Difference between revisions of "Broken Parts (mission)"
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− | '''Broken Parts''' is an advanced invasion [[Mann vs. Machine mission|mission]] available on the [[Bigrock]] map, | + | '''Broken Parts''' is an advanced invasion [[Mann vs. Machine mission|mission]] available on the [[Bigrock]] map. Despite being labelled as an Advanced mission, its practical difficulty is borderline Expert. |
==Waves== | ==Waves== | ||
Line 17: | Line 17: | ||
What separates Broken Parts from other Advanced missions is its second wave, almost equivalent in difficulty to Expert waves. Simultaneously, the team must face a 40,000-HP Tank, several Super Scouts and a Giant Medic healing a Giant Deflector Heavy with only 2900 credits at most. Before the wave, elaborate a plan and split the team to take care of all threats at once. Have at least one burst damage class (Scout, Soldier, Demoman, Sniper, Spy) finishing off the Giant Medic; a Spy can actually destroy the Giant Medic alone with maximum Armor Penetration upgrades. Likewise, a Pyro with the [[Phlogistinator]] can make the Tank's destruction infinitely easier. The Engineer must place his Sentry in a way that it halts the Giant Scouts' progress. Beware of the burst of Super Scouts at the end of the wave! | What separates Broken Parts from other Advanced missions is its second wave, almost equivalent in difficulty to Expert waves. Simultaneously, the team must face a 40,000-HP Tank, several Super Scouts and a Giant Medic healing a Giant Deflector Heavy with only 2900 credits at most. Before the wave, elaborate a plan and split the team to take care of all threats at once. Have at least one burst damage class (Scout, Soldier, Demoman, Sniper, Spy) finishing off the Giant Medic; a Spy can actually destroy the Giant Medic alone with maximum Armor Penetration upgrades. Likewise, a Pyro with the [[Phlogistinator]] can make the Tank's destruction infinitely easier. The Engineer must place his Sentry in a way that it halts the Giant Scouts' progress. Beware of the burst of Super Scouts at the end of the wave! | ||
− | The fourth wave is similar to Caliginous Caper's 7th part with lots of Spies, but this time accompanied with crit-boosted Scouts. The Über Medics healing the Giant Heavies have ÜberCharges lasting about 2.5 times longer than usual "Quick Über" Medic robots (12 seconds instead of 5): a good Medic picker is mandatory to complete this wave. | + | The fourth wave is similar to [[Caliginous Caper (mission)|Caliginous Caper]]'s 7th part with lots of Spies, but this time accompanied with crit-boosted Scouts. The Über Medics healing the Giant Heavies have ÜberCharges lasting about 2.5 times longer than usual "Quick Über" Medic robots (12 seconds instead of 5): a good Medic picker is mandatory to complete this wave. |
The fifth wave sends out swarms of Steel Gauntlets alternating with crit-boosted Soldiers, the latter having enhanced damage output. Buy Blast resistance and/or Destroy Projectiles if you die too easily to them. | The fifth wave sends out swarms of Steel Gauntlets alternating with crit-boosted Soldiers, the latter having enhanced damage output. Buy Blast resistance and/or Destroy Projectiles if you die too easily to them. | ||
− | The sixth wave is the second real test of this mission. It begins like Caliginous Caper's final part with, this time, all kinds of crit-boosted robots. All resistances must be fully upgraded at this point. Like the second wave, the next part features Tanks, Super Scouts and crit-boosted Giant Deflector Heavies with Giant Medics. Once again, split the team into a group of Tank killers and a group of Giant killers. Bodyblock and/or slow down the Super Scouts to ease their elimination. | + | The sixth wave is the second real test of this mission. It begins like Caliginous Caper's final part with, this time, all kinds of crit-boosted robots. All resistances must be fully upgraded at this point. Like the second wave, the next part features Tanks, Super Scouts and crit-boosted Giant Deflector Heavies with Giant Medics. Once again, split the team into a group of Tank killers and a group of Giant killers. Bodyblock and/or slow down the Super Scouts to ease their elimination. It ends with a rush of Giant Rapid Fire Soldiers, spreading out on both paths after exiting the cave. With the very large amount of money available at this stage, containing the Giant assault shouldn't be too difficult while at least half the team try to take down one of the bulkiest Tanks in the game, with 60,000 HP. |
− | The last wave, or boss wave, introduces Sergeant Crits, an improved version of the Giant Burst Fire Soldier. Have one player playing the role of lure, either a Scout, an Engineer or a player with | + | The last wave, or boss wave, introduces Sergeant Crits, an improved version of the Giant Burst Fire Soldier. Have one player playing the role of lure, either a Scout, an Engineer or a player with ÜberCharge canteens, while the others focus fire on the boss. Keep an eye on the large squads of support robots helping Sergeant Crits! |
== Update history == | == Update history == | ||
'''{{Patch name|3|19|2013}}''' | '''{{Patch name|3|19|2013}}''' | ||
* Fixed the uber [[Medic Robot|Medics]] in Wave 4 of the Broken Parts mission charging at the incorrect rate | * Fixed the uber [[Medic Robot|Medics]] in Wave 4 of the Broken Parts mission charging at the incorrect rate | ||
+ | |||
+ | == Trivia == | ||
+ | * Among invasion missions, Broken Parts provides the largest amount of credits to players. It is possible to collect up to 9450 credits before facing Sergeant Crits, including starting money and bonuses. | ||
== See also == | == See also == |
Revision as of 13:36, 9 January 2016
Broken Parts | |
---|---|
Basic Information | |
Name: | Broken Parts |
File name: |
mvm_bigrock_advanced1
|
Developer(s): | Valve |
Map: | Bigrock |
Mission type: | Unknown |
Waves: | 7 |
Difficulty: | Advanced |
Starting credits: | 1500 |
Maximum possible credits: | Unknown |
Minimum respawn wave time: | Unknown |
Maximum respawn wave time: | Unknown |
Fixed respawn time: | Unknown |
Tour: | Unknown |
Sentry Buster spawn time: | Unknown |
Sentry Buster respawn time: | Unknown |
Broken Parts is an advanced invasion mission available on the Bigrock map. Despite being labelled as an Advanced mission, its practical difficulty is borderline Expert.
Waves
Sub-wave | Class | Count | Delay(s) | Credits | |||||
---|---|---|---|---|---|---|---|---|---|
Wave 1 (1300 Credits) | |||||||||
1A-1 | |||||||||
Easy | — | 6 | 18 | 36 | 4 | 5 | 300 | ||
Hard | Melee only | ||||||||
Expert | ![]() ![]() ![]() | ||||||||
1A-2 | Expert | — | 1 | 4 | 4 | 45 | 60 | 300 | |
1B | |||||||||
Easy | ![]() |
5 | 20 | 40 | 30 | 15 | 350 | ||
Über Medic |
Normal | ![]() ![]() ![]() ![]() | |||||||
Easy | — | ||||||||
1C | Easy | Melee only![]() |
8 | 22 | 40 | 0 | 0 | 350 | |
Support | Expert | — | 1 | — | — | 60 | 60 | — | |
Expert | — | 4 | — | — | 90 | 60 | — | ||
Hard | Vision range 3000 | 2 | — | — | 120 | 60 | — | ||
Wave 2 (1600 Credits) | |||||||||
2A-1 | Hard | — | 6 | 12 | 48 | 0 | 2 | 250 | |
2A-2 | 40,000 | — | 1 | 1 | 1 | 25 | 0 | 300 | |
2A-3 | Easy | — | 1 | 3 | 3 | 45 | 30 | 100 | |
2B-1 | |||||||||
Expert | — | 2 | 2 | 2 | 0 | 0 | 150 | ||
Expert | — | ||||||||
2B-2 | Hard | — | 10 | 10 | 40 | 3 | 5 | 300 | |
Normal | — | 2 | 10 | 10 | 10 | 20 | 400 | ||
Über Medic |
Normal | ![]() ![]() ![]() ![]() | |||||||
2C | Easy | — | 3 | 3 | 3 | 0 | 30 | 100 | |
Support | Expert | — | 1 | — | — | 60 | 60 | — | |
Wave 3 (1300 Credits) | |||||||||
3A-1 | |||||||||
Hard | — | 4 | 20 | 20 | 0 | 2 | 200 | ||
Über Medic |
Normal | ![]() ![]() ![]() ![]() | |||||||
3A-2 | Type 2 |
Expert | — | 1 | 1 | 1 | 10 | 1 | 50 |
3B-1 | Expert | ![]() ![]() |
9 | 18 | 45 | 0 | 1 | 250 | |
3B-2 | Type 2 |
Expert | — | 3 | 12 | 12 | 10 | 13 | 200 |
3C-1 | |||||||||
Expert | ![]() ![]() |
2 | 10 | 16 | 0 | 7 | 200 | ||
Über Medic |
Normal | ![]() ![]() ![]() ![]() | |||||||
3C-2 | 30,000 | — | 1 | 1 | 1 | 0 | 0 | 200 | |
Support | Expert | — | 1 | — | — | 60 | 60 | — | |
Easy | Begins after 3B-2 has finished spawning | 11 | 22 | 66 | 5 | 10 | 200 | ||
Wave 4 (1300 Credits) | |||||||||
4A | Expert | — | 8 | 14 | 100 | 0 | 2 | 300 | |
4B | |||||||||
Expert | Flank defenders's right | 2 | 8 | 8 | 0 | 20 | 300 | ||
Über Medic |
Normal | ![]() ![]() ![]() ![]() | |||||||
Expert | Flank defenders's left | 2 | 8 | 8 | 10 | 20 | 300 | ||
Über Medic |
Normal | ![]() ![]() ![]() ![]() | |||||||
Support | Expert | — | 1 | — | — | 60 | 60 | — | |
Hard | ![]() |
8 | 8 | 128 | 0 | 0 | 400 | ||
Wave 5 (650 Credits) | |||||||||
5 | Hard | — | 4 | 12 | 64 | 0 | 15 | 300 | |
Expert | ![]() ![]() ![]() ![]() |
3 | 6 | 64 | 10 | 15 | 300 | ||
Hard | — | 2 | 2 | 22 | 30 | 12 | 50 | ||
Über Medic |
Normal | ![]() ![]() ![]() ![]() | |||||||
Support | Hard | Vision range 3000![]() |
4 | — | — | 60 | 10 | — | |
Expert | — | 1 | — | — | 60 | 11 | — | ||
Wave 6 (1200 Credits) | |||||||||
6A | Expert | ![]() ![]() ![]() ![]() |
4 | 4 | 32 | 0 | 0 | 100 | |
Expert | ![]() |
4 | 4 | 32 | 0 | 0 | 100 | ||
Expert | ![]() ![]() ![]() |
4 | 4 | 32 | 0 | 0 | 150 | ||
Expert | ![]() |
4 | 4 | 24 | 0 | 0 | 150 | ||
Expert | ![]() ![]() ![]() ![]() |
4 | 4 | 24 | 0 | 0 | 150 | ||
6B-1 | 35,000 | — | 1 | — | 2 | 0 | 30 | 200 | |
Easy | — | 2 | 8 | 8 | 45 | 20 | 50 | ||
6B-2 | |||||||||
Expert | ![]() |
2 | 6 | 6 | 0 | 40 | 50 | ||
Expert | — | ||||||||
6C | Expert | 1/2 Takes path "special_main_right" 1/2 Takes path "special_main_left" |
2 | 10 | 10 | 5 | 10 | 50 | |
60,000 | — | 1 | — | 1 | 25 | 0 | 200 | ||
Support | Hard | Vision range 3000 | 2 | — | — | 60 | 30 | — | |
Wave 7 (0 Credits) | |||||||||
7 | Sergeant Crits 60,000 HP |
Expert | — | 1 | 1 | 1 | 0 | 0 | 0 |
Support | Expert | — | 10 | — | — | 5 | 35 | — | |
Hard | Vision range 2500 | 6 | — | — | 20 | 20 | — |
Basic Strategy
The first wave features several Giant Soldiers with Über Medics and isolated crit-boosted robots. Be sure to buy Crit resistance during the preparation time. Sentry Guns are immune to critical hits and can soak up incoming fire.
What separates Broken Parts from other Advanced missions is its second wave, almost equivalent in difficulty to Expert waves. Simultaneously, the team must face a 40,000-HP Tank, several Super Scouts and a Giant Medic healing a Giant Deflector Heavy with only 2900 credits at most. Before the wave, elaborate a plan and split the team to take care of all threats at once. Have at least one burst damage class (Scout, Soldier, Demoman, Sniper, Spy) finishing off the Giant Medic; a Spy can actually destroy the Giant Medic alone with maximum Armor Penetration upgrades. Likewise, a Pyro with the Phlogistinator can make the Tank's destruction infinitely easier. The Engineer must place his Sentry in a way that it halts the Giant Scouts' progress. Beware of the burst of Super Scouts at the end of the wave!
The fourth wave is similar to Caliginous Caper's 7th part with lots of Spies, but this time accompanied with crit-boosted Scouts. The Über Medics healing the Giant Heavies have ÜberCharges lasting about 2.5 times longer than usual "Quick Über" Medic robots (12 seconds instead of 5): a good Medic picker is mandatory to complete this wave.
The fifth wave sends out swarms of Steel Gauntlets alternating with crit-boosted Soldiers, the latter having enhanced damage output. Buy Blast resistance and/or Destroy Projectiles if you die too easily to them.
The sixth wave is the second real test of this mission. It begins like Caliginous Caper's final part with, this time, all kinds of crit-boosted robots. All resistances must be fully upgraded at this point. Like the second wave, the next part features Tanks, Super Scouts and crit-boosted Giant Deflector Heavies with Giant Medics. Once again, split the team into a group of Tank killers and a group of Giant killers. Bodyblock and/or slow down the Super Scouts to ease their elimination. It ends with a rush of Giant Rapid Fire Soldiers, spreading out on both paths after exiting the cave. With the very large amount of money available at this stage, containing the Giant assault shouldn't be too difficult while at least half the team try to take down one of the bulkiest Tanks in the game, with 60,000 HP.
The last wave, or boss wave, introduces Sergeant Crits, an improved version of the Giant Burst Fire Soldier. Have one player playing the role of lure, either a Scout, an Engineer or a player with ÜberCharge canteens, while the others focus fire on the boss. Keep an eye on the large squads of support robots helping Sergeant Crits!
Update history
- Fixed the uber Medics in Wave 4 of the Broken Parts mission charging at the incorrect rate
Trivia
- Among invasion missions, Broken Parts provides the largest amount of credits to players. It is possible to collect up to 9450 credits before facing Sergeant Crits, including starting money and bonuses.
See also
|