Robot Destruction/es

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Robo Destrucción es un nuevo modo de juego anunciado el 8 de Julio, 2014. En este momento este modo esta en beta y solo incluye un mapa, rd_asteroid. Sin embargo el mapa esta disponible llendo al menu multijugador, palomeando "Jugar Mapas en Fase Beta" y seleccionando "Robo Destruccion". La fecha de lanzamiento para el modo de juego y mapa es,por el momento,desconocida. Debido a que el modo de juego y su mapa están en fase beta,algunas texturas y animaciones pueden no estar presentes;y cualquier elemento de juego en este articulo puede cambiar en el futuro.

Gameplay

El único mapa de Robo Destrucción disponible es simetrico,similar a mapas de Captura la bandera. Este modo de juego requiere que los jugadores vayan a la base enemiga y destruyan los robots para conseguir puntos. Cuando los robots son destruidos,sueltan Núcleos que deben ser recolectados para añadir puntos al puntaje del equipo

Los puntos de un equipo son resguardados en un Núcleo Principal dentro de su baso. Cuando un equipo empieza a reunir puntos,un Núcleo aparecerá rotando sobre un Punto de Control en la base del equipo. Los Núcleos Principales pueden ser robados y capturados (similar a capturar el Dossier). Al robar el Núcleo Principal,los puntos guardados son cargados en este,después de unos segundos -mientras mas espere el jugador con el Núcleo enemigo en el punto,mas puntos serán robados hasta que el puntaje guardado quede en ceros.

Un Núcleo Principal robado es capturado al llevarse a la base del equipo,dando puntos a ese equipo. Los Núcleos Principales pueden ser soltados,ya sea cuando el ladrón es asesinado o cuando presiona la tecla para soltarlo. A menos a que el equipo ladrón recupere el Núcleo Principal Enemigo,este volverá a la base del equipo respectivo y los puntos que no fueron completamente robados son añadidos a el puntaje respectivo. El juego continúa de manera indefinida hasta que el puntaje de un equipo llegue a 0,en cuyo caso el equipo enemigo sera el ganador.

Núcleos

Un Núcleo es soltado cuando un robot es destruido. Pueden ser recogidos por cualquier miembro del equipo que lo destruyo. Si no son recogidas,los Núcleos empezaran a brillar por unos segundos hasta desvanecerse.

Núcleos Principales

Los Núcleos Principales son una forma de robar potencialmente grandes cantidades de puntos del equipo enemigo. Un Núcleo Principal puede contener muchos puntos,todos los que sean cargados a el hasta el tiempo de su robo.

Un Núcleo Principal puede ser recogido pos cualquier miembro del equipo enemigo,pero no puede ser recogido hasta que al menos 25 puntos sean cargados en el. Un Núcleo Principal no podra ser recogido por un miembro del equipo al que pertenece,pero podra ser defendido,previniendo una segunda captura.

Soldiers equipados con el Salta Cohetes, Demomans equipados con el Saltagranadas, and Spies Camuflados no pueden recoger el Núcleo Principal.

Scoring

Teams score points by collecting Power Cores and by capturing or recovering stolen Reactor Cores. One point is scored for each Power Core collected. One point is deducted from a team’s score for each point charged into a stolen Rector Core. Points charged in a stolen reactor core are thus removed from scoring until either captured by the enemy or returned to the team’s Reactor. The stolen points in a Reactor Core are awarded to the stealing team’s score if they carry it to their Reactor’s capture point; however, those same points are returned to the owning team’s score if the Reactor Core has been dropped for a long time.

Team scores are displayed at the bottom center of the HUD. Each team's score tracks higher as Power Cores are collected and as Reactor Cores are captured by or returned to that team; and tracks a decreasing score while a player is charging a Reactor Core with points stolen from that team. A player’s display of scores shows green numbers as friendly points are added and enemy points are stolen and shows red numbers as friendly points are stolen and endpoints are added. Distinct sounds give notice or warnings of friendly or enemy points scored or stolen.

Robots

Véase también: Asteroid#Robots

Unlike Mann vs. Machine robots, these Robots are harmless and will run when you attack them. The robots are separated into three areas, named A, B, and C. They will always follow their path that is marked on the floor, unless they are being attacked. Currently these Robots are similar to Buildings in their attributes: they are unaffected by knockback (including Compression Blasts and shield bashes), Afterburn, Backstabs, Mini-crits, Critical hits, and Bleeding. Also they are immune to the effects of Jarate and Mad Milk and cannot be marked for death. Robots also do not grant any on hit/kill bonuses (for example, health on hit with the Black Box), nor can they be sapped. Some classes have increased damage against these robots: Spy, Scout, and Medic weapons deal twice their base damage, and all Sniper weapons deal triple their base damage. Heavy and Pyro only do 75% damage to bots. Most weapons deal their minimum base damage; exceptions include all weapons for the aforementioned classes, as well as Sentry Guns and Shotguns, which both deal maximum damage.

Robot behavior

The robots in areas B and C are protected by what appears to be an Übercharge when the robots in front of them are alive, for example; B robots are protected if any A robot is alive and C robots are protected if any B robot is alive.

The robots are defenseless, but will attempt to escape from attackers by running in circles. After 7 seconds without taking damage, the robots heal themselves at a rate of 8 health per second. All of the robot groups share a respawn timer, and will reset when the timer runs out.

When destroyed, A and B robots drop their associated amount of Power Cores in a single drop. When C robots are destroyed, they perform a death animation wherein they run around dropping a stream of Power Cores. The robots also drop gibs when destroyed. These gibs may be collected for Ammo or Metal.

Robots give 5 health per second to nearby friendly players as well as to disguised enemy Spies.

Robot Voice Lines

Note: These voice lines are in beta and may be altered in the future. In addition, robots occasionally emit the death-notice sound from Half-Life

Idle
When a player crosses circuit path
Under attack
Death

Strategy

Artículo principal: Community Robot Destruction strategy

Maps

Artículo principal: List of maps

Robot Destruction

Robot Destruction maps carry the rd_ prefix; community maps are identified with an italic font.

Name Picture File name
Asteroid Rdasteroid.jpg rd_asteroid

Update history

Parche del 8 de julio de 2014 (Mann Co. Beta Maps - Early Access)
  • Added Mann Co. Beta Maps - Early Access program.
    • Added 2 new beta maps: RD_Asteroid and PL_CactusCanyon.
    • Beta maps can be accessed via the quickplay menu by clicking the Play Beta Maps option.

Parche del 17 de julio de 2014

  • Power Cores and Reactor Cores now add their point value to a team's score over time
  • Reduced the rate at which points can be stolen from 15 per second to 10 per second
  • Robots now heal 5 health per second to nearby friendly players
  • The HUD has been reworked
    • Inverted the layout to better represent the layout of the level
    • Added progress bars to represent each team's score
    • Potential point gains from stolen reactor cores are now visually represented on the score progress bars
    • Thief icon now moves across the score board relative to the thief's position in the level
    • Updated thief icon to represent both the color of the power core stolen and the color of the thief's team
  • Added new strings to the win panel that explain why the team won
  • Replaced the current "points being stolen" sound with a new sound
  • Added better collision hulls to robot models
  • Reworked robot skins to reduce similarity to the Übercharge skin
  • Sentry Guns no longer target Übercharge robots

Parche del 24 de julio de 2014

  • Players must steal at least 25 points before they can leave the vault with the reactor core
  • Updated power core pick up sound
  • Updated robot death effects and sounds
  • Updated HUD layout

Parche del 30 de julio de 2014

  • Updated HUD layout
  • Fixed a bug that would prevent players from picking up the reactor core
  • Teams will now spawn 70% faster if their C robots are dead

Unused content

  • There are a number of unused files related to the gamemode, such as a robot model and older versions of HUD elements.

Gallery