Difference between revisions of "November 21, 2013 Patch"

From Team Fortress Wiki
Jump to: navigation, search
(Created page with "Mann vs. Machine Operation Two Cities Two new maps: mvm_mannhattan and mvm_rottenburg New advanced tour featuring four missions Two extra Boot Camp-only missions Added 14 new ...")
 
m (added template)
 
(29 intermediate revisions by 15 users not shown)
Line 1: Line 1:
Mann vs. Machine
+
{{Update info|Two Cities Update}}
Operation Two Cities
+
{{Patch layout
Two new maps: mvm_mannhattan and mvm_rottenburg
+
| before      = {{Patch name|11|12|2013}}
New advanced tour featuring four missions
+
| day          = 21
Two extra Boot Camp-only missions
+
| month        = november
Added 14 new achievements
+
| year        = 2013
Tour of Duty badge levels are no longer limited to 200
+
| after        = {{Patch name|11|22|2013}}
Players can earn a "Refund Upgrades" credit by collecting money during waves
+
| source-title = Team Fortress 2 Update Released
The amount required is listed in the scoreboard, and varies per-mission
+
| source      = http://store.steampowered.com/news/11931/
Any money collected – whether winning or losing – will count toward earning a credit
+
| updatelink  = https://www.teamfortress.com/twocities/mannhattan/
To redeem, visit an Upgrades station and click the "Refund Upgrades" button
+
| update      = The Two Cities Update
Any money spent on buy-backs and Canteen charges will not be refunded
+
| notes        = [[File:Two Cities Showcard.png|350px|link=Two Cities Update|right]]
Detailed player performance stats added to the scoreboard
+
=== Mann vs. Machine ===
Damage and Tank. Total damage done to Gray Mann's forces.
+
* Operation Two Cities
Healing. Direct healing done to other players.
+
** Two new maps: <code>[[Mannhattan|mvm_mannhattan]]</code> and <code>[[Rottenburg|mvm_rottenburg]]</code>
Support. A composite value that reflects anything a player has done to help their team:
+
** New advanced tour<ref>[[Tour_of_Duty#Available_Tours_of_Duty|Operation Two Cities]]</ref> featuring four missions <ref>[[Empire Escalation (mission)|Empire Escalation]], [[Metro Malice (mission)|Metro Malice]], [[Hamlet Hostility (mission)|Hamlet Hostility ]], and [[Bavarian Botbash (mission)|Bavarian Botbash]]. These missions are also playable from Boot Camp.</ref>
Examples: reset a bomb, stun or slow an enemy, provide increased damage, block damage with invulnerability or shield, and lots more.
+
** Two extra Boot Camp-only missions <ref>[[Big Apple Barricade (mission)|Big Apple Barricade]] and [[Village Vanguard (mission)|Village Vanguard ]]</ref>
Money. The amount each player has collected.
+
** Added 14 new achievements
Players can inspect upgrades on teammates via the "Inspect" key ("I" by default)
+
* [[Tour of Duty|Tour of Duty badge]] levels are no longer limited to 200
Fixed the Romevision tank not animating
+
* Players can earn a "Refund Upgrades" credit by collecting money during waves
Medic
+
** The amount required is listed in the scoreboard, and varies per-mission
Revive (no upgrade required)
+
** Any money collected – whether winning or losing – will count toward earning a credit
Teammates leave behind a revive marker when they die
+
** To redeem, visit an Upgrades station and click the "Refund Upgrades" button
Target the marker with your medigun to revive them
+
** Any money spent on buy-backs and Canteen charges will not be refunded
Projectile Shield Upgrade
+
* Detailed player performance stats added to the scoreboard
Build Energy by healing teammates, reviving and preventing damage via Invuln ÜberCharge.
+
** Damage and Tank. Total damage done to Gray Mann's forces.
Press ATTACK3 to activate when Energy meter is full (mouse3 by default)
+
** Healing. Direct healing done to other players.
While active:
+
** Support. A composite value that reflects anything a player has done to help their team:
Blocks all enemy projectiles
+
*** Examples: reset a bomb, stun or slow an enemy, provide increased damage, block damage with invulnerability or shield, and lots more.
Damages enemies on touch
+
** Money. The amount each player has collected.
Mad Milk Syringes Upgrade
+
* Players can inspect upgrades on teammates via the "Inspect" key ("{{key|I}}" by default)<ref>Already changed in {{patch name|10|29|2013}}. It also listed wrong that {{key|I}} is the Inspect key instead of {{key|F}}.</ref>
Syringe Gun needles apply Mad Milk (heal-on-hit for teammates) on contact
+
* Fixed the [[Romevision]] tank not animating
Healing Mastery Upgrade (previously two separate upgrades)
+
* Medic
+25% heal rate per point
+
** Revive (no upgrade required)
+25% revive rate per point
+
*** Teammates leave behind a revive marker when they die
+25% self-regen rate per point
+
*** Target the marker with your [[Medi Gun|medigun]] to revive them
Overheal Expert Upgrade (previously two separate upgrades)
+
** Projectile Shield Upgrade
+25% more overheal per point
+
*** Build Energy by healing teammates, reviving and preventing damage via Invuln ÜberCharge.
+50% duration per point
+
*** Press <code>ATTACK3</code> to activate when Energy meter is full (<code>mouse3</code> by default)
Canteen Specialist Upgrade
+
*** While active:
Shares canteen charge effects with heal target
+
**** Blocks all enemy projectiles
+1 second charge duration per point
+
**** Damages enemies on touch
-10 canteen charge price per point
+
** [[Mad Milk]] Syringes Upgrade
Soldier
+
*** Syringe Gun needles apply Mad Milk (heal-on-hit for teammates) on contact
Rocket Specialist Upgrade
+
** Healing Mastery Upgrade (previously two separate upgrades)
+15% rocket speed per point
+
*** +25% heal rate per point
On direct hits
+
*** +25% revive rate per point
Stuns target (duration increases per point)
+
*** +25% self-regen rate per point
+15% increased blast radius per point
+
** Overheal Expert Upgrade (previously two separate upgrades)
No range-based falloff damage
+
*** +25% more overheal per point
Heavy
+
*** +50% duration per point
Attack Projectiles Upgrade
+
** Canteen Specialist Upgrade
Now has two levels
+
*** Shares canteen charge effects with heal target
Level one is less effective than before
+
*** +1 second charge duration per point
Level two is more effective than level one used to be
+
*** -10 canteen charge price per point
Price reduced from 600 to 400 per point
+
*Soldier
Rage Pushback upgrade activation moved to ATTACK3 (mouse3 by default)
+
** Rocket Specialist Upgrade
General
+
*** +15% rocket speed per point
Added a new community map cp_snakewater_final1
+
*** On direct hits
Added new map stamp and strange filter to the Mann Co. Store
+
**** Stuns target (duration increases per point)
Added new achievements for Snakewater, Process, and Standin
+
**** +15% increased blast radius per point
Older event crates no longer expire on login, but have been updated to indicate they can no longer be opened
+
**** No range-based falloff damage
about:blank should now be a legal URL and won't get blocked for MOTD
+
* Heavy
Fixed bots using the Phlogistinator being able to airblast enemies
+
**Attack Projectiles Upgrade
Fixed the stock Shotgun not appearing in the backpack with "Show stock items" option turned on
+
*** Now has two levels
Fixed a problem causing map stamp leaderboards to not update under certain circumstances
+
**** Level one is less effective than before
Weapons
+
**** Level two is more effective than level one used to be
Baby Face’s Blaster
+
*** Price reduced from 600 to 400 per point
Speed penalty changed to -10% (From -35%)
+
** Rage Pushback upgrade activation moved to <code>ATTACK3</code> (<code>mouse3</code> by default)
Boost is now only partially lost on air jumps instead of all jumps
+
=== General ===
Reduced Clip Size to 4
+
* Added a new community map <code>[[Snakewater|cp_snakewater_final1]]</code>
Removed 40% more accurate attribute
+
** Added new [[Map Stamp|map stamp]] and [[Strange Filter|strange filter]] to the Mann Co. Store
Removed Damage Penalty attribute
+
* Added new achievements for [[Snakewater]], [[Process]], and [[Standin]]
Speed at max boost is same as before (520)
+
* Older event crates no longer expire on login, but have been updated to indicate they can no longer be opened
Amputator
+
* <code>about:blank</code> should now be a legal URL and won't get blocked for [[Dedicated_server_configuration#MOTD|MOTD]]
Added -20% damage penalty
+
* Fixed [[bots]] using the [[Phlogistinator]] being able to [[Compression blast|airblast]] enemies
Added +3 health per second when Weapon is Active bonus
+
* Fixed the stock [[Shotgun]] not appearing in the backpack with "Show stock items" option turned on
Crusader’s Crossbow
+
* Fixed a problem causing map stamp leaderboards to not update under certain circumstances
Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance
+
=== Weapons ===
Liberty Launcher
+
* [[Baby Face's Blaster]]
Added 25% reduced self damage from rocket jumps
+
** Speed penalty changed to -10% (From -35%)
Eyelander
+
** Boost is now only partially lost on air jumps instead of all jumps
Moved the eye glow position to Demoman’s eye patch. Changed the color to Cursed green.
+
** Reduced Clip Size to 4
VR Mode
+
** Removed 40% more accurate attribute
Now supports resolutions other than 1280x800
+
** Removed Damage Penalty attribute
Now supports cloning the main display (instead of using the Rift as an extended display)
+
** Speed at max boost is same as before (520)
Sharpness of the output has been significantly improved
+
* [[Amputator]]
Head-and-neck model has been fixed to remove unnecessary translation
+
** Added -20% damage penalty
 +
** Added +3 health per second when Weapon is Active bonus
 +
* [[Crusader's Crossbow]]
 +
** Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance
 +
* [[Liberty Launcher]]
 +
** Added 25% reduced self damage from rocket jumps
 +
* [[Eyelander]]
 +
** Moved the eye glow position to Demoman’s eye patch. Changed the color to Cursed green.<ref>Already changed in {{patch name|10|29|2013}}.</ref>
 +
=== VR Mode ===
 +
* Now supports resolutions other than 1280x800
 +
* Now supports cloning the main display (instead of using the Rift as an extended display)
 +
* Sharpness of the output has been significantly improved
 +
* Head-and-neck model has been fixed to remove unnecessary translation
 +
=== Undocumented Changes ===
 +
* Added [[Killstreak kit]]
 +
* Added Killstreak and [[Australium weapons|Australium items]]
 +
* Added a Streak column to the [[scoreboard]], and a Highest Killstreak section to the end-of-round [[HUD]]
 +
* Mann vs. Machine
 +
** Added new responses for every class except [[Pyro]]
 +
** Lowered the cost of the Bullet and Blast Resistance upgrades from 350 to 300
 +
** Added Demoman upgrade: -30% Push Force on wearer
 +
** Changed the icon used by [[Soldier Robot#Giant Rapid Fire Soldier|Giant Rapid Fire Soldier]]s to a single rocket with an infinity symbol ([[Giant Soldier#Giant Burst Fire Soldier|Giant Burst Fire Soldier]]s still use the old 3-rocket icon)
 +
** Fixed the fire rate and reload speed penalties on [[Soldier Robot#Giant Charged Soldier|Giant Charged Soldier]]s not being applied
 +
** Fixed [[Engineer Robot|robot Engineers]] using human voice lines on death
 +
** Added -90% [[Syringe Gun]] damage penalty to all [[Medic Robot|robot Medic]]s
 +
** Removed the secondary-only weapon restriction from [[Medic Robot#Quick-Fix Medic|Quick-Fix Medic]]s
 +
* Changed the [[Medic]] [[Healing|Call Bubble]] to a less round variant
 +
* Added the [[Golden Frying Pan]]
 +
* [[Mysterious Treasures]] no longer expire on login, but have been updated to indicate they can no longer be used in crafting.
 +
* Added [[Robot Parts]].
 +
 
 +
== References ==
 +
<references />
 +
}}

Latest revision as of 22:10, 4 May 2024

This article is specific to the patch released. For information on the update, see Two Cities Update.
Official update page: The Two Cities Update

Patch notes

Two Cities Update showcard.png

Mann vs. Machine

  • Operation Two Cities
  • Tour of Duty badge levels are no longer limited to 200
  • Players can earn a "Refund Upgrades" credit by collecting money during waves
    • The amount required is listed in the scoreboard, and varies per-mission
    • Any money collected – whether winning or losing – will count toward earning a credit
    • To redeem, visit an Upgrades station and click the "Refund Upgrades" button
    • Any money spent on buy-backs and Canteen charges will not be refunded
  • Detailed player performance stats added to the scoreboard
    • Damage and Tank. Total damage done to Gray Mann's forces.
    • Healing. Direct healing done to other players.
    • Support. A composite value that reflects anything a player has done to help their team:
      • Examples: reset a bomb, stun or slow an enemy, provide increased damage, block damage with invulnerability or shield, and lots more.
    • Money. The amount each player has collected.
  • Players can inspect upgrades on teammates via the "Inspect" key ("I" by default)[4]
  • Fixed the Romevision tank not animating
  • Medic
    • Revive (no upgrade required)
      • Teammates leave behind a revive marker when they die
      • Target the marker with your medigun to revive them
    • Projectile Shield Upgrade
      • Build Energy by healing teammates, reviving and preventing damage via Invuln ÜberCharge.
      • Press ATTACK3 to activate when Energy meter is full (mouse3 by default)
      • While active:
        • Blocks all enemy projectiles
        • Damages enemies on touch
    • Mad Milk Syringes Upgrade
      • Syringe Gun needles apply Mad Milk (heal-on-hit for teammates) on contact
    • Healing Mastery Upgrade (previously two separate upgrades)
      • +25% heal rate per point
      • +25% revive rate per point
      • +25% self-regen rate per point
    • Overheal Expert Upgrade (previously two separate upgrades)
      • +25% more overheal per point
      • +50% duration per point
    • Canteen Specialist Upgrade
      • Shares canteen charge effects with heal target
      • +1 second charge duration per point
      • -10 canteen charge price per point
  • Soldier
    • Rocket Specialist Upgrade
      • +15% rocket speed per point
      • On direct hits
        • Stuns target (duration increases per point)
        • +15% increased blast radius per point
        • No range-based falloff damage
  • Heavy
    • Attack Projectiles Upgrade
      • Now has two levels
        • Level one is less effective than before
        • Level two is more effective than level one used to be
      • Price reduced from 600 to 400 per point
    • Rage Pushback upgrade activation moved to ATTACK3 (mouse3 by default)

General

  • Added a new community map cp_snakewater_final1
  • Added new achievements for Snakewater, Process, and Standin
  • Older event crates no longer expire on login, but have been updated to indicate they can no longer be opened
  • about:blank should now be a legal URL and won't get blocked for MOTD
  • Fixed bots using the Phlogistinator being able to airblast enemies
  • Fixed the stock Shotgun not appearing in the backpack with "Show stock items" option turned on
  • Fixed a problem causing map stamp leaderboards to not update under certain circumstances

Weapons

  • Baby Face's Blaster
    • Speed penalty changed to -10% (From -35%)
    • Boost is now only partially lost on air jumps instead of all jumps
    • Reduced Clip Size to 4
    • Removed 40% more accurate attribute
    • Removed Damage Penalty attribute
    • Speed at max boost is same as before (520)
  • Amputator
    • Added -20% damage penalty
    • Added +3 health per second when Weapon is Active bonus
  • Crusader's Crossbow
    • Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance
  • Liberty Launcher
    • Added 25% reduced self damage from rocket jumps
  • Eyelander
    • Moved the eye glow position to Demoman’s eye patch. Changed the color to Cursed green.[5]

VR Mode

  • Now supports resolutions other than 1280x800
  • Now supports cloning the main display (instead of using the Rift as an extended display)
  • Sharpness of the output has been significantly improved
  • Head-and-neck model has been fixed to remove unnecessary translation

Undocumented Changes

References

  1. Operation Two Cities
  2. Empire Escalation, Metro Malice, Hamlet Hostility , and Bavarian Botbash. These missions are also playable from Boot Camp.
  3. Big Apple Barricade and Village Vanguard
  4. Already changed in October 29, 2013 Patch. It also listed wrong that I is the Inspect key instead of F.
  5. Already changed in October 29, 2013 Patch.

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: bin/tf.fgd
Modified: tf/steam.inf
Renamed: tf/tf2_misc_dir.vpk/models/bots/tw2/boss_bot/anim_tank.mdl -> tf/tf2_misc_dir.vpk/models/bots/boss_bot/anim_tank.mdl
Renamed: tf/tf2_textures_dir.vpk/materials/hud/leaderboard_class_soldier_spammer.vtf -> tf/tf2_textures_dir.vpk/materials/hud/leaderboard_class_soldier_burstfire.vtf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MaterialSystem.dll
Modified: bin/SDL2.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/chromehtml.dll
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/openvr_api.dll
Modified: bin/parsifal.dll
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/vr_distort_texture_ps20.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/vr_distort_texture_ps20b.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/vr_distort_texture_ps30.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/weapon_sheen_pass_ps20.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/weapon_sheen_pass_ps20b.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/weapon_sheen_pass_ps30.vcs
Modified: hl2/hl2_sound_vo_english.vpk.sound.cache
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/cp_junction_final.bsp
Added: tf/maps/cp_snakewater_final1.bsp
Added: tf/maps/mvm_mannhattan.bsp
Added: tf/maps/mvm_rottenburg.bsp
Added: tf/tf2_misc_dir.vpk/maps/mvm_mannhattan.nav
Added: tf/tf2_misc_dir.vpk/maps/mvm_rottenburg.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_badwater.nav
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_bomb_helmet.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_bomb_helmet.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_bomb_helmet.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_bomb_helmet.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_bomb_helmet.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_chest.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_chest.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_chest.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_chest.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_chest.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_chest_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_chest_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_chest_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_chest_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_chest_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_fez.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_fez.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_fez.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_fez.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_fez.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_hat.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_hat.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_hat.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_hat.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_hat.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_hat_off.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_hat_off.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_hat_off.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_hat_off.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/bot_light_hat_off.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_demo_off.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_demo_off.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_demo_off.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_demo_off.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_demo_off.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_demo_on.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_demo_on.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_demo_on.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_demo_on.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_demo_on.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_engineer_off.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_engineer_off.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_engineer_off.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_engineer_off.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_engineer_off.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_engineer_on.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_engineer_on.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_engineer_on.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_engineer_on.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_engineer_on.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_heavy_off.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_heavy_off.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_heavy_off.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_heavy_off.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_heavy_off.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_heavy_on.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_heavy_on.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_heavy_on.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_heavy_on.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_heavy_on.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_medic_off.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_medic_off.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_medic_off.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_medic_off.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_medic_off.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_medic_on.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_medic_on.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_medic_on.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_medic_on.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_medic_on.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_pyro_off.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_pyro_off.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_pyro_off.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_pyro_off.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_pyro_off.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_pyro_on.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_pyro_on.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_pyro_on.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_pyro_on.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_pyro_on.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_scout_off.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_scout_off.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_scout_off.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_scout_off.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_scout_off.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_scout_on.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_scout_on.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_scout_on.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_scout_on.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_scout_on.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_sniper_off.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_sniper_off.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_sniper_off.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_sniper_off.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_sniper_off.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_sniper_on.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_sniper_on.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_sniper_on.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_sniper_on.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_sniper_on.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_soldier_off.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_soldier_off.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_soldier_off.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_soldier_off.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_soldier_off.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_soldier_on.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_soldier_on.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_soldier_on.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_soldier_on.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_soldier_on.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_spy_off.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_spy_off.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_spy_off.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_spy_off.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_spy_off.vvd
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_spy_on.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_spy_on.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_spy_on.mdl
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_spy_on.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/bots/gameplay_cosmetic/light_spy_on.vvd
Modified: tf/tf2_misc_dir.vpk/models/bots/scout/bot_scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/bots/scout/bot_scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/bots/scout/bot_scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/bots/scout/bot_scout.phy
Modified: tf/tf2_misc_dir.vpk/models/bots/scout/bot_scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/bots/scout/bot_scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/bots/scout_boss/bot_scout_boss.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/bots/scout_boss/bot_scout_boss.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/bots/scout_boss/bot_scout_boss.mdl
Modified: tf/tf2_misc_dir.vpk/models/bots/scout_boss/bot_scout_boss.phy
Modified: tf/tf2_misc_dir.vpk/models/bots/scout_boss/bot_scout_boss.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/bots/scout_boss/bot_scout_boss.vvd
Added: tf/tf2_misc_dir.vpk/models/cubemaps/cubemap_sheen_dome.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/cubemaps/cubemap_sheen_dome.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/cubemaps/cubemap_sheen_dome.mdl
Added: tf/tf2_misc_dir.vpk/models/cubemaps/cubemap_sheen_dome.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/cubemaps/cubemap_sheen_dome.vvd
Added: tf/tf2_misc_dir.vpk/models/cubemaps/cubemap_sheen_dome2.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/cubemaps/cubemap_sheen_dome2.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/cubemaps/cubemap_sheen_dome2.mdl
Added: tf/tf2_misc_dir.vpk/models/cubemaps/cubemap_sheen_dome2.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/cubemaps/cubemap_sheen_dome2.vvd
Modified: tf/tf2_misc_dir.vpk/models/effects/resist_shield/resist_shield.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/effects/resist_shield/resist_shield.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/effects/resist_shield/resist_shield.mdl
Modified: tf/tf2_misc_dir.vpk/models/effects/resist_shield/resist_shield.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/effects/resist_shield/resist_shield.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/demo.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/demo.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/demo.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/demo.phy
Modified: tf/tf2_misc_dir.vpk/models/player/demo.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/demo.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/engineer_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/heavy.phy
Modified: tf/tf2_misc_dir.vpk/models/player/heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/heavy.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/heavy_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/demo.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/demo.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/demo.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/demo.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/demo.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/demo.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/heavy.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/heavy.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/medic.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/medic.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/medic.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/medic.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/medic.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/sniper.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/sniper.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/sniper.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/sniper.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/sniper.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/sniper.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/soldier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/soldier.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/soldier.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/soldier.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/soldier.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/spy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/spy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/spy.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/spy.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/spy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/spy.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/all_class/mvm_badge_shield.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/all_class/mvm_badge_shield.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/all_class/mvm_badge_shield.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/all_class/mvm_badge_shield.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/all_class/mvm_badge_shield.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/medic.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/medic.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/medic.phy
Modified: tf/tf2_misc_dir.vpk/models/player/medic.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/medic.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/pyro_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/scout.phy
Modified: tf/tf2_misc_dir.vpk/models/player/scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/sniper.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/sniper.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/sniper.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/sniper.phy
Modified: tf/tf2_misc_dir.vpk/models/player/sniper.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/sniper.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/soldier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/soldier.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/soldier.phy
Modified: tf/tf2_misc_dir.vpk/models/player/soldier.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/soldier.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/spy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/spy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/spy.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/spy.phy
Modified: tf/tf2_misc_dir.vpk/models/player/spy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/spy.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/spy_animations.mdl
Added: tf/tf2_misc_dir.vpk/models/props_decker/tf2_crane.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_decker/tf2_crane.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_decker/tf2_crane.mdl
Added: tf/tf2_misc_dir.vpk/models/props_decker/tf2_crane.phy
Added: tf/tf2_misc_dir.vpk/models/props_decker/tf2_crane.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_decker/tf2_crane.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/mvm_gemergency_light.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/mvm_gemergency_light.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/mvm_gemergency_light.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/mvm_gemergency_light.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/mvm_gemergency_light.vvd
Added: tf/tf2_misc_dir.vpk/models/props_harbor/dock_cleat01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_harbor/dock_cleat01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_harbor/dock_cleat01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_harbor/dock_cleat01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_harbor/dock_cleat01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_harbor/dock_cleat01_skybox.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_harbor/dock_cleat01_skybox.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_harbor/dock_cleat01_skybox.mdl
Added: tf/tf2_misc_dir.vpk/models/props_harbor/dock_cleat01_skybox.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_harbor/dock_cleat01_skybox.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/beer_barrels.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/beer_barrels.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/beer_barrels.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/beer_barrels.phy
Added: tf/tf2_misc_dir.vpk/models/props_medical/beer_barrels.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/beer_barrels.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_anatomyboard.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_anatomyboard.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_anatomyboard.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_anatomyboard.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_anatomyboard.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_blackboard.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_blackboard.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_blackboard.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_blackboard.phy
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_blackboard.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_blackboard.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_cable001.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_cable001.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_cable001.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_cable001.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_cable001.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_cable002.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_cable002.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_cable002.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_cable002.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_cable002.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_class_stairs.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_class_stairs.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_class_stairs.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_class_stairs.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_class_stairs.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_classroom001.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_classroom001.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_classroom001.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_classroom001.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_classroom001.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_classroom001a.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_classroom001a.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_classroom001a.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_classroom001a.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_classroom001a.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_classroom001b.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_classroom001b.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_classroom001b.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_classroom001b.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_classroom001b.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_heavybody001.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_heavybody001.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_heavybody001.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_heavybody001.phy
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_heavybody001.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_heavybody001.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_ladder001.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_ladder001.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_ladder001.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_ladder001.phy
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_ladder001.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_ladder001.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_light001.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_light001.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_light001.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_light001.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_light001.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_morgue001.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_morgue001.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_morgue001.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_morgue001.phy
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_morgue001.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_morgue001.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_morgue002.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_morgue002.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_morgue002.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_morgue002.phy
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_morgue002.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_morgue002.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_morgue003.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_morgue003.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_morgue003.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_morgue003.phy
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_morgue003.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_morgue003.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign000.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign000.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign000.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign000.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign000.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign001.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign001.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign001.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign001.phy
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign001.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign001.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign002.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign002.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign002.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign002.phy
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign002.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign002.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign003.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign003.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign003.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign003.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign003.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign004.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign004.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign004.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign004.phy
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign004.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign004.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign005.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign005.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign005.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign005.phy
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign005.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign005.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign005a.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign005a.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign005a.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign005a.phy
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign005a.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_sign005a.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_switch001.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_switch001.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_switch001.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_switch001.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_switch001.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_table001.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_table001.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_table001.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_table001.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_table001.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_table002.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_table002.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_table002.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_table002.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/med_table002.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/plague_box.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/plague_box.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/plague_box.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/plague_box.phy
Added: tf/tf2_misc_dir.vpk/models/props_medical/plague_box.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/plague_box.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/street_sign001.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/street_sign001.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/street_sign001.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/street_sign001.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/street_sign001.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/street_sign002.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/street_sign002.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/street_sign002.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/street_sign002.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/street_sign002.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/street_sign003.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/street_sign003.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/street_sign003.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/street_sign003.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/street_sign003.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medical/street_sign004.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/street_sign004.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/street_sign004.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medical/street_sign004.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medical/street_sign004.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/barricade_pikes.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/barricade_pikes.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/barricade_pikes.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/barricade_pikes.phy
Added: tf/tf2_misc_dir.vpk/models/props_medieval/barricade_pikes.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/barricade_pikes.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/barricade_test.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/barricade_test.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/barricade_test.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/barricade_test.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/barricade_test.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/chimney001.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/chimney001.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/chimney001.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/chimney001.phy
Added: tf/tf2_misc_dir.vpk/models/props_medieval/chimney001.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/chimney001.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/lampwall001.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/lampwall001.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/lampwall001.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/lampwall001.phy
Added: tf/tf2_misc_dir.vpk/models/props_medieval/lampwall001.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/lampwall001.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs001.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs001.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs001.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs001.phy
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs001.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs001.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs001a.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs001a.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs001a.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs001a.phy
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs001a.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs001a.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs002.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs002.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs002.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs002.phy
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs002.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs002.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs003.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs003.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs003.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs003.phy
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs003.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs003.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs003a.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs003a.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs003a.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs003a.phy
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs003a.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs003a.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs004.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs004.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs004.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs004.phy
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs004.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs004.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs004a.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs004a.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs004a.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs004a.phy
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs004a.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs004a.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs_stone01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs_stone01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs_stone01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs_stone01.phy
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs_stone01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs_stone01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs_stone02.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs_stone02.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs_stone02.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs_stone02.phy
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs_stone02.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs_stone02.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs_stone03.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs_stone03.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs_stone03.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs_stone03.phy
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs_stone03.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs_stone03.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs_stone04.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs_stone04.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs_stone04.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs_stone04.phy
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs_stone04.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_stairs_stone04.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_windowgroup001.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_windowgroup001.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_windowgroup001.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_windowgroup001.phy
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_windowgroup001.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_windowgroup001.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_windowgroup002.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_windowgroup002.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_windowgroup002.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_windowgroup002.phy
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_windowgroup002.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_windowgroup002.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_windowgroup003.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_windowgroup003.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_windowgroup003.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_windowgroup003.phy
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_windowgroup003.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/medieval_windowgroup003.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/metalspire001.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/metalspire001.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/metalspire001.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/metalspire001.phy
Added: tf/tf2_misc_dir.vpk/models/props_medieval/metalspire001.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/metalspire001.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/rottenburg_bombhole.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/rottenburg_bombhole.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/rottenburg_bombhole.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/rottenburg_bombhole.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/rottenburg_bombhole.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/rottenburg_bombhole_explode.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/rottenburg_bombhole_explode.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/rottenburg_bombhole_explode.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/rottenburg_bombhole_explode.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/rottenburg_bombhole_explode.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/rottenburg_pit.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/rottenburg_pit.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/rottenburg_pit.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/rottenburg_pit.phy
Added: tf/tf2_misc_dir.vpk/models/props_medieval/rottenburg_pit.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/rottenburg_pit.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/stone_arch004.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/stone_arch004.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/stone_arch004.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/stone_arch004.phy
Added: tf/tf2_misc_dir.vpk/models/props_medieval/stone_arch004.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/stone_arch004.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/tank_entrance_rottenburg.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/tank_entrance_rottenburg.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/tank_entrance_rottenburg.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/tank_entrance_rottenburg.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/tank_entrance_rottenburg.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/tank_entrance_rottenburg_intact.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/tank_entrance_rottenburg_intact.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/tank_entrance_rottenburg_intact.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/tank_entrance_rottenburg_intact.phy
Added: tf/tf2_misc_dir.vpk/models/props_medieval/tank_entrance_rottenburg_intact.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/tank_entrance_rottenburg_intact.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/torch_and_pitchforks.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/torch_and_pitchforks.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/torch_and_pitchforks.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/torch_and_pitchforks.phy
Added: tf/tf2_misc_dir.vpk/models/props_medieval/torch_and_pitchforks.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/torch_and_pitchforks.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/urban_chair.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/urban_chair.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/urban_chair.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/urban_chair.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/urban_chair.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallstone001_128.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallstone001_128.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallstone001_128.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallstone001_128.phy
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallstone001_128.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallstone001_128.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallstone001_256.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallstone001_256.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallstone001_256.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallstone001_256.phy
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallstone001_256.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallstone001_256.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallstone001_end.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallstone001_end.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallstone001_end.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallstone001_end.phy
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallstone001_end.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallstone001_end.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallwood001_128.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallwood001_128.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallwood001_128.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallwood001_128.phy
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallwood001_128.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallwood001_128.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallwood001_256.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallwood001_256.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallwood001_256.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallwood001_256.phy
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallwood001_256.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallwood001_256.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallwood001_end.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallwood001_end.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallwood001_end.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallwood001_end.phy
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallwood001_end.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallwood001_end.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallwood002_128.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallwood002_128.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallwood002_128.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallwood002_128.phy
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallwood002_128.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallwood002_128.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallwood002_256.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallwood002_256.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallwood002_256.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallwood002_256.phy
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallwood002_256.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallwood002_256.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallwood002_end.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallwood002_end.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallwood002_end.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallwood002_end.phy
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallwood002_end.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/wallwood002_end.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/woodbeam.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/woodbeam.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/woodbeam.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/woodbeam.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/woodbeam.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/woodbeam001.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/woodbeam001.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/woodbeam001.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/woodbeam001.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/woodbeam001.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/woodbeam002.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/woodbeam002.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/woodbeam002.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/woodbeam002.phy
Added: tf/tf2_misc_dir.vpk/models/props_medieval/woodbeam002.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/woodbeam002.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/ybeam_wood001.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/ybeam_wood001.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/ybeam_wood001.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/ybeam_wood001.phy
Added: tf/tf2_misc_dir.vpk/models/props_medieval/ybeam_wood001.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/ybeam_wood001.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/ybeam_wood002.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/ybeam_wood002.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/ybeam_wood002.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/ybeam_wood002.phy
Added: tf/tf2_misc_dir.vpk/models/props_medieval/ybeam_wood002.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/ybeam_wood002.vvd
Added: tf/tf2_misc_dir.vpk/models/props_medieval/ybeam_wood003.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/ybeam_wood003.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/ybeam_wood003.mdl
Added: tf/tf2_misc_dir.vpk/models/props_medieval/ybeam_wood003.phy
Added: tf/tf2_misc_dir.vpk/models/props_medieval/ybeam_wood003.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_medieval/ybeam_wood003.vvd
Added: tf/tf2_misc_dir.vpk/models/props_mvm/mvm_player_shield.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_mvm/mvm_player_shield.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_mvm/mvm_player_shield.mdl
Added: tf/tf2_misc_dir.vpk/models/props_mvm/mvm_player_shield.phy
Added: tf/tf2_misc_dir.vpk/models/props_mvm/mvm_player_shield.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_mvm/mvm_player_shield.vvd
Added: tf/tf2_misc_dir.vpk/models/props_mvm/mvm_player_shield2.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_mvm/mvm_player_shield2.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_mvm/mvm_player_shield2.mdl
Added: tf/tf2_misc_dir.vpk/models/props_mvm/mvm_player_shield2.phy
Added: tf/tf2_misc_dir.vpk/models/props_mvm/mvm_player_shield2.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_mvm/mvm_player_shield2.vvd
Added: tf/tf2_misc_dir.vpk/models/props_mvm/mvm_revive_tombstone.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_mvm/mvm_revive_tombstone.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_mvm/mvm_revive_tombstone.mdl
Added: tf/tf2_misc_dir.vpk/models/props_mvm/mvm_revive_tombstone.phy
Added: tf/tf2_misc_dir.vpk/models/props_mvm/mvm_revive_tombstone.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_mvm/mvm_revive_tombstone.vvd
Added: tf/tf2_misc_dir.vpk/models/props_mvm/mvm_warehouse_windows3.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_mvm/mvm_warehouse_windows3.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_mvm/mvm_warehouse_windows3.mdl
Added: tf/tf2_misc_dir.vpk/models/props_mvm/mvm_warehouse_windows3.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_mvm/mvm_warehouse_windows3.vvd
Added: tf/tf2_misc_dir.vpk/models/props_mvm/mvm_warehouse_windows3b.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_mvm/mvm_warehouse_windows3b.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_mvm/mvm_warehouse_windows3b.mdl
Added: tf/tf2_misc_dir.vpk/models/props_mvm/mvm_warehouse_windows3b.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_mvm/mvm_warehouse_windows3b.vvd
Added: tf/tf2_misc_dir.vpk/models/props_mvm/mvm_warehouse_windows4.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_mvm/mvm_warehouse_windows4.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_mvm/mvm_warehouse_windows4.mdl
Added: tf/tf2_misc_dir.vpk/models/props_mvm/mvm_warehouse_windows4.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_mvm/mvm_warehouse_windows4.vvd
Added: tf/tf2_misc_dir.vpk/models/props_mvm/mvm_warehouse_windows4b.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_mvm/mvm_warehouse_windows4b.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_mvm/mvm_warehouse_windows4b.mdl
Added: tf/tf2_misc_dir.vpk/models/props_mvm/mvm_warehouse_windows4b.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_mvm/mvm_warehouse_windows4b.vvd
Added: tf/tf2_misc_dir.vpk/models/props_trainyard/handrail_thick_128.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_trainyard/handrail_thick_128.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_trainyard/handrail_thick_128.mdl
Added: tf/tf2_misc_dir.vpk/models/props_trainyard/handrail_thick_128.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_trainyard/handrail_thick_128.vvd
Added: tf/tf2_misc_dir.vpk/models/props_trainyard/handrail_thick_256.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_trainyard/handrail_thick_256.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_trainyard/handrail_thick_256.mdl
Added: tf/tf2_misc_dir.vpk/models/props_trainyard/handrail_thick_256.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_trainyard/handrail_thick_256.vvd
Added: tf/tf2_misc_dir.vpk/models/props_trainyard/handrail_thick_32.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_trainyard/handrail_thick_32.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_trainyard/handrail_thick_32.mdl
Added: tf/tf2_misc_dir.vpk/models/props_trainyard/handrail_thick_32.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_trainyard/handrail_thick_32.vvd
Added: tf/tf2_misc_dir.vpk/models/props_trainyard/handrail_thick_64.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_trainyard/handrail_thick_64.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_trainyard/handrail_thick_64.mdl
Added: tf/tf2_misc_dir.vpk/models/props_trainyard/handrail_thick_64.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_trainyard/handrail_thick_64.vvd
Added: tf/tf2_misc_dir.vpk/models/props_trainyard/handrail_thick_end.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_trainyard/handrail_thick_end.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_trainyard/handrail_thick_end.mdl
Added: tf/tf2_misc_dir.vpk/models/props_trainyard/handrail_thick_end.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_trainyard/handrail_thick_end.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/brick_facade01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/brick_facade01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/brick_facade01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/brick_facade01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/brick_facade01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/brick_trim01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/brick_trim01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/brick_trim01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/brick_trim01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/brick_trim01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/brick_trim02.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/brick_trim02.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/brick_trim02.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/brick_trim02.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/brick_trim02.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/mhanko_shovel.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/mhanko_shovel.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/mhanko_shovel.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/mhanko_shovel.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/mhanko_shovel.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/mhanko_shovel_stand.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/mhanko_shovel_stand.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/mhanko_shovel_stand.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/mhanko_shovel_stand.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/mhanko_shovel_stand.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/mhanko_shovel_table.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/mhanko_shovel_table.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/mhanko_shovel_table.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/mhanko_shovel_table.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/mhanko_shovel_table.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/mhanko_shovel_tag.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/mhanko_shovel_tag.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/mhanko_shovel_tag.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/mhanko_shovel_tag.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/mhanko_shovel_tag.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/temp_bo02.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/temp_bo02.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/temp_bo02.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/temp_bo02.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/temp_bo02.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/temp_crane01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/temp_crane01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/temp_crane01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/temp_crane01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/temp_crane01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/temp_tower02.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/temp_tower02.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/temp_tower02.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/temp_tower02.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/temp_tower02.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_arch01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_arch01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_arch01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_arch01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_arch01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_beam001.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_beam001.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_beam001.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_beam001.phy
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_beam001.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_beam001.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_beam002.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_beam002.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_beam002.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_beam002.phy
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_beam002.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_beam002.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_beam003.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_beam003.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_beam003.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_beam003.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_beam003.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_billboard001.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_billboard001.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_billboard001.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_billboard001.phy
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_billboard001.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_billboard001.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_billboard002.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_billboard002.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_billboard002.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_billboard002.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_billboard002.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_blast_door.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_blast_door.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_blast_door.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_blast_door.phy
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_blast_door.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_blast_door.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_blast_door_frame.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_blast_door_frame.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_blast_door_frame.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_blast_door_frame.phy
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_blast_door_frame.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_blast_door_frame.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_ceilinggirder001.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_ceilinggirder001.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_ceilinggirder001.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_ceilinggirder001.phy
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_ceilinggirder001.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_ceilinggirder001.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_ceilingpanel.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_ceilingpanel.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_ceilingpanel.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_ceilingpanel.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_ceilingpanel.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_chair.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_chair.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_chair.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_chair.phy
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_chair.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_chair.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_crate001.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_crate001.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_crate001.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_crate001.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_crate001.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_crate002.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_crate002.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_crate002.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_crate002.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_crate002.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_entrance_gate_large.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_entrance_gate_large.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_entrance_gate_large.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_entrance_gate_large.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_entrance_gate_large.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_entrance_gate_medium.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_entrance_gate_medium.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_entrance_gate_medium.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_entrance_gate_medium.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_entrance_gate_medium.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_hand_sign_large.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_hand_sign_large.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_hand_sign_large.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_hand_sign_large.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_hand_sign_large.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_hand_sign_medium.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_hand_sign_medium.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_hand_sign_medium.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_hand_sign_medium.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_hand_sign_medium.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_shipping_container01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_shipping_container01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_shipping_container01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_shipping_container01.phy
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_shipping_container01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_shipping_container01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_shipping_container02.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_shipping_container02.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_shipping_container02.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_shipping_container02.phy
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_shipping_container02.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_shipping_container02.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_shop_sign01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_shop_sign01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_shop_sign01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_shop_sign01.phy
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_shop_sign01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_shop_sign01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_shop_sign02.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_shop_sign02.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_shop_sign02.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_shop_sign02.phy
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_shop_sign02.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_shop_sign02.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_shredder.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_shredder.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_shredder.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_shredder.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_shredder.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skyboard001.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skyboard001.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skyboard001.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skyboard001.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skyboard001.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuilding001.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuilding001.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuilding001.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuilding001.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuilding001.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuilding002.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuilding002.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuilding002.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuilding002.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuilding002.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuilding003.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuilding003.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuilding003.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuilding003.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuilding003.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuilding004.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuilding004.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuilding004.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuilding004.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuilding004.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuilding005.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuilding005.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuilding005.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuilding005.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuilding005.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuilding005a.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuilding005a.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuilding005a.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuilding005a.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuilding005a.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuilding006.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuilding006.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuilding006.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuilding006.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuilding006.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuildings.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuildings.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuildings.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuildings.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skybuildings.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skytower001.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skytower001.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skytower001.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skytower001.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skytower001.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skytower002.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skytower002.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skytower002.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skytower002.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skytower002.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skytower003.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skytower003.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skytower003.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skytower003.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skytower003.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skytower004.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skytower004.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skytower004.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skytower004.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skytower004.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skytower006.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skytower006.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skytower006.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skytower006.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_skytower006.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_subwaycar.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_subwaycar.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_subwaycar.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_subwaycar.phy
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_subwaycar.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_subwaycar.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_subwaycar_anim.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_subwaycar_anim.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_subwaycar_anim.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_subwaycar_anim.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_subwaycar_anim.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_subwaycar_low.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_subwaycar_low.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_subwaycar_low.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_subwaycar_low.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_subwaycar_low.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_subwaycar_low2.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_subwaycar_low2.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_subwaycar_low2.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_subwaycar_low2.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_subwaycar_low2.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_table01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_table01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_table01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_table01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_table01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_trainrails001.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_trainrails001.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_trainrails001.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_trainrails001.phy
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_trainrails001.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_trainrails001.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_trainrails001a.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_trainrails001a.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_trainrails001a.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_trainrails001a.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_trainrails001a.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_watertower01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_watertower01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_watertower01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_watertower01.phy
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_watertower01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_watertower01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_watertower02.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_watertower02.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_watertower02.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_watertower02.phy
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_watertower02.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_watertower02.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_watertower02_sky.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_watertower02_sky.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_watertower02_sky.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_watertower02_sky.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_watertower02_sky.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_watertower03_sky.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_watertower03_sky.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_watertower03_sky.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_watertower03_sky.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_watertower03_sky.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_watertower04_sky.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_watertower04_sky.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_watertower04_sky.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_watertower04_sky.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_watertower04_sky.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_watertower05_sky.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_watertower05_sky.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_watertower05_sky.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_watertower05_sky.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_watertower05_sky.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_window001.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_window001.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_window001.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_window001.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_window001.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_window002.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_window002.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_window002.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_window002.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_window002.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_window003.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_window003.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_window003.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_window003.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_window003.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_window_bars01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_window_bars01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_window_bars01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_window_bars01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_window_bars01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_window_bars02.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_window_bars02.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_window_bars02.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_window_bars02.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_window_bars02.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_windows01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_windows01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_windows01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_windows01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_windows01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_windows02.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_windows02.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_windows02.mdl
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_windows02.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_urban/urban_windows02.vvd
Added: tf/tf2_misc_dir.vpk/models/props_vehicles/train_flatcar_container_01d.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_vehicles/train_flatcar_container_01d.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_vehicles/train_flatcar_container_01d.mdl
Added: tf/tf2_misc_dir.vpk/models/props_vehicles/train_flatcar_container_01d.phy
Added: tf/tf2_misc_dir.vpk/models/props_vehicles/train_flatcar_container_01d.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_vehicles/train_flatcar_container_01d.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_ambassador/c_ambassador.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_axtinguisher/c_axtinguisher_pyro.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_axtinguisher/c_axtinguisher_pyro.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_axtinguisher/c_axtinguisher_pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_axtinguisher/c_axtinguisher_pyro.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_axtinguisher/c_axtinguisher_pyro.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_axtinguisher/c_axtinguisher_pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_blackbox/c_blackbox.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_blackbox/c_blackbox.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_blackbox/c_blackbox.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_blackbox/c_blackbox.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_blackbox/c_blackbox.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_blackbox/c_blackbox.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_claymore/c_claymore.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_claymore/c_claymore.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_claymore/c_claymore.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_claymore/c_claymore.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_claymore/c_claymore.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_claymore/c_claymore.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_demo_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_double_barrel.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_double_barrel.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_double_barrel.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_double_barrel.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_double_barrel.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_double_barrel.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_frontierjustice/c_frontierjustice.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_frontierjustice/c_frontierjustice.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_frontierjustice/c_frontierjustice.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_frontierjustice/c_frontierjustice.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_frontierjustice/c_frontierjustice.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_frontierjustice/c_frontierjustice.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_frying_pan/c_frying_pan.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_frying_pan/c_frying_pan.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_frying_pan/c_frying_pan.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_frying_pan/c_frying_pan.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_frying_pan/c_frying_pan.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_frying_pan/c_frying_pan.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_leechgun/c_leechgun.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_leechgun/c_leechgun.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_leechgun/c_leechgun.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_leechgun/c_leechgun.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_leechgun/c_leechgun.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_leechgun/c_leechgun.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scotland_shard/c_scotland_shard.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scotland_shard/c_scotland_shard.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scotland_shard/c_scotland_shard.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scotland_shard/c_scotland_shard.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scotland_shard/c_scotland_shard.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scotland_shard/c_scotland_shard.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sd_neonsign/c_sd_neonsign.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sd_neonsign/c_sd_neonsign.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sd_neonsign/c_sd_neonsign.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sd_neonsign/c_sd_neonsign.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sd_neonsign/c_sd_neonsign.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sd_neonsign/c_sd_neonsign.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_tomislav/c_tomislav.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_tomislav/c_tomislav.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_tomislav/c_tomislav.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_tomislav/c_tomislav.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_tomislav/c_tomislav.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_tomislav/c_tomislav.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_grenadelauncher_demo.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_grenadelauncher_demo.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_grenadelauncher_demo.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_grenadelauncher_demo.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_grenadelauncher_demo.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_knife_spy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_knife_spy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_knife_spy.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_knife_spy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_knife_spy.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_medigun_medic.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_medigun_medic.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_medigun_medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_medigun_medic.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_medigun_medic.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_minigun_heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_minigun_heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_minigun_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_minigun_heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_minigun_heavy.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_rocketlauncher_soldier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_rocketlauncher_soldier.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_rocketlauncher_soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_rocketlauncher_soldier.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_rocketlauncher_soldier.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_scattergun_scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_scattergun_scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_scattergun_scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_scattergun_scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_scattergun_scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_sniperrifle_sniper.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_sniperrifle_sniper.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_sniperrifle_sniper.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_sniperrifle_sniper.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_sniperrifle_sniper.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_stickybomb_launcher_demo.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_stickybomb_launcher_demo.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_stickybomb_launcher_demo.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_stickybomb_launcher_demo.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_stickybomb_launcher_demo.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_wrench_engineer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_wrench_engineer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_wrench_engineer.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_wrench_engineer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/v_models/v_wrench_engineer.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_grenadelauncher.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_grenadelauncher.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_grenadelauncher.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_grenadelauncher.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_grenadelauncher.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_grenadelauncher.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_knife.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_knife.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_knife.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_knife.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_knife.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_knife.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_medigun.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_medigun.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_medigun.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_medigun.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_medigun.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_medigun.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_minigun.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_minigun.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_minigun.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_minigun.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_minigun.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_minigun.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_rocketlauncher.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_rocketlauncher.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_rocketlauncher.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_rocketlauncher.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_rocketlauncher.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_rocketlauncher.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_scattergun.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_scattergun.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_scattergun.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_scattergun.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_scattergun.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_scattergun.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_sniperrifle.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_sniperrifle.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_sniperrifle.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_sniperrifle.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_sniperrifle.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_sniperrifle.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_stickybomb_launcher.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_stickybomb_launcher.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_stickybomb_launcher.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_stickybomb_launcher.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_stickybomb_launcher.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_stickybomb_launcher.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_wrench.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_wrench.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_wrench.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_wrench.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_wrench.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/w_models/w_wrench.vvd
Modified: tf/tf2_misc_dir.vpk/particles/blood_impact.pcf
Modified: tf/tf2_misc_dir.vpk/particles/blood_impact_dx80.pcf
Modified: tf/tf2_misc_dir.vpk/particles/class_fx.pcf
Modified: tf/tf2_misc_dir.vpk/particles/class_fx_dx80.pcf
Modified: tf/tf2_misc_dir.vpk/particles/halloween.pcf
Modified: tf/tf2_misc_dir.vpk/particles/item_fx.pcf
Added: tf/tf2_misc_dir.vpk/particles/killstreak.pcf
Modified: tf/tf2_misc_dir.vpk/particles/medicgun_beam.pcf
Modified: tf/tf2_misc_dir.vpk/particles/mvm.pcf
Modified: tf/tf2_misc_dir.vpk/particles/soldierbuff.pcf
Modified: tf/tf2_misc_dir.vpk/particles/soldierbuff_dx80.pcf
Modified: tf/tf2_misc_dir.vpk/particles/speechbubbles.pcf
Added: tf/tf2_misc_dir.vpk/particles/urban_fx.pcf
Modified: tf/tf2_misc_dir.vpk/scenes/scenes.image
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/boiler_01.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/dog5.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/dog6.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/grinder/grinderbot_01.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/grinder/grinderbot_02.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/grinder/grinderbot_03.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/grinder/grinderhuman_01.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/grinder/grinderhuman_02.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/grinder/grinderloop_01.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/metrotrain_passby_01.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/metrotrain_passby_02.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/car_horn_01.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/car_horn_02.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/car_horn_03.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/car_horn_04.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/car_horn_05.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/car_passby_01.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/car_passby_02.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/car_passby_03.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/car_passby_04.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/car_passby_05.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/car_passby_06.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/car_passby_07.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/metrotrain_passby_01.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/metrotrain_passby_02.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/seagull_01.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/seagull_02.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/seagull_03.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/ship_horn_01.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/ship_horn_02.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/train_01.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/train_02.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/train_03.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/warehouse_city.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/warehouse_harbor.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/warehouse_indoors.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/mvm_warehouse/warehouse_outdoors.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/barrier_smash.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/dove_01.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/dove_02.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/dove_03.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/dove_04.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/dove_05.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/portcullis_down.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/portcullis_slam.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/portcullis_up.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/rottenburg_alcove.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/rottenburg_belltower.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/rottenburg_clearing.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/rottenburg_moat.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/rottenburg_town.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/smallbird_01.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/smallbird_02.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/smallbird_03.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/smallbird_04.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/smallbird_05.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/smallbird_06.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/smallbird_07.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/tunneldoor_closed_loud.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/tunneldoor_closed_quiet.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/tunneldoor_open.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/rottenburg/tunneldoor_open_complete.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/shredder_death_robo01.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/shredder_death_robo02.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/shredder_death_robo03.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/misc/banana_slip.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/misc/killstreak.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/misc/ks_tier_01.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/misc/ks_tier_01_death.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/misc/ks_tier_01_kill.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/misc/ks_tier_02.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/misc/ks_tier_02_kill_01.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/misc/ks_tier_02_kill_02.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/misc/ks_tier_03.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/misc/ks_tier_03_death.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/misc/ks_tier_03_kill_01.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/misc/ks_tier_04.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/misc/ks_tier_04_death.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/misc/ks_tier_04_kill_01.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/music/fortress_reel.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/music/fortress_reel_loop.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/mvm/mvm_cpoint_klaxon.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/mvm/mvm_revive.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/mvm/mvm_robo_stun.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/itemcrate_smash_common.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/itemcrate_smash_mid.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/itemcrate_smash_rare.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/itemcrate_smash_ultrarare.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/itemcrate_smash_ultrarare_fireworks.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/itemcrate_smash_ultrarare_short.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/weapons/medi_burn_lp.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/weapons/medi_shield_burn_01.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/weapons/medi_shield_burn_02.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/weapons/medi_shield_burn_03.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/weapons/medi_shield_burn_04.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/weapons/medi_shield_burn_05.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/weapons/medi_shield_burn_06.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/weapons/medi_shield_burn_07.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/weapons/medi_shield_burn_08.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/weapons/medi_shield_burn_09.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/weapons/medi_shield_burn_10.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/weapons/medi_shield_burn_11.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/weapons/medi_shield_deploy.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/weapons/medi_shield_retract.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/demoman_mvm_loot_common02.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/demoman_mvm_loot_common03.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/demoman_mvm_loot_common04.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/demoman_mvm_loot_godlike01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/demoman_mvm_loot_rare01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/demoman_mvm_loot_rare02.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/demoman_mvm_mannhattan_gate_atk01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/demoman_mvm_mannhattan_gate_atk02.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/demoman_mvm_mannhattan_gate_atk03.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/demoman_mvm_mannhattan_gate_take01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/demoman_mvm_mannhattan_gate_take02.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/demoman_mvm_resurrect01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/demoman_mvm_resurrect02.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/demoman_mvm_resurrect03.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/demoman_mvm_resurrect04.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/demoman_mvm_resurrect05.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/demoman_mvm_resurrect06.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/demoman_mvm_resurrect07.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/demoman_mvm_resurrect08.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/demoman_mvm_resurrect09.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/demoman_mvm_resurrect10.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/demoman_mvm_resurrect11.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/engineer_mvm_loot_common01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/engineer_mvm_loot_godlike01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/engineer_mvm_loot_godlike02.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/engineer_mvm_loot_godlike03.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/engineer_mvm_loot_rare01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/engineer_mvm_loot_rare03.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/engineer_mvm_loot_rare04.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/engineer_mvm_mannhattan_gate_atk01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/engineer_mvm_mannhattan_gate_atk02.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/engineer_mvm_mannhattan_gate_atk03.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/engineer_mvm_mannhattan_gate_take01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/engineer_mvm_resurrect01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/engineer_mvm_resurrect02.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/engineer_mvm_resurrect03.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/heavy_mvm_loot_godlike01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/heavy_mvm_loot_godlike02.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/heavy_mvm_loot_godlike03.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/heavy_mvm_loot_rare02.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/heavy_mvm_loot_rare03.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/heavy_mvm_mannhattan_gate_atk01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/heavy_mvm_mannhattan_gate_atk02.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/heavy_mvm_mannhattan_gate_take01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/heavy_mvm_resurrect01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/heavy_mvm_resurrect02.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/heavy_mvm_resurrect03.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/heavy_mvm_resurrect04.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/heavy_mvm_resurrect05.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/heavy_mvm_resurrect06.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/heavy_mvm_resurrect07.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/medic_mvm_heal_shield01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/medic_mvm_heal_shield02.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/medic_mvm_heal_shield03.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/medic_mvm_heal_shield04.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/medic_mvm_heal_shield05.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/medic_mvm_loot_common01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/medic_mvm_loot_godlike01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/medic_mvm_loot_godlike02.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/medic_mvm_loot_godlike03.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/medic_mvm_loot_rare01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/medic_mvm_loot_rare02.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/medic_mvm_mannhattan_gate_atk01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/medic_mvm_mannhattan_gate_atk02.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/medic_mvm_mannhattan_gate_take01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/medic_mvm_mannhattan_gate_take02.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/medic_mvm_resurrect01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/medic_mvm_resurrect02.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/medic_mvm_resurrect03.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/scout_mvm_loot_common02.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/scout_mvm_loot_godlike01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/scout_mvm_loot_godlike02.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/scout_mvm_loot_rare02.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/scout_mvm_loot_rare03.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/scout_mvm_loot_rare05.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/scout_mvm_loot_rare06.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/scout_mvm_loot_rare07.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/scout_mvm_loot_rare08.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/scout_mvm_mannhattan_gate_atk01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/scout_mvm_mannhattan_gate_atk02.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/scout_mvm_mannhattan_gate_atk03.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/scout_mvm_mannhattan_gate_take01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/scout_mvm_mannhattan_gate_take02.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/scout_mvm_resurrect01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/scout_mvm_resurrect02.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/scout_mvm_resurrect03.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/scout_mvm_resurrect04.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/scout_mvm_resurrect05.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/scout_mvm_resurrect06.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/scout_mvm_resurrect07.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/scout_mvm_resurrect08.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/sniper_mvm_loot_common02.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/sniper_mvm_loot_common04.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/sniper_mvm_loot_common05.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/sniper_mvm_loot_common06.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/sniper_mvm_loot_godlike01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/sniper_mvm_loot_godlike02.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/sniper_mvm_loot_rare01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/sniper_mvm_loot_rare02.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/sniper_mvm_loot_rare03.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/sniper_mvm_loot_rare04.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/sniper_mvm_loot_rare05.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/sniper_mvm_loot_rare06.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/sniper_mvm_loot_rare07.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/sniper_mvm_loot_rare08.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/sniper_mvm_mannhattan_gate_atk01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/sniper_mvm_mannhattan_gate_atk02.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/sniper_mvm_mannhattan_gate_take01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/sniper_mvm_resurrect01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/sniper_mvm_resurrect02.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/sniper_mvm_resurrect03.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/sniper_mvm_resurrect04.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/soldier_mvm_loot_common02.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/soldier_mvm_loot_common03.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/soldier_mvm_loot_godlike01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/soldier_mvm_loot_godlike02.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/soldier_mvm_loot_godlike03.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/soldier_mvm_loot_rare02.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/soldier_mvm_loot_rare04.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/soldier_mvm_mannhattan_gate_atk01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/soldier_mvm_mannhattan_gate_take01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/soldier_mvm_resurrect01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/soldier_mvm_resurrect02.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/soldier_mvm_resurrect03.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/soldier_mvm_resurrect04.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/soldier_mvm_resurrect05.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/soldier_mvm_resurrect06.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/spy_mvm_loot_common01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/spy_mvm_loot_common02.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/spy_mvm_loot_common03.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/spy_mvm_loot_godlike01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/spy_mvm_loot_godlike02.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/spy_mvm_loot_godlike03.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/spy_mvm_loot_rare01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/spy_mvm_mannhattan_gate_atk01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/spy_mvm_mannhattan_gate_atk02.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/spy_mvm_mannhattan_gate_take01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/spy_mvm_resurrect01.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/spy_mvm_resurrect02.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/spy_mvm_resurrect03.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/spy_mvm_resurrect04.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/spy_mvm_resurrect05.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/spy_mvm_resurrect06.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/spy_mvm_resurrect07.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/spy_mvm_resurrect08.wav
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/spy_mvm_resurrect09.wav
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/killstreakifier_generic.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/killstreakifier_generic_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/mvm_robits_01.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/mvm_robits_01_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/mvm_robits_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/mvm_robits_02_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/mvm_robits_03.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/mvm_robits_03_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/mvm_robits_04.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/mvm_robits_04_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/mvm_robits_05.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/mvm_robits_05_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/mvm_robits_06.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/mvm_robits_06_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/mvm_robits_07.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/mvm_robits_07_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/mvm_robits_08.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/mvm_robits_08_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/professional_grease.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/professional_grease_basic.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/professional_grease_basic_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/professional_grease_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/professional_grease_rare.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/professional_grease_rare_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/professional_kit.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/professional_kit_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/professional_kit_rare.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/professional_kit_rare_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_snakewater.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_snakewater_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_snakewater.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_snakewater_detail.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_snakewater_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_snakewater_large_single.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/prize_crate_1.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/prize_crate_1_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/prize_crate_2.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/prize_crate_2_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/prize_crate_3.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/prize_crate_3_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/prize_crate_4.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/prize_crate_4_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/prize_crate_5.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/prize_crate_5_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/mvm_loot/all_class/mvm_badge_shield.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/mvm_loot/all_class/mvm_badge_shield_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_ambassador/c_ambassador_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_ambassador/c_ambassador_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_axtinguisher/c_axtinguisher_pyro_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_axtinguisher/c_axtinguisher_pyro_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_blackbox/c_blackbox_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_blackbox/c_blackbox_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_claymore/c_claymore_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_claymore/c_claymore_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_flamethrower/c_flamethrower_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_flamethrower/c_flamethrower_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_frontierjustice/c_frontierjustice_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_frontierjustice/c_frontierjustice_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_frying_pan/c_frying_pan_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_frying_pan/c_frying_pan_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_leechgun/c_leechgun_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_leechgun/c_leechgun_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_smg/c_smg_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_smg/c_smg_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_tomislav/c_tomislav_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/c_models/c_tomislav/c_tomislav_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/w_models/w_grenadelauncher_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/w_models/w_grenadelauncher_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/w_models/w_knife_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/w_models/w_knife_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/w_models/w_medigun_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/w_models/w_medigun_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/w_models/w_minigun_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/w_models/w_minigun_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/w_models/w_rocketlauncher_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/w_models/w_rocketlauncher_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/w_models/w_scattergun_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/w_models/w_scattergun_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/w_models/w_sniperrifle_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/w_models/w_sniperrifle_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/w_models/w_stickybomb_launcher_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/w_models/w_stickybomb_launcher_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/w_models/w_wrench_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/weapons/w_models/w_wrench_gold_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/cubemaps/cubemap_gold001.hdr.vtf
Added: tf/tf2_textures_dir.vpk/materials/cubemaps/cubemap_gold001.vtf
Added: tf/tf2_textures_dir.vpk/materials/cubemaps/cubemap_sheen001.hdr.vtf
Added: tf/tf2_textures_dir.vpk/materials/cubemaps/cubemap_sheen001.vtf
Added: tf/tf2_textures_dir.vpk/materials/cubemaps/cubemap_sheen002.hdr.vtf
Added: tf/tf2_textures_dir.vpk/materials/cubemaps/cubemap_sunset001.hdr.vtf
Added: tf/tf2_textures_dir.vpk/materials/cubemaps/cubemap_sunset001.vtf
Added: tf/tf2_textures_dir.vpk/materials/cubemaps/render_source/cubemap_sheen_panorama01.vtf
Added: tf/tf2_textures_dir.vpk/materials/cubemaps/render_source/cubemap_sheen_panorama01_alpha.vtf
Added: tf/tf2_textures_dir.vpk/materials/cubemaps/render_source/cubemap_sheen_panorama01_alpha2.vtf
Added: tf/tf2_textures_dir.vpk/materials/cubemaps/render_source/cubemap_sheen_panorama01down.vtf
Added: tf/tf2_textures_dir.vpk/materials/cubemaps/render_source/cubemap_sheen_panorama01up.vtf
Added: tf/tf2_textures_dir.vpk/materials/cubemaps/render_source/cubemap_sheen_panorama02.vtf
Added: tf/tf2_textures_dir.vpk/materials/cubemaps/render_source/cubemap_sheen_panorama02down.vtf
Added: tf/tf2_textures_dir.vpk/materials/cubemaps/render_source/cubemap_sheen_panorama02up.vtf
Added: tf/tf2_textures_dir.vpk/materials/cubemaps/render_source/cubemap_sheen_panorama03.vtf
Added: tf/tf2_textures_dir.vpk/materials/cubemaps/render_source/cubemap_sheen_panorama03down.vtf
Added: tf/tf2_textures_dir.vpk/materials/cubemaps/render_source/cubemap_sheen_panorama03up.vtf
Added: tf/tf2_textures_dir.vpk/materials/dev/vr_bluegrid.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/animatedcaustic/caustic.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/animatedsheen/animatedsheen0.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/animatedsheen/animatedsheen_b0.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/circle3_gradient.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/circle4_gradient.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/circle5.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/distortion_normal001.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/distortion_tint001.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/mvm_pow_bam.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/mvm_pow_banana.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/mvm_pow_boing.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/mvm_pow_boot.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/mvm_pow_caber.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/mvm_pow_crack.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/mvm_pow_crash.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/mvm_pow_crit.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/mvm_pow_loot.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/mvm_pow_mmph.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/mvm_pow_poof.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/mvm_pow_pow.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/mvm_pow_punch.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/mvm_pow_smash.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/radio_waves.vtf
Modified: tf/tf2_textures_dir.vpk/materials/effects/saxxy_gold.hdr.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/saxxy_goldbk.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/saxxy_golddn.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/saxxy_goldft.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/saxxy_goldlf.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/saxxy_goldrt.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/saxxy_goldup.vtf
Modified: tf/tf2_textures_dir.vpk/materials/effects/speech_mediccall.vtf
Modified: tf/tf2_textures_dir.vpk/materials/effects/speech_mediccall_attention.vtf
Modified: tf/tf2_textures_dir.vpk/materials/effects/speech_mediccall_fire.vtf
Modified: tf/tf2_textures_dir.vpk/materials/effects/speech_mediccall_hurt.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/speech_mediccall_tombstone.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/speech_mediccall_tombstone_1.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/speech_mediccall_tombstone_2.vtf
Modified: tf/tf2_textures_dir.vpk/materials/glass/glasswindow006_mask.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/d_images_v3.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/dneg_images_v3.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/dneg_leaderboard_streak.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/leaderboard_class_demo_burst.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/leaderboard_class_demoknight_samurai.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/leaderboard_class_heavy_deflector_healonkill.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/leaderboard_class_heavy_deflector_push.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/leaderboard_class_heavy_shotgun.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/leaderboard_class_scout_fan.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/leaderboard_class_scout_jumping.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/leaderboard_class_scout_shortstop.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/leaderboard_class_scout_stun_armored.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/leaderboard_class_sniper_bow_multi.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/leaderboard_class_soldier_barrage.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/leaderboard_class_soldier_blackbox.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/leaderboard_class_soldier_libertylauncher.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/leaderboard_class_soldier_major_crits.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/leaderboard_class_soldier_spammer.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/leaderboard_class_special_blimp.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/leaderboard_streak.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/leaderboard_streak_freezecam.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/mvm_lootpanel_vignette.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/cobblestone002.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/cobblestone002_tooltexture.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/cobblestone003_tooltexture.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterbeam001.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterbeam001a.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterbeam001b.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterbeam001c.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterbeam001d.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterbeam001e.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterbeam001f.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterbeam001g.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterbeam002.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterbeam002a.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterbeam002c.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterwall002.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterwall002a.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterwall002b.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterwall002c.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterwall002d.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterwall003.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterwall003a.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterwall004_ssbump.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterwall004a.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterwall004b.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterwall004c.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterwall004d.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterwall004e.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterwall_ssbump.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/pasterwallbeam001.vtf
Added: tf/tf2_textures_dir.vpk/materials/medieval/wood_shingles03.vtf
Added: tf/tf2_textures_dir.vpk/materials/metal/metal_door_label_a.vtf
Added: tf/tf2_textures_dir.vpk/materials/metal/metal_door_label_b.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/bots/gameplay_cosmetic/bot_light.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/bots/gameplay_cosmetic/bot_light_bomb_helmet.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/bots/gameplay_cosmetic/bot_light_chest.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/bots/gameplay_cosmetic/bot_light_fez.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/bots/gameplay_cosmetic/bot_light_hat.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/bots/gameplay_cosmetic/bot_light_off.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/buildables/sentry1/mini_sentry_light_yellow.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/effects/resist_shield/mvm_vaccinator_shield_bullets.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/effects/resist_shield/mvm_vaccinator_shield_explosives.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/effects/resist_shield/mvm_vaccinator_shield_fire.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/player/items/mvm_loot/all_class/mvm_badge_shield.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_decker/tf2_crane.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/props_doomsday/mini_light_gray.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_gameplay/mvm_emergency_light_cone.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_harbor/dock_cleat01.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/beer_barrels.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/med_anatomyboard.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/med_blackboard.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/med_cable001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/med_class_stairs.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/med_classroom001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/med_heavybody001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/med_ladder001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/med_light001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/med_morgue001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/med_sign000.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/med_sign001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/med_sign002.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/med_sign003.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/med_sign004.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/med_sign005a.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/med_table001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/med_table002.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/plague_box.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/plague_box2.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medical/street_signs.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medieval/barricade_pike.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medieval/castle001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medieval/chimney001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medieval/lampwall001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medieval/medieval_stairs001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medieval/medieval_stairs_stone01.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medieval/metalspire001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medieval/rottenburg_bombhole.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medieval/rottenburg_pit.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medieval/tank_entrance_rottenburg.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medieval/torch_and_pitchforks.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medieval/wallstone001_256.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medieval/wallwood001_256.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medieval/wallwood002_256.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medieval/woodbeam001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medieval/woodbeam002.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_medieval/ybeam_wood001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_mvm/mvm_revive_heavy.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_mvm/mvm_revive_hologram.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_mvm/mvm_revive_tombstone_base.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_mvm/mvm_warehouse_windows.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_trainyard/handrail_thick001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/temp_bo02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/temp_crane01.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/temp_tower02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_billboard001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_billboard001a.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_billboard002.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_blast_door_a.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_blast_door_b.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_ceilinggirder001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_ceilingpanel.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_chair.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_crate001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_entrance_gate_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_shipping_container01.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_shipping_container02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_shipping_container02b.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_shop_sign01.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_shop_sign02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_shovel_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_shovel_green.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_shovel_plain.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_shovel_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_shovel_yellow.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_shredder.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_skybuilding001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_skybuilding002.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_skybuilding003.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_skybuilding004.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_skybuilding005.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_skybuilding006.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_skybuildings.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_skytower001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_skytower002.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_skytower002a.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_skytower003.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_skytower004.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_skytower004a.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_skytower006.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_subwaycar.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_subwaycar_a.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_trainrails001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_watertower001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_watertower002.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_window001.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_window001a.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_window001b.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_window002.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_window003.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_window_bars01.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_urban/urban_window_bars02.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_vehicles/train_container_yellow.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_ambassador_opt_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_axtinguisher_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_blackbox_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_claymore_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_double_barrel_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_flamethrower_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_frontierjustice_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_frying_pan_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_leechgun_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_smg_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_tomislav_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/v_grenadelauncher/v_grenadelauncher_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/v_knife/v_knife_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/v_medigun/v_medigun_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/v_minigun/v_minigun_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/v_rocketlauncher/v_rocketlauncher01_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/v_scattergun/v_scattergun_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/v_scattergun/v_scattergun_gold_envmask.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/v_sniperrifle/v_sniperrifle_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/v_stickybomb_launcher/v_stickybomb_launcher_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/v_wrench/v_wrench_sheet_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/w_medigun/w_medigun01_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/w_minigun/w_minigun01_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/w_rocketlauncher/w_rocketlauncher01_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/w_scattergun/w_scattergun_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/w_sniperrifle/w_sniperrifle01_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/w_stickybomb_launcher/w_stickybomb_launcher_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/weapons/w_stickybomb_launcher/w_stickybomb_launcher_gold_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/mvm/mvm_upgrade_footprints.vtf
Added: tf/tf2_textures_dir.vpk/materials/mvm/mvm_warehouse_areaportal01.vtf
Added: tf/tf2_textures_dir.vpk/materials/particle/dollar.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/missing_reward_sign001.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/mvm_sign02.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/mvm_sign03.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/mvm_sign_020.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/mvm_sign_021.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/mvm_sign_022.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/mvm_sign_023.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/rottenburg01.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/rottenburg01a.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/rottenburg02.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/rottenburg03.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/rottenburg04.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/rottenburg05.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/rottenburg07.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/rottenburg08.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/rottenburg09.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/rottenburg10a.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/rottenburg11.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/urban_mhanko.vtf
Added: tf/tf2_textures_dir.vpk/materials/sprites/obj_icons/icon_obj_blu_mannhattan_locked.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_process_win_rounds.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_process_win_rounds_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_snakewater_double_air_deaths.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_snakewater_double_air_deaths_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_snakewater_kill_enemies_in_middle.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_snakewater_kill_enemies_in_middle_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_snakewater_push_back_and_win.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_snakewater_push_back_and_win_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_snakewater_team_kill.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_snakewater_team_kill_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_snakewater_win_rounds.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_snakewater_win_rounds_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_standin_win_rounds.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_standin_win_rounds_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_maps_mannhattan_bomb_bot_grind.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_maps_mannhattan_bomb_bot_grind_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_maps_mannhattan_mystery.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_maps_mannhattan_mystery_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_maps_mannhattan_no_gates.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_maps_mannhattan_no_gates_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_maps_mannhattan_pit.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_maps_mannhattan_pit_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_maps_mannhattan_stun_radiowave.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_maps_mannhattan_stun_radiowave_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_maps_rottenburg_bomb.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_maps_rottenburg_bomb_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_maps_rottenburg_pit_grind.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_maps_rottenburg_pit_grind_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_maps_rottenburg_tank.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_maps_rottenburg_tank_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_medic_revive_teammates.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_medic_revive_teammates_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_medic_shield_block_damage.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_medic_shield_block_damage_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_rocket_specialist_kill_grind.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_rocket_specialist_kill_grind_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_rocket_specialist_stun_grind.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_rocket_specialist_stun_grind_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_sentry_buster_friendly_fire.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_sentry_buster_friendly_fire_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_sniper_collect_headshot_money.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_mvm_sniper_collect_headshot_money_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_rottenburg_medic.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_gorge.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_snakewater_final1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_mvm_mannhattan.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_mvm_rottenburg.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_cp_snakewater_final1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_mvm_mannhattan.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_mvm_rottenburg.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/mvm/bigbanner.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/mvm/smallbanner.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/pve/mvm_loot_image_shield.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/thumbnails_safezone.vtf