Difference between revisions of "Weapons (Classic)"

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(Slot 3 Weapons)
(Slot 4 Weapons)
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| [[Pipebomb Launcher (Classic)|Pipebomb Launcher]]
 
| [[Pipebomb Launcher (Classic)|Pipebomb Launcher]]
 
| [[Ammo (Classic)#Rockets|Rockets]]
 
| [[Ammo (Classic)#Rockets|Rockets]]
|  
+
| 40-80
 
| [[Demoman (Classic)|Demoman]]
 
| [[Demoman (Classic)|Demoman]]
 
| Detonates with class skill.
 
| Detonates with class skill.

Revision as of 18:27, 25 October 2010

Slot 1 Weapons

Picture Weapon Ammo
Type
Damage Used
By
Notes / Special Abilities
Crowbar N/A Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Sniper
Medkit N/A Medic
Knife N/A Spy
Wrench N/A Engineer

Slot 2 Weapons

Picture Weapon Ammo
Type
Damage Used
By
Notes / Special Abilities
Single-barrel Shotgun Shells Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic Fires six pellets.
Sniper Rifle Shells Sniper
Tranquilizer Gun Shells Spy
Railgun Nails Engineer

Slot 3 Weapons

Picture Weapon Ammo
Type
Damage Used
By
Notes / Special Abilities
Double-barrel Shotgun Shells Soldier, Heavy Weapons Guy, Medic, Engineer, Spy Fires fourteen pellets.
Nailgun Nails Scout
Grenade Launcher Rockets 40-80 Demoman Detonates 2.5 seconds after shot is fired.
Flamethrower Cells Pyro
Automatic Rifle Shells Sniper

Slot 4 Weapons

Picture Weapon Ammo
Type
Damage Used
By
Notes / Special Abilities
Rocket Launcher Rockets Soldier
Assault Cannon Shells Heavy Weapons Guy
Super Nailgun Nails Medic
Pipebomb Launcher Rockets 40-80 Demoman Detonates with class skill.
Incendiary Cannon Rockets Pyro
Nailgun Nails Sniper, Spy
None N/A N/A Scout, Engineer N/A

Primary Grenades

Picture Grenade Damage Used
By
Notes / Special Abilities
Frag grenade Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic, Sniper Deals massive damage on a four second fuse.
Caltrop Scout Causes leg injury which slows down enemies.

Secondary Grenades

Picture Grenade Damage Used
By
Notes / Special Abilities
Nail grenade Soldier Deals damage and pins down enemies.
MIRV Grenade Heavy Weapons Guy, Demoman Splits into multiple grenades upon detonation, these detonate shortly after.
Concussion grenade Scout, Medic Causes disorientation.
Napalm grenade Pyro Ignites enemies within blast radius.
Gas grenade Spy Deals slight damage and causes hallucinations.
EMP grenade Varies Engineer Detonates all of the ammo an enemy is holding.
None Sniper

See Also