Difference between revisions of "Huntsman/fi"

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(fixed malformed page layout, still requires finnish translation)
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{{trans}}
 
{{trans}}
 
{{Item infobox
 
{{Item infobox
 +
| name        = Metsämies
 
| type        = weapon
 
| type        = weapon
 
| image        = Huntsman.png
 
| image        = Huntsman.png
Line 13: Line 14:
 
| reload      = Single
 
| reload      = Single
 
| loadout      = yes
 
| loadout      = yes
   | level      = Level 10 Bow
+
   | level      = Tosa 10 Jousi
 
}}
 
}}
 
{{Quotation|Metsämiehen julkaisu|"Odotappas," sinä sanot. "Eivätkös jousipyssy ja nuolet ole alkukantaisia ja hyödyttömiä?"
 
{{Quotation|Metsämiehen julkaisu|"Odotappas," sinä sanot. "Eivätkös jousipyssy ja nuolet ole alkukantaisia ja hyödyttömiä?"
Line 24: Line 25:
 
Koska Metsämiehessä ei ole zoomaustähtäintä, Sniperin pitää päästä lähelle käyttäkseen sitä tehokkaasti.
 
Koska Metsämiehessä ei ole zoomaustähtäintä, Sniperin pitää päästä lähelle käyttäkseen sitä tehokkaasti.
  
{{Sniper Nav/fi}}
+
==Damage==
 +
{{See also|Damage/fi|l1=Vahinko}}
 +
* Base:  50 (0% charge), 120 (100% charge)
 +
* Bodyshot: 44-58 (0% charge), 103-137 (100% charge)
 +
* [[Headshot]]: 150 (0% charge), 360 (100% charge)
 +
* [[Mini-Crit]]: 67.5 (0% charge ),  162 (100% charge)
 +
* [[Critical hit]]: (humiliation or Kritzkrieg only): 150
 +
 
 +
''Note'': Distance from the target does affect the Huntsman's damage, except for on a headshot as Critical hits never have distance falloff. 100% charge damages are 0% charge damages x2.4.  Damages are approximate and determined by community testing.
 +
 
 +
==Käyttöaika==
 +
*100% Draw: 1.0
 +
*Inaccuracy starts: 5.0
 +
*Attack Interval: 1.94
 +
 
 +
All times are in seconds. Times are approximate and determined by community testing.
 +
 
 +
{{Weapon Demonstration}}
 +
 
 +
== Käyttö [[Crafting/fi|luomisessa]] ==
 +
{{Blueprint
 +
| ingredient-1 = Huntsman
 +
| ingredient-1-local = Metsämies
 +
| ingredient-2 = Reclaimed Metal
 +
| ingredient-2-local = Kierrätysmetalli
 +
| result = Sydney Sleeper
 +
| result-local = Sydney Sleeper -nukutuskivääri
 +
}}
 +
<br />
 +
{{Blueprint
 +
| ingredient-1 = Dead Ringer
 +
| ingredient-1-local = Kuolemankello
 +
| ingredient-2 = Huntsman
 +
| ingredient-2-local = Metsämies
 +
| result = Tribalman's Shiv
 +
| result-local = Heimolaisterä
 +
}}
 +
<br />
 +
{{Blueprint
 +
| ingredient-1 = Reclaimed Metal
 +
| ingredient-1-local = Kierrätysmetalli
 +
| ingredient-1-amount =2
 +
| ingredient-2 = Huntsman
 +
| ingredient-2-local = Metsämies
 +
| result = Crusader's Crossbow
 +
| result-local =
 +
}}
 +
 
 +
==Liittyvät saavutukset ==
 +
{{Achievement table
 +
| 1 = {{Show achievement|Sniper|Beaux and Arrows}}
 +
      {{Show achievement|Sniper|Dead Reckoning}}
 +
      {{Show achievement|Sniper|Dropped Dead}}
 +
      {{Show achievement|Sniper|Jumper Stumper}}
 +
| 2 = {{Show achievement|Sniper|Pincushion}}
 +
      {{Show achievement|Sniper|Robbin' Hood}}
 +
      {{Show achievement|Sniper|Shafted}}
 +
      {{Show achievement|Sniper|William Tell Overkill}}     
 +
}}
 +
 
 +
==Muutokset==
 +
'''[[May 29, 2009 Patch]]'''
 +
* Fixed players killed by flaming arrows not showing the appropriate death icon.
 +
'''[[June 8, 2009 Patch]]'''
 +
* Fixed the Huntsman drawing a muzzle flash under lagged conditions.
 +
'''[[June 23, 2009 Patch]]'''
 +
* Critical arrows now have a trail and correctly deal enhanced damage.
 +
* The Huntsman now defaults to be right handed.
 +
* Friendly arrows will no longer trigger the near miss sound on you.
 +
'''[[August 13, 2009 Patch]]'''
 +
* Fixed a couple of issues with the way critboosts affected the Huntsman.
 +
* Fixed an exploit where you could reload the Huntsman faster than intended.
 +
'''[[September 15, 2009 Patch]]'''
 +
* Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses.
 +
* Fixed Huntsman not firing Crit arrows when the Sniper is Crit-boosted.
 +
* Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged.
 +
'''[[December 18, 2009 Patch]]'''
 +
* Fixed a client crash related to arrows.
 +
'''[[April 28, 2010 Patch]]'''
 +
*Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
 +
*Bow can now be lowered without losing the lit arrow.
 +
*Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
 +
*Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
 +
'''[[November 19, 2010 Patch]]'''
 +
*Fixed not being able to light arrows after the first arrow is fired unless they're drawn back.
 +
'''[[December 17, 2010 Patch]]'''
 +
*Fixed the arrow burning effect getting stuck on if you changed class in a respawn room with your arrow lit.
 +
 
 +
==Bugs==
 +
*Teammates can receive damage from a [[Pumpkin Bombs|Pumpkin Bomb]] explosion caused by a friendly arrow.
 +
*Should the Sniper be [[stunned]] with the Huntsman drawn, the arrow will be released as if normally fired and may injure or kill opponents.
 +
*Going underwater with a lit arrow will not extinguish it, however from the user's perspective the arrow will appear to go out.
 +
*Arrows that are stuck to an Engineer building will remain floating in midair if the Engineer begins hauling it.
 +
*In a first person view the arrow seems to fire from behind (this can better be seen by crouching).
 +
 
 +
== Trivia ==
 +
*The Huntsman's view model was originally left-handed.
 +
*Arrows stick to any enemy, even Scouts under the effects of [[Bonk! Atomic Punch|Bonk]] (although it will still cause no damage).
 +
**Arrows can also stick to friendly buildings without damaging them.
 +
*When first revealed, the Huntsman was to have eighteen arrows. It is unknown why five were removed. <ref>http://www.teamfortress.com/sniper_vs_spy/day01_english.htm</ref>
 +
*Due to the arrow's classification as a projectile, it has a large hitbox. Combined with player hitboxes, the Huntsman often scores hits on targets that it appears to miss.
 +
*Any corpse pinned to a surface by an arrow will be kept constant by all players, overruling any client ragdoll settings they may have in place.
 +
*If an arrow hits a [[Soldier]]'s rocket in mid-air, the rocket will disintegrate into small team-colored sparkles.
 +
** Similarly, arrows can clash with any other projectile or [http://www.youtube.com/watch?v=sTv21YCB89Y&feature=related|throwable item].
 +
 
 +
== Galleria ==
 +
<gallery>
 +
File:Huntsman 1st person.png|1st person view.
 +
File:Huntsman drawn 1st person.png|1st person view with arrow drawn.
 +
File:Arrow proj.png|Projectile.
 +
</gallery>
 +
 
 +
==Katso myös==
 +
*[[Sniper strategy/fi#Metsämies|Huntsman strategy]]
 +
*[[Sniper Rifle]]
 +
*[[Projectiles]]
 +
 
 +
==References==
 +
<references/>
 +
 
 +
==Muut linkit ==
 +
*[http://www.teamfortress.com/sniper_vs_spy/day01_english.htm The Sniper Update - The Huntsman]
 +
*[http://www.teamfortress.com/post.php?id=2499 TF2 Official Blog - The arrow, the wall and you.]
 +
 
 +
 
 +
{{Sniper Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
[[Category:Malformed]]<!-- Messed up copy and paste -->
 

Revision as of 03:00, 18 January 2011

"Odotappas," sinä sanot. "Eivätkös jousipyssy ja nuolet ole alkukantaisia ja hyödyttömiä?" Miksi et kysy dinosauruksilta? Paitsi että et voi, koska luolamiehet ampuivat ne kuoliaaksi nuolilla.
— Metsämiehen julkaisu

Metsämies on avattava ensisijainen ase Sniperille. Se on kovasta puusta tehty jousipyssy, joka on teipattu kiinni. Käytettynä Sniper kantaa nuolia hänen nuolilaukussaan.

Vaihdossa siitä, että Metsämies takaa kauempaa vähemmän vahinkoa ja että siinä on vähemmän ammuksia, Metsämiestä täytyy ladata vähemmän, jotta saa täysille ladatun ammuksen. Sniper myös liikkuu nopeammin täysillä ladatulla nuolella kuin tarkkuuskiväärin kanssa (45% verrattuna 27%). Asetta voi ladata kun hyppäät tai putoat, mutta ilmassa sillä ei voi ampua.

Koska Metsämiehessä ei ole zoomaustähtäintä, Sniperin pitää päästä lähelle käyttäkseen sitä tehokkaasti.

Damage

Katso myös: Vahinko
  • Base: 50 (0% charge), 120 (100% charge)
  • Bodyshot: 44-58 (0% charge), 103-137 (100% charge)
  • Headshot: 150 (0% charge), 360 (100% charge)
  • Mini-Crit: 67.5 (0% charge ), 162 (100% charge)
  • Critical hit: (humiliation or Kritzkrieg only): 150

Note: Distance from the target does affect the Huntsman's damage, except for on a headshot as Critical hits never have distance falloff. 100% charge damages are 0% charge damages x2.4. Damages are approximate and determined by community testing.

Käyttöaika

  • 100% Draw: 1.0
  • Inaccuracy starts: 5.0
  • Attack Interval: 1.94

All times are in seconds. Times are approximate and determined by community testing.

Esittely

Käyttö luomisessa

Metsämies Kierrätysmetalli Nukutuskivääri
Item icon Huntsman.png + Item icon Reclaimed Metal.png = Item icon Sydney Sleeper.png


Kuolemankello Metsämies Heimolaisterä
Item icon Dead Ringer.png + Item icon Huntsman.png = Item icon Tribalman's Shiv.png


Kierrätysmetalli Metsämies Vapahtajan varsijousi
Item icon Reclaimed Metal.pngx2 + Item icon Huntsman.png = Item icon Crusader's Crossbow.png

Liittyvät saavutukset

Amorin nuoli
Amorin nuoli
Tapa Heavy- ja Medic-pari jousella.


Kosto kuoleman takaa
Kosto kuoleman takaa
Tapa vihollinen nuolella, kun olet jo kuollut.


Pudota lennosta
Pudota lennosta
Tapa Scout ilmasta tarkkuuskiväärillä tai Metsämiehellä.


Loikkijan loppu
Loikkijan loppu
Tapa raketti- tai kranaattihyppäävä vihollinen ilmasta tarkkuuskiväärillä tai Metsämiehellä.
Neulatyyny
Neulatyyny
Ammu viholliseen 3 nuolta tappamatta häntä.


Varkaan varrastus
Varkaan varrastus
Tiputa salkunkantaja yhdellä nuolella.


Tuikkaus
Tuikkaus
Varrasta vihollinen nuolella.


William Tellin moka
William Tellin moka
Niittaa Heavy päästään kiinni seinään.

Muutokset

May 29, 2009 Patch

  • Fixed players killed by flaming arrows not showing the appropriate death icon.

June 8, 2009 Patch

  • Fixed the Huntsman drawing a muzzle flash under lagged conditions.

June 23, 2009 Patch

  • Critical arrows now have a trail and correctly deal enhanced damage.
  • The Huntsman now defaults to be right handed.
  • Friendly arrows will no longer trigger the near miss sound on you.

August 13, 2009 Patch

  • Fixed a couple of issues with the way critboosts affected the Huntsman.
  • Fixed an exploit where you could reload the Huntsman faster than intended.

September 15, 2009 Patch

  • Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses.
  • Fixed Huntsman not firing Crit arrows when the Sniper is Crit-boosted.
  • Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged.

December 18, 2009 Patch

  • Fixed a client crash related to arrows.

April 28, 2010 Patch

  • Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
  • Bow can now be lowered without losing the lit arrow.
  • Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
  • Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.

November 19, 2010 Patch

  • Fixed not being able to light arrows after the first arrow is fired unless they're drawn back.

December 17, 2010 Patch

  • Fixed the arrow burning effect getting stuck on if you changed class in a respawn room with your arrow lit.

Bugs

  • Teammates can receive damage from a Pumpkin Bomb explosion caused by a friendly arrow.
  • Should the Sniper be stunned with the Huntsman drawn, the arrow will be released as if normally fired and may injure or kill opponents.
  • Going underwater with a lit arrow will not extinguish it, however from the user's perspective the arrow will appear to go out.
  • Arrows that are stuck to an Engineer building will remain floating in midair if the Engineer begins hauling it.
  • In a first person view the arrow seems to fire from behind (this can better be seen by crouching).

Trivia

  • The Huntsman's view model was originally left-handed.
  • Arrows stick to any enemy, even Scouts under the effects of Bonk (although it will still cause no damage).
    • Arrows can also stick to friendly buildings without damaging them.
  • When first revealed, the Huntsman was to have eighteen arrows. It is unknown why five were removed. [1]
  • Due to the arrow's classification as a projectile, it has a large hitbox. Combined with player hitboxes, the Huntsman often scores hits on targets that it appears to miss.
  • Any corpse pinned to a surface by an arrow will be kept constant by all players, overruling any client ragdoll settings they may have in place.
  • If an arrow hits a Soldier's rocket in mid-air, the rocket will disintegrate into small team-colored sparkles.
    • Similarly, arrows can clash with any other projectile or item.

Galleria

Katso myös

References

Muut linkit