Difference between revisions of "Spy Robot"

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{{ra}}
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{{Class infobox
{{infobox class
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| image = Spyware blu.png
|image=Spyware_blu.png
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| health = '''{{Metrics/Health|C=spy}}'''
|health='''{{Metrics/Health|C=spy}}'''
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| speed = '''107%'''
|speed='''100%'''
 
 
}}
 
}}
[[Spy]] Robots appear in [[Mann vs. Machine (game mode)|Mann vs. Machine]] as enemies.
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{{Quotation|'''The Spy-bot'''|I'm coming for you!|sound=Spy_mvm_taunts10.mp3}}
  
== Normal Variants ==
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'''[[Spy]] [[Robots]]''' appear in [[Mann vs. Machine (game mode)|Mann vs. Machine]] as enemies and usually as support.
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== Normal variants ==
  
 
=== Spy ===
 
=== Spy ===
A Spy robot behaves like a human Spy would, sapping [[Engineer]] [[buildings]], backstabbing enemies, cloaking, disguising, and using its [[Revolver]] and [[Knife]] in close quarters. Unlike other robots, the Spies spawn where the players aren't looking in close proximity to the players, as opposed to from a map's normal spawn points. As soon as a Spy robot spawns, it will disguise and try to backstab players. Spy robots sometimes Cloak when discovered and may use a [[Dead Ringer]] to feign death.
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{{Robot loadout|icon=spy|name=Spy|primary=Revolver|secondary=Sapper|melee=Knife}}
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Spy Robots can sap [[Engineer]] [[buildings]], backstab players, [[Invis Watch|cloak]], [[Disguise Kit|disguise]], and use their [[Knife]] in close-quarters combat. Unlike other robots, Spy robots often spawn in random areas behind and in close proximity to players, different from the map's normal spawn points. Spy Robots are almost always used as support and rarely attempt to pick up the bomb.
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However, in a few missions, including [[Caliginous Caper (mission)|Caliginous Caper]] and [[Broken Parts (mission)|Broken Parts]], they appear as a normal part of the wave and ''will'' go for the bomb if it hasn't been picked up for some time, or if they accidentally walk over it, defending themselves with their [[Revolver]]s if intercepted by players.
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Spy Robots spawn on the map in a cloaked and disguised state. In most missions, they will never attempt to disguise themselves as a class the RED team does not possess. When disguised, they will not attack unless closing in on a target or if a player attacks first. When fleeing, Spy Robots will cloak and retreat a distance away before disguising again. However, if positioned +/- 45 degrees from a player's back when recognized as an enemy, Spy Robots will strafe within melee range around the player until they get a successful [[Backstab]]. If the Robot Spy falls to low health, they will stop going for the backstab and flee. Spy Robots almost always use their Knife, and will only switch to their Revolver if pursuing the bomb. When fleeing, Robot Spies hold the Revolver, but don't actually shoot with it.
  
Spy robots are in a support role only. A notification is always shown when a Spy enters the map, and its entrance is announced by the [[Administrator]]. Killing a Spy robot results a notification by the Administrator of how many Spy robots are left on the field.
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Notably, Spy Robots can be distinguished from regular players from their voice lines. Even when disguised, they will taunt nearby players in the robotic voice of a Spy, revealing their location to anyone paying attention. They also chuckle loudly while disguised and when attacking, which can be heard throughout the entire map. Spy Robots can also be revealed by players of the same class - human Spies cause all cloaked Spy-bots in a large radius to become partially visible, as if they were taking damage.
  
== Gallery==
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An announcement by the [[Administrator]] is always played when Spy Robot(s) enter the map. This is followed by a second announcement when all Spy Robots on the map die.
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== Bugs ==
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<!-- Wouldn't consider the Spybot voices having a pause before they start as a bug, looking at their sound files show that there is an actual pause in the sound files. -->
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* Spy robots while disguised use robot voices instead of human voices.
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* All lines spoken by the Spy robot have a lengthy pause before the actual speech occurs. This includes the robot's death screams.
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* Very rarely, when a Spy robot is killed it will spawn the ragdoll of a BLU human Spy instead of the robot counterpart.
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** This is also known to happen if Spy Robots are set to use the [[Dead Ringer]]. Upon the Ringer's activation, a human Spy ragdoll will sometimes spawn.
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* On the occasion that a robot mysteriously appears as a giant despite being a normal enemy, Robot Spies can be seen disguised as giant versions of the players.
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== Trivia ==
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* If a disguised Spy Robot is viewed as a spectator, it will simply appear as a RED Spy Robot. While this may be a bug, the Spy's robot counterpart lacks the masked sub-models the original has, so it is possible that it is intentional.
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== Gallery ==
 
<gallery>
 
<gallery>
File:Spyware_red.png| An unused RED model
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File:Spyware red.png|An unused RED texture.
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File:RomeSpyBot.png|The [[Romevision]] Version of the Spy.
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File:Spybot Gatebot On.png|A Spy with a turned on Gatebot Helmet equipped.
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File:Spybot Gatebot Off.png|A Spy with a turned off Gatebot Helmet equipped.
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File:Spybot_beta_red.png|RED variant of the Spy's head found in the Source Filmmaker Beta.
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File:Spybot_beta_blue.png|BLU variant of the Spy's head found in the Source Filmmaker Beta.
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File:Spybot_beta_green.png|"Green" variant of the Spy's head found in the Source Filmmaker Beta.
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File:Main_menu_mvm_spy_bot.png|The Spy Robot on the [[main menu]].
 
</gallery>
 
</gallery>
  
[[Category:Robots]]
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{{Robot Nav}}
 
 
 
{{MannVsMachineNav}}
 
{{MannVsMachineNav}}
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[[Category:Mann vs. Machine]]

Latest revision as of 17:57, 13 August 2024

Spy Robot
Spy Robot
Basic Information
Health: 125
Speed: 107%
I'm coming for you!
The Spy-bot

Spy Robots appear in Mann vs. Machine as enemies and usually as support.

Normal variants

Spy

Icon Name Primary Secondary Melee Attributes
Spy
Spy Revolver
Revolver
Sapper
Sapper
Knife
Knife


Spy Robots can sap Engineer buildings, backstab players, cloak, disguise, and use their Knife in close-quarters combat. Unlike other robots, Spy robots often spawn in random areas behind and in close proximity to players, different from the map's normal spawn points. Spy Robots are almost always used as support and rarely attempt to pick up the bomb.

However, in a few missions, including Caliginous Caper and Broken Parts, they appear as a normal part of the wave and will go for the bomb if it hasn't been picked up for some time, or if they accidentally walk over it, defending themselves with their Revolvers if intercepted by players.

Spy Robots spawn on the map in a cloaked and disguised state. In most missions, they will never attempt to disguise themselves as a class the RED team does not possess. When disguised, they will not attack unless closing in on a target or if a player attacks first. When fleeing, Spy Robots will cloak and retreat a distance away before disguising again. However, if positioned +/- 45 degrees from a player's back when recognized as an enemy, Spy Robots will strafe within melee range around the player until they get a successful Backstab. If the Robot Spy falls to low health, they will stop going for the backstab and flee. Spy Robots almost always use their Knife, and will only switch to their Revolver if pursuing the bomb. When fleeing, Robot Spies hold the Revolver, but don't actually shoot with it.

Notably, Spy Robots can be distinguished from regular players from their voice lines. Even when disguised, they will taunt nearby players in the robotic voice of a Spy, revealing their location to anyone paying attention. They also chuckle loudly while disguised and when attacking, which can be heard throughout the entire map. Spy Robots can also be revealed by players of the same class - human Spies cause all cloaked Spy-bots in a large radius to become partially visible, as if they were taking damage.

An announcement by the Administrator is always played when Spy Robot(s) enter the map. This is followed by a second announcement when all Spy Robots on the map die.

Bugs

  • Spy robots while disguised use robot voices instead of human voices.
  • All lines spoken by the Spy robot have a lengthy pause before the actual speech occurs. This includes the robot's death screams.
  • Very rarely, when a Spy robot is killed it will spawn the ragdoll of a BLU human Spy instead of the robot counterpart.
    • This is also known to happen if Spy Robots are set to use the Dead Ringer. Upon the Ringer's activation, a human Spy ragdoll will sometimes spawn.
  • On the occasion that a robot mysteriously appears as a giant despite being a normal enemy, Robot Spies can be seen disguised as giant versions of the players.

Trivia

  • If a disguised Spy Robot is viewed as a spectator, it will simply appear as a RED Spy Robot. While this may be a bug, the Spy's robot counterpart lacks the masked sub-models the original has, so it is possible that it is intentional.

Gallery