Stock weapons
(Redirected from Stock items)
“ | Who. Touched. My. Gun.
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— The Heavy
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Stock weapons are the default weapons available to all players upon launching the game for the first time. Stock weapons are the default loadout for each class, and are the original set of weapons introduced with the first release of Team Fortress 2 (with the exception of action items). All Stock weapons have the Normal quality; however, customizing a Stock weapon with a Name or Description Tag creates a Unique quality variant.
When the item servers are unavailable or down, a player's weapon loadouts cannot be used and the player can only use Stock weapons.
Contents
Scout
Weapon | Kill icon | Ammo / Attack interval |
Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Critical | ||
![]() Primary Scattergun |
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6 | 32 | 85-105 | 10-40 | 3-10 | 180 |
![]() Secondary Pistol |
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12 | 36 | 20-22 | 10-15 | 8-9 | 45 |
![]() Melee Bat |
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0.5 seconds | 35 | — | — | 105 |
Soldier
Weapon | Kill icon | Ammo / Attack interval |
Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Critical | ||
![]() Primary Rocket Launcher |
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4 | 20 | 105-112 | 50-90 | 45-60 | 270 (D/H) |
![]() Secondary Shotgun |
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6 | 32 | 80-90 | 10-30 | 3-10 | 180 |
![]() Melee Shovel |
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0.8 seconds | 65 | — | — | 195 |
Pyro
Weapon | Kill icon | Ammo / Attack interval |
Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Critical | ||
![]() Primary Flame Thrower |
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200 | — | 6.2 per particle (D/D) |
3.72 per particle (D/H) (M/R) |
— | 3x Base damage (see range), per particle, then rounded. 11-19 (D/D) |
![]() Secondary Shotgun |
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6 | 32 | 80-90 | 10-30 | 3-10 | 180 |
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(Hadouken) | 500 | — | — | — | ||
![]() Melee Fire Axe |
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0.8 seconds | 65 | — | — | 195 |
Demoman
Weapon | Kill icon | Ammo / Attack interval |
Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Critical | ||
![]() Primary Grenade Launcher |
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4 | 16 | 64-110 (D/H) |
64-110 (D/H) |
64-110 (D/H) |
280-300 (D/H) |
![]() Secondary Stickybomb Launcher |
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8 | 24 | 74-153 | 74-153 | 74-153 | 353 (Point blank) |
![]() Melee Bottle |
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0.8 seconds | 65 | — | — | 195 |
Heavy
Weapon | Kill icon | Ammo / Attack interval |
Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Critical | ||
![]() Primary Minigun |
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200 | — | 50-54 | 5-30 | 5-10 | 108 (27 per bullet) |
![]() Secondary Shotgun |
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6 | 32 | 80-90 | 10-30 | 3-10 | 180 |
![]() Melee Fists |
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0.8 seconds | 65 | — | — | 195 | |
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(High Noon) | 500 | 500 | — | — |
Engineer
Weapon | Kill icon | Ammo / Attack interval |
Damage / Details | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Critical | ||
![]() Primary Shotgun |
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6 | 32 | 80-90 | 10-30 | 3-10 | 180 |
![]() Secondary Pistol |
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12 | 200 | 20-22 | 10-15 | 8-9 | 45 |
![]() Melee Wrench |
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0.8 seconds | 65 | — | — | 195 | |
![]() Primary PDA Construction PDA |
— | — | Enables the Engineer to build buildings. | ||||
![]() Secondary PDA Destruction PDA |
— | — | Enables the Engineer to destroy his own Buildings. |
Medic
Weapon | Kill icon | Ammo / Attack interval |
Damage / Healing† | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Critical | ||
![]() Primary Syringe Gun |
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40 | 150 | 10-15 | 5-10 | 5-6 | 30 |
![]() Secondary Medi Gun |
— | — | 24† (<10 sec after injury) |
45† (>12.5 sec after injury) |
75† (>15 sec after injury) |
— (Invulnerability) | |
![]() Melee Bonesaw |
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0.8 seconds | 65 | — | — | 195 |
Sniper
Weapon | Kill icon | Ammo / Attack interval |
Damage | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Critical | ||
![]() Primary Sniper Rifle |
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25 | — | 50-150 | 50-150 | 50-150 | 150-450 (Crit boost only) |
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— | — | — | 150-450 (Headshot) | |||
![]() Secondary SMG |
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25 | 75 | 8-12 | 4-6 | 4-5 | 24 |
![]() Melee Kukri |
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0.8 seconds | 65 | — | — | 195 |
Spy
Weapon | Kill icon | Ammo / Attack interval |
Damage / Details | ||||
---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Critical | ||
![]() Secondary Revolver |
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6 | 24 | 55-60 | 35-45 | 20-25 | 120 |
![]() Melee Knife |
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0.8 seconds | 40 | — | — | 120 (Crit boost only) | |
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(Backstab) | — | — | — | Six times the target's current health. | ||
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(Fencing) | 25 + 25 + 500 | — | — | — | ||
![]() Primary PDA Disguise Kit |
— | — | Enables the Spy to disguise himself. | ||||
![]() Secondary PDA Invis Watch |
— | — | Enables the Spy to cloak.
Cloak type: Timed (9 seconds) Can be replenished by collecting metal even while cloaked. | ||||
![]() Building Sapper |
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— | — | 25 / s
150HP = 7 s |
25 / s
180HP = 8 s |
25 / s
216HP = ~10 s |
— |
All classes
Item | Kill icon | Details |
---|---|---|
![]() Action Spellbook Magazine |
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Allows casting magic spells. |
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![]() Action Grappling Hook |
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Allows using the grappling hook in Mannpower. |
![]() Action Power Up Canteen |
Allows using power ups in Mann vs. Machine. Note: This was previously an achievement-only item until the February 29, 2016 Patch and can also be crafted. |
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