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*...that there are unused headshot and backstab animations for MVM's robots? [http://www.youtube.com/watch?v=nZ0cCS-KBvo]
 
*...that there are unused headshot and backstab animations for MVM's robots? [http://www.youtube.com/watch?v=nZ0cCS-KBvo]
 
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* ...that Merasmus has a tattoo of the Soldier's emblem on his left bicep?
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* ...that [[Merasmus]] has a tattoo of the Soldier's emblem on his left bicep?
 
* ...that the textures of [[Ground Control]] contain the Japanese characters "のヮの" (No Wa No). These refer to one of the common [http://img263.imageshack.us/img263/1295/661a14907b6942e29ce8f2a.png expressions] the character [http://www.project-imas.com/wiki/Haruka_Amami Haruka Amami] makes in the ''[[w:The Idolmaster|THE iDOLM@STER]]'' games?
 
* ...that the textures of [[Ground Control]] contain the Japanese characters "のヮの" (No Wa No). These refer to one of the common [http://img263.imageshack.us/img263/1295/661a14907b6942e29ce8f2a.png expressions] the character [http://www.project-imas.com/wiki/Haruka_Amami Haruka Amami] makes in the ''[[w:The Idolmaster|THE iDOLM@STER]]'' games?
 
* ...that the [[Team Fortress 2]] mercenaries are actually the third generation of mercenaries hired by [[Non-player_characters#Blutarch_and_Redmond_Mann|Redmond & Blutarch Mann]]?
 
* ...that the [[Team Fortress 2]] mercenaries are actually the third generation of mercenaries hired by [[Non-player_characters#Blutarch_and_Redmond_Mann|Redmond & Blutarch Mann]]?
 
* ...that at the end of [[Meet the Medic]], at the scene where the mercenaries are sitting in a waiting room to get their [[Ubercharge]] hearts, the order they were given matches the class order used in [[Team Fortress Classic]]?
 
* ...that at the end of [[Meet the Medic]], at the scene where the mercenaries are sitting in a waiting room to get their [[Ubercharge]] hearts, the order they were given matches the class order used in [[Team Fortress Classic]]?
* ...that the Spy's [[Gibs]] actually depict his beta model instead of his in-game one?
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* ...that the [[Spy]]'s [[Gibs]] actually depict his beta model instead of his in-game one?
 
* ...that the idea for the [[Spy]] came from a [[Team Fortress]] bug?
 
* ...that the idea for the [[Spy]] came from a [[Team Fortress]] bug?
 
* ...that some of the [[taunts]] from the [[Love & War Update]] existed in TF2's code since [[Scream Fortress 2013]]?
 
* ...that some of the [[taunts]] from the [[Love & War Update]] existed in TF2's code since [[Scream Fortress 2013]]?

Revision as of 16:08, 1 August 2014

Currently displayed facts

  • ...that the music from the Kazotsky Kick taunt can be heard in the CS:GO map Train, coming from a small radio inside the kitchen?
  • ...that the Clinical Trial is the only item set in the game that doesn't feature a cosmetic?
  • ...that the Soldier's Stash does not in any way, shape, or form promote smoking or gambling?


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  • ...that a Full Moon occurs every 29.5 days starting Midday, October 12, 2011, but NASA times the average length of a synodic month as 44 minutes and 3 seconds longer?
  • ...that the PlayStation 3 and Xbox 360 instruction manuals included with The Orange Box incorrectly list the Sniper's Kukri as a machete?
  • ...that the Short Circuit was originally planned to be a machine gun that opened up out of the Engineer's glove instead of an electricity-based weapon?
  • ...that the Medic's hometown was Stuttgart before being changed to Rottenburg in Two Cities Update?
  • ...that the map used for Meet the Medic is actually just an edited version of Badwater Basin?
  • ...that a Heavy with any melee weapon as his active weapon can continue to attack while stunned?
  • ...that the taunts for the Medic's Bonesaw and Vita-Saw have a chance to play versions of Playing With Danger, the Domination jingle and the Revenge jingle?
  • ...that the files for the Sniper's Kukri (such as texture, model and sound) lists it as "machete"
  • ...that there are unused headshot and backstab animations for MVM's robots? [2]


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