Difference between revisions of "Weapons (Classic)"

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! class="header" width="31%" | Notes / Special Abilities
 
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! [[File:HUD_single_shotgun_TFC.png]]
 
| [[Single-barrel Shotgun (Classic)|Single-barrel Shotgun]]
 
| [[Single-barrel Shotgun (Classic)|Single-barrel Shotgun]]
 
| [[Ammo (Classic)#Shells|Shells]]
 
| [[Ammo (Classic)#Shells|Shells]]
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| Fires six pellets.
 
| Fires six pellets.
 
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! [[File:HUD_sniper_TFC.png]]
 
| [[Sniper Rifle (Classic)|Sniper Rifle]]
 
| [[Sniper Rifle (Classic)|Sniper Rifle]]
 
| [[Ammo (Classic)#Shells|Shells]]
 
| [[Ammo (Classic)#Shells|Shells]]
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! [[File:HUD_tranq_TFC.png]]
 
| [[Tranquilizer Gun (Classic)|Tranquilizer Gun]]
 
| [[Tranquilizer Gun (Classic)|Tranquilizer Gun]]
 
| [[Ammo (Classic)#Shells|Shells]]
 
| [[Ammo (Classic)#Shells|Shells]]
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! [[File:HUD_railgun_TFC.png]]
 
| [[Railgun (Classic)|Railgun]]
 
| [[Railgun (Classic)|Railgun]]
 
| [[Ammo (Classic)#Nails|Nails]]
 
| [[Ammo (Classic)#Nails|Nails]]

Revision as of 00:17, 26 October 2010

Slot 1 Weapons

Picture Weapon Ammo
Type
Damage Used
By
Notes / Special Abilities
HUD crowbar TFC.png Crowbar N/A Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Sniper
HUD medkit TFC.png Medkit N/A Medic
HUD knife TFC.png Knife N/A Spy
HUD Wrench TFC.png Wrench N/A Engineer Used to upgrade buildings and repair armor.

Slot 2 Weapons

Picture Weapon Ammo
Type
Damage Used
By
Notes / Special Abilities
HUD single shotgun TFC.png Single-barrel Shotgun Shells Scout, Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic Fires six pellets.
File:HUD sniper TFC.png Sniper Rifle Shells Sniper
HUD tranq TFC.png Tranquilizer Gun Shells Spy
HUD railgun TFC.png Railgun Nails Engineer

Slot 3 Weapons

Picture Weapon Ammo
Type
Damage Used
By
Notes / Special Abilities
Double-barrel Shotgun Shells Soldier, Heavy Weapons Guy, Medic, Engineer, Spy Fires fourteen pellets.
Nailgun Nails Scout
Grenade Launcher Rockets 40-80 Demoman Detonates 2.5 seconds after shot is fired.
Flamethrower Cells Pyro
Automatic Rifle Shells Sniper

Slot 4 Weapons

Picture Weapon Ammo
Type
Damage Used
By
Notes / Special Abilities
Rocket Launcher Rockets Soldier
Assault Cannon Shells Heavy Weapons Guy
Super Nailgun Nails Medic
Pipebomb Launcher Rockets 40-80 Demoman Detonates with class skill.
Incendiary Cannon Rockets Pyro
Nailgun Nails Sniper, Spy
None N/A N/A Scout, Engineer N/A

Primary Grenades

Picture Grenade Damage Used
By
Notes / Special Abilities
Frag grenade Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic, Sniper Deals massive damage on a four second fuse.
Caltrop Scout Causes leg injury which slows down enemies.

Secondary Grenades

Picture Grenade Damage Used
By
Notes / Special Abilities
Nail grenade Soldier Deals damage and pins down enemies.
MIRV Grenade Heavy Weapons Guy, Demoman Splits into multiple grenades upon detonation, these detonate shortly after.
Concussion grenade Scout, Medic Causes disorientation.
Napalm grenade Pyro Ignites enemies within blast radius.
Gas grenade Spy Deals slight damage and causes hallucinations.
EMP grenade Varies Engineer Detonates all of the ammo an enemy is holding.
None Sniper

See Also