Heads-up display

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Revision as of 05:23, 15 September 2011 by Penguin (talk | contribs) (Health points, not hit points. My bad!)
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The player's HUD in CTF while holding BLU's Intelligence (playing as the Demoman).
Comparison between normal and minimal HUDs, (playing as the Scout) on a Payload map. (larger version)
Yo, heads up!
The Scout

The Heads-up display, or HUD, is a system for quickly relaying important information to the user. It appears as various tabs surrounding the player's view in-game. A minimal version of the default HUD can be enabled in Advanced multiplayer options. The game also allows for the addition of HUD modification files (or "custom HUDs") to suit the player's taste (see section below).

General HUD Display

Intel arrows and score

Bottom left corner

Bottom center

  • Capture the Flag Mode – The locations and status of the Intelligence briefcase of the BLU and RED teams (depicted by a rotating arrow, and one of three status indicators: dropped, taken, and secure) and the current score
  • Control Point, Arena, Territorial Control, and King of the Hill Modes – The status of the capture points on the map (untaken, neutral, capturing, or locked)
  • Payload and Payload Race Modes – Progression of cart, cart idle timer, cart reverse indicator, status of checkpoints, and slopes (Payload Race Mode only)
Player's HUD death icon, seen briefly in place of the health number when the player dies.

Bottom right corner

  • Your Ammo (Currently loaded/total rounds carried)
  • Voice chat (Displays along with the player's name in the middle right to show when they are using voice chat)

Top of screen

  • The time left in the match (accompanied by a pie chart)
  • Kill reporter (With names and kill icons showing method of death, as well as objectives completed)

Other elements

  • Your crosshair – center of screen
  • Inventory select menu (Displayed by pressing your weapon select key) – center right of screen
  • Your teammate's player name and health – displayed by directing your view onto player
  • Your teammates current equipped items (Displayed by pressing default I while looking at a teammate.) – lower right of screen (pressing L again will scroll through the list of items)
  • Amount of damage dealt or healed (combat text) – above target

Scoreboard

Scoreboard

The scoreboard is a screen accessible with Tab ⇆ or at the end of a round. It displays player information, server name, team scores, duel score (when a duel is running), etc. Information is given about each player including their Steam ID, what team they are on, how many points they have, and what class they are playing as.

Team information

  • Team names (RED & BLU by default)
  • Number of points each team has
  • Number of players on each team

Server information

  • Server name – top left
  • Map time left – top right
  • Spectators – lower left
  • Map name/Gamemode – bottom right

Player information

  • Friend icon (for Steam friends only)
  • Steam avatar
  • Player name
  • Number of dominations
  • The player's class (Only applies to teammates)
  • Domination target if you are dominating a player
  • Player score
  • A user's Template:W. If the player is a bot, it will display the word 'BOT' in place of a ping number

Personal statistics

  • A photo of your current class
  • Your player name
  • Total points
  • Various gameplay stats

Class-specific elements

Leaderboard class scout.png Scout

  • Baseball respawn timer for the Sandman (slowly recharges after every launched baseball) – bottom right corner
  • Recharge timer for Bonk! Atomic Punch or Crit-a-Cola drinks (slowly recharges) – bottom right corner
  • Mad Milk respawn timer (slowly recharges after every toss) – bottom right corner
  • Hype meter for the Soda Popper (slowly charges while moving with the Soda Popper equipped) – bottom right corner

Leaderboard class soldier.png Soldier

  • Rage meter for Buff Banner (progresses with the damage inflicted by the player) – bottom right corner
  • Rage meter for Battalion's Backup (progresses with the damage inflicted to the player) – bottom right corner
  • Rage meter for Concheror (progresses both with the damage inflicted by and inflicted to the player) – bottom right corner
  • Mangler meter for Cow Mangler 5000 (shows the remaining blasts) – bottom right corner
  • Bison meter for Righteous Bison (shows the remaining projectiles) – bottom right corner

Leaderboard class demoman.png Demoman

Top: The number of currently placed Stickybombs and charges.
Bottom: Number of heads and charge meter for the Chargin' Targe.
  • Stickybomb charge for Stickybomb Launcher and Scottish Resistance (Fills up the longer you hold the fire button to determine the sticky bomb's launch distance, and when a full charge is reached it will fire automatically) – bottom right corner beneath your ammo display
  • Currently placed Stickybombs for the Stickybomb Launcher (max 8) and Scottish Resistance (max 14) – bottom right corner
  • Charge meter for the Chargin' Targe (Slowly regenerates after every charge) – bottom right corner
  • Heads counter for the Eyelander (More heads contribute to more health and increased speed) – bottom right corner

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

Engineer panel
  • Metal count – bottom right corner
  • Number of revenge criticals for the Frontier Justicebottom right corner
  • Engineer panel (displays information about your various buildings) – top left corner
    • Sentry Gun status (Displays health, number of kills, number of assists in parenthesis, bullet ammo, rocket ammo, upgrade meter, and whether or not your turret is being sapped or is in need of repair)
    • Dispenser status (Displays health, metal stock, upgrade meter, and whether or not your Dispenser is being sapped or is in need of repair)
    • Teleporter Entrance and Exit status (Displays health, number of times used, upgrade meter, and whether or not your Teleporter(s) are being sapped or are in need of repair – individual panels are shown for your entrance and exit.)

Leaderboard class medic.png Medic

ÜberCharge meter
  • ÜberCharge progress/drain meter for the Medi Gun, Kritzkrieg, or Übersaw. (Shows the progress of your charge when healing friendly (or enemy Spy) players and flashes when it's 100% ready – when the ÜberCharge is activated, it shows you the charge you have left before your meter resets) – bottom right corner
  • Medic! calls – shown above any nearby friendly (or enemy Spy) players that call for medical assistance
  • Auto-Medic! calls have a slightly different appearance than those invoked by players themselves, but serve the same general purpose. In the Advanced Options menu, the user can set the percent threshold of health points at which other players will automatically emit these beacons

Leaderboard class sniper.png Sniper

  • Shot charge (Charges when scoped, and amount of charge determines the damage output of your shot) – right of your crosshair when scoped with the Sniper Rifle or underneath ammo count with the Huntsman
  • Jarate respawn timer (Slowly recharges after every toss) – bottom right corner
  • Headshots counter for the Bazaar Bargain (More headshots contribute to faster zoomed shot charge time) – bottom right corner

Leaderboard class spy.png Spy

A player disguised as a Demoman with the Grenade Launcher.
  • Your current disguisebottom left corner appearing over your own class picture
  • Your Cloak drain/regen charge for the Invisibility Watch, Cloak and Dagger, or Dead Ringerbottom right corner
  • Your cloaking visibility (The translucency of your class/disguise picture changes to reflect this)
  • The health of currently sapped buildings – top left corner

HUD modification

Team Fortress 2 allows players to modify their HUD from the default layout. Many community members have made modifications that are shared with the public. Reasons for using custom HUDs vary widely, but most agree that they are primarily to improve visibility of important information, e.g. health, ammo, or ÜberCharge meters, and move non-vital HUD panels aside. Which custom HUD you choose or choose not to use is all up to personal preference; there is no one HUD that is "better" than another, though many would disagree. Custom HUDs can also be used on servers with an sv_pure setting.

  • Note: Custom HUD modifications will often break after game updates. If your current HUD is not displaying properly, check the website of your custom HUD for an update, or delete the custom HUD files and restart your game to use the default HUD.

Installation

Each custom HUD contains different files and their correct destination may vary (see their individual documentation for exact locations). However, custom HUD modifications generally only modify files in two folders:

  • /tf/resource
  • /tf/scripts

After placing all files in their correct destinations, restart the game and play with your new HUD.

Bugs

  • After a team switch, the HUD tabs may appear incorrectly colored, with a player on BLU having a RED HUD (but not vice-versa).

Trivia

  • When choosing another class and respawning, you will shortly see a red Scout on your HUD, and "%HEAL" instead of your current health.

Update history

September 20, 2007 Patch
  • Fixed crash on opening the scoreboard after having changed between windowed and fullscreen

October 2, 2007 Patch

  • Added "Minimal HUD" option to Options->Multiplayer

October 8, 2007 Patch

  • Team Goals panels stop appearing after you've played a map several times

October 25, 2007 Patch

  • Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades
  • Fixed scoreboard team scores label getting cut off

November 7, 2007 Patch

  • Freezepanel HUD improvements now trigger on usage of the "jpeg" command

November 15, 2007 Patch

  • Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time

November 21, 2007 Patch

  • Pass over spectator UI and scoreboard in SourceTV mode, disabled/changed some VGUI elements

December 20, 2007 Patch

  • Prevented players from hiding their name in the scoreboard
  • Tweaked achievement HUD fonts and color palette for more readability

February 14, 2008 Patch

  • Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.

March 6, 2008 Patch

  • Fixed Setup timer not showing the correct percentage in the circular progress bar

May 27, 2010 Patch

  • Fixed the desktop resolution not appearing in the list of valid resolutions when using windowed-mode.

June 11, 2010 Patch

  • Made the training HUD code more robust, so it doesn't crash if the client has modified HUD resource files.
  • Fixed a potential crash in the HUD during startup.
  • Disabled quickswitch UI in training to reduce confusion.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] A green number now shows up by your health bar when you pick up health, similar to when hitting enemies with the Blutsauger.

February 3, 2011 Patch

  • Fixed seeing a partial health bar in the upper left corner of the spectator menu.
  • Fixed the control point progress bar not being aligned properly when using cl_hud_minmode 1.
  • Changed default crosshair to be more opaque, like the custom crosshairs.
  • Tournament mode HUD fixes
    • Fixed seeing an empty alert tray under the stopwatch timer.
    • Fixed a bug where the time for the tournament mode stopwatch wasn't being displayed.
    • Fixed the countdown when both teams are ready always reading "0 seconds"

March 11, 2011 Patch

  • Fixed the decapitation counters not being displayed for some weapons.
  • Fixed the revenge crit label not being localized correctly.

April 20, 2011 Patch

  • Fixed class names/descriptions not showing up on the class menu

September 2, 2011 Patch

  • Added a checkbox to the Advanced Options dialog that will hide the HUD during freezecam screenshots

See also

External links

Popular custom HUDs: