Difference between revisions of "Team Fortress 2 Beta"

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(Undo edit by Hinaomi (Talk) (1007899) - the damage is only different because the stock weapon was changed; this edit was just confusing)
(Moved Split Equalizers back up to new weapons, moved unused Enforcer nerf to previous.)
Line 20: Line 20:
 
! class="header" width="15%" | Damage range
 
! class="header" width="15%" | Damage range
 
! class="header" width="35%" | Notes/Special abilities
 
! class="header" width="35%" | Notes/Special abilities
 +
|-
 +
! rowspan="2"|{{Class link|Soldier}}
 +
! {{item icon|Equalizer|link=Beta Split Equalizer|100px}} <br /> '''[[Beta Split Equalizer 1]]'''
 +
| N/A
 +
| N/A
 +
| '''Base''': 65
 +
'''[[Crit]]''': 195
 +
| {{buff|Move speed increases as the user becomes injured}}
 +
{{nerf|Blocks healing while in use}}
 +
|-
 +
! {{item icon|Equalizer|link=Beta Split Equalizer|100px}} <br /> '''[[Beta Split Equalizer 2]]'''
 +
| N/A
 +
| N/A
 +
| '''Base''': {{tooltip|33&ndash;107|Damage increases as the health decreases.}}
 +
'''[[Crit]]''': 3&times; <small>base damage</small>.
 +
| {{buff|Damage increases as the user becomes injured}}
 +
{{nerf|Blocks healing while in use}}
 
|-
 
|-
 
! rowspan="1"|{{Class link|Medic}}
 
! rowspan="1"|{{Class link|Medic}}
Line 83: Line 100:
 
| {{grey|+40% faster spin up time}}
 
| {{grey|+40% faster spin up time}}
 
| {{nerf|No faster spin up time}}
 
| {{nerf|No faster spin up time}}
|-
 
! rowspan="1" | {{Class link|Spy}}
 
! {{Table icon|Enforcer}}
 
| {{grey|0.5 sec increase in time taken to cloak}}
 
{{grey|Normal firing speed}}
 
{{grey|Able to see enemy health at all times}}
 
{{grey|Random critical hits enabled}}
 
| {{buff|Normal cloak time}}
 
{{nerf|20% slower firing speed}}
 
{{nerf|Unable to see enemy health when undisguised}}
 
{{nerf|No random critical hits}}
 
 
|}
 
|}
  
Line 151: Line 157:
 
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
|-
 
|-
! rowspan=11 | {{Class link|Soldier}}
+
! rowspan=9 | {{Class link|Soldier}}
 
! rowspan=2 | {{item icon|Direct Hit|link=Beta Pocket Rocket Launcher|100px}} <br /> '''[[Beta Pocket Rocket Launcher]]'''
 
! rowspan=2 | {{item icon|Direct Hit|link=Beta Pocket Rocket Launcher|100px}} <br /> '''[[Beta Pocket Rocket Launcher]]'''
 
| {{info|New weapon}}
 
| {{info|New weapon}}
Line 200: Line 206:
 
{{note|Automatic and manual Medic calls are suppressed}}
 
{{note|Automatic and manual Medic calls are suppressed}}
 
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
|-
 
! {{item icon|Equalizer|link=Beta Split Equalizer|100px}} <br /> '''[[Beta Split Equalizer 1]]'''
 
| {{info|New weapon}}
 
| {{buff|Move speed increases as the user becomes injured}}
 
{{nerf|Blocks healing while in use}}
 
| align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small>
 
|-
 
! {{item icon|Equalizer|link=Beta Split Equalizer|100px}} <br /> '''[[Beta Split Equalizer 2]]'''
 
| {{info|New weapon}}
 
| {{buff|Damage increases as the user becomes injured}}
 
{{nerf|Blocks healing while in use}}
 
| align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small>
 
 
|-
 
|-
 
! rowspan=7 | {{Class link|Pyro}}  
 
! rowspan=7 | {{Class link|Pyro}}  
Line 500: Line 494:
 
| align="center" | {{Cross}} <br /> '''Not active'''<sup>4</sup> <br /> <small>(11/9/2011)</small>
 
| align="center" | {{Cross}} <br /> '''Not active'''<sup>4</sup> <br /> <small>(11/9/2011)</small>
 
|-
 
|-
! rowspan=2 | {{Class link|Spy}}
+
! rowspan=3 | {{Class link|Spy}}
! rowspan=2 | {{Table icon|Enforcer}}
+
! rowspan=3 | {{Table icon|Enforcer}}
 
| {{grey|0.5 sec increase in time taken to cloak}}
 
| {{grey|0.5 sec increase in time taken to cloak}}
 
{{grey|Able to see enemy health at any time}}
 
{{grey|Able to see enemy health at any time}}
 
| {{note|0.5 sec increase in time taken to decloak}}
 
| {{note|0.5 sec increase in time taken to decloak}}
 
{{nerf|Unable to see enemy health when undisguised}}
 
{{nerf|Unable to see enemy health when undisguised}}
 
 
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(3/15/2012)</small>
 
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(3/15/2012)</small>
 
|-
 
|-
Line 513: Line 506:
 
| {{buff|Normal decloak time}}
 
| {{buff|Normal decloak time}}
 
{{nerf|20% slower firing speed}}
 
{{nerf|20% slower firing speed}}
 
 
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/17/2012)</small>
 
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/17/2012)</small>
 +
|-
 +
| {{grey|Random critical hits enabled}}
 +
| {{nerf|No random critical hits}}
 +
| align="center" | {{Cross} <br /> '''Not implemented''' <br /> <small>(6/1/2012)</small>
 
|-
 
|-
 
! rowspan=4 | [[Classes|All Classes]]  
 
! rowspan=4 | [[Classes|All Classes]]  

Revision as of 04:38, 2 June 2012

TF2 Beta logo.png

Team Fortress 2 Beta is a separate Template:W version of the game and open to all premium players. Released on December 2, 2010, this is the second period of public beta testing – the first one occurring before the official release of the game. The current beta is used for purposes including, but not limited to:

  • Testing and tuning various class, item, and weapon changes.
  • Testing map changes and variants.
  • Running higher level, game-wide experiments (like doubling player health).
  • Testing new technologies without the risk of breaking the game.

New players receive any weapons that are currently undergoing testing, certain promotional items that their Steam account is entitled to, and other items that may be given out for testing occasionally. Random drops and crafting are currently enabled, however trading and the Mann Co. Store are not available. Time spent playing Team Fortress 2 Beta will also count towards gaining item drops in the regular version of Team Fortress 2.

The current Team Fortress 2 Beta differs from the first beta that was released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.

Changes currently undergoing testing

New weapons

Class Ammo
loaded
Ammo
carried
Damage range Notes/Special abilities
Leaderboard class soldier.png Soldier Equalizer
Beta Split Equalizer 1
N/A N/A Base: 65

Crit: 195

Pictogram plus.png Move speed increases as the user becomes injured

Pictogram minus.png Blocks healing while in use

Equalizer
Beta Split Equalizer 2
N/A N/A Base: 33–107

Crit: 3× base damage.

Pictogram plus.png Damage increases as the user becomes injured

Pictogram minus.png Blocks healing while in use

Leaderboard class medic.png Medic Medi Gun
Beta Quick-Fix
N/A N/A N/A

Pictogram comment.png ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects
Pictogram plus.png +40% heal rate
Pictogram plus.png +40% UberCharge rate
Pictogram comment.png Can't overheal.
Pictogram comment.png Move at the speed of any faster heal target.

This weapon was added to TF2 as the Quick-Fix in the Über Update. This beta variation still exists as a separate weapon with its pre-release stats, but is no longer given to new TF2 Beta players.

Changed weapons

Class Item Old New
Leaderboard class soldier.png Soldier Equalizer
Equalizer
Blocks healing while in use

Move speed increases as the user becomes injured
No damage penalty

Base damage: 33-113
Pictogram comment.png No longer blocks healing

Pictogram minus.png Move speed no longer increases as the user becomes injured
Pictogram minus.png Slight high-end damage penalty

Base damage: 33–107
Leaderboard class pyro.png Pyro Flamethrower
Flame Thrower
~
Base damage: 6.2/particle
Pictogram plus.png +10% damage bonus
Base damage: 6.82/particle
Backburner
Backburner
+10% damage bonus
Base damage: 6.82/particle
Pictogram minus.png No damage bonus
Base damage: 6.82/particle
Degreaser
Degreaser
No damage penalty
Base damage: 6.2/particle
Pictogram minus.png -10% damage penalty
Base damage: 6.14/particle
Phlogistinator
Phlogistinator
Base damage: 5.6/particle
Base damage: 6.14/particle
Leaderboard class heavy.png Heavy Tomislav
Tomislav
+40% faster spin up time
Pictogram minus.png No faster spin up time

Other changes

  • The public IP is now displayed in the console when creating a local server, and the output for the exec command has been altered.
  • Added an option for dedicated servers to enforce Steam user blocking. This is a feature which allows a player or Steam Community group to prevent other players that they have blocked from joining their games. [1][2]
  • Fixed a pipe overflow problem affecting dedicated servers running on FreeBSD.

Bugs

  • The Equalizer still suppresses Medic calls when held, despite the fact that Soldiers carrying it can now be healed.
  • The fix for dedicated servers running on FreeBSD doesn't work. [3]

Previous changes

Patches

Main article: Patches (Beta)

See also

External Links

References