ||
− | | es = Duración de | + | | es = Duración de quemaduras. |
| fi = Jälkipolton kesto. | | fi = Jälkipolton kesto. | ||
| hu = Továbbégés időtartam. | | hu = Továbbégés időtartam. | ||
Line 615: | Line 616: | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = Explode on Ignite | | en = Explode on Ignite | ||
+ | | es = Explota al quemarse | ||
| no = Eksploderer når den antennes | | no = Eksploderer når den antennes | ||
| ko = 점화시 폭발 | | ko = 점화시 폭발 | ||
Line 629: | Line 631: | ||
| da = | | da = | ||
| de = | | de = | ||
− | | es = | + | | es = La explosión causa hasta 350 de daño en área. |
| hu = | | hu = | ||
| ja = | | ja = | ||
Line 643: | Line 645: | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = Able to re-launch while already in-flight | | en = Able to re-launch while already in-flight | ||
+ | | es = Se puede relanzar en vuelo | ||
| no = Kan starte på nytt mens du allerede er i lufta | | no = Kan starte på nytt mens du allerede er i lufta | ||
| pt-br = Permite reativar propulsor no ar | | pt-br = Permite reativar propulsor no ar | ||
Line 656: | Line 659: | ||
| style="border:1px solid #333;" | '''{{lang | | style="border:1px solid #333;" | '''{{lang | ||
| en = Stun enemies when you land | | en = Stun enemies when you land | ||
+ | | es = Aturde a enemigos al caer | ||
| no = Sjokker fiender når du lander | | no = Sjokker fiender når du lander | ||
| pt-br = Atordoa inimigos ao aterrissar | | pt-br = Atordoa inimigos ao aterrissar | ||
Line 669: | Line 673: | ||
| da= +25% [[ÜberCharge/da|Über]]-hastighed | | da= +25% [[ÜberCharge/da|Über]]-hastighed | ||
| de = +25% [[ÜberCharge/de|Überladungsrate]] | | de = +25% [[ÜberCharge/de|Überladungsrate]] | ||
− | | es = | + | | es = Velocidad de [[ÜberCharge/es|Supercarga]] |
| hu = +25% [[ÜberCharge/hu|ÜberTöltés]] gyűjtési sebesség | | hu = +25% [[ÜberCharge/hu|ÜberTöltés]] gyűjtési sebesség | ||
| ja = [[ÜberCharge/ja|ユーバーチャージ]]率 +25% | | ja = [[ÜberCharge/ja|ユーバーチャージ]]率 +25% | ||
Line 692: | Line 696: | ||
| en = [[Projectile Shield]] | | en = [[Projectile Shield]] | ||
| da = Projektilskjold | | da = Projektilskjold | ||
− | | es = Escudo antiproyectiles | + | | es = [[Projectile Shield/es|Escudo antiproyectiles]] |
| ja = Projectile Shield (飛翔体シールド) | | ja = Projectile Shield (飛翔体シールド) | ||
| ko = [[Projectile Shield/ko|투사체 방어막]] | | ko = [[Projectile Shield/ko|투사체 방어막]] | ||
Line 706: | Line 710: | ||
| en = Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width. | | en = Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width. | ||
| da = Opbyg energi ved at hele holdkammerater eller hele holdkammerater, der angriber. Når fuldopladet, tryk på 'Special-Angrebs'-tasten for at opsætte et frontalt projektilskjold. Skjoldet skader robotter, der rører det. Level 2 opgradering forstørre skjoldets bredde. | | da = Opbyg energi ved at hele holdkammerater eller hele holdkammerater, der angriber. Når fuldopladet, tryk på 'Special-Angrebs'-tasten for at opsætte et frontalt projektilskjold. Skjoldet skader robotter, der rører det. Level 2 opgradering forstørre skjoldets bredde. | ||
− | | es = Acumula energía curando a | + | | es = Acumula energía curando a compañeros de equipo. Cuando la barra está completamente cargada, la tecla de ataque especial activa un escudo antiproyectiles frontal. El escudo daña a los robots que lo tocan. La mejora de nivel 2 aumenta el ancho. |
| ja = チームメイトを回復するか、攻撃中のチームメイトの回復で専用のゲージが増加。満タン時にSpecial-Attackキーで前方に飛翔体(炎と近接攻撃以外)を相殺するシールドを展開。<br /> また、このシールドに触れたロボットにダメージを与える。レベル2ではシールドの幅が広がる。 | | ja = チームメイトを回復するか、攻撃中のチームメイトの回復で専用のゲージが増加。満タン時にSpecial-Attackキーで前方に飛翔体(炎と近接攻撃以外)を相殺するシールドを展開。<br /> また、このシールドに触れたロボットにダメージを与える。レベル2ではシールドの幅が広がる。 | ||
| no = Bygg opp energi ved å hele lagkamerater eller ved å hele lagkamerater som angriper. Når den er fulladet, trykk på 'Spesial-Angrep' tasten for å sette opp et prosjektilskjold. Skjoldet skader robotter på berøring. Level 2 oppgraderingen forstørrer skjoldets bredde. | | no = Bygg opp energi ved å hele lagkamerater eller ved å hele lagkamerater som angriper. Når den er fulladet, trykk på 'Spesial-Angrep' tasten for å sette opp et prosjektilskjold. Skjoldet skader robotter på berøring. Level 2 oppgraderingen forstørrer skjoldets bredde. | ||
Line 719: | Line 723: | ||
| da = +2s Über-varighed | | da = +2s Über-varighed | ||
| de = +2s Überladungsdauer | | de = +2s Überladungsdauer | ||
− | | es = + | + | | es = Dur. de Supercarga: +2 s. |
| hu = +2s Über időtartam | | hu = +2s Über időtartam | ||
| ja = +2s Über Duration(ユーバーチャージ持続時間 +2秒) | | ja = +2s Über Duration(ユーバーチャージ持続時間 +2秒) | ||
Line 737: | Line 741: | ||
| en = Overheal Expert | | en = Overheal Expert | ||
| da = Overhelingsekspert | | da = Overhelingsekspert | ||
− | | es = Especialista en | + | | es = Especialista en exceso de curación |
| no = Overhelingsekspert | | no = Overhelingsekspert | ||
| ko = 과치료량 증가 | | ko = 과치료량 증가 | ||
Line 750: | Line 754: | ||
| en = +25% more [[Overheal]], +50% longer duration per point. | | en = +25% more [[Overheal]], +50% longer duration per point. | ||
| da = +25% mere [[Overheal/da|Overheling]], +50% længere varighed per point. | | da = +25% mere [[Overheal/da|Overheling]], +50% længere varighed per point. | ||
− | | es = | + | | es = [[Overheal/es|Exceso de curación]]: +25 %, duración por punto: +50 %. |
| ja = 1ポイントにつき、[[Overheal/ja|オーバーヒール]]量+25%、オーバーヒール持続時間+50%。 | | ja = 1ポイントにつき、[[Overheal/ja|オーバーヒール]]量+25%、オーバーヒール持続時間+50%。 | ||
| ko = [[Overheal/ko|과치료]]량 25% 증가, 지속시간 50% 증가 | | ko = [[Overheal/ko|과치료]]량 25% 증가, 지속시간 50% 증가 | ||
Line 775: | Line 779: | ||
| en = +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point. | | en = +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point. | ||
| da = +25% hel-rate for patient, +25% hurtigere genoplivnings-rate og +25% selv-helings-rate, per point. | | da = +25% hel-rate for patient, +25% hurtigere genoplivnings-rate og +25% selv-helings-rate, per point. | ||
− | | es = +25% de | + | | es = Velocidad de curación: +25 %, velocidad de resurrección: +25 % y velocidad de autocuración: +25 %, por punto. |
| ja = 1ポイントにつき、回復レート+25%、自己回復レート+25% | | ja = 1ポイントにつき、回復レート+25%、自己回復レート+25% | ||
| no = +25% hel-rate for pasienter, +25% hurtigere gjennomlivnings-rate, og +25% selv-helings-rate, per poeng. | | no = +25% hel-rate for pasienter, +25% hurtigere gjennomlivnings-rate, og +25% selv-helings-rate, per poeng. | ||
Line 797: | Line 801: | ||
| style="border:1px solid #333;" | 3 | | style="border:1px solid #333;" | 3 | ||
| style="border:1px solid #333;" | {{lang | | style="border:1px solid #333;" | {{lang | ||
− | | en = Share [[Power Up Canteen|Canteens]] with your heal target, +1 duration, -10 price per point (minimum cost | + | | en = Share [[Power Up Canteen|Canteens]] with your heal target, +1 duration, -10 Canteen upgrade price per point (minimum cost of 5). Must confirm upgrade for price reduction to work. |
| da = Del [[Power Up Canteen/da|Feltflasker]] med dit helemål, +1 varighed, -10 pris per point (minimumspris: 5). Skal verificere opgradering før pris-reduceringen virker. | | da = Del [[Power Up Canteen/da|Feltflasker]] med dit helemål, +1 varighed, -10 pris per point (minimumspris: 5). Skal verificere opgradering før pris-reduceringen virker. | ||
− | | es = Comparte tus cantimploras con el jugador al que estás | + | | es = Comparte tus [[Power Up Canteen/es|cantimploras]] con el jugador al que estás curando: +1 de duración, -10 de precio por punto (precio mínimo: 5) |
| ja = {{Item link|Power Up Canteen}}効果を回復対象と共有、効果時間+1秒、{{item link|Power Up Canteen}}用アイテムのコスト-10(最低5コストまで値下げ可) | | ja = {{Item link|Power Up Canteen}}効果を回復対象と共有、効果時間+1秒、{{item link|Power Up Canteen}}用アイテムのコスト-10(最低5コストまで値下げ可) | ||
| no = Del [[Power Up Canteen/no|Feltflasker]] med ditt helemål, +1 varighet, -10 pris per poeng (minimumspris: 5). Skal verifisere oppgradering før pris reduseringen virker. | | no = Del [[Power Up Canteen/no|Feltflasker]] med ditt helemål, +1 varighet, -10 pris per poeng (minimumspris: 5). Skal verifisere oppgradering før pris reduseringen virker. |
Revision as of 19:59, 17 May 2024
Secondary weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
+20% Damage | Demoman | 500 | 4 | ||
+50% Clip Size | Scout | Soldier | 200, 400 | 4 | |
Pyro | Demoman | ||||
Heavy | Engineer | ||||
Sniper | Spy | ||||
Projectile Penetration | Scout | Soldier | 200 | 1 | Projectiles penetrate enemy players. |
Pyro | Heavy | ||||
Engineer | Sniper | ||||
Spy | |||||
+25 Health On Kill | All classes
|
100, 200 | 4 | ||
+50% Ammo Capacity | All classes
|
125, 250 | 3, 2 | Ammo pickups grant more ammo accordingly. | |
+20% Reload Speed | Soldier | Pyro | 250 | 3 | |
Demoman | Heavy | ||||
+15% Recharge Rate | Scout | Pyro | 250 | 4 | Gas Passer only: Recharge rate is also applied to recharge rate done by damage, while also increasing the base rate that builds over time. |
Heavy | Sniper | ||||
+25% Buff Duration | Soldier | 250 | 2 | ||
+10% Firing Speed | Scout | Soldier | 100, 200 | 4, 2, 1 | |
Pyro | Demoman | ||||
Heavy | Engineer | ||||
Sniper | Spy | ||||
-35% Speed On Target | Scout | Sniper | 200 | 1 | Does not stack. |
+100% Charge Recharge Rate | Demoman | 150 | 4 | ||
-30% Push Force On Wearer | 100 | 3 | Reduced the push force from enemies attack. | ||
+25% Burn Damage | Pyro | 250 | 4 | Afterburn damage bonus. | |
+25% Burn Time | 250 | 4 | Afterburn duration. | ||
Explode on Ignite | Pyro | 400 | 1 | Explosion deals up to 350 splash damage. | |
Able to re-launch while already in-flight | Pyro | 400 | 1 | ||
Stun enemies when you land | 300 | 1 | |||
+25% ÜberCharge Rate | Medic | 300 | 4, 3, 1 | ||
Projectile Shield | 300 | 2 | Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width. | ||
+2s Über Duration | 250 | 3 | |||
Overheal Expert | 250 | 4 | +25% more Overheal, +50% longer duration per point. | ||
Healing Mastery | 250 | 4 | +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point. | ||
Canteen Specialist | 200 | 3 | Share Canteens with your heal target, +1 duration, -10 Canteen upgrade price per point (minimum cost of 5). Must confirm upgrade for price reduction to work. |
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