5Gorge

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地图Gorge还拥有其它版本,其中包括攻防型, 曼恩之力万圣节系列
5Gorge
5gorge1.png
基本信息
地图变种: 攻防型, 曼恩之力万圣节系列
开发者: {{{map-developer}}}
地图资料
环境: 工业风
设定: 白昼,晴天
地图照片
Loading screen photos.
地图俯视图
5Gorge overview.png
不可能!
机枪手在有5个控制点的Gorge上

地点

:如果你无法找到下方列出的位置,你可以向下滚动到辅助俯瞰图部分,以查看它们在地图上所标记的确切位置。

第三控制点

第三控制点位于地图中央的方形房间中部升起的平台上。

  • 入口:双方队伍有三个进入中央房间的入口:分别位于控制点平台两端的主入口;其旁边的一个侧路入口;以及从斜坡上到控制点之上的一个入口。
  • :在房间中央是一片下陷的区域,在控制点两边都有下到坑中楼梯,坑中有一个大弹药箱和大医疗包在中央。
  • 高地:双方队伍都可以进入的环形高地地形,高地是以控制点为中心的环形,遍布整个房间,在四个角落处和双方队伍的入口处都有小型房间。
  • 掩体:在双方队伍入口处通往控制点平台的桥上都有可作为掩护的金属挡板,在进入房间时可利用掩体抵挡敌方火力。
  • 缓冲区:在房间外,有一片缓冲区域,与进攻/防御版的Gorge进入最终控制点前的区域相似。由该区域可通往进入控制点的三个入口。

第二&四控制点

第二个控制点位于一座桥上。该区域的布局与进攻/防御版的Gorge第一控制点处一样。

  • 从中央控制点而来的入口:由中央控制点进入第二控制点区有两个入口,分别位于大桥的两边。这两个入口都通往位于中央和第二控制点之间的缓冲区下层。
  • 从最终控制点而来的入口:由最终控制点进入第二控制点区由三个入口,主入口通往桥的另一端,其他两个侧路入口分别通往桥旁边的下层区域和桥另一旁的开阔地区。
  • 小巷:位于桥下处的小巷子,内部有一个中医疗包。
  • 侧路桥:位于该区域的远端有另一座升起的过道通往进入中央控制点的路线之一。最终控制点的远处有一个中医疗箱和中弹药箱。

第一&五控制点

最终控制点位于一片平坦区域,正位于防守方队伍出生点外。该区域与进攻/防御版Gorge中蓝队出生点外的庭院相似。

  • 从第二控制点而来的入口: There are 3 entrances into the final area from the second capture point. One entrance leads into the raised room, which connects to the raised bridge at the far side of the area from the capture point. The next entrance along leads directly from a small room located at the end of the bridge. It has 2 entrances to the final area, each located at the side of a small outcropping room. The last entrance is at the opposite end from the raised room and is an arch through a low wall.
  • 防守方出生点出口: There are three spawn exits in this final area, all of which are are located slightly off to the side of the point. Two located on the same side of the point are slightly lower down than the flat area the point is on; there is a ramp connecting the two areas.
  • 小屋: Directly next to the point is a small building, which houses health and ammo. There is also a ramp leaning against it that gives access to the roof, which overlooks the point itself
  • 箱子堆: Behind the point, there are a series of stacked crates. These offer a good height advantage over the point itself and the lowest ledge can be accessed by all classes. The higher area, however, requires a higher jump.
  • 高地平台: At the opposite side of the area from the defending spawn is a raised deck, which connects two rooms, as well as stairs that lead to the flat area the point is on.

辅助俯瞰图

5Gorge的地点
1.Pit
2.高地
3.缓冲区
4.主廊道
5.小巷
6.主体建筑
7.二层
8.小屋
9.箱子堆

红/蓝色斜线:红/蓝队第一出生点
红/蓝色双斜线:红/蓝队第二出生点
红/蓝色带圈双斜线:红/蓝队第三出生点
白色圆圈:中央/第三控制点
粉色圆圈:第二/第四控制点
黄色圆圈:第一/第五控制点

策略

主条目: 社区 5Gorge 策略

控制点占领时间

控制点 玩家人数
控制点 1 和 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
控制点 2 和 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
控制点 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520


更新历史

2010年12月3日补丁(测试版)
  • Added cp_5gorge to mapcycle.txt
  • Fixed broken environment maps.

2010年12月8日补丁(测试版)

  • Changes to the mid arena:
    • Raised cap and connected it to the surrounding space via two bridges.
    • Added cover on the each side of the main door entrance.
    • Fully connected the upper catwalk ring.
    • Fixed missing clips on BLU's upper observation room.
    • Reduced the amount of health and ammo in the pit.
    • Clipped the ceiling so the dome edge doesn't snag players.
  • Reduced defender spawn when on a final cap.

2011年1月19日补丁

  • Added 5Gorge to the game.

2011年1月24日补丁

  • Added missing chalkboard/serverbrowser materials for 5Gorge.

2011年10月13日补丁

  • Added team-specific func_nobuild brushes in elevated forward spawn areas.

2018年3月28日补丁 #1

细枝末节

  • The map was formerly part of the Team Fortress 2 Beta before being put into the main game.
  • A Valve employee has stated that the idea for 5Gorge existed months before Gorge was released.[1]

参考内容

  1. Email from Valve employee, archived December 15, 2016.