Difference between revisions of "User:Lolimsogreat21/Sandbox"

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| The door is closed and fully locked. It cannot be opened.
 
| The door is closed and fully locked. It cannot be opened.
 
|}
 
|}
===Payload===
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== Ghost Gargoyle spawn locations ==
===Payload===
 
 
{{Tabs
 
{{Tabs
| width = 600px
+
| width=100%
| title = Door locations
+
| title = {{lang
 +
| en = Ghost Gargoyle spawn locations
 +
}}
 
| orientation = horizontal
 
| orientation = horizontal
| icon1 = Swiftwater
+
| icon1 = {{map name|Atoll}}
| content1 = {{Tabs
+
| icon2 = {{map name|Bloodwater}}
| width= 602px
+
| icon3 = {{map name|Bonesaw}}
| title = Door locations
+
| icon4 = {{map name|Carnival of Carnage}}
| orientation = horizontal
+
| icon5 = {{map name|Cowerhouse}}
| icon1 = Setup
+
| icon6 = {{map name|Crasher}}
| content1 = [[File:Swiftwater gates setup.png|600px]]
+
| icon7 = {{map name|Darkmarsh}}
|-
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| icon8 = {{map name|Devastation}}
| icon2 = Point A's caputre
+
| icon9 = {{map name|Devilcross}}
| content2 = [[File:Swiftwater point A gates.png|600px]]
+
| icon10 = {{map name|Dusker}}
|-
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| icon11 = {{map name|Dynamite}}
| icon3 = Point B's capture
+
| icon12 = {{map name|Eyeaduct}}
| content3 = [[File:Swiftwater point B gates.png|600px]]
+
| icon13 = {{map name|Eyeaduct}} {{parenthesis|{{common string|Underworld}}}}
|-
+
| icon14 = {{map name|Farmageddon}}
| icon4 = Point C's capture
+
| icon15 = {{map name|Ghost Fort}}
| content4 = [[File:Swiftwater point C gates.png|600px]]
+
| icon16 = {{map name|Gorge Event}}
|-
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| icon17 = {{map name|Ghoulpit}}
| icon5 = Point D's capture
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| icon18 = {{map name|Gravestone}}
| content5 = [[File:Swiftwater point C gates.png|600px]]}}
+
| icon19 = {{map name|Graveyard}}
|-
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| icon20 = {{map name|Harvest Event}}
| icon2 = Badwater
+
| icon21 = {{map name|Helltrain}}
| content2 ={{Tabs
+
| icon22 = {{map name|Lava Pit}}
| width= 602px
+
| icon23 = {{map name|Los Muertos}}
| title = Door locations
+
| icon24 = {{map name|Mannsylvania}}
| orientation = horizontal
+
| icon25 = {{map name|Mann Manor}}
| icon1 = Setup
+
| icon26 = {{map name|Marshlands}}
| content1 = [[File:Badwater setup gates.png|600px]]
+
| icon27 = {{map name|Maple Ridge Event}}
|-
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| icon28 = {{map name|Moonshine Event}}
| icon2 = Point A's capture
+
| icon29 = {{map name|Outburst}}
| content2 = [[File:Badwater point A gates.png|600px]]
+
| icon30 = {{map name|Pit of Death}}
|-
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| icon31 = {{map name|Sinthetic}}
| icon3 = Point B's capture
+
| icon32 = {{map name|Slime}}
| content3 = [[File:Badwater point B gates.png|600px]]
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| icon33 = {{map name|Soul-Mill}}
|-
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| icon34 = {{map name|Terror}}
| icon4 = Point C's capture
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| icon35 = {{map name|Toxic}}
| content4 = [[File:Badwater point C gates.png|600px]]
+
| icon36 = {{map name|Woods}}
}}}}
+
 
 +
| content1 = [[File:Atoll gargoyle overview.png |800px|center|thumb|Spawn locations on {{map link|Atoll}}.]]
 +
| content2 = [[File:Bloodwater gargoyle overview.png|800px|center|thumb|Spawn locations on {{map link|Bloodwater}}.]]
 +
| content3 = [[File:Bonesaw gargoyle.png|800px|center|thumbnail|Spawn locations on {{map link|Bonesaw (map)|Bonesaw}}.]]
 +
| content4 = [[File:Carnival of Carnage overview gargoyle.png|800px|center|thumb|Spawn locations on {{map link|Carnival of Carnage}}.]]
 +
| content5 = [[File:Cowerhouse gargoyles overview.png|800px|center|thumb|Spawn locations on {{map link|Cowerhouse}}.]]
 +
| content6 = [[File:Crasher gargoyle.png|800px|center|thumbnail|Spawn locations on {{map link|Crasher}}.]]
 +
| content7 = [[File:Darkmarsh gargoyle overview.png|800px|center|thumb|Spawn locations on {{map link|Darkmarsh}}.]]
 +
| content8 = [[File:Devastation gargoyle overview.png |800px|center|thumb|Spawn locations on {{map link|Devastation}}.]]
 +
| content9 = [[File:Devilcross gargoyle overview.png|800px|center|thumb|Spawn locations on {{map link|Devilcross}}.]]
 +
| content10 = [[File:Dusker gargoyle overview.png|800px|center|thumb|Spawn locations on {{map link|Dusker}}.]]
 +
| content11 = [[File:Dynamite gargoyles overview.png|800px|center|thumb|Spawn locations on {{map link|Dynamite}}.]]
 +
| content12 = [[File:Eyeaduct_overview_gargoyle_locations.png|800px|center|thumb|Spawn locations on {{map link|Eyeaduct}}.]]
 +
| content13 = [[File:Eyeaduct_underworld_overview_gargoyle_locations.png|800px|center|thumb|Spawn locations in the Underworld on {{map link|Eyeaduct}}.]]
 +
| content14 = [[File:Farmageddon gargoyle overview.png|800px|center|thumb|Spawn locations on {{map link|Farmageddon}}.]]
 +
| content15 = [[File:Ghost_Fort_overview_gargoyle_location.png|800px|center|thumb|Spawn locations on {{map link|Ghost Fort}}.]]
 +
| content16 = [[File:Gorge_Event_overview_gargoyles.png|800px|center|thumb|Spawn locations on {{map link|Gorge Event}}.]]
 +
| content17 = [[File:Ghoulpit gargoyle overview.png|800px|center|thumb|Spawn locations on {{map link|Ghoulpit}}.]]
 +
| content18 = [[File:Gravestone gargoyles overview.png|800px|center|thumb|The single Gargoyle on {{map link|Gravestone}}.]]
 +
| content19 = [[File:Graveyard_overview_gargoyle.png|800px|center|thumbnail|Spawn locations on {{map link|Graveyard}}.]]
 +
| content20 = [[File:Harvest_Event_overview_gargoyle.png|800px|center|thumb|Spawn locations on {{map link|Harvest Event}}.]]
 +
| content21 = [[File:Helltrain gargoyle.png|800px|center|thumbnail|Spawn locations on {{map link|Helltrain}}.]]
 +
| content22 = [[File:Lava Pit gargoyle overview.png|800px|center|thumb|Spawn locations on {{map link|Lava Pit}}.]]
 +
| content23 = [[File:Los Muertos gorgoyle overview.png |800px|center|thumb|Spawn locations on {{map link|Los Muertos}}.]]
 +
| content24 = [[File:Mannsylvania gargoyles overview.png|800px|center|thumb|Spawn locations on {{map link|Mannsylvania}}.]]
 +
| content25 = [[File:Mann_Manor_gargoyle_locations.png|800px|center|thumb|Spawn locations on {{map link|Mann Manor}}.]]
 +
| content26 = [[File:Marshlands gargoyles overview.png|800px|center|thumb|Spawn locations on {{map link|Marshlands}}.]]
 +
| content27 = [[File:Maple Ridge Event Gargoyle.png|800px|center|thumb|Spawn locations on {{map link|Maple Ridge Event}}.]]
 +
| content28 = [[File:Moonshine_gargoyle_location.png|800px|center|thumb|Spawn locations on {{map link|Moonshine Event}}.]]
 +
| content29 = [[File:Outburst gargoyles overview.png|800px|center|thumb|Spawn locations on {{map link|Outburst}}.]]
 +
| content30 = [[File:Pit of Death overview gargoyle.png|800px|center|thumb|Spawn locations on {{map link|Pit of Death}}.]]
 +
| content31 = [[File:Sinthetic gargoyle overview.png|800px|center|thumb|Spawn locations on {{map link|Sinthetic}}.]]
 +
| content32 = [[File:Slime gargoyle overview.png|800px|center|thumb|Spawn locations on {{map link|Slime}}.]]
 +
| content33 = [[File:Soulmill_gargoyles.png|800px|center|thumbnail|Spawn locations on {{map link|Soul-Mill}}.]]
 +
| content34 = [[File:Terror gargoyle overview.png|800px|center|thumb|Spawn locations on {{map link|Terror}}.]]
 +
| content35 = [[File:Toxic gargoyles overview.png|800px|center|thumb|Spawn locations on {{map link|Toxic}}.]]
 +
| content36 = [[File:Woods gargoyle overview.png|800px|center|thumb|Spawn locations on {{map link|Woods}}.]]
 +
}}

Latest revision as of 22:17, 1 November 2025

Doors (also known as gates or shutters) are a set of dynamic map brush entities that the player can interact with by opening and closing them.

Funcitionality

All doors have two or more parts to them that allow them to fullfil their purpose, as well as separate them from basic, unmoving map geometry. A visible door model called func_door and an invisible trigger_multiple. Spawn doors have an additional invisible wall called func_respawnroomvisualizier attached to them.

The appearance of a door heavily varies from map to map; ranging from large castle gates to small garage shutters. Much like a wall, a closed door fully blocks all bullets, projectiles, flames, healing beams or any other particles from passing through it, ensuring that two players standing on opposite sides are incapable of damaging or meaningfully interacting with each other. Most models are non-transparent, although some incorporate see-through materials such as wireframe fencing or glass windows, allowing certain degrees of vision.

The main functionality of doors comes from their triggers, an invisible bounding box that encompasses the door's model and checks whether a player's collision box is touching it, at which point the door will open. Most doors remain open as long as at least one player is in contact with its trigger. Once that is no longer fullfilled, the door will automatically close without the need for any additional input. Doors open and close according to their properties, which are manually set by the map maker and determine things such as the door's speed, the sound it emits, how much damage it deals if it closes on a player etc.

Buildings, projectiles or any other entities are not capable of opening doors by being inside their triggers. Buildings are also prevented from being built inside the door's model, even when it is open.

Types

Spawn doors

Spawn doors are a type of door that serves as an entrance and exit to respawn rooms, providing players the ability to safely exit and enter their spawn, all while shielding them from the opposing team. Spawn doors can be found on any maps that have a dedicated respawn chamber, making them the most prevalent type of door in the game.

In order to successfully accomplish their task, trigger entities of spawn doors have an additional property called Filter Name; which requires the door to first check the allegiance of players who stepped inside them. If the player is of the correct team, as specified by Filter Name, the door will open and let them in/out. Otherwise, the door remains locked shut.

However, this alone is usually not enough of a deterrent to prevent players from sneaking into the opposite's team spawn, as simply waiting for someone else to open the door for them would completely nullify this measure. For that reason, func_respawnroomvisualizier is placed over the spawn doors as an additional safety measure. Func_respawnroomvisualizier is an invisible wall that also checks whether the person attempting to go through it is of the correct team before letting them pass. Func_respawnroomvisualizier is by-default invisible, however to players of the incorrect team it appears as a no-entry sign when approached.

In addition to not letting through incorrectly aligned mercenaries, func_respawnroomvisualizier also does not permit partner taunts between two players on its opposite sides. It does however allow through projectiles, bullets and flame particles from the other team.

Maps

Legend
Symbol Description
User Lolimsogreat21 Open door map symbol.png
Open door
The door is fully open.
User Lolimsogreat21 Unlocked door map symbol.png
Unlocked door
The door is closed, but unlocked. It can be opened from any direction.
User Lolimsogreat21 One-way door map symbol.png
One-way door
The door is closed and partially unlocked. It can only be opened from a specific direction. The arrow indicates from which direction is the door openable.
User Lolimsogreat21 Closed door map symbol.png
Locked door
The door is closed and fully locked. It cannot be opened.

Ghost Gargoyle spawn locations

[hide]Ghost Gargoyle spawn locations
  • Atoll
  • Bloodwater
  • Bonesaw
  • Carnival of Carnage
  • Cowerhouse
  • Crasher
  • Darkmarsh
  • Devastation
  • Devilcross
  • Dusker
  • Dynamite
  • Eyeaduct
  • Eyeaduct (Underworld)
  • Farmageddon
  • Ghost Fort
  • Gorge Event
  • Ghoulpit
  • Gravestone
  • Graveyard
  • Harvest Event
  • Helltrain
  • Lava Pit
  • Los Muertos
  • Mannsylvania
  • Mann Manor
  • Marshlands
  • Maple Ridge Event
  • Moonshine Event
  • Outburst
  • Pit of Death
  • Sinthetic
  • Slime
  • Soul-Mill
  • Terror
  • Toxic
  • Woods
Spawn locations on Atoll.
Spawn locations on Bloodwater.
[[File:Bonesaw gargoyle.png|800px|center|thumbnail|Spawn locations on [[Bonesaw|Template:Dictionary/common strings/map name bonesaw (map)]].]]
Spawn locations on Carnival of Carnage.
Spawn locations on Cowerhouse.
Spawn locations on Crasher.
Spawn locations on Darkmarsh.
Spawn locations on Devastation.
Spawn locations on Devilcross.
Spawn locations on Dusker.
Spawn locations on Dynamite.
Spawn locations on Eyeaduct.
Spawn locations in the Underworld on Eyeaduct.
Spawn locations on Farmageddon.
Spawn locations on Ghost Fort.
Spawn locations on Gorge Event.
Spawn locations on Ghoulpit.
The single Gargoyle on Gravestone.
Spawn locations on Graveyard.
Spawn locations on Harvest Event.
Spawn locations on Helltrain.
Spawn locations on Lava Pit.
Spawn locations on Los Muertos.
Spawn locations on Mannsylvania.
Spawn locations on Mann Manor.
Spawn locations on Marshlands.
Spawn locations on Maple Ridge Event.
Spawn locations on Moonshine Event.
Spawn locations on Outburst.
Spawn locations on Pit of Death.
Spawn locations on Sinthetic.
Spawn locations on Slime.
Spawn locations on Soul-Mill.
Spawn locations on Terror.
Spawn locations on Toxic.
Spawn locations on Woods.
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