Difference between revisions of "Polycount Pack"

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The '''Polycount Pack''' was a contest by Valve and the modeling community, [http://www.polycount.com/ Polycount], to develop new community item packs to be introduced into Team Fortress 2. These items would be brand-new models with unique stats once added to the game, but had to be designed to replace items that already existed. The contest winners were announced on July 15, 2010, and the items were added in the [[Mann-Conomy Update]].
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The '''Polycount Pack''' was a contest by Valve and the modeling community, [[Polycount.com|Polycount]], to develop new community item packs to be introduced into Team Fortress 2. These items would be brand-new models with unique stats once added to the game, but had to be designed to replace items that already existed. The contest winners were announced on July 15, 2010, and the items were added in the [[Mann-Conomy Update]].
  
 
In addition to the five winning packs, Valve confirmed that several other packs[http://www.polycount.com/forum/showthread.php?t=74543] were of high enough quality to be in-game, and may be added in later updates. According to PC gamer, a 6th pack was supposed to be included, along with a new [[Medieval Mode|gamemode]] as a bonus. They were cut from the update due to time constraints, and were later added in the [[Australian Christmas]] update, along with two other packs. It was also hinted in a blog post that Valve were working on a new training map for a class, similar to the [[Soldier]]'s training map released with the Mac update, but this never happened.  
 
In addition to the five winning packs, Valve confirmed that several other packs[http://www.polycount.com/forum/showthread.php?t=74543] were of high enough quality to be in-game, and may be added in later updates. According to PC gamer, a 6th pack was supposed to be included, along with a new [[Medieval Mode|gamemode]] as a bonus. They were cut from the update due to time constraints, and were later added in the [[Australian Christmas]] update, along with two other packs. It was also hinted in a blog post that Valve were working on a new training map for a class, similar to the [[Soldier]]'s training map released with the Mac update, but this never happened.  

Revision as of 18:31, 4 February 2011

Button Polycount pack.png

The Polycount Pack was a contest by Valve and the modeling community, Polycount, to develop new community item packs to be introduced into Team Fortress 2. These items would be brand-new models with unique stats once added to the game, but had to be designed to replace items that already existed. The contest winners were announced on July 15, 2010, and the items were added in the Mann-Conomy Update.

In addition to the five winning packs, Valve confirmed that several other packs[1] were of high enough quality to be in-game, and may be added in later updates. According to PC gamer, a 6th pack was supposed to be included, along with a new gamemode as a bonus. They were cut from the update due to time constraints, and were later added in the Australian Christmas update, along with two other packs. It was also hinted in a blog post that Valve were working on a new training map for a class, similar to the Soldier's training map released with the Mac update, but this never happened.

Everyone who entered the contest received a Polycount Pin, as well as a few select people who did not enter but helped the contest out in some way. A list of Polycount Pin owners can be found here.

The five Polycount sets make up the first five Item Sets. Wearing all items of a given set (including the hat) will confer a bonus. The packs added in the Australian Christmas update, on the other hand, do not require the hat for their bonus.



Winners

Main article: Item sets
Backpack Polycount Pack.png

Leaderboard class scout.png The Special Delivery

by Shawn "5p3tch" Spetch


Leaderboard class soldier.png The Tank Buster

by Rob "Larolaro" Laro


Leaderboard class pyro.png The Gas Jockey's Gear

by Steven ".:Progg" Skidmore


Leaderboard class sniper.png The Croc-O-Style Kit

by Spencer "Nrek" Kern


Leaderboard class spy.png The Saharan Spy

by Shaylyn "Chemical Alia" Hamm


Australian Christmas Packs

Main article: Item sets
Backpack Winter Bundle.png

20px The Expert's Ordnance (Pack)

by Xavier "Swizzle" Coelho-Kostolny


Leaderboard class heavy.png The Hibernating Bear (previously known as Big Chief Hibernating Bear)

by Will "Ruskeydoo" Segerman


Leaderboard class medic.png The Medi-eval Medic (previously known as The Medi(c)eval Pack)

by Pierate


Gallery


See also


Trivia

  • The original melee weapon for the 'Special Delivery' pack was a bat with nails, similar to the Boston Basher, called the 'Nail Biter', as seen here.
  • Another melee weapon designed but never included was an crocodile tooth-studded aboriginal club for the 'Croc-o-Style Kit' pack.[2]
  • The pack of darts included with the Sydney Sleeper was intended to be a miscellaneous item.[3]