User:EtherealT/Tarluk's TF2 Balance Collection

From Team Fortress Wiki
Jump to: navigation, search

Summary

Link to original document

Overall Changes
  • Random critical hits are now disabled by default.
  • Random bullet spread is now disabled by default.
  • Random fall damage deviation is now disabled by default.
  • Teammate outline duration decreased from 10 to 6 seconds
  • Teammate outline no longer reveal disguised Spies
  • Interpolation effects are only active on servers with "sv_cheats 1" enabled

Multi-Class

Multi Class - Class Changes
  • Pictogram minus.png Changed: Base shotgun ammo decreased from 32 to 24
  • Pictogram minus.png Changed: Holster speed penalties now apply their penalty to any weapon drawn within 1 second of said weapon being active
  • Pictogram comment.png Changed: Melee attacks now prioritize damaging enemies over teammates
  • Pictogram comment.png Changed: Speed boost rescaled are rescaled to always be +30% regardless of class
Weapon Changes New statistics
B.A.S.E. Jumper
B.A.S.E. Jumper
Pictogram plus.png Added: -50% less damage fall off on primary weapon
Pictogram plus.png Changed: Parachutes can be redeployed again in mid air when the meter is full
Pictogram minus.png Added: -50% less damage fall off from all damage sources
Pictogram minus.png Changed: Parachutes now have a 3.5 second cooldown between deployments
Pictogram comment.png Added: The wearer stops descending if they are affected by afterburn while the parachute is deployed
Pictogram comment.png Info: For most weapons, minimum damage fall off is increased from 52.8% to 79.2%
Pictogram plus.png -50% less damage fall off on primary weapon

Pictogram minus.png -50% less damage fall off taken from all damage sources

Press 'JUMP' key in the air to deploy. Deployed Parachutes slow your descent. Being set on fire creates an updraft that stops you from descending.
Panic Attack
Panic Attack
Pictogram plus.png Added: +50% faster reload time
Pictogram plus.png Added: Fire rate increases as health decreases
Pictogram plus.png Removed: Successive shots become less accurate
Pictogram plus.png Removed: -20% damage penalty
Pictogram minus.png Added: -34% clip size
Pictogram minus.png Added: Cannot stop firing until clip is empty
Pictogram minus.png Changed: Deploy speed decreased from +50% to +30%
Pictogram minus.png Removed: +50% bullets per shot
Pictogram comment.png Changed: Now fires in a 5 x 2 rectangular pattern
Pictogram plus.png +50% faster reload time

Pictogram plus.png This weapon deploys 30% faster

Pictogram plus.png Fire rate increases as health decreases

Pictogram plus.png Fires a fixed shot pattern

Pictogram minus.png -34% clip size

Pictogram minus.png Cannot stop firing until clip is empty

Pictogram minus.png Successive shots become less accurate

Pain Train
Pain Train
Pictogram plus.png Added: +25% faster move speed while carrying the Intelligence or PASS Time Jack
Pictogram plus.png Removed: 10% bullet damage vulnerability on wearer
Pictogram minus.png Added: -25% health from all sources on wearer
Pictogram comment.png Added: Can now be equipped by the Pyro
Pictogram plus.png +1 capture rate on wearer

Pictogram plus.png +25% faster move speed while carrying the Intelligence or PASS Time Jack

Pictogram minus.png -25% health from all sources on wearer

Half-Zatoichi
Half-Zatoichi
Pictogram plus.png Changed: Recoil damage from Honorbound will always leave the wearer with at least 1 health
Pictogram plus.png Gain 50% of base health on kill

Pictogram minus.png No random critical hits

Pictogram minus.png Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills.

This weapon has a large melee range and deploys and holsters slower.

Soldiers and Demos Can duel with katanas For a one-hit kill

Scout

Scout - Class Changes
  • Pictogram plus.png Changed: Base pistol accuracy increased from 48:1 to 57.6:1
  • Pictogram plus.png Changed: Base pistol ammo increased from 36 to 60
  • Pictogram plus.png Changed: Base melee damage increased from 35 to 45
  • Pictogram minus.png Changed: Base scattergun ammo decreased from 32 to 24
  • Pictogram minus.png Changed: Base pistol firing speed decreased from 0.15 to 0.166 seconds
  • Pictogram minus.png Changed: Base pistol reload time increased from 1 to 1.25 seconds
Weapon Changes New statistics
Force-A-Nature
Force-A-Nature
Pictogram minus.png Removed: Knockback no longer reduces the target's air control
Pictogram comment.png Changed: Knockback is no longer permanently active; it is only activated through alt-fire
Pictogram comment.png Info: Alt-Fire functions identically to a normal shot besides the knockback
Pictogram plus.png Alt-Fire: Fires a shot that inflicts knockback on the target and shooter

Pictogram plus.png +50% faster firing speed

Pictogram plus.png +20% bullets per shot

Pictogram minus.png -10% damage penalty

Pictogram minus.png -66% clip size

This weapon reloads its entire clip at once
Shortstop
Shortstop
Pictogram plus.png Changed: Reload time decreased from 1.52 to 1.25 seconds
Pictogram plus.png Removed: Increase in push force taken from damage and airblast while active
Pictogram minus.png Removed: Alt-Fire to reach and shove someone!
Holds a 4-shot clip and reloads its entire clip at once.
Soda Popper
Soda Popper
Pictogram minus.png Changed: Hype duration reduced from 10 seconds to 6 seconds
Pictogram minus.png Changed: Firing speed decreased from +50% to +33%
Pictogram minus.png Removed: +25% faster reload time
Pictogram comment.png Changed: Activating Hype now grants mini-crits while active, but the wearer is marked for death while active and for another 2 seconds after Hype ends
Pictogram plus.png +33% faster firing speed

Pictogram plus.png On Hit: Builds Hype

Pictogram minus.png -66% clip size

When Hype is full, Alt-Fire to activate Hype mode for 100% mini-crits while active, but the wearer is marked for death while active and for another 2 seconds after Hype ends.

This weapon reloads its entire clip at once.
Baby Face's Blaster
Baby Face's Blaster
Pictogram plus.png Added: Forward momentum is preserved while jumping repeatedly
Pictogram plus.png Added: +50% fall damage resistance on wearer
Pictogram plus.png Removed: Boost reduced on air jumps
Pictogram plus.png Removed: Boost reduced when hit
Pictogram minus.png Added: Cannot double jump
Pictogram minus.png Changed: Move speed decreased from -10% to -15%
Pictogram minus.png Removed: On Hit: Builds Boost
Pictogram comment.png Info: In other words, bunnyhopping is now possible
Pictogram comment.png Info: Holding the jump key automatically bunnyhops, similar to bunnyhopping in Open Fortress
Pictogram comment.png Info: Momentum from bunnyhopping is capped at 510 HU/s, or 170% move speed
Pictogram plus.png Forward momentum is preserved while jumping repeatedly

Pictogram plus.png +50% fall damage resistance on wearer

Pictogram minus.png -34% clip size

Pictogram minus.png -15% slower move speed on wearer

Pictogram minus.png Cannot double jump

Back Scatter
Back Scatter
Pictogram plus.png Changed: Accuracy increased from -20% to +20%
Pictogram plus.png Removed: -34% clip size
Pictogram minus.png Added: -20% slower reload time
Pictogram minus.png Added: -15% damage penalty when not fired at the enemy's back
Pictogram plus.png Mini-crits targets when fired at their back from close range

Pictogram plus.png +20% more accurate

Pictogram minus.png -20% slower reload time

Pictogram minus.png -15% damage penalty when not fired at the enemy's back

Pictogram minus.png No random critical hits

Bonk! Atomic Punch
Bonk! Atomic Punch
Pictogram plus.png Removed: Damage absorbed will slow you when the effect ends.
Pictogram minus.png Added: Drink meter starts empty
Pictogram minus.png Added: Spawning and resupply do not affect the Drink meter
Pictogram comment.png Changed: Drink meter now builds with 300 damage done instead of passively recharging
Pictogram plus.png Drink meter builds with damage done

Pictogram minus.png Drink meter starts empty

Pictogram minus.png Spawning and resupply do not affect the Drink meter

Drink to become invulnerable for 8 seconds. Cannot attack during this time.
Crit-a-Cola
Crit-a-Cola
Pictogram plus.png Changed: Consuming now grants crits instead of mini-crits
Pictogram plus.png Removed: Each attack sets Mark-For-Death for 5 seconds
Pictogram minus.png Added: Weapons holster 100% slower while under the buff
Pictogram minus.png Added: Drink meter starts empty
Pictogram minus.png Added: Spawning and resupply do not affect the Drink meter
Pictogram comment.png Added: Switching weapons instantly ends the buff
Pictogram comment.png Changed: Drink meter now builds with 300 damage done instead of passively recharging
Pictogram comment.png Info: Upon consumption, the wearer is instantly switched to their melee weapon
Pictogram plus.png Drink meter builds with damage done

Pictogram minus.png Drink meter starts empty

Pictogram minus.png Spawning and resupply do not affect the Drink meter

While effect is active: each attack crits, but weapons holster 100% slower and you may only use melee weapons. Effect immediately ends if you switch weapons.
Mad Milk
Mad Milk
Pictogram plus.png Changed: Cooldown reduction from extinguishing teammates increased from -20% to -50%
Pictogram minus.png Added: Milk meter starts empty
Pictogram minus.png Added: Spawning and resupply do not affect the Milk meter
Pictogram minus.png Changed: Health regained from damage is decreased from 60% to 50%
Pictogram minus.png Changed: Milk duration decreased from 10 to 7 seconds
Pictogram comment.png Changed: Milk meter now builds kills and assists towards targets not covered in milk instead of passively recharging
Pictogram comment.png Info: Kills recharge 50% of the Milk meter, while assists recharge 25%
Pictogram plus.png Gain Milk meter on kills and assists towards enemies not covered in milk

Pictogram plus.png Extinguishing teammates reduces cooldown by -50%

Pictogram minus.png Milk meter starts empty

Pictogram minus.png Spawning and resupply do not affect the Milk meter

Players heal 50% of the damage done to an enemy covered with milk. Can be used to extinguish fires.
Winger
Winger
Pictogram plus.png Added: This weapon deploys 30% faster
Pictogram plus.png Added: This weapon holsters 30% faster
Pictogram plus.png Changed: Clip size increased from -60% to -25%
Pictogram minus.png Changed: Damage decreased from +15% to -20%
Pictogram plus.png +25% greater jump height when active

Pictogram plus.png This weapon deploys 30% faster

Pictogram plus.png This weapon holsters 30% faster

Pictogram minus.png -25% clip size

Pictogram minus.png -20% damage penalty

Pretty Boy's Pocket Pistol
Pretty Boy's Pocket Pistol
Pictogram plus.png Added: +33% damage bonus
Pictogram plus.png Changed: Firing speed bonus increased from +15% to +25%
Pictogram minus.png Added: 50% slower holster speed
Pictogram minus.png Changed: Clip size decreased from -25% to -50%
Pictogram minus.png Removed: On Hit: Gain up to +3 health
Pictogram plus.png +33% damage bonus

Pictogram plus.png +25% faster firing speed

Pictogram minus.png -50% clip size

Pictogram minus.png This weapon holsters 50% slower

Flying Guillotine
Flying Guillotine
Pictogram plus.png Added: 100% mini-crits vs debuffed targets
Pictogram plus.png Changed: Cooldown reduction on hit increased from 1.5 to 3.5 seconds
Pictogram plus.png Changed: Cooldown reduction no longer has a range requirement to trigger
Pictogram minus.png Added: Bleed duration is affected by range
Pictogram minus.png Changed: Base damage decreased from 50 to 40
Pictogram minus.png Changed: Increased recharge time from 5.1 to 10 seconds
Pictogram comment.png Changed: Damage is now affected by ramp up and fall off
Pictogram comment.png Info: Base projectile damage ramps up to 125% at close range, and falls off to 75% at long ranges
Pictogram comment.png Info: Bleed duration starts to fall off past 512 HU, reaching 3 seconds of bleed duration at 1024 HU and beyond
Pictogram comment.png Info: Damage ramp up, fall off and debuff duration follow the standard damage fall off formula, where it starts to decrease past 512 HU
Pictogram plus.png Throw at your enemies to make them bleed!

Pictogram plus.png On Hit: Reduces recharge time by 3.5 seconds

Pictogram plus.png 100% mini-crits vs debuffed targets

Pictogram minus.png Bleed duration is affected by range

Pictogram minus.png No random critical hits

Sandman
Sandman
Pictogram plus.png Changed: Base projectile damage increased from 15 to 30
Pictogram minus.png Changed: Health decreased from -15 to -25
Pictogram minus.png Changed: Projectile no longer ramps up on long distance hits
Pictogram comment.png Changed: Alt-Fire now inflicts 20% damage vulnerability instead of slowing the target
Pictogram comment.png Changed: Debuff duration is rescaled from 1-7 seconds depending on distance to a fixed 4 seconds
Pictogram plus.png Alt-Fire: Launches a ball that causes opponents to take +20% more damage for 4 seconds

Pictogram minus.png -25 max health on wearer

Boston Basher
Boston Basher
Pictogram plus.png Changed: Self damage no longer inflicts bleed on wearer
Pictogram minus.png Changed: Damage to self increased from -50% to -33%
Pictogram comment.png Info: Final self damage is decreased from 18 + 40 to 23
Pictogram plus.png On Hit: Bleed for 5 seconds

Pictogram minus.png On Miss: Hit yourself. Idiot.

Candy Cane
Candy Cane
Pictogram plus.png Removed: 25% explosive damage vulnerability on wearer
Pictogram minus.png Added: +100% debuff vulnerability on wearer
Pictogram comment.png Added: Jingle all the way...
Pictogram comment.png Info: In other words, moving causes the wearer to make an audible jingle noise
Pictogram comment.png Info: Debuff vulnerability refers to debuff durations being increased on the wearer
Pictogram plus.png On Kill: A small health pack is dropped

Pictogram minus.png +100% debuff vulnerability on wearer

Jingle all the way...
Sun-on-a-Stick
Sun-on-a-Stick
Pictogram plus.png Added: Successive hits after the first will engulf the target in flames for 5 seconds
Pictogram minus.png Changed: Damage decreased from -25% to -33%
Pictogram minus.png Removed: +25% fire damage resistance while deployed
Pictogram plus.png 100% critical hit vs burning players

Pictogram plus.png Successive hits after the first will engulf the target in flames

Pictogram minus.png -33% damage penalty

Fan O'War
Fan O'War
Pictogram plus.png Added: Damage causes airblast
Pictogram plus.png Changed: Damage increased from -75% to -66%
Pictogram minus.png Added: Debuff is immediately dispelled on the target upon the wearer dying
Pictogram minus.png Changed: Debuff duration decreased from 15 to 10 seconds
Pictogram minus.png Removed: Crits whenever it would normally mini-crit
Pictogram plus.png On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits

Pictogram plus.png Damage causes airblast

Pictogram minus.png Debuff is immediately dispelled on the target upon the wearer dying

Pictogram minus.png -66% damage penalty

Atomizer
Atomizer
Pictogram plus.png Changed: Triple jumps are now passive instead of only while active
Pictogram plus.png Removed: -15% damage vs players
Pictogram plus.png Removed: This weapon deploys 50% slower
Pictogram minus.png Added: Air jumps costs 10 health
Pictogram minus.png Added: -30% slower firing speed
Pictogram plus.png Grants Triple Jump on wearer

Pictogram plus.png Melee attacks mini-crit while airborne

Pictogram minus.png Air jumps costs 10 health

Pictogram minus.png -30% slower firing speed

Wrap Assassin
Wrap Assassin
Pictogram plus.png Added: Projectiles can be refilled through ammo packs
Pictogram minus.png Added: -75% less ammo from packs on wearer
Pictogram minus.png Added: Projectiles do not recharge over time
Pictogram minus.png Changed: Bleed duration decreased from 5 to 4 seconds
Pictogram minus.png Changed: Splash damage no longer applies to the main target on a direct hit
Pictogram minus.png Changed: Damage decreased from -65% to -75%
Pictogram minus.png Removed: (Hidden) 100% critical hits on long distance hits
Pictogram comment.png Changed: Projectile splash damage rescaled from 4-24 to a fixed 15 damage
Pictogram plus.png Projectiles can be refilled through ammo packs

Pictogram plus.png Alt-Fire: Launches a festive ornament that shatters causing bleed

Pictogram minus.png -75% less ammo from packs on wearer

Pictogram minus.png -75% damage penalty

Soldier

Soldier - Melee Changes
  • Pictogram plus.png Added: Melee weapons are now crit boosted while blast jumping
  • Pictogram plus.png Changed: Base melee damage increased from 65 to 75
Weapon Changes New statistics
Direct Hit
Direct Hit
Pictogram comment.png Changed: Now mini-crits targets launched airborne by the wearer and their teammates instead of mini-critting targets launched airborne by self knockback
Pictogram plus.png +25% damage bonus

Pictogram plus.png +80% projectile speed

Pictogram plus.png Mini-crits targets launched airborne by the wearer and their teammates

Pictogram minus.png -70% explosion radius

Liberty Launcher
Liberty Launcher
Pictogram plus.png Added: This weapon deploys 30% faster
Pictogram plus.png Added: This weapon holsters 30% faster
Pictogram plus.png Added: +25% increased knockback
Pictogram plus.png Added: +25% self damage force
Pictogram plus.png Changed: Blast jump damage taken decreased from -25% to -30%
Pictogram plus.png Changed: Damage increased from -25% to -20%
Pictogram minus.png Removed: +25% clip size
Pictogram plus.png +40% projectile speed

Pictogram plus.png -30% blast damage from rocket jumps

Pictogram plus.png This weapon deploys 30% faster

Pictogram plus.png This weapon holsters 30% faster

Pictogram minus.png -20% damage penalty

Cow Mangler 5000
Cow Mangler 5000
Pictogram plus.png Added: On Hit: target is engulfed in flames for 4 seconds
Pictogram plus.png Added: On Hit: buildings are disabled for 2 seconds
Pictogram plus.png Added: +15% faster reload time
Pictogram plus.png Removed: Minicrits whenever it would normally crit
Pictogram minus.png Added: 1 sec delay before the rocket fires
Pictogram minus.png Removed: Alt-Fire: A charged shot that mini-crits players, sets them on fire and disables buildings for 4 sec
Pictogram plus.png Does not require ammo

Pictogram plus.png On Hit: target is engulfed in flames for 4 seconds

Pictogram plus.png On Hit: buildings are disabled for 2 seconds

Pictogram plus.png +15% faster reload time

Pictogram minus.png No random critical hits

Pictogram minus.png Deals only 20% damage to buildings

Pictogram minus.png 1 sec delay before the rocket fires

Beggar's Bazooka
Beggar's Bazooka
Pictogram plus.png Changed: (Hidden) Reload time increased from -30% to -10%
Pictogram plus.png Removed: No ammo from dispensers when active
Pictogram minus.png Changed: Cannot reload until this weapon finishes firing
Pictogram comment.png Info: In other words, the delay after firing the last rocket is increased from 0.24 to 0.8 seconds
Pictogram plus.png Hold Fire to load up to 3 rockets

Pictogram plus.png Release Fire to unleash the barrage

Pictogram minus.png -20% explosion radius

Pictogram minus.png +3 degrees random projectile deviation

Pictogram minus.png Overloading the chamber will cause a misfire

Air Strike
Air Strike
Pictogram plus.png Added: +25% clip size
Pictogram plus.png Removed: -20% explosion radius while blast jumping
Pictogram minus.png Changed: Firing speed while blast jumping is decreased from +65% to +60%
Pictogram minus.png Changed: Explosion radius decreased from -10% to -15%
Pictogram minus.png Removed: Clip size increased on kill
Pictogram plus.png +60% faster firing speed while blast jumping

Pictogram plus.png +25% clip size

Pictogram plus.png -15% blast damage from rocket jumps

Pictogram minus.png -15% damage penalty

Pictogram minus.png -15% explosion radius

Buff Banner
Buff Banner
Pictogram plus.png Added: +15% faster reload time on primary weapon
Pictogram plus.png +15% faster reload time on primary weapon

Provides an offensive buff that causes nearby team members to do mini-crits. Rage increases through damage done.
Battalion's Backup
Battalion's Backup
Pictogram minus.png Changed: Buff now converts all crits into mini-crits instead of nullifying them
Pictogram minus.png Changed: No longer provides immunity towards mini-crit damage
Pictogram minus.png Changed: Sentry damage resistance decreased from 50% to 30%
Pictogram comment.png Changed: Now increases all teammates' max health by +50% instead of providing 35% damage resistance
Pictogram comment.png Info: Max health buff immediately applies upon entering the buff radius and disappears once the ally leaves the buff radius, and fully stacks with overheal
Pictogram plus.png +20 max health on wearer

Provides a defensive buff that converts all crits into mini-crits, increases max health of all team members by 50% and reduces incoming sentry damage by 30%. Rage increases through damage done.
Concheror
Concheror
Pictogram minus.png Changed: Health regeneration decreased from +4 to +3
Pictogram minus.png Changed: (Hidden) Rage amplification on wearer decreased from +25% to +20%
Pictogram comment.png Info: Damage required to charge banners is increased from 480 to 500
Pictogram plus.png +3 health regenerated per second on wearer

Provides group speed buff with damage done giving health. Gain rage with damage.
Mantreads
Mantreads
Pictogram plus.png Added: +10% faster move speed on wearer
Pictogram plus.png Added: +50% fall damage resistance on wearer
Pictogram plus.png Changed: Push force resistance now applies to all sources besides damage and airblasts
Pictogram comment.png Info: The wearer still takes no fall damage upon landing on a target
Pictogram plus.png +10% faster move speed on wearer

Pictogram plus.png +50% fall damage resistance on wearer

Pictogram plus.png -75% reduction in push force taken from all sources on wearer

Pictogram plus.png Deals 3x falling damage to the player you land on

Pictogram plus.png 200% increased air control when blast jumping

Reserve Shooter
Reserve Shooter
Pictogram minus.png Added: -15% damage penalty on non critical hits
Pictogram comment.png Changed: Now mini-crits targets launched airborne by the wearer and their teammates instead of mini-critting targets launched airborne by self knockback
Pictogram comment.png Removed: Can no longer be equipped by the Pyro
Pictogram plus.png Mini-crits targets launched airborne by the wearer and their teammates

Pictogram plus.png This weapon deploys 20% faster

Pictogram minus.png -34% clip size

Pictogram minus.png -15% damage penalty on non-critical hits

Righteous Bison
Righteous Bison
Pictogram plus.png Added: No damage fall off
Pictogram plus.png Changed: Base damage increased from 20 to 40
Pictogram plus.png Changed: Base projectile speed increased from 1200 to 1500 HU
Pictogram plus.png Changed: Projectile size is increased by +20%
Pictogram plus.png Removed: Deals only 20% damage vs buildings
Pictogram minus.png Added: -50% projectile speed while penetrating a target
Pictogram minus.png Added: -25% damage penalty for every target penetrated
Pictogram minus.png Added: No damage ramp up
Pictogram minus.png Added: Projectile fizzles out if it travels for 4 seconds or if it reached its penetration cap
Pictogram minus.png Changed: Projectile penetration cap decreased from infinite to 4 targets
Pictogram plus.png Does not require ammo

Pictogram plus.png Projectiles penetrate four players

Pictogram plus.png Projectile cannot be deflected

Pictogram minus.png -50% projectile speed while penetrating a target

Pictogram minus.png -25% damage penalty for every target penetrated

Pictogram minus.png Projectile fizzles out if it travels for too long or if it penetrates too many targets

Equalizer
Equalizer
Pictogram plus.png Added: This weapon deploys up to 50% faster as the user becomes injured
Pictogram plus.png Removed: (Hidden) -50% damage penalty
Pictogram minus.png Added: This weapon holsters 50% slower
Pictogram minus.png Added: Minicrits whenever it would normally crit
Pictogram minus.png Changed: Healing from Medic sources decreased from -90% to -100%
Pictogram minus.png Changed: Damage bonus multiplier decreased from +224% to +100%
Pictogram comment.png Info: Damage increased from 33-107 to 65-130 depending on health threshold
When weapon is active:

Pictogram plus.png Damage increases as the user becomes injured

Pictogram plus.png This weapon deploys faster as the user becomes injured

Pictogram plus.png Deals crits while the wielder is rocket jumping

Pictogram minus.png This weapon holsters 50% slower

Pictogram minus.png -100% less healing from Medic sources

Pictogram minus.png Minicrits whenever it would normally crit

Disciplinary Action
Disciplinary Action
Pictogram plus.png Changed: Damage increased from -25% to -20%
Pictogram minus.png Added: -20 max health on wearer
Pictogram minus.png Added: Minicrits whenever it would normally crit
Pictogram minus.png Added: This weapon deploys 50% slower
Pictogram minus.png Added: This weapon holsters 50% slower
Pictogram minus.png Changed: Melee range decreased from +70% to +50%
Pictogram plus.png On Hit Teammate: Boosts both players' speed for several seconds

Pictogram plus.png Deals crits while the wielder is rocket jumping

Pictogram minus.png -20% damage penalty

Pictogram minus.png -20 max health on wearer

Pictogram minus.png Minicrits whenever it would normally crit

This weapon has a large melee range and deploys and holsters slower.
Market Gardener
Market Gardener
Pictogram plus.png Removed: -20% slower firing speed
Pictogram comment.png Added: Killing an enemy will display the message "GARDEN KILL!" in the kill feed
Pictogram comment.png Info: Is a stock reskin now
Pictogram plus.png Deals crits while the wielder is rocket jumping

Swing while airborne from a rocket jump to critically hit an enemy. Humiliate your enemies by showing anyone watching the kill feed that you just MARKET GARDENED them.
Escape Plan
Escape Plan
Pictogram plus.png Added: This weapon deploys up to 50% faster as the user becomes injured
Pictogram minus.png Added: This weapon holsters 50% slower
Pictogram minus.png Added: Minicrits whenever it would normally crit
Pictogram minus.png Changed: Healing from Medic sources decreased from -90% to -100%
When weapon is active:

Pictogram plus.png Move speed increases as the user becomes injured

Pictogram plus.png This weapon deploys faster as the user becomes injured

Pictogram plus.png Deals crits while the wielder is rocket jumping

Pictogram minus.png You are marked for death while active, and for short period after switching weapons

Pictogram minus.png This weapon holsters 50% slower

Pictogram minus.png -100% less healing from Medic sources

Pictogram minus.png Minicrits whenever it would normally crit

Pyro

Pyro - Class Changes
  • Pictogram plus.png Changed: Base melee damage increased from 65 to 85
  • Pictogram plus.png Changed: Base flare gun damage increased from 30 to 35
  • Pictogram minus.png Changed: Base flare gun afterburn duration decreased from 7.5 to 5 seconds
  • Pictogram minus.png Changed: Maximum flare gun afterburn duration decreased from 10 to 7.5 seconds
  • Pictogram minus.png Changed: Flinching from afterburn now only affects Snipers that are scoped in
  • Pictogram comment.png Changed: Extinguishing teammates refunds ammo spent instead of restoring +20 health
  • Pictogram comment.png Changed: Flame visuals have less opaque, making it more transparent
Weapon Changes New statistics
Degreaser
Degreaser
Pictogram plus.png Removed: +25% airblast cost
Pictogram minus.png Added: -20% damage penalty
Pictogram minus.png Changed: Afterburn damage decreased from -66% to -75%
Pictogram plus.png This weapon deploys 60% faster

Pictogram plus.png This weapon holsters 30% faster

Pictogram plus.png Extinguishing teammates refunds 20 ammo to the wearer

Pictogram minus.png -75% afterburn damage penalty

Pictogram minus.png -20% damage penalty

Phlogistinator
Phlogistinator
Pictogram plus.png Added: Alt-Fire: Releases an electric shock that destroys projectiles, costs 33% Power
Pictogram plus.png Added: Does not require ammo
Pictogram plus.png Added: +20% damage bonus
Pictogram plus.png Removed: No random critical hits
Pictogram plus.png Removed: No airblast
Pictogram minus.png Added: Damage decreases as Power meter decreases, up to -50%
Pictogram minus.png Added: -100% push force vs players on Alt-Fire
Pictogram minus.png Added: Alt-Fire cannot extinguish teammates
Pictogram minus.png Removed: Build 'Mmmph' by dealing damage
Pictogram minus.png Removed: Invulnerable while 'Mmmph' taunting
Pictogram comment.png Info: The electric shock functions identically to the Short Circuit during Jungle Inferno, except it does not deal damage
Pictogram comment.png Info: The Power meter completely drains in 5 seconds
Pictogram comment.png Info: Power meter passively regenerates at a rate of 10% per second when not used, and continues to regenerate even upon holstering
Pictogram plus.png Does not require ammo

Pictogram plus.png +20% damage bonus

Pictogram minus.png Damage decreases as Power meter decreases

Pictogram minus.png -100% push force vs players on Alt-Fire

Pictogram minus.png Alt-Fire cannot extinguish teammates

Alt-Fire: Releases an electric shock that destroys projectiles at a cost of 33% Power
Dragon's Fury
Dragon's Fury
Pictogram plus.png Changed: Projectile no longer requires hitting the center of the hitbox to crit
Pictogram plus.png Removed: -50% repressurization rate on Alt-Fire
Pictogram plus.png Extinguishing teammates refunds 20 ammo to the wearer

Pictogram plus.png Deals +200% damage to burning targets

Pictogram plus.png +50% repressurization rate on hit

Uses a shared pressure tank for Primary Fire and Alt-Fire.

Primary Fire: Launches a fast moving projectile that briefly ignites enemies

Alt-Fire: Release a blast of air that pushes enemies and projectiles, and extinguishes teammates that are on fire.

This powerful, single-shot flamethrower rewards consecutive hits with faster reloads and bonus damage.
Detonator
Detonator
Pictogram plus.png Added: Flare explodes when it hits the ground
Pictogram plus.png Changed: Damage increased from -25% to -15%
Pictogram plus.png Removed: +50% damage to self
Pictogram minus.png Added: Afterburn duration is affected by range
Pictogram minus.png Added: -100% afterburn duration for flares that explode on the ground
Pictogram minus.png Added: -25% damage penalty for flares that explode on the ground
Pictogram minus.png Changed: Base self push force decreased by -35%
Pictogram comment.png Info: Afterburn duration starts to fall off at 512 HU, reaching 2.5-3.75 seconds at 1024 HU and beyond
Pictogram comment.png Info: Both damage penalties stack with each other multiplicatively
Pictogram plus.png 100% mini-crits vs burning players

Pictogram plus.png Flare explodes when it hits the ground

Pictogram minus.png -100% afterburn duration for flares that explode on the ground

Pictogram minus.png -25% damage penalty for flares that explode on the ground

Pictogram minus.png -15% damage penalty

Pictogram minus.png Afterburn duration is affected by range

Alt-Fire: Detonate flare.

This weapon will reload automatically when not active.
Scorch Shot
Scorch Shot
Pictogram plus.png Changed: Damage increased from -35% to -30%
Pictogram plus.png Changed: Damage penalty now only affects players
Pictogram minus.png Changed: Flares now only knock back burning targets on hit
Pictogram minus.png Removed: Flare explodes when it hits the ground
Pictogram minus.png Removed: Increased knockback on burning players
Pictogram comment.png Changed: Flares now bounce on first impact with the ground instead of directly exploding
Pictogram comment.png Removed: -35% self damage force
Pictogram comment.png Info: Final self damage force remains the same, but base self damage force has been decreased on the Detonator to match the Scorch Shot
Pictogram plus.png 100% mini-crits vs burning players

Pictogram plus.png Flare knocks back burning targets on hit

Pictogram minus.png -30% damage penalty vs players

This weapon will reload automatically when not active.
Gas Passer
Gas Passer
Pictogram plus.png Changed: Cloud duration increased from 5 to 7 seconds
Pictogram minus.png Removed: Gas meter progress does not persist through death
Pictogram comment.png Changed: Throwing gas now creates a cloud of fire that deals 4 damage per second, inflicts afterburn for 4 seconds and continuously resets current afterburn and further increases existing afterburn durations
Pictogram comment.png Changed: Gas meter now builds kills and assists towards targets that did not die from the cloud of fire instead of passively recharging
Pictogram comment.png Info: Kills recharge 50% of the Gas meter, while assists recharge 25%
Pictogram comment.png Info: Each second spent inside the cloud of fire increases current afterburn duration by 1 second
Pictogram plus.png Gain Gas on kills and assists

Pictogram minus.png Spawning and resupply do not affect the Gas meter

Pictogram minus.png Gas meter starts empty

Creates a cloud of fire that deals 4 damage per second and inflicts afterburn, staying in the cloud of fire will continuously increase and reset current afterburn duration!
Axtinguisher
Axtinguisher
Pictogram minus.png Changed: Damage decreased from -33% to -45%
Pictogram minus.png Removed: Killing blows on burning players grant a speed boost
Pictogram plus.png Mini-crits burning targets and extinguishes them

Pictogram plus.png Damage increases based on remaining duration of afterburn

Pictogram minus.png -45% damage penalty

Pictogram minus.png No random critical hits

Pictogram minus.png This weapon holsters 35% slower

Homewrecker
Homewrecker
Pictogram plus.png Added: On Kill: Gain -35% damage resistance to all sources
Pictogram plus.png Removed: -25% damage vs players
Pictogram minus.png Added: Damage resistance is lost upon holstering
Pictogram minus.png Removed: +100% damage vs buildings
Pictogram minus.png Removed: Damage removes Sappers
Pictogram comment.png Added: On Kill: This weapon is automatically deployed
Pictogram comment.png Info: Damage resistance is permanent until the wearer holsters this weapon
Pictogram plus.png On Kill: Gain -35% damage resistance to all sources

Pictogram minus.png On Kill: This weapon is automatically deployed

Pictogram minus.png Damage resistance is lost upon holstering

Powerjack
Powerjack
Pictogram plus.png Added: Gain a 3 second speed boost on kill
Pictogram plus.png Changed: Health restored on kill increased from +25 to +75
Pictogram plus.png Removed: 20% damage vulnerability while active
Pictogram minus.png Added: -25% damage penalty
Pictogram minus.png Removed: +15% faster move speed while active
Pictogram plus.png Gain a speed boost on kill

Pictogram plus.png +75 health restored on kill

Pictogram minus.png -25% damage penalty

Back Scratcher
Back Scratcher
Pictogram minus.png Removed: +25% damage bonus
Pictogram plus.png +50% health from packs on wearer

Pictogram minus.png -75% health from healers on wearer

Sharpened Volcano Fragment
Sharpened Volcano Fragment
Pictogram plus.png Added: On Hit: target receives 20% fire damage vulnerability
Pictogram plus.png Added: On Hit: all fire damage pierces damage resistance effects and bonuses
Pictogram minus.png Changed: Damage decreased from -20% to -50%
Pictogram minus.png Changed: Afterburn duration on hit decreased from 7.5 to 5 seconds
Pictogram comment.png Info: The fire damage vulnerability and damage resistance piercing debuff lasts as long as the afterburn on this weapon
Pictogram comment.png Info: All debuffs immediately end if afterburn from this weapon ends
Pictogram plus.png On Hit: target is engulfed in flames

Pictogram plus.png On Hit: target receives 20% fire damage vulnerability

Pictogram plus.png On Hit: all fire damage pierces damage resistance effects and bonuses

Pictogram minus.png -50% damage penalty

Third Degree
Third Degree
Pictogram plus.png Added: On Hit: Gain 35% Degree
Pictogram plus.png Added: Alt-Fire on full Degree: Gain mini-crits on all weapons for 10 seconds
Pictogram plus.png Added: +30% faster firing speed
Pictogram minus.png Added: -35% damage penalty
Pictogram minus.png Added: Consumes 20% max primary ammo per swing
Pictogram minus.png Added: Consumes 20% Power meter per swing
Pictogram minus.png Removed: All players connected via Medigun beams are hit
Pictogram comment.png Info: If the Phlogistinator is equipped, Power meter is consumed per swing instead of primary ammo
Pictogram plus.png On Hit: Gain 35% Degree

Pictogram plus.png Alt-Fire on full Degree: Gain mini-crits on all weapons for 10 seconds

Pictogram plus.png +30% faster firing speed

Pictogram minus.png -35% damage penalty

Pictogram minus.png Consumes 20% max primary ammo per swing

Pictogram minus.png Consumes 20% Power meter per swing

Hot Hand
Hot Hand
Pictogram plus.png Added: 100% mini-crits on successive hits
Pictogram plus.png Added: This weapon deploys 50% faster
Pictogram plus.png Added: +10% faster move speed while active
Pictogram minus.png Added: 20% damage vulnerability while active
Pictogram minus.png Changed: Damage decreased from -14% to -18%
Pictogram comment.png Info: The conditions for triggering mini-crits are identical to the Gunslinger's critical hit mechanic, except the combo only resets after 2 seconds instead of 1 second
When weapon is active:

Pictogram plus.png Gain a speed boost when you hit an enemy player

Pictogram plus.png 100% mini-crits on successive hits

Pictogram plus.png This weapon deploys 50% faster

Pictogram plus.png +10% faster move speed on wearer

Pictogram minus.png 20% damage vulnerability on wearer

Pictogram minus.png -18% damage penalty

Demoman

Demoman - Class Changes
  • Pictogram plus.png Changed: While charging with a shield, mini-crit melee attack boost charge proc increased from 40-75% to 50-80% charge
  • Pictogram plus.png Changed: While charging with a shield, Critical melee attack boost charge increased from 0-40% to 0-50%
  • Pictogram plus.png Changed: Base melee damage increased from 65 to 75
  • Pictogram plus.png Changed: Deploy time on all swords decreased from -75% to -50%
  • Pictogram plus.png Changed: Holster time on all swords decreased from -75% to -50%
  • Pictogram comment.png Info: The switch speed buff on swords affects the Half-Zatoichi on both Soldier and Demo
Weapon Changes New statistics
Loch-n-Load
Loch-n-Load
Pictogram plus.png Changed: Damage bonus now affects all enemies
Pictogram plus.png Changed: Launched bombs now explode on surfaces
Pictogram minus.png Added: -50% self damage force
Pictogram minus.png Changed: Damage decreased from +20% to +15%
Pictogram minus.png Changed: Clip size decreased from -25% to -50%
Pictogram minus.png Changed: Explosion radius decreased from -25% to -50%
Pictogram plus.png +15% damage bonus

Pictogram plus.png +25% projectile speed

Pictogram plus.png Launched bombs explode on surfaces

Pictogram minus.png -50% clip size

Pictogram minus.png -50% explosion radius

Pictogram minus.png -50% self damage force

Ali Baba's Wee Booties
Ali Baba's Wee Booties
Pictogram plus.png Added: -30% blast damage from blast jumps
Pictogram plus.png Changed: Charge refill on melee kills increased from +25% to +100%
Pictogram minus.png Removed: +200% increase in turning control while charging
Pictogram minus.png Removed: +10% faster move speed on wearer (shield required)
Pictogram plus.png +25 max health on wearer

Pictogram plus.png -30% blast damage from blast jumps

Pictogram plus.png Melee kills refill 100% of your charge meter.

Chargin' Targe
Chargin' Targe
Pictogram plus.png Added: +200% increase in turning control while charging
Pictogram plus.png Changed: Explosive damage resistance increased from +30% to +40%
Pictogram minus.png Changed: Fire damage resistance decreased from +50% to +40%
Pictogram plus.png +40% fire damage resistance on wearer

Pictogram plus.png +40% explosive damage resistance on wearer

Pictogram plus.png +200% increase in turning control while charging

Alt-Fire: Charge toward your enemies and remove debuffs. Gain a critical melee strike after impacting an enemy at distance.
Splendid Screen
Splendid Screen
Pictogram plus.png Added: +200% increase in turning control while charging
Pictogram plus.png +20% fire damage resistance on wearer

Pictogram plus.png +20% explosive damage resistance on wearer

Pictogram plus.png +70% increase in charge impact damage

Pictogram plus.png +50% increase in charge recharge rate

Pictogram plus.png +200% increase in turning control while charging

Alt-Fire: Charge toward your enemies and remove debuffs. Gain a critical melee strike after impacting an enemy at distance.
Tide Turner
Tide Turner
Pictogram plus.png Added: +200% increase in turning control while charging
Pictogram plus.png Changed: When charge is below 50%, melee hits will be crit boosted instead of mini-crit boosted
Pictogram plus.png Removed: Taking damage while shield charging reduces remaining charging time
Pictogram minus.png Changed: Charge refill on melee kills decreased from +75% to +50%
Pictogram plus.png +15% fire damage resistance on wearer

Pictogram plus.png +15% explosive damage resistance on wearer

Pictogram plus.png +200% increase in turning control while charging

Pictogram plus.png Full turning control while charging

Pictogram plus.png Melee kills refill 50% of your charge meter.

Alt-Fire: Charge toward your enemies and remove debuffs. Gain a critical melee strike after impacting an enemy at distance.
Eyelander
Eyelander
Pictogram minus.png Added: Switching weapons through the resupply cabinet will instantly remove all collected heads
Pictogram minus.png No random critical hits

Pictogram minus.png -25 max health on wearer

Gives increased speed and health with every head you take.

This weapon has a large melee range and deploys and holsters slower
Ullapool Caber
Ullapool Caber
Pictogram plus.png Added: Gain Caber on kills and assists
Pictogram plus.png Added: On full Caber, the warhead is restored
Pictogram plus.png Changed: Deploy speed increased from -100% to -50%
Pictogram plus.png Removed: Explosion no longer has splash damage fall off
Pictogram minus.png Changed: Explosion damage decreased from 75 to 70
Pictogram minus.png Removed: Explosion no longer has damage ramp up
Pictogram comment.png Info: Any kills recharge 50% of the Caber meter, while assists recharge 25%
Pictogram plus.png Gain Caber on kills and assists

Pictogram plus.png On full Caber, the warhead is restored

Pictogram minus.png -20% slower firing speed

Pictogram minus.png This weapon deploys 50% slower

Pictogram minus.png No random critical hits

The first hit will cause an explosion

High-yield Scottish face removal. A sober person would throw it...
Claidheamh Mòr
Claidheamh Mòr
Pictogram plus.png Added: Gain a speed boost upon charge ending for 3 seconds
Pictogram plus.png Changed: Charge duration is now passive instead of only when active
Pictogram plus.png Removed: 15% damage vulnerability while active
Pictogram minus.png Added: -15 max health on wearer
Pictogram minus.png Removed: Melee kills refill 25% of your charge meter
Pictogram plus.png 0.5 sec increase in charge duration

Pictogram plus.png Gain a speed boost upon charge ending

Pictogram minus.png No random critical hits

Pictogram minus.png -15 max health on wearer

This weapon has a large melee range and deploys and holsters slower
Persian Persuader
Persian Persuader
Pictogram plus.png Added: On Kill: Instantly reloads your primary weapon's clip
Pictogram plus.png Added: On Kill: Instantly reloads your secondary weapon's clip
Pictogram plus.png Changed: Max primary ammo increased from -80% to -66%
Pictogram plus.png Changed: Max secondary ammo increased from -80% to -66%
Pictogram minus.png Removed: Melee hits refill 20% of your charge meter.
Pictogram plus.png Ammo boxes collected give Charge

Pictogram plus.png On Kill: Instantly reloads your primary weapon's clip

Pictogram minus.png -66% max primary ammo on wearer

Pictogram minus.png -66% max secondary ammo on wearer

Pictogram minus.png No random critical hits

This weapon has a large melee range and deploys and holsters slower

Heavy

Heavy - Class Changes
  • Pictogram plus.png Added: An additional weapon slot for carrying lunchboxes is added
  • Pictogram plus.png Changed: Base minigun firing speed increased from 0.105 to 0.1 seconds
  • Pictogram plus.png Changed: Base melee damage increased from 65 to 85
  • Pictogram plus.png Removed: All miniguns now have damage and accuracy ramp up after they start firing, full accuracy and damage is reached 1 second after firing
  • Pictogram comment.png Info: Sandvich is now the stock lunchbox item
Weapon Changes New statistics
Natascha
Natascha
Pictogram plus.png Added: On Kill: Gain up to +20 health to the wearer and all nearby teammates
Pictogram plus.png Removed: -30% slower spin up time
Pictogram minus.png Added: -33% maximum overheal on wearer
Pictogram minus.png Added: -33% health from all sources on wearer
Pictogram minus.png Removed: -20% damage resistance when below 50% health and spun up
Pictogram comment.png Changed: Hitting a target now restores +1 health to the wearer and all nearby teammates instead of slowing
Pictogram comment.png Info: Health restoration range for allies is 450 HU
Pictogram plus.png On Hit: Gain up to +1 health to the wearer and all nearby teammates

Pictogram plus.png On Kill: Gain up to +20 health to the wearer and all nearby teammates

Pictogram minus.png -33% maximum overheal on wearer

Pictogram minus.png -33% health from all sources on wearer

Pictogram minus.png -25% damage penalty

Brass Beast
Brass Beast
Pictogram plus.png Added: +20% more accurate
Pictogram plus.png Changed: Damage resistance no longer has a health requirement to be activated
Pictogram plus.png +20% damage bonus

Pictogram plus.png +20% more accurate

Pictogram plus.png -20% damage resistance when spun up

Pictogram minus.png -50% slower spin up time

Pictogram minus.png -60% slower move speed while deployed

Tomislav
Tomislav
Pictogram plus.png Added: +25% faster move speed while deployed
Pictogram plus.png Changed: Spin up time increased from +20% to +25%
Pictogram minus.png Removed: +20% more accurate
Pictogram plus.png +20% faster spin up time

Pictogram plus.png +25% faster move speed while deployed

Pictogram plus.png Silent Killer: No barrel spin sound

Pictogram minus.png -20% slower firing speed

Huo-Long Heater
Huo-Long Heater
Pictogram plus.png Changed: Flame ring radius increased from 160 to 240 HU
Pictogram plus.png Changed: Damage penalty now only affects non-burning players
Pictogram minus.png Changed: Damage bonus vs burning players is decreased from +25% to +20%
Pictogram plus.png Creates a ring of flames while spun up

Pictogram plus.png +20% damage bonus vs burning players

Pictogram minus.png -10% damage penalty vs non-burning players

Pictogram minus.png Consumes an additional 4 ammo per second while spun up

Dalokohs Bar
Dalokohs Bar
Pictogram plus.png Added: +50% faster consumption time
Pictogram minus.png Removed: Adds +50 max health for 30 seconds
Pictogram plus.png +50% faster consumption time

Eat to gain up to 100 health.

Alt-fire: Share chocolate with a friend (Small Health Kit)
Buffalo Steak Sandvich
Buffalo Steak Sandvich
Pictogram plus.png Added: Eat to gain up to 100 health
Pictogram plus.png Added: Push force reduction from damage gradually increases up to +30% while under the buff
Pictogram plus.png Added: Airblast vulnerability reduction gradually increases up to +30% while under the buff
Pictogram plus.png Changed: Speed threshold increased from 103% to 110%
Pictogram plus.png Removed: (Hidden) 20% damage vulnerability while effect is active
Pictogram minus.png Added: Weapons holster 100% slower while under the buff
Pictogram minus.png Changed: Speed boost now starts at 0% and gradually scales up to +30% over time
Pictogram comment.png Added: The wearer can now prematurely cancel the buff by switching weapons
Pictogram comment.png Changed: Buff duration rescaled from 16 seconds to being indefinite until the wearer holsters weapons
Pictogram comment.png Info: Speed and knockback resistance start at 0% and increase by +2% every second, capping at +30% in 15 seconds
Eat to gain up to 100 health. After consuming, attacks mini-crit, and move speed, push force reduction as well as airblast vulnerability reduction is gradually increased over time, but weapons holster 100% slower and you may only use melee weapons. Lasts indefinitely until the wearer switches weapons.

Alt-fire: Share with a friend (Medium Health Kit)

Who needs bread?
Family Business
Family Business
Pictogram plus.png Changed: Firing speed increased from +15% to +20%
Pictogram minus.png Changed: Damage decreased from -15% to -20%
Pictogram plus.png +33% clip size

Pictogram plus.png +20% faster firing speed

Pictogram minus.png -20% damage penalty

Second Banana
Second Banana
Pictogram plus.png Added: Excessive healing is now converted into overheal that drains -40% slower
Pictogram minus.png Changed: Charge recharge rate decreased from +50% to +33%
Pictogram comment.png Info: Can only overheal up to an additional +150 health
Pictogram comment.png Info: Despite the slower overheal drain rate, overheal still only lasts for 15 seconds, but overheal does not start decaying until 6 seconds later
Pictogram plus.png +33% increase in charge recharge rate

Pictogram plus.png Excessive healing is now converted into overheal that drains -40% slower

Pictogram minus.png -33% healing effect

Eat to gain health

Alt-fire: Share banana with a friend (Small Health Kit)
Killing Gloves of Boxing
Killing Gloves of Boxing
Pictogram plus.png Removed: -20% slower firing speed
Pictogram minus.png Added: -20% damage penalty
Pictogram plus.png On Kill: 5 seconds of 100% critical chance

Pictogram minus.png -20% damage penalty

Gloves of Running Urgently
Gloves of Running Urgently
Pictogram minus.png Added: -20% damage penalty
Pictogram plus.png +30% faster move speed on wearer

Pictogram minus.png This weapon holsters 50% slower

Pictogram minus.png Maximum health is drained while item is active

Pictogram minus.png -20% damage penalty

Warrior's Spirit
Warrior's Spirit
Pictogram plus.png Removed: 30% damage vulnerability while active
Pictogram minus.png Added: Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills.
Pictogram minus.png Changed: Damage decreased from +30% to +25%
Pictogram plus.png +25% damage bonus

Pictogram plus.png +50 health restored on kill

Pictogram minus.png Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills.

Fists of Steel
Fists of Steel
Pictogram plus.png Removed: -40% maximum overheal on wearer
Pictogram minus.png Changed: Damage taken from ranged sources increased from -40% to -35%
Pictogram minus.png Changed: Health from healers decreased from -40% to -75%
When weapon is active:

Pictogram plus.png -35% damage from ranged sources on wearer

Pictogram minus.png +100% damage from melee sources on wearer

Pictogram minus.png This weapon holsters 100% slower

Pictogram minus.png -75% health from healers on wearer

Eviction Notice
Eviction Notice
Pictogram plus.png Changed: Damage increased from -60% to -50%
Pictogram plus.png Removed: Maximum health is drained while item is active
Pictogram minus.png Added: -25 max health on wearer
Pictogram plus.png +40% faster firing speed

Pictogram plus.png On Hit: Gain a speed boost

Pictogram plus.png +15% faster move speed on wearer

Pictogram minus.png -50% damage penalty

Pictogram minus.png -25 max health on wearer

Holiday Punch
Holiday Punch
Pictogram plus.png Added: 100% mini-crits on successive hits
Pictogram plus.png Added: Mini-crits can now also force victims to laugh
Pictogram minus.png Added: Minicrits whenever it would normally crit
Pictogram minus.png Added: -50% damage penalty
Pictogram minus.png Changed: Hitting a target from the back now mini-crits the target instead of critting
Pictogram minus.png Changed: ÜberCharged players can no longer be forced to laugh
Pictogram plus.png 100% mini-crits on successive hits

Pictogram plus.png Mini-crits forces victim to laugh

Pictogram plus.png Always mini-crit from behind

Pictogram plus.png On Hit: Force enemies to laugh who are also wearing this item

Pictogram minus.png Minicrits whenever it would normally crit

Pictogram minus.png Critical hits do no damage

Pictogram minus.png -50% damage penalty

Engineer

Engineer - Class Changes
  • Pictogram plus.png Changed: Base melee damage increased from 65 to 75
  • Pictogram comment.png Changed: Sentry damage ramp up and fall off is now based on the Sentry's location rather than the owner's location
Weapon Changes New statistics
Widowmaker
Widowmaker
Pictogram minus.png Removed: +10% increased damage to your sentry's target
Pictogram plus.png On hit: Damage dealt is returned as ammo

Pictogram plus.png No reload necessary

Pictogram minus.png Per shot: -30 ammo

Pictogram minus.png Uses metal for ammo

Pomson 6000
Pomson 6000
Pictogram plus.png Added: Alt-Fire: A charged shot that mini-crits and causes the projectile to penetrate players
Pictogram plus.png Added: Hitting a friendly building with the charged shot will gain a shield that reduces damage by -25% and gives powerful buffs
Pictogram plus.png Changed: Base projectile speed increased from 1200 to 1800 HU/s
Pictogram minus.png Removed: On Hit: Victim loses up to 10% Medigun charge
Pictogram minus.png Removed: On Hit: Victim loses up to 20% cloak
Pictogram comment.png Info: When used on a friendly Sentry, sentry push force from damage is increased by +33% and firing speed is increased by +20% for 4 seconds
Pictogram comment.png Info: When used on a friendly Dispenser, health and ammo output is increased by +100% for all teammates while it is increased by +50% for the user for 5 seconds
Pictogram comment.png Info: When used on a friendly Teleporter, teleportation particle duration is decreased from 18 to 9 seconds and teleportation recharges +50% faster for 6 seconds
Pictogram plus.png Does not require ammo

Pictogram plus.png Projectile cannot be deflected

Pictogram plus.png Alt-Fire: A charged shot that mini-crits and causes the projectile to penetrate players

Pictogram plus.png Hitting a friendly building with the charged shot will gain a shield that reduces damage by -25% and gives powerful buffs

Pictogram minus.png Deals only 20% damage to buildings

Pistol
Pistol
Pictogram plus.png Changed: Base pistol accuracy increased from 48:1 to 57.6:1
Pictogram plus.png Changed: Base pistol reload time increased from 1 to 1.25 seconds
Pictogram minus.png Changed: Base pistol firing speed decreased from 0.15 to 0.166 seconds
Pictogram minus.png Changed: Base pistol ammo decreased from 200 to 96
No changes.
Wrangler
Wrangler
Pictogram plus.png Added: -60% self damage from the wearer's own Sentry Gun
Pictogram plus.png Changed: Sentry disable duration upon being unwrangled decreased from 3 to 2.5 seconds
Pictogram plus.png Changed: Wrangler shield repair reduction decreased from 66% to 33%
Pictogram minus.png Changed: Wrangler shield damage reduction decreased from 66% to 20%
Pictogram comment.png Changed: Sentry rockets no longer have aim assist
Pictogram plus.png -60% self damage from the wearer's own Sentry Gun

Take manual control of your Sentry Gun. Wrangled sentries gain a shield that reduces damage by 20% and repairs by 33%. Sentries are disabled for 2.5 seconds after becoming unwrangled.
Short Circuit
Short Circuit
Pictogram plus.png Added: Does not require ammo
Pictogram plus.png Changed: Primary fire range is increased from 215 to 430 HU
Pictogram plus.png Changed: Metal is only consumed on miss
Pictogram minus.png Added: This weapon deploys 50% slower
Pictogram minus.png Added: This weapon holsters 50% slower
Pictogram minus.png Added: -50% ammo from dispensers when active
Pictogram minus.png Changed: Alt-Fire metal cost increased from 65 to 80
Pictogram plus.png Alt-Fire: Launches a projectile-consuming energy ball. Costs 80 metal.

Pictogram plus.png Does not require ammo

Pictogram plus.png No reload necessary

Pictogram minus.png No random critical hits

Pictogram minus.png On Miss: -5 metal

Pictogram minus.png This weapon deploys 50% slower

Pictogram minus.png This weapon holsters 50% slower

Pictogram minus.png -50% ammo from dispensers when active

RED Level 3 Sentry Gun.png

Sentry Gun

Pictogram minus.png Changed: Health increase from level 2 to level 3 decreased from 20% to 16.7%
Pictogram minus.png Level 3 Sentry Gun health decreased from 216 to 210

Red Mini Sentry.png

Combat Mini-Sentry Gun

Pictogram minus.png Changed: Knockback multiplier amplification decreased from 800% to 380%
No changes.

Medic

Medic - Class Changes
  • Pictogram plus.png Changed: Base melee damage increased from 65 to 75
  • Pictogram plus.png Changed: All syringe guns now reload automatically when not active
  • Pictogram plus.png Changed: Base syringe gun firing speed increased from 0.105 to 0.1 seconds
  • Pictogram plus.png Changed: Syringe Gun projectile speed increased from 1000 to 1250 HU/s
  • Pictogram plus.png Removed: Syringe Gun random projectile deviation
  • Pictogram minus.png Changed: Syringes can now be deflected and destroyed by airblasts and the Short Circuit
  • Pictogram minus.png Removed: The wearer matches the speed of their heal target if they are faster
Weapon Changes New statistics
Blutsauger
Blutsauger
Pictogram plus.png Added: On Hit: Douses the enemy in Mad Milk for 1 second
Pictogram plus.png Removed: -2 health regenerated per second on wearer
Pictogram minus.png Added: -50% clip size
Pictogram minus.png Added: -40% damage penalty
Pictogram minus.png Removed: On Hit: Gain up to +3 health
Pictogram comment.png Info: Successive hits fully stack with each other and refreshes the duration for Mad Milk, up to 7 seconds
Pictogram plus.png On Hit: Douses the enemy in Mad Milk

Pictogram plus.png -50% clip size

Pictogram minus.png -40% damage penalty

Overdose
Overdose
Pictogram plus.png Added: ÜberCharging provides +20% faster move speed to the wearer and patient for the duration
Pictogram plus.png Changed: Speed bonus depending on ÜberCharge is now passive instead of only while active
Pictogram plus.png Removed: -15% damage penalty
Pictogram minus.png Added: -10% slower move speed on wearer
Pictogram minus.png Changed: Move speed depending on ÜberCharge is decreased from +20% to +15%
Pictogram comment.png Info: While ÜberCharged, the passive move speed bonus is capped at +15% until ÜberCharge ends
Pictogram comment.png Info: The speed boost during ÜberCharge is capped at 133% move speed for both the wearer and the patient, and will not work on patients with more than 133% move speed
Pictogram plus.png ÜberCharging provides +20% faster move speed to the wearer and patient for the duration

Pictogram minus.png -10% slower move speed on wearer

Movement speed increases based on ÜberCharge percentage to a maximum of +15%
Crusader's Crossbow
Crusader's Crossbow
Pictogram plus.png Added: ÜberCharge grants mini-crits, a speed boost and -35% damage resistance
Pictogram plus.png Added: This weapon reloads its entire clip at once
Pictogram plus.png Changed: Healing is now directly affected by crit heals
Pictogram plus.png Changed: Clip size increased from 1 to 5
Pictogram plus.png Changed: Projectile speed is increased from 2400 to 3000 HU/s
Pictogram plus.png Changed: ÜberCharge rate is increased from 2.1-6.3% to 10% for every 100 health healed
Pictogram minus.png Added: -50% max overheal
Pictogram minus.png Changed: Healing per shot decreased from 75-150 to 30 regardless of range
Pictogram minus.png Changed: Projectile size is decreased by -30%
Pictogram minus.png Changed: Firing speed decreased from 0.24 to 0.8 seconds
Pictogram minus.png Removed: This weapon will reload automatically when not active
Pictogram comment.png Changed: ÜberCharge rate on overhealed targets is 5% for every 100 health healed
Pictogram comment.png Changed: This weapon is now a secondary weapon instead of a primary weapon
Pictogram comment.png Info: In other words, crit heals allow this weapon to increase healing by +200% if the target has not been damaged for the last 10 seconds
Pictogram comment.png Info: No additional input is required for the patient to benefit from ÜberCharge for the full duration after it is applied
Pictogram comment.png Info: ÜberCharge is instantly activated without needing to fire a bolt at the target, and it has a range of 1080 HU instead of 540 HU
Pictogram minus.png -50% max overheal

Fires special bolts that deals damage over time based on distance traveled and heals teammates

ÜberCharge grants mini-crits, a speed boost and -35% damage resistance to the patient only

This weapon reloads its entire clip at once
Quick-Fix
Quick-Fix
Pictogram plus.png Added: +25% longer ÜberCharge duration
Pictogram plus.png Changed: ÜberCharge rate increased from +10% to +25%
Pictogram plus.png Changed: ÜberCharge no longer drains faster if the wearer switches patients while ÜberCharging
Pictogram minus.png Changed: Health threshold for ÜberCharge rate to slow down is decreased from 142.5% to 120% health
Pictogram minus.png Changed: ÜberCharge heal rate on patient decreased from +200% to +100%
Pictogram minus.png Removed: ÜberCharge increases healing by +200% on wearer
Pictogram minus.png Removed: ÜberCharge grants immunity to movement-impairing effects
Pictogram minus.png Removed: Mirror blast jumps and shield charges of patients
Pictogram comment.png Info: ÜberCharge would still heal the wearer, but at the standard heal rate of this weapon instead of being amplified
Pictogram plus.png +40% heal rate

Pictogram plus.png +25% ÜberCharge rate

Pictogram plus.png +25% longer ÜberCharge duration

Pictogram minus.png -50% max overheal

ÜberCharge increases healing by +100% on the patient and also heals the wearer
Vaccinator
Vaccinator
Pictogram plus.png Added: While healing, 10% of all matching incoming damage towards the patient is returned to you as health
Pictogram plus.png Changed: Overheal build rate increased from -66% to -50%
Pictogram minus.png Changed: ÜberCharge damage resistance decreased from 75% to 66%
Pictogram minus.png Changed: ÜberCharge rate decreased from +67% to +50%
Pictogram minus.png Changed: Max Charges decreased from 4 to 2
Pictogram minus.png Removed: Übercharge provides a 2.5 second resistance bubble that blocks 100% crit damage
Pictogram minus.png Removed: Wearer and their patient can no longer interact with objectives while ÜberCharging
Pictogram plus.png +50% Übercharge rate

Pictogram plus.png Press your reload key to cycle through resist types.

Pictogram plus.png While healing, provides you and your target with a constant 10% resistance to the selected damage type.

Pictogram plus.png While healing, 10% of all matching incoming damage towards the patient is returned to you as health.

Pictogram minus.png -33% ÜberCharge rate on Overhealed patients

Pictogram minus.png -50% Overheal build rate

Übercharge provides a 2.5 second resistance bubble that blocks 66% base damage of the selected type to the Medic and Patient.
Übersaw
Ubersaw
Pictogram plus.png Removed: -20% slower firing speed
Pictogram minus.png Added: -15% Übercharge rate on secondary weapon
Pictogram minus.png Added: -15% damage penalty
Pictogram plus.png On Hit: 25% ÜberCharge added

Pictogram minus.png -15% Übercharge rate on secondary weapon

Pictogram minus.png -15% damage penalty

Vita-Saw
Vita-Saw
Pictogram plus.png Added: 25% of Übercharge used is refunded when Übercharge ends
Pictogram plus.png Removed: -10 max health on wearer
Pictogram minus.png Added: -10% Übercharge rate on secondary weapon
Pictogram minus.png Removed: A percentage of your ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%.
Pictogram plus.png 25% of Übercharge used is refunded when Übercharge ends

Pictogram minus.png -10% Übercharge rate on secondary weapon

Amputator
Amputator
Pictogram plus.png Added: Health regeneration during taunt increased from 25 to 30 health per second
Pictogram plus.png Changed: Übercharge to health ratio increased from 1:49 to 1:35
Pictogram plus.png Changed: Taunting now also heals the wearer, but at a -50% heal rate penalty
Pictogram plus.png Removed: -20% damage penalty
Pictogram minus.png Added: This weapon deploys 50% slower
Pictogram minus.png Changed: Health regeneration decreased from +3 to -6
Pictogram minus.png Changed: The reduced health regeneration is now passive instead of only while active
Pictogram plus.png Alt-Fire: Applies a healing effect to the wearer and all nearby teammates

Pictogram minus.png This weapon deploys 50% slower

Pictogram minus.png No passive self health regeneration on wearer

Solemn Vow
Solemn Vow
Pictogram plus.png Changed: The patient that is currently healed can now also see enemy health
Pictogram minus.png Added: Allows the enemy to see your health and Übercharge percentage when the wearer is not at full health
Pictogram plus.png Allows you and your patient to see enemy health

Pictogram minus.png Allows the enemy to see your health and Übercharge percentage when the wearer is not at full health

Pictogram minus.png -10% slower firing speed

Sniper

Sniper - Class Changes
  • Pictogram plus.png Changed: Base Sniper Rifle charge damage multiplier increased from 3x to 5x
  • Pictogram plus.png Changed: Move speed while zoomed in is increased from 27% to 37%
  • Pictogram plus.png Changed: Zoom in charge delay decreased from 1.3 to 1 seconds
  • Pictogram plus.png Changed: Zoom in headshot delay decreased from 0.2 to 0.12 seconds
  • Pictogram plus.png Changed: Max charge time decreased from 3.3 to 3 seconds
  • Pictogram plus.png Changed: Scoped headshots will now always kill other Snipers without fail
  • Pictogram plus.png Changed: Base SMG damage increased from 8 to 10
  • Pictogram plus.png Changed: Base SMG firing speed increased from 0.105 to 0.1 seconds
  • Pictogram plus.png Changed: Base melee damage increased from 65 to 75
  • Pictogram minus.png Added: All shots now leave a visible air distortion trail behind them
  • Pictogram minus.png Changed: Base Sniper Rifle damage decreased from 50 to 30
  • Pictogram minus.png Changed: Base Sniper Rifle reserve ammo decreased from 25 to 16
  • Pictogram minus.png Changed: Zoom in delay increased from 0.15 to 0.25 seconds
Weapon Changes New statistics
Huntsman
Huntsman
Pictogram plus.png Added: This weapon will reload automatically when not active
Pictogram plus.png Changed: Projectile speed increased from 1812-2600 to 2084-2990 HU based on charge
Pictogram plus.png Changed: Max primary ammo increased from 12 to 15
This weapon will reload automatically when not active
Sydney Sleeper
Sydney Sleeper
Pictogram plus.png Removed: No random critical hits
Pictogram plus.png Removed: No headshots
Pictogram minus.png Added: -50% max charge on wearer
Pictogram minus.png Changed: Jarate duration decreased from 2-5 to 2-4 seconds based on charge
Pictogram minus.png Removed: +25% charge rate
Pictogram minus.png Removed: Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second
Pictogram comment.png Info: In other words, charge percentage is capped at 50%, which sets the charge damage multiplier at 3x
Pictogram comment.png Info: This weapon "fully" charges in 1.9 seconds
Pictogram plus.png On Scoped Hit: Apply Jarate for 2 to 4 seconds based on charge level.

Pictogram minus.png -50% max charge on wearer

Bazaar Bargain
Bazaar Bargain
Pictogram plus.png Added: On Scoped Headshot Hit: Instantly refund 1 bullet into the clip
Pictogram plus.png Added: +4 reserve ammo restored on scoped headshot kill
Pictogram plus.png Removed: Base charge rate decreased by 50%
Pictogram minus.png Added: -50% clip size
Pictogram minus.png Added: -50% max primary ammo on wearer
Pictogram minus.png Removed: Each scoped headshot kill increases the weapon's charge rate by 25%
Pictogram plus.png On Scoped Headshot Hit: Instantly refund 1 bullet into the clip

Pictogram plus.png +4 reserve ammo restored on scoped headshot kill

Pictogram minus.png -50% clip size

Pictogram minus.png -50% max primary ammo on wearer

Hitman's Heatmaker
Hitman's Heatmaker
Pictogram plus.png Added: No unscoping during reloading
Pictogram plus.png Added: +40.5% faster move speed while scoped in
Pictogram plus.png Added: Silent Killer: No air distortion trails on shots
Pictogram plus.png Removed: -20% damage on body shot
Pictogram minus.png Added: Base damage is affected by range
Pictogram minus.png Removed: Gain Focus on kills and assists
Pictogram comment.png Info: This weapon has a minimum reverse damage fall off of 50%, and damage scales in the same manner as the Crusader's Crossbow
Pictogram comment.png Info: Damage fall off no longer applies at 2048 HU and beyond
Pictogram plus.png No unscoping during reloading

Pictogram plus.png +40.5% faster move speed while scoped in

Pictogram plus.png Silent Killer: No air distortion trails on shots

Pictogram minus.png Base damage is affected by range

Jarate
Jarate
Pictogram plus.png Added: Gain Jarate on kills and assists towards targets not covered in Jarate
Pictogram plus.png Changed: Cooldown reduction from extinguishing teammates increased from -20% to -25%
Pictogram minus.png Added: Jarate meter starts empty
Pictogram minus.png Added: Spawning and resupply do not affect the Jarate meter
Pictogram minus.png Changed: Base cooldown decreased from 20 to 40 seconds
Pictogram comment.png Info: Kills recharge 50% of the Jarate meter, while assists recharge 25%
Pictogram plus.png Gain Jarate on kills and assists towards targets not covered in Jarate

Pictogram plus.png Extinguishing teammates reduces cooldown by -25%

Pictogram minus.png Jarate meter starts empty

Pictogram minus.png Spawning and resupply do not affect the Jarate meter

Coated enemies take mini-crits. Can be used to extinguish fires.
Razorback
Razorback
Pictogram plus.png Added: -30% damage from all sources while active
Pictogram plus.png Removed: -100% maximum overheal on wearer
Pictogram minus.png Added: The wearer is also shocked upon blocking a backstab attempt for 1.5 seconds
Pictogram minus.png Changed: Shield now also breaks when the wearer takes more than 80 damage
Pictogram minus.png Changed: Damage blocked decreased from 0 damage to 70% of the wearer's max health as damage
Pictogram minus.png Changed: Shock duration on the enemy Spy decreased from 2 to 1.5 seconds
Pictogram comment.png Changed: Shield instantly recharges itself through collecting ammo packs instead of passively recharging
Pictogram plus.png -30% damage from all sources while active

Pictogram plus.png Partially blocks a single backstab attempt and shocks the attacker

Pictogram plus.png Shield repairs itself through ammo packs

Pictogram minus.png The wearer is also shocked upon blocking a backstab attempt

Pictogram minus.png Shield breaks upon taking too much damage or a backstab

Darwin's Danger Shield
Darwin's Danger Shield
Pictogram plus.png Added: +25 max health on wearer
Pictogram plus.png Added: -50% debuff resistance on wearer
Pictogram minus.png Removed: +50% fire damage resistance on wearer
Pictogram minus.png Removed: Immune to the effects of afterburn
Pictogram comment.png Info: In other words, debuff resistance shortens debuff durations
Pictogram plus.png +25 max health on wearer

Pictogram plus.png -50% debuff resistance on wearer

Cleaner's Carbine
Cleaner's Carbine
Pictogram plus.png Added: Gain a 1 second speed boost when you hit an enemy player
Pictogram plus.png Added: +20% more accurate
Pictogram plus.png Removed: No random critical hits
Pictogram minus.png Added: -20% max secondary ammo on wearer
Pictogram minus.png Added: This weapon deploys 30% slower
Pictogram minus.png Removed: Dealing damage fills charge meter.
Pictogram plus.png Gain a speed boost when you hit an enemy player

Pictogram plus.png +20% more accurate

Pictogram minus.png -20% clip size

Pictogram minus.png -20% max secondary ammo on wearer

Pictogram minus.png -25% slower firing speed

Pictogram minus.png This weapon deploys 30% slower

Tribalman's Shiv
Tribalman's Shiv
Pictogram plus.png Added: Damage causes airblast on the second hit
Pictogram plus.png Changed: Damage increased from -50% to -47%
Pictogram minus.png Changed: Now attacks twice in quick succession instead of landing one hit
Pictogram comment.png Info: Each hits does 20 damage and applies different debuffs depending on the hit
Pictogram comment.png Info: Knockback force is identical to Shortstop shove
Pictogram comment.png Info: There is a 0.3 second delay between the first and second hit, and the total combo duration lasts for 1 second
Pictogram plus.png On Hit: Bleed for 6 seconds on the first hit

Pictogram plus.png Damage causes airblast on the second hit

Pictogram minus.png -47% damage penalty

Bushwacka
Bushwacka
Pictogram plus.png Added: Gain Crikey on kills and assists with Jarate
Pictogram plus.png Removed: No random critical hits
Pictogram plus.png Removed: 20% damage vulnerability while active
Pictogram minus.png Added: -50% slower firing speed
Pictogram minus.png Added: This weapon deploys 30% slower
Pictogram minus.png Removed: Crits whenever it would normally mini-crit
Pictogram comment.png Info: Crikey is lost on death or on miss
Pictogram comment.png Info: Each kill or assist with Jarate refills 34% Crikey
Pictogram plus.png Gain Crikey on kills and assists with Jarate

Pictogram plus.png Alt-Fire when charged grants a guaranteed critical hit for 1 hit

Pictogram minus.png -50% slower firing speed

Pictogram minus.png This weapon deploys 30% slower

Shahanshah
Shahanshah
Pictogram plus.png Removed: -25% decrease in damage when health >50% of max
Pictogram minus.png Removed: +25% increase in damage when health <50% of max
Pictogram comment.png Info: Is a stock reskin now
No changes.

Spy

Spy - Class Changes
  • Pictogram plus.png Added: Spy Sprint ability
  • Pictogram plus.png Added: Backstabs suppress enemy killfeed entries
  • Pictogram plus.png Changed: Base health increased from 125 to 150
  • Pictogram plus.png Changed: Base melee damage increased from 40 to 45
  • Pictogram minus.png Changed: Backstab radius decreased from 180 to 160 degrees
  • Pictogram comment.png Info: Spy Sprint allows the wearer to run at normal speed without penalties if they are disguised as a slower class
  • Pictogram comment.png Info: Press your Shift key to activate Spy Sprint by default
Weapon Changes New statistics
Enforcer
Enforcer
Pictogram plus.png Changed: Damage increased from +20% to +25%
Pictogram plus.png Changed: Damage bonus is now permanently active instead of only while disguised
Pictogram minus.png Added: 0.5 sec increase in cloak blink time
Pictogram minus.png Removed: Attacks pierce damage resistance effects and bonuses
Pictogram plus.png +25% damage bonus

Pictogram minus.png 0.5 sec increase in cloak blink time

Pictogram minus.png -20% slower firing speed

Pictogram minus.png No random critical hits

Diamondback
Diamondback
Pictogram plus.png Changed: Critical hits on backstabs increased from 1 to 4
Pictogram plus.png Removed: -15% damage penalty
Pictogram plus.png Removed: No random critical hits
Pictogram minus.png Added: Mini-crits are lost after 5 seconds
Pictogram minus.png Added: -50% ramp up damage penalty
Pictogram minus.png Added: -34% clip size
Pictogram minus.png Changed: Now grants mini-crits instead of crits on backstabs
Pictogram minus.png Changed: Buildings destroyed with the wearer's sapper no longer grant crits
Pictogram comment.png Info: In other words, this weapon has a max ramp up of 125% instead of 150%
Pictogram plus.png Gets 4 guaranteed mini-crits for each backstab kill

Pictogram minus.png Mini-crits are lost after 5 seconds

Pictogram minus.png -50% ramp up damage penalty

Pictogram minus.png -34% clip size

Your Eternal Reward
Your Eternal Reward
Pictogram plus.png Added: While disguised, gain additional bonuses depending on the class of the victim
Pictogram plus.png Removed: +33% cloak drain rate
Pictogram plus.png Removed: Normal disguises require (and consume) a full cloak meter
Pictogram minus.png Added: Wearer cannot disguise
Pictogram comment.png Info: When disguised as a Scout, the wearer moves +25% faster
Pictogram comment.png Info: When disguised as a Soldier, the wearer gains +35% bullet damage resistance
Pictogram comment.png Info: When disguised as a Pyro, the wearer gains +50% fire damage resistance and afterburn does not visually appear on the wearer
Pictogram comment.png Info: When disguised as a Demoman, the wearer gains +25% explosive damage resistance
Pictogram comment.png Info: When disguised as a Heavy, the wearer gains +50 max health
Pictogram comment.png Info: When disguised as an Engineer, the wearer gains a +40% damage bonus on Sappers
Pictogram comment.png Info: When disguised as a Medic, the wearer gains +3 health regenerated per second
Pictogram comment.png Info: When disguised as a Sniper, the wearer gains immunity to all debuffs except for afterburn
Pictogram comment.png Info: When disguised as a Spy, the wearer gains +50% cloak regen rate
Pictogram plus.png Upon a successful backstab against a human target, you rapidly disguise as your victim

Pictogram plus.png Silent Killer: No attack noise from backstabs

Pictogram plus.png While disguised, gain additional bonuses depending on the class of the victim

Pictogram minus.png Wearer cannot disguise

Conniver's Kunai
Conniver's Kunai
Pictogram minus.png Changed: Max health decreased from -55 to -75
Pictogram plus.png On Backstab: Absorbs the health from your victim

Pictogram minus.png -75 max health on wearer

Start off with low health

Kill somebody with this knife

Steal all of their health
Big Earner
Big Earner
Pictogram minus.png Changed: Max health decreased from -25 to -35
Pictogram plus.png +30% cloak on kill

Pictogram plus.png Gain a speed boost on kill

Pictogram minus.png -35 max health on wearer

Spy-cicle
Spy-cicle
Pictogram plus.png Changed: Knife regeneration upon melting increased from 15 to 10 seconds
Pictogram minus.png Changed: Afterburn immunity decreased from 10 to 5 seconds
Pictogram minus.png Removed: Picking up ammo no longer regenerates this weaponbr>
Pictogram plus.png On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 5 seconds

Pictogram minus.png Backstab turns victim to ice

Pictogram minus.png Melts in fire and regenerates in 10 seconds

Dead Ringer
Dead Ringer
Pictogram plus.png Changed: Cloak gained from ammo boxes increased from -100% to -50%
Pictogram plus.png Changed: Upon feigning death, the wearer now gains immunity to all debuffs for 3 seconds instead of just afterburn immunity
Pictogram minus.png Added: -100% cloak meter from ammo boxes while cloaked
Pictogram minus.png Changed: No longer gains additional damage resistance for 3 seconds upon feigning death
Pictogram plus.png +50% cloak regen rate

Pictogram plus.png +40% cloak duration

Pictogram minus.png -50% cloak meter when Feign Death is activated

Pictogram minus.png -50% cloak meter from ammo boxes

Pictogram minus.png No cloak meter from all sources when invisible

Cloak Type: Feign Death

Leave a fake corpse on taking damage and temporarily gain invisibility and speed
Red-Tape Recorder
Red-Tape Recorder
Pictogram plus.png Changed: Downgrade time decreased from 3.4 to 2.8 seconds
Pictogram plus.png Changed: Level 1 Sentry destruction time decreased from 10.7 to 9 seconds
Pictogram plus.png Changed: Level 1 Dispenser and Teleporter destruction time decreased from 21 to 9 seconds
Pictogram plus.png Changed: Mini sentry destruction time decreased from 10.5 to 8 seconds
Pictogram plus.png Reverses enemy building construction

Pictogram minus.png -100% sapper damage penalty

Custom Weapons

Pyro Custom Weapons

Weapon Workshop Link Statistics
Maul
Maul
Wiki Link
Pictogram plus.png Repairs friendly buildings on hit

Pictogram plus.png Alt-Fire: Share some ammo with a friend (Medium Ammo Kit). Costs 100 ammo

Pictogram minus.png No ammo from dispensers on wearer

Pictogram minus.png -30% ammo from packs on wearer

Pictogram info.png Repairing buildings can consume up to 25 primary ammo at once, healing for 75 health

Pictogram info.png Alt-Fire has no cooldown

Pictogram info.png If the Phlogistinator is equipped, repairing buildings will cost 25% Power instead

Pictogram info.png If the Phlogistinator is equipped, sharing ammo will cost 100% Power instead

Demoman Custom Weapons

Weapon Workshop Link Statistics
Bootlegger
Bootlegger
Wiki Link
Pictogram plus.png Grants double jump on wearer

Pictogram plus.png Wearer can jump while charging with a shield

Pictogram plus.png +10% faster move speed on wearer

Pictogram info.png The double jump is identical to the Scout's double jump

Pictogram info.png Jumping while charging will immediately use up the double jump charge on wearer

Heavy Custom Weapons

Weapon Workshop Link Statistics
User EtherealT ammorezerv.png
Ammo Rezerv
TF2 Workshop Link
Pictogram plus.png Allows you to see ally ammo and metal

Pictogram minus.png No ammo from packs if the Rezerv meter is not full

Use to regain up to 100% primary and secondary ammo, and reloads shotguns

Alt-fire: Share some Ammo with a friend (Large Ammo Kit)

Pictogram info.png Has a 30 second cooldown and takes 4.3 seconds to use

Pictogram info.png Picking up ammo boxes instantly recharges the Rezerv meter to full