Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle.
Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies.
Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer (speed penalty has since been removed).
Standard sniper rifle now shoots through friendly players.
Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that.
Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud and distinct sound.
Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still.
Spy name tags now show up properly when disguised as their own team.
Fixed a bug that would cause spectators to see disguise weapons incorrectly.
Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn.
Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic.
Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible.
Also made it more obvious on first person view model when you're bumped while cloaked.
Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues.
Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately.
Spies disguised as medics now have an Ubercharge: line in their disguise target info.
Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise.
Spies can now pick up health kits for their "disguise health", even when uninjured.
Disguise UI doesn't show up in minimum UI mode (hud_minmode).
Spies that disguise as a player using an unlockable now show that unlockable in hand.