Difference between revisions of "TF2 x10"

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(Notable Effects)
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* A [[Pyro]] attempting to [[Jumping#Detonator jump|flare jump]] with the [[Detonator]] will be sent flying at an incredibly fast rate and will most likely be unable to control their mid-air movement.
 
* A [[Pyro]] attempting to [[Jumping#Detonator jump|flare jump]] with the [[Detonator]] will be sent flying at an incredibly fast rate and will most likely be unable to control their mid-air movement.
 
* All [[Buildings]] will have a much greater amount of health.
 
* All [[Buildings]] will have a much greater amount of health.
 +
* The [[Widowmaker]] is not affected by the mod at all, as if it did, it would drain 300 metal every shot.
  
 
== External links ==
 
== External links ==

Revision as of 13:25, 6 March 2013

TF2 x10, also known as Team Fortress 20 is a SourceMod plugin and server modification for Team Fortress 2.

Gameplay demonstration

Gameplay

All backpack-viewable non-stock weapons have their stats multiplied by 10. The only aspects of a weapon that will be multiplied are those in the weapon description, so weapon replacements such as the Huntsman will have no extra features. This includes both the positive and negative stats of each weapon. This results in incredibly powerful and often times ridiculous weapon and player abilities.

For instance, a Spy wielding a Conniver's Kunai will spawn with only 1 health, however achieving a backstab will boost their health to a temporary 1800. This boost also applies to damage buffs or resistances. For example, wielding a Chargin' Targe will cause the responsible Demoman to have full immunity to explosive and fire damage, or for a Heavy wielding the Gloves of Running Urgently to deal no damage on hit. Certain weapons which would otherwise be direct upgrades from each other thanks to the stat boost, such as the Splendid Screen from the Chargin' Targe, will either not gain the boost or will receive a smaller one.

Notable Effects

  • A Medic wielding the Blutsauger will take heavy damage at a rapid rate, and must constantly be attacking enemies to stay alive.
  • The Übersaw will be able to get a full Ubercharge from a single attack, however it will also be able to only attack once every few seconds.
  • A Heavy wielding the Brass Beast will be nearly unable to move when wound-up, but will deal heavy damage. In a sense, this makes the player a living Sentry Gun.
  • The Holiday Punch will crit an enemy from any angle.
  • A Soldier wielding the Black Box will be incredibly difficult to kill, gaining 150 health per successful shot.
  • The Beggar's Bazooka will rapidly load up to 30 rockets, and then proceed to misfire quickly enough to juggle the Soldier up into the skybox, allowing for an "air strike" if used in conjunction with the Gunboats
  • A Demoman wielding the Chargin' Targe will be invincible to explosive and all forms of fire damage.
  • The charge from the Splendid Screen can be used to one-hit kill most enemies.
  • A Spy wielding the Conniver's Kunai will start with 1 health. On backstab, their health will be boosted to 1800.
  • Instakill weapons such as the Half-Zatoichi's will still be in effect.
  • A Pyro attempting to flare jump with the Detonator will be sent flying at an incredibly fast rate and will most likely be unable to control their mid-air movement.
  • All Buildings will have a much greater amount of health.
  • The Widowmaker is not affected by the mod at all, as if it did, it would drain 300 metal every shot.

External links