Difference between revisions of "Skullcracker"

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| type              = special taunt
 
| type              = special taunt
 
| image              = Taunt_Skullcracker.png
 
| image              = Taunt_Skullcracker.png
| used-by            = [[Classes|All]]
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| used-by            = [[Classes|All classes]]
| released          = {{Patch name|6|18|2014}}<br />([[Love & War Update]])
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| released          = {{Patch name|6|18|2014}}<br>([[Love & War Update]])
 
| availability      = {{avail|drop|purchase|audition-reel|unusual|directors}}
 
| availability      = {{avail|drop|purchase|audition-reel|unusual|directors}}
 
| trade              = yes
 
| trade              = yes

Revision as of 12:54, 6 November 2020

For the Merc who has everything, give the gift of a debilitating concussion.
Skullcracker publicity blurb

The Skullcracker is a special taunt for all classes.

When activated through the taunts menu, the character taps on their head and invites others for a headbutt. When another player taunts in front of them, the two characters grab each other's hand and then bash heads, with blood splashing from the impact.

Any other player (including bots), regardless of their team or if they own the taunt, can join.

For the voicelines spoken by each class, please refer to the respective class taunt pages.

Demonstration

Related achievements

Achieved.png General

Showboat
Showboat
Do 10 partner taunts with a teammate while capturing a control point.


Update history

June 18, 2014 Patch (Love & War Update)

  • The Skullcracker was added to the game.

June 23, 2014 Patch

January 27, 2015 Patch

  • Fixed some taunt sound effects that were clipping the character lines.

Bugs

  • Two players on opposite teams can use this taunt to get inside an enemy spawn, such as on Hightower.
  • On occasion, a player will appear to be stuck in the Skullcracker idle position after holding the taunt between rounds. This hinders gameplay in that the hitboxes do not correspond with the model.
    • If this bug happens with a Spy, all of his disguises (enemy or friendly) will be stuck on Skullcracker idle position and will be visible by anyone.
  • If the taunt is performed by an Engineer, his active weapon is not hidden.

Gallery