Difference between revisions of "User:Texaneer"

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(Weapons)
(Weapons)
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| align="center" rowspan="7" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
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| align="center" rowspan="6" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
 
| align="center" | [[File:Item icon Soda Popper.png|100px]]<br/>
 
| align="center" | [[File:Item icon Soda Popper.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
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'' '''I HATE THAT GUN'''. Really, totally not cool weapon. That's not fair that scout can get mini-crits by doing nothing. ''
 
'' '''I HATE THAT GUN'''. Really, totally not cool weapon. That's not fair that scout can get mini-crits by doing nothing. ''
|-
 
| align="center" | [[File:Item icon Baby Face's Blaster.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
'''[[Baby Face's Blaster]]'''
 
|
 
{{note|Jumping resets boost}}
 
|
 
{{buff|Jumping takes only 25% of boost}}
 
{{nerf|Wearer can't double jump}}
 
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''Another badly desinged weapon for scout. It could be handy with winger.''
 
 
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| align="center" | [[File:Item icon Winger.png|100px]]<br/>
 
| align="center" | [[File:Item icon Winger.png|100px]]<br/>
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'''[[Amputator]]'''
 
'''[[Amputator]]'''
 
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|
 +
{{note|+3 health per second when Weapon is Active bonus}}
 +
{{note|-20% damage penalty}}
 
|
 
|
{{buff|+1 health regenerated per second on wearer}}
+
{{buff|No damage penalty}}
 +
{{buff|+2 health regenerated per second on wearer}}
 
{{nerf|+20% fire damage vulnerability on wearer}}
 
{{nerf|+20% fire damage vulnerability on wearer}}
 
|
 
|
''It would be handy when player uses blutsauger. And again, no item set effects so.''
+
''That damage penalty is pointless tough.''
 
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| align="center" | [[File:Item icon Vita-Saw.png|100px]]<br/>
 
| align="center" | [[File:Item icon Vita-Saw.png|100px]]<br/>
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{{buff|No max health penalty}}
 
{{buff|No max health penalty}}
{{buff|+25% healing bonus on wearer}}
+
{{buff|On hit: +20 health}}
 
{{nerf|+20% damage vulnerability on wearer.}}
 
{{nerf|+20% damage vulnerability on wearer.}}
 
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Revision as of 05:25, 22 November 2013

You just ain't doin' it right.
Texaneer about valve items.
Texaneer
Texaneer
Basic information
Icon: Leaderboard class engineer.png
Type: Multiprupose
Health: 125 /Medic emblem RED.png185
150 /Medic emblem RED.png225 With gunslinger
Speed: "As fast as I can"

Texaneer is a BLU engineer who likes to make some stuff. He's (not) known from making (not so good) gmod videos and playing only in trade_ maps. Except making stuff he likes also Fallout, Transformers, mechs, Linkin Park, Coldplay, Queen and Minecraft. He also don't like colorful horse mutants(also known as ponies.) and he's sick of it because of their massive apperance and domination over TF2(but not only here. Also in Minecraft or deviantART). He represents ARC's Randomness element.


Empty Space of Nope.avi





















Main Prupose of this page

It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.




P.s.: Does not includes cookies.

Changes that I want them in TF2




Weapons

Weapons
Class Weapon Current Changes Reason
Multiple classes Item icon Frying Pan.png

Melee
Frying Pan

~

Pictogram comment.png The item is now obtainable by craft and drop
Pictogram comment.png Players who already owned Frying Pan before the update and not upgraded into Strange will have in Vintage quality
Pictogram comment.png Alongside with Ellis Cap, it's no longer obtainable by purchasing Left 4 Dead 2
Pictogram minus.png -25% chance to obtain from drops

~

Item icon Conscientious Objector.png

Melee
Conscientious Objector

~

Pictogram comment.png Pyro's Objector now uses Axe animations and Lollichop taunt
Pictogram minus.png -25% chance to obtain from drops

no

Item icon Bat Outta Hell.png

Melee
Bat Outta Hell

~

Pictogram comment.png Added level: Level 31 Bat
Pictogram minus.png -25% chance to obtain from drops

~

Leaderboard class scout.png
Scout
Item icon Soda Popper.png

Primary
Soda Popper

Pictogram comment.png Normal damage
Pictogram comment.png requires 13 seconds of running and/or jumping to gain mini-crits

Pictogram comment.png Hype builds by dealing damage
Pictogram comment.png Requires 5000 damage to fill "Hype". Activates by taunting
Pictogram comment.png Taunt fully restores health and adds 50% damage resistance for the duration of the taunt
Pictogram minus.png Mini-crits does not apply to any other weapons
Pictogram minus.png -15% damage penalty

I HATE THAT GUN. Really, totally not cool weapon. That's not fair that scout can get mini-crits by doing nothing.

Item icon Winger.png

Secondary
Winger

Pictogram comment.png +25% greater jump height when active
Pictogram comment.png -60% clip size

Pictogram minus.png -25% slower firing speed
Pictogram plus.png +25% greater jump height on wearer
Pictogram plus.png -50% clip size

This is not a weapon, it's a tool. For babies.

Item icon Flying Guillotine.png

Secondary
Flying Guillotine

Pictogram comment.png Long distance hits cause mini-crits
Pictogram comment.png 100% critical hits vs stunned players
Pictogram comment.png Regenerates within 6 seconds

Pictogram minus.png Long distance hit cause normal damage
Pictogram minus.png Mini-crits stunned players
Pictogram minus.png Regenerates within 8 seconds
Pictogram comment.png Damage formula tweak. Short distance hits deals 25 damage, medium distance cause 30-50 damage, long distance cause 60-100 damage.
Pictogram comment.png Scouts equipped with guillotine can pick up thrown or dropped cleaver to recharge instantly

This is a second unfair weapon before Soda Popper. This is definitely uncool weapon. But the good thing is that you can easily avoid it if you are fast enough. If someone will bitch that FG is underpowered, then tell him/her/it that I'm out of fucks to give.

Item icon Pretty Boy's Pocket Pistol.png

Secondary
Pretty Boy's Pocket Pistol

Pictogram comment.png +50% fire damage vulnerability on wearer
Pictogram comment.png -25% slower firing speed

Pictogram plus.png No fire damage vulnerability on wearer
Pictogram plus.png No fire rate penalty
Pictogram minus.png -30% health from healers on wearer
Pictogram minus.png 25% longer weapon switch

This will probably work. Taking half more damage from fire is too ridiculous for my standards. I wanted also to slow down user's weapon switch rate because of, you know, sandman. And if they have more health, then we should cut his healing from healers a little bit.

Item icon Boston Basher.png

Melee
Boston Basher

Pictogram comment.png On miss: Hit yourself dealing 35 damage and bleeding effect.

Pictogram plus.png On miss: Hit yourself without bleeding.
Pictogram minus.png +30% damage to self

Scout shouldn't take bleeding to self. But he should take just damage to self. For short, user should take care of him/her/itself and don't miss. If he/she/it did, then he/she/it's fucked.

Item icon Atomizer.png

Melee
Atomizer

Pictogram comment.png -20% damage penalty

Pictogram plus.png No damage penalty

Putting damage penalty to slow firing tool is also ridiculous. It only makes weapon weaker. I think other players also thinks that damage penalty is useless.

Leaderboard class soldier.png
Soldier
Item icon Direct Hit.png

Primary
Direct Hit

Pictogram comment.png Mini-crits targets launched airborne by explosions
Pictogram comment.png -70% explosion radius

Pictogram plus.png Mini-crits airborne targets
Pictogram plus.png -50% explosion radius

Just give a chance for soldiers who can use it and also help them to face airborne enemies like mid air scout or landing demoman. Also, a little thing to make it more user friendly for players who uses it first time.

Item icon Black Box.png

Primary
Black Box

Pictogram comment.png On hit: +15 health

Pictogram plus.png +25 health restored on kill
Pictogram minus.png -25% health from healers on wearer

It's not fair that soldier heals himself on hit. It could be ok UNLESS it's a Melee or secondary weapon. NOT primary. Btw. P.S.: The more enemies user kills, the more health will get.

Item icon Liberty Launcher.png

Primary
Liberty Launcher

~

Pictogram plus.png Deals mini-crits while the wielder is rocket jumping
Pictogram minus.png +50% blast damage from rocket jumps
Pictogram minus.png No random critical hits

If this became real, put Gunboats on. Current LL is a dull weapon. Nothing but Better projectile speed and less damage.

Item icon Gunboats.png

Secondary
Gunboats

~

Pictogram plus.png -25% damage taken from falling

And Idea that came to my mind. People will like it more if we put something more to it.

Item icon Righteous Bison.png

Secondary
Righteous Bison

~

Pictogram plus.png +20% Projectile speed

If Pomson suggestion is real.

Item icon Reserve Shooter.png

Secondary
Reserve Shooter

Pictogram comment.png Mini-crits airborne targets for 3 seconds after switch

Pictogram plus.png Mini-crits airborne targets
Pictogram minus.png No random critical hits

Again, just like Direct hit. But without random crits.

Item icon Escape Plan.png

Melee
Escape Plan

Pictogram comment.png You are marked for death while active, and for short period after switching weapons

Pictogram plus.png No self mark for death while active
Pictogram minus.png -25% damage penalty

Valve up screwed up a well done weapon because somewhat pussy couldn't finish off a soldier who wielded it.

Item icon Pain Train.png

Melee
Pain Train

~

Pictogram comment.png Can be also equipped by pyro

Why not? If it looks like pyro weapon(and it supposed to be made for him too, if you take a look at early screenshot).

Item icon Market Gardener.png

Melee
Market Gardener

~

Pictogram minus.png Self mark for death for 5 seconds when drawn

Rocket Jumping is not a way to fight other players. It's ok only AGAINST slow moving targets and sniper who has no idea that you just jumped with rocket jumper. If you don't want to be a pussy who likes that thing, use shotgun or at least a somewhat rocket launcher that can kill.

Item icon Disciplinary Action.png

Melee
Disciplinary Action

Pictogram comment.png On Hit Ally: Boosts both players' speed for 4 seconds

Pictogram plus.png On Hit Ally: Boosts both players' speed for 6 seconds

They should run faster for longer than 4 seconds. It could be even more better for other classes if it will last 6 seconds so you don't have to hit teammate all the time.

Leaderboard class pyro.png
Pyro
Item icon Flame Thrower.png

Primary
Flamethrower/Backburner/Degreaser

~

Pictogram minus.png Has 1.0 second extended delay after using airblasts
Pictogram minus.png Increased airblast cost from 20 to 30
Pictogram minus.png Reflected projectiles are no longer mini-critical
Pictogram comment.png Reflecting reflected projectile can be mini-critical

We all know that pyro is OP. The real pyro player shouldn't spam with airblasts and should not have any goddamn chance to finish off with Flare Gun/Reserve Shooter or Axtinguisher. For short: You have made a big mistake.

Item icon Backburner.png

Primary
Backburner

Pictogram comment.png +150% airblast cost
Pictogram comment.png Critical hits enabled

Pictogram plus.png +65% airblast cost
Pictogram minus.png No random critical hits

If it says Backburner. Why still randomly crits?(Note: ariblast cost reduction would be implemented when airblast cost increase is applied)

Item icon Degreaser.png

Primary
Degreaser

Pictogram comment.png 65% faster weapon switch time
Pictogram comment.png -25% burn damage penalty
Pictogram comment.png -10% damage penalty

Pictogram minus.png 30% faster weapon switch time
Pictogram minus.png -25% damage penalty
Pictogram plus.png No burn damage penalty

Woah, calm down pooro. Don't be such a hated combo player. I don't care about being pr0.

Item icon Axtinguisher.png

Melee
Axtinguisher/Postal Pummeler

Pictogram comment.png -50% damage vs. non burning targets
Pictogram comment.png No critical hits vs. non burning targets

Pictogram minus.png -50% damage penalty
Pictogram plus.png Can randomly critical any player

A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH Degreaser COMBO!!!!!!111!!!oneoneoneone!!! Ok, seriously. Axtinguisher/Postal Pummeler is OP as hell! It should deal less damage no matter if victim is on fire or not.

Leaderboard class demoman.png
Demoman
Item icon Bootlegger.png

Primary
Bootlegger

Pictogram comment.png +100% increase in turning control while charging

Pictogram minus.png No turning control bonus while charging
Pictogram plus.png -50% blast damage from explosive jumps

We don't need a skin for Wee booties. We demand gunboats for demoman.

Item icon Sticky Jumper.png

Secondary
Sticky Jumper

Pictogram comment.png -6 max pipebombs out

Pictogram plus.png No max pipebomb out penalty

Dick move, Valve.

Item icon Splendid Screen.png

Secondary
Splendid Screen

~

Pictogram minus.png No critical hits from charge

Chargin Targe is also good enough...

Item icon Horseless Headless Horsemann's Headtaker.png

Melee
Horseless Headless Horsemann's Headtaker

Pictogram comment.png Unusual quality

Pictogram comment.png Haunted quality
Pictogram comment.png Horseless Headless Horseman Headtaker can be traded

I don't see anything "unusual" in remodeled halloween eyelander

Item icon Scotsman's Skullcutter.png

Melee
Scotsman's Skullcutter

Pictogram comment.png +20% damage bonus
Pictogram comment.png -15% slower move speed on wearer

Pictogram plus.png +25% damage bonus
Pictogram plus.png No move speed penalty
Pictogram minus.png No random critical hits
Pictogram minus.png -25 max health on wearer

It's just an eyelander, only stronger(and does not provide health and speed bonus on kill).

Item icon Persian Persuader.png

Melee
Persian Persuader

Pictogram comment.png +100% increase in charge recharge rate

Pictogram minus.png +60% increase in charge recharge rate
Pictogram minus.png -50% health from healers on wearer
Pictogram plus.png +25% health from packs on wearer

Persian makes "Demoknight" way more annoying than usual. Just because normally it takes half time to recharge. Also player should get more health from ammo and less from Medics and Dispensers. And btw, Back Scratcher for demoman? Why not?

Item icon Claidheamh Mòr.png

Melee
Claidheamh Mòr

Pictogram comment.png -15 max health on wearer

Pictogram plus.png On kill: Fully restores targe charge
Pictogram minus.png -25 max health on wearer

Claidheamh Mòr like Liberty Launcher, it's a dull weapon. Nothing but extended charge distance. Player should be rewarded with restored charge so he can charge and kill players one by one.

Leaderboard class heavy.png
Heavy
Item icon Natascha.png

Primary
Natascha

Pictogram comment.png -25% damage penalty
Pictogram comment.png 30% longer spin up time

Pictogram plus.png -20% damage penalty
Pictogram plus.png 20% longer spin up time

It spins too slow, so enemy scout has chance to kill you in seconds or two(especially when uses faggy Sandman + Flying Guillotine strategy). It needs to be reduced. Not much but reduced.

Item icon Brass Beast.png

Primary
Brass Beast

~

Pictogram plus.png +20 damage reistance when deployed

Since Valve removed the item set bonuses, we need to give something to brass.

Item icon Tomislav.png

Primary
Tomislav suggestion 1

Pictogram comment.png +10% faster barrel spin-up
Pictogram comment.png -20% slower firing speed

Pictogram plus.png 30% more accurate
Pictogram plus.png No firerate penalty
Pictogram minus.png No barrel spin-up time bonus
Pictogram minus.png -20% damage penalty

More accurate Tomislav could be better than current, "fast spinning" Tommy. Also heavy could have higher chance to take down enemy on slightly longer distance.

Item icon Tomislav.png

Primary
Tomislav suggestion 2

Pictogram comment.png +10% faster barrel spin-up

Pictogram plus.png +40% faster barrel spin-up

Old one was ok, but with that change than MAYBE spins 10% faster, it still spins with the rate of minigun.

Item icon Tomislav.png

Primary
Tomislav suggestion 3

Pictogram comment.png +10% faster barrel spin-up
Pictogram comment.png -20% slower firing speed

Pictogram plus.png 40% faster weapon switch speed
Pictogram plus.png No firerate penalty
Pictogram minus.png No barrel spin-up time bonus
Pictogram minus.png -15% damage penalty

It would be good with fists of steel. And fast weapon switch for heavy would give higher chance to finish off his enemy or switch to GRU, or eat sandvich.

Item icon Robo-Sandvich.png

Secondary
Robo-Sandvich

~

Pictogram comment.png Can be obtained by purchasing from mann co. store.

We have Ap-Sap in store. Now we have to do the same thing with this.

Item icon Family Business.png

Secondary
Family Business

Pictogram comment.png -15% damage penalty

Pictogram plus.png Damage restores ammo for primary weapon
Pictogram minus.png -20% damage penalty

Family Business is just an upgrade for stock Shotgun. How about that? A shotgun that gives ammo for your minigun every time you hurt?

Item icon Fists of Steel.png

Melee
Fists of Steel

Pictogram comment.png -40% damage from ranged sources while active
Pictogram comment.png -20% slower weapon switch
Pictogram comment.png +100% damage from melee sources while active

Pictogram minus.png -30% damage from ranged sources while active
Pictogram minus.png -25% slower weapon switch
Pictogram plus.png -30% reduction in push force taken from damage
Pictogram plus.png +50% damage from melee sources while active

It will make it probably more useful. I don't mind tanking heavies maybe because 99.9% of heavies will simply tank with miniguns and medics with ubers.

Item icon Eviction Notice.png

Melee
Eviction Notice

~

Pictogram plus.png On hit: +15 health

Just a little idea came to my mind. I think this will make more useful than current one.

Leaderboard class engineer.png
Engineer
Item icon Rescue Ranger.png

Primary
Rescue Ranger

Pictogram comment.png -50% max primary ammo on wearer
Pictogram comment.png Self mark for death on building pick up

Pictogram plus.png -25% max primary ammo on wearer
Pictogram plus.png Increased damage by 10%
Pictogram comment.png Self mark for death on ranged building pick up

I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. And the self mark should affect only when you pick up a building from long range. Not from any.

Item icon Pomson 6000.png

Primary
Pomson 6000

Pictogram comment.png On Hit: Victim loses 10% Medigun charge
Pictogram comment.png On Hit: Victim loses 20% cloak

Pictogram plus.png On Hit: Victim loses 15% of charge
Pictogram plus.png +15% projectile speed
Pictogram minus.png Deals only 20% damage to buildings (Shown)
Pictogram minus.png No random critical hits
Pictogram minus.png Reduced damage by 15%
Pictogram comment.png Uses shotgun hitboxes

Who needs medigun charge and cloak drain while you can drain Hype, Boost, Rage, Demoman's targe charge and Focus? Also, we need to cut it down a lil' bit by lowering damage and removing random crits. And make damage penalty to buildings shown and increase projectile speed a lil' bit.

Item icon Jag.png

Melee
Jag

Pictogram comment.png +30%(it's about 18%) faster building rate (bugged)

Pictogram plus.png +25% faster building rate (WORKING)

I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus.

Leaderboard class medic.png
Medic
Item icon Kritzkrieg.png

Secondary
Kritzkrieg

Pictogram comment.png Taunt heals 11 hp

Pictogram plus.png Taunt heals 50 hp

It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun.

Item icon Amputator.png

Melee
Amputator

Pictogram comment.png +3 health per second when Weapon is Active bonus
Pictogram comment.png -20% damage penalty

Pictogram plus.png No damage penalty
Pictogram plus.png +2 health regenerated per second on wearer
Pictogram minus.png +20% fire damage vulnerability on wearer

That damage penalty is pointless tough.

Item icon Vita-Saw.png

Melee
Vita-Saw

Pictogram comment.png -10 max health on wearer

Pictogram plus.png No max health penalty
Pictogram plus.png On hit: +20 health
Pictogram minus.png +20% damage vulnerability on wearer.

Max health penalty is a too pointless downside of vita saw. If you think that my suggestion is bad. You can always tell me what you could change.

Leaderboard class sniper.png
Sniper
Item icon Machina.png

Primary
Machina

Pictogram comment.png Full charge: +15% damage bonus

Pictogram plus.png Full charge: +25% damage bonus
Pictogram minus.png -20% charge rate

Nothing personal. I just wanted to shut up those so called "Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper" players.

Item icon Cleaner's Carbine.png

Secondary
Cleaner's Carbine

Pictogram comment.png On kill: 3 seconds of 100% critical chance
Pictogram comment.png -35% slower firing speed

Pictogram plus.png On kill: 5 seconds of 100% critical chance
Pictogram plus.png -20% slower firing speed

Short crit chance time and slow firing rate makes this weapon UP, it needs a buff.

Item icon Bushwacka.png

Melee
Bushwacka

~

Pictogram minus.png No random critical hits

Most people use it for Jarate + Bushwacka strategy to get rid off attackers. So why does it crit randomly?(P.s.: I think they will hate me when it will be implemented.)

Leaderboard class spy.png
Spy
Item icon L'Etranger.png

Primary
L'Etranger

Pictogram comment.png -20% damage penalty

Pictogram minus.png -20% damage penalty while undisguised

Spy's guns should be more like "Suprise madafaka!". With exception for Ambassador.

Item icon Diamondback.png

Primary
Diamondback

Pictogram comment.png Earns 1 crit shot for each building destroyed with a Sapper attached
Pictogram comment.png -15% damage penalty
Pictogram comment.png No random critical hits

Pictogram minus.png Destroying builsings with a Sapper attached no longer gives you crit shots
Pictogram plus.png Knockbacks target on hit
Pictogram plus.png +25% increased flinching done to enemy
Pictogram plus.png Enabled random critical hits
Pictogram minus.png -15% damage penalty while undisguised

Maybe reworked one will help? It's based on Diamondback .357 with explosive round upgrade. So knockback + flinch makes more sense than being a some sort of cheap Frontier Justice knockoff.

Item icon Big Earner.png

Melee
Big Earner

Pictogram comment.png -25 max health on wearer

Pictogram plus.png No max health penalty
Pictogram minus.png -25% slower firing speed

Someone suggested this on steam forums. I must say, I approve his suggestion

Item icon Conniver's Kunai.png

Melee
Conniver's Kunai

Pictogram comment.png On Backstab: Absorbs the health from your victim.

Pictogram plus.png On Backstab: Absorbs the health from your victim and temporarily increase max health
Pictogram comment.png Max health extension: up to 200 HP for 16 seconds.
Pictogram comment.png Health drain depends on class max HP.
Pictogram comment.png High max HP - 200, low max HP - 100.
Pictogram minus.png Cannot see enemy health

Another idea that came to my mind. It's just a cross between Kunai and Dalokohs Bar. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get.

Hats and miscs

Hats
Class Hat Changes Reason
All Class Backpack Bill's Hat.png

Hat
Bill's hat

Pictogram info.png Can be obtained by craft and drop
Pictogram info.png Players who already owned Bill's hat before the update will have in Vintage quality

I don't like bills. Not because I don't have one. Just, don't, like, them.

Backpack Ellis' Cap.png

Hat
Ellis' Cap

Pictogram info.png Can be obtained by craft and drop
Pictogram info.png Players who already owned Ellis' Cap before the update will have in Vintage quality
Pictogram info.png Alongside with Frying Pan, it's no longer obtainable by purchasing Left 4 Dead 2

~

Backpack Spiral Sallet.png

Hat
Spiral Sallet

Pictogram info.png The item is tradeable
Pictogram info.png The item has styles: Open(default), Closed and Mighty(original Mighty Cobalt Helm colors)

~

Backpack Awesomenauts Badge.png

Misc
Game promo medals

Pictogram info.png Awesomenauts Badge, Vigilant Pin, Whale Bone Charm, Merc Medal, Mark of the Saint, Hitt Mann Badge, Croft's Crest, Heroic Companion Badge, Bolgan Family Crest, Companion Cube Pin and Atomic Accolade are no longer obtainable trough craft, mann co. store purchase and drop.

It's a reward from game purchase, isn't it?

Leaderboard class soldier.png
Soldier
Backpack Battle Bob.png

Hat
Battle Bob

Pictogram info.png Changed from hat into misc

It looks terrible as hat.

Leaderboard class demoman.png
Demoman
Backpack Battery Bandolier.png

Misc
Battery Bandolier

Pictogram info.png Can be also worn by Soldier and Pyro

Whatever

Leaderboard class heavy.png
Heavy
Backpack One-Man Army.png

Hat
One-Man Army/Your Worst Nightmare

Pictogram info.png One-Man Army is merged with Your Worst Nightmare headwear for sniper under the name One-Mann Army, which can be worn both by Heavy and Sniper.
Pictogram info.png Replaced Your Worst Nightmare with One-Mann Army

That makes no sense, have 2 identical hats for other classes that is not one hat.

Tools

Tools
Class Tool/s Changes Reason
Tools Paint Can B8383B.png

Tools
Team Paints

Pictogram info.png All team paints can be obtained by drop.

~

Paint Can 141414.png

Tools
Other Paints

Pictogram info.png Pink as hell, A colour similiar to Slate, Dark Salomon Injustice, A bitter taste of Defeat and Lime, The Color of a Gentlemann's Business Pants, Drably Olive, Mann's Mint, After Eight, A Distinctive Lack of Hue and An Extraordinary Abundance of Tinge are obtainable by dropping.

~

Sentry Buster

Sentry Buster
Sentry Buster Current Changes Reason
SentryBuster.png

Sentry Buster

Pictogram comment.png 2500 HP
Pictogram comment.png 187% move speed

Pictogram minus.png 1300 HP
Pictogram minus.png 100% move speed

Nobody likes sentry busters you hear me?

Suggestion zone

My head is full of (Sometimes) good ideas. Here we can see my suggestions(Meh-LON):

Robots

Robot Ideas
Robot Name/Image Weapon Hat Misc Notes / Abilities
Leaderboard class scout.png
Scout
150px

Gift Robot

Item icon Festive Bat.png

Festive Bat

Item icon Gifting Man From Gifting Land.png

Gifting Man From Gifting Land

None

Pictogram plus.png 5000 hp
Pictogram plus.png Moves twice as fast
Pictogram plus.png Swings twice as fast
Pictogram plus.png +100% knockback resistance
Pictogram plus.png Drops comparable to tank large mount of credits
Pictogram minus.png Rare type of robot
Pictogram minus.png -50% damage penalty
Pictogram info.png Does not pick ups bombs
Pictogram info.png Attacks only if hurt by player
Pictogram info.png Spawns randomly like Sentry Buster, but much less frequently

150px

Major Scout

Item icon Baby Face's Blaster.png

Baby Face's Blaster

Item icon Hermes.png

Hermes

None

Pictogram plus.png 5000 hp
Pictogram plus.png Fires twice as fast
Pictogram plus.png +50% bullets per pellet
Pictogram plus.png +4 pellets to max clip
Pictogram minus.png Does not fire until fully reloaded
Pictogram minus.png -20% slower move speed

Leaderboard class soldier.png
Soldier
150px

Space Marine

Item icon Righteous Bison.png

Righteous Bison

None None

Pictogram plus.png Fires penetrating energy bolts
Pictogram plus.png Projectile cannot be deflected
Pictogram plus.png +25% faster move speed
Pictogram minus.png 150 HP
Pictogram minus.png -50% damage vs. buildings
Pictogram info.png Attacks in very large groups.

150px

Super Space Marine

Item icon Cow Mangler 5000.png

Cow Mangler 5000

None None

Pictogram plus.png Fires fast travelling energy bolts
Pictogram info.png Can sometimes charge the shot that would disable sentry guns for several seconds
Pictogram minus.png -50% damage vs. buildings

150px

Giant Space Marine

Item icon Cow Mangler 5000.png

Cow Mangler 5000

Item icon Cross-Comm Crash Helmet.png

Cross-Comm Crash Helmet

None

Pictogram plus.png 4500 HP
Pictogram plus.png Fires fast travelling energy bolts
Pictogram info.png Can and will charge the shot that would disable sentry guns for several seconds
Pictogram minus.png -50% slower move speed
Pictogram minus.png -50% damage vs. buildings
Pictogram minus.png Does not fire until fully reloaded

Leaderboard class pyro.png
Pyro
150px

FireFighter

Item icon Detonator.png

Detonator

Item icon Brigade Helm.png

Brigade Helm

None

Pictogram info.png 1.9x larger in size
Pictogram plus.png 50.000 HP
Pictogram plus.png +60% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png Fires and reloads twice as fast
Pictogram plus.png 100% chance for critical hit on burning targets
Pictogram plus.png Provides 90% less rage
Pictogram plus.png Heals 150 health per second
Pictogram minus.png -50% move speed

Leaderboard class demoman.png
Demoman
150px

Samurai Demo

Item icon Half-Zatoichi.png

Half-Zatoichi

Item icon Samur-Eye.png

Samur-Eye

None

Pictogram plus.png 250 HP
Pictogram plus.png Fully restores health on kill
Pictogram plus.png Attacks in very large groups
Pictogram info.png Katana wielders deal and take instant kills

150px

Giant Samurai

Item icon Half-Zatoichi.png

Half-Zatoichi

Item icon Samur-Eye.png

Samur-Eye

Item icon Menpo.png

Menpo

Pictogram plus.png 5000 hp
Pictogram plus.png Fully restores health on kill
Pictogram plus.png On kill: 3 seconds of mini-crits
Pictogram info.png Katana wielders deals double damage to robot
Pictogram minus.png -50% slower move speed

Leaderboard class heavy.png
Heavy
150px

Robo-Santa

Item icon Festive Minigun.png

Festive Mini-gun

Item icon B.M.O.C..png

B.M.O.C.

Item icon All-Father.png

All-Father

Pictogram plus.png 5000 HP
Pictogram plus.png +70% knockback resistance
Pictogram plus.png +50% damage bonus
Pictogram minus.png -50% move speed
Pictogram minus.png Cannot see past 1200 units
Pictogram info.png Explodes with gifts on death
Pictogram info.png Appears only on special MvM christmass event map

150px

Giant Festive Deflector

Item icon Festive Minigun.png

Festive Deflector

Item icon U-clank-a.png

U-clank-a

Item icon Merc's Muffler.png

Merc's Muffler

Pictogram plus.png 5000 HP
Pictogram plus.png +70% knockback resistance
Pictogram plus.png +50% damage bonus
Pictogram plus.png Can shoot down projectiles
Pictogram minus.png -50% move speed
Pictogram minus.png Cannot see past 1200 units
Pictogram info.png Appears only on special MvM christmass event map

150px

Bear Force Heavy

Item icon Warrior's Spirit.png

Warrior's Spirit

Item icon Big Chief.png

Big Chief

None

Pictogram info.png 50% larger in size
Pictogram plus.png 500 HP
Pictogram plus.png +30% damage bonus
Pictogram plus.png +50% critical hit resistance

Leaderboard class engineer.png
Engineer
150px

Festive Engineer Robot

Item icon Festive Wrench.png

Festive Wrench

Item icon Industrial Festivizer.png

Industrial Festivizer

None

Pictogram info.png Appears only on special MvM christmass event map

Leaderboard class medic.png
Medic
150px

Crit Charger

Item icon Kritzkrieg.png

Kritzkrieg

Item icon Surgeon's Stahlhelm.png

Surgeon's Stahlhelm

None

Pictogram plus.png Spawns With Full UberCharge
Pictogram plus.png +500% ubercharge rate
Pictogram minus.png Ubercharge Lasts 5 seconds
Pictogram minus.png Primary slot disabled
Pictogram info.png Can charge with ubersaw when patient is killed

Leaderboard class sniper.png
Sniper
150px

Penetrator

Item icon Machina.png

Machina

None Item icon Deus Specs.png

Deus Specs

Pictogram plus.png Uses penetrating rounds
Pictogram plus.png +35% damage bonus
Pictogram minus.png Uses tracer rounds
Pictogram minus.png -20% slower firing speed

Crates

Crates
Crate no. Item
Backpack Mann Co. Supply Crate.png

No. 72

Backpack Minigun.png

Strange Minigun

Backpack Righteous Bison.png

Strange Righteous Bison

Backpack Vita-Saw.png

Strange Vita-Saw

Backpack Strange Part Domination Kills.png

Strange Part: Friends Killed (Counts number of killed players from friend list)

Backpack Strange Part Domination Kills.png

Strange Part: Disguised Spys Killed

Backpack Strange Part Domination Kills.png

Strange Part: Domination Kills

Backpack Blighted Beak.png

Blighted Beak

Backpack Last Breath.png

Last Breath

Backpack Mann Co. Supply Crate.png

No. 73

Backpack Ambassador.png

Strange Ambassador

Backpack Claidheamh Mòr.png

Strange Claidheamh Mòr

Backpack Pretty Boy's Pocket Pistol.png

Strange Pretty Boy's Pocket Pistol

Backpack Strange Part Domination Kills.png

Strange Part: Stunned players killed

Backpack Strange Part Domination Kills.png

Strange Part: Airbourne kills

Backpack Strange Part Domination Kills.png

Strange Part: Enviromental Kills

Backpack Private Eye.png

Private Eye

Backpack Team Captain.png

Team Captain

Backpack Select Reserve Mann Co. Supply Crate.png

No. 80 (select reserve)

Backpack AWPer Hand.png

Strange AWPer Hand

Backpack Scottish Handshake.png

Strange Scottish Handshake

Backpack Solemn Vow.png

Strange Solemn Vow

Backpack Cloak and Dagger.png

Strange Cloak and Dagger

Backpack Cow Mangler 5000.png

Strange Cow Mangler 5000