Difference between revisions of "Single-Barrel Shotgun (Classic)"

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(Cleaned up; damage table could use more info if anyone has it.)
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The '''Single-Barrel Shotgun''' is a weapon in the classic ''Team Fortress'' games. It is used by most classes in the classic games. It fires a very tight cluster of pellets and uses one shell per shot.
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The '''Single-Barrel Shotgun''' is a weapon in the classic ''Team Fortress'' games that is used by every class except for the [[Sniper (Classic)|Sniper]], [[Spy (Classic)|Spy]], and [[Engineer (Classic)|Engineer]]. It fires a very tight cluster of pellets and uses one shell per shot. One of the weapon's main advantages is its firing and reloading speed. The rate of fire is so fast that the player doesn't actually need to wait for the pump animation between shots to be completed. It also has a fast reload time.
  
==Made for speed==
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Although the weapon fires fast, it deals a low amount of damage compared to other weapons. The Single-Barrel Shotgun has damage fall-off in ''Quake Team Fortress'', meaning that its damage decreases over range. This is not the case in ''Team Fortress Classic'', where it can be used to deal initial damage or finish off an enemy from range.
One of the weapon's main advantages is it's firing and reloading speed. The fire rate is so fast, that the player doesn't need to wait the pump between shots to be completed. It also has a fast reload time.
 
  
==Last resort==
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== Damage and function times ==
*Although the weapon is pretty fast and easily maneuverable, it deals a low amount of damage compared to other in-game weapons. (4 per pellet and 24 if all pellets connect.)
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{{Damage table
*The Quake Team Fortress has falloff damage, meaning that damage decreases over range. This is not the case in Team Fortress Classic, where it can be used to deal initial damage or finish off an enemy from range.
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| type              = [[Hitscan]]
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| damage             = yes
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|  pellet count      = 6
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|  base              = 4 / pellet
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}}
  
 
==Gallery==
 
==Gallery==

Revision as of 23:26, 28 August 2011

The Single-Barrel Shotgun is a weapon in the classic Team Fortress games that is used by every class except for the Sniper, Spy, and Engineer. It fires a very tight cluster of pellets and uses one shell per shot. One of the weapon's main advantages is its firing and reloading speed. The rate of fire is so fast that the player doesn't actually need to wait for the pump animation between shots to be completed. It also has a fast reload time.

Although the weapon fires fast, it deals a low amount of damage compared to other weapons. The Single-Barrel Shotgun has damage fall-off in Quake Team Fortress, meaning that its damage decreases over range. This is not the case in Team Fortress Classic, where it can be used to deal initial damage or finish off an enemy from range.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage
Base damage 100% 4 / pellet
Pellet count 6
Values are approximate and determined by community testing.

Gallery