Kazotsky Kick

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When you think of the Soviet Union, you think of one thing: the freedom to laugh and love and sing and dance!
Gun Mettle Update Page - Kazotsky Kick Blurb

The Kazotsky Kick is an Action taunt for all classes.

When the player activates the taunt, they will begin performing a traditional Ukrainian "Hopak" dance set to a fast-paced folk tune. The dance they perform will vary depending on what class is dancing.

While in the taunt, the player can remain still, or move freely in any direction.

Any other player (Including Bots) can join in regardless of team or if they own the taunt.



Update history

July 2, 2015 Patch (Gun Mettle Update)

  • The Kazotsky Kick was added to the game.

November 3, 2015 Patch

  • Updated taunts to prevent movement during the pre-round period when players are frozen.

February 29, 2016 Patch

  • Fixed the Taunt: Kazotsky Kick not hiding the Heavy's weapon.


  • Despite the patch notes, Heavy still sometimes gets his weapons stuck to his hands when performing this taunt. Although this does seem to be on rare occasion, as it cannot easily be replicated.


  • The name of this taunt is a play on the word Kazatsky, which is a name for a Slavic dance known as the "Kazachok". Another name for this dance is the "Cossack Dance", a term which is commonly misused to describe the type of Slavic folk dance this taunt is parodying.
  • The kicking move featured in this taunt is called prisyadka in Russian, which translates roughly to "knee-bending".
  • The Kazotsky Kick had been included in the game files since Scream Fortress 2013 as an unused taunt for the Heavy titled " "Taunt_Russian". Animations for the rest of the classes were prematurely teased in January 2015.
  • This music is labeled in the files as "Cossack Sandvich". A longer version is included in the soundtrack as "Soldier of Dance"
    • A variation of the song was first heard in the Counter-Strike: Global Offensive map de_train, coming from a small radio in a cafe upstairs to the right of the Terrorist team's spawn area. However, it differs from the Team Fortress 2 version with a slower tempo, fewer instruments, and no vocal chanting.


See also