Difference between revisions of "Engineer Robot"

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m (Auto: EnforceCapitalization(Shotgun), EnforceCapitalization(Wrench) (Review RC#1237415))
m (I didn't know they had a different animation, or whatever it means)
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{{Quotation|'''Mecha-Engineer''' publicity blurb|These Grinch-like Smissmas cakewalk destroyers can skip huge areas of the path with their teleporting ability, and also teleport other robots forward instantly with their "telling other robots about the teleporter" ability.}}
 
{{Quotation|'''Mecha-Engineer''' publicity blurb|These Grinch-like Smissmas cakewalk destroyers can skip huge areas of the path with their teleporting ability, and also teleport other robots forward instantly with their "telling other robots about the teleporter" ability.}}
 
{{Quotation|'''The Engineer-bot'''|Teleporter Going Up.|sound=Engineer_mvm_autobuildingteleporter02.wav}}
 
  
 
'''[[Engineer Robot]]s''' appear in [[Mann vs. Machine (game mode)|Mann vs. Machine]] as enemies, being the only robot class to be added separately from the original [[Mann vs. Machine Update]]. It was originally announced on December 19th, 2012 as part of the [[Mecha Update]].
 
'''[[Engineer Robot]]s''' appear in [[Mann vs. Machine (game mode)|Mann vs. Machine]] as enemies, being the only robot class to be added separately from the original [[Mann vs. Machine Update]]. It was originally announced on December 19th, 2012 as part of the [[Mecha Update]].
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{{Robot loadout|icon=engineer|name=Engineer<br>(Type 3)|primary=Shotgun|secondary=Pistol|melee=Wrench|attribs={{buff|275 HP}}{{info|Spawns normally}}<br>{{info|Does not build teleporters}}}}
 
{{Robot loadout|icon=engineer|name=Engineer<br>(Type 3)|primary=Shotgun|secondary=Pistol|melee=Wrench|attribs={{buff|275 HP}}{{info|Spawns normally}}<br>{{info|Does not build teleporters}}}}
  
The Engineer robot is a support unit, its arrival and destruction always being announced by the [[Administrator]]. It has 500 health, much higher than the standard human Engineer. Its main role is to build teleporter exits so the robots can spawn closer to the bomb. Only one Engineer robot can be on the field at a time. The Engineer robot will only attempt attacking [[RED|players]] with the [[Wrench]] if he is carrying the bomb carrier by himself and if players are within the trigger range of this regard.
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The Engineer robot is a support unit, its arrival and destruction always being announced by the [[Administrator]]. It has 500 health, much higher than the standard human Engineer. Its main role is to build teleporter exits so the robots can spawn closer to the bomb. Only one Engineer robot can be on the field at a time.
  
The Engineer spawns by teleporting onto a suitable sentry nest location near the bomb, and immediately builds a [[teleporter]] exit and a [[Sentry Gun]]. Both take some time to build, and the Engineer will not hit them to speed up the process, but they automatically become level 3 upon completion. From this point onwards, groups of robots can spawn through the Engineer's teleporter, and they will be invulnerable for a short duration after appearing. As the bomb moves forward, the Engineer will attempt to move up with it, setting up new bases closer to the objective. Just as other robots have infinite ammo, Engineer robots never run out of metal &ndash; as soon as its building is destroyed, it will construct another. When an Engineer's teleporter is active, an icon appears on the HUD, and it can easily be found with a blue pillar of light above it. The Administrator will announce if an Engineer is destroyed but still has an active teleporter on the field.
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The Engineer spawns by teleporting onto a suitable sentry nest location near the bomb, and immediately builds a [[teleporter]] exit and a [[Sentry Gun]]. Both take some time to build, and the Engineer will not hit them to speed up the process, but they automatically become level 3 upon completion. From this point onwards, groups of robots can spawn through the Engineer's teleporter, and they will be invulnerable for a short duration after appearing. As the bomb moves forward, the Engineer will attempt to move up with it, setting up new bases closer to the objective. Just as other robots have infinite ammo, Engineer robots never run out of metal &ndash; as soon as its building is destroyed, it will construct another. The Engineer robot will only attempt attacking players with the [[Wrench]] if he is supporting the bomb carrier by himself and if players are within range. When an Engineer's teleporter is active, an icon appears on the HUD, and it can easily be found with a blue pillar of light above it. The Administrator will announce if an Engineer is destroyed but still has an active teleporter on the field.
  
 
There are also two rarer varieties of Engineer robot, both of which have about half the health of the standard variety. One type spawns normally instead of teleporting in, but still constructs a teleporter for the other robots to spawn at. The other type also spawns normally, but does not build Teleporters at all, instead only constructing a Sentry Gun.
 
There are also two rarer varieties of Engineer robot, both of which have about half the health of the standard variety. One type spawns normally instead of teleporting in, but still constructs a teleporter for the other robots to spawn at. The other type also spawns normally, but does not build Teleporters at all, instead only constructing a Sentry Gun.
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== Bugs ==
 
== Bugs ==
 
* Whenever an Engineer robot and any number of Spy robots are on the field, the Engineer will repeat "Spy down" until it or the Spies are destroyed.
 
* Whenever an Engineer robot and any number of Spy robots are on the field, the Engineer will repeat "Spy down" until it or the Spies are destroyed.
* On the Disintegration mission for Decoy, the Engineer robot's arrival isn't notified at all to the players.
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* On the [[Disintegration (mission)|Disintegration]] mission for [[Decoy]], the Engineer robot's arrival isn't notified at all to the players.
*The Engineer Robot (from my findings) dose not use robotic Shotgun  or Wrench (when crouched) animations
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* When crouched and using their Wrench or Shotgun, Engineer robots do not have the proper animations.
  
 
== Trivia ==
 
== Trivia ==

Revision as of 12:42, 22 December 2012

Engineer Robot
300px
Basic Information
Health: 500 (Engineer)
275 (Type 2, Type 3)
Speed: 100%
These Grinch-like Smissmas cakewalk destroyers can skip huge areas of the path with their teleporting ability, and also teleport other robots forward instantly with their "telling other robots about the teleporter" ability.
Mecha-Engineer publicity blurb

Engineer Robots appear in Mann vs. Machine as enemies, being the only robot class to be added separately from the original Mann vs. Machine Update. It was originally announced on December 19th, 2012 as part of the Mecha Update.

Normal Variants

Engineer

Icon Name Primary Secondary Melee Attributes
Engineer
Engineer Shotgun
Shotgun
Pistol
Pistol
Wrench
Wrench
Pictogram plus.png 500 HP
Pictogram plus.png Spawns by teleporting onto a preferred sentry nest location
Pictogram plus.png Builds teleporter exits that act as forward spawn points


Icon Name Primary Secondary Melee Attributes
Engineer
Engineer
(Type 2)
Shotgun
Shotgun
Pistol
Pistol
Wrench
Wrench
Pictogram plus.png 275 HP
Pictogram info.png Spawns normally
Pictogram plus.png Builds teleporter exits that act as forward spawn points


Icon Name Primary Secondary Melee Attributes
Engineer
Engineer
(Type 3)
Shotgun
Shotgun
Pistol
Pistol
Wrench
Wrench
Pictogram plus.png 275 HP
Pictogram info.png Spawns normally
Pictogram info.png Does not build teleporters


The Engineer robot is a support unit, its arrival and destruction always being announced by the Administrator. It has 500 health, much higher than the standard human Engineer. Its main role is to build teleporter exits so the robots can spawn closer to the bomb. Only one Engineer robot can be on the field at a time.

The Engineer spawns by teleporting onto a suitable sentry nest location near the bomb, and immediately builds a teleporter exit and a Sentry Gun. Both take some time to build, and the Engineer will not hit them to speed up the process, but they automatically become level 3 upon completion. From this point onwards, groups of robots can spawn through the Engineer's teleporter, and they will be invulnerable for a short duration after appearing. As the bomb moves forward, the Engineer will attempt to move up with it, setting up new bases closer to the objective. Just as other robots have infinite ammo, Engineer robots never run out of metal – as soon as its building is destroyed, it will construct another. The Engineer robot will only attempt attacking players with the Wrench if he is supporting the bomb carrier by himself and if players are within range. When an Engineer's teleporter is active, an icon appears on the HUD, and it can easily be found with a blue pillar of light above it. The Administrator will announce if an Engineer is destroyed but still has an active teleporter on the field.

There are also two rarer varieties of Engineer robot, both of which have about half the health of the standard variety. One type spawns normally instead of teleporting in, but still constructs a teleporter for the other robots to spawn at. The other type also spawns normally, but does not build Teleporters at all, instead only constructing a Sentry Gun.

Bugs

  • Whenever an Engineer robot and any number of Spy robots are on the field, the Engineer will repeat "Spy down" until it or the Spies are destroyed.
  • On the Disintegration mission for Decoy, the Engineer robot's arrival isn't notified at all to the players.
  • When crouched and using their Wrench or Shotgun, Engineer robots do not have the proper animations.

Trivia

  • The Engineer Robot has a metal plate on its back that reads エンジニア, which is read as "Engineer" in Japanese.

Gallery