Difference between revisions of "Template:Upgrade station secondary"

From Team Fortress Wiki
Jump to: navigation, search
m (Template Translation!)
m (Added the attribute strings that I could find as hidden notes; added missing PT-BR translations and fixed/updated/improved some existing ones; other, minor changes.)
 
(50 intermediate revisions by 28 users not shown)
Line 1: Line 1:
{| class="wikitable grid" style="border:1px solid #333;"
+
{| class="wikitable grid collapsible {{{state|collapsed}}}" style="border:1px solid #333;" width=100%
! class="header" width="200px" style="background: #333; color: white; border:1px solid #333;" | {{lang
+
! class="header" style="background: #333; color: white; border:1px solid #333;" colspan=6 | {{navbar float|Upgrade station secondary}}{{lang
| en = Upgrade
+
| en = Secondary weapons' upgrades
| hu = Fejlesztések
+
| da = Sekundær våben opgraderinger
| ja = アップグレード
+
| es = Mejoras de armas secundarias
| ko = 업그레이드
+
| no = Sekundærvåpen oppgraderinger
| nl = Upgrade
+
| pt-br = Melhorias de armas secundárias
| pt-br = Melhoramento
+
| ru = Улучшения дополнительного оружия
| ru = Улучшение
+
| zh-hans = 副武器的升级
}}
+
| zh-hant = 次要武器的升級
! class="header" width="250px" style="background: #333; color: white; border:1px solid #333;" | {{lang
+
}}
| en = Weapons
+
|-
| de = Waffen
+
! class="header" style="background: #949494; color: #333; border:1px solid #333;" | {{lang
| hu = Fegyverek
+
| en = Upgrade
| ja = 武器
+
| cs = Vylepšení
| ko = 무기
+
| da = Opgradering
| nl = Wapens
+
| es = Mejora
| pt-br = Armas
+
| fi = Päivitys
| ru = Оружие
+
| hu = Fejlesztések
}}
+
| ja = アップグレード
! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | {{lang
+
| ko = 개선
| en = Cost
+
| nl = Upgrade
| de = Kosten
+
| no = Oppgradering
| hu = Ár
+
| pl = Ulepszenie
| ja = コスト
+
| pt-br = Melhoria
| ko = 가격
+
| ru = Улучшения
| nl = Kosten
+
| sv = Uppgradera
| pt-br = Preço
+
| zh-hans = 升级
| ru = Стоимость
+
| zh-hant = 升級
}}
+
}}
! class="header" width="50px" style="background: #333; color: white; border:1px solid #333;" | {{lang
+
! class="header" style="background: #949494; color: #333; border:1px solid #333;" colspan=2 | {{item link|weapons}}
| en = Levels
+
! class="header" style="background: #949494; color: #333; border:1px solid #333;" width=80px | {{lang
| de = Level
+
| en = Cost
| hu = Szintek
+
| cs = Cena
| ja = レベル
+
| da = Pris
| ko = 레벨
+
| de = Kosten
| nl = Levels
+
| es = Precio
| pt-br = Níveis
+
| fi = Hinta
| ru = Уровни
+
| hu = Ár
}}
+
| ja = コスト
! class="header" width="300px" style="background: #333; color: white; border:1px solid #333;" | {{common string|itt notes}}
+
| ko = 비용
 +
| nl = Kosten
 +
| no = Pris
 +
| pl = Koszt
 +
| pt-br = Preço
 +
| ru = Цена
 +
| sv = Kostnad
 +
| zh-hans = 花费
 +
| zh-hant = 花費
 +
}}
 +
! class="header" style="background: #949494; color: #333; border:1px solid #333;" | {{common strings|level}}
 +
! class="header" style="background: #949494; color: #333; border:1px solid #333;" | {{common string|itt notes}}
 
|-
 
|-
| style="border:1px solid #333;" | '''{{lang
+
| style="border:1px solid #333;" | '''{{lang <!--Attrib_DamageDone_Positive_shortdesc-->
| en = +20% Damage
+
| en = +20% Damage
| de = +20% Schaden
+
| da = +20% Skade
| hu = +20% Sebzés
+
| de = +20% Schaden
| ja = 与ダメージボーナス +20%
+
| es = Daños: +20 %
| ko = +20% 피해
+
| hu = +20% Sebzés
| nl = +20% Schade
+
| ja = 与ダメージボーナス +20%
| pt-br = +20% Dano.
+
| ko = +20% 피해
| ru = +20% Урон
+
| nl = +20% Schade
}}'''
+
| no = +20% Skade
| style="border:1px solid #333;" | {{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}
+
| pt-br = +20% de dano causado
 +
| ru = Урон: +20%
 +
| zh-hans = +20% 伤害
 +
| zh-hant = 傷害值 +20%
 +
}}'''
 +
| style="border:1px solid #333;" colspan=2 | {{class link|Demoman}}
 +
* {{item link|Stickybomb Launcher}}
 +
* {{item link|Scottish Resistance}}
 +
* {{item link|Sticky Jumper}}
 +
* {{item link|Quickiebomb Launcher}}
 
| style="border:1px solid #333;" | 500
 
| style="border:1px solid #333;" | 500
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" |  
 
| style="border:1px solid #333;" |  
 
|-
 
|-
| style="border:1px solid #333;" | '''{{lang
+
| style="border:1px solid #333;" rowspan=4 | '''{{lang <!--Attrib_ClipSize_Positive_shortdesc-->
| en = +50% Clip Size
+
| en = +50% Clip Size
| de = +50% Magazingröße
+
| da = +50% Magasinstørrelse
| hu = +50% Tárméret  
+
| de = +50% Magazingröße
| ja = 弾倉サイズ +50%
+
| es = Tamaño de cargador: +50 %
| ko = +50% 장탄수
+
| hu = +50% Tárméret  
| nl = +50% Magazijngrootte
+
| ja = 弾倉サイズ +50%
| pt-br = +50% Tamanho do Cartucho.
+
| ko = +50% 장탄수
| ru = +50% Размер обоймы
+
| nl = +50% Magazijngrootte
 +
| no = +50% Magasinstørrelse
 +
| pt-br = +50% de tamanho do cartucho
 +
| ru = Размер обоймы: +50%
 +
| zh-hans = +50% 弹匣容量
 +
| zh-hant = 彈藥上膛數 +50%
 +
}}'''
 +
| style="border:1px solid #333;" | {{class link|Scout}}
 +
* {{item link|Pistol}} ({{item link|Lugermorph}}, {{item link|C.A.P.P.E.R}})
 +
* {{item link|Winger}}
 +
* {{item link|Pretty Boy's Pocket Pistol}}
 +
| style="border:1px solid #333;" | {{class link|Soldier}}
 +
* {{item link|Shotgun}}
 +
* {{item link|Reserve Shooter}}
 +
* {{item link|Righteous Bison}}
 +
* {{item link|Panic Attack}}
 +
| style="border:1px solid #333;" rowspan=4 | {{tooltip|200|{{class name|Scout}}, {{class name|Soldier}}, {{class name|Pyro}}, {{class name|Heavy}}, {{class name|Engineer}}, {{class name|Sniper}}, {{common string|and}} {{class name|Spy}}}}, {{tooltip|400|{{class name|Demoman}}}}
 +
| style="border:1px solid #333;" rowspan=4 | 4
 +
| style="border:1px solid #333;" rowspan=4 |
 +
|-
 +
| style="border:1px solid #333;" | {{class link|Pyro}}
 +
* {{item link|Shotgun}}
 +
* {{item link|Reserve Shooter}}
 +
* {{item link|Panic Attack}}
 +
| style="border:1px solid #333;" | {{class link|Demoman}}
 +
* {{item link|Stickybomb Launcher}}
 +
* {{item link|Scottish Resistance}}
 +
* {{item link|Sticky Jumper}}
 +
* {{item link|Quickiebomb Launcher}}
 +
|-
 +
| style="border:1px solid #333;" | {{class link|Heavy}}
 +
* {{item link|Shotgun}}
 +
* {{item link|Family Business}}
 +
* {{item link|Panic Attack}}
 +
| style="border:1px solid #333;" | {{class link|Engineer}}
 +
* {{item link|Pistol}} ({{item link|Lugermorph}}, {{item link|C.A.P.P.E.R}})
 +
|-
 +
| style="border:1px solid #333;" | {{class link|Sniper}}
 +
* {{item link|SMG}}
 +
* {{item link|Cleaner's Carbine}}
 +
| style="border:1px solid #333;" | {{class link|Spy}}
 +
* {{item link|Revolver}} ({{item link|Big Kill}})
 +
* {{item link|Ambassador}}
 +
* {{item link|L'Etranger}}
 +
* {{item link|Enforcer}}
 +
* {{item link|Diamondback}}
 +
|-
 +
| style="border:1px solid #333;" rowspan=4 | '''{{lang <!--Attrib_Penetration_shortdesc-->
 +
| en = Projectile Penetration
 +
| da = Projektil-penetrering
 +
| de = Projektilpenetration
 +
| es = Proyec. penetrantes
 +
| hu = Lövedékáthatolás
 +
| ja = 弾丸貫通
 +
| ko = 투사체 관통
 +
| nl = Projectielpenetratie
 +
| no = Prosjektilpenetrering
 +
| pt-br = Projéteis penetrantes
 +
| ru = Пробитие насквозь
 +
| zh-hans = 攻击穿透性
 +
| zh-hant = 子彈貫穿
 
}}'''
 
}}'''
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Demoman|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang
+
| style="border:1px solid #333;" | {{class link|Scout}}
| en = [[Hitscan#Bullet weapons|Bullet weapons]]
+
* {{item link|Pistol}} ({{item link|Lugermorph}}, {{item link|C.A.P.P.E.R}})
| de = [[Hitscan/de#Hitscan-Waffen|Kugelbasierende Waffen]]
+
* {{item link|Winger}}
| hu = [[Hitscan/hu#Bullet weapons|Golyós fegyverek]]
+
* {{item link|Pretty Boy's Pocket Pistol}}
| ja = [[Hitscan/ja#即着弾兵器あれこれ|即着弾武器]]
+
| style="border:1px solid #333;" | {{class link|Soldier}}
| ko = [[Hitscan/ko#Bullet weapons|총알을 사용하는 무기]]
+
* {{item link|Shotgun}}
| nl = [[Hitscan/nl#Kogelgebaseerde wapens|Kogelgebaseerde wapens]]
+
* {{item link|Reserve Shooter}}
| pt-br = [[Hitscan/pt-br#Bullet weapons|Armas que usam Balas]]
+
* {{item link|Panic Attack}}
| ru = [[Hitscan/ru#Bullet weapons|Стрелковое оружие]]
+
| style="border:1px solid #333;" rowspan=4 | 200
}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}
+
| style="border:1px solid #333;" rowspan=4 | 1
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} 200<br>{{icon class|Demoman|16px}} 400
+
| style="border:1px solid #333;" rowspan=4 | {{lang
| style="border:1px solid #333;" | 4
+
| en = Projectiles penetrate enemy players.
| style="border:1px solid #333;" |  
+
| da = Projektiler penetrerer fjendtlige spillere.
 +
| de = Projektile durchdringen gegnerische Spieler.
 +
| es = Los proyectiles penetran en jugadores enemigos.
 +
| hu = Lövedékek áthatolnak az ellenségeken.
 +
| ja = 弾丸が敵を貫通する。
 +
| ko = 투사체가 적 플레이어를 관통합니다.
 +
| nl = Projectielen penetreren vijandige spelers.
 +
| no = Prosjektiler penetrerer fiendtlige spillere.
 +
| pt-br = Projéteis penetram jogadores inimigos.
 +
| ru = Проникновение снарядов сквозь врагов.
 +
| zh-hans = 子弹穿透敌方玩家。
 +
| zh-hant = 能夠射穿敵人。
 +
}}
 +
|-
 +
| style="border:1px solid #333;" | {{class link|Pyro}}
 +
* {{item link|Shotgun}}
 +
* {{item link|Reserve Shooter}}
 +
* {{item link|Panic Attack}}
 +
| style="border:1px solid #333;" | {{class link|Heavy}}
 +
* {{item link|Shotgun}}
 +
* {{item link|Family Business}}
 +
* {{item link|Panic Attack}}
 +
|-
 +
| style="border:1px solid #333;" | {{class link|Engineer}}
 +
* {{item link|Pistol}} ({{item link|Lugermorph}}, {{item link|C.A.P.P.E.R}})
 +
* {{item link|Short Circuit}}
 +
| style="border:1px solid #333;" | {{class link|Sniper}}
 +
* {{item link|SMG}}
 +
* {{item link|Cleaner's Carbine}}
 
|-
 
|-
| style="border:1px solid #333;" | '''{{lang
+
| style="border:1px solid #333;" colspan=2 | {{class link|Spy}}
| en = Projectile Penetration
+
* {{item link|Revolver}} ({{item link|Big Kill}})
| de = Projektilpenetration
+
* {{item link|Ambassador}}
| hu = Lövedékáthatolás
+
* {{item link|L'Etranger}}
| ja = 弾丸貫通
+
* {{item link|Enforcer}}
| ko = 발사체 관통
+
* {{item link|Diamondback}}
| nl = Projectielpenetratie
 
| pt-br = Penetração de Projéteis.
 
| ru = Проникновение снарядов
 
}}'''
 
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang
 
| en = [[Hitscan#Bullet weapons|Bullet weapons]]
 
| de = [[Hitscan/de#Hitscan-Waffen|Kugelbasierende Waffen]]
 
| hu = [[Hitscan/hu#Bullet weapons|Golyós fegyverek]]
 
| ja = [[Hitscan/ja#即着弾兵器あれこれ|即着弾武器]]
 
| ko = [[Hitscan/ko#Bullet weapons|총알을 사용하는 무기]]
 
| nl = [[Hitscan/nl#Kogelgebaseerde wapens|Kogelgebaseerde wapens]]
 
| pt-br = [[Hitscan/pt-br#Bullet weapons|Armas que usam Balas]]
 
| ru = [[Hitscan/ru#Bullet weapons|Стрелковое оружия]]
 
}}
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 1
 
| style="border:1px solid #333;" | {{lang
 
| en = Projectiles penetrate enemy players.
 
| de = Projektile durchdringen gegnerische Spieler.
 
| hu = Lövedékek áthatolnak az ellenségeken.
 
| ja = 敵を貫通する。
 
| ko = 발사체가 적 플레이어를 관통합니다.
 
| nl = Projectielen penetreren vijandige spelers.
 
| pt-br = Projéteis penetram jogadores inimigos.
 
| ru = Проникновение снарядов сковзь врагов
 
}}
 
 
|-
 
|-
| style="border:1px solid #333;" | '''{{lang
+
| style="border:1px solid #333;" | '''{{lang <!--Attrib_HealOnKill_shortdesc-->
| en = +25 Health On Kill
+
| en = +25 Health On Kill
| de = +25 Lebenspunkte bei Abschuss
+
| da +25 Helbred ved drab
| hu = +25 Életerő öléskor
+
| de = +25 Lebenspunkte bei Abschuss
| ja = キル時にヘルス +25 回復
+
| es = +25 PS por víctima
| ko = 처치 시 체력 +25
+
| hu = +25 Életerő öléskor
| nl = +25% Gezondheid bij kill
+
| ja = キル時にヘルス +25 回復
| pt-br = +25 Saúde após a Morte
+
| ko = 처치 시 체력 +25
| ru = +25 Здоровья при убийстве
+
| nl = +25 Gezondheid bij kill
}}'''
+
| no = +25 Helbredelse ved drap
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Demoman|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang
+
| pt-br = +25 de vida ao matar
| en = All damage-dealing Secondary weapons
+
| ru = Здоровья за убийство: +25
| de = Alle Schaden verursachende Sekundärwaffen
+
| zh-hans = 击杀时生命值 +25
| hu = Minden másodlagos fegyveer, ami sebezni tud.
+
| zh-hant = 殺敵時生命值 +25
| ja = 全てのダメージを与えられるサブ武器
+
}}'''
| ko = 피해를 줄 수 있는 모든 보조무기
+
| style="border:1px solid #333;" colspan=2 | {{class link|All Classes}}
| nl = Alle secundaire wapens die schade aanrichten
+
* {{lang
| pt-br = Todas as Armas Secundárias que causam dano.
+
| en = All damage-dealing Secondary weapons
| ru = Весь урон, наносимый вспомогательным оружием
+
| da = Alle Sekundære våben, der kan gøre skade
 +
| de = Alle Schaden verursachende Sekundärwaffen
 +
| es = Todas las armas secundarias que inflijan daño.
 +
| hu = Minden másodlagos fegyveer, ami sebezni tud.
 +
| ja = 全てのダメージを与えられるサブ武器
 +
| ko = 피해를 줄 수 있는 모든 보조무기
 +
| nl = Alle secundaire wapens die schade aanrichten
 +
| no = Alle Sekundære våpen, som kan gjøre skade
 +
| pt-br = Todas as armas secundárias que causam dano
 +
| ru = Весь урон, наносимый дополнительным оружием.
 +
| zh-hans = 所有可造成伤害的副武器
 +
| zh-hant = 所有可傷人的次要武器
 
}}
 
}}
| style="border:1px solid #333;" | 100
+
| style="border:1px solid #333;" | 100, {{tooltip|200|{{class name|Demoman}}}}
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
 +
|-
 +
| style="border:1px solid #333;" | '''{{lang <!--Attrib_MaxammoSecondary_Increased_shortdesc-->
 +
| en = +50% Ammo Capacity
 +
| da = +50% Ammunitionskapacitet
 +
| de = +50% Munitionskapazität
 +
| es = Capacidad del cargador: +50 %
 +
| hu = +50% Lőszerkapacitás
 +
| ja = 最大弾薬数 +50%
 +
| ko = +50% 탄약 용량
 +
| nl = +50% Munitiecapaciteit
 +
| no = +50% Ammunisjons kapasitet
 +
| pt-br = +50% de capacidade de munição
 +
| ru = Боеприпасы: +50%
 +
| zh-hans = +50% 载弹量
 +
| zh-hant = 彈藥攜帶量 +50%
 +
}}'''
 +
| style="border:1px solid #333;" colspan=2 | {{class link|All Classes}}
 +
* {{lang
 +
| en = All [[Ammo|ammunition-using]] Secondary weapons
 +
| da = Alle [[Ammo/da|ammunitions-brugende]] Sekundære våben
 +
| de = Alle Sekundärwaffen die [[Ammo/de|Munition]] benötigen
 +
| es = Todas las armas secundarias que usen [[Ammo/es|munición]]
 +
| hu = Minden [[Ammo/hu|lőszert használó]] másodlagos fegyver
 +
| ja = 全ての[[Ammo/ja|弾薬]]を使用するサブ武器
 +
| ko = [[Ammo/ko|탄약을 사용하는]] 모든 보조무기
 +
| nl = Alle secundaire wapens die [[Ammo/nl|munitie]] gebruiken
 +
| no = Alle [[Ammo/no|Ammunisjons brukende]] Sekundær våpen.
 +
| pt-br = Todas as armas secundárias que usam [[Ammo/pt-br|munição]]
 +
| ru = Весь [[Ammo/ru|боезапас]] дополнительного оружия.
 +
| zh-hans = 所有[[Ammo/zh-hans|消耗弹药]]的副武器
 +
| zh-hant = [[Ammo/zh-hant|彈藥]]類武器
 +
}}
 +
| style="border:1px solid #333;" | 125, {{tooltip|250|{{class name|Demoman}}}}
 +
| style="border:1px solid #333;" | 3, {{tooltip|2|{{item name|Scottish Resistance}}}}
 
| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
| en = Health from robot kills can overheal players.
+
| en = Ammo pickups grant more ammo accordingly.
| de = Gesundheit von Robotertötungen kann Spieler überheilen.
+
| da = Ammunitions-opsamlinger giver proportionelt mere ammunition
| hu = A robot ölések túlgyógyításra is alkalmasak.
+
| de = Sammeln Sie mehr Metall, indem Sie über Munitionspakete laufen.
| ja = ロボットキル時。オーバーヒール可能。
+
| es = Las cajas de munición recogidas dan más munición.
| ko = 로봇을 처치하여 얻은 체력으로 플레이어를 과치료 할 수 있습니다.
+
| hu = Lőszer dobozok is arányosan több lőszert adnak.  
| nl = Gezondheid door robotkills kan spelers overgenezen.
+
| ja = 弾薬取得時の増加量も変化。
| pt-br = Saúde por mortes de robôs podem sobrecurar jogadores.
+
| ko = 탄약을 습득하면 비례하여 더 많은 탄약을 얻습니다.
| ru = Единицы здоровья от убийства роботов могут перелечивать игроков.
+
| nl = Munitiepickups leveren in verhouding meer munitie op.
}}
+
| no = Ammunisjons-oppsamling gir tilsvarende mer ammunisjon.
 +
| pt-br = Coletáveis de munição fornecem mais munição conformemente.
 +
| ru = Увеличивает количество носимого боезапаса, а также увеличивает количество подбираемых патрон.
 +
| zh-hans = 拾取弹药箱时获得的弹药量增多。
 +
| zh-hant = 撿取彈藥盒也能獲得較多彈藥。
 +
}}
 +
|-
 +
| style="border:1px solid #333;" rowspan=2 | '''{{lang <!--Attrib_FastReload_shortdesc-->
 +
| en = +20% Reload Speed
 +
| da = +20% Genladningshastighed
 +
| de = +20% Nachladegeschwindigkeit
 +
| es = Velocidad de recarga: +20 %
 +
| hu = +20% Újratöltési sebesség
 +
| ja = リロード速度上昇 +20%
 +
| ko = +20% 재장전 속도
 +
| nl = +20% Herlaadsnelheid
 +
| no = +20% Gjenladningshastighet
 +
| pt-br = +20% de velocidade de recarga
 +
| ru = Скорость перезарядки: +20%
 +
| zh-hans = +20% 装填速度
 +
| zh-hant = 重新裝彈速度 +20%
 +
}}'''
 +
| style="border:1px solid #333;" | {{class link|Soldier}}
 +
* {{item link|Shotgun}}
 +
* {{item link|Reserve Shooter}}
 +
* {{item link|Righteous Bison}}
 +
* {{item link|Panic Attack}}
 +
| style="border:1px solid #333;" | {{class link|Pyro}}
 +
* {{item link|Shotgun}}
 +
* {{item link|Flare Gun}}
 +
* {{item link|Detonator}}
 +
* {{item link|Reserve Shooter}}
 +
* {{item link|Scorch Shot}}
 +
* {{item link|Panic Attack}}
 +
| style="border:1px solid #333;" rowspan=2 | 250
 +
| style="border:1px solid #333;" rowspan=2 | 3
 +
| style="border:1px solid #333;" rowspan=2 |
 
|-
 
|-
| style="border:1px solid #333;" | '''{{lang
+
| style="border:1px solid #333;" | {{class link|Demoman}}
| en = +50% Ammo Capacity
+
* {{item link|Stickybomb Launcher}}
| de = +50% Munitionskapazität
+
* {{item link|Scottish Resistance}}
| hu = +50% Lőszerkapacitás
+
* {{item link|Sticky Jumper}}
| ja = 最大弾薬数 +50%
+
* {{item link|Quickiebomb Launcher}}
| ko = +50% 탄약 용량
+
| style="border:1px solid #333;" | {{class link|Heavy}}
| nl = +50% Munitiecapaciteit
+
* {{item link|Shotgun}}
| pt-br = +50% Capacidade de Munição
+
* {{item link|Family Business}}
| ru = +50% Емкость боеприпасов
+
* {{item link|Panic Attack}}
}}'''
 
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Demoman|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang
 
| en = All [[Ammo|ammunition-using]] Secondary weapons
 
| de = Alle Sekundärwaffen die [[Ammo/de|Munition]] benötigen
 
| hu = Minden [[Ammo/hu|lőszert használó]] másodlagos fegyver
 
| ja = 全ての[[Ammo/ja|弾薬]]を使用するサブ武器
 
| ko = [[Ammo/ko|탄약을 사용하는]] 모든 보조 무기
 
| nl = Alle secundaire wapens die [[Ammo/nl|munitie]] gebruiken
 
| pt-br = Todas as armas secundárias que [[Ammo/pt-br|usam munição]]
 
| ru = Весь [[Ammo/ru|боезапас]] испольемый побочным оружием
 
}}
 
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} 125<br>{{icon class|Demoman|16px}} 250
 
| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" | {{lang
 
| en = Ammo pickups grant more ammo accordingly.
 
| de = Sammeln Sie mehr Metall, indem Sie über Munitionspakete laufen.
 
| hu = Lőszer dobozok is arányosan több lőszert adnak.
 
| ja = 弾薬取得時の増加量も変化。
 
| ko = 탄약을 습득하면 비례하여 더 많은 탄약을 얻습니다.
 
| nl = Munitiepickups leveren in verhouding meer munitie op.
 
| pt-br = Pegando munição garante mais munição conformemente.
 
| ru = Нахождение патронов, гарантирует больший боезапас.
 
}}
 
 
|-
 
|-
| style="border:1px solid #333;" | '''{{lang
+
| style="border:1px solid #333;" rowspan=2 | '''{{lang
| en = +20% Reload Speed
+
| en = +15% Recharge Rate
| de = +20% Nachladegeschwindigkeit
+
| da = +15% Genopladningshastighed
| hu = +20% Újratöltési sebesség
+
| de = +15% Aufladerate
| ja = リロード速度上昇 +20%
+
| es = Velocidad de recarga: +15 %
| ko = +20% 재장전 속도
+
| hu = +15% Újratöltődési ütem
| nl = +20% Herlaadsnelheid
+
| ja = +15% Recharge Rate(リチャージ速度)
| pt-br = +20% Velocidade de Recarregamento.
+
| ko = +15% 우버 충전율
| ru = +20% Скорость перезарядки
+
| nl = +15% Oplaadsnelheid
}}'''
+
| no = +15% Gjennoppladningshastighet
| style="border:1px solid #333;" | {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{item link|Shotgun}}<br>{{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{item link|Reserve Shooter}}<br>{{icon class|Pyro|16px}} {{item link|Flare Gun}}, {{item link|Detonator}}, {{item link|Scorch Shot}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}<br>{{icon class|Heavy|16px}} {{item link|Family Business}}
+
| pt-br = +15% de taxa de recarregamento
| style="border:1px solid #333;" | 250
+
| ru = Скорость восстановления: +15%
| style="border:1px solid #333;" | 3
+
| zh-hans = +15% 冷却速率
| style="border:1px solid #333;" |  
+
| zh-hant = 冷卻時間 -15%
 +
}}'''
 +
| style="border:1px solid #333;" | {{class link|Scout}}
 +
* {{item link|Bonk! Atomic Punch}}
 +
* {{item link|Crit-a-Cola}}
 +
* {{item link|Mad Milk}} ({{item link|Mutated Milk}})
 +
* {{item link|Flying Guillotine}}
 +
| style="border:1px solid #333;" | {{class link|Pyro}}
 +
* {{item link|Gas Passer}}
 +
* {{item link|Thermal Thruster}}
 +
| style="border:1px solid #333;" rowspan=2 | 250
 +
| style="border:1px solid #333;" rowspan=2 | 4
 +
| style="border:1px solid #333;" rowspan=2 | {{lang
 +
| en = '''Gas Passer only:''' Recharge rate is also applied to recharge rate done by damage, while also increasing the base rate that builds over time.
 +
| es = '''Solo {{item name|Gas Passer}}:''' La velocidad de recarga también se aplica a la velocida de recarga por daño, que también aumenta el valor base que cambia con el tiempo.
 +
| ko = '''{{item name|Gas Passer}} 전용:''' 대미지당 충전량과 시간당 충전량이 증가합니다.
 +
| pt-br = '''Somente o {{item name|Gas Passer}}:''' a taxa de recarregamento também é aplicada à taxa de recarregamento ao causar dano ao mesmo tempo que aumenta a taxa base que carrega com o tempo.
 +
| ru = '''Только для Запасного бака:''' Скорость перезарядки от улучшения суммируется с увеличением скорости перезарядки при нанесении урона врагам, а также увеличивает базовую скорость перезарядки оружия.
 +
| zh-hans = '''仅限{{item name|Gas Passer}}:'''这项升级既适用于造成伤害所加快冷却的效率,又适用基础的自然冷却速率。
 +
}}
 
|-
 
|-
| style="border:1px solid #333;" | '''{{lang
+
| style="border:1px solid #333;" | {{class link|Heavy}}
| en = +15% Recharge Rate
+
* {{item link|Sandvich}} ({{item link|Robo-Sandvich}})
| de = +15% Aufladerate
+
* {{item link|Dalokohs Bar}} ({{item link|Fishcake}})
| hu = +15% Újratöltődési ütem
+
* {{item link|Buffalo Steak Sandvich}}
| ja = リチャージ速度 +15%
+
* {{item link|Second Banana}}
| ko = +15% 우버차지율
+
| style="border:1px solid #333;" | {{class link|Sniper}}
| nl = +15% Oplaadsnelheid
+
* {{item link|Jarate}} ({{item link|Self-Aware Beauty Mark}})
| pt-br = +15% Taxa de Recarregamento
+
* {{item link|Razorback}}
| ru = +15% Время перезарядки
 
}}'''
 
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{item link|Bonk! Atomic Punch}}, {{item link|Crit-a-Cola}}, {{item link|Mad Milk}}, {{item link|Flying Guillotine}}<br>{{icon class|Heavy|16px}} {{item link|Sandvich}}, {{item link|Robo-Sandvich}}, {{item link|Buffalo Steak Sandvich}}, {{item link|Dalokohs Bar}}, {{item link|Fishcake}}<br>{{icon class|Sniper|16px}} {{item link|Jarate}}
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" |
 
 
|-
 
|-
| style="border:1px solid #333;" | '''{{lang
+
| style="border:1px solid #333;" | '''{{lang <!--Attrib_BuffTime_Increased_shortdesc-->
| en = +25% Buff Duration
+
| en = +25% Buff Duration
| de = +25% Buffdauer
+
| da = +25% Buff-varighed
| hu = +25% Erősítés-időtartam
+
| de = +25% Buffdauer
| ja = 効果持続時間 +25%
+
| es = Duración del subidón +25 %
| ko = +25% 버프 지속시간
+
| hu = +25% Erősítés-időtartam
| nl = +25% Versterkingsduur
+
| ja = +25% Buff Duration(効果持続時間)
| pt-br = +25% Duração de Buff
+
| ko = +25% 증진 지속 시간
| ru = +25% Длительность усиления
+
| nl = +25% Versterkingsduur
}}'''
+
| no = +25% Buff varighet
| style="border:1px solid #333;" | {{icon class|Soldier|16px}} {{item link|Buff Banner}}, {{item link|Battalion's Backup}}, {{item link|Concheror}}
+
| pt-br = +25% de duração do bônus
 +
| ru = Эффект знамени: +25%
 +
| zh-hans = 增益持续时间 +25%
 +
| zh-hant = 旗幟效果持續時間 +25%
 +
}}'''
 +
| style="border:1px solid #333;" colspan=2 | {{class link|Soldier}}
 +
* {{item link|Buff Banner}}
 +
* {{item link|Battalion's Backup}}
 +
* {{item link|Concheror}}
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 2
 
| style="border:1px solid #333;" | 2
 
| style="border:1px solid #333;" |  
 
| style="border:1px solid #333;" |  
 
|-
 
|-
| style="border:1px solid #333;" | '''{{lang
+
| style="border:1px solid #333;" rowspan=4 | '''{{lang <!--Attrib_FireRate_Positive_shortdesc-->
| en = +10% Firing Speed
+
| en = +10% Firing Speed
| de = +10% Schussfrequenz
+
| da = +10% Affyringshastighed
| hu = +10% Tűzgyorsaság  
+
| de = +10% Schussfrequenz
| ja = 発射速度 +10%
+
| es = Velocidad de disparo: +10 %
| ko = +10% 발사 속도
+
| hu = +10% Tűzgyorsaság  
| nl = +10% Vuursnelheid
+
| ja = 発射速度 +10%
| pt-br = +10% Velocidade de tiro.
+
| ko = +10% 발사 속도
| ru = +10% Скорость выстрелов
+
| nl = +10% Vuursnelheid
}}'''
+
| no = +10% Avfyringshastighet
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{icon class|Soldier|16px}} {{icon class|Pyro|16px}} {{icon class|Heavy|16px}} {{icon class|Engineer|16px}} {{icon class|Sniper|16px}} {{icon class|Spy|16px}} {{lang
+
| pt-br = +10% de velocidade de disparo
| en = [[Hitscan#Bullet weapons|Bullet weapons]]
+
| ru = Скорострельность: +10%
| de = [[Hitscan/de#Hitscan-Waffen|Kugelbasierende Waffen]]
+
| zh-hans = +10% 开火速度
| hu = [[Hitscan/hu#Bullet weapons|Golyós fegyverek]]
+
| zh-hant = 攻擊速度 +10%
| ja = [[Hitscan/ja#即着弾兵器あれこれ|即着弾武器]]
+
}}'''
| ko = [[Hitscan/ko#Bullet weapons|총알을 사용하는 무기]]
+
| style="border:1px solid #333;" | {{class link|Scout}}
| nl = [[hitscan/nl#Kogelgebaseerde wapens|Kogelgebaseerde wapens]]
+
* {{item link|Pistol}} ({{item link|Lugermorph}}, {{item link|C.A.P.P.E.R}})
| pt-br = [[Hitscan/pt-br#Bullet weapons|Armas que usam Balas]]
+
* {{item link|Winger}}
| ru = [[Hitscan/ru#Bullet weapons|Стрелковое оружие]]
+
* {{item link|Pretty Boy's Pocket Pistol}}
}}<br>{{icon class|Pyro|16px}} {{item link|Flare Gun}}, {{item link|Detonator}}, {{item link|Scorch Shot}}, {{item link|Manmelter}}<br>{{icon class|Demoman|16px}} {{item link|Stickybomb Launcher}}, {{item link|Scottish Resistance}}, {{item link|Sticky Jumper}}<br>{{icon class|Engineer|16px}} {{item link|Short Circuit}}
+
| style="border:1px solid #333;" | {{class link|Soldier}}
| style="border:1px solid #333;" | 100
+
* {{item link|Shotgun}}
| style="border:1px solid #333;" | 4
+
* {{item link|Reserve Shooter}}
| style="border:1px solid #333;" |  
+
* {{item link|Righteous Bison}}
 +
* {{item link|Panic Attack}}
 +
| style="border:1px solid #333;" rowspan=4 | 100, {{tooltip|200|{{class name|Demoman}}}}
 +
| style="border:1px solid #333;" rowspan=4 | 4, {{tooltip|2|{{item name|Pretty Boy's Pocket Pistol}} {{common string|and}} {{item name|Family Business}}}}, {{tooltip|1|{{item name|Scottish Resistance}}}}
 +
| style="border:1px solid #333;" rowspan=4 |  
 +
|-
 +
| style="border:1px solid #333;" | {{class link|Pyro}}
 +
* {{item link|Shotgun}}
 +
* {{item link|Flare Gun}}
 +
* {{item link|Detonator}}
 +
* {{item link|Reserve Shooter}}
 +
* {{item link|Manmelter}}
 +
* {{item link|Scorch Shot}}
 +
* {{item link|Panic Attack}}
 +
| style="border:1px solid #333;" | {{class link|Demoman}}
 +
* {{item link|Stickybomb Launcher}}
 +
* {{item link|Scottish Resistance}}
 +
* {{item link|Sticky Jumper}}
 +
* {{item link|Quickiebomb Launcher}}
 +
|-
 +
| style="border:1px solid #333;" | {{class link|Heavy}}
 +
* {{item link|Shotgun}}
 +
* {{item link|Family Business}}
 +
* {{item link|Panic Attack}}
 +
| style="border:1px solid #333;" | {{class link|Engineer}}
 +
* {{item link|Pistol}} ({{item link|Lugermorph}}, {{item link|C.A.P.P.E.R}})
 +
* {{item link|Short Circuit}}
 +
|-
 +
| style="border:1px solid #333;" | {{class link|Sniper}}
 +
* {{item link|SMG}}
 +
* {{item link|Cleaner's Carbine}}
 +
| style="border:1px solid #333;" | {{class link|Spy}}
 +
* {{item link|Revolver}} ({{item link|Big Kill}})
 +
* {{item link|Ambassador}}
 +
* {{item link|L'Etranger}}
 +
* {{item link|Enforcer}}
 +
* {{item link|Diamondback}}
 
|-
 
|-
| style="border:1px solid #333;" | '''{{lang
+
| style="border:1px solid #333;" | '''{{lang <!--Attrib_AppliesSnareEffect_shortdesc-->
| en = -35% Speed On Target
+
| en = -35% Speed On Target
| de = -35% Bewegungsgeschwindigkeit für Ziele
+
| da = -35% Hastighed på mål
| hu = -35% Sebesség a célponton
+
| de = -35% Bewegungsgeschwindigkeit für Ziele
| ja = ターゲットの移動速度 -35%
+
| es = Velocidad en el objetivo: -35 %
| ko = 목표의 이동속도 -35% 저하
+
| hu = -35% Sebesség a célponton
| nl = -35% Bewegingssnelheid op doelwit
+
| ja = ターゲットの移動速度 -35%
| pt-br = -35% Velocidade no Alvo
+
| ko = 목표의 이동 속도 -35% 저하
| ru = -35% Скорость жертвы
+
| nl = -35% Bewegingssnelheid op doelwit
}}'''
+
| no = -35% Hastighet på mål
| style="border:1px solid #333;" | {{icon class|Scout|16px}} {{item link|Mad Milk}}<br>{{icon class|Sniper|16px}} {{item link|Jarate}}
+
| pt-br = -35% de velocidade do alvo
 +
| ru = Скорость цели: -35%
 +
| zh-hans = 目标速度 -35%
 +
| zh-hant = 目標移動速度 -35%
 +
}}'''
 +
| style="border:1px solid #333;" | {{class link|Scout}}
 +
* {{item link|Mad Milk}} ({{item link|Mutated Milk}})
 +
| style="border:1px solid #333;" | {{class link|Sniper}}
 +
* {{item link|Jarate}} ({{item link|Self-Aware Beauty Mark}})
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 200
 
| style="border:1px solid #333;" | 1
 
| style="border:1px solid #333;" | 1
 
| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
| en = Does not stack.
+
| en = Does not stack.
| de = Addiert sich nicht auf.
+
| da = Effekt kan ikke stables.
| hu = Nem halmozódik.
+
| de = Addiert sich nicht auf.
| ja = 効果は重複しない。
+
| es = No se acumula
| ko = 효과가 중첩되지 않습니다.
+
| hu = Nem halmozódik.
| nl = Worden niet opgeteld.
+
| ja = 効果は重複しない。
| pt-br = Não se acumula.
+
| ko = 효과가 중첩되지 않습니다.
| ru = Не располагается
+
| nl = Worden niet opgeteld.
}}
+
| no = Effekt kan ikke stables.
 +
| pt-br = Não se acumula.
 +
| ru = Не суммируется.
 +
| zh-hans = 效果不会叠加。
 +
| zh-hant = 無法累加效果。
 +
}}
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = +100% Charge Recharge Rate
+
| en = +100% Charge Recharge Rate
| de = +100% erhöhte Ansturm-Aufladerate  
+
| da = +100% Opladningshastighed
| hu = +100% Rohamozás-töltődés
+
| de = +100% erhöhte Ansturm-Aufladerate  
| ja = 突進ゲージのチャージ時間 +100%
+
| es = Velocidad de recarga de la carga: +100 %
| ko = +100% 돌격 재충전율
+
| hu = +100% Rohamozás-töltődés
| nl = +100% Herstellingssnelheid schildaanval
+
| ja = 突進ゲージのチャージ時間 +100%
| pt-br = +100% Taxa de Recarregamento.
+
| ko = +100% 돌격 재충전율
| ru = +100% Перезарядка умения
+
| nl = +100% Herstellingssnelheid schildaanval
}}'''
+
| no = +100% Oppladningshastighet
| style="border:1px solid #333;" | {{icon class|Demoman|16px}} {{item link|Chargin' Targe}}, {{item link|Splendid Screen}}
+
| pt-br = +100% na taxa de recarga
 +
| ru = Восстановление рывка: +100%
 +
| zh-hans = 冷却速率 +100%
 +
| zh-hant = 衝刺再生速度 +100%
 +
}}'''
 +
| style="border:1px solid #333;" colspan=2 rowspan=2 | {{class link|Demoman}}
 +
* {{item link|Chargin' Targe}}
 +
* {{item link|Splendid Screen}}
 +
* {{item link|Tide Turner}}
 
| style="border:1px solid #333;" | 150
 
| style="border:1px solid #333;" | 150
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
Line 288: Line 506:
 
|-
 
|-
 
| style="border:1px solid #333;" | '''{{lang
 
| style="border:1px solid #333;" | '''{{lang
| en = Share [[Power Up Canteen|Canteens]]
+
| en = -30% Push Force On Wearer
| de = Teile [[Power Up Canteen/de|Power-Up-Feldflasche]]
+
| da = -30% Skubbekraft for bærer.
| hu = [[Power Up Canteen/hu|Erősítések]] megosztása
+
| es = Fuerza de empuje al portador: -30 %
| ja = [[Power Up Canteen/ja|パワーアップ水筒]]の共有
+
| pt-br = -30% de força de empurro no usuário
| ko = [[Power Up Canteen/ko|수통]] 효과를 공유함
+
| ru = Отталкивание: -30%
| nl = [[Power Up Canteen/nl|Powerups]] delen
+
| zh-hans = -30% 击退作用
| pt-br = Divida [[Power Up Canteen/pt-br|Canteens]]
+
| zh-hant = 擊退力抵抗 +30%
| ru = Длительность [[Power Up Canteen/ru|Фляги с бонусом]]
+
}}'''
}}'''
+
| style="border:1px solid #333;" | 100
| rowspan="6" style="border:1px solid #333;" | {{icon class|Medic|16px}} {{lang
+
| style="border:1px solid #333;" | 3
| en = [[Weapons#Medic|Secondary weapons]]
 
| de = [[Weapons/de#Medic|Sekundärwaffe]]
 
| hu = [[Weapons/hu#Medic|Másodlagos fegyverek]]
 
| ja = [[Weapons/ja#メディック|サブ武器]]
 
| ko = [[Weapons/ko#메딕|보조 무기]]
 
| nl = [[Weapons/nl#Medic|Secundaire wapens]]
 
| pt-br = [[Weapons/pt-br#Medic|Armas Secundárias]]
 
| ru = [[Weapons/ru#Medic|Оружие второго слота]]
 
}}
 
| style="border:1px solid #333;" | 350
 
| style="border:1px solid #333;" | 1
 
 
| style="border:1px solid #333;" | {{lang
 
| style="border:1px solid #333;" | {{lang
| en = Share canteen powerups with heal target.
+
| en = Reduced the push force from enemies attack.
| de = Teile die Feldflasche mit dem heilenden Ziel.
+
| da = Reducerer skubbekraften fra fjenders angreb
| hu = Kulacs erősítések megosztása a pácienssel.
+
| es = Reduce la fuerza de empuje de ataques enemigos.
| ja = ヒール対象とパワーアップ水筒の効果を共有できる。
+
| ja = 敵の攻撃によるノックバック(吹き飛び)を緩和。
| ko = 치료 대상과 수통 효과를 공유합니다.
+
| ko = 적의 공격으로 인한 밀침 감소
| nl = Deel veldfleseffecten met je genezingsdoelwit.
+
| no = Reduserer skyvekraften fra fiendenes angrep
| pt-br = Divida powerups de Canteen com o alvo de cura.
+
| pt-br = Reduz a força de arremesso de ataques inimigos.
| ru = Разделяет бонусы при использовании фляги с пациентом.
+
| ru = Увеличивает сопротивление отталкивающим вражеским атакам.
}}
+
| zh-hans = 降低敌人攻击时造成的击退力。
 +
| zh-hant = 降低敵人造成的擊退力。
 +
}}
 
|-
 
|-
| style="border:1px solid #333;" | '''{{lang
+
| style="border:1px solid #333;" | '''{{lang <!--Attrib_WpnBurnDmg_Increased_shortdesc-->
| en = +25% [[ÜberCharge]] Rate
+
| en = +25% Burn Damage
| de = +25% [[ÜberCharge/de|Überladungsrate]]
+
| cs = +25% Ohnivého poškození
| hu = +25% [[ÜberCharge/hu|ÜberTöltés]] gyűjtési sebesség
+
| da = +25% Brændskade
| ja = [[ÜberCharge/ja|ユーバーチャージ]]率 +25%
+
| de = +25% Flammenschaden
| ko = +25% [[ÜberCharge/ko|우버차지]]율
+
| es = Daño por quemadura: +25 %
| nl = +25% [[ÜberCharge/nl|Überladingssnelheid]]
+
| fi = +25% palovahinkoa
| pt-br = +25% Taxa de [[ÜberCharge/pt-br|Sobrecarga]]
+
| hu = +25% Égési sebzés
| ru = +25% Длительность [[ÜberCharge/ru|Убер-заряда]]
+
| ja = 炎ダメージボーナス +25%
}}'''
+
| ko = +25% 화상 피해
| style="border:1px solid #333;" | 300
+
| nl = +25% Brandschade
 +
| no = +25% Brannskade
 +
| pl = +25% obrażeń od podpalenia
 +
| pt-br = +25% de dano incendiário
 +
| ru = +25% Урон от догорания
 +
| sv = +25% Brännskada
 +
| zh-hans = 燃烧伤害 +25%
 +
| zh-hant = 餘火傷害值 +25%
 +
}}'''
 +
| style="border:1px solid #333;" colspan=2 rowspan=2 | {{class link|Pyro}}
 +
* {{item link|Flare Gun}}
 +
* {{item link|Detonator}}
 +
* {{item link|Scorch Shot}}
 +
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
| style="border:1px solid #333;" |  
+
| style="border:1px solid #333;" | {{lang
 +
| en = Afterburn damage bonus.
 +
| cs = Bonus k poškození udělé dohoříváním.
 +
| da = Brandskade-bonus
 +
| de = Schadensbonus beim Nachbrennen.
 +
| es = Bonificación de daño por quemaduras.
 +
| fi = Jälkipolttovahinkobonus.
 +
| hu = Továbbégés sebzés bónusz.
 +
| ja = 炎上ダメージボーナス。
 +
| ko = 화상 피해 증가
 +
| nl = Nabrandschadebonus.
 +
| no = Brannskade-bonus
 +
| pl = Zwiększenie obrażeń po podpaleniu.
 +
| pt-br = Aumento no dano da queimadura.
 +
| ru = Увеличивает урон от догорания.
 +
| sv = Eldefterskads bonus.
 +
| zh-hans = 后续燃烧伤害增加。
 +
| zh-hant = 餘火的傷害加成
 +
}}
 
|-
 
|-
| style="border:1px solid #333;" | '''{{lang
+
| style="border:1px solid #333;" | '''{{lang <!--Attrib_WpnBurnTime_Increased_shortdesc-->
| en = +25% Heal Rate
+
| en = +25% Burn Time
| de = +25% Heilungsrate
+
| cs = +25% Čas hoření
| hu = +25% Gyógyítási sebesség
+
| da = +25% Brændtid
| ja = 回復レート +25%
+
| de = +25% Brenndauer
| ko = +25% 치료율
+
| es = Tiempo de quemadura: +25 %
| nl = +25% Genezingssnelheid
+
| fi = +25% paloaika
| pt-br = +25% Taxa de Cura.
+
| hu = +25% Égési idő
| ru = +25 Скорость лечения
+
| ja = 炎の継続時間 +25
}}'''
+
| ko = +25% 화상 지속 시간
 +
| nl = +25% Brandtijd
 +
| no = 25% Branntid
 +
| pl = +25% czasu trwania podpalenia
 +
| pt-br = +25% de duração da queima
 +
| ru = +25% Длительность догорания
 +
| sv = +25% Brinntid
 +
| zh-hans = 燃烧时间 +25%
 +
| zh-hant = 燃燒時間 +25%
 +
}}'''
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
 +
| style="border:1px solid #333;" | {{lang
 +
| en = Afterburn duration.
 +
| cs = Čas dohořívání.
 +
| da = Efterbrandens varighed.
 +
| de = Nachbrenndauer.
 +
| es = Duración de quemaduras.
 +
| fi = Jälkipolton kesto.
 +
| hu = Továbbégés időtartam.
 +
| ja = 炎上時間が増加する。
 +
| ko = 화상 지속 시간
 +
| nl = Nabrandduur.
 +
| no = Etterbrann varighet
 +
| pl = Wydłużenie czasu trwania podpalenia.
 +
| pt-br = Duração da queimadura.
 +
| ru = Увеличивает длительность догорания.
 +
| sv = Eldefterskadstid.
 +
| zh-hans = 后续燃烧持续时间增加。
 +
| zh-hant = 餘火的持續時間
 +
}}
 +
|-
 +
| style="border:1px solid #333;" | '''{{lang <!--Attrib_ExplodeOnIgnite_shortdesc-->
 +
| en = Explode on Ignite
 +
| es = Explota al quemarse
 +
| no = Eksploderer når den antennes
 +
| ko = 점화시 폭발
 +
| pt-br = Explosão ao atingir
 +
| ru = Взрывает горящих врагов
 +
| zh-hans = 点燃时爆炸
 +
}}'''
 +
| style="border:1px solid #333;" colspan=2 | {{class link|Pyro}}
 +
* {{item link|Gas Passer}}
 +
| style="border:1px solid #333;" | 400
 +
| style="border:1px solid #333;" | 1
 +
| style="border:1px solid #333;" | {{lang
 +
| en = Explosion deals up to 350 splash damage.
 +
| es = La explosión causa hasta 350 de daño en área.
 +
| ko = 폭발시 최대 350의 스플래시 대미지를 가함
 +
| pt-br = A explosão causa até 350 de dano em área.
 +
| zh-hans = 爆炸造成最高 350 的溅射伤害。
 +
}}
 +
|-
 +
| style="border:1px solid #333;" | '''{{lang <!--Attrib_ThermalThrusterAirLaunch-->
 +
| en = Able to re-launch while already in-flight
 +
| es = Se puede relanzar en vuelo
 +
| no = Kan starte på nytt mens du allerede er i lufta
 +
| pt-br = Permite reativar propulsor no ar
 +
| ru = Можно использовать еще раз в полете
 +
| zh-hans = 在空中时可以再次启动
 +
}}'''
 +
| style="border:1px solid #333;" colspan=2 rowspan=2 | {{class link|Pyro}}
 +
* {{item link|Thermal Thruster}}
 +
| style="border:1px solid #333;" | 400
 +
| style="border:1px solid #333;" | 1
 +
| style="border:1px solid #333;" |
 +
|-
 +
| style="border:1px solid #333;" | '''{{lang <!--Attrib_ImpactStun-->
 +
| en = Stun enemies when you land
 +
| es = Aturde a enemigos al caer
 +
| no = Sjokker fiender når du lander
 +
| pt-br = Atordoa inimigos ao aterrissar
 +
| ru = Оглушайте врагов при приземлении
 +
| zh-hans = 落地时击晕敌人
 +
}}'''
 +
| style="border:1px solid #333;" | 300
 +
| style="border:1px solid #333;" | 1
 +
| style="border:1px solid #333;" |
 +
|-
 +
| style="border:1px solid #333;" | '''{{lang <!--Attrib_UberchargeRate_Positive_shortdesc-->
 +
| en = +25% [[ÜberCharge]] Rate
 +
| da=  +25% [[ÜberCharge/da|Über]]-hastighed
 +
| de = +25% [[ÜberCharge/de|Überladungsrate]]
 +
| es = Velocidad de [[ÜberCharge/es|Supercarga]]
 +
| hu = +25% [[ÜberCharge/hu|ÜberTöltés]] gyűjtési sebesség
 +
| ja = [[ÜberCharge/ja|ユーバーチャージ]]率 +25%
 +
| ko = +25% [[ÜberCharge/ko|우버차지]]율
 +
| nl = +25% [[ÜberCharge/nl|Überladingssnelheid]]
 +
| no = +25% [[ÜberCharge/no|Über]]-hastighet
 +
| pt-br = +25% na taxa de carregamento da [[ÜberCharge/pt-br|ÜberCarga]]
 +
| ru = Накопление [[ÜberCharge/ru|убер-заряда]]: +25%
 +
| zh-hans = +25% [[ÜberCharge/zh-hans|ÜberCharge]] 积累速率
 +
| zh-hant = [[ÜberCharge/zh-hant|Übercharge]] 充電速率 +25%
 +
}}'''
 +
| style="border:1px solid #333;" colspan=2 rowspan=6 | {{class link|Medic}}
 +
* {{item link|Medi Gun}}
 +
* {{item link|Kritzkrieg}}
 +
* {{item link|Quick-Fix}}
 +
* {{item link|Vaccinator}}
 +
| style="border:1px solid #333;" | 300
 +
| style="border:1px solid #333;" | {{tooltip|4|{{item name|Medi Gun}} {{common string|and}} {{item name|Quick-Fix}}}}, {{tooltip|3|{{item name|Kritzkrieg}}}}, {{tooltip|1|{{item name|Vaccinator}}}}
 
| style="border:1px solid #333;" |  
 
| style="border:1px solid #333;" |  
 
|-
 
|-
| style="border:1px solid #333;" | '''{{lang
+
| style="border:1px solid #333;" | '''[[Projectile Shield{{if lang}}|{{lang <!--Attrib_RageOnHeal_shortdesc-->
| en = +2s Über Duration
+
| en = Projectile Shield
| de = +2s Überladungsdauer
+
| da = Projektilskjold
| hu = +2s Über időtartam
+
| es = Escudo antiproyectiles
| ja = ユーバーチャージ持続時間 +2秒
+
| ja = Projectile Shield (飛翔体シールド)
| ko = 우버 지속시간 +2초
+
| ko = 투사체 방어막
| nl = +2s Überduur
+
| no = Prosjektilskjold
| pt-br = +2s Duração de Sobrecarga.
+
| pt-br = Escudo antiprojéteis
| ru = +2с Длительность убер-заряда
+
| ru = Щит от снарядов
}}'''
+
| zh-hans = 能量护盾
 +
| zh-hant = 投射物盾牌
 +
}}]]'''
 +
| style="border:1px solid #333;" | 300
 +
| style="border:1px solid #333;" | 2
 +
| style="border:1px solid #333;" | {{lang <!--Attrib_RageOnHeal-->
 +
| en = Build energy by healing teammates or healing teammates attacking. When fully charged, press the [[List of default keys|Special-Attack key]] to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.<!-- Note to translators: "The shield damages robots who touch it" and "Level 2 upgrade increases the shield width" are not part of the string. -->
 +
| da = Opbyg energi ved at hele holdkammerater. Når fuldt opladet så tryk på [[List of default keys/da|specialangreb-tasten]] for at påføre et frontalt projektilskjold. Skjoldet skader robotter, der rører det. Level 2 opgradering forstørre skjoldets bredde.
 +
| es = Acumula energía curando a tus compañeros de equipo. Cuando la barra esté completamente cargada, pulsa la [[List of default keys/es|tecla de ataque especial]] para activar un escudo antiproyectiles frontal. El escudo daña a los robots que lo tocan. La mejora de nivel 2 aumenta el ancho.
 +
| ja = チームメイトを回復するか、攻撃中のチームメイトの回復で専用のゲージが増加。満タン時にSpecial-Attackキーで前方に飛翔体(炎と近接攻撃以外)を相殺するシールドを展開。<br /> また、このシールドに触れたロボットにダメージを与える。レベル2ではシールドの幅が広がる。
 +
| no = Bygg opp energi ved å hele lagkamerater eller ved å hele lagkamerater som angriper. Når den er fulladet, trykk på 'Spesial-Angrep' tasten for å sette opp et prosjektilskjold. Skjoldet skader robotter på berøring. Level 2 oppgraderingen forstørrer skjoldets bredde.
 +
| pt-br = Carregue energia curando aliados. Quando carregado, pressione a [[List of default keys/pt-br|tecla "Ataque especial"]] para ativar um escudo antiprojéteis frontal. O escudo causa dano em robôs que tocarem nele. O nível 2 aumenta a largura do escudo.
 +
| ru = Накапливайте энергию при лечении союзников. При полном заряде нажмите клавишу особой атаки, чтобы развернуть противоснарядный щит. Щит наносит урон роботам, которые дотрагиваются до него. Ширина щита увеличивается при достижении второго уровня улучшения.
 +
| zh-hans = 通过治疗队友积攒能量。当完全充能时,按下“特殊攻击”键以部署正面能量护盾。触碰到盾牌的机器人会受到伤害。2 级升级增加护盾的范围。
 +
| zh-hant = 透過治療隊友累積能量。當能量集滿時按下滑鼠中間鍵在醫護兵正面佈署投射物盾牌。<br />盾牌碰觸到敵人時可以造成傷害。
 +
}}
 +
|-
 +
| style="border:1px solid #333;" | '''{{lang <!--Attrib_UberDurationBonus_shortdesc-->
 +
| en = +2s Über Duration
 +
| da = +2s Über-varighed
 +
| de = +2s Überladungsdauer
 +
| es = Dur. de Supercarga: +2 s.
 +
| hu = +2s Über időtartam
 +
| ja = +2s Über Duration(ユーバーチャージ持続時間 +2秒)
 +
| ko = 우버 지속시간 +2초
 +
| nl = +2s Überduur
 +
| no = +2s Über-varighet
 +
| pt-br = +2s de duração da ÜberCarga
 +
| ru = Длительность убер-заряда: +2 сек.
 +
| zh-hans = Übercharge 持续时间 +2 秒
 +
| zh-hant = Uber 持續時間 +2 秒
 +
}}'''
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" | 3
 
| style="border:1px solid #333;" |  
 
| style="border:1px solid #333;" |  
 
|-
 
|-
| style="border:1px solid #333;" | '''{{lang
+
| style="border:1px solid #333;" | '''{{lang <!--Attrib_Overheal_Expert_shortdesc-->
| en = +25% Max [[Overheal]]
+
| en = Overheal Expert
| de = +25% max. [[Overheal/de|Überheilung]]
+
| da = Overhelingsekspert
| hu = +25% Max. [[Overheal/hu|túlgyógyítás]]
+
| es = Especialista en exceso de curación
| ja = [[Healing/ja#オーバーヒール|オーバーヒール]]最大値 +25%
+
| no = Overhelingsekspert
| ko = +25% 최대 [[Overheal/ko|과치료]]
+
| ko = 과치료량 증가
| nl = +25% Max [[Overheal/nl|overgenezing]]
+
| pt-br = Especialista em sobrecura
| pt-br = +25% [[Overheal/pt-br|Sobrecura]] Máxima
+
| ru = Эксперт сверхлечения
| ru = +25% макс. [[Overheal/ru|Сверхлечение]]
+
| zh-hans = 超量治疗专家
}}'''
+
| zh-hant = 超量治療達人
| style="border:1px solid #333;" | 200
+
}}'''
 +
| style="border:1px solid #333;" | 250
 +
| style="border:1px solid #333;" | 4
 +
| style="border:1px solid #333;" | {{lang <!--Attrib_Overheal_Expert-->
 +
| en = +25% more [[Overheal]], +50% longer duration per point
 +
| da = +25% mere [[Overheal/da|Overheling]], +50% længere varighed per point.
 +
| es = [[Overheal/es|Exceso de curación]]: +25 %, duración por punto: +50 %.
 +
| ja = 1ポイントにつき、[[Overheal/ja|オーバーヒール]]+25%、オーバーヒール持続時間+50%。
 +
| ko = [[Overheal/ko|과치료]]량 25% 증가, 지속시간 50% 증가
 +
| no = +25% mere [[Overheal/no|Overheling]], +50% lengere varighet per poeng.
 +
| pt-br = [[Overheal/pt-br|Sobrecura]] 25% maior e 50% mais duradoura por ponto
 +
| ru = +25% к объему [[Overheal/ru|сверхлечения]] и +50% к его длительности за единицу.
 +
| zh-hans = 每升级一次,+25% [[Overheal/zh-hans|超量治疗]]量,+50% 超量治疗持续时间。
 +
| zh-hant = 每次升級增加 25% 超量治療最大值、 50% 超量治療持續時間。
 +
}}
 +
|-
 +
| style="border:1px solid #333;" | '''{{lang <!--Attrib_Healing_Mastery_shortdesc-->
 +
| en = Healing Mastery
 +
| da = Helingsbeherskelse
 +
| es = Especialista en curación
 +
| no = Helingsbeherskelse
 +
| pt-br = Maestria em cura
 +
| ru = Искусство лечения
 +
| zh-hans = 治疗大师
 +
| zh-hant = 精通治療
 +
}}'''
 +
| style="border:1px solid #333;" | 250
 
| style="border:1px solid #333;" | 4
 
| style="border:1px solid #333;" | 4
| style="border:1px solid #333;" |  
+
| style="border:1px solid #333;" | {{lang <!--Attrib_Healing_Mastery-->
 +
| en = +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point
 +
| da = +25% hel-rate for patient, +25% hurtigere genoplivnings-rate og +25% selv-helings-rate, per point.
 +
| es = Velocidad de curación: +25 %, velocidad de resurrección: +25 % y velocidad de autocuración: +25 %, por punto.
 +
| ja = 1ポイントにつき、回復レート+25%、自己回復レート+25%
 +
| no = +25% hel-rate for pasienter, +25% hurtigere gjennomlivnings-rate, og +25% selv-helings-rate, per poeng.
 +
| pt-br = Taxa de cura do usuário e do alvo da cura 25% maior e tempo para reviver 25% menor por ponto
 +
| ru = +25% к скорости лечения, воскрешения и регенерации за единицу.
 +
| zh-hans = 每升级一次,+25% 的治疗速率,复活速率及自我回复速率
 +
| zh-hant = 每次升級增加 25% 治療速率、 25% 復活速率及 25% 自我癒合效果。
 +
}}
 
|-
 
|-
| style="border:1px solid #333;" | '''{{lang
+
| style="border:1px solid #333;" | '''{{lang <!--Attrib_Canteen_Specialist_shortdesc-->
| en = +50% Overheal Time
+
| en = Canteen Specialist
| de = +50% Überheilungsdauer
+
| da = Flaskespecialist
| hu = +50% Túlgyógyítási idő
+
| es = Especialista en cantimploras
| ja = オーバーヒール持続時間 +50%
+
| no = Flaskespesialist
| ko = +50% 과치료 지속시간
+
| pt-br = Especialista em cantis
| nl = +50% Overgenezingstijd
+
| ru = Специалист по флягам
| pt-br = +50% Tempo de Sobrecura.
+
| zh-hans = 水壶专家
| ru = +50% Время сверхлечения
+
| zh-hant = 能量水壺專家
}}'''
+
}}'''
| style="border:1px solid #333;" | 150
+
| style="border:1px solid #333;" | 200
| style="border:1px solid #333;" | 2
+
| style="border:1px solid #333;" | 3
| style="border:1px solid #333;" | {{lang
+
| style="border:1px solid #333;" | {{lang <!--Attrib_Canteen_Specialist-->
| en = Decreases overheal decay rates.
+
| en = Share [[Power Up Canteen|Canteens]] with your heal target, +1 duration, -10 Canteen upgrade price per point (minimum cost of 5). Must confirm upgrade for price reduction to work.<!-- Note to translators: the "Must confirm upgrade" comment is not part of the string. -->
| de = Gesunkende Überheilungsrate.
+
| da = Del [[Power Up Canteen/da|Feltflasker]] med dit helemål, +1 varighed, -10 pris per point (minimumspris: 5). Skal verificere opgradering før pris-reduceringen virker.
| hu = Csökkenti a túlgyógyítás csökkenésének sebességét.
+
| es = Comparte tus [[Power Up Canteen/es|cantimploras]] con el jugador al que estás curando: +1 de duración, -10 de precio por punto (precio mínimo: 5)
| ja = オーバーヒールの減少率が低下する。
+
| ja = {{Item link|Power Up Canteen}}効果を回復対象と共有、効果時間+1秒、{{item link|Power Up Canteen}}用アイテムのコスト-10(最低5コストまで値下げ可)
| ko = 과치료 버프가 사라지는 시간이 줄어듭니다.
+
| no = Del [[Power Up Canteen/no|Feltflasker]] med ditt helemål, +1 varighet, -10 pris per poeng (minimumspris: 5). Skal verifisere oppgradering før pris reduseringen virker.
| nl = Vermindert de snelheid waarmee overgenezing afneemt.
+
| pt-br = Compartilhe [[Power Up Canteen/pt-br|cantis]] com o alvo da sua cura, +1 de duração, -10 de custo por ponto (custo mínimo: 5). É necessário confirmar a melhoria para a redução de custo ser aplicada.
| pt-br = Diminui as taxas de decaimento da Sobrecura.
+
| ru = Делитесь бонусами [[Power Up Canteen/ru|фляги]] со своим пациентом. +1 к длительности, -10 к цене за единицу (минимальная цена: 5).
| ru = Уменьшает время спадания сверхлечения.
+
| zh-hans = 与你的治疗目标共享[[Power Up Canteen/zh-hans|增益水壶]],每升级一次,持续时间 +1,价格 -10(最低花费:5)。必须在确认升级后才会出现降价。
}}
+
| zh-hant = 和治療目標共享[[Power Up Canteen/zh-hant|水壺]]效果。每次升級持續時間 +1 秒、花費 -10(最低花費:5 )。 必須先確認升級才有效果
 +
}}
 
|-
 
|-
 
|}<noinclude>
 
|}<noinclude>
{{translation switching|de, en, hu, ja, ko, nl, pt-br, ru}}
+
{{translation switching|en, es, no, pt-br, ru, zh-hans, zh-hant}}
 
</noinclude>
 
</noinclude>

Latest revision as of 13:46, 19 June 2024