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Cp process middle point.jpeg
Basic information
Map type Control Point
File name: cp_process_final
Developer(s): Ian "ScorpioUprising" Cuslidge
Map Info
Environment: Alpine
Setting: Daylight, sunny
Deep Water: No
Pyrovision: Unknown
Map Items
Healthico.png Health Kits: Smallhealth.png ×5   •   Mediumhealth.png ×10
Ammoico.png Ammo Boxes: Smallammo.png ×12   •   Mediumammo.png ×8
Map Photos
Menu photos cp process final.png
Map Overview
Process overview.png
Cheers, mate!
The Demoman winning a round on Process

Process is a community-made Control point map that was officially added to the game in the Summer Event 2013. It is set in an alpine facility.

This map is very popular in the competitive 6v6 community, and is in rotation for ESEA, ETF2L, UGC, and Ozfortress.


Control Point 3

  • Control Point: The Control Point is set in a large depressed rock basin, surrounded by rocks and shipping containers.
  • Entrances: Each team has 3 entrances to the point: one behind a stack of crates, one leading to a platform near the crates, and a choke-point which leads out to the rocks.
  • Platform: The Platform exit directly overlooks the control point, and provides a useful height advantage to the player.
  • Behind: The exit behind the stack of crates is perpendicular to the platform, and adjacent to the rocks. It provides direct access to both team's platforms.
  • Choke: The choke point is located in the corners of the central area. The sight line is blocked by a large rock.
  • Control Point: The control point is in the center of the area, flanked by two shipping containers. A small bridge connects the two crates directly above the point, from which an aggressive player can achieve effective area control.

Control Points 2 & 4

  • Control Point: This control point has 3 connections to the central area of the map. It is made up of a spire overlooking a valley, with a balcony on the opposite side.
  • Entrances: There are multiple entrances to the control point. There are two, above and below each other, from the platform exit of the centre. There are two more from the back side entrance to the centre, and a final entrance through the choke.
  • Spire: The Spire holds the control point. It is connected to the balcony by a bridge, and to the valley by a set of stairs.
  • Valley: The Valley is overshadowed by the Spire. It separates the spire from the choke and backside entrance to the centre.
  • Balcony: The Balcony is located behind the Spire, and leads to the last point. It is a highly defensible position, only being shorter than the Spire itself.

Control Points 1 & 5

  • Control Point: The last control point is made up of a platform with the control point on it, overlooked by a balcony. It is connected to the second by hallways and a lobby.
  • Lobby: The Lobby is connected directly to the balcony of the second control point, and spills onto the platform on the last. It contains a medium health and ammo pack.
  • Platform: The Platform sits directly in the middle of the room. It is overlooked by the Balcony.
  • Balcony: The Balcony is found at the back of the room, above everything else. It provides a secure position for a defending team.
  • Hallways: On one side of the last control point is a set of Hallways leading to the second point. They are a prime defensive position, being difficult to push into from the previous capture point.


Main article: Community Process strategy
  • This map has an open sky, so be careful of enemy Demomen sticky jumping or enemy Soldiers rocket jumping in from above.
  • There are many flank routes on this map, so keep an eye out on all sides rather than just one.

Control Point timing

Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .000
2 .667
2 .182
1 .920
Control Point 2 and 4 ×1
14 .000
9 .333
7 .636
6 .720
Control Point 3 ×1
22 .000
14 .667
12 .000
10 .560

Related achievements

See also: Obtaining Process achievements

Process has 1 map-specific achievement.

Process Of Elimination
Process Of Elimination
Win 140 Rounds.


Update history

July 10, 2013 Patch (Summer Event 2013)

  • Added Process to the game.

July 11, 2013 Patch

  • Adjusted HDR lighting in cp_process.

November 21, 2013 Patch (Two Cities Update)

February 29, 2016 Patch


  • A frog is hidden under an inaccessible bridge by BLU's first control point. However, it can only be found by using noclip.