User:EtherealT/Tarluk's TF2 Balance Collection
Contents
Summary
Last Major Update: 3rd October 2022 |
Overall Changes |
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Multi-Class
Multi Class - Class Changes | |
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Weapon | Changes | New statistics |
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B.A.S.E. Jumper |
Added: -50% less damage fall off on primary weapon Changed: Parachutes can be redeployed again in mid air when the meter is full Added: -50% less damage fall off from all damage sources Changed: Parachutes now have a 3.5 second cooldown between deployments Added: The wearer stops descending if they are affected by afterburn while the parachute is deployed Info: For most weapons, minimum damage fall off is increased from 52.8% to 79.2% |
-50% less damage fall off on primary weapon -50% less damage fall off taken from all damage sources Press 'JUMP' key in the air to deploy. Deployed Parachutes slow your descent. Being set on fire creates an updraft that stops you from descending. |
Panic Attack |
Added: +50% faster reload time Added: Fire rate increases as health decreases Removed: Successive shots become less accurate Removed: -20% damage penalty Added: -34% clip size Added: Cannot stop firing until clip is empty Changed: Deploy speed decreased from +50% to +30% Removed: +50% bullets per shot Changed: Now fires in a 5 x 2 rectangular pattern |
+50% faster reload time This weapon deploys 30% faster Fire rate increases as health decreases Fires a fixed shot pattern -34% clip size Cannot stop firing until clip is empty Successive shots become less accurate |
Pain Train |
Added: +25% faster move speed while carrying the Intelligence or PASS Time Jack Removed: 10% bullet damage vulnerability on wearer Added: -25% health from all sources on wearer Added: Can now be equipped by the Pyro |
+1 capture rate on wearer +25% faster move speed while carrying the Intelligence or PASS Time Jack -25% health from all sources on wearer |
Half-Zatoichi |
Changed: Recoil damage from Honorbound will always leave the wearer with at least 1 health |
Gain 50% of base health on kill No random critical hits Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills. This weapon has a large melee range and deploys and holsters slower. Soldiers and Demos Can duel with katanas For a one-hit kill |
Scout
Scout - Class Changes | |
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Weapon | Changes | New statistics |
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Force-A-Nature |
Removed: Knockback no longer reduces the target's air control Changed: Knockback is no longer permanently active; it is only activated through alt-fire Info: Alt-Fire functions identically to a normal shot besides the knockback |
Alt-Fire: Fires a shot that inflicts knockback on the target and shooter +50% faster firing speed +20% bullets per shot -10% damage penalty -66% clip size This weapon reloads its entire clip at once |
Shortstop |
Changed: Reload time decreased from 1.52 to 1.25 seconds Removed: Increase in push force taken from damage and airblast while active Removed: Alt-Fire to reach and shove someone! |
Holds a 4-shot clip and reloads its entire clip at once. |
Soda Popper |
Changed: Hype duration reduced from 10 seconds to 6 seconds Changed: Firing speed decreased from +50% to +33% Removed: +25% faster reload time Changed: Activating Hype now grants mini-crits while active, but the wearer is marked for death while active and for another 2 seconds after Hype ends |
+33% faster firing speed On Hit: Builds Hype -66% clip size When Hype is full, Alt-Fire to activate Hype mode for 100% mini-crits while active, but the wearer is marked for death while active and for another 2 seconds after Hype ends. This weapon reloads its entire clip at once. |
Baby Face's Blaster |
Added: Forward momentum is preserved while jumping repeatedly Added: +50% fall damage resistance on wearer Removed: Boost reduced on air jumps Removed: Boost reduced when hit Added: Cannot double jump Changed: Move speed decreased from -10% to -15% Removed: On Hit: Builds Boost Info: In other words, bunnyhopping is now possible Info: Holding the jump key automatically bunnyhops, similar to bunnyhopping in Open Fortress Info: Momentum from bunnyhopping is capped at 510 HU/s, or 170% move speed |
Forward momentum is preserved while jumping repeatedly +50% fall damage resistance on wearer -34% clip size -15% slower move speed on wearer Cannot double jump |
Back Scatter |
Changed: Accuracy increased from -20% to +20% Removed: -34% clip size Added: -20% slower reload time Added: -15% damage penalty when not fired at the enemy's back |
Mini-crits targets when fired at their back from close range +20% more accurate -20% slower reload time -15% damage penalty when not fired at the enemy's back No random critical hits |
Bonk! Atomic Punch |
Removed: Damage absorbed will slow you when the effect ends. Added: Drink meter starts empty Added: Spawning and resupply do not affect the Drink meter Changed: Drink meter now builds with 300 damage done instead of passively recharging |
Drink meter builds with damage done Drink meter starts empty Spawning and resupply do not affect the Drink meter Drink to become invulnerable for 8 seconds. Cannot attack during this time. |
Crit-a-Cola |
Changed: Consuming now grants crits instead of mini-crits Removed: Each attack sets Mark-For-Death for 5 seconds Added: Weapons holster 100% slower while under the buff Added: Drink meter starts empty Added: Spawning and resupply do not affect the Drink meter Added: Switching weapons instantly ends the buff Changed: Drink meter now builds with 300 damage done instead of passively recharging Info: Upon consumption, the wearer is instantly switched to their melee weapon |
Drink meter builds with damage done Drink meter starts empty Spawning and resupply do not affect the Drink meter While effect is active: each attack crits, but weapons holster 100% slower and you may only use melee weapons. Effect immediately ends if you switch weapons. |
Mad Milk |
Changed: Cooldown reduction from extinguishing teammates increased from -20% to -50% Added: Milk meter starts empty Added: Spawning and resupply do not affect the Milk meter Changed: Health regained from damage is decreased from 60% to 50% Changed: Milk duration decreased from 10 to 7 seconds Changed: Milk meter now builds kills and assists towards targets not covered in milk instead of passively recharging Info: Kills recharge 50% of the Milk meter, while assists recharge 25% |
Gain Milk meter on kills and assists towards enemies not covered in milk Extinguishing teammates reduces cooldown by -50% Milk meter starts empty Spawning and resupply do not affect the Milk meter Players heal 50% of the damage done to an enemy covered with milk. Can be used to extinguish fires. |
Winger |
Added: This weapon deploys 30% faster Added: This weapon holsters 30% faster Changed: Clip size increased from -60% to -25% Changed: Damage decreased from +15% to -20% |
+25% greater jump height when active This weapon deploys 30% faster This weapon holsters 30% faster -25% clip size -20% damage penalty |
Pretty Boy's Pocket Pistol |
Added: +33% damage bonus Changed: Firing speed bonus increased from +15% to +25% Added: 50% slower holster speed Changed: Clip size decreased from -25% to -50% Removed: On Hit: Gain up to +3 health |
+33% damage bonus +25% faster firing speed -50% clip size This weapon holsters 50% slower |
Flying Guillotine |
Added: 100% mini-crits vs debuffed targets Changed: Cooldown reduction on hit increased from 1.5 to 3.5 seconds Changed: Cooldown reduction no longer has a range requirement to trigger Added: Bleed duration is affected by range Changed: Base damage decreased from 50 to 40 Changed: Increased recharge time from 5.1 to 10 seconds Changed: Damage is now affected by ramp up and fall off Info: Base projectile damage ramps up to 125% at close range, and falls off to 75% at long ranges Info: Bleed duration starts to fall off past 512 HU, reaching 3 seconds of bleed duration at 1024 HU and beyond Info: Damage ramp up, fall off and debuff duration follow the standard damage fall off formula, where it starts to decrease past 512 HU |
Throw at your enemies to make them bleed! On Hit: Reduces recharge time by 3.5 seconds 100% mini-crits vs debuffed targets Bleed duration is affected by range No random critical hits |
Sandman |
Changed: Base projectile damage increased from 15 to 30 Changed: Health decreased from -15 to -25 Changed: Projectile no longer ramps up on long distance hits Changed: Alt-Fire now inflicts 20% damage vulnerability instead of slowing the target Changed: Debuff duration is rescaled from 1-7 seconds depending on distance to a fixed 4 seconds |
Alt-Fire: Launches a ball that causes opponents to take +20% more damage for 4 seconds -25 max health on wearer |
Boston Basher |
Changed: Self damage no longer inflicts bleed on wearer Changed: Damage to self increased from -50% to -33% Info: Final self damage is decreased from 18 + 40 to 23 |
On Hit: Bleed for 5 seconds On Miss: Hit yourself. Idiot. |
Candy Cane |
Removed: 25% explosive damage vulnerability on wearer Added: +100% debuff vulnerability on wearer Added: Jingle all the way... Info: In other words, moving causes the wearer to make an audible jingle noise Info: Debuff vulnerability refers to debuff durations being increased on the wearer |
On Kill: A small health pack is dropped +100% debuff vulnerability on wearer Jingle all the way... |
Sun-on-a-Stick |
Added: Successive hits after the first will engulf the target in flames for 5 seconds Changed: Damage decreased from -25% to -33% Removed: +25% fire damage resistance while deployed |
100% critical hit vs burning players Successive hits after the first will engulf the target in flames -33% damage penalty |
Fan O'War |
Added: Damage causes airblast Changed: Damage increased from -75% to -66% Added: Debuff is immediately dispelled on the target upon the wearer dying Changed: Debuff duration decreased from 15 to 10 seconds Removed: Crits whenever it would normally mini-crit |
On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits Damage causes airblast Debuff is immediately dispelled on the target upon the wearer dying -66% damage penalty |
Atomizer |
Changed: Triple jumps are now passive instead of only while active Removed: -15% damage vs players Removed: This weapon deploys 50% slower Added: Air jumps costs 10 health Added: -30% slower firing speed |
Grants Triple Jump on wearer Melee attacks mini-crit while airborne Air jumps costs 10 health -30% slower firing speed |
Wrap Assassin |
Added: Projectiles can be refilled through ammo packs Added: -75% less ammo from packs on wearer Added: Projectiles do not recharge over time Changed: Bleed duration decreased from 5 to 4 seconds Changed: Splash damage no longer applies to the main target on a direct hit Changed: Damage decreased from -65% to -75% Removed: (Hidden) 100% critical hits on long distance hits Changed: Projectile splash damage rescaled from 4-24 to a fixed 15 damage |
Projectiles can be refilled through ammo packs Alt-Fire: Launches a festive ornament that shatters causing bleed -75% less ammo from packs on wearer -75% damage penalty |
Soldier
Soldier - Melee Changes | |
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Weapon | Changes | New statistics |
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Direct Hit |
Changed: Now mini-crits targets launched airborne by the wearer and their teammates instead of mini-critting targets launched airborne by self knockback |
+25% damage bonus +80% projectile speed Mini-crits targets launched airborne by the wearer and their teammates -70% explosion radius |
Liberty Launcher |
Added: This weapon deploys 30% faster Added: This weapon holsters 30% faster Added: +25% increased knockback Added: +25% self damage force Changed: Blast jump damage taken decreased from -25% to -30% Changed: Damage increased from -25% to -20% Removed: +25% clip size |
+40% projectile speed -30% blast damage from rocket jumps This weapon deploys 30% faster This weapon holsters 30% faster -20% damage penalty |
Cow Mangler 5000 |
Added: On Hit: target is engulfed in flames for 4 seconds Added: On Hit: buildings are disabled for 2 seconds Added: +15% faster reload time Removed: Minicrits whenever it would normally crit Added: 1 sec delay before the rocket fires Removed: Alt-Fire: A charged shot that mini-crits players, sets them on fire and disables buildings for 4 sec |
Does not require ammo On Hit: target is engulfed in flames for 4 seconds On Hit: buildings are disabled for 2 seconds +15% faster reload time No random critical hits Deals only 20% damage to buildings 1 sec delay before the rocket fires |
Beggar's Bazooka |
Changed: (Hidden) Reload time increased from -30% to -10% Removed: No ammo from dispensers when active Changed: Cannot reload until this weapon finishes firing Info: In other words, the delay after firing the last rocket is increased from 0.24 to 0.8 seconds |
Hold Fire to load up to 3 rockets Release Fire to unleash the barrage -20% explosion radius +3 degrees random projectile deviation Overloading the chamber will cause a misfire |
Air Strike |
Added: +25% clip size Removed: -20% explosion radius while blast jumping Changed: Firing speed while blast jumping is decreased from +65% to +60% Changed: Explosion radius decreased from -10% to -15% Removed: Clip size increased on kill |
+60% faster firing speed while blast jumping +25% clip size -15% blast damage from rocket jumps -15% damage penalty -15% explosion radius |
Buff Banner |
Added: +15% faster reload time on primary weapon |
+15% faster reload time on primary weapon Provides an offensive buff that causes nearby team members to do mini-crits. Rage increases through damage done. |
Battalion's Backup |
Changed: Buff now converts all crits into mini-crits instead of nullifying them Changed: No longer provides immunity towards mini-crit damage Changed: Sentry damage resistance decreased from 50% to 30% Changed: Now increases all teammates' max health by +50% instead of providing 35% damage resistance Info: Max health buff immediately applies upon entering the buff radius and disappears once the ally leaves the buff radius, and fully stacks with overheal |
+20 max health on wearer Provides a defensive buff that converts all crits into mini-crits, increases max health of all team members by 50% and reduces incoming sentry damage by 30%. Rage increases through damage done. |
Concheror |
Changed: Health regeneration decreased from +4 to +3 Changed: (Hidden) Rage amplification on wearer decreased from +25% to +20% Info: Damage required to charge banners is increased from 480 to 500 |
+3 health regenerated per second on wearer Provides group speed buff with damage done giving health. Gain rage with damage. |
Mantreads |
Added: +10% faster move speed on wearer Added: +50% fall damage resistance on wearer Changed: Push force resistance now applies to all sources besides damage and airblasts Info: The wearer still takes no fall damage upon landing on a target |
+10% faster move speed on wearer +50% fall damage resistance on wearer -75% reduction in push force taken from all sources on wearer Deals 3x falling damage to the player you land on 200% increased air control when blast jumping |
Reserve Shooter |
Added: -15% damage penalty on non critical hits Changed: Now mini-crits targets launched airborne by the wearer and their teammates instead of mini-critting targets launched airborne by self knockback Removed: Can no longer be equipped by the Pyro |
Mini-crits targets launched airborne by the wearer and their teammates This weapon deploys 20% faster -34% clip size -15% damage penalty on non-critical hits |
Righteous Bison |
Added: No damage fall off Changed: Base damage increased from 20 to 40 Changed: Base projectile speed increased from 1200 to 1500 HU Changed: Projectile size is increased by +20% Removed: Deals only 20% damage vs buildings Added: -50% projectile speed while penetrating a target Added: -25% damage penalty for every target penetrated Added: No damage ramp up Added: Projectile fizzles out if it travels for 4 seconds or if it reached its penetration cap Changed: Projectile penetration cap decreased from infinite to 4 targets |
Does not require ammo Projectiles penetrate four players Projectile cannot be deflected -50% projectile speed while penetrating a target -25% damage penalty for every target penetrated Projectile fizzles out if it travels for too long or if it penetrates too many targets |
Equalizer |
Added: This weapon deploys up to 50% faster as the user becomes injured Removed: (Hidden) -50% damage penalty Added: This weapon holsters 50% slower Added: Minicrits whenever it would normally crit Changed: Healing from Medic sources decreased from -90% to -100% Changed: Damage bonus multiplier decreased from +224% to +100% Info: Damage increased from 33-107 to 65-130 depending on health threshold |
When weapon is active: Damage increases as the user becomes injured This weapon deploys faster as the user becomes injured Deals crits while the wielder is rocket jumping This weapon holsters 50% slower -100% less healing from Medic sources Minicrits whenever it would normally crit |
Disciplinary Action |
Changed: Damage increased from -25% to -20% Added: -20 max health on wearer Added: Minicrits whenever it would normally crit Added: This weapon deploys 50% slower Added: This weapon holsters 50% slower Changed: Melee range decreased from +70% to +50% |
On Hit Teammate: Boosts both players' speed for several seconds Deals crits while the wielder is rocket jumping -20% damage penalty -20 max health on wearer Minicrits whenever it would normally crit This weapon has a large melee range and deploys and holsters slower. |
Market Gardener |
Removed: -20% slower firing speed Added: Killing an enemy will display the message "GARDEN KILL!" in the kill feed Info: Is a stock reskin now |
Deals crits while the wielder is rocket jumping Swing while airborne from a rocket jump to critically hit an enemy. Humiliate your enemies by showing anyone watching the kill feed that you just MARKET GARDENED them. |
Escape Plan |
Added: This weapon deploys up to 50% faster as the user becomes injured Added: This weapon holsters 50% slower Added: Minicrits whenever it would normally crit Changed: Healing from Medic sources decreased from -90% to -100% |
When weapon is active: Move speed increases as the user becomes injured This weapon deploys faster as the user becomes injured Deals crits while the wielder is rocket jumping You are marked for death while active, and for short period after switching weapons This weapon holsters 50% slower -100% less healing from Medic sources Minicrits whenever it would normally crit |
Pyro
Pyro - Class Changes | |
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Weapon | Changes | New statistics |
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Degreaser |
Removed: +25% airblast cost Added: -20% damage penalty Changed: Afterburn damage decreased from -66% to -75% |
This weapon deploys 60% faster This weapon holsters 30% faster Extinguishing teammates refunds 20 ammo to the wearer -75% afterburn damage penalty -20% damage penalty |
Phlogistinator |
Added: Alt-Fire: Releases an electric shock that destroys projectiles, costs 33% Power Added: Does not require ammo Added: +20% damage bonus Removed: No random critical hits Removed: No airblast Added: Damage decreases as Power meter decreases, up to -50% Added: -100% push force vs players on Alt-Fire Added: Alt-Fire cannot extinguish teammates Removed: Build 'Mmmph' by dealing damage Removed: Invulnerable while 'Mmmph' taunting Info: The electric shock functions identically to the Short Circuit during Jungle Inferno, except it does not deal damage Info: The Power meter completely drains in 5 seconds Info: Power meter passively regenerates at a rate of 10% per second when not used, and continues to regenerate even upon holstering |
Does not require ammo +20% damage bonus Damage decreases as Power meter decreases -100% push force vs players on Alt-Fire Alt-Fire cannot extinguish teammates Alt-Fire: Releases an electric shock that destroys projectiles at a cost of 33% Power |
Dragon's Fury |
Changed: Projectile no longer requires hitting the center of the hitbox to crit Removed: -50% repressurization rate on Alt-Fire |
Extinguishing teammates refunds 20 ammo to the wearer Deals +200% damage to burning targets +50% repressurization rate on hit Uses a shared pressure tank for Primary Fire and Alt-Fire. Primary Fire: Launches a fast moving projectile that briefly ignites enemies Alt-Fire: Release a blast of air that pushes enemies and projectiles, and extinguishes teammates that are on fire. This powerful, single-shot flamethrower rewards consecutive hits with faster reloads and bonus damage. |
Detonator |
Added: Flare explodes when it hits the ground Changed: Damage increased from -25% to -15% Removed: +50% damage to self Added: Afterburn duration is affected by range Added: -100% afterburn duration for flares that explode on the ground Added: -25% damage penalty for flares that explode on the ground Changed: Base self push force decreased by -35% Info: Afterburn duration starts to fall off at 512 HU, reaching 2.5-3.75 seconds at 1024 HU and beyond Info: Both damage penalties stack with each other multiplicatively |
100% mini-crits vs burning players Flare explodes when it hits the ground -100% afterburn duration for flares that explode on the ground -25% damage penalty for flares that explode on the ground -15% damage penalty Afterburn duration is affected by range Alt-Fire: Detonate flare. This weapon will reload automatically when not active. |
Scorch Shot |
Changed: Damage increased from -35% to -30% Changed: Damage penalty now only affects players Changed: Flares now only knock back burning targets on hit Removed: Flare explodes when it hits the ground Removed: Increased knockback on burning players Changed: Flares now bounce on first impact with the ground instead of directly exploding Removed: -35% self damage force Info: Final self damage force remains the same, but base self damage force has been decreased on the Detonator to match the Scorch Shot |
100% mini-crits vs burning players Flare knocks back burning targets on hit -30% damage penalty vs players This weapon will reload automatically when not active. |
Gas Passer |
Changed: Cloud duration increased from 5 to 7 seconds Removed: Gas meter progress does not persist through death Changed: Throwing gas now creates a cloud of fire that deals 4 damage per second, inflicts afterburn for 4 seconds and continuously resets current afterburn and further increases existing afterburn durations Changed: Gas meter now builds kills and assists towards targets that did not die from the cloud of fire instead of passively recharging Info: Kills recharge 50% of the Gas meter, while assists recharge 25% Info: Each second spent inside the cloud of fire increases current afterburn duration by 1 second |
Gain Gas on kills and assists Spawning and resupply do not affect the Gas meter Gas meter starts empty Creates a cloud of fire that deals 4 damage per second and inflicts afterburn, staying in the cloud of fire will continuously increase and reset current afterburn duration! |
Axtinguisher |
Changed: Damage decreased from -33% to -45% Removed: Killing blows on burning players grant a speed boost |
Mini-crits burning targets and extinguishes them Damage increases based on remaining duration of afterburn -45% damage penalty No random critical hits This weapon holsters 35% slower |
Homewrecker |
Added: On Kill: Gain -35% damage resistance to all sources Removed: -25% damage vs players Added: Damage resistance is lost upon holstering Removed: +100% damage vs buildings Removed: Damage removes Sappers Added: On Kill: This weapon is automatically deployed Info: Damage resistance is permanent until the wearer holsters this weapon |
On Kill: Gain -35% damage resistance to all sources On Kill: This weapon is automatically deployed Damage resistance is lost upon holstering |
Powerjack |
Added: Gain a 3 second speed boost on kill Changed: Health restored on kill increased from +25 to +75 Removed: 20% damage vulnerability while active Added: -25% damage penalty Removed: +15% faster move speed while active |
Gain a speed boost on kill +75 health restored on kill -25% damage penalty |
Back Scratcher |
Removed: +25% damage bonus |
+50% health from packs on wearer -75% health from healers on wearer |
Sharpened Volcano Fragment |
Added: On Hit: target receives 20% fire damage vulnerability Added: On Hit: all fire damage pierces damage resistance effects and bonuses Changed: Damage decreased from -20% to -50% Changed: Afterburn duration on hit decreased from 7.5 to 5 seconds Info: The fire damage vulnerability and damage resistance piercing debuff lasts as long as the afterburn on this weapon Info: All debuffs immediately end if afterburn from this weapon ends |
On Hit: target is engulfed in flames On Hit: target receives 20% fire damage vulnerability On Hit: all fire damage pierces damage resistance effects and bonuses -50% damage penalty |
Third Degree |
Added: On Hit: Gain 35% Degree Added: Alt-Fire on full Degree: Gain mini-crits on all weapons for 10 seconds Added: +30% faster firing speed Added: -35% damage penalty Added: Consumes 20% max primary ammo per swing Added: Consumes 20% Power meter per swing Removed: All players connected via Medigun beams are hit Info: If the Phlogistinator is equipped, Power meter is consumed per swing instead of primary ammo |
On Hit: Gain 35% Degree Alt-Fire on full Degree: Gain mini-crits on all weapons for 10 seconds +30% faster firing speed -35% damage penalty Consumes 20% max primary ammo per swing Consumes 20% Power meter per swing |
Hot Hand |
Added: 100% mini-crits on successive hits Added: This weapon deploys 50% faster Added: +10% faster move speed while active Added: 20% damage vulnerability while active Changed: Damage decreased from -14% to -18% Info: The conditions for triggering mini-crits are identical to the Gunslinger's critical hit mechanic, except the combo only resets after 2 seconds instead of 1 second |
When weapon is active: Gain a speed boost when you hit an enemy player 100% mini-crits on successive hits This weapon deploys 50% faster +10% faster move speed on wearer 20% damage vulnerability on wearer -18% damage penalty |
Demoman
Demoman - Class Changes | |
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Weapon | Changes | New statistics |
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Loch-n-Load |
Changed: Damage bonus now affects all enemies Changed: Launched bombs now explode on surfaces Added: -50% self damage force Changed: Damage decreased from +20% to +15% Changed: Clip size decreased from -25% to -50% Changed: Explosion radius decreased from -25% to -50% |
+15% damage bonus +25% projectile speed Launched bombs explode on surfaces -50% clip size -50% explosion radius -50% self damage force |
Ali Baba's Wee Booties |
Added: -30% blast damage from blast jumps Changed: Charge refill on melee kills increased from +25% to +100% Removed: +200% increase in turning control while charging Removed: +10% faster move speed on wearer (shield required) |
+25 max health on wearer -30% blast damage from blast jumps Melee kills refill 100% of your charge meter. |
Chargin' Targe |
Added: +200% increase in turning control while charging Changed: Explosive damage resistance increased from +30% to +40% Changed: Fire damage resistance decreased from +50% to +40% |
+40% fire damage resistance on wearer +40% explosive damage resistance on wearer +200% increase in turning control while charging Alt-Fire: Charge toward your enemies and remove debuffs. Gain a critical melee strike after impacting an enemy at distance. |
Splendid Screen |
Added: +200% increase in turning control while charging |
+20% fire damage resistance on wearer +20% explosive damage resistance on wearer +70% increase in charge impact damage +50% increase in charge recharge rate +200% increase in turning control while charging Alt-Fire: Charge toward your enemies and remove debuffs. Gain a critical melee strike after impacting an enemy at distance. |
Tide Turner |
Added: +200% increase in turning control while charging Changed: When charge is below 50%, melee hits will be crit boosted instead of mini-crit boosted Removed: Taking damage while shield charging reduces remaining charging time Changed: Charge refill on melee kills decreased from +75% to +50% |
+15% fire damage resistance on wearer +15% explosive damage resistance on wearer +200% increase in turning control while charging Full turning control while charging Melee kills refill 50% of your charge meter. Alt-Fire: Charge toward your enemies and remove debuffs. Gain a critical melee strike after impacting an enemy at distance. |
Eyelander |
Added: Switching weapons through the resupply cabinet will instantly remove all collected heads |
No random critical hits -25 max health on wearer Gives increased speed and health with every head you take. This weapon has a large melee range and deploys and holsters slower |
Ullapool Caber |
Added: Gain Caber on kills and assists Added: On full Caber, the warhead is restored Changed: Deploy speed increased from -100% to -50% Removed: Explosion no longer has splash damage fall off Changed: Explosion damage decreased from 75 to 70 Removed: Explosion no longer has damage ramp up Info: Any kills recharge 50% of the Caber meter, while assists recharge 25% |
Gain Caber on kills and assists On full Caber, the warhead is restored -20% slower firing speed This weapon deploys 50% slower No random critical hits The first hit will cause an explosion High-yield Scottish face removal. A sober person would throw it... |
Claidheamh Mòr |
Added: Gain a speed boost upon charge ending for 3 seconds Changed: Charge duration is now passive instead of only when active Removed: 15% damage vulnerability while active Added: -15 max health on wearer Removed: Melee kills refill 25% of your charge meter |
0.5 sec increase in charge duration Gain a speed boost upon charge ending No random critical hits -15 max health on wearer This weapon has a large melee range and deploys and holsters slower |
Persian Persuader |
Added: On Kill: Instantly reloads your primary weapon's clip Added: On Kill: Instantly reloads your secondary weapon's clip Changed: Max primary ammo increased from -80% to -66% Changed: Max secondary ammo increased from -80% to -66% Removed: Melee hits refill 20% of your charge meter. |
Ammo boxes collected give Charge On Kill: Instantly reloads your primary weapon's clip -66% max primary ammo on wearer -66% max secondary ammo on wearer No random critical hits This weapon has a large melee range and deploys and holsters slower |
Heavy
Heavy - Class Changes | |
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Weapon | Changes | New statistics |
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Natascha |
Added: On Kill: Gain up to +20 health to the wearer and all nearby teammates Removed: -30% slower spin up time Added: -33% maximum overheal on wearer Added: -33% health from all sources on wearer Removed: -20% damage resistance when below 50% health and spun up Changed: Hitting a target now restores +1 health to the wearer and all nearby teammates instead of slowing Info: Health restoration range for allies is 450 HU |
On Hit: Gain up to +1 health to the wearer and all nearby teammates On Kill: Gain up to +20 health to the wearer and all nearby teammates -33% maximum overheal on wearer -33% health from all sources on wearer -25% damage penalty |
Brass Beast |
Added: +20% more accurate Changed: Damage resistance no longer has a health requirement to be activated |
+20% damage bonus +20% more accurate -20% damage resistance when spun up -50% slower spin up time -60% slower move speed while deployed |
Tomislav |
Added: +25% faster move speed while deployed Changed: Spin up time increased from +20% to +25% Removed: +20% more accurate |
+20% faster spin up time +25% faster move speed while deployed Silent Killer: No barrel spin sound -20% slower firing speed |
Huo-Long Heater |
Changed: Flame ring radius increased from 160 to 240 HU Changed: Damage penalty now only affects non-burning players Changed: Damage bonus vs burning players is decreased from +25% to +20% |
Creates a ring of flames while spun up +20% damage bonus vs burning players -10% damage penalty vs non-burning players Consumes an additional 4 ammo per second while spun up |
Dalokohs Bar |
Added: +50% faster consumption time Removed: Adds +50 max health for 30 seconds |
+50% faster consumption time Eat to gain up to 100 health. Alt-fire: Share chocolate with a friend (Small Health Kit) |
Buffalo Steak Sandvich |
Added: Eat to gain up to 100 health Added: Push force reduction from damage gradually increases up to +30% while under the buff Added: Airblast vulnerability reduction gradually increases up to +30% while under the buff Changed: Speed threshold increased from 103% to 110% Removed: (Hidden) 20% damage vulnerability while effect is active Added: Weapons holster 100% slower while under the buff Changed: Speed boost now starts at 0% and gradually scales up to +30% over time Added: The wearer can now prematurely cancel the buff by switching weapons Changed: Buff duration rescaled from 16 seconds to being indefinite until the wearer holsters weapons Info: Speed and knockback resistance start at 0% and increase by +2% every second, capping at +30% in 15 seconds |
Eat to gain up to 100 health. After consuming, attacks mini-crit, and move speed, push force reduction as well as airblast vulnerability reduction is gradually increased over time, but weapons holster 100% slower and you may only use melee weapons. Lasts indefinitely until the wearer switches weapons. Alt-fire: Share with a friend (Medium Health Kit) Who needs bread? |
Family Business |
Changed: Firing speed increased from +15% to +20% Changed: Damage decreased from -15% to -20% |
+33% clip size +20% faster firing speed -20% damage penalty |
Second Banana |
Added: Excessive healing is now converted into overheal that drains -40% slower Changed: Charge recharge rate decreased from +50% to +33% Info: Can only overheal up to an additional +150 health Info: Despite the slower overheal drain rate, overheal still only lasts for 15 seconds, but overheal does not start decaying until 6 seconds later |
+33% increase in charge recharge rate Excessive healing is now converted into overheal that drains -40% slower -33% healing effect Eat to gain health Alt-fire: Share banana with a friend (Small Health Kit) |
Killing Gloves of Boxing |
Removed: -20% slower firing speed Added: -20% damage penalty |
On Kill: 5 seconds of 100% critical chance -20% damage penalty |
Gloves of Running Urgently |
Added: -20% damage penalty |
+30% faster move speed on wearer This weapon holsters 50% slower Maximum health is drained while item is active -20% damage penalty |
Warrior's Spirit |
Removed: 30% damage vulnerability while active Added: Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills. Changed: Damage decreased from +30% to +25% |
+25% damage bonus +50 health restored on kill Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills. |
Fists of Steel |
Removed: -40% maximum overheal on wearer Changed: Damage taken from ranged sources increased from -40% to -35% Changed: Health from healers decreased from -40% to -75% |
When weapon is active: -35% damage from ranged sources on wearer +100% damage from melee sources on wearer This weapon holsters 100% slower -75% health from healers on wearer |
Eviction Notice |
Changed: Damage increased from -60% to -50% Removed: Maximum health is drained while item is active Added: -25 max health on wearer |
+40% faster firing speed On Hit: Gain a speed boost +15% faster move speed on wearer -50% damage penalty -25 max health on wearer |
Holiday Punch |
Added: 100% mini-crits on successive hits Added: Mini-crits can now also force victims to laugh Added: Minicrits whenever it would normally crit Added: -50% damage penalty Changed: Hitting a target from the back now mini-crits the target instead of critting Changed: ÜberCharged players can no longer be forced to laugh |
100% mini-crits on successive hits Mini-crits forces victim to laugh Always mini-crit from behind On Hit: Force enemies to laugh who are also wearing this item Minicrits whenever it would normally crit Critical hits do no damage -50% damage penalty |
Engineer
Engineer - Class Changes | |
---|---|
|
Weapon | Changes | New statistics |
---|---|---|
Widowmaker |
Removed: +10% increased damage to your sentry's target |
On hit: Damage dealt is returned as ammo No reload necessary Per shot: -30 ammo Uses metal for ammo |
Pomson 6000 |
Added: Alt-Fire: A charged shot that mini-crits and causes the projectile to penetrate players Added: Hitting a friendly building with the charged shot will gain a shield that reduces damage by -25% and gives powerful buffs Changed: Base projectile speed increased from 1200 to 1800 HU/s Removed: On Hit: Victim loses up to 10% Medigun charge Removed: On Hit: Victim loses up to 20% cloak Info: When used on a friendly Sentry, sentry push force from damage is increased by +33% and firing speed is increased by +20% for 4 seconds Info: When used on a friendly Dispenser, health and ammo output is increased by +100% for all teammates while it is increased by +50% for the user for 5 seconds Info: When used on a friendly Teleporter, teleportation particle duration is decreased from 18 to 9 seconds and teleportation recharges +50% faster for 6 seconds |
Does not require ammo Projectile cannot be deflected Alt-Fire: A charged shot that mini-crits and causes the projectile to penetrate players Hitting a friendly building with the charged shot will gain a shield that reduces damage by -25% and gives powerful buffs Deals only 20% damage to buildings |
Pistol |
Changed: Base pistol accuracy increased from 48:1 to 57.6:1 Changed: Base pistol reload time increased from 1 to 1.25 seconds Changed: Base pistol firing speed decreased from 0.15 to 0.166 seconds Changed: Base pistol ammo decreased from 200 to 96 |
No changes. |
Wrangler |
Added: -60% self damage from the wearer's own Sentry Gun Changed: Sentry disable duration upon being unwrangled decreased from 3 to 2.5 seconds Changed: Wrangler shield repair reduction decreased from 66% to 33% Changed: Wrangler shield damage reduction decreased from 66% to 20% Changed: Sentry rockets no longer have aim assist |
-60% self damage from the wearer's own Sentry Gun Take manual control of your Sentry Gun. Wrangled sentries gain a shield that reduces damage by 20% and repairs by 33%. Sentries are disabled for 2.5 seconds after becoming unwrangled. |
Short Circuit |
Added: Does not require ammo Changed: Primary fire range is increased from 215 to 430 HU Changed: Metal is only consumed on miss Added: This weapon deploys 50% slower Added: This weapon holsters 50% slower Added: -50% ammo from dispensers when active Changed: Alt-Fire metal cost increased from 65 to 80 |
Alt-Fire: Launches a projectile-consuming energy ball. Costs 80 metal. Does not require ammo No reload necessary No random critical hits On Miss: -5 metal This weapon deploys 50% slower This weapon holsters 50% slower -50% ammo from dispensers when active |
Sentry Gun |
Changed: Health increase from level 2 to level 3 decreased from 20% to 16.7% |
Level 3 Sentry Gun health decreased from 216 to 210 |
Combat Mini-Sentry Gun |
Changed: Knockback multiplier amplification decreased from 800% to 380% |
No changes. |
Medic
Medic - Class Changes | |
---|---|
|
Weapon | Changes | New statistics |
---|---|---|
Blutsauger |
Added: On Hit: Douses the enemy in Mad Milk for 1 second Removed: -2 health regenerated per second on wearer Added: -50% clip size Added: -40% damage penalty Removed: On Hit: Gain up to +3 health Info: Successive hits fully stack with each other and refreshes the duration for Mad Milk, up to 7 seconds |
On Hit: Douses the enemy in Mad Milk -50% clip size -40% damage penalty |
Overdose |
Added: ÜberCharging provides +20% faster move speed to the wearer and patient for the duration Changed: Speed bonus depending on ÜberCharge is now passive instead of only while active Removed: -15% damage penalty Added: -10% slower move speed on wearer Changed: Move speed depending on ÜberCharge is decreased from +20% to +15% Info: While ÜberCharged, the passive move speed bonus is capped at +15% until ÜberCharge ends Info: The speed boost during ÜberCharge is capped at 133% move speed for both the wearer and the patient, and will not work on patients with more than 133% move speed |
ÜberCharging provides +20% faster move speed to the wearer and patient for the duration -10% slower move speed on wearer Movement speed increases based on ÜberCharge percentage to a maximum of +15% |
Crusader's Crossbow |
Added: ÜberCharge grants mini-crits, a speed boost and -35% damage resistance Added: This weapon reloads its entire clip at once Changed: Healing is now directly affected by crit heals Changed: Clip size increased from 1 to 5 Changed: Projectile speed is increased from 2400 to 3000 HU/s Changed: ÜberCharge rate is increased from 2.1-6.3% to 10% for every 100 health healed Added: -50% max overheal Changed: Healing per shot decreased from 75-150 to 30 regardless of range Changed: Projectile size is decreased by -30% Changed: Firing speed decreased from 0.24 to 0.8 seconds Removed: This weapon will reload automatically when not active Changed: ÜberCharge rate on overhealed targets is 5% for every 100 health healed Changed: This weapon is now a secondary weapon instead of a primary weapon Info: In other words, crit heals allow this weapon to increase healing by +200% if the target has not been damaged for the last 10 seconds Info: No additional input is required for the patient to benefit from ÜberCharge for the full duration after it is applied Info: ÜberCharge is instantly activated without needing to fire a bolt at the target, and it has a range of 1080 HU instead of 540 HU |
-50% max overheal Fires special bolts that deals damage over time based on distance traveled and heals teammates ÜberCharge grants mini-crits, a speed boost and -35% damage resistance to the patient only This weapon reloads its entire clip at once |
Quick-Fix |
Added: +25% longer ÜberCharge duration Changed: ÜberCharge rate increased from +10% to +25% Changed: ÜberCharge no longer drains faster if the wearer switches patients while ÜberCharging Changed: Health threshold for ÜberCharge rate to slow down is decreased from 142.5% to 120% health Changed: ÜberCharge heal rate on patient decreased from +200% to +100% Removed: ÜberCharge increases healing by +200% on wearer Removed: ÜberCharge grants immunity to movement-impairing effects Removed: Mirror blast jumps and shield charges of patients Info: ÜberCharge would still heal the wearer, but at the standard heal rate of this weapon instead of being amplified |
+40% heal rate +25% ÜberCharge rate +25% longer ÜberCharge duration -50% max overheal ÜberCharge increases healing by +100% on the patient and also heals the wearer |
Vaccinator |
Added: While healing, 10% of all matching incoming damage towards the patient is returned to you as health Changed: Overheal build rate increased from -66% to -50% Changed: ÜberCharge damage resistance decreased from 75% to 66% Changed: ÜberCharge rate decreased from +67% to +50% Changed: Max Charges decreased from 4 to 2 Removed: Übercharge provides a 2.5 second resistance bubble that blocks 100% crit damage Removed: Wearer and their patient can no longer interact with objectives while ÜberCharging |
+50% Übercharge rate Press your reload key to cycle through resist types. While healing, provides you and your target with a constant 10% resistance to the selected damage type. While healing, 10% of all matching incoming damage towards the patient is returned to you as health. -33% ÜberCharge rate on Overhealed patients -50% Overheal build rate Übercharge provides a 2.5 second resistance bubble that blocks 66% base damage of the selected type to the Medic and Patient. |
Ubersaw |
Removed: -20% slower firing speed Added: -15% Übercharge rate on secondary weapon Added: -15% damage penalty |
On Hit: 25% ÜberCharge added -15% Übercharge rate on secondary weapon -15% damage penalty |
Vita-Saw |
Added: 25% of Übercharge used is refunded when Übercharge ends Removed: -10 max health on wearer Added: -10% Übercharge rate on secondary weapon Removed: A percentage of your ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%. |
25% of Übercharge used is refunded when Übercharge ends -10% Übercharge rate on secondary weapon |
Amputator |
Added: Health regeneration during taunt increased from 25 to 30 health per second Changed: Übercharge to health ratio increased from 1:49 to 1:35 Changed: Taunting now also heals the wearer, but at a -50% heal rate penalty Removed: -20% damage penalty Added: This weapon deploys 50% slower Changed: Health regeneration decreased from +3 to -6 Changed: The reduced health regeneration is now passive instead of only while active |
Alt-Fire: Applies a healing effect to the wearer and all nearby teammates This weapon deploys 50% slower No passive self health regeneration on wearer |
Solemn Vow |
Changed: The patient that is currently healed can now also see enemy health Added: Allows the enemy to see your health and Übercharge percentage when the wearer is not at full health |
Allows you and your patient to see enemy health Allows the enemy to see your health and Übercharge percentage when the wearer is not at full health -10% slower firing speed |
Sniper
Sniper - Class Changes | |
---|---|
|
Weapon | Changes | New statistics |
---|---|---|
Huntsman |
Added: This weapon will reload automatically when not active Changed: Projectile speed increased from 1812-2600 to 2084-2990 HU based on charge Changed: Max primary ammo increased from 12 to 15 |
This weapon will reload automatically when not active |
Sydney Sleeper |
Removed: No random critical hits Removed: No headshots Added: -50% max charge on wearer Changed: Jarate duration decreased from 2-5 to 2-4 seconds based on charge Removed: +25% charge rate Removed: Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second Info: In other words, charge percentage is capped at 50%, which sets the charge damage multiplier at 3x Info: This weapon "fully" charges in 1.9 seconds |
On Scoped Hit: Apply Jarate for 2 to 4 seconds based on charge level. -50% max charge on wearer |
Bazaar Bargain |
Added: On Scoped Headshot Hit: Instantly refund 1 bullet into the clip Added: +4 reserve ammo restored on scoped headshot kill Removed: Base charge rate decreased by 50% Added: -50% clip size Added: -50% max primary ammo on wearer Removed: Each scoped headshot kill increases the weapon's charge rate by 25% |
On Scoped Headshot Hit: Instantly refund 1 bullet into the clip +4 reserve ammo restored on scoped headshot kill -50% clip size -50% max primary ammo on wearer |
Hitman's Heatmaker |
Added: No unscoping during reloading Added: +40.5% faster move speed while scoped in Added: Silent Killer: No air distortion trails on shots Removed: -20% damage on body shot Added: Base damage is affected by range Removed: Gain Focus on kills and assists Info: This weapon has a minimum reverse damage fall off of 50%, and damage scales in the same manner as the Crusader's Crossbow Info: Damage fall off no longer applies at 2048 HU and beyond |
No unscoping during reloading +40.5% faster move speed while scoped in Silent Killer: No air distortion trails on shots Base damage is affected by range |
Jarate |
Added: Gain Jarate on kills and assists towards targets not covered in Jarate Changed: Cooldown reduction from extinguishing teammates increased from -20% to -25% Added: Jarate meter starts empty Added: Spawning and resupply do not affect the Jarate meter Changed: Base cooldown decreased from 20 to 40 seconds Info: Kills recharge 50% of the Jarate meter, while assists recharge 25% |
Gain Jarate on kills and assists towards targets not covered in Jarate Extinguishing teammates reduces cooldown by -25% Jarate meter starts empty Spawning and resupply do not affect the Jarate meter Coated enemies take mini-crits. Can be used to extinguish fires. |
Razorback |
Added: -30% damage from all sources while active Removed: -100% maximum overheal on wearer Added: The wearer is also shocked upon blocking a backstab attempt for 1.5 seconds Changed: Shield now also breaks when the wearer takes more than 80 damage Changed: Damage blocked decreased from 0 damage to 70% of the wearer's max health as damage Changed: Shock duration on the enemy Spy decreased from 2 to 1.5 seconds Changed: Shield instantly recharges itself through collecting ammo packs instead of passively recharging |
-30% damage from all sources while active Partially blocks a single backstab attempt and shocks the attacker Shield repairs itself through ammo packs The wearer is also shocked upon blocking a backstab attempt Shield breaks upon taking too much damage or a backstab |
Darwin's Danger Shield |
Added: +25 max health on wearer Added: -50% debuff resistance on wearer Removed: +50% fire damage resistance on wearer Removed: Immune to the effects of afterburn Info: In other words, debuff resistance shortens debuff durations |
+25 max health on wearer -50% debuff resistance on wearer |
Cleaner's Carbine |
Added: Gain a 1 second speed boost when you hit an enemy player Added: +20% more accurate Removed: No random critical hits Added: -20% max secondary ammo on wearer Added: This weapon deploys 30% slower Removed: Dealing damage fills charge meter. |
Gain a speed boost when you hit an enemy player +20% more accurate -20% clip size -20% max secondary ammo on wearer -25% slower firing speed This weapon deploys 30% slower |
Tribalman's Shiv |
Added: Damage causes airblast on the second hit Changed: Damage increased from -50% to -47% Changed: Now attacks twice in quick succession instead of landing one hit Info: Each hits does 20 damage and applies different debuffs depending on the hit Info: Knockback force is identical to Shortstop shove Info: There is a 0.3 second delay between the first and second hit, and the total combo duration lasts for 1 second |
On Hit: Bleed for 6 seconds on the first hit Damage causes airblast on the second hit -47% damage penalty |
Bushwacka |
Added: Gain Crikey on kills and assists with Jarate Removed: No random critical hits Removed: 20% damage vulnerability while active Added: -50% slower firing speed Added: This weapon deploys 30% slower Removed: Crits whenever it would normally mini-crit Info: Crikey is lost on death or on miss Info: Each kill or assist with Jarate refills 34% Crikey |
Gain Crikey on kills and assists with Jarate Alt-Fire when charged grants a guaranteed critical hit for 1 hit -50% slower firing speed This weapon deploys 30% slower |
Shahanshah |
Removed: -25% decrease in damage when health >50% of max Removed: +25% increase in damage when health <50% of max Info: Is a stock reskin now |
No changes. |
Spy
Spy - Class Changes | |
---|---|
|
Weapon | Changes | New statistics |
---|---|---|
Enforcer |
Changed: Damage increased from +20% to +25% Changed: Damage bonus is now permanently active instead of only while disguised Added: 0.5 sec increase in cloak blink time Removed: Attacks pierce damage resistance effects and bonuses |
+25% damage bonus 0.5 sec increase in cloak blink time -20% slower firing speed No random critical hits |
Diamondback |
Changed: Critical hits on backstabs increased from 1 to 4 Removed: -15% damage penalty Removed: No random critical hits Added: Mini-crits are lost after 5 seconds Added: -50% ramp up damage penalty Added: -34% clip size Changed: Now grants mini-crits instead of crits on backstabs Changed: Buildings destroyed with the wearer's sapper no longer grant crits Info: In other words, this weapon has a max ramp up of 125% instead of 150% |
Gets 4 guaranteed mini-crits for each backstab kill Mini-crits are lost after 5 seconds -50% ramp up damage penalty -34% clip size |
Your Eternal Reward |
Added: While disguised, gain additional bonuses depending on the class of the victim Removed: +33% cloak drain rate Removed: Normal disguises require (and consume) a full cloak meter Added: Wearer cannot disguise Info: When disguised as a Scout, the wearer moves +25% faster Info: When disguised as a Soldier, the wearer gains +35% bullet damage resistance Info: When disguised as a Pyro, the wearer gains +50% fire damage resistance and afterburn does not visually appear on the wearer Info: When disguised as a Demoman, the wearer gains +25% explosive damage resistance Info: When disguised as a Heavy, the wearer gains +50 max health Info: When disguised as an Engineer, the wearer gains a +40% damage bonus on Sappers Info: When disguised as a Medic, the wearer gains +3 health regenerated per second Info: When disguised as a Sniper, the wearer gains immunity to all debuffs except for afterburn Info: When disguised as a Spy, the wearer gains +50% cloak regen rate |
Upon a successful backstab against a human target, you rapidly disguise as your victim Silent Killer: No attack noise from backstabs While disguised, gain additional bonuses depending on the class of the victim Wearer cannot disguise |
Conniver's Kunai |
Changed: Max health decreased from -55 to -75 |
On Backstab: Absorbs the health from your victim -75 max health on wearer Start off with low health Kill somebody with this knife Steal all of their health |
Big Earner |
Changed: Max health decreased from -25 to -35 |
+30% cloak on kill Gain a speed boost on kill -35 max health on wearer |
Spy-cicle |
Changed: Knife regeneration upon melting increased from 15 to 10 seconds Changed: Afterburn immunity decreased from 10 to 5 seconds Removed: Picking up ammo no longer regenerates this weaponbr> |
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 5 seconds Backstab turns victim to ice Melts in fire and regenerates in 10 seconds |
Dead Ringer |
Changed: Cloak gained from ammo boxes increased from -100% to -50% Changed: Upon feigning death, the wearer now gains immunity to all debuffs for 3 seconds instead of just afterburn immunity Added: -100% cloak meter from ammo boxes while cloaked Changed: No longer gains additional damage resistance for 3 seconds upon feigning death |
+50% cloak regen rate +40% cloak duration -50% cloak meter when Feign Death is activated -50% cloak meter from ammo boxes No cloak meter from all sources when invisible Cloak Type: Feign Death Leave a fake corpse on taking damage and temporarily gain invisibility and speed |
Red-Tape Recorder |
Changed: Downgrade time decreased from 3.4 to 2.8 seconds Changed: Level 1 Sentry destruction time decreased from 10.7 to 9 seconds Changed: Level 1 Dispenser and Teleporter destruction time decreased from 21 to 9 seconds Changed: Mini sentry destruction time decreased from 10.5 to 8 seconds |
Reverses enemy building construction -100% sapper damage penalty |
Custom Weapons
Pyro Custom Weapons
Weapon | Workshop Link | Statistics |
---|---|---|
Maul |
Wiki Link |
Repairs friendly buildings on hit Alt-Fire: Share some ammo with a friend (Medium Ammo Kit). Costs 100 ammo No ammo from dispensers on wearer -30% ammo from packs on wearer Repairing buildings can consume up to 25 primary ammo at once, healing for 75 health Alt-Fire has no cooldown If the Phlogistinator is equipped, repairing buildings will cost 25% Power instead If the Phlogistinator is equipped, sharing ammo will cost 100% Power instead |
Demoman Custom Weapons
Weapon | Workshop Link | Statistics |
---|---|---|
Bootlegger |
Wiki Link |
Grants double jump on wearer Wearer can jump while charging with a shield +10% faster move speed on wearer The double jump is identical to the Scout's double jump Jumping while charging will immediately use up the double jump charge on wearer |
Heavy Custom Weapons
Weapon | Workshop Link | Statistics |
---|---|---|
Ammo Rezerv |
TF2 Workshop Link |
Allows you to see ally ammo and metal No ammo from packs if the Rezerv meter is not full Use to regain up to 100% primary and secondary ammo, and reloads shotguns Alt-fire: Share some Ammo with a friend (Large Ammo Kit) Has a 30 second cooldown and takes 4.3 seconds to use Picking up ammo boxes instantly recharges the Rezerv meter to full |