Team Fortress Wiki:Weapon Demonstration
The Weapon Demonstration project's goal is to build a complete library of videos demonstrating the various aspects of all weapons in Team Fortress 2.
- The idea: To have one consistent video style to demonstrate how weapons work.
- The objective: To demonstrate how weapons work (duh); firing animation, reloading animation, projectile trajectory, speed, damage, and simply viewmodel
- The benefits: Consistent, one video per page (quiets those wanting to add their own video), looks good
Contents
Reference video
Following the structure of the following video should give you a basic idea of what is expected.
See Syringe Gun for an embedding example.
Guidelines
Requirements
- Being able to run TF2 at a resolution of at least 1280x720, at more than 30 frames per second, on medium settings or higher, with DirectX 9.
- Fraps, tr_target_weaponref, weaponref.cfg, and HudDamageAccount.res.
Preparation
- The video should be recorded on tr_target_weaponref. Download the map and put it in your maps folder.
- The configuration file to use is available here. Save it as
weaponref.cfg
in yourcfg
folder. - Disable any custom HUD you may have; download this file and save it as
HudDamageAccount.res
in yourresource/ui
folder (create it if it doesn't already exist). - No skins, no custom models, no custom sounds, final destination.
- Disable the Steam overlay or go offline; quiet all background applications that would interfere with the recording.
- Open TF2, open the console, and type:
map tr_target_weaponref
. Wait for the map to load. - Once the map has loaded, pick the class corresponding to the weapon you want to demonstrate.
- Edit the loadout to remove all headgear and misc. items. Pick all stock weapons (except the weapon to demonstrate, obviously); possible exceptions when weapons are meant to be demonstrated together (for example, Jarate + Bushwacka)
- Wait for the setup time to finish, verify that your new loadout has been equipped (by taunting)
- Open the console (press the
`
key) and typeexec weaponref
. Four bots will spawn: A Pyro in front of you, a Soldier on the right at mid-range, a Medic on the left at long-range, and a Spy behind the crates on the left (not visible by default). Re-executing the file will respawn all the bots at the correct location, in case you mess up. Pressing "F" makes the bots fire. Pressing "N" toggles noclip. - Open your backpack, click the weapon you want to demonstrate, and press "Keep" so that your avatar equips it in the loadout preview. Rotate the loadout preview to show off the weapon.
- Move your mouse over the weapon slot, wait for the tooltip to appear.
- Always have auto-reloading disabled; reload only when out of ammo; always let the reload animation finish completely, reloading everything. Take your time.
Recording
- Start recording, but don't move your mouse until you have had the time to read all the attributes on the tooltip.
- Press close to close your backpack.
- Demonstrate the weapon. There are exceptions, but the process generally goes like this:
- Wait a few seconds doing nothing.
- Shoot once at the Pyro. Wait a bit.
- Finish off the Pyro.
- Kill the Soldier. If the weapon is a melee weapon, you can jump out of the initial zone.
- Kill the Medic.
- Eventually, try to hit the target at the far back (it is not destructible, but a small "HIT!" effect will show)
- If the weapon has a tauntkill, tauntkill the Spy (he is hiding behind one of the crates)
- Once done, taunt, and (if you want to) explode at the end of the taunt.
- End the recording.
Post-processing
- You may not modify contrast, speed, size etc. of the video.
- You may leave your video without any music, but if you do want music, please pick one of the
training_vid_*.mp3
files inteam fortress 2 content.cfg -> sound\misc
. - Convert your video to a web-friendly format: It is recommended to use x264vfw, single-pass, quantizer-based, with q smaller than or equal to 20.
- It is recommended to record using Fraps or Source Recorder. With the latter, whoever, you cannot record the first step of the process (backpack view). You can add it in using a video editor, however.
- The video should not be longer than a minute.
Submission
Please upload your video to Youtube, as "Unlisted". Then provide the URL to this video on the talk page. Keep the original video file, as you will have to upload it to some file hosting service in order for it to be uploaded to the Official TF2 Wiki's Youtube Channel.
Weapons
Ambassador
Axtinguisher
Backburner
Bat - Done
Battalion's Backup
Big Kill
Black Box
Blutsauger
Bonesaw - Done
Bonk! Atomic Punch
Bottle
Buff Banner
Bushwacka
Chargin' Targe
Cloak and Dagger
Crit-a-Cola
Dalokohs Bar
Darwin's Danger Shield
Dead Ringer
Decapitation
Degreaser
Direct Hit
Dischord
Disguise Kit
Electro Sapper
Enthusiast's Timepiece
Equalizer
Eyelander
Fencing
Fire Axe
Fists
Flamethrower
Flare Gun
Force-A-Nature
Frontier Justice
Frying Pan
Gloves of Running Urgently
Golden Wrench
Grenade Launcher
Gunboats
Gunslinger
Hadouken
Holy Mackerel
Home Run
Homewrecker
Horseless Headless Horsemann's Headtaker
Huntsman
Invisibility Watch
Iron Curtain
Jarate
Kamikaze
Killing Gloves of Boxing
Knife
Kritzkrieg
Kukri
L'Etranger
Lugermorph
Mad Milk
Medi Gun
Minigun
Natascha
Oktoberfest
Organ Grinder
- File:Item icon PDA.png PDA
Pain Train
Pistol - Done for Scout, need merge with Engineer
Powerjack
Razorback
Revolver
Rocket Jumper
Rocket Launcher
Sandman
Sandvich
Scattergun
Scotsman's Skullcutter
Scottish Resistance
Shortstop
Shotgun
Shovel
Showdown
Skewer
Sniper Rifle
Southern Hospitality
Spinal Tap
Sticky Jumper
Stickybomb Launcher
Submachine Gun - Done
Sydney Sleeper
- File:Item icon Syringe.png Syringe
Syringe Gun
Tribalman's Shiv
Vita-Saw
Wrangler
Wrench
Your Eternal Reward
Übersaw