Stock weapons

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Who. Touched. My. Gun.
The Heavy

Stock weapons are the default weapons available to all players upon launching the game for the first time. Stock weapons are the default loadout for each class, and are the original set of weapons introduced with the first release of Team Fortress 2 (with the exception of action items). All Stock weapons have the Normal quality; however, customizing a Stock weapon with a Name or Description Tag creates a Unique quality variant.

When the item servers are unavailable or down, a player's weapon loadouts cannot be used and the player can only use Stock weapons.

Leaderboard class scout.png Scout

Weapon Kill icon Ammo /
Attack interval
Damage
Loaded Carried Point blank Medium range Long range Critical
Scattergun
Primary
Scattergun
Killicon scattergun.png 6 32 85-105 10-40 3-10 180
Pistol
Secondary
Pistol
Killicon pistol.png 12 36 20-22 10-15 8-9 45
Bat
Melee
Bat
Killicon bat.png 0.5 seconds 35 105

Leaderboard class soldier.png Soldier

Weapon Kill icon Ammo /
Attack interval
Damage
Loaded Carried Point blank Medium range Long range Critical
Rocket Launcher
Primary
Rocket Launcher
Killicon rocket launcher.png 4 20 105-112 50-90 45-60 270
(D/H)
Shotgun
Secondary
Shotgun
Killicon shotgun.png 6 32 80-90 10-30 3-10 180
Shovel
Melee
Shovel
Killicon shovel.png 0.8 seconds 65 195

Leaderboard class pyro.png Pyro

Weapon Kill icon Ammo /
Attack interval
Damage
Loaded Carried Point blank Medium range Long range Critical
Flame Thrower
Primary
Flame Thrower
Killicon flame thrower.png 200 6.2 per particle
(D/D)
3.72 per particle
(D/H) (M/R)
3x Base damage (see range), per particle, then rounded. 11-19
(D/D)
Shotgun
Secondary
Shotgun
Killicon shotgun.png 6 32 80-90 10-30 3-10 180
Killicon hadouken.png (Hadouken) 500
Fire Axe
Melee
Fire Axe
Killicon fire axe.png 0.8 seconds 65 195

Leaderboard class demoman.png Demoman

Weapon Kill icon Ammo /
Attack interval
Damage
Loaded Carried Point blank Medium range Long range Critical
Grenade Launcher
Primary
Grenade Launcher
Killicon grenade launcher.png 4 16 64-110
(D/H)
64-110
(D/H)
64-110
(D/H)
280-300
(D/H)
Stickybomb Launcher
Secondary
Stickybomb Launcher
Killicon stickybomb launcher.png 8 24 74-153 74-153 74-153 353
(Point blank)
Bottle
Melee
Bottle
Killicon bottle.png 0.8 seconds 65 195

Leaderboard class heavy.png Heavy

Weapon Kill icon Ammo /
Attack interval
Damage
Loaded Carried Point blank Medium range Long range Critical
Minigun
Primary
Minigun
Killicon minigun.png 200 50-54 5-30 5-10 108
(27 per bullet)
Shotgun
Secondary
Shotgun
Killicon shotgun.png 6 32 80-90 10-30 3-10 180
Fists
Melee
Fists
Killicon fists.png 0.8 seconds 65 195
Killicon high noon.png (High Noon) 500 500

Leaderboard class engineer.png Engineer

Weapon Kill icon Ammo /
Attack interval
Damage / Details
Loaded Carried Point blank Medium range Long range Critical
Shotgun
Primary
Shotgun
Killicon shotgun.png 6 32 80-90 10-30 3-10 180
Pistol
Secondary
Pistol
Killicon pistol.png 12 200 20-22 10-15 8-9 45
Wrench
Melee
Wrench
Killicon wrench.png 0.8 seconds 65 195
Construction PDA
Primary PDA
Construction PDA
Enables the Engineer to build buildings.
Destruction PDA
Secondary PDA
Destruction PDA
Enables the Engineer to destroy his own Buildings.

Leaderboard class medic.png Medic

Weapon Kill icon Ammo /
Attack interval
Damage / Healing
Loaded Carried Point blank Medium range Long range Critical
Syringe Gun
Primary
Syringe Gun
Killicon syringe gun.png 40 150 10-15 5-10 5-6 30
Medi Gun
Secondary
Medi Gun
24
(<10 sec after injury)
45
(>12.5 sec after injury)
75
(>15 sec after injury)

(Invulnerability)
Bonesaw
Melee
Bonesaw
Killicon bonesaw.png 0.8 seconds 65 195

Leaderboard class sniper.png Sniper

Weapon Kill icon Ammo /
Attack interval
Damage
Loaded Carried Point blank Medium range Long range Critical
Sniper Rifle
Primary
Sniper Rifle
Killicon sniper rifle.png 25 50-150 50-150 50-150 150-450
(Crit boost only)
Killicon sniperriflehs.png 150-450
(Headshot)
Submachine Gun
Secondary
SMG
Killicon SMG.png 25 75 8-12 4-6 4-5 24
Kukri
Melee
Kukri
Killicon kukri.png 0.8 seconds 65 195

Leaderboard class spy.png Spy

Weapon Kill icon Ammo /
Attack interval
Damage / Details
Loaded Carried Point blank Medium range Long range Critical
Revolver
Secondary
Revolver
Killicon revolver.png 6 24 55-60 35-45 20-25 120
Knife
Melee
Knife
Killicon knife.png 0.8 seconds 40 120
(Crit boost only)
Killicon backstab.png (Backstab) Six times the target's current health.
Killicon fencing.png (Fencing) 25 + 25 + 500
Disguise Kit
Primary PDA
Disguise Kit
Enables the Spy to disguise himself.
Invis Watch
Secondary PDA
Invis Watch
Enables the Spy to cloak.

Cloak type: Timed (9 seconds)

Can be replenished by collecting metal even while cloaked.

Sapper
Building
Sapper
Killicon electro sapper.png 25 / s

150HP = 7 s
(Level 1 Building)

25 / s

180HP = 8 s
(Level 2 Building)

25 / s

216HP = ~10 s
(Level 3 Building)

TF2 crosshair orange.png All classes

Item Kill icon Details
Spellbook Magazine
Action
Spellbook Magazine
Killicon fireball.png Allows casting magic spells.
Killicon teleport.png
Killicon superjump.png
Killicon batball.png
Killicon pumpkin mirv.png
Killicon monoculus spell.png
Killicon skeletons.png
Killicon tesla bolt.png
Killicon meteor shower.png
Killicon minify.png
Grappling Hook
Action
Grappling Hook
Killicon bleed.png Allows using the grappling hook in Mannpower.
Power Up Canteen
Action
Power Up Canteen
Allows using power ups in Mann vs. Machine.
Note: This was previously an achievement-only item until the February 29, 2016 Patch and can also be crafted.