Difference between revisions of "Gunslinger/zh-hant"

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'''機械槍手'''是[[Engineer/zh-hant|工程師]]的一個解鎖[[Weapons/zh-hant#肉搏武器|近戰武器]]。它是一個機械手臂,由片段的指節零件、鋼圈以及一個壓力儀組成。它取代了工程師的整隻右手。
 
'''機械槍手'''是[[Engineer/zh-hant|工程師]]的一個解鎖[[Weapons/zh-hant#肉搏武器|近戰武器]]。它是一個機械手臂,由片段的指節零件、鋼圈以及一個壓力儀組成。它取代了工程師的整隻右手。
  
這裝置是個致命的武器,以沒有隨機[[Critical hits/zh-hant|爆擊]]為代價給予工程師額外的 25 點最高生命值(提升總血量至 150) 來進行進攻作戰。但如果使用它連續使出三次攻擊並皆命中敵人,則第三下的攻擊將100%打出[[Critical hits/zh-hant|爆擊]]。並不是三次攻擊全都得打在同一個敵人身上才算數,但一定要不間斷的攻擊三次且皆命中,否則計次將會歸零。
+
這裝置是個致命的武器,以沒有隨機[[Critical hits/zh-hant|爆擊]]為代價給予工程師額外的 25 點最高生命值(提升總血量至 150) 來進行以進攻作為方針的作戰。但如果使用它連續使出三次攻擊並皆命中敵人,則第三下的攻擊將100%打出[[Critical hits/zh-hant|爆擊]]。並不是三次攻擊全都得打在同一個敵人身上才算數,但一定要不間斷的攻擊三次且皆命中,否則計次將會歸零。
  
 
爆擊的動畫是個下鉤拳,接著在回到閒置時的狀態前會搖晃並發出機械運轉聲;這只是個視覺效果,你仍然可以在動畫播放時的任一刻進行攻擊。這個動畫也會在攻擊己方玩家、或是建造、升級隊友或自己的建築物時出現。
 
爆擊的動畫是個下鉤拳,接著在回到閒置時的狀態前會搖晃並發出機械運轉聲;這只是個視覺效果,你仍然可以在動畫播放時的任一刻進行攻擊。這個動畫也會在攻擊己方玩家、或是建造、升級隊友或自己的建築物時出現。

Revision as of 12:30, 17 November 2010

Template:Targeted

機械槍手工程師的一個解鎖近戰武器。它是一個機械手臂,由片段的指節零件、鋼圈以及一個壓力儀組成。它取代了工程師的整隻右手。

這裝置是個致命的武器,以沒有隨機爆擊為代價給予工程師額外的 25 點最高生命值(提升總血量至 150) 來進行以進攻作為方針的作戰。但如果使用它連續使出三次攻擊並皆命中敵人,則第三下的攻擊將100%打出爆擊。並不是三次攻擊全都得打在同一個敵人身上才算數,但一定要不間斷的攻擊三次且皆命中,否則計次將會歸零。

爆擊的動畫是個下鉤拳,接著在回到閒置時的狀態前會搖晃並發出機械運轉聲;這只是個視覺效果,你仍然可以在動畫播放時的任一刻進行攻擊。這個動畫也會在攻擊己方玩家、或是建造、升級隊友或自己的建築物時出現。

攜帶機械槍手時,將會建造出迷你型步哨取代原本的普通步哨。一個迷你步哨只需要花2.5秒的時間建造、只會花費100單位的金屬、且擁有普通一級步哨兩倍的射擊速度。然而它並不能升級或修復,並且每發子彈與普通一級步哨相比只能造成一半的傷害。而在遊戲進行中更換近戰武器的項目則會將所有已蓋好的建築摧毀。

使用機械槍手進行挑釁(嘲笑)動作時會使出嘲笑攻擊--「器官果汁機

傷害

  • 基本: 65 (誤差值正負7)
  • 小爆擊: 88
  • 爆擊: 195
  • 每次攻擊對己方建築物修復的生命值: 105
  • 每次攻擊對己方建築物的升級量: 25 (如果身上金屬量小於25時,升級量則為剩下的金屬量)
  • 修復建築物的金屬消耗量: 1 + ( 被傷害值 / 5 )單位
  • 補充步哨彈藥時的金屬消耗量: 一發子彈1單位,一組火箭2單位

動作時間

  • 攻擊間隔: 0.8

所有時間皆以秒為單位,且全經由社群玩家測試查證。

相關成就

堅固耐用
堅固耐用
協助一個建築抵擋 2000 點傷害值而未被摧毀。


團結一致
團結一致
為其他玩家所建造的友方建築修復 50,000 點傷害值。


醫生、補給加槍管
醫生、補給加槍管
受敵火攻擊下,一邊接受醫護兵治療,一邊修復步哨防禦槍。


破壞器大豐收
破壞器大豐收
摧毀其他隊員所造建築上的 25 個電子破壞器


靠過來!
靠過來!
從數公尺以外設法回到你的建築,並拆除被人放置的破壞器
佔地為王
佔地為王
協助隊友造建築物。


快槍俠
快槍俠
10 秒內殺死 1 名間諜和 2 個電子破壞器


大英雄
大英雄
對由另一位工程師用牧馬者遙控器控制的步哨防禦槍,執行 50 次修復及/或裝填彈藥。


暗中相助好夥伴
暗中相助好夥伴
升級其他隊員所造的 50 棟建築


扳手妙用
扳手妙用
扳手殺死偽裝的間諜

相關更新

  • July 9, 2010 Patch 更新之前, it was possible to build a Sentry Gun with the Wrench, upgrade it to Level 2 or 3, then switch to the Gunslinger and move it, becoming a Mini-Sentry at the same level. This otherwise impossible level 3 Mini-Sentry dealt the normal proportional damage (75% damage), even with its rockets. The flashing light effect would remain despite the light itself being absent on the Level 2 or 3 model, and the upgraded Mini-Sentry was always displayed as RED, regardless of its actual team.
    • The above exploit was still possible by equipping the Wrench, readying the toolbox to put down a Sentry Gun and then using the loadout menu and a resupply cabinet to switch to the Gunslinger. The deployed Sentry Gun would still be the upgradable one the Wrench uses, which could then be hauled and redeployed into a Mini-Sentry. This version of the exploit was patched in the July 13, 2010 Patch.
  • Originally the three hit combo could be built up on allies; the player could strike an ally two times and then whenever they attacked with the Gunslinger again would result in a guaranteed Crit. This has since been patched.

Bugs

  • If an Engineer dies while holding out the Gunslinger, he will not drop a recoverable weapon pickup.
  • The right hand gib of a gibbed Gunslinger-wearing Engineer will still show his regular glove.
  • If the Engineer has been Crit-boosted with the Kritzkrieg or Humiliation, the Gunslinger will deal Critical hits, but the critical animation will not occur.
  • If an ÜberCharge is deployed on an Engineer using the Gunslinger, it will show a wrong skin position of the invulnerable Engineer.
  • If the Field of View is set wide enough while equipped with the Gunslinger, taking out the PDA (either one) will show that the character model will always be RED, even if on the BLU team.
  • Weapon switching glitches can occur with the Gunslinger and any Wrench, which creates a glitched firstperson model of the Gunslinger holding the Southern Hospitality at the same time (Which should be impossible as they are both melee weapons, and thus could not be used together). It is also possible for the Gunslinger to appear as the Engineer's default glove.
  • If an Engineer has a renamed Shotgun or Pistol equipped, viewmodels may use the Engineer glove instead of the Gunslinger. This includes when the Engineer draws the Gunslinger, resulting in what appears to be, from first person, the Engineer showing his glove instead of the Gunslinger. Going to a resupply cabinet can fix this until the Engineer dies. However the renamed weapon will always show the glove.

Trivia

Radigan Conagher wielding the Gunslinger.
  • The Gunslinger, as with the Frontier Justice, the Wrangler, and the Southern Hospitality, appears to have been designed by Radigan Conagher, the Engineer's ancestor. This is shown by a hidden link in the Engineer Update.
  • The Gunslinger is more or less a reincarnation of the P.D.Q. item from the closed beta, both sharing the ability to build Sentry Guns faster, but are unable to upgrade them. However, the P.D.Q.'s build rate was 1.5x faster than normal, as opposed to the Gunslinger's 4x.
  • When it was first displayed on the Engineer Update page, The Gunslinger was mistakenly shown as occupying the Pistol slot. [1]
The Gunslinger's bug with original hand
The Gunslinger's weapon switch glitch

Gallery

See also