Difference between revisions of "Crafting/nl"

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{{Quotation|'''De Sniper''' over zelfgemaakte wapens|Now <b>this</b> is a nice weapon.|sound=Sniper_specialweapon06.wav}}
 
{{Quotation|'''De Sniper''' over zelfgemaakte wapens|Now <b>this</b> is a nice weapon.|sound=Sniper_specialweapon06.wav}}
  
'''Ontwerpen''' is een systeem  in het spel dat spelers de mogelijkheid geeft om bepaalde [[weapons/nl|wapens]], [[hats/nl|hoeden]] of materialen voor verdere ontwerpen, door het gebruik van ongewenste of dubbele voorwerpen die verkregen zijn via het [[Item drop system/nl|Voorwerp vind systeem ]]. Om deze spullen te maken, moet de speler specifieke blauwdrukken volgen, waarvan sommige al beschikbaar zijn en sommige ontdekt moeten worden door uit te proberen. Na het volgen van een kloppen, een nog niet ontdekte blauwdruk, zal de speler zowel het specifieke voorwerp krijgen en de blauwdruk zal worden toegevoegd aan de lijst met blauwdrukken. Als de speler een voorwerp te maken via een ongeldige blauwdruk, dan zullen zij een bericht krijgen dat die blauwdruk niet bestaat, en hun voorwerpen worden niet gebruikt.
+
'''Ontwerpen''' is een systeem  in het spel dat spelers de mogelijkheid geeft om bepaalde [[Wapens/nl|wapens]], [[hats/nl|hoeden]] of materialen voor verdere ontwerpen, door het gebruik van ongewenste of dubbele voorwerpen die verkregen zijn via het [[Item drop system/nl|Voorwerp vind systeem ]]. Om deze spullen te maken, moet de speler specifieke blauwdrukken volgen, waarvan sommige al beschikbaar zijn en sommige ontdekt moeten worden door uit te proberen. Na het volgen van een kloppen, een nog niet ontdekte blauwdruk, zal de speler zowel het specifieke voorwerp krijgen en de blauwdruk zal worden toegevoegd aan de lijst met blauwdrukken. Als de speler een voorwerp te maken via een ongeldige blauwdruk, dan zullen zij een bericht krijgen dat die blauwdruk niet bestaat, en hun voorwerpen worden niet gebruikt.
 
__TOC__
 
__TOC__
 
{{clr}}
 
{{clr}}
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===Metaal===
 
===Metaal===
[[File:Backpack Scrap metal.png|right|thumb|100px|Scrap Metal <br /><sup>''Level 1 Ontwerp voorwerp''</sup>]]
+
[[File:Backpack Scrap metal.png|right|thumb|100px|Schroot <br /><sup>''Level 1 Ontwerp voorwerp''</sup>]]
[[File:Backpack Reclaimed metal.png|right|thumb|100px|Reclaimed Metal <br /><sup>''Level 2 Ontwerp voorwerp''</sup>]]
+
[[File:Backpack Scrap metal.png|right|thumb|100px|Gerecycled Metaal <br /><sup>''Level 2 Ontwerp voorwerp''</sup>]]
[[File:Backpack Refined metal.png|right|thumb|100px|Refined Metal <br /><sup>''Level 3 Ontwerp voorwerp''</sup>]]
+
[[File:Backpack Refined Metal.png|right|thumb|100px|Bewerkt Metaal <br /><sup>''Level 3 Ontwerp voorwerp''</sup>]]
{| class="wikitable grid" width="80%"
+
{| Klasse="wikitable grid" width="80%"
 
|-
 
|-
! class="header" | Blauwdrukken
+
! Klasse="header" | Blauwdrukken
! class="header" | Benodigdheden
+
! Klasse="header" | Benodigdheden
! class="header" | Resultaat
+
! Klasse="header" | Resultaat
 
|-
 
|-
 
! height="50px" | Smelt Klasse Wapens  
 
! height="50px" | Smelt Klasse Wapens  
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| style="white-space: nowrap;" | '''1''' Gerecycled Metaal
 
| style="white-space: nowrap;" | '''1''' Gerecycled Metaal
 
|-
 
|-
! height="50px" | Combineer Scrap Metal
+
! height="50px" | Combineer Schroot
| '''3''' Scrap Metal
+
| '''3''' Schroot
 
| style="white-space: nowrap;" | '''1''' Bewerkt Metaal
 
| style="white-space: nowrap;" | '''1''' Bewerkt Metaal
 
|-
 
|-
! height="50px" | Combineer Reclaimed Metal
+
! height="50px" | Combineer Gerecycled Metaal
| '''3''' Reclaimed Metal
+
| '''3''' Gerecycled Metaal
| style="white-space: nowrap;" | '''1''' Refined Metal
+
| style="white-space: nowrap;" | '''1''' Bewerkt Metaal
 
|-
 
|-
! height="50px" | Smelt Refined Metal
+
! height="50px" | Smelt Bewerkt Metaal
| '''1''' Refined Metal
+
| '''1''' Bewerkt Metaal
| style="white-space: nowrap;" | '''3''' Reclaimed metal
+
| style="white-space: nowrap;" | '''3''' Gerecycled Metaal
 
|-
 
|-
! height="50px" | Smelt Reclaimed Metal
+
! height="50px" | Smelt Gerecycled Metaal
| '''1''' Reclaimed Metal
+
| '''1''' Gerecycled Metaal
| style="white-space: nowrap;" | '''3''' Scrap metal
+
| style="white-space: nowrap;" | '''3''' Schroot
 
|}
 
|}
  
 
===Tekens===
 
===Tekens===
{| class="wikitable grid" width="80%"
+
{| Klasse="wikitable grid" width="80%"
 
|-
 
|-
! class="header" | Blauwdrukken
+
! Klasse="header" | Blauwdrukken
! class="header" | Benodigdheden
+
! Klasse="header" | Benodigdheden
! class="header" | Resultaat
+
! Klasse="header" | Resultaat
 
|-
 
|-
 
! height="50px" | Creëer Klasse Teken
 
! height="50px" | Creëer Klasse Teken
 
| '''3''' wapens die door dezelfde klasse worden gebruikt <br /><small>''B.V. [[Natascha/nl|Natasja]] + [[Sandvich/nl|Sandwich]] + [[K.G.B./nl|M.H.B.]] ([[Heavy/nl|Heavy]] wapens)''</small>
 
| '''3''' wapens die door dezelfde klasse worden gebruikt <br /><small>''B.V. [[Natascha/nl|Natasja]] + [[Sandvich/nl|Sandwich]] + [[K.G.B./nl|M.H.B.]] ([[Heavy/nl|Heavy]] wapens)''</small>
| '''1''' Class Teken<br /><small>''B.V. 1 [[Heavy]] Teken''</small>
+
| '''1''' Klasse Teken<br /><small>''B.V. 1 [[Heavy]] Teken''</small>
 
|-
 
|-
 
! height="50px" | Creëer Positieteken
 
! height="50px" | Creëer Positieteken
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===Hoeden===
 
===Hoeden===
{| class="wikitable grid" width="100%"
+
{| Klasse="wikitable grid" width="100%"
 
|-
 
|-
! class="header" | Blauwdrukken
+
! Klasse="header" | Blauwdrukken
! class="header" | Benodigdheden
+
! Klasse="header" | Benodigdheden
! class="header" | Resultaat
+
! Klasse="header" | Resultaat
 
|-
 
|-
 
! height="50px" | Creëer Hoed
 
! height="50px" | Creëer Hoed
| '''3''' Refined Metal
+
| '''3''' Bewerkt Metaal
 
| '''1''' Willekeurige Hoed
 
| '''1''' Willekeurige Hoed
 
|-
 
|-
 
! height="50px" | Creëer Klasse specifieke Hoed
 
! height="50px" | Creëer Klasse specifieke Hoed
| '''4''' Refined Metal + '''1''' Klasse Teken
+
| '''4''' Bewerkt Metaal + '''1''' Klasse Teken
 
| '''1''' Klasse specifieke Hoed
 
| '''1''' Klasse specifieke Hoed
 
|-
 
|-
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|-
 
|-
 
! height="50px" | Creëer [[Milkman/nl|Melkboer]]
 
! height="50px" | Creëer [[Milkman/nl|Melkboer]]
| '''4''' Refined Metal + '''1''' [[Shortstop/nl|Shortstop]] of [[Mad Milk/nl|Maffe Melk]] of [[Holy Mackerel/nl|Heilige Makreel]]
+
| '''4''' Bewerkt Metaal + '''1''' [[Shortstop/nl|Shortstop]] of [[Mad Milk/nl|Maffe Melk]] of [[Holy Mackerel/nl|Heilige Makreel]]
 
| '''1''' Melkboer
 
| '''1''' Melkboer
 
|-
 
|-
 
! height="50px" | Creëer [[Grenadier's Softcap/nl|Grenadiers Softcap]]
 
! height="50px" | Creëer [[Grenadier's Softcap/nl|Grenadiers Softcap]]
| '''4''' Refined Metal + '''1''' [[Black Box/nl|Zwarte Doos]] of [[Battalion's Back-up/nl|Back-up van het Bataljon]]
+
| '''4''' Bewerkt Metaal + '''1''' [[Black Box/nl|Zwarte Doos]] of [[Battalion's Back-up/nl|Back-up van het Bataljon]]
 
| '''1''' Grenadier's Softcap
 
| '''1''' Grenadier's Softcap
 
|-
 
|-
 
! height="50px" | Creëer [[Attendant/nl|Bezoeker]]
 
! height="50px" | Creëer [[Attendant/nl|Bezoeker]]
| '''4''' Refined Metal + '''1''' [[Degreaser/nl|Ontvetter]] of [[Powerjack/nl|Powerjack]]
+
| '''4''' Bewerkt Metaal + '''1''' [[Degreaser/nl|Ontvetter]] of [[Powerjack/nl|Powerjack]]
 
| '''1''' Bezoeker
 
| '''1''' Bezoeker
 
|-
 
|-
 
! height="50px" | Creëer [[Ol' Snaggletooth/nl|Ol' Snaggletooth]]
 
! height="50px" | Creëer [[Ol' Snaggletooth/nl|Ol' Snaggletooth]]
| '''4''' Refined Metal + '''1''' [[Sydney Slaaper]] of [[Darwin's Danger Shield/nl|Darwin's Gevaarschild]] of [[Bushwacka/nl|Bushwacka]]
+
| '''4''' Bewerkt Metaal + '''1''' [[Sydney Slaaper]] of [[Darwin's Danger Shield/nl|Darwin's Gevaarschild]] of [[Bushwacka/nl|Bushwacka]]
 
| '''1''' Ol' Snaggletooth
 
| '''1''' Ol' Snaggletooth
 
|-
 
|-
 
! height="50px" | Creëer [[Familiar Fez/nl|Familiare Fez]]
 
! height="50px" | Creëer [[Familiar Fez/nl|Familiare Fez]]
| '''4''' Refined Metal + '''1''' [[L'Etranger]] of [[Your Eternal Reward/nl|Je Eeuwige Beloning]]
+
| '''4''' Bewerkt Metaal + '''1''' [[L'Etranger]] of [[Your Eternal Reward/nl|Je Eeuwige Beloning]]
 
| '''1''' Familiare Fez
 
| '''1''' Familiare Fez
 
|}
 
|}
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:<sup>†</sup> ''Het level en vintage status van de Slagmanhelm wordt niet behouden als deze tot Bonk Helm ontworpen wordt. Het level wordt dan willekeurig bepaald.''
 
:<sup>†</sup> ''Het level en vintage status van de Slagmanhelm wordt niet behouden als deze tot Bonk Helm ontworpen wordt. Het level wordt dan willekeurig bepaald.''
  
===Weapons===
+
===Wapens===
{| class="wikitable grid" width="100%"
+
{| Klasse="wikitable grid" width="100%"
 
|-
 
|-
! class="header" | Class
+
! Klasse="header" | Klasse
! class="header" | Blueprint
+
! Klasse="header" | Blueprint
! class="header" | Requires
+
! Klasse="header" | Requires
! class="header" | Produces
+
! Klasse="header" | Produces
 
|-
 
|-
! class="subheader" style="text-align: center;" | All
+
! Klasse="subheader" style="text-align: center;" | All
! height="75px" | Fabricate Class Weapons
+
! height="75px" | Creëer Klasse Wapens
| '''1''' Class Teken + '''1''' Positieteken + '''1''' Scrap Metal<br />
+
| '''1''' Klasse Teken + '''1''' Positieteken + '''1''' Schroot<br />
<small>''E.g. [[Medic]] Teken + [[Secondary]] Teken + Scrap Metal''<br/>''E.g. [[Scout]] Teken + [[Melee]] Teken + Scrap Metal''</small>
+
<small>''E.g. [[Medic]] Teken + [[Secondary]] Teken + Schroot''<br/>''E.g. [[Scout]] Teken + [[Melee]] Teken + Schroot''</small>
| '''1''' Class Specific Weapon<br />
+
| '''1''' Klasse Specific Weapon<br />
 
<small>''E.g. [[Kritzkrieg]]''<br/>''E.g. [[Sandman]] or [[Holy Mackerel]]''</small>
 
<small>''E.g. [[Kritzkrieg]]''<br/>''E.g. [[Sandman]] or [[Holy Mackerel]]''</small>
 
|-
 
|-
! rowspan="4" class="subheader" style="text-align: center;" | {{Icon class|class=Scout|icon-size=30px|link=Scout}}<br/>Scout
+
! rowspan="4" Klasse="subheader" style="text-align: center;" | {{Icon Klasse|Klasse=Scout|icon-size=30px|link=Scout}}<br/>Scout
! height="25px" | Fabricate [[Shortstop]]
+
! height="25px" | Creëer [[Shortstop]]
| '''1''' Force-A-Nature + '''1''' Reclaimed Metal
+
| '''1''' Force-A-Nature + '''1''' Gerecycled Metaal
 
| '''1''' Shortstop
 
| '''1''' Shortstop
 
|-  
 
|-  
! height="25px" | Fabricate [[Crit-a-Cola]]
+
! height="25px" | Creëer [[Crit-a-Cola]]
 
| '''1''' Kritzkrieg + '''1''' Bonk! Atomic Punch
 
| '''1''' Kritzkrieg + '''1''' Bonk! Atomic Punch
 
| '''1''' Crit-a-Cola
 
| '''1''' Crit-a-Cola
 
|-  
 
|-  
! height="25px" | Fabricate [[Mad Milk]]
+
! height="25px" | Creëer [[Mad Milk]]
| '''1''' Jarate + '''1''' Reclaimed Metal
+
| '''1''' Jarate + '''1''' Gerecycled Metaal
 
| '''1''' Mad Milk
 
| '''1''' Mad Milk
 
|-
 
|-
! height="25px" | Fabricate [[Holy Mackerel]]
+
! height="25px" | Creëer [[Holy Mackerel]]
| '''1''' Sandman + '''1''' Reclaimed Metal
+
| '''1''' Sandman + '''1''' Gerecycled Metaal
 
| '''1''' Holy Mackerel
 
| '''1''' Holy Mackerel
 
|-
 
|-
! rowspan="4" class="subheader" style="text-align: center;" | {{Icon class|class=Soldier|icon-size=30px|link=Soldier}}<br/>Soldier
+
! rowspan="4" Klasse="subheader" style="text-align: center;" | {{Icon Klasse|Klasse=Soldier|icon-size=30px|link=Soldier}}<br/>Soldier
! height="25px" | Fabricate [[Black Box]]
+
! height="25px" | Creëer [[Black Box]]
| '''1''' Direct Hit + '''1''' Reclaimed Metal
+
| '''1''' Direct Hit + '''1''' Gerecycled Metaal
 
| '''1''' Black Box
 
| '''1''' Black Box
 
|-
 
|-
! height="25px" | Fabricate [[Battalion's Backup]]
+
! height="25px" | Creëer [[Battalion's Backup]]
| '''1''' Buff Banner + '''1''' Reclaimed Metal
+
| '''1''' Buff Banner + '''1''' Gerecycled Metaal
 
| '''1''' Battalion's Backup
 
| '''1''' Battalion's Backup
 
|-
 
|-
! height="25px" | Fabricate [[Gunboats]]
+
! height="25px" | Creëer [[Gunboats]]
 
| '''1''' Chargin' Targe + '''1''' Razorback
 
| '''1''' Chargin' Targe + '''1''' Razorback
 
| '''1''' Gunboats
 
| '''1''' Gunboats
 
|-
 
|-
! height="25px" | Fabricate [[Pain Train]]
+
! height="25px" | Creëer [[Pain Train]]
| '''1''' Sandman + '''1''' Scrap Metal
+
| '''1''' Sandman + '''1''' Schroot
 
| '''1''' Pain Train
 
| '''1''' Pain Train
 
|-
 
|-
! rowspan="3" class="subheader" style="text-align: center;" | {{Icon class|class=Pyro|icon-size=30px|link=Pyro}}<br/>Pyro
+
! rowspan="3" Klasse="subheader" style="text-align: center;" | {{Icon Klasse|Klasse=Pyro|icon-size=30px|link=Pyro}}<br/>Pyro
! height="25px" | Fabricate [[Degreaser]]
+
! height="25px" | Creëer [[Degreaser]]
| '''1''' Backburner + '''1''' Reclaimed Metal
+
| '''1''' Backburner + '''1''' Gerecycled Metaal
 
| '''1''' Degreaser
 
| '''1''' Degreaser
 
|-
 
|-
! height="25px" | Fabricate [[Powerjack]]
+
! height="25px" | Creëer [[Powerjack]]
| '''1''' Axtinguisher + '''1''' Reclaimed Metal
+
| '''1''' Axtinguisher + '''1''' Gerecycled Metaal
 
| '''1''' Powerjack
 
| '''1''' Powerjack
 
|-  
 
|-  
! height="25px" | Fabricate [[Homewrecker]]
+
! height="25px" | Creëer [[Homewrecker]]
 
| '''1''' Eyelander + '''1''' Equalizer
 
| '''1''' Eyelander + '''1''' Equalizer
 
| '''1''' Homewrecker
 
| '''1''' Homewrecker
 
|-
 
|-
! class="subheader" style="text-align: center;" | {{Icon class|class=Demoman|icon-size=30px|link=Demoman}}<br/>Demoman
+
! Klasse="subheader" style="text-align: center;" | {{Icon Klasse|Klasse=Demoman|icon-size=30px|link=Demoman}}<br/>Demoman
! height="25px" | Fabricate [[Scotsman's Skullcutter]]
+
! height="25px" | Creëer [[Scotsman's Skullcutter]]
 
| '''1''' Axtinguisher + '''1''' Jarate
 
| '''1''' Axtinguisher + '''1''' Jarate
 
| '''1''' Scotsman's Skullcutter
 
| '''1''' Scotsman's Skullcutter
 
|-
 
|-
! rowspan = "2" class="subheader" style="text-align: center;" | {{Icon class|class=Heavy|icon-size=30px|link=Heavy}}<br/>Heavy
+
! rowspan = "2" Klasse="subheader" style="text-align: center;" | {{Icon Klasse|Klasse=Heavy|icon-size=30px|link=Heavy}}<br/>Heavy
! height="25px" | Fabricate [[Dalokohs Bar]]
+
! height="25px" | Creëer [[Dalokohs Bar]]
 
| '''1''' Sandvich + '''1''' Bonk! Atomic Punch
 
| '''1''' Sandvich + '''1''' Bonk! Atomic Punch
 
| '''1''' Dalokohs Bar
 
| '''1''' Dalokohs Bar
 
|-
 
|-
! height="25px" | Fabricate [[Gloves of Running Urgently]]
+
! height="25px" | Creëer [[Gloves of Running Urgently]]
| '''1''' Killing Gloves of Boxing + '''1''' Reclaimed metal
+
| '''1''' Killing Gloves of Boxing + '''1''' Gerecycled Metaal
 
| '''1''' Gloves of Running Urgently
 
| '''1''' Gloves of Running Urgently
 
|-
 
|-
! class="subheader" style="text-align: center;" | {{Icon class|class=Engineer|icon-size=30px|link=Engineer}}<br/>Engineer
+
! Klasse="subheader" style="text-align: center;" | {{Icon Klasse|Klasse=Engineer|icon-size=30px|link=Engineer}}<br/>Engineer
! height="25px" | Fabricate [[Southern Hospitality]]
+
! height="25px" | Creëer [[Southern Hospitality]]
| '''1''' Ambassador + '''1''' Scrap Metal
+
| '''1''' Ambassador + '''1''' Schroot
 
| '''1''' Southern Hospitality
 
| '''1''' Southern Hospitality
 
|-
 
|-
! class="subheader" style="text-align: center;" | {{Icon class|class=Medic|icon-size=30px|link=Medic}}<br/>Medic
+
! Klasse="subheader" style="text-align: center;" | {{Icon Klasse|Klasse=Medic|icon-size=30px|link=Medic}}<br/>Medic
! height="25px" | Fabricate [[Vita-Saw]]
+
! height="25px" | Creëer [[Vita-Saw]]
| '''1''' Übersaw + '''1''' Reclaimed Metal
+
| '''1''' Übersaw + '''1''' Gerecycled Metaal
 
| '''1''' Vita-Saw
 
| '''1''' Vita-Saw
 
|-
 
|-
! rowspan = "4" class="subheader" style="text-align: center;" | {{Icon class|class=Sniper|icon-size=30px|link=Sniper}}<br/>Sniper
+
! rowspan = "4" Klasse="subheader" style="text-align: center;" | {{Icon Klasse|Klasse=Sniper|icon-size=30px|link=Sniper}}<br/>Sniper
! height="25px" | Fabricate [[Sydney Sleeper]]
+
! height="25px" | Creëer [[Sydney Sleeper]]
| '''1''' Huntsman + '''1''' Reclaimed Metal
+
| '''1''' Huntsman + '''1''' Gerecycled Metaal
 
| '''1''' Sydney Sleeper
 
| '''1''' Sydney Sleeper
 
|-
 
|-
! height="25px" | Fabricate [[Darwin's Danger Shield]]
+
! height="25px" | Creëer [[Darwin's Danger Shield]]
| '''1''' Razorback + '''1''' Reclaimed Metal
+
| '''1''' Razorback + '''1''' Gerecycled Metaal
 
| '''1''' Danger Shield
 
| '''1''' Danger Shield
 
|-
 
|-
! height="25px" | Fabricate [[Tribalman's Shiv]]
+
! height="25px" | Creëer [[Tribalman's Shiv]]
 
| '''1''' Huntsman + '''1''' Dead Ringer
 
| '''1''' Huntsman + '''1''' Dead Ringer
 
| '''1''' Tribalman's Shiv
 
| '''1''' Tribalman's Shiv
 
|-
 
|-
! height="25px" | Fabricate [[Bushwacka]]
+
! height="25px" | Creëer [[Bushwacka]]
| '''1''' Eyelander + '''1''' Reclaimed Metal
+
| '''1''' Eyelander + '''1''' Gerecycled Metaal
 
| '''1''' Bushwacka
 
| '''1''' Bushwacka
 
|-
 
|-
! rowspan="2" class="subheader" style="text-align: center;" | {{Icon class|class=Spy|icon-size=30px|link=Spy}}<br/>Spy
+
! rowspan="2" Klasse="subheader" style="text-align: center;" | {{Icon Klasse|Klasse=Spy|icon-size=30px|link=Spy}}<br/>Spy
! height="25px" | Fabricate [[L'Etranger]]
+
! height="25px" | Creëer [[L'Etranger]]
| '''1''' Dead Ringer + '''1''' Reclaimed Metal
+
| '''1''' Dead Ringer + '''1''' Gerecycled Metaal
 
| '''1''' L'Etranger
 
| '''1''' L'Etranger
 
|-
 
|-
! height="25px" | Fabricate [[Your Eternal Reward]]
+
! height="25px" | Creëer [[Your Eternal Reward]]
| '''1''' Cloak and Dagger + '''1''' Reclaimed Metal
+
| '''1''' Cloak and Dagger + '''1''' Gerecycled Metaal
 
| '''1''' Your Eternal Reward
 
| '''1''' Your Eternal Reward
 
|}
 
|}
  
 
==Cost summary table==
 
==Cost summary table==
{| class="wikitable grid" width="100%"
+
{| Klasse="wikitable grid" width="100%"
 
|-
 
|-
! class="header" | Item
+
! Klasse="header" | Item
! class="header" | Total crafting cost
+
! Klasse="header" | Total crafting cost
! class="header" | Smelt value
+
! Klasse="header" | Smelt value
 
|-
 
|-
! height="50px" | Scrap Metal
+
! height="50px" | Schroot
| '''2 weapons'''
+
| '''2 Wapens'''
| '''2 weapons'''
+
| '''2 Wapens'''
 
|-
 
|-
! height="50px" | Class or Positieteken
+
! height="50px" | Klasse or Positieteken
| '''3 weapons'''
+
| '''3 Wapens'''
| '''3 weapons'''
+
| '''3 Wapens'''
 
|-
 
|-
! height="50px" | Reclaimed Metal
+
! height="50px" | Gerecycled Metaal
| '''6 weapons''' = 3 Scrap Metal ''or''<br />'''9 weapons''' = 3 Tekens
+
| '''6 Wapens''' = 3 Schroot ''or''<br />'''9 Wapens''' = 3 Tekens
| '''6 weapons'''
+
| '''6 Wapens'''
 
|-
 
|-
! height="50px" | Class-specific Weapon
+
! height="50px" | Klasse-specific Weapon
| '''8 weapons''' = 1 Scrap Metal + 1 Class Teken + 1 Positieteken
+
| '''8 Wapens''' = 1 Schroot + 1 Klasse Teken + 1 Positieteken
| '''8 weapons'''
+
| '''8 Wapens'''
 
|-
 
|-
! height="50px" | Refined Metal
+
! height="50px" | Bewerkt Metaal
| '''18 weapons''' = 9 Scrap Metal = 3 Reclaimed Metal
+
| '''18 Wapens''' = 9 Schroot = 3 Gerecycled Metaal
| '''18 weapons'''
+
| '''18 Wapens'''
 
|-
 
|-
 
! height="50px" | Random Headgear
 
! height="50px" | Random Headgear
| '''2 headgear''' ''or'' <br />'''54 weapons''' = 27 Scrap Metal = 9 Reclaimed Metal = 3 Refined Metal
+
| '''2 headgear''' ''or'' <br />'''54 Wapens''' = 27 Schroot = 9 Gerecycled Metaal = 3 Bewerkt Metaal
| '''54 weapons'''
+
| '''54 Wapens'''
 
|-
 
|-
! height="50px" | Class-specific Headgear
+
! height="50px" | Klasse-specific Headgear
| '''75 weapons''' = (36 Scrap metal = 12 Reclaimed Metal = 4 Refined Metal) + 3 weapons (1 Class Teken of desired class)
+
| '''75 Wapens''' = (36 Schroot = 12 Gerecycled Metaal = 4 Bewerkt Metaal) + 3 Wapens (1 Klasse Teken of desired Klasse)
| '''75 weapons'''
+
| '''75 Wapens'''
 
|-
 
|-
 
! height="50px" | [[Item sets|Set]] Headgear
 
! height="50px" | [[Item sets|Set]] Headgear
| '''73 weapons''' = (36 Scrap metal = 12 Reclaimed Metal = 4 Refined Metal) + 1 weapon from the desired set
+
| '''73 Wapens''' = (36 Schroot = 12 Gerecycled Metaal = 4 Bewerkt Metaal) + 1 weapon from the desired set
| '''73 weapons'''
+
| '''73 Wapens'''
 
|}
 
|}
  
==Crafting weapon classifications==
+
==Crafting weapon Klasseifications==
Contrasting the weapon slots in-game, the crafting system classifies some weapons in different slots. An example of this is the Spy's [[Revolver]], which is not a primary weapon contrary to it being in the first slot in-game. Below is a list of all the usable weapons and what slots the crafting system uses. Note that the table does not include the stock weapons for the classes, such as the [[Scattergun]], as these are not usable in crafting.
+
Contrasting the weapon slots in-game, the crafting system Klasseifies some Wapens in different slots. An example of this is the Spy's [[Revolver]], which is not a primary weapon contrary to it being in the first slot in-game. Below is a list of all the usable Wapens and what slots the crafting system uses. Note that the table does not include the stock Wapens for the Klassees, such as the [[Scattergun]], as these are not usable in crafting.
  
{| class="wikitable grid" style="text-align: center" width="100%"
+
{| Klasse="wikitable grid" style="text-align: center" width="100%"
 
|-
 
|-
! class="header" style="text-align: center" | Class
+
! Klasse="header" style="text-align: center" | Klasse
! class="header" | [[File:Teken primary large.png|40px|Primary Teken]]<br />[[Primary]] weapons
+
! Klasse="header" | [[File:Teken primary large.png|40px|Primary Teken]]<br />[[Primary]] Wapens
! class="header" | [[File:Teken secondary large.png|40px|Secondary Teken]]<br />[[Secondary]] weapons
+
! Klasse="header" | [[File:Teken secondary large.png|40px|Secondary Teken]]<br />[[Secondary]] Wapens
! class="header" | [[File:Teken melee large.png|40px|Melee Teken]]<br />[[Melee]] weapons
+
! Klasse="header" | [[File:Teken melee large.png|40px|Melee Teken]]<br />[[Melee]] Wapens
! class="header" | [[File:Teken pda large.png|40px|PDA2 Teken]]<br />[[PDA2|PDA]]s
+
! Klasse="header" | [[File:Teken pda large.png|40px|PDA2 Teken]]<br />[[PDA2|PDA]]s
! class="header" | Tekens
+
! Klasse="header" | Tekens
 
|-
 
|-
| class="subheader" style="text-align: center;" | {{Icon class|class=Scout|link=Scout}}<br/>'''[[Scout]]'''
+
| Klasse="subheader" style="text-align: center;" | {{Icon Klasse|Klasse=Scout|link=Scout}}<br/>'''[[Scout]]'''
 
| {{Icon weapon|weapon=Force-A-Nature|Force-A-Nature|icon-size=40x40px}} • {{Icon weapon|weapon=Shortstop|Shortstop|icon-size=40x40px}}
 
| {{Icon weapon|weapon=Force-A-Nature|Force-A-Nature|icon-size=40x40px}} • {{Icon weapon|weapon=Shortstop|Shortstop|icon-size=40x40px}}
 
| {{Icon weapon|weapon=Bonk|icon-size=40x40px}} • {{Icon weapon|weapon=Crit-a-Cola|icon-size=40x40px}} • {{Icon weapon|weapon=Mad Milk|Mad Milk|icon-size=40x40px}}
 
| {{Icon weapon|weapon=Bonk|icon-size=40x40px}} • {{Icon weapon|weapon=Crit-a-Cola|icon-size=40x40px}} • {{Icon weapon|weapon=Mad Milk|Mad Milk|icon-size=40x40px}}
Line 293: Line 293:
 
| [[File:Teken scout large.png|40px|Scout Teken]]
 
| [[File:Teken scout large.png|40px|Scout Teken]]
 
|-
 
|-
| class="subheader" style="text-align: center;" | {{Icon class|class=Soldier|link=Soldier}}<br/>'''[[Soldier]]'''
+
| Klasse="subheader" style="text-align: center;" | {{Icon Klasse|Klasse=Soldier|link=Soldier}}<br/>'''[[Soldier]]'''
 
| {{Icon weapon|weapon=Direct hit|icon-size=40x40px}} • {{Icon weapon|weapon=Black box|icon-size=40x40px}} • {{Icon weapon|weapon=Rocket Jumper|icon-size=40x40px}}
 
| {{Icon weapon|weapon=Direct hit|icon-size=40x40px}} • {{Icon weapon|weapon=Black box|icon-size=40x40px}} • {{Icon weapon|weapon=Rocket Jumper|icon-size=40x40px}}
 
| {{Icon weapon|weapon=Buff Banner|icon-size=40x40px}} • {{Icon weapon|weapon=Battalion's Backup|icon-size=40x40px}} • {{Icon weapon|weapon=Gunboats|icon-size=40x40px}}
 
| {{Icon weapon|weapon=Buff Banner|icon-size=40x40px}} • {{Icon weapon|weapon=Battalion's Backup|icon-size=40x40px}} • {{Icon weapon|weapon=Gunboats|icon-size=40x40px}}
Line 300: Line 300:
 
| [[File:Teken soldier large.png|40px|Soldier Teken]]
 
| [[File:Teken soldier large.png|40px|Soldier Teken]]
 
|-
 
|-
| class="subheader" style="text-align: center;" | {{Icon class|class=Pyro|link=Pyro}}<br/>'''[[Pyro]]'''
+
| Klasse="subheader" style="text-align: center;" | {{Icon Klasse|Klasse=Pyro|link=Pyro}}<br/>'''[[Pyro]]'''
 
| {{Icon weapon|weapon=Backburner|icon-size=40x40px}} • {{Icon weapon|weapon=Degreaser|icon-size=40x40px}}
 
| {{Icon weapon|weapon=Backburner|icon-size=40x40px}} • {{Icon weapon|weapon=Degreaser|icon-size=40x40px}}
 
| {{Icon weapon|weapon=Flare gun|icon-size=40x40px}}
 
| {{Icon weapon|weapon=Flare gun|icon-size=40x40px}}
Line 307: Line 307:
 
| [[File:Teken pyro large.png|40px|Pyro Teken]]
 
| [[File:Teken pyro large.png|40px|Pyro Teken]]
 
|-
 
|-
| class="subheader" style="text-align: center;" | {{Icon class|class=Demoman|link=Demoman}}<br/>'''[[Demoman]]'''
+
| Klasse="subheader" style="text-align: center;" | {{Icon Klasse|Klasse=Demoman|link=Demoman}}<br/>'''[[Demoman]]'''
 
| {{Icon weapon|weapon=Scottish Resistance|Scottish Resistance|icon-size=40x40px}} • {{Icon weapon|weapon=Chargin' Targe|icon-size=40x40px}}
 
| {{Icon weapon|weapon=Scottish Resistance|Scottish Resistance|icon-size=40x40px}} • {{Icon weapon|weapon=Chargin' Targe|icon-size=40x40px}}
 
| &nbsp;
 
| &nbsp;
Line 314: Line 314:
 
| [[File:Teken demo large.png|40px|Demoman Teken]]
 
| [[File:Teken demo large.png|40px|Demoman Teken]]
 
|-
 
|-
| class="subheader" style="text-align: center;" | {{Icon class|class=Heavy|link=Heavy}}<br/>'''[[Heavy]]'''
+
| Klasse="subheader" style="text-align: center;" | {{Icon Klasse|Klasse=Heavy|link=Heavy}}<br/>'''[[Heavy]]'''
 
| {{Icon weapon|weapon=Natascha|icon-size=40x40px}}
 
| {{Icon weapon|weapon=Natascha|icon-size=40x40px}}
 
| {{Icon weapon|weapon=Sandvich|icon-size=40x40px}} • {{Icon weapon|weapon=Dalokohs bar|icon-size=40x40px}}
 
| {{Icon weapon|weapon=Sandvich|icon-size=40x40px}} • {{Icon weapon|weapon=Dalokohs bar|icon-size=40x40px}}
Line 321: Line 321:
 
| [[File:Teken heavy large.png|40px|Heavy Teken]]
 
| [[File:Teken heavy large.png|40px|Heavy Teken]]
 
|-
 
|-
| class="subheader" style="text-align: center;" | {{Icon class|class=Engineer|link=Engineer}}<br/>'''[[Engineer]]'''
+
| Klasse="subheader" style="text-align: center;" | {{Icon Klasse|Klasse=Engineer|link=Engineer}}<br/>'''[[Engineer]]'''
 
| {{Icon weapon|weapon=Frontier Justice|icon-size=40x40px}}
 
| {{Icon weapon|weapon=Frontier Justice|icon-size=40x40px}}
 
| {{Icon weapon|weapon=Wrangler|icon-size=40x40px}}
 
| {{Icon weapon|weapon=Wrangler|icon-size=40x40px}}
Line 328: Line 328:
 
| [[File:Teken engineer large.png|40px|Engineer Teken]]
 
| [[File:Teken engineer large.png|40px|Engineer Teken]]
 
|-
 
|-
| class="subheader" style="text-align: center;" | {{Icon class|class=Medic|link=Medic}}<br/>'''[[Medic]]'''
+
| Klasse="subheader" style="text-align: center;" | {{Icon Klasse|Klasse=Medic|link=Medic}}<br/>'''[[Medic]]'''
 
| {{Icon weapon|weapon=Blutsauger|icon-size=40x40px}}
 
| {{Icon weapon|weapon=Blutsauger|icon-size=40x40px}}
 
| {{Icon weapon|weapon=Kritzkrieg|icon-size=40x40px}}
 
| {{Icon weapon|weapon=Kritzkrieg|icon-size=40x40px}}
Line 335: Line 335:
 
| [[File:Teken medic large.png|40px|Medic Teken]]
 
| [[File:Teken medic large.png|40px|Medic Teken]]
 
|-
 
|-
| class="subheader" style="text-align: center;" | {{Icon class|class=Sniper|link=Sniper}}<br/>'''[[Sniper]]'''
+
| Klasse="subheader" style="text-align: center;" | {{Icon Klasse|Klasse=Sniper|link=Sniper}}<br/>'''[[Sniper]]'''
 
| {{Icon weapon|weapon=Huntsman|icon-size=40x40px}} • {{Icon weapon|weapon=Sydney sleeper|icon-size=40x40px}}
 
| {{Icon weapon|weapon=Huntsman|icon-size=40x40px}} • {{Icon weapon|weapon=Sydney sleeper|icon-size=40x40px}}
 
| {{Icon weapon|weapon=Jarate|icon-size=40x40px}} • {{Icon weapon|weapon=Razorback|icon-size=40x40px}} • {{Icon weapon|weapon=Darwin's Danger Shield|icon-size=40x40px}}
 
| {{Icon weapon|weapon=Jarate|icon-size=40x40px}} • {{Icon weapon|weapon=Razorback|icon-size=40x40px}} • {{Icon weapon|weapon=Darwin's Danger Shield|icon-size=40x40px}}
Line 342: Line 342:
 
| [[File:Teken sniper large.png|40px|Sniper Teken]]
 
| [[File:Teken sniper large.png|40px|Sniper Teken]]
 
|-
 
|-
| class="subheader" style="text-align: center;" | {{Icon class|class=Spy|link=Spy}}<br/>'''[[Spy]]'''  
+
| Klasse="subheader" style="text-align: center;" | {{Icon Klasse|Klasse=Spy|link=Spy}}<br/>'''[[Spy]]'''  
 
| &nbsp;
 
| &nbsp;
 
| {{Icon weapon|weapon=Ambassador|icon-size=40x40px}} • {{Icon weapon|weapon=L'Etranger|icon-size=40x40px}}
 
| {{Icon weapon|weapon=Ambassador|icon-size=40x40px}} • {{Icon weapon|weapon=L'Etranger|icon-size=40x40px}}
Line 352: Line 352:
 
==Golden Wrench==
 
==Golden Wrench==
 
*On July 5, 2010, players crafting any item in the game were given the chance of finding 1 of 100 extremely rare items, a [[Golden Wrench]]. A series of times when a Wrench was designed to drop was utilized by Valve, and when a player crafted an item after one of these times, a random drop could occur giving the player their crafted item and a [[Golden Wrench]]. When a Wrench was found, it would be announced to all Online [[Team Fortress 2]] servers at once in the form of a dialogue box in the center of the screen and an accompanying soundbite. This was only available before and leading up to the Engineer update, until all 100 wrenches were found. An announcement was also shown when one of these wrenches was destroyed. These wrenches have the ability to turn ragdolls into gold statues, but are otherwise identical to the default Wrench.
 
*On July 5, 2010, players crafting any item in the game were given the chance of finding 1 of 100 extremely rare items, a [[Golden Wrench]]. A series of times when a Wrench was designed to drop was utilized by Valve, and when a player crafted an item after one of these times, a random drop could occur giving the player their crafted item and a [[Golden Wrench]]. When a Wrench was found, it would be announced to all Online [[Team Fortress 2]] servers at once in the form of a dialogue box in the center of the screen and an accompanying soundbite. This was only available before and leading up to the Engineer update, until all 100 wrenches were found. An announcement was also shown when one of these wrenches was destroyed. These wrenches have the ability to turn ragdolls into gold statues, but are otherwise identical to the default Wrench.
*Due to this event, the Smelt Reclaimed and Refined Metal blueprints were temporarily disabled until all of the 100 Golden Wrenches had been acquired, to stop people from endlessly uncrafting and re-crafting their Metal until they got one. However, these blueprints were still disabled up until the Mann-Conomy Update, even though the Engineer Update was completed and no Golden Wrenches could be found.
+
*Due to this event, the Smelt Reclaimed and Bewerkt Metaal blueprints were temporarily disabled until all of the 100 Golden Wrenches had been acquired, to stop people from endlessly uncrafting and re-crafting their Metal until they got one. However, these blueprints were still disabled up until the Mann-Conomy Update, even though the Engineer Update was completed and no Golden Wrenches could be found.
*As of 2010 October 1, the Smelt Refined Metal recipe should be working again.  However, some users are reporting that it is not working for them.
+
*As of 2010 October 1, the Smelt Bewerkt Metaal recipe should be working again.  However, some users are reporting that it is not working for them.
  
 
==Notes==
 
==Notes==
 
* The event hats and other hats/items of limited availability do not count toward the Rebuild Headgear recipe. These include [[Bill's Hat]], the [[Ghastly Gibus]], the [[Mildly Disturbing Halloween Mask]], the [[Cheater's Lament]], [[Max's Severed Head]], the [[Alien Swarm Parasite]], the [[Earbuds]], [[Ellis' Cap]], the four service medals ([[Mercenary]], [[Soldier of Fortune]], [[Grizzled Veteran]], and [[Primeval Warrior]]), the [[Gentle Manne's Service Medal]], the [[Mann Co. Cap]], the [[Lumbricus Lid]], and the [[Wiki Cap]].
 
* The event hats and other hats/items of limited availability do not count toward the Rebuild Headgear recipe. These include [[Bill's Hat]], the [[Ghastly Gibus]], the [[Mildly Disturbing Halloween Mask]], the [[Cheater's Lament]], [[Max's Severed Head]], the [[Alien Swarm Parasite]], the [[Earbuds]], [[Ellis' Cap]], the four service medals ([[Mercenary]], [[Soldier of Fortune]], [[Grizzled Veteran]], and [[Primeval Warrior]]), the [[Gentle Manne's Service Medal]], the [[Mann Co. Cap]], the [[Lumbricus Lid]], and the [[Wiki Cap]].
 
*Grenade, Building, and Head Positietekens are listed in the items_game.txt file, but none of these currently have blueprints, which means that players cannot craft them. It was previously possible to craft a Head Positieteken by placing 4 hats in the crafting window, but the blueprint and all instances of the item were removed when the [[Mann-Conomy]] update was launched (For example, [http://www.tf2items.com/profiles/76561198014646169 this] backpack [http://www.tf2items.com/profiles/76561198014646169?time=1285903107 before] and [http://www.tf2items.com/profiles/76561198014646169?time=1285969905 after] the update).
 
*Grenade, Building, and Head Positietekens are listed in the items_game.txt file, but none of these currently have blueprints, which means that players cannot craft them. It was previously possible to craft a Head Positieteken by placing 4 hats in the crafting window, but the blueprint and all instances of the item were removed when the [[Mann-Conomy]] update was launched (For example, [http://www.tf2items.com/profiles/76561198014646169 this] backpack [http://www.tf2items.com/profiles/76561198014646169?time=1285903107 before] and [http://www.tf2items.com/profiles/76561198014646169?time=1285969905 after] the update).
*Three Camera Beards cannot be crafted into a Misc Teken, despite the fact that the option to Fabricate Positieteken can be discovered when attempting to do so. The Camera Beards are not consumed, but the blueprint is discovered.
+
*Three Camera Beards cannot be crafted into a Misc Teken, despite the fact that the option to Creëer Positieteken can be discovered when attempting to do so. The Camera Beards are not consumed, but the blueprint is discovered.
*It is possible to craft a PDA Positieteken by combining 3 Dead Ringers or 3 Cloak and Daggers. You can also use a combination of both items. [[PDA2#Secondary PDAs|PDA Positietekens]] are not tradeable but are craftable to make a class weapon, rebuild Teken, or combined Tekens.
+
*It is possible to craft a PDA Positieteken by combining 3 Dead Ringers or 3 Cloak and Daggers. You can also use a combination of both items. [[PDA2#Secondary PDAs|PDA Positietekens]] are not tradeable but are craftable to make a Klasse weapon, rebuild Teken, or combined Tekens.
* Some cases have been reported of players "finding" scrap metal. This is most likely the cause of the player losing connection to Steam after clicking the craft button. This means the items are used in the craft recipe, yet the result of the craft remains uncollected until the player dies in a server: giving the "'''PLAYERNAME''' has found: '''METALTYPE'''" alert.
+
* Some cases have been reported of players "finding" Schroot. This is most likely the cause of the player losing connection to Steam after clicking the craft button. This means the items are used in the craft recipe, yet the result of the craft remains uncollected until the player dies in a server: giving the "'''PLAYERNAME''' has found: '''METALTYPE'''" alert.
 
*If, when crafting, your metals or items disappear unexpectedly, a fast method of making them re-appear is to access the main menu and enter the Mann-co store. An alert window notifies you of your "New found metals".
 
*If, when crafting, your metals or items disappear unexpectedly, a fast method of making them re-appear is to access the main menu and enter the Mann-co store. An alert window notifies you of your "New found metals".
 
*During the launch week of the Engineer update, Valve [http://teamfortress.com/post.php?id=4034&p=1 increased the weekly item drop limit] for all players, to give people more chances to craft. The weekly limit returned to normal after the launch week ended.
 
*During the launch week of the Engineer update, Valve [http://teamfortress.com/post.php?id=4034&p=1 increased the weekly item drop limit] for all players, to give people more chances to craft. The weekly limit returned to normal after the launch week ended.
 
*The only category of items that cannot be crafted under any circumstances are [[Tools]], namely [[Paint Can]]s, [[Name Tag]]s, [[Mann Co. Supply Crate Key|Crate Key]]s, and [[Dueling Mini-Game]]s.
 
*The only category of items that cannot be crafted under any circumstances are [[Tools]], namely [[Paint Can]]s, [[Name Tag]]s, [[Mann Co. Supply Crate Key|Crate Key]]s, and [[Dueling Mini-Game]]s.
 
*Robin Walker confirmed that all items seen in the store (with the exception of [[Mann Co. Supply Crate Key|Crate Key]]s and the [[Secret Saxton|two]] [[Pile o' Gifts|varieties]] of gifts) can randomly drop in-game. [http://forums.steampowered.com/forums/showthread.php?t=1455746]
 
*Robin Walker confirmed that all items seen in the store (with the exception of [[Mann Co. Supply Crate Key|Crate Key]]s and the [[Secret Saxton|two]] [[Pile o' Gifts|varieties]] of gifts) can randomly drop in-game. [http://forums.steampowered.com/forums/showthread.php?t=1455746]
*All weapons or hats purchased in the Mann Co. Store are uncraftable and untradeable; though as of the [[October 6, 2010 Patch]] all items marked as "Store Promotion" were made craftable but not tradable. Anything crafted with a Store Promotion item will be itself non-tradable.
+
*All Wapens or hats purchased in the Mann Co. Store are uncraftable and untradeable; though as of the [[October 6, 2010 Patch]] all items marked as "Store Promotion" were made craftable but not tradable. Anything crafted with a Store Promotion item will be itself non-tradable.
 
*Items gained via achievements before the Mann-Conomy update were temporarily uncraftable and untradeable, but this was changed shortly after so that they could be both crafted and traded.
 
*Items gained via achievements before the Mann-Conomy update were temporarily uncraftable and untradeable, but this was changed shortly after so that they could be both crafted and traded.
 
*Items gained via achievements after the Mann-Conomy update can be crafted, but cannot be traded.  Crafting these items results in untradeable items. Example, if any untradeable items are used to craft metal, the metal will also be marked untradeable. Untradeable metals crafted back into lesser metals (i.e. an untradeable Reclaimed crafted back into three Scrap) will result in untradeable metal, no matter the number of metal parts used in the creation of the original piece.
 
*Items gained via achievements after the Mann-Conomy update can be crafted, but cannot be traded.  Crafting these items results in untradeable items. Example, if any untradeable items are used to craft metal, the metal will also be marked untradeable. Untradeable metals crafted back into lesser metals (i.e. an untradeable Reclaimed crafted back into three Scrap) will result in untradeable metal, no matter the number of metal parts used in the creation of the original piece.

Revision as of 13:53, 27 October 2010

Crafting anvil.png
Het ontwerp scherm
Now this is a nice weapon.
De Sniper over zelfgemaakte wapens

Ontwerpen is een systeem in het spel dat spelers de mogelijkheid geeft om bepaalde wapens, hoeden of materialen voor verdere ontwerpen, door het gebruik van ongewenste of dubbele voorwerpen die verkregen zijn via het Voorwerp vind systeem . Om deze spullen te maken, moet de speler specifieke blauwdrukken volgen, waarvan sommige al beschikbaar zijn en sommige ontdekt moeten worden door uit te proberen. Na het volgen van een kloppen, een nog niet ontdekte blauwdruk, zal de speler zowel het specifieke voorwerp krijgen en de blauwdruk zal worden toegevoegd aan de lijst met blauwdrukken. Als de speler een voorwerp te maken via een ongeldige blauwdruk, dan zullen zij een bericht krijgen dat die blauwdruk niet bestaat, en hun voorwerpen worden niet gebruikt.

Blauwdrukken

Metaal

Schroot
Level 1 Ontwerp voorwerp
Gerecycled Metaal
Level 2 Ontwerp voorwerp
Bewerkt Metaal
Level 3 Ontwerp voorwerp
Blauwdrukken Benodigdheden Resultaat
Smelt Klasse Wapens 2 wapens die beide door dezelfde klasse worden gebruikt
B.V. Ambassadeur + Doodse Gelijkenis (Spy wapens)
1 Schroot
Smelt Tekens 3 Tekens
B.V. Heavy Teken + Demoman Teken + Handwapen Teken
1 Gerecycled Metaal
Combineer Schroot 3 Schroot 1 Bewerkt Metaal
Combineer Gerecycled Metaal 3 Gerecycled Metaal 1 Bewerkt Metaal
Smelt Bewerkt Metaal 1 Bewerkt Metaal 3 Gerecycled Metaal
Smelt Gerecycled Metaal 1 Gerecycled Metaal 3 Schroot

Tekens

Blauwdrukken Benodigdheden Resultaat
Creëer Klasse Teken 3 wapens die door dezelfde klasse worden gebruikt
B.V. Natasja + Sandwich + M.H.B. (Heavy wapens)
1 Klasse Teken
B.V. 1 Heavy Teken
Creëer Positieteken 3 wapens die in dezelfde catagorie vallen
B.V. Bloedzuiger + Jaagman + Directe Aanslag
1 Positieteken
B.V. 1 Primary Teken
Herbouw Klasse Teken 1 Klasse Teken en een wapen van een andere Klasse
B.V. Sniper Teken + Help Vaandel
1 Klasse Teken
B.V. 1 Soldier Teken
Herbouw Positieteken 1 Positieteken en een wapen van een andere catagorie
B.V. Secundaire Teken + Bijlblusser
1 Positieteken
B.V. 1 Handwapen Teken
Notitie: Als 3 dezelfde wapens worden gebruikt, krijgt de speler de optie om een Klasse Teken te maken of een Positieteken.
Daarbij, als de speler een
Pijn Trein met een Klasse Teken, of 3 Pijn Treinen en kiest voor Creëer een Klasse Teken, zal dit altijd een Soldier Teken worden.

Hoeden

Blauwdrukken Benodigdheden Resultaat
Creëer Hoed 3 Bewerkt Metaal 1 Willekeurige Hoed
Creëer Klasse specifieke Hoed 4 Bewerkt Metaal + 1 Klasse Teken 1 Klasse specifieke Hoed
Herbouw Hoed 2 Hoeden 1 Willekeurige Hoed
Creëer Bonk Helm 1 Slagmanhelm + 2 Bonk! Atomische Vuist 1 Bonk Helm
Creëer Melkboer 4 Bewerkt Metaal + 1 Shortstop of Maffe Melk of Heilige Makreel 1 Melkboer
Creëer Grenadiers Softcap 4 Bewerkt Metaal + 1 Zwarte Doos of Back-up van het Bataljon 1 Grenadier's Softcap
Creëer Bezoeker 4 Bewerkt Metaal + 1 Ontvetter of Powerjack 1 Bezoeker
Creëer Ol' Snaggletooth 4 Bewerkt Metaal + 1 Sydney Slaaper of Darwin's Gevaarschild of Bushwacka 1 Ol' Snaggletooth
Creëer Familiare Fez 4 Bewerkt Metaal + 1 L'Etranger of Je Eeuwige Beloning 1 Familiare Fez
Notitie: Sinds 19 Maart 2010, worden zowel Hoeden en Overige Voorwerpen als hoed gerekend.
Het level en vintage status van de Slagmanhelm wordt niet behouden als deze tot Bonk Helm ontworpen wordt. Het level wordt dan willekeurig bepaald.

Wapens

Klasse Blueprint Requires Produces
All Creëer Klasse Wapens 1 Klasse Teken + 1 Positieteken + 1 Schroot

E.g. Medic Teken + Secondary Teken + Schroot
E.g. Scout Teken + Melee Teken + Schroot

1 Klasse Specific Weapon

E.g. Kritzkrieg
E.g. Sandman or Holy Mackerel

Template:Icon Klasse
Scout
Creëer Shortstop 1 Force-A-Nature + 1 Gerecycled Metaal 1 Shortstop
Creëer Crit-a-Cola 1 Kritzkrieg + 1 Bonk! Atomic Punch 1 Crit-a-Cola
Creëer Mad Milk 1 Jarate + 1 Gerecycled Metaal 1 Mad Milk
Creëer Holy Mackerel 1 Sandman + 1 Gerecycled Metaal 1 Holy Mackerel
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Soldier
Creëer Black Box 1 Direct Hit + 1 Gerecycled Metaal 1 Black Box
Creëer Battalion's Backup 1 Buff Banner + 1 Gerecycled Metaal 1 Battalion's Backup
Creëer Gunboats 1 Chargin' Targe + 1 Razorback 1 Gunboats
Creëer Pain Train 1 Sandman + 1 Schroot 1 Pain Train
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Pyro
Creëer Degreaser 1 Backburner + 1 Gerecycled Metaal 1 Degreaser
Creëer Powerjack 1 Axtinguisher + 1 Gerecycled Metaal 1 Powerjack
Creëer Homewrecker 1 Eyelander + 1 Equalizer 1 Homewrecker
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Demoman
Creëer Scotsman's Skullcutter 1 Axtinguisher + 1 Jarate 1 Scotsman's Skullcutter
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Heavy
Creëer Dalokohs Bar 1 Sandvich + 1 Bonk! Atomic Punch 1 Dalokohs Bar
Creëer Gloves of Running Urgently 1 Killing Gloves of Boxing + 1 Gerecycled Metaal 1 Gloves of Running Urgently
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Engineer
Creëer Southern Hospitality 1 Ambassador + 1 Schroot 1 Southern Hospitality
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Medic
Creëer Vita-Saw 1 Übersaw + 1 Gerecycled Metaal 1 Vita-Saw
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Sniper
Creëer Sydney Sleeper 1 Huntsman + 1 Gerecycled Metaal 1 Sydney Sleeper
Creëer Darwin's Danger Shield 1 Razorback + 1 Gerecycled Metaal 1 Danger Shield
Creëer Tribalman's Shiv 1 Huntsman + 1 Dead Ringer 1 Tribalman's Shiv
Creëer Bushwacka 1 Eyelander + 1 Gerecycled Metaal 1 Bushwacka
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Spy
Creëer L'Etranger 1 Dead Ringer + 1 Gerecycled Metaal 1 L'Etranger
Creëer Your Eternal Reward 1 Cloak and Dagger + 1 Gerecycled Metaal 1 Your Eternal Reward

Cost summary table

Item Total crafting cost Smelt value
Schroot 2 Wapens 2 Wapens
Klasse or Positieteken 3 Wapens 3 Wapens
Gerecycled Metaal 6 Wapens = 3 Schroot or
9 Wapens = 3 Tekens
6 Wapens
Klasse-specific Weapon 8 Wapens = 1 Schroot + 1 Klasse Teken + 1 Positieteken 8 Wapens
Bewerkt Metaal 18 Wapens = 9 Schroot = 3 Gerecycled Metaal 18 Wapens
Random Headgear 2 headgear or
54 Wapens = 27 Schroot = 9 Gerecycled Metaal = 3 Bewerkt Metaal
54 Wapens
Klasse-specific Headgear 75 Wapens = (36 Schroot = 12 Gerecycled Metaal = 4 Bewerkt Metaal) + 3 Wapens (1 Klasse Teken of desired Klasse) 75 Wapens
Set Headgear 73 Wapens = (36 Schroot = 12 Gerecycled Metaal = 4 Bewerkt Metaal) + 1 weapon from the desired set 73 Wapens

Crafting weapon Klasseifications

Contrasting the weapon slots in-game, the crafting system Klasseifies some Wapens in different slots. An example of this is the Spy's Revolver, which is not a primary weapon contrary to it being in the first slot in-game. Below is a list of all the usable Wapens and what slots the crafting system uses. Note that the table does not include the stock Wapens for the Klassees, such as the Scattergun, as these are not usable in crafting.

Klasse Primary Teken
Primary Wapens
Secondary Teken
Secondary Wapens
Melee Teken
Melee Wapens
PDA2 Teken
PDAs
Tekens
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Scout
Force-A-NatureShortstop Item icon Bonk! Atomic Punch.pngItem icon Crit-a-Cola.pngMad Milk Item icon Sandman.pngItem icon Holy Mackerel.png   Scout Teken
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Soldier
Item icon Direct Hit.pngItem icon Black Box.pngItem icon Rocket Jumper.png Item icon Buff Banner.pngItem icon Battalion's Backup.pngItem icon Gunboats.png Item icon Equalizer.pngItem icon Pain Train.pngItem icon Frying Pan.png   Soldier Teken
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Pyro
Item icon Backburner.pngItem icon Degreaser.png Item icon Flare Gun.png Item icon Axtinguisher.pngItem icon Homewrecker.pngItem icon Powerjack.png   Pyro Teken
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Demoman
Scottish ResistanceItem icon Chargin' Targe.png   Item icon Eyelander.pngItem icon Pain Train.pngItem icon Scotsman's Skullcutter.pngItem icon Frying Pan.png   Demoman Teken
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Heavy
Item icon Natascha.png Item icon Sandvich.pngItem icon Dalokohs Bar.png Item icon Killing Gloves of Boxing.pngItem icon Gloves of Running Urgently.png   Heavy Teken
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Engineer
Item icon Frontier Justice.png Item icon Wrangler.png Item icon Gunslinger.pngItem icon Southern Hospitality.png   Engineer Teken
Template:Icon Klasse
Medic
Item icon Blutsauger.png Item icon Kritzkrieg.png Item icon Ubersaw.pngItem icon Vita-Saw.png   Medic Teken
Template:Icon Klasse
Sniper
Item icon Huntsman.pngItem icon Sydney Sleeper.png Item icon Jarate.pngItem icon Razorback.pngItem icon Darwin's Danger Shield.png Item icon Tribalman's Shiv.pngItem icon Bushwacka.png   Sniper Teken
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Spy
  Item icon Ambassador.pngItem icon L'Etranger.png Item icon Your Eternal Reward.png Item icon Dead Ringer.pngItem icon Cloak and Dagger.png Spy Teken

Golden Wrench

  • On July 5, 2010, players crafting any item in the game were given the chance of finding 1 of 100 extremely rare items, a Golden Wrench. A series of times when a Wrench was designed to drop was utilized by Valve, and when a player crafted an item after one of these times, a random drop could occur giving the player their crafted item and a Golden Wrench. When a Wrench was found, it would be announced to all Online Team Fortress 2 servers at once in the form of a dialogue box in the center of the screen and an accompanying soundbite. This was only available before and leading up to the Engineer update, until all 100 wrenches were found. An announcement was also shown when one of these wrenches was destroyed. These wrenches have the ability to turn ragdolls into gold statues, but are otherwise identical to the default Wrench.
  • Due to this event, the Smelt Reclaimed and Bewerkt Metaal blueprints were temporarily disabled until all of the 100 Golden Wrenches had been acquired, to stop people from endlessly uncrafting and re-crafting their Metal until they got one. However, these blueprints were still disabled up until the Mann-Conomy Update, even though the Engineer Update was completed and no Golden Wrenches could be found.
  • As of 2010 October 1, the Smelt Bewerkt Metaal recipe should be working again. However, some users are reporting that it is not working for them.

Notes

  • The event hats and other hats/items of limited availability do not count toward the Rebuild Headgear recipe. These include Bill's Hat, the Ghastly Gibus, the Mildly Disturbing Halloween Mask, the Cheater's Lament, Max's Severed Head, the Alien Swarm Parasite, the Earbuds, Ellis' Cap, the four service medals (Mercenary, Soldier of Fortune, Grizzled Veteran, and Primeval Warrior), the Gentle Manne's Service Medal, the Mann Co. Cap, the Lumbricus Lid, and the Wiki Cap.
  • Grenade, Building, and Head Positietekens are listed in the items_game.txt file, but none of these currently have blueprints, which means that players cannot craft them. It was previously possible to craft a Head Positieteken by placing 4 hats in the crafting window, but the blueprint and all instances of the item were removed when the Mann-Conomy update was launched (For example, this backpack before and after the update).
  • Three Camera Beards cannot be crafted into a Misc Teken, despite the fact that the option to Creëer Positieteken can be discovered when attempting to do so. The Camera Beards are not consumed, but the blueprint is discovered.
  • It is possible to craft a PDA Positieteken by combining 3 Dead Ringers or 3 Cloak and Daggers. You can also use a combination of both items. PDA Positietekens are not tradeable but are craftable to make a Klasse weapon, rebuild Teken, or combined Tekens.
  • Some cases have been reported of players "finding" Schroot. This is most likely the cause of the player losing connection to Steam after clicking the craft button. This means the items are used in the craft recipe, yet the result of the craft remains uncollected until the player dies in a server: giving the "PLAYERNAME has found: METALTYPE" alert.
  • If, when crafting, your metals or items disappear unexpectedly, a fast method of making them re-appear is to access the main menu and enter the Mann-co store. An alert window notifies you of your "New found metals".
  • During the launch week of the Engineer update, Valve increased the weekly item drop limit for all players, to give people more chances to craft. The weekly limit returned to normal after the launch week ended.
  • The only category of items that cannot be crafted under any circumstances are Tools, namely Paint Cans, Name Tags, Crate Keys, and Dueling Mini-Games.
  • Robin Walker confirmed that all items seen in the store (with the exception of Crate Keys and the two varieties of gifts) can randomly drop in-game. [1]
  • All Wapens or hats purchased in the Mann Co. Store are uncraftable and untradeable; though as of the October 6, 2010 Patch all items marked as "Store Promotion" were made craftable but not tradable. Anything crafted with a Store Promotion item will be itself non-tradable.
  • Items gained via achievements before the Mann-Conomy update were temporarily uncraftable and untradeable, but this was changed shortly after so that they could be both crafted and traded.
  • Items gained via achievements after the Mann-Conomy update can be crafted, but cannot be traded. Crafting these items results in untradeable items. Example, if any untradeable items are used to craft metal, the metal will also be marked untradeable. Untradeable metals crafted back into lesser metals (i.e. an untradeable Reclaimed crafted back into three Scrap) will result in untradeable metal, no matter the number of metal parts used in the creation of the original piece.
    • If an untradeable metal is used in the crafting of a hat or weapon, that hat or weapon will also be untradeable.
    • As of October 20th, 2010, untradeable items crafted in this manner revert to tradeable in approximately two days.

External links