Difference between revisions of "Sniper Robot"

From Team Fortress Wiki
Jump to: navigation, search
m (Auto: templateRenameMapping (Review RC#3543834))
(Reworded to be gameplay-relevant note instead of just noting animation)
 
(11 intermediate revisions by 3 users not shown)
Line 9: Line 9:
 
'''[[Sniper]] [[Robots]]''' appear in [[Mann vs. Machine (game mode)|Mann vs. Machine]] as enemies. They are mechanical versions of the Sniper, built by [[ Gray Mann|Gray Mann]].
 
'''[[Sniper]] [[Robots]]''' appear in [[Mann vs. Machine (game mode)|Mann vs. Machine]] as enemies. They are mechanical versions of the Sniper, built by [[ Gray Mann|Gray Mann]].
  
== Normal variants ==
+
== Rifle variants ==
 
=== Sniper ===
 
=== Sniper ===
{{Robot loadout|icon=sniper|name=Sniper|primary=Sniper Rifle|melee=Kukri|attribs={{nerf|{{common string|bot vision range}} 2500 H/Us}}}}
+
{{Robot loadout|icon=sniper|name=Sniper|primary=Sniper Rifle|melee=Kukri|attribs={{nerf|{{common string|bot vision range}} 2500 [[Hammer unit]]s}}{{nerf|{{common string|bot vision range}} 4000 Hammer units (Mannhattan missions only)}}}}
 
Regular Sniper robots appear in small numbers and behave like human Snipers, offering support to their teammates from afar. A notification appears when Snipers spawn, and players as [[Soldier]], [[Heavy]], [[Medic]] or [[Engineer]] may yell "Sniper!" to alert their team to the robot's presence. Sniper robots always seem to spawn in pairs.
 
Regular Sniper robots appear in small numbers and behave like human Snipers, offering support to their teammates from afar. A notification appears when Snipers spawn, and players as [[Soldier]], [[Heavy]], [[Medic]] or [[Engineer]] may yell "Sniper!" to alert their team to the robot's presence. Sniper robots always seem to spawn in pairs.
  
Sniper robots never carry the bomb, preferring to use their [[Sniper Rifle]]s to hit players from afar. Their rifles emit lasers indicating where they are aiming and giving away their position. Snipers may relocate to avoid grenades and rockets but will usually do so to get a view of their enemy, so players occupied with other robots like [[Tank Robot|Tanks]] are advised to stay out of the Sniper's sights. Unlike other robots, Sniper robots have a special threat prioritization that has them targeting whoever is currently dealing the highest [[damage]]. If players get close to a Sniper robot, it will stop using its Sniper Rifle or quickly shoot once with it before proceeding to attack the player with its [[Kukri]]. Backing away from the robot will result in it using its Sniper Rifle to kill the player. Constantly strafing from side to side and moving unpredictably can help in throwing off the robot’s aim.  
+
Sniper robots never carry the bomb, preferring to use their [[Sniper Rifle]]s to hit players from afar. Their rifles emit lasers indicating where they are aiming and giving away their position. If players get close to a Sniper robot, it will stop using its Sniper Rifle or quickly shoot once with it before proceeding to attack the player with its [[Kukri]]. Backing away from the robot will result in it using its Sniper Rifle to kill the player. Constantly strafing from side to side and moving unpredictably can help in throwing off the robot's aim.  
  
In some missions, their aim is deadly accurate, so they will always hit a player in sight and not taking rapid evasive action (such as strafing quickly back and forth or moving quickly left after moving right for a short time) and will hit players that do not attempt to dodge efficiently. However, they can't deal [[headshot]] damage and ignore players that cannot be seen (unless firing sounds are heard), giving players a chance to ambush the robot. Overall the Sniper robot doesn’t pose too much of a threat, but can prove to be a great danger against heavily injured defenders as well as Medics.
+
Once Sniper robots spawn in, they will head towards the predetermined Sniper spots in a map, where they will stay in position and fire at defenders who are in range. Snipers may relocate to a different Sniper spot to get a view of their enemy, so players occupied with other robots like [[Tank Robot|Tanks]] are advised to stay out of the Sniper's sights.
 +
 
 +
Sniper robots are deadly accurate, so they will always hit a player in sight if they are not taking rapid evasive action (such as strafing quickly back and forth or moving quickly left after moving right for a short time). Even though they always aim for the head, they cannot deal [[headshot]] damage and ignore players that cannot be seen (unless firing sounds are heard), giving players a chance to ambush the robot. Overall, the Sniper robot doesn't pose too much of a threat, but can prove to be a great danger against heavily-injured defenders as well as Medics.
 +
 
 +
Like Giant robots and small robots with yellow eyes (indicating a higher skill level), Sniper robots have a special threat prioritization where they will focus on enemy Snipers, Medics, and Engineers in their range. In particular, they will focus on Medic players who are healing their target. This threat prioritization also applies to their Bowmen counterparts.<ref>See [[Bots#Skill levels|Bot skill levels]]</ref>
 +
 
 +
=== Sydney Sniper ===
 +
{{Robot loadout|icon=sniper sydneysleeper|name=Sydney Sniper|primary=Sydney Sleeper|melee=Kukri|attribs={{nerf|{{common string|bot vision range}} 3000 Hammer units}}}}
 +
The '''Sydney Sniper''' fires shots that covers the enemy in [[Jarate]], turning all damage taken into [[Mini-Crits]]. These robots are also equipped with a [[Kukri]] and will use them as normal Sniper robots will. Being special robots, they appear far less frequently than the regular Sniper Robots.
 +
 
 +
=== Razorback Sniper ===
 +
{{Robot loadout|icon=sniper|name=Razorback Sniper|primary=Sniper Rifle|secondary=Razorback|melee=Kukri|attribs={{nerf|{{common string|bot vision range}} 2500 Hammer units}}}}
 +
 
 +
{{Robot loadout|icon=sniper|name=Sniper|primary=Sydney Sleeper|secondary=Razorback|melee=Kukri|attribs={{nerf|{{common string|bot vision range}} 2500 Hammer units}}}}
 +
 
 +
The '''Razorback Sniper''' is a variant of the Sniper Robot that appears less frequently than traditional Sniper robots. These variants wear a [[Razorback]] for protection against [[backstab]]s. There is a second variant that uses the Sydney Sleeper. Due to an oversight, it is named "Sniper". As with human Snipers, Spies should shoot these Sniper robots with their secondary of choice.
 +
 
 +
== Bow variants ==
 +
Bowmen robots have the following traits that distinguish them from Sniper Robots that use rifles:
 +
* They act like regular robots where they will carry the bomb or in some cases capture the gates in Mannhattan.
 +
* They prefer to use their bows in point blank range instead of switching to their melee weapon.
 +
* They lack the targeting laser to indicate their position.
  
 
=== Bowman ===
 
=== Bowman ===
 
{{Robot loadout|icon=sniper bow|name=Bowman|primary=Huntsman|attribs={{nerf|-50% damage penalty}}}}
 
{{Robot loadout|icon=sniper bow|name=Bowman|primary=Huntsman|attribs={{nerf|-50% damage penalty}}}}
The '''Bowman''' is a special robot. It will attempt to pick up the bomb unlike the other Snipers and acts like other robots, going in closeup combat. It is equipped with the [[Huntsman]], allowing it to fight more easily up close, but not from a distance and does not give its position away with the targeting laser. Bowmen will never use any other weapons, preferring to still use arrows at point blank range. Being special robots, they appear far less frequently than the regular Sniper Robots. In some missions, Bowmen also spawn with several allied [[Pyro Robot|Pyros]]; such Pyros can light their arrows on fire and allow them to deal extra damage. Unlike their rifle-wielding counterparts that prefer to hang back and shoot players from afar, Bowmen appear in large groups which can quickly become a problem if multiple happen to attack the same defender. If you are separated, retreat to the safety of your team for them to deal with the group, or get punctured.
+
The '''Bowman''' is a special robot. It is equipped with the [[Huntsman]], allowing it to fight more easily up close, but will also adjust its aim accordingly for distant targets. Bowmen will never use any other weapons, preferring to still use arrows at point blank range. Bowmen always aim for the head but cannot deal headshot damage. In some missions, Bowmen also spawn with several allied [[Pyro Robot|Pyros]]; such Pyros can light their arrows on fire and allow them to deal extra damage. Unlike their rifle-wielding counterparts that prefer to hang back and shoot players from afar, Bowmen appear in large groups which can quickly become a problem if multiple happen to attack the same defender.
  
 
=== Bowman (Type 2) ===
 
=== Bowman (Type 2) ===
Line 27: Line 48:
  
 
=== Bowman (Type 3) ===
 
=== Bowman (Type 3) ===
{{Robot loadout|icon=sniper bow|name=Bowman|primary=Huntsman|hat=Larrikin Robin|attribs={{buff|100% crit chance}}{{buff|+50% damage dealt}}{{buff|+80% faster reload rate}}}}
+
{{Robot loadout|icon=sniper bow|name=Bowman|crit = crit|primary=Huntsman|hat=Larrikin Robin|attribs={{buff|100% crit chance}}{{buff|+50% damage dealt}}{{buff|+80% faster reload rate}}}}
This crit-boosted Bowman variant reloads significantly faster than a regular Bowman, allowing it to fire its arrows much faster. Any player without crit resistance, [[Healing#Overheal|overhealed]] without Overheal Expert or not overhealed at all is instantly killed by one arrow from this Bowman variant. This Bowman variant is only seen in [[Caliginous Caper (mission)|Caliginous Caper]].
+
This Crit-boosted Bowman variant reloads significantly faster than a regular Bowman, allowing it to fire its arrows much faster. Any player without Crit resistance, [[Healing#Overheal|overhealed]] without Overheal Expert or not overhealed at all is instantly killed by one arrow from this Bowman variant. This Bowman variant is only seen in [[Caliginous Caper (mission)|Caliginous Caper]].
  
=== Sydney Sniper ===
 
{{Robot loadout|icon=sniper sydneysleeper|name=Sydney Sniper|primary=Sydney Sleeper|melee=Kukri|attribs={{nerf|{{common string|bot vision range}} 3000 H/Us}}}}
 
The '''Sydney Sniper''' fires shots that covers the enemy in [[Jarate]], turning all damage taken into [[Mini-Crits]]. These robots are also equipped with a [[Kukri]] and will use them as normal Sniper robots will. Being special robots, they appear far less frequently than the regular Sniper Robots.
 
  
=== Razorback Sniper ===
+
=== Rapid Fire Bowman ===
{{Robot loadout|icon=sniper|name=Razorback Sniper|primary=Sniper Rifle|secondary=Razorback|melee=Kukri|attribs={{nerf|{{common string|bot vision range}} 2500 H/Us}}}}
+
{{Robot loadout|icon=sniper bow|crit = crit|name=Bowman Rapid Fire|primary=Huntsman|attribs={{info|1.5x larger in size}}<br>{{info|This robot is a [[Mannhattan|Gatebot]]}}<br>{{buff|1200 HP}}{{buff|100% crit chance}}{{buff|+30% smaller head size}}{{buff|+40% faster firing speed}}{{nerf|-15% movement speed}}}}
 +
This variant of the Sniper Robot fires arrows much faster than the average Bowman. These robots are larger than normal Sniper rbots and are immune to gate stuns, but are not considered a giant robot so are still vulnerable to [[Sapper]]s and backstabs. They only appear on the second wave of [[Empire Escalation (mission)|Empire Escalation]] being pocketed by [[Medic Robot#Über Medic|Über Medics]] or protecting [[Soldier Robot#Giant Black Box Soldier|Giant Black Box Soldiers]]. Move erratically to avoid getting shot.
 +
 
 +
== Unused content ==
 +
* Three unused Sniper templates exist, as listed below:
 +
<b>Jarate Master</b>
 +
{{Robot loadout
 +
|icon=sniper jarate|name=Jarate Master|secondary=Jarate|hat=Desert Marauder
 +
|attribs={{buff|+90% recharge rate}}
 +
{{info|Was meant to have the Master's Yellow Belt but was removed before the rest of the robot as it does not appear on robots.}}
 +
}}
 +
 
 +
This unused Sniper robot is equipped with a fast-recharging [[Jarate]] as its main weapon. The template's comment indicate it was cut due to lacking a robot Jarate-throw animation. The comment is <code>// No Anim - NO NOT USE</code>. Despite this, the Jarate Master works normally if added in-game, as it will use the throwing animation used by its human counterpart.
 +
 
 +
On a related note, there is a "Sniper Jarate" icon in the game files, which the Jarate Master uses.
 +
 
 +
<b>Jarate Thrower</b>
 +
{{Robot loadout
 +
|icon=sniper jarate|name=Jarate Thrower|secondary=Jarate|hat=Desert Marauder
 +
|attribs={{buff|+90% recharge rate}}}}
  
{{Robot loadout|icon=sniper|name=Sniper|primary=Sydney Sleeper|secondary=Razorback|melee=Kukri|attribs={{nerf|{{common string|bot vision range}} 2500 H/Us}}}}
+
Almost identical to Jarate Master except the +90% recharge rate is applied to the Jarate item instead of the whole character, does not have the Master's Yellow Belt, and is only found in the mission [[Mannslaughter]]. Was likely not used for the same reason as Jarate Master.
  
The '''Razorback Sniper''' is a variant of the Sniper Robot that appears less frequently than traditional Sniper robots. These variants wear a [[Razorback]] for protection against [[backstab]]s. There is a second variant that uses the [[Sydney Sleeper]]. Oddly, it is named "Sniper". As with human Snipers, Spies should shoot these Sniper robots with their secondary of choice.
+
<b>Rapid Fire Bowman (Type 2) </b>
 +
{{Robot loadout
 +
|icon=sniper bow|name=Bowman Rapid Fire|primary=Huntsman
 +
|attribs={{info|1.5x larger in size}}<br>{{buff|1,200 HP}}{{buff|+30% smaller head size}}{{buff|+40% faster firing speed}}{{nerf|-15% movement speed}}
 +
}}
  
=== Rapid Fire Bowman ===
+
This Bowman Rapid Fire acts like a regular robot and will carry the bomb. In addition, it does not have a permanent Crit boost.  
{{Robot loadout|icon=sniper bow|name=Bowman Rapid Fire|primary=Huntsman|attribs={{info|1.5x larger in size}}<br>{{info|This robot is a [[Mannhattan|Gatebot]]}}<br>{{buff|1200 HP}}{{buff|100% crit chance}}{{buff|+30% smaller head size}}{{buff|+40% faster firing speed}}{{nerf|-15% movement speed}}}}
 
This variant of the Sniper Robot fires arrows much faster than the average Bowman. These robots are larger than normal Sniper-bots, but are not considered a giant robot, and so are still vulnerable to [[Sapper]]s and Backstabs. They only appear on the second wave of [[Empire Escalation (mission)|Empire Escalation]] being pocketed by [[Medic Robot#Über Medic|Über Medics]] or protecting [[Soldier Robot#Giant Black Box Soldier|Giant Black Box Soldiers]]. Move erratically to avoid getting shot.
 
  
== Unused content ==
 
* In <code>robot_standard.pop</code>, a disabled template exists for a "[[Robots#Jarate Master|Jarate Master]]" robot, with a fast-recharging [[Jarate]] as its main weapon and wearing the [[Desert Marauder]]. The template's comment indicate it was cut due to lacking a robot Jarate-throw animation. The comment is <code>// No Anim - NO NOT USE</code>. Despite this, the Jarate Master works normally if added in-game, as it will use the throwing animation used by its human counterpart.
 
** On a related note, there is a "Sniper Jarate" icon in the game files, which the Jarate Master uses.
 
** The template also has a [[Master's Yellow Belt]] cosmetic that is disabled twice, with the reason being that the cosmetic doesn't appear on robot models. The comment is <code>// doesn't appear on robot models</code>
 
** This robot also exists on the source file of [[Mannslaughter (mission)|Mannslaughter]] (though named Jarate Thrower), which suggests that this robot was going to appear on this mission but was ultimately cut.
 
* There is an unused variant of the Bowman Rapid Fire. It lacks a permanent critboost, gatebot behavior and cosmetic.
 
 
* There is an unused icon named <code>sniper_bow_multi</code> in the game files. It is presumably intended for the Bowman Rapid Fire.
 
* There is an unused icon named <code>sniper_bow_multi</code> in the game files. It is presumably intended for the Bowman Rapid Fire.
  
 
== Bugs ==
 
== Bugs ==
 
* The blue lasers often glitch, being visible through solid objects and walls, even after the Sniper Robot has been killed.
 
* The blue lasers often glitch, being visible through solid objects and walls, even after the Sniper Robot has been killed.
 +
 +
== Notes ==
 +
* The Sniper Robot's waving taunt still functions as a [[Taunts#Kill taunts|kill taunt]] if it is wielding the Huntsman.
  
 
== Gallery ==
 
== Gallery ==
Line 71: Line 107:
 
File:Main_menu_mvm_sniper_bot.png|The Sniper Robot on the [[main menu]].
 
File:Main_menu_mvm_sniper_bot.png|The Sniper Robot on the [[main menu]].
 
</gallery>
 
</gallery>
 +
 +
== {{Heading|References}} ==
 +
<references/>
  
 
{{Robot Nav}}
 
{{Robot Nav}}
 
{{MannVsMachineNav}}
 
{{MannVsMachineNav}}
 
[[Category:Mann vs. Machine]]
 
[[Category:Mann vs. Machine]]

Latest revision as of 11:34, 10 August 2025

Sniper Robot
Sniper Robot
Basic Information
Health: 125 (Sniper, Sydney Sniper, Razorback Sniper, Bowman)
1,200 (Rapid Fire Bowman)
Speed: 85% (Rapid Fire Bowman)
100% (Sniper, Sydney Sniper, Razorback Sniper, Bowman)

Sniper Robots appear in Mann vs. Machine as enemies. They are mechanical versions of the Sniper, built by Gray Mann.

Rifle variants

Sniper

Icon Name Primary Melee Attributes
Sniper
Sniper Sniper Rifle
Sniper Rifle
Kukri
Kukri
Pictogram minus.png Vision range 2500 Hammer units
Pictogram minus.png Vision range 4000 Hammer units (Mannhattan missions only)


Regular Sniper robots appear in small numbers and behave like human Snipers, offering support to their teammates from afar. A notification appears when Snipers spawn, and players as Soldier, Heavy, Medic or Engineer may yell "Sniper!" to alert their team to the robot's presence. Sniper robots always seem to spawn in pairs.

Sniper robots never carry the bomb, preferring to use their Sniper Rifles to hit players from afar. Their rifles emit lasers indicating where they are aiming and giving away their position. If players get close to a Sniper robot, it will stop using its Sniper Rifle or quickly shoot once with it before proceeding to attack the player with its Kukri. Backing away from the robot will result in it using its Sniper Rifle to kill the player. Constantly strafing from side to side and moving unpredictably can help in throwing off the robot's aim.

Once Sniper robots spawn in, they will head towards the predetermined Sniper spots in a map, where they will stay in position and fire at defenders who are in range. Snipers may relocate to a different Sniper spot to get a view of their enemy, so players occupied with other robots like Tanks are advised to stay out of the Sniper's sights.

Sniper robots are deadly accurate, so they will always hit a player in sight if they are not taking rapid evasive action (such as strafing quickly back and forth or moving quickly left after moving right for a short time). Even though they always aim for the head, they cannot deal headshot damage and ignore players that cannot be seen (unless firing sounds are heard), giving players a chance to ambush the robot. Overall, the Sniper robot doesn't pose too much of a threat, but can prove to be a great danger against heavily-injured defenders as well as Medics.

Like Giant robots and small robots with yellow eyes (indicating a higher skill level), Sniper robots have a special threat prioritization where they will focus on enemy Snipers, Medics, and Engineers in their range. In particular, they will focus on Medic players who are healing their target. This threat prioritization also applies to their Bowmen counterparts.[1]

Sydney Sniper

Icon Name Primary Melee Attributes
Sniper sydneysleeper
Sydney Sniper Sydney Sleeper
Sydney Sleeper
Kukri
Kukri
Pictogram minus.png Vision range 3000 Hammer units


The Sydney Sniper fires shots that covers the enemy in Jarate, turning all damage taken into Mini-Crits. These robots are also equipped with a Kukri and will use them as normal Sniper robots will. Being special robots, they appear far less frequently than the regular Sniper Robots.

Razorback Sniper

Icon Name Primary Secondary Melee Attributes
Sniper
Razorback Sniper Sniper Rifle
Sniper Rifle
Razorback
Razorback
Kukri
Kukri
Pictogram minus.png Vision range 2500 Hammer units


Icon Name Primary Secondary Melee Attributes
Sniper
Sniper Sydney Sleeper
Sydney Sleeper
Razorback
Razorback
Kukri
Kukri
Pictogram minus.png Vision range 2500 Hammer units


The Razorback Sniper is a variant of the Sniper Robot that appears less frequently than traditional Sniper robots. These variants wear a Razorback for protection against backstabs. There is a second variant that uses the Sydney Sleeper. Due to an oversight, it is named "Sniper". As with human Snipers, Spies should shoot these Sniper robots with their secondary of choice.

Bow variants

Bowmen robots have the following traits that distinguish them from Sniper Robots that use rifles:

  • They act like regular robots where they will carry the bomb or in some cases capture the gates in Mannhattan.
  • They prefer to use their bows in point blank range instead of switching to their melee weapon.
  • They lack the targeting laser to indicate their position.

Bowman

Icon Name Primary Attributes
Sniper bow
Bowman Huntsman
Huntsman
Pictogram minus.png -50% damage penalty


The Bowman is a special robot. It is equipped with the Huntsman, allowing it to fight more easily up close, but will also adjust its aim accordingly for distant targets. Bowmen will never use any other weapons, preferring to still use arrows at point blank range. Bowmen always aim for the head but cannot deal headshot damage. In some missions, Bowmen also spawn with several allied Pyros; such Pyros can light their arrows on fire and allow them to deal extra damage. Unlike their rifle-wielding counterparts that prefer to hang back and shoot players from afar, Bowmen appear in large groups which can quickly become a problem if multiple happen to attack the same defender.

Bowman (Type 2)

Icon Name Primary Attributes
Sniper bow
Bowman Huntsman
Huntsman
Pictogram plus.png +60% faster reload rate
Pictogram minus.png -93% damage dealt


This Bowman variant reloads much faster than a regular Bowman, allowing it to fire its arrows significantly faster. However, the damage of its arrows is greatly reduced, dealing only 9 damage on fully-charged arrows. This Sniper Robot only appears on the last wave of Cataclysm with Heavy-bots.

Bowman (Type 3)

Icon Name Primary Hat Attributes
Sniper bow
Bowman Huntsman
Huntsman
Larrikin Robin
Larrikin Robin
Pictogram plus.png 100% crit chance
Pictogram plus.png +50% damage dealt
Pictogram plus.png +80% faster reload rate


This Crit-boosted Bowman variant reloads significantly faster than a regular Bowman, allowing it to fire its arrows much faster. Any player without Crit resistance, overhealed without Overheal Expert or not overhealed at all is instantly killed by one arrow from this Bowman variant. This Bowman variant is only seen in Caliginous Caper.


Rapid Fire Bowman

Icon Name Primary Attributes
Sniper bow
Bowman Rapid Fire Huntsman
Huntsman
Pictogram info.png 1.5x larger in size
Pictogram info.png This robot is a Gatebot
Pictogram plus.png 1200 HP
Pictogram plus.png 100% crit chance
Pictogram plus.png +30% smaller head size
Pictogram plus.png +40% faster firing speed
Pictogram minus.png -15% movement speed


This variant of the Sniper Robot fires arrows much faster than the average Bowman. These robots are larger than normal Sniper rbots and are immune to gate stuns, but are not considered a giant robot so are still vulnerable to Sappers and backstabs. They only appear on the second wave of Empire Escalation being pocketed by Über Medics or protecting Giant Black Box Soldiers. Move erratically to avoid getting shot.

Unused content

  • Three unused Sniper templates exist, as listed below:

Jarate Master

Icon Name Secondary Hat Attributes
Sniper jarate
Jarate Master Jarate
Jarate
Desert Marauder
Desert Marauder
Pictogram plus.png +90% recharge rate

Pictogram info.png Was meant to have the Master's Yellow Belt but was removed before the rest of the robot as it does not appear on robots.


This unused Sniper robot is equipped with a fast-recharging Jarate as its main weapon. The template's comment indicate it was cut due to lacking a robot Jarate-throw animation. The comment is // No Anim - NO NOT USE. Despite this, the Jarate Master works normally if added in-game, as it will use the throwing animation used by its human counterpart.

On a related note, there is a "Sniper Jarate" icon in the game files, which the Jarate Master uses.

Jarate Thrower

Icon Name Secondary Hat Attributes
Sniper jarate
Jarate Thrower Jarate
Jarate
Desert Marauder
Desert Marauder
Pictogram plus.png +90% recharge rate


Almost identical to Jarate Master except the +90% recharge rate is applied to the Jarate item instead of the whole character, does not have the Master's Yellow Belt, and is only found in the mission Mannslaughter. Was likely not used for the same reason as Jarate Master.

Rapid Fire Bowman (Type 2)

Icon Name Primary Attributes
Sniper bow
Bowman Rapid Fire Huntsman
Huntsman
Pictogram info.png 1.5x larger in size
Pictogram plus.png 1,200 HP
Pictogram plus.png +30% smaller head size
Pictogram plus.png +40% faster firing speed
Pictogram minus.png -15% movement speed


This Bowman Rapid Fire acts like a regular robot and will carry the bomb. In addition, it does not have a permanent Crit boost.

  • There is an unused icon named sniper_bow_multi in the game files. It is presumably intended for the Bowman Rapid Fire.

Bugs

  • The blue lasers often glitch, being visible through solid objects and walls, even after the Sniper Robot has been killed.

Notes

  • The Sniper Robot's waving taunt still functions as a kill taunt if it is wielding the Huntsman.

Gallery

References