Difference between revisions of "Knockback"
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− | {{Quotation|'''The Soldier'''|This American boot just kicked your ass back to Russia!|sound= | + | {{Quotation|'''The Soldier'''|This American boot just kicked your ass back to Russia!|sound=Soldier DominationHeavy06.wav}} |
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− | When taking [[damage]] from any source, a player will experience an amount of knockback that generally scales directly with the power behind the attack. For example, a point-blank [[Scattergun]] blast will push its recipient farther back than an uncharged [[Sniper Rifle]] shot. While most weapons inflict minor knockback at best, there are quite a few exceptions that inflict significant knockback and can have a dramatic effect on the battlefield. Significant sources of knockback will instantly interrupt any animations the victim is in, including [[taunt]]s and consumption of a [[lunchbox]] item | + | '''Knockback''', or push force, is the movement of a player caused by an outside source. When taking [[damage]] from any source, a player will experience an amount of knockback that generally scales directly with the power behind the attack. For example, a point-blank [[Scattergun]] blast will push its recipient farther back than an uncharged [[Sniper Rifle]] shot. While most weapons inflict minor knockback at best, there are quite a few exceptions that inflict significant knockback and can have a dramatic effect on the battlefield. Significant sources of knockback will instantly interrupt any animations the victim is in, including [[taunt]]s and consumption of a [[lunchbox]] item. The [[Heavy]] takes 50% less knockback from damage sources except for [[Sentry Gun]] bullets and [[Scorch Shot]]'s flares.<ref>ApplyPushFromDamage function from game/server/tf/tf_player.cpp</ref> |
− | == | + | == Weapons == |
− | + | Several weapons deal extra, increase, or decrease knockback. For example, the [[Mantreads]] reduces knockback from any damage as well as reducing the knockback when [[Compression blast|airblasting]], while the [[Shortstop]] increase the knockback from damage and airblast. Some weapons have a special feature that deals knockback with little to no damage. For example, the [[Thermal Thruster]]'s landing knocks back surrounding enemies, while every [[Weapons#pyroprimary|primary weapon for the Pyro]] can use its compression blast to knock users back. | |
− | {{ | + | {{List of weapons associated with knockback}} |
== Damage over time / Self damage == | == Damage over time / Self damage == | ||
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== Special cases == | == Special cases == | ||
− | + | * [[Backstab]]s - If by any means a player manages to survive a backstab without using the [[Razorback]], they will receive a great amount of knockback. This is most noticeable when backstabbing a stock ÜberCharged player. | |
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− | * [[Backstab]]s - If by any means a player manages to survive a backstab they will receive a great amount of knockback. | ||
* [[Critical hits]] – Launches airborne targets significantly backward. | * [[Critical hits]] – Launches airborne targets significantly backward. | ||
* [[Carnival of Carnage#Bumper cars|Bumper Cars]] - The bumper cars in [[Merasmus]]'s [[Carnival of Carnage]] can knock each other around when two carts from opposite teams collide. | * [[Carnival of Carnage#Bumper cars|Bumper Cars]] - The bumper cars in [[Merasmus]]'s [[Carnival of Carnage]] can knock each other around when two carts from opposite teams collide. | ||
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== Related achievements == | == Related achievements == | ||
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== See also == | == See also == | ||
* [[Juggling]] | * [[Juggling]] | ||
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* [[Slowdown]] | * [[Slowdown]] | ||
Revision as of 16:13, 23 November 2024
“ | This American boot just kicked your ass back to Russia!
Click to listen
— The Soldier
|
” |
Knockback, or push force, is the movement of a player caused by an outside source. When taking damage from any source, a player will experience an amount of knockback that generally scales directly with the power behind the attack. For example, a point-blank Scattergun blast will push its recipient farther back than an uncharged Sniper Rifle shot. While most weapons inflict minor knockback at best, there are quite a few exceptions that inflict significant knockback and can have a dramatic effect on the battlefield. Significant sources of knockback will instantly interrupt any animations the victim is in, including taunts and consumption of a lunchbox item. The Heavy takes 50% less knockback from damage sources except for Sentry Gun bullets and Scorch Shot's flares.[1]
Contents
Weapons
Several weapons deal extra, increase, or decrease knockback. For example, the Mantreads reduces knockback from any damage as well as reducing the knockback when airblasting, while the Shortstop increase the knockback from damage and airblast. Some weapons have a special feature that deals knockback with little to no damage. For example, the Thermal Thruster's landing knocks back surrounding enemies, while every primary weapon for the Pyro can use its compression blast to knock users back.
List of weapons associated with knockback | |||||||
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Class | Slot | Weapon | |||||
Primary | ![]() |
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Force-A-Nature | Shortstop | ||||||
Primary | ![]() |
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Rocket Launcher | Original | Direct Hit | Black Box | Rocket Jumper | Liberty Launcher | ||
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Cow Mangler 5000 | Beggar's Bazooka | Air Strike | |||||
Secondary | ![]() | ||||||
Mantreads | |||||||
Primary | ![]() |
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Flame Thrower | Rainblower | Nostromo Napalmer | Backburner | Degreaser | Dragon's Fury | ||
Secondary | ![]() |
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Detonator | Scorch Shot | Thermal Thruster | |||||
Primary | ![]() |
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Grenade Launcher | Loose Cannon | Iron Bomber | |||||
Secondary | ![]() |
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Stickybomb Launcher | Scottish Resistance | Sticky Jumper | Quickiebomb Launcher | ||||
Melee | ![]() | ||||||
Ullapool Caber | |||||||
Secondary | ![]() |
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Wrangler | Giger Counter | Short Circuit | |||||
Secondary | ![]() | ||||||
Quick-Fix† | |||||||
Secondary | ![]() | ||||||
Cozy Camper | |||||||
Note | †ÜberCharge |
Damage over time / Self damage
Damage received from an adirectional source or a weapon that hurts the user will push the recipient upward. The degree of knockback experienced scales with the damage taken and is usually minor, but can be significant enough to access previously unreachable areas.
Damage over time / Self damage sources | ||||||||
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Bleeding | ![]() |
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Flying Guillotine | Boston Basher | Three-Rune Blade | Wrap Assassin | Southern Hospitality | Tribalman's Shiv | |||
Fire | ![]() |
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Cow Mangler 50001 | Flame Thrower2 | Backburner | Degreaser | Phlogistinator | Rainblower | Nostromo Napalmer | Flare Gun2 | |
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Detonator | Manmelter | Scorch Shot | Sharpened Volcano Fragment | Huo-Long Heater3 | Huntsman2,4 | Fortified Compound4 | ||
Notes |
1Charge shot only. |
2Includes Festive, Botkiller and Australium variants. |
3Flame ring only. |
4Flaming arrows only. |
Special cases
- Backstabs - If by any means a player manages to survive a backstab without using the Razorback, they will receive a great amount of knockback. This is most noticeable when backstabbing a stock ÜberCharged player.
- Critical hits – Launches airborne targets significantly backward.
- Bumper Cars - The bumper cars in Merasmus's Carnival of Carnage can knock each other around when two carts from opposite teams collide.
Related achievements
Scout
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Demoman
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Foundry achievements
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Astro-chievements
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Bereavements
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Merasmachievements
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See also
References
- ↑ ApplyPushFromDamage function from game/server/tf/tf_player.cpp