Niewidzialność

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Znikający Szpieg.
Peek-a-boo!
Szpieg

Znikanie jest umiejętnością Szpiega spowodowaną przez Zegarek Niewidzialności, Pelerynę Nożownika, Dzwon Zmarłego, i Czasomierz Entuzjasty. Znikanie pozwala Szpiegowi na stanie się niewidzialnym na krótki okres czasu (zależnym od typu zegarka), pozwalając na poruszanie się będąc niezauważonym przez wrogów lub na szybką ucieczkę spod ataku. Gdy Szpieg jest niewidzialny, to nie może używać żadnego rodzaju ataku przez czas trwania zniknięcia.

Ogólne atrybuty

Podczas bycia niewidzialnym nie można używaać broni, jednak można się przebierać. Przebieranie się podczas bycia niewidzialnym usuwa efekt dymu w kolorze drużyny, pozwalając na zmianę przebrania, pozostając niezauważonym. Szpieg jest wtedy kompletnie niewidzialny dla wrogów, jednak jego przyjaciele mogą go widzieć jako półprzezroczysta "galareta" w kolorze drużyny. Pozwala to na planowanie dalszych działań drużyny.

Niewidzialny niebieski Szpieg dotknięty przez czerwonego Snajpera.

Jednym ze sposobów na pokazanie Szpiega jest dotknięcie go lub zranienie go w dowolny sposób. Ranienie niewidzialnego Szpiega powoduje, że jego funkcja znikania ma awarię, co objawia się chwilowym obrysem Szpiega w kolorze jego drużyny, który jest widoczny dla wszystkich. Szpieg nie może więc po prostu przejść przez linię ofensywną wroga będąc niewidzialnym. Może jednak być niewidzialnym nawet po zranieniu, używając Dzwonu Zmarłego.

Jeśli Szpieg jest trafiony przez broń powodującą efekt wizualny, jak Sikwondo, Mleko, Krwawienie lub Ogień, niewidzialność będzie bezużyteczna, gdyż taki Szpieg będzie całkowicie widzialny. W ten sam Similarly, wyjście z wody spowoduje ociekanie z niej nawet po zniknięciu. Spadanie z wysokości spowoduje efekt krwi i trzask. Szpiedzy powinni unikać tych rzeczy, jeśli chcą pozostać na polu walki niezauważeni.

Po stawaniu się z powrotem widzialnym, Szpieg wydaje charakterystyczny dźwięk i na chwilę pojawia się jako "galareta" w kolorze swojej drużyny. Powinien więc pojawiać się poza zasięgiem widzenia i słyszenia wrogów.

Każdy zegarek pokazuje swój wskaźnik niewidzialności na modelu broni. Jest on także widoczny na ekranie.

Szpieg nie może aktywować niewidzialności przez pół sekundy po próbie dźgnięcia w plecy, jednak może go użyć natychmiast po użyciu Saperów lub strzelaniu z Rewolwera, Ambasadora, L'Etrangera, lub Wielkiego Zabójstwa.

Strategia

The Invisibility Watch is the Spy's default watch.
Zobacz też: Spy strategy

The nature and strategy for cloaking depends on the type of watch the Spy uses in battle. Additionally, the enemy team may alter their behavior in order to protect themselves against a certain type of watch. A Spy should therefore be proficient in all Cloak types to be able to adapt to any opposing force.

Zegarek Niewidzialności

Osobny artykuł: Invisibility Watch

With the Invisibility Watch, the default watch in the Spy loadout, and the Enthusiast's Timepiece, a promotional variation, can Cloak for a maximum of 9 seconds, during which they can move through enemy lines, across Sentry Gun paths, or away from attackers while remaining completely invisible. Picking up ammo in the form of boxes or dropped weapons will replenish the Cloak at the default rate. Map layout and location of various ammo points, therefore, are important to players who wish to remain cloaked for a longer period of time. Dispensers on either team can also fill the Cloak meter even when the Spy is cloaked. Be advised, however, that using an enemy Dispenser will require the correct disguise, and that the Spy may be discovered if bumped into by Engineers collecting their metal or any other class whom are healing themselves at the Dispenser.

Uncloaking will produce a quiet 'whooshing' sound that can be heard by other players in the immediate vicinity. Experienced Spies should therefore uncloak in a lone location, preferably with an appropriate disguise, in order to avoid enemies who may start searching the area upon hearing the noise.

While cloaked, the Spy moves at his normal movement rate regardless of what class he is disguised as.

The direct counter of the Cloak is the Pyro. If set on fire while cloaked, the Spy will be rendered visible and will burn with a team-colored ambiance. Spies should avoid Pyros when cloaked; if bumped into, a Pyro may begin to Spycheck the vicinity in which case it can prove difficult to escape unharmed.

Dzwon Zmarłego

File:Dead Ringer 1st person blu cropped.png
The Dead Ringer allows the Spy to feign his own death.
Osobny artykuł: Dead Ringer

The Dead Ringer watch is unique in terms of cloaking. The watch does not produce a Cloak when the correct bound key is pressed, but rather it will be held up in the player's view in a ready position. Subsequently, the next time the Spy is dealt damage, either by enemies or falling, he will drop a fake corpse and send a fake death to the 'kill list' and immediately become cloaked for a total of 6.5 seconds. During this time any damage received by the player will be reduced by 90% (potentially averting death from some normally fatal attacks such as a backstab or headshot), and will not shimmer if attacked or bumped into by enemies.

The corpse dropped is dependent on the disguise the player was using at the time. Dropping a friendly disguise as a corpse, therefore, may allow the Spy to move into enemy territory without arousing suspicion. It should be noted however that occasionally the dropped ragdoll is somewhat bugged and noticeable by experienced players, who may alert their team of a Dead Ringer Spy being present. Furthermore, activating the Dead Ringer upon being attacked once will almost immediately be suspicious to the enemy. Players should therefore wait a couple of seconds if under continuous fire before cloaking to provide a more convincing fake death. This should not apply to competent Snipers, Stickybomb traps or forms of critical attacks.

Spies with the Dead Ringer can collect ammo and use Dispensers to replenish the Cloak, albeit at a reduced amount compared to the Invisibility Watch. Once cloaked for longer than 6.5 seconds, however, the Spy will shimmer upon damage or contact with the enemy as with any other watch. Making a run through the map with the Dead Ringer, therefore, is just as risky as with the default watch.

The main disadvantage of the watch is the loud and distinctive de-cloaking sound (This, however, can be 'skipped' with the Saharan Spy Set). Players should therefore utilize cover or remote locations to uncloak. Should the Dead Ringer be heard, enemies may begin searching the area for the Spy. Due to the Cloak taking a long time to recharge without nearby ammo, uncloaking far from enemies is a priority if the player wishes to remain alive.

While the Dead Ringer Cloak is activated, the Spy can still be set on fire by a Pyro. The damage reduction, however, may allow the player to seek out water and extinguish themselves where otherwise they would have died. Many Pyros will continue to chase the Spy once alight, making escape more difficult. Should the Pyro prowl the area outside the water, players may consider hiding in the water for as long as the Cloak permits until the Pyro leaves. Shooting at the Pyro from the water is also a viable option, as his Flamethrower is ineffective underwater. On the other hand, leading the Pyro into a friendly Sentry Gun or experienced teammate may prove successful.

Aside from providing normal Cloak espionage, the Dead Ringer can serve as a paranoia tool. Making an obvious fake death can lead to enemies spending more time spychecking, possibly even causing Medics to deploy their ÜberCharge early in anticipation of being backstabbed. This can allow teammates an opportunity to advance on an objective under the Spy's command, or wait for the enemy ÜberCharge to end before activating their own.

Peleryna Nożownika

The Cloak and Dagger's battery can be recharged by remaining still or decloaking.
Osobny artykuł: Cloak and Dagger

The Cloak and Dagger watch serves as a sidegrade for the default watch. The Cloak will last for 6.6 seconds when the Spy is running, and cannot be replenished by ammo crates. Instead the Cloak is recharged by standing completely still, or by decloaking.

Due to the nature of the recharge, a Cloak and Dagger Spy will mostly conduct his espionage standing still. Objects in the map such as boxes or corners will therefore provide strategic points from which to crouch and relay enemy movement to the team through chat or microphone. Additionally, these areas provide points from which players can backstab slow moving classes or Sap buildings. Once the Spy performs these quick assassinations, they can return to their vantage point for the next unsuspecting victim. This can effectively cut off high traffic areas, as the enemy will become wary of using the route. Alternatively, they may send in a Pyro to flush out the Spy; should this happen, the player may want to seek a different place to hide.

Once the Cloak meter is drained, the Spy will have a clear visible outline, similar to being bumped into by an enemy. Coming to a halt will resume full invisibility, but any enemy players nearby that see this will attack. A crouch-walking Spy will drain the Cloak at a slower rate, but will move more slowly.

Powiązane osiągnięcia

Osobny artykuł: Achievements

Leaderboard class pyro.png Pyro

Samozapłon
Samozapłon
Podpal 10 ukrytych Szpiegów.


Leaderboard class demoman.png Demoman

Szpon Connery
Szpon Connery
Obetnij głowę ukrytemu Szpiegowi.


Leaderboard class heavy.png Gruby

Materializm szpiegolektyczny
Materializm szpiegolektyczny
Zabij lub pomóż w zabiciu 10 ukrytych Szpiegów.


Leaderboard class engineer.png Inżynier

Wyszukiwarka
Wyszukiwarka
Zabij 3 niewidzialnych Szpiegów swoim działkiem pod kontrolą Poskramiacza.


Leaderboard class sniper.png Snajper

Szpiegowykrywacz
Szpiegowykrywacz
Użyj Sikwonda, aby odkryć ukrytego Szpiega


Strzał w ciemno
Strzał w ciemno
Zabij jednym strzałem całkowicie niewidzialnego wrogiego Szpiega.


Leaderboard class spy.png Szpieg

Palący Problem
Palący Problem
Przeżyj 30 sekund po tym, jak zostaniesz podpalony będąc niewidzialnym.


Szpiedzy Tacy, Jak My
Szpiedzy Tacy, Jak My
Będąc niewidzialnym, wpadnij na niewidzialnego Szpiega z przeciwnej drużyny.


Historia aktualizacji

October 09, 2007 Patch

  • Spies can no longer reload their Revolver while cloaked.

December 11, 2008 Patch

  • Spies will be able to recharge their Cloak by picking up ammo off of the ground or visiting health cabinets.

December 15, 2008 Patch

  • Fixed overheal particle effect showing up incorrectly on disguised or cloaked Spies.

January 28, 2009 Patch

  • Fixed cloaked Spies having a particle-beam effect while standing next to a Dispenser that's healing them.

February 2, 2009 Patch

  • Cloaked Spies are no longer able to pick up the intelligence.

June 8, 2009 Patch

  • Fixed Spies being able to automatically Cloak after uncloaking at the moment of a weapon switch.

August 13, 2009 Patch

  • Cloaked Spies standing in valid backstab positions no longer raise their knife.

May 7, 2010 Patch

  • Fixed players seeing cloaked Spies when they should be fully cloaked.

May 19, 2010 Patch

  • Fixed a case where the Spy could start taunting and Cloak at the same time.

Ciekawostki

  • Cloaking was developed by the Australians sometime before 1850.[1]

Zobacz też