Difference between revisions of "Cheats/zh-hans"

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{{Hatnote|不要将这些指令和[https://wiki.teamfortress.com/wiki/Cheating/zh-hans 开挂行为]混淆, '''开挂'''是描述使用第三方程序或对游戏数据进行重大更改以获得不公平优势的游戏术语}}
 
{{DISPLAYTITLE:作弊码}}
 
{{DISPLAYTITLE:作弊码}}
 
{{Quotation|'''狙击手'''|作弊到头来,只会让你失败而已。|sound=Sniper_revenge06.wav}}
 
{{Quotation|'''狙击手'''|作弊到头来,只会让你失败而已。|sound=Sniper_revenge06.wav}}
  
在有些开启作弊功能的服务器(在控制面板键入 "<tt>sv_cheats 1</tt>" 以开启),有很多作弊码供玩家打入。各种作弊码有各种不同的功能。请注意,这里所指的「作弊」跟[[Cheater's lament/zh-hans|作弊者的光环]]所禁止的作弊是不相同的。
+
任何玩家可以通过在[https://wiki.teamfortress.com/wiki/Console/zh-hans 控制台]输入 <code>sv_cheats 1</code> 指令进入'''作弊模式'''
  
__TOC__
+
'''开挂'''是绝对禁止的,而每一名玩家都有资格使用以下所有作弊码(当然,只有在服务器允许时才可以使用)
 +
在'''作弊模式'''下,玩家不会获得任何[[成就]],但仍然可以获得[https://wiki.teamfortress.com/wiki/Item_drop_system/zh-hans 随机物品掉落]
  
== 作弊码一览表 ==
+
请放心使用<code>sv_cheats 1</code> 指令,因为它不会让你被[https://wiki.teamfortress.com/wiki/Valve_Anti-Cheat/zh-hans VAC反作弊系统]封禁
  
 +
== 作弊码列表 ==
 
=== addcond ===
 
=== addcond ===
<tt>addcond</tt>」指令会变换键入玩家现在的状态。这指令亦可用在计算机人上,键入 <tt>bot_command X</tt> 即可。<tt>addcond</tt> 指令后必须要打入一个参数,比方说 <tt>addcond 5</tt>,玩家就会有医疗枪电量的效果在身上。不同的参数有不同的效果,详见下表。
+
使用 <code>addcond</code> 指令会让玩家获得特定buff和debuff状态。在使用时, <code>addcond</code> 指令后必须添加一个数字,例如: <code>addcond 5</code>可以赋予你原配医疗枪的Ubercharge
*<tt>0</tt>: [[Civilian|平民状态]]。
 
*<tt>1</tt>: {{item link|Sniper Rifle}}开镜。如果当时不是持有狙击枪的玩家,打入这个的话会造成游戏崩溃。
 
*<tt>2</tt>: [[Disguise/zh-hans|伪装]]的烟。
 
*<tt>3</tt>: [[ÜberCharge/zh-hans|ÜberCharge]]消失前的效果。所有职业在此时移动速度都一样,甚至是在开狙击镜时。
 
*<tt>5</tt>: [[ÜberCharge/zh-hans|ÜberCharge]]效果。
 
*<tt>6</tt>: [[Teleporter/zh-hans|传送装置]]的传送光。
 
*<tt>7</tt>: 嘲讽,通过{{code|addcond}} 指令使用没有任何作用,但是可使用{{code|removecond}} 指令立即停止嘲讽。
 
*<tt>8</tt>: 当玩家处于[[ÜberCharge/zh-hans|ÜberCharge]]时,ÜberCharge的效果消失。
 
*<tt>9</tt>: 当玩家处于隐形状态时,出现闪烁效果,效果只有一瞬间。
 
*<tt>10</tt>: [[Teleporting/zh-hans|传送]],通过{{code|addcond}}指令使用没有任何作用。
 
*<tt>11</tt>: {{item link|Kritzkrieg}}的通电效果。
 
*<tt>12</tt>: 暂时增加伤害的外部效果,什么事都不会发生。
 
*<tt>13</tt>: {{item link|Dead_Ringer}}减少伤害的效果,任何一种间谍的手表都有效。
 
*<tt>14</tt>: {{item link|Bonk! Atomic Punch}}效果。
 
*<tt>15</tt>: [[Stunned/zh-hans|击晕]]效果,可使用{{code|removecond}}指令立即停止。
 
*<tt>16</tt>: [[Buff Banner/zh-hans|增幅旗帜]]的效果。
 
*<tt>17</tt>: 如果往前进,有{{item link|Chargin' Targe}}的效果和冲刺,但伤害不会增加。
 
*<tt>18</tt>: {{item link|Eyelander}}猎头后的能力及眼睛发光效果。
 
*<tt>19</tt>: {{item link|Crit-a-Cola}}效果。
 
*<tt>20</tt>: [[Medicating_Melody/zh-hans|医疗旋律]]效果(不恢复生命)。
 
*<tt>21</tt>: 任何一种连续治疗效果,可使用{{code|removecond}} 指令移除效果。
 
*<tt>22</tt>: [[fire/zh-hans|着火]]的动作(有声音和对话,但火焰没有真的出现) 。
 
*<tt>23</tt>: [[Overhealing/zh-hans|超量治疗]],不论是透过 {{code|addcond}}或{{code|removecond}}指令都不会产生作用。
 
*<tt>24</tt>: {{item link|Jarate}}效果。
 
*<tt>25</tt>: [[Bleeding/zh-hans|流血]]效果,可以透过{{code|removecond}} 指令移除效果。
 
*<tt>26</tt>: {{item link|Battalion's Backup}}效果。
 
*<tt>27</tt>: [[Mad Milk/zh-hans|疯狂牛奶]]效果。
 
*<tt>28</tt>: {{item link|Quick-Fix}}击退抵抗效果(不恢复生命)。
 
*<tt>29</tt>: {{item link|Concheror}}效果。
 
*<tt>30</tt>: {{item link|Fan O'War}}效果(死亡标记)。
 
*<tt>31</tt>: 所有攻击都是小暴击,围绕团队色附加效果光环。效果在接受任何方式的治疗后消失。
 
*<tt>32</tt>: {{item link|Disciplinary Action}}效果(不会加速)。
 
*<tt>33</tt>: [[Halloween pumpkin/zh-hans|万圣节南瓜]]爆击加成。
 
*<tt>34</tt>: {{item link|Canteen}}爆击加成。
 
*<tt>35</tt>: 其他类爆击加成,音效类似{{item link|Chargin' Targe}}或{{item link|Kritzkrieg}}。
 
*<tt>36</tt>: {{item link|Soda Popper}}的亢奋小爆击。
 
*<tt>37</tt>: [[First blood/zh-hans|第一滴血]]爆击加成。
 
*<tt>38</tt>: 胜利队伍的爆击加成。
 
*<tt>39</tt>: 夺取[[Intelligence/zh-hans|情报箱]]的爆击加成。
 
*<tt>40</tt>: 武器杀敌的爆击加成({{item link|Killing Gloves of Boxing}},{{item link|Cleaner's Carbine}})。
 
*<tt>41</tt>: 无法从近战武器切换成其他武器(作用于{{item link|Buffalo Steak Sandvich}})。
 
*<tt>42</tt>: 所承受伤害减少 35% ,围绕团队色附加效果光环。效果在接受任何方式的治疗后消失。
 
*<tt>43</tt>: "编队"。玩家从蓝队到红队期间的状况,{{code|removecond}}指令则会从红队换到蓝队。玩家头部出现火花,自动触发效果 15 以及降低玩家移动速度持续 5 秒。
 
*<tt>44</tt>: [[Mmmph/zh-hans|燃素喷射器]]呜唔状态的爆击加成。
 
*<tt>45</tt>: [[Mmmph/zh-hans|燃素喷射器]]呜唔状态启动时,防御的效果。
 
*<tt>46</tt>: {{item link|Hitman's Heatmaker}}的专注状态。
 
*<tt>47</tt>: 使{{item link|Enforcer}}失去 20% 的伤害加成,作用于伪装状态射击时。
 
*<tt>48</tt>: 自身打上死亡标记(作用于{{item link|Gloves of Running Urgently}})。
 
*<tt>49</tt>: 伪装效果,不会受到敌方[[Sentry_Gun/zh-hans|步哨防御枪]]锁定攻击,间谍在伪装状态使用指令则会变成敌对工程师的外观。附加效果,迫使玩家以每秒450[[Hammer_unit/zh-hans|HU]] 的速度移动。切换武器时,会使玩家暂时无法移动,再恢复到每秒 450 HU 的速度。
 
*<tt>50</tt>: 玩家头上出现火花效果(作用于[[Robots/zh-hans|机器人]]被{{item link|Sapper}}瘫痪的时候。)
 
*<tt>51</tt>: 隐藏的无敌(玩家看到自己手臂有无敌效果,但外观看起来并没有无敌,除非受到伤害后,玩家会显现无敌几秒钟。就像[[Robots/zh-hans|机器人]]在[[Mann vs. Machine (game mode)/zh-hans|曼恩对决机器模式]]进场之前的状态。)
 
*<tt>52</tt>: {{item link|Canteen}}无敌效果。
 
*<tt>53</tt>: 玩家强制切换成第三人称并且听到[[Bombinomicon/zh-hans|死灵炸弹魔书]]的对白,仿佛自己的头变成炸弹那般。如果[[Merasmus/zh-hans|魔拉斯莫斯]]在地图上运作的话,玩家的头则会变成炸弹。在[[Ghost Fort/zh-hans|Ghost Fort]]以外的地图使用指令可能会造成游戏崩溃。
 
*<tt>54</tt>: 玩家无法移动并且会听到[[Ghost Fort/zh-hans|Ghost Fort]]的跳舞音乐,使用任何嘲讽都会变成[[Thriller/zh-hans|万圣节嘲讽]]。
 
*<tt>55</tt>: 自动触发效果 20 及 21 ,使玩家及附近队友获得仿佛{{item link|Amputator}}的治疗效果。此效果会使玩家获得医疗效果。当玩家结束任一种嘲讽动作后,会自动移除效果 20 及 21,但是效果 55 仍然持续运作(虽然一点效果都没有)。
 
*<tt>56</tt>: 其他类爆击加成。
 
*<tt>57</tt>: 其他类无敌效果。
 
*<tt>58</tt>: {{item link|Vaccinator}}发动ÜberCharge时,子弹抵抗的效果。
 
*<tt>59</tt>: {{item link|Vaccinator}}发动ÜberCharge时,爆炸抵抗的效果。
 
*<tt>60</tt>: {{item link|Vaccinator}}发动ÜberCharge时,火焰抵抗的效果。
 
*<tt>61</tt>: {{item link|Vaccinator}}治疗时,子弹抵抗的效果。
 
*<tt>62</tt>: {{item link|Vaccinator}}治疗时,爆炸抵抗的效果。
 
*<tt>63</tt>: {{item link|Vaccinator}}治疗时,火焰抵抗的效果。
 
  
有些 <tt>addcond</tt> 指令效果并不会消失,但会在玩家战死或键入 <tt>removecond</tt> 指令时结束。但是在这之中,增幅旗帜的效果只会出现一下下。
+
在这个数字之后再输入一个数字可以设置有效时长,例如: <code>addcond 5 10</code>,这里的10就代表效果持续时间。
  
=== bot ===
+
如果你想删除这些状态,可以使用这条指令: <code>removecond + 效果代码</code>,例如: <code>removecond 5</code>
计算机人可以被叫出和被输入指令,详见[[Bots/zh-hans|计算机人BOT]]
 
  
=== buddha(佛) ===
+
[[电脑玩家]]也可以获得这些状态,只需要输入 <code>bot_command</code> + <code>addcond</code>。
防止玩家受到致死的伤害(仍旧会受伤,但并不会使你的生命值降到1以下)。
 
  
请注意在一些特殊的情况,你可能在这效果下,因持续性的伤害而死。
+
以下是TF2中所有的状态:
 
+
{| class="wikitable grid"
=== currency_give ===
+
! class="header" | ID
[[Mann vs. Machine/zh-hans|曼恩对决机器模式]]中给予玩家指定数目的[[Credits/zh-hans|资金]]。资金的最大值为30000,过高的数目可能使服务器当机。
+
! class="header" | 状态效果
 
+
! class="header" | 状态名称
例:<code>currency_give 10000</code>会给您10000的资金。输入负数则会扣除指定资金数目。
+
|-
 
+
| 0 ||  减速([[转轮机枪]]预热时的减速效果以及[[狙击步枪]]开镜瞄准时的减速效果。其他职业使用后会减速并进入[[平民状态]]
=== Debug commands ===
+
|| {{code|TF_COND_AIMING}}
Debug commands一般来说也是作弊码,他们经常被键入以测试游戏机能。有些值得注意的是:
+
|-
*<tt>tf_debug_damage</tt>:在控制面板运行一列程序,显示出每个玩家所有受到的伤害,可以看出攻击距离和伤害值的关连。
+
| 1 ||  [[Sniper Rifle]] zoom/scope. If applied whilst in third person, the player appears invisible. Upon switching out of a weapon whilst this condition is active when the weapon does not allow zooming, the game crashes.
*<tt>tf_debug_flamethrower</tt>:让你看见火焰攻击到敌人时的火焰粒子攻击方格,和视觉信息。
+
|| {{code|TF_COND_ZOOMED}}
 
+
|-
=== firstperson ===
+
| 2 ||  [[Disguise]] smoke.
只是从第三人称转回第一人称而已(比方说从[[Bonk! Atomic Punch/zh-hans|Bonk! 原子能量饮料]]或作弊码 <tt>[[cheats#thirdperson|thirdperson]]</tt> 转回)。
+
|| {{code|TF_COND_DISGUISING}}
 
+
|-
=== hurtme ===
+
| 3 ||  [[Disguise]] donning.
让使用者受到伤害。<tt>hurtme</tt> 指令后必须要打一个参数,像是 <tt>hurtme 50</tt>。有时玩家键入超过原先生命值得参数后,HUD会不正常的显示出来。
+
|| {{code|TF_COND_DISGUISED}}
 
+
|-
=== impulse ===
+
| 4 ||  [[Cloak]] effect. Applying this effect as Spy initiates cloaking, but with no sound (with the selected PDA's deploy animation playing). When applied as a class other than Spy, the player immediately uncloaks with no noise.
"<tt>impulse</tt>"指令可同时作为作弊功用和非作弊功用 (最常见的非作弊功用是[[sprays|喷漆]],键入<tt>impulse 201</tt>)"<tt>impulse</tt>"指令后必须要键入一个参数,像是<tt>impulse 101</tt>。 不同的参数有不同的效果,详见下表。
+
|| {{code|TF_COND_STEALTHED}}
*<tt>100</tt>: 打开手电筒,但是服务器必须要键入 mp_flashlight,键入参数 1 开启,impulse 100 指令才有用。
+
|-
*<tt>101</tt>: 补满所有武器弹药和生命值(就像去重生柜一样)
+
| 5 ||  [[Medi Gun]] [[invulnerability]] effect. Drops as soon as the user starts to receive continuous healing from a [[Dispenser]], [[Payload#Carts|Payload cart]] or [[Medic]]'s secondary healing gun. Also drops from a Medic as soon as he activates or comes to the end of his own [[ÜberCharge]]. Not affected by a Medic's self-healing.
*<tt>102</tt>: 骷颅头粒子效果。
+
|| {{code|TF_COND_INVULNERABLE}}
*<tt>106</tt>: 辨别你所指着的模块。
+
|-
*<tt>107</tt>: 辨别你所指着的材质。
+
| 6 ||  [[Teleporter]] dust.
*<tt>200</tt>: 做出切换至现在所持武器的动作。
+
|| {{code|TF_COND_TELEPORTED}}
*<tt>201</tt>: 喷漆。
+
|-
*<tt>202</tt>: 若玩家已设定<code>cl_customsounds 1</code>则播放指定音效,此音效透过<code>cl_soundfile filename.wav</code>设定。
+
| 7 ||  Intended to be taunting. Does nothing via {{code|addcond}}, but can be used with {{code|removecond}} to immediately stop taunting.
*<tt>203</tt>: 移除准心指到的对象(效果就像 ent_fire _____ kill 指令一样,但是不会有 "Removed [entity name] (Name)" 的讯息出现在控制面板中)。
+
|| {{code|TF_COND_TAUNTING}}
 
+
|-
=== noclip ===
+
| 8 ||  [[ÜberCharge]] expiration effect, if the player is ÜberCharged.
让玩家可漂浮和穿墙,彷佛是观察者模式一样。
+
|| {{code|TF_COND_INVULNERABLE_WEARINGOFF}}
 
+
|-
=== thirdperson ===
+
| 9 ||  Intended to be flickering effect if Cloaked. Removed immediately if added.
让你的视角切换至第三人称,键入 <tt>thirdperson</tt> 就可以办到了。可以透过键入 <tt>[[cheats#firstperson|firstperson]]</tt> 作弊码或做出嘲讽来解除。
+
|| {{code|TF_COND_STEALTHED_BLINK}}
 
+
|-
== 参见 ==
+
| 10 ||  Intended to be condition for [[Teleporting]]. Prevents you from doing things you normally wouldn't be able to do when teleporting (e.g. picking up [[Capture_the_Flag#Intelligence|The Intelligence]]).
* [[List of useful console commands/zh-hans|有用的控制面板指令]]
+
|| {{code|TF_COND_SELECTED_TO_TELEPORT}}
* [[Scripting/zh-hans|脚本]]
+
|-
 
+
| 11 ||  Crit boost ([[Kritzkrieg]], Revenge crits). Drops under the same conditions as 5.
[[Category:Gameplay/zh-hans]]
+
|| {{code|TF_COND_CRITBOOSTED}}
 +
|-
 +
| 12 ||  Intended to be a temporary damage buff. Does nothing.
 +
|| {{code|TF_COND_TMPDAMAGEBONUS}}
 +
|-
 +
| 13 ||  [[Dead Ringer]] Cloak defense buff, works with any watch as Spy. Automatically adds condition 4.
 +
|| {{code|TF_COND_FEIGN_DEATH}}
 +
|-
 +
| 14 ||  [[Bonk! Atomic Punch]] effect.
 +
|| {{code|TF_COND_PHASE}}
 +
|-
 +
| 15 ||  Intended to be the [[Stunned]] effect, but simply adds the slowing effect icon in the HUD without any change to movement speed. Can be used with {{code|removecond}} to remove a stun.
 +
|| {{code|TF_COND_STUNNED}}
 +
|-
 +
| 16 ||  [[Buff Banner]] effect.
 +
|| {{code|TF_COND_OFFENSEBUFF}}
 +
|-
 +
| 17 ||  [[Chargin' Targe]] effect. Causes any class to begin moving forward with a restricted turn rate as if charging, while emitting the Demoman's charging yell (the Demoman's speed increases to 750 [[Hammer unit|HU]]/s, and for Demomen this condition expires when the charge meter empties).
 +
|| {{code|TF_COND_SHIELD_CHARGE}}
 +
|-
 +
| 18 ||  Intended to be the glowing eye effect associated with the [[Eyelander]]'s head-taking capability. Can be used with {{code|removecond}} to remove such a glow.
 +
|| {{code|TF_COND_DEMO_BUFF}}
 +
|-
 +
| 19 ||  [[Crit-a-Cola]]/[[Buffalo Steak Sandvich]]/[[Cleaner's Carbine]] effect.
 +
|| {{code|TF_COND_ENERGY_BUFF}}
 +
|-
 +
| 20 ||  [[Medicating Melody]] effect (does not heal, only adds rings around the player's feet; the rings are removed after a taunt ends, though the condition persists).
 +
|| {{code|TF_COND_RADIUSHEAL}}
 +
|-
 +
| 21 ||  Intended to be the effect associated with any kind of continuous healing. Can be used with {{code|removecond}} to remove such an effect.
 +
|| {{code|TF_COND_HEALTH_BUFF}}
 +
|-
 +
| 22 ||  [[Fire|Ignite]] reaction (sound and speech, but no fire). Can be used with {{code|removecond}} to remove afterburn.
 +
|| {{code|TF_COND_BURNING}}
 +
|-
 +
| 23 ||  Intended to indicate [[Overhealing]]. Does nothing.
 +
|| {{code|TF_COND_HEALTH_OVERHEALED}}
 +
|-
 +
| 24 ||  [[Jarate]] effect.
 +
|| {{code|TF_COND_URINE}}
 +
|-
 +
| 25 ||  Intended to be the [[Bleeding]] effect. Can only be used with {{code|removecond}} to remove bleeding.
 +
|| {{code|TF_COND_BLEEDING}}
 +
|-
 +
| 26 ||  [[Battalion's Backup]] effect.
 +
|| {{code|TF_COND_DEFENSEBUFF}}
 +
|-
 +
| 27 ||  [[Mad Milk]] effect.
 +
|| {{code|TF_COND_MAD_MILK}}
 +
|-
 +
| 28 ||  [[Quick-Fix]] visual effects + knock back/movement immunity (no healing). Drops under the same conditions as 5.
 +
|| {{code|TF_COND_MEGAHEAL}}
 +
|-
 +
| 29 ||  [[Concheror]] effect.
 +
|| {{code|TF_COND_REGENONDAMAGEBUFF}}
 +
|-
 +
| 30 ||  [[Fan o' War]] effect (marked for death).
 +
|| {{code|TF_COND_MARKEDFORDEATH}}
 +
|-
 +
| 31 ||  All attacks are mini-crits (no mini-crit glow occurs, but mini-crit hit sounds and effects occur). Player cannot be healed in any way.
 +
|| {{code|TF_COND_NOHEALINGDAMAGEBUFF}}
 +
|-
 +
| 32 ||  [[Disciplinary Action]] effect.
 +
|| {{code|TF_COND_SPEED_BOOST}}
 +
|-
 +
| 33 ||  [[Halloween pumpkin]] crit boost.
 +
|| {{code|TF_COND_CRITBOOSTED_PUMPKIN}}
 +
|-
 +
| 34 ||  [[Power Up Canteen|Canteen]] crit boost. Provides critical hits and doubles [[Sentry Gun]] firing rate.
 +
|| {{code|TF_COND_CRITBOOSTED_USER_BUFF}}
 +
|-
 +
| 35 ||  Player's weapon gains crit glow and emits crit sound cues as if charging (but does not gain a crit boost). Automatically added by condition 17 when the player's charge meter drops below 75%.
 +
|| {{code|TF_COND_CRITBOOSTED_DEMO_CHARGE}}
 +
|-
 +
| 36 ||  [[Soda Popper|Hype]] multiple jump. On classes other than Scout, this provides the purple glow effect on weapons, but no additional jumps are granted.
 +
|| {{code|TF_COND_SODAPOPPER_HYPE}}
 +
|-
 +
| 37 ||  [[First blood]] crit boost.
 +
|| {{code|TF_COND_CRITBOOSTED_FIRST_BLOOD}}
 +
|-
 +
| 38 ||  Winning team crit boost.
 +
|| {{code|TF_COND_CRITBOOSTED_BONUS_TIME}}
 +
|-
 +
| 39 ||  [[Intelligence]] capture crit boost.
 +
|| {{code|TF_COND_CRITBOOSTED_CTF_CAPTURE}}
 +
|-
 +
| 40 ||  Crit boost from crit-on-kill weapons ([[Killing Gloves of Boxing]]).
 +
|| {{code|TF_COND_CRITBOOSTED_ON_KILL}}
 +
|-
 +
| 41 || Cannot switch away from melee weapon (as for [[Buffalo Steak Sandvich]]).
 +
|| {{code|TF_COND_CANNOT_SWITCH_FROM_MELEE}}
 +
|-
 +
| 42 ||  Player takes 35% less damage (50% less from Sentry Guns), gains team-colored buff rings. This is used for the Mann vs. Machine bomb carrier [[Mann vs. Machine#Robots|defensive buff]]. This is similar to condition 26, though without the icon above the health bar in the HUD.
 +
|| {{code|TF_COND_DEFENSEBUFF_NO_CRIT_BLOCK}}
 +
|-
 +
| 43 ||  "Reprogrammed". This condition no longer functions. Previous behavior: swaps the player from BLU to RED for the duration of the condition. Removal of this condition causes the player to swap from RED to BLU. Adds sparks to player's head. Automatically adds condition 15 and slows the player for 5 seconds.
 +
|| {{code|TF_COND_REPROGRAMMED}}
 +
|-
 +
| 44 ||  [[Mmmph]] crit boost.
 +
|| {{code|TF_COND_CRITBOOSTED_RAGE_BUFF}}
 +
|-
 +
| 45 ||  [[Mmmph]] activation defense buff.
 +
|| {{code|TF_COND_DEFENSEBUFF_HIGH}}
 +
|-
 +
| 46 ||  [[Focus]] effect. This affects only Sniper primaries, but not the [[Classic]], the [[Huntsman]] or [[Fortified Compound|its reskin]]. All other weapons gain the lightning effects, however.
 +
|| {{code|TF_COND_SNIPERCHARGE_RAGE_BUFF}}
 +
|-
 +
| 47 ||  Causes the [[Enforcer]] to lose its 20% damage bonus, as when firing it to remove a disguise.
 +
|| {{code|TF_COND_DISGUISE_WEARINGOFF}}
 +
|-
 +
| 48 ||  Self marked for death (as with [[Rescue Ranger]] hauling).
 +
|| {{code|TF_COND_MARKEDFORDEATH_SILENT}}
 +
|-
 +
| 49 || Crouching causes the player to appear to be a [[Dispenser]] of the enemy team to enemy players. As a side effect, it forces the player's speed to 450 [[Hammer Units]] per second (diagonal movement is at 520 HU/s). Swapping weapons while in this state causes the player to briefly stop moving, and then return to 450 HU/s. This condition also causes Sentry Guns to ignore the player, which was possibly used for a Spy disguise that was later scrapped.
 +
|| {{code|TF_COND_DISGUISED_AS_DISPENSER}}
 +
|-
 +
| 50 ||  Adds a sparking effect to the player's head (associated with [[sapping]] a [[Robots|Robot]] in [[Mann vs. Machine (game mode)|Mann vs. Machine]]). Applying to a BLU player in Mann vs. Machine allows them to be [[Backstab|backstabbed]] from any angle unless they are a giant.
 +
|| {{code|TF_COND_SAPPED}}
 +
|-
 +
| 51 ||  "Hidden" [[ÜberCharge]] (player sees their viewmodel as ÜberCharged, but their appearance is not ÜberCharged unless they are hit by a source of damage, after which the player appears ÜberCharged for several seconds. Much like [[Robots]] on a [[Mann vs. Machine (game mode)|Mann vs. Machine]] wave before entering the arena).
 +
|| {{code|TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED}}
 +
|-
 +
| 52 ||  [[Canteen]] [[ÜberCharge]]. Reduces damage to your Sentry Gun. Also used for Mannpower respawn Über protection.
 +
|| {{code|TF_COND_INVULNERABLE_USER_BUFF}}
 +
|-
 +
| 53 || Player is forced into thirdperson and hears the Bombinomicon's lines as if their head were turned into a bomb. If Merasmus is active on the map, a bomb appears on the player's head. This condition may cause users to crash if added on a map other than [[Ghost Fort]].
 +
|| {{code|TF_COND_HALLOWEEN_BOMB_HEAD}}
 +
|-
 +
| 54 ||  Player cannot move and hears the [[Ghost Fort]] dancing music. Any taunts performed are the [[Thriller]] taunt.
 +
|| {{code|TF_COND_HALLOWEEN_THRILLER}}
 +
|-
 +
| 55 ||  Automatically adds condition 20 and 21 and causes the player and every nearby teammate to begin gaining health as if being healed by the [[Amputator]]. The player gets the credit for any healing that occurs. Conditions 20 and 21 are automatically removed when the player ends any taunt, but condition 55 remains active (though it does nothing after this point).
 +
|| {{code|TF_COND_RADIUSHEAL_ON_DAMAGE}}
 +
|-
 +
| 56 ||  Miscellaneous crit boost. Likely used for the [[Wheel of Fate]] Critical Hits effect.
 +
|| {{code|TF_COND_CRITBOOSTED_CARD_EFFECT}}
 +
|-
 +
| 57 ||  Miscellaneous [[ÜberCharge]]. Likely used for the [[Wheel of Fate]] ÜberCharge effect.
 +
|| {{code|TF_COND_INVULNERABLE_CARD_EFFECT}}
 +
|-
 +
| 58 ||  [[Vaccinator]] Über bullet resistance.
 +
|| {{code|TF_COND_MEDIGUN_UBER_BULLET_RESIST}}
 +
|-
 +
| 59 ||  Vaccinator Über blast resistance.
 +
|| {{code|TF_COND_MEDIGUN_UBER_BLAST_RESIST}}
 +
|-
 +
| 60 ||  Vaccinator Über fire resistance.
 +
|| {{code|TF_COND_MEDIGUN_UBER_FIRE_RESIST}}
 +
|-
 +
| 61 ||  Vaccinator passive bullet resistance.
 +
|| {{code|TF_COND_MEDIGUN_SMALL_BULLET_RESIST}}
 +
|-
 +
| 62 ||  Vaccinator passive blast resistance.
 +
|| {{code|TF_COND_MEDIGUN_SMALL_BLAST_RESIST}}
 +
|-
 +
| 63 ||  Vaccinator passive fire resistance.
 +
|| {{code|TF_COND_MEDIGUN_SMALL_FIRE_RESIST}}
 +
|-
 +
| 64 ||  Player cloaks immediately regardless of class. Used for the Invisibility [[Magic spells|Magic spell]].
 +
|| {{code|TF_COND_STEALTHED_USER_BUFF}}
 +
|-
 +
| 65 ||  Unknown.
 +
|| {{code|TF_COND_MEDIGUN_DEBUFF}}
 +
|-
 +
| 66 ||  Player is ignored by enemy bots and Sentry Guns, and fades to Invisibility. Attacking makes the player visible, but the player rapidly fades out again, during which the player is unable to attack. Player gains a shadowed-border "Stealth" overlay. Used when the Invisibility Magic spell is fading.
 +
|| {{code|TF_COND_STEALTHED_USER_BUFF_FADING}}
 +
|-
 +
| 67 ||  Bullet damage immunity.
 +
|| {{code|TF_COND_BULLET_IMMUNE}}
 +
|-
 +
| 68 ||  Blast damage immunity.
 +
|| {{code|TF_COND_BLAST_IMMUNE}}
 +
|-
 +
| 69 ||  Fire damage immunity.
 +
|| {{code|TF_COND_FIRE_IMMUNE}}
 +
|-
 +
| 70 ||  Player survives all damage until their health reaches 1, after which this condition is automatically removed. Damage that would be fatal does not show as combat text above the player's head to the attacker.
 +
|| {{code|TF_COND_PREVENT_DEATH}}
 +
|-
 +
| 71 ||  MvM Bot gate-capture stun (automatically stuns bots and adds a radio effect above their heads, but has no effect on human players).
 +
|| {{code|TF_COND_MVM_BOT_STUN_RADIOWAVE}}
 +
|-
 +
| 72 ||  Player gains speed boost, firing rate boost, reload speed boost, and infinite air jumps. Used for the Minify Magic spell.
 +
|| {{code|TF_COND_HALLOWEEN_SPEED_BOOST}}
 +
|-
 +
| 73 ||  [[Quick-Fix]]-like healing effect. Automatically adds condition 21 for the duration of the effect, as well as condition 28 for a brief period. Used for the Healing Aura Magic spell.
 +
|| {{code|TF_COND_HALLOWEEN_QUICK_HEAL}}
 +
|-
 +
| 74 ||  Player is doubled in size, but movement speed, melee range, and damage remain unchanged. The player's max health is scaled upwards by 10 and any ammo lost while under this effect is regenerated instantly. The player is forced into the [[Medieval Mode|Medieval]] thirdperson shoulder view.
 +
|| {{code|TF_COND_HALLOWEEN_GIANT}}
 +
|-
 +
| 75 ||  Player is halved in size, although head size, movement speed, melee range, and damage remain unchanged. The player is forced into thirdperson. Used for the Bumper Cars in [[Carnival of Carnage]] and [[Gravestone]].
 +
|| {{code|TF_COND_HALLOWEEN_TINY}}
 +
|-
 +
| 76 ||  Player gains condition 77 upon death, used for when the player is in Hell.
 +
|| {{code|TF_COND_HALLOWEEN_IN_HELL}}
 +
|-
 +
| 77 ||  Player becomes a [[Ghost]]; can be reverted with {{code|removecond}}.
 +
|| {{code|TF_COND_HALLOWEEN_GHOST_MODE}}
 +
|-
 +
| 78 ||  Unknown. Intended to be mini-crit boost from mini-crit-on-kill weapons (like the [[Cleaner's Carbine]] before the {{Patch name|12|17|2015}}), but is unused.
 +
|| {{code|TF_COND_MINICRITBOOSTED_ON_KILL}}
 +
|-
 +
| 79 ||  Player has a 75% chance to dodge every time damage is taken (dodged damage causes the MISS! effect from condition 14 to appear).
 +
|| {{code|TF_COND_OBSCURED_SMOKE}}
 +
|-
 +
| 80 ||  Player gains a parachute if airborne. Removed upon landing.
 +
|| {{code|TF_COND_PARACHUTE_ACTIVE}}
 +
|-
 +
| 81 ||  Player gains fire rate bonus on the [[Air Strike]].
 +
|| {{code|TF_COND_BLASTJUMPING}}
 +
|-
 +
| 82 ||  Player gains [[Carnival of Carnage|Bumper Car]] movement, controls and bumper car model. Associated HUD is not visible.
 +
|| {{code|TF_COND_HALLOWEEN_KART}}
 +
|-
 +
| 83 ||  Player's [[Field of View]] increases, with their world model playing the Bumper Car boosting animation, and if the player has condition 82, the player is forced to move forwards at a boosted speed until the condition is removed or upon collision with a wall or an enemy player.
 +
|| {{code|TF_COND_HALLOWEEN_KART_DASH}}
 +
|-
 +
| 84 ||  Player gains a larger head and lowered gravity.
 +
|| {{code|TF_COND_BALLOON_HEAD}}
 +
|-
 +
| 85 ||  Player is forced to use melee weapons. Automatically adds conditions 32 and 75 when added.
 +
|| {{code|TF_COND_MELEE_ONLY}}
 +
|-
 +
| 86 ||  Player can swim in air, and gains vision effects as if underwater or covered in Jarate.
 +
|| {{code|TF_COND_SWIMMING_CURSE}}
 +
|-
 +
| 87 ||  Player is locked in place and cannot turn, attack, or switch weapons. The player can still taunt, however.
 +
|| {{code|TF_COND_FREEZE_INPUT}}
 +
|-
 +
| 88 ||  Player gains a cage surrounding them. Automatically adds condition 87 when added. This is used for the Scream Fortress Halloween bumper car minigames. This crashes the game unless the player is on a map that supports bumper cars.
 +
|| {{code|TF_COND_HALLOWEEN_KART_CAGE}}
 +
|-
 +
| 89 ||  Player is considered as holding a [[Mannpower]] powerup. Using the {{code|dropitem}} command ([[List of default keys|default key]]: {{Key|L}}) drops a powerup pickup (usually Strength) and removes this condition.
 +
|| {{code|TF_COND_DONOTUSE_0}}
 +
|-
 +
| 90 ||  Player gains double damage for all weapons and distance damage fall-off immunity. Used for the "Strength" powerup in Mannpower mode.
 +
|| {{code|TF_COND_RUNE_STRENGTH}}
 +
|-
 +
| 91 ||  Player gains double firing rate, reload rate, clip size, and max ammo count. Movement speed is also increased by 30%. Used for the "Haste" powerup in Mannpower mode.
 +
|| {{code|TF_COND_RUNE_HASTE}}
 +
|-
 +
| 92 ||  Player periodically regenerates ammo, health, and metal. Health regeneration rate is inversely proportional to maximum health. Used for the "Regen" powerup in Mannpower mode.
 +
|| {{code|TF_COND_RUNE_REGEN}}
 +
|-
 +
| 93 ||  Player gains a 50% resistance to all incoming damage, as well as an immunity to all critical hits. Used for the "Resistance" powerup in Mannpower mode.
 +
|| {{code|TF_COND_RUNE_RESIST}}
 +
|-
 +
| 94 ||  Player gains the ability to receive HP based on damage dealt, a 25% damage resistance, and a 40% increase in maximum HP. Used for the "Vampire" powerup in Mannpower mode.
 +
|| {{code|TF_COND_RUNE_VAMPIRE}}
 +
|-
 +
| 95 ||  Player gains the ability to reflect damage dealt to them back at the attacker, although this cannot directly cause death. Player additionally gets a 50% increase in max HP. Used for the "Reflect" powerup in Mannpower mode.
 +
|| {{code|TF_COND_RUNE_REFLECT}}
 +
|-
 +
| 96 ||  Player gains a drastic decrease in bullet spread, as well as damage falloff immunity. Projectiles fired by the player gain a 250% increase in projectile speed. Sniper rifles deal double damage, gain faster damage ramp-up, and re-zooms quicker after firing. Used for the "Precision" powerup in Mannpower mode.
 +
|| {{code|TF_COND_RUNE_PRECISION}}
 +
|-
 +
| 97 ||  Player gains an increase in movement speed, grapple speed, and jump height. The player can instantly switch between their weapons. Used for the "Agility" powerup in Mannpower mode.
 +
|| {{code|TF_COND_RUNE_AGILITY}}
 +
|-
 +
| 98 ||  Added when a player fires the [[Grappling Hook]]. Addition or removal via commands has no effect.
 +
|| {{code|TF_COND_GRAPPLINGHOOK}}
 +
|-
 +
| 99 ||  Added when a player's Grappling Hook begins pulling them. Removed when the player lands. Addition or removal via commands has no effect.
 +
|| {{code|TF_COND_GRAPPLINGHOOK_SAFEFALL}}
 +
|-
 +
| 100 ||  Added when a player's Grappling Hook latches to a wall, and removed when player disengages the Grappling Hook. Addition of this condition causes the player's world model to play the Grappling Hook shoot animation briefly, then does nothing.
 +
|| {{code|TF_COND_GRAPPLINGHOOK_LATCHED}}
 +
|-
 +
| 101 ||  Added when a player is latched by another player's Grappling Hook. Adding this condition does not initiate bleeding, but does show the icon in the HUD.
 +
|| {{code|TF_COND_GRAPPLINGHOOK_BLEEDING}}
 +
|-
 +
| 102 ||  Added when a player activates their [[Dead Ringer]], giving them immunity to [[afterburn]].
 +
|| {{code|TF_COND_AFTERBURN_IMMUNE}}
 +
|-
 +
| 103 ||  Player is restricted to Melee and their Grappling Hook, has their max health increased by 150 and becomes immune to knockback. They also do 4x damage to [[Buildings]]. Used for the "Knockout" powerup in Mannpower mode.
 +
|| {{code|TF_COND_RUNE_KNOCKOUT}}
 +
|-
 +
| 104 ||  Added when player gains the Mannpower Revenge powerup. Prevents pickup of the Mannpower Crit or Uber powerups.
 +
|| {{code|TF_COND_RUNE_IMBALANCE}}
 +
|-
 +
| 105 ||  Mannpower Crit powerup.
 +
|| {{code|TF_COND_CRITBOOSTED_RUNE_TEMP}}
 +
|-
 +
| 106 ||  Added whenever a player intercepts the Jack/Ball in the [[PASS Time]] gamemode. When added, displays the distortion effect.
 +
|| {{code|TF_COND_PASSTIME_INTERCEPTION}}
 +
|-
 +
| 107 ||  Player can swim in air, similar to condition 86, but without swimming animations, forced third-person perspective, and underwater overlay.
 +
|| {{code|TF_COND_SWIMMING_NO_EFFECTS}}
 +
|-
 +
| 108 || "Purgatory", used for [[Eyeaduct]] when the player enters the Underworld. When added, refills health and adds 1 second of ÜberCharge to the player. When removed, displays "<playername> has escaped the underworld!", additionally granting the effects of escaping the Underworld if the player had condition 108 when {{code|removecond}} was used.
 +
|| {{code|TF_COND_PURGATORY}}
 +
|-
 +
| 109 ||  Player gains an increase in max health, health regen, fire rate, and reload rate. Used for the "King" powerup in Mannpower mode.
 +
|| {{code|TF_COND_RUNE_KING}}
 +
|-
 +
| 110 ||  The Plague powerup from Mannpower.
 +
|| {{code|TF_COND_RUNE_PLAGUE}}
 +
|-
 +
| 111 ||  The Supernova powerup from Mannpower.
 +
|| {{code|TF_COND_RUNE_SUPERNOVA}}
 +
|-
 +
| 112 ||  Plagued by the Plague powerup from Mannpower. Player bleeds until they pick up a health kit, touch a Resupply locker, or die. Blocks the health regen and team buff from the King powerup.
 +
|| {{code|TF_COND_PLAGUE}}
 +
|-
 +
| 113 ||  The area-of-effect buffs from the King powerup from Mannpower.  Player gains an increase in health regen, fire rate, and reload rate.
 +
|| {{code|TF_COND_KING_BUFFED}}
 +
|-
 +
| 114 ||  Enables glow outlines on friendly players and buildings. Used when player respawns.
 +
|| {{code|TF_COND_TEAM_GLOWS}}
 +
|-
 +
| 115 ||  Used whenever a player is under the effects of [[Compression blast]]. Removed when the player touches the ground.
 +
|| {{code|TF_COND_KNOCKED_INTO_AIR}}
 +
|-
 +
| 116 ||  Applied when the player is on the competitive winner's podium.
 +
|| {{code|TF_COND_COMPETITIVE_WINNER}}
 +
|-
 +
| 117 ||  Applied when the player is on the loser team in competitive match summary. Prevents taunting.
 +
|| {{code|TF_COND_COMPETITIVE_LOSER}}
 +
|-
 +
| 118 ||  The healing debuff added by the Pyro's [[Flamethrower]].
 +
|| {{code|TF_COND_HEALING_DEBUFF}}
 +
|-
 +
| 119 ||  Applied when the player is carrying the Jack in [[PASS Time]] with no nearby teammates. Marks the player for death.
 +
|| {{code|TF_COND_PASSTIME_PENALTY_DEBUFF}}
 +
|-
 +
| 120 ||  Used when a player with the Grappling Hook is grappled to another player. Prevents taunting and performs some grappling hook movement logic.
 +
|| {{code|TF_COND_GRAPPLED_TO_PLAYER}}
 +
|-
 +
| 121 ||  Unknown. Checked when attempting to set the target for a grappling hook.
 +
|| {{code|TF_COND_GRAPPLED_BY_PLAYER}}
 +
|-
 +
| 122 ||  Added when deploying the [[B.A.S.E. Jumper]].
 +
|| {{code|TF_COND_PARACHUTE_DEPLOYED}}
 +
|-
 +
| 123 || Gas coating effect from the [[Gas Passer]].
 +
|| {{code|TF_COND_GAS}}
 +
|-
 +
| 124 ||  Afterburn effect applied to Pyros when hit by the [[Dragon's Fury]] projectile.
 +
|| {{code|TF_COND_BURNING_PYRO}}
 +
|-
 +
| 125 ||  Applied when the boosters on the [[Thermal Thruster]] activate. Removed when the player touches the ground.
 +
|| {{code|TF_COND_ROCKETPACK}}
 +
|-
 +
| 126 ||  When added while moving, decreases the player's friction, causing them to slide around. Removed when the player stops moving.
 +
|| {{code|TF_COND_LOST_FOOTING}}
 +
|-
 +
| 127 ||  Used whenever a player is under the effects of an air current (such as Compression blast). Applies a multiplier on air control and surface friction.
 +
|| {{code|TF_COND_AIR_CURRENT}}
 +
|-
 +
| 128 ||  Used whenever a player gets teleported to Hell. Does nothing when added, but stops the gradual healing effect from the teleport when removed.
 +
|| {{code|TF_COND_HALLOWEEN_HELL_HEAL}}
 +
|-
 +
| 129 ||  Used in Mannpower when a player has a high kill count compared to the rest of the players in the game. Reduces the strength of the currently equipped powerup.
 +
|| {{code|TF_COND_POWERUPMODE_DOMINANT}}
 +
|}

Revision as of 13:44, 12 January 2023

不要将这些指令和开挂行为混淆, 开挂是描述使用第三方程序或对游戏数据进行重大更改以获得不公平优势的游戏术语

任何玩家可以通过在控制台输入 sv_cheats 1 指令进入作弊模式

开挂是绝对禁止的,而每一名玩家都有资格使用以下所有作弊码(当然,只有在服务器允许时才可以使用) 在作弊模式下,玩家不会获得任何成就,但仍然可以获得随机物品掉落

请放心使用sv_cheats 1 指令,因为它不会让你被VAC反作弊系统封禁

作弊码列表

addcond

使用 addcond 指令会让玩家获得特定buff和debuff状态。在使用时, addcond 指令后必须添加一个数字,例如: addcond 5可以赋予你原配医疗枪的Ubercharge

在这个数字之后再输入一个数字可以设置有效时长,例如: addcond 5 10,这里的10就代表效果持续时间。

如果你想删除这些状态,可以使用这条指令: removecond + 效果代码,例如: removecond 5

电脑玩家也可以获得这些状态,只需要输入 bot_command + addcond

以下是TF2中所有的状态:

ID 状态效果 状态名称
0 减速(转轮机枪预热时的减速效果以及狙击步枪开镜瞄准时的减速效果。其他职业使用后会减速并进入平民状态 TF_COND_AIMING
1 Sniper Rifle zoom/scope. If applied whilst in third person, the player appears invisible. Upon switching out of a weapon whilst this condition is active when the weapon does not allow zooming, the game crashes. TF_COND_ZOOMED
2 Disguise smoke. TF_COND_DISGUISING
3 Disguise donning. TF_COND_DISGUISED
4 Cloak effect. Applying this effect as Spy initiates cloaking, but with no sound (with the selected PDA's deploy animation playing). When applied as a class other than Spy, the player immediately uncloaks with no noise. TF_COND_STEALTHED
5 Medi Gun invulnerability effect. Drops as soon as the user starts to receive continuous healing from a Dispenser, Payload cart or Medic's secondary healing gun. Also drops from a Medic as soon as he activates or comes to the end of his own ÜberCharge. Not affected by a Medic's self-healing. TF_COND_INVULNERABLE
6 Teleporter dust. TF_COND_TELEPORTED
7 Intended to be taunting. Does nothing via addcond, but can be used with removecond to immediately stop taunting. TF_COND_TAUNTING
8 ÜberCharge expiration effect, if the player is ÜberCharged. TF_COND_INVULNERABLE_WEARINGOFF
9 Intended to be flickering effect if Cloaked. Removed immediately if added. TF_COND_STEALTHED_BLINK
10 Intended to be condition for Teleporting. Prevents you from doing things you normally wouldn't be able to do when teleporting (e.g. picking up The Intelligence). TF_COND_SELECTED_TO_TELEPORT
11 Crit boost (Kritzkrieg, Revenge crits). Drops under the same conditions as 5. TF_COND_CRITBOOSTED
12 Intended to be a temporary damage buff. Does nothing. TF_COND_TMPDAMAGEBONUS
13 Dead Ringer Cloak defense buff, works with any watch as Spy. Automatically adds condition 4. TF_COND_FEIGN_DEATH
14 Bonk! Atomic Punch effect. TF_COND_PHASE
15 Intended to be the Stunned effect, but simply adds the slowing effect icon in the HUD without any change to movement speed. Can be used with removecond to remove a stun. TF_COND_STUNNED
16 Buff Banner effect. TF_COND_OFFENSEBUFF
17 Chargin' Targe effect. Causes any class to begin moving forward with a restricted turn rate as if charging, while emitting the Demoman's charging yell (the Demoman's speed increases to 750 HU/s, and for Demomen this condition expires when the charge meter empties). TF_COND_SHIELD_CHARGE
18 Intended to be the glowing eye effect associated with the Eyelander's head-taking capability. Can be used with removecond to remove such a glow. TF_COND_DEMO_BUFF
19 Crit-a-Cola/Buffalo Steak Sandvich/Cleaner's Carbine effect. TF_COND_ENERGY_BUFF
20 Medicating Melody effect (does not heal, only adds rings around the player's feet; the rings are removed after a taunt ends, though the condition persists). TF_COND_RADIUSHEAL
21 Intended to be the effect associated with any kind of continuous healing. Can be used with removecond to remove such an effect. TF_COND_HEALTH_BUFF
22 Ignite reaction (sound and speech, but no fire). Can be used with removecond to remove afterburn. TF_COND_BURNING
23 Intended to indicate Overhealing. Does nothing. TF_COND_HEALTH_OVERHEALED
24 Jarate effect. TF_COND_URINE
25 Intended to be the Bleeding effect. Can only be used with removecond to remove bleeding. TF_COND_BLEEDING
26 Battalion's Backup effect. TF_COND_DEFENSEBUFF
27 Mad Milk effect. TF_COND_MAD_MILK
28 Quick-Fix visual effects + knock back/movement immunity (no healing). Drops under the same conditions as 5. TF_COND_MEGAHEAL
29 Concheror effect. TF_COND_REGENONDAMAGEBUFF
30 Fan o' War effect (marked for death). TF_COND_MARKEDFORDEATH
31 All attacks are mini-crits (no mini-crit glow occurs, but mini-crit hit sounds and effects occur). Player cannot be healed in any way. TF_COND_NOHEALINGDAMAGEBUFF
32 Disciplinary Action effect. TF_COND_SPEED_BOOST
33 Halloween pumpkin crit boost. TF_COND_CRITBOOSTED_PUMPKIN
34 Canteen crit boost. Provides critical hits and doubles Sentry Gun firing rate. TF_COND_CRITBOOSTED_USER_BUFF
35 Player's weapon gains crit glow and emits crit sound cues as if charging (but does not gain a crit boost). Automatically added by condition 17 when the player's charge meter drops below 75%. TF_COND_CRITBOOSTED_DEMO_CHARGE
36 Hype multiple jump. On classes other than Scout, this provides the purple glow effect on weapons, but no additional jumps are granted. TF_COND_SODAPOPPER_HYPE
37 First blood crit boost. TF_COND_CRITBOOSTED_FIRST_BLOOD
38 Winning team crit boost. TF_COND_CRITBOOSTED_BONUS_TIME
39 Intelligence capture crit boost. TF_COND_CRITBOOSTED_CTF_CAPTURE
40 Crit boost from crit-on-kill weapons (Killing Gloves of Boxing). TF_COND_CRITBOOSTED_ON_KILL
41 Cannot switch away from melee weapon (as for Buffalo Steak Sandvich). TF_COND_CANNOT_SWITCH_FROM_MELEE
42 Player takes 35% less damage (50% less from Sentry Guns), gains team-colored buff rings. This is used for the Mann vs. Machine bomb carrier defensive buff. This is similar to condition 26, though without the icon above the health bar in the HUD. TF_COND_DEFENSEBUFF_NO_CRIT_BLOCK
43 "Reprogrammed". This condition no longer functions. Previous behavior: swaps the player from BLU to RED for the duration of the condition. Removal of this condition causes the player to swap from RED to BLU. Adds sparks to player's head. Automatically adds condition 15 and slows the player for 5 seconds. TF_COND_REPROGRAMMED
44 Mmmph crit boost. TF_COND_CRITBOOSTED_RAGE_BUFF
45 Mmmph activation defense buff. TF_COND_DEFENSEBUFF_HIGH
46 Focus effect. This affects only Sniper primaries, but not the Classic, the Huntsman or its reskin. All other weapons gain the lightning effects, however. TF_COND_SNIPERCHARGE_RAGE_BUFF
47 Causes the Enforcer to lose its 20% damage bonus, as when firing it to remove a disguise. TF_COND_DISGUISE_WEARINGOFF
48 Self marked for death (as with Rescue Ranger hauling). TF_COND_MARKEDFORDEATH_SILENT
49 Crouching causes the player to appear to be a Dispenser of the enemy team to enemy players. As a side effect, it forces the player's speed to 450 Hammer Units per second (diagonal movement is at 520 HU/s). Swapping weapons while in this state causes the player to briefly stop moving, and then return to 450 HU/s. This condition also causes Sentry Guns to ignore the player, which was possibly used for a Spy disguise that was later scrapped. TF_COND_DISGUISED_AS_DISPENSER
50 Adds a sparking effect to the player's head (associated with sapping a Robot in Mann vs. Machine). Applying to a BLU player in Mann vs. Machine allows them to be backstabbed from any angle unless they are a giant. TF_COND_SAPPED
51 "Hidden" ÜberCharge (player sees their viewmodel as ÜberCharged, but their appearance is not ÜberCharged unless they are hit by a source of damage, after which the player appears ÜberCharged for several seconds. Much like Robots on a Mann vs. Machine wave before entering the arena). TF_COND_INVULNERABLE_HIDE_UNLESS_DAMAGED
52 Canteen ÜberCharge. Reduces damage to your Sentry Gun. Also used for Mannpower respawn Über protection. TF_COND_INVULNERABLE_USER_BUFF
53 Player is forced into thirdperson and hears the Bombinomicon's lines as if their head were turned into a bomb. If Merasmus is active on the map, a bomb appears on the player's head. This condition may cause users to crash if added on a map other than Ghost Fort. TF_COND_HALLOWEEN_BOMB_HEAD
54 Player cannot move and hears the Ghost Fort dancing music. Any taunts performed are the Thriller taunt. TF_COND_HALLOWEEN_THRILLER
55 Automatically adds condition 20 and 21 and causes the player and every nearby teammate to begin gaining health as if being healed by the Amputator. The player gets the credit for any healing that occurs. Conditions 20 and 21 are automatically removed when the player ends any taunt, but condition 55 remains active (though it does nothing after this point). TF_COND_RADIUSHEAL_ON_DAMAGE
56 Miscellaneous crit boost. Likely used for the Wheel of Fate Critical Hits effect. TF_COND_CRITBOOSTED_CARD_EFFECT
57 Miscellaneous ÜberCharge. Likely used for the Wheel of Fate ÜberCharge effect. TF_COND_INVULNERABLE_CARD_EFFECT
58 Vaccinator Über bullet resistance. TF_COND_MEDIGUN_UBER_BULLET_RESIST
59 Vaccinator Über blast resistance. TF_COND_MEDIGUN_UBER_BLAST_RESIST
60 Vaccinator Über fire resistance. TF_COND_MEDIGUN_UBER_FIRE_RESIST
61 Vaccinator passive bullet resistance. TF_COND_MEDIGUN_SMALL_BULLET_RESIST
62 Vaccinator passive blast resistance. TF_COND_MEDIGUN_SMALL_BLAST_RESIST
63 Vaccinator passive fire resistance. TF_COND_MEDIGUN_SMALL_FIRE_RESIST
64 Player cloaks immediately regardless of class. Used for the Invisibility Magic spell. TF_COND_STEALTHED_USER_BUFF
65 Unknown. TF_COND_MEDIGUN_DEBUFF
66 Player is ignored by enemy bots and Sentry Guns, and fades to Invisibility. Attacking makes the player visible, but the player rapidly fades out again, during which the player is unable to attack. Player gains a shadowed-border "Stealth" overlay. Used when the Invisibility Magic spell is fading. TF_COND_STEALTHED_USER_BUFF_FADING
67 Bullet damage immunity. TF_COND_BULLET_IMMUNE
68 Blast damage immunity. TF_COND_BLAST_IMMUNE
69 Fire damage immunity. TF_COND_FIRE_IMMUNE
70 Player survives all damage until their health reaches 1, after which this condition is automatically removed. Damage that would be fatal does not show as combat text above the player's head to the attacker. TF_COND_PREVENT_DEATH
71 MvM Bot gate-capture stun (automatically stuns bots and adds a radio effect above their heads, but has no effect on human players). TF_COND_MVM_BOT_STUN_RADIOWAVE
72 Player gains speed boost, firing rate boost, reload speed boost, and infinite air jumps. Used for the Minify Magic spell. TF_COND_HALLOWEEN_SPEED_BOOST
73 Quick-Fix-like healing effect. Automatically adds condition 21 for the duration of the effect, as well as condition 28 for a brief period. Used for the Healing Aura Magic spell. TF_COND_HALLOWEEN_QUICK_HEAL
74 Player is doubled in size, but movement speed, melee range, and damage remain unchanged. The player's max health is scaled upwards by 10 and any ammo lost while under this effect is regenerated instantly. The player is forced into the Medieval thirdperson shoulder view. TF_COND_HALLOWEEN_GIANT
75 Player is halved in size, although head size, movement speed, melee range, and damage remain unchanged. The player is forced into thirdperson. Used for the Bumper Cars in Carnival of Carnage and Gravestone. TF_COND_HALLOWEEN_TINY
76 Player gains condition 77 upon death, used for when the player is in Hell. TF_COND_HALLOWEEN_IN_HELL
77 Player becomes a Ghost; can be reverted with removecond. TF_COND_HALLOWEEN_GHOST_MODE
78 Unknown. Intended to be mini-crit boost from mini-crit-on-kill weapons (like the Cleaner's Carbine before the 2015年12月17日补丁), but is unused. TF_COND_MINICRITBOOSTED_ON_KILL
79 Player has a 75% chance to dodge every time damage is taken (dodged damage causes the MISS! effect from condition 14 to appear). TF_COND_OBSCURED_SMOKE
80 Player gains a parachute if airborne. Removed upon landing. TF_COND_PARACHUTE_ACTIVE
81 Player gains fire rate bonus on the Air Strike. TF_COND_BLASTJUMPING
82 Player gains Bumper Car movement, controls and bumper car model. Associated HUD is not visible. TF_COND_HALLOWEEN_KART
83 Player's Field of View increases, with their world model playing the Bumper Car boosting animation, and if the player has condition 82, the player is forced to move forwards at a boosted speed until the condition is removed or upon collision with a wall or an enemy player. TF_COND_HALLOWEEN_KART_DASH
84 Player gains a larger head and lowered gravity. TF_COND_BALLOON_HEAD
85 Player is forced to use melee weapons. Automatically adds conditions 32 and 75 when added. TF_COND_MELEE_ONLY
86 Player can swim in air, and gains vision effects as if underwater or covered in Jarate. TF_COND_SWIMMING_CURSE
87 Player is locked in place and cannot turn, attack, or switch weapons. The player can still taunt, however. TF_COND_FREEZE_INPUT
88 Player gains a cage surrounding them. Automatically adds condition 87 when added. This is used for the Scream Fortress Halloween bumper car minigames. This crashes the game unless the player is on a map that supports bumper cars. TF_COND_HALLOWEEN_KART_CAGE
89 Player is considered as holding a Mannpower powerup. Using the dropitem command (default key: L) drops a powerup pickup (usually Strength) and removes this condition. TF_COND_DONOTUSE_0
90 Player gains double damage for all weapons and distance damage fall-off immunity. Used for the "Strength" powerup in Mannpower mode. TF_COND_RUNE_STRENGTH
91 Player gains double firing rate, reload rate, clip size, and max ammo count. Movement speed is also increased by 30%. Used for the "Haste" powerup in Mannpower mode. TF_COND_RUNE_HASTE
92 Player periodically regenerates ammo, health, and metal. Health regeneration rate is inversely proportional to maximum health. Used for the "Regen" powerup in Mannpower mode. TF_COND_RUNE_REGEN
93 Player gains a 50% resistance to all incoming damage, as well as an immunity to all critical hits. Used for the "Resistance" powerup in Mannpower mode. TF_COND_RUNE_RESIST
94 Player gains the ability to receive HP based on damage dealt, a 25% damage resistance, and a 40% increase in maximum HP. Used for the "Vampire" powerup in Mannpower mode. TF_COND_RUNE_VAMPIRE
95 Player gains the ability to reflect damage dealt to them back at the attacker, although this cannot directly cause death. Player additionally gets a 50% increase in max HP. Used for the "Reflect" powerup in Mannpower mode. TF_COND_RUNE_REFLECT
96 Player gains a drastic decrease in bullet spread, as well as damage falloff immunity. Projectiles fired by the player gain a 250% increase in projectile speed. Sniper rifles deal double damage, gain faster damage ramp-up, and re-zooms quicker after firing. Used for the "Precision" powerup in Mannpower mode. TF_COND_RUNE_PRECISION
97 Player gains an increase in movement speed, grapple speed, and jump height. The player can instantly switch between their weapons. Used for the "Agility" powerup in Mannpower mode. TF_COND_RUNE_AGILITY
98 Added when a player fires the Grappling Hook. Addition or removal via commands has no effect. TF_COND_GRAPPLINGHOOK
99 Added when a player's Grappling Hook begins pulling them. Removed when the player lands. Addition or removal via commands has no effect. TF_COND_GRAPPLINGHOOK_SAFEFALL
100 Added when a player's Grappling Hook latches to a wall, and removed when player disengages the Grappling Hook. Addition of this condition causes the player's world model to play the Grappling Hook shoot animation briefly, then does nothing. TF_COND_GRAPPLINGHOOK_LATCHED
101 Added when a player is latched by another player's Grappling Hook. Adding this condition does not initiate bleeding, but does show the icon in the HUD. TF_COND_GRAPPLINGHOOK_BLEEDING
102 Added when a player activates their Dead Ringer, giving them immunity to afterburn. TF_COND_AFTERBURN_IMMUNE
103 Player is restricted to Melee and their Grappling Hook, has their max health increased by 150 and becomes immune to knockback. They also do 4x damage to Buildings. Used for the "Knockout" powerup in Mannpower mode. TF_COND_RUNE_KNOCKOUT
104 Added when player gains the Mannpower Revenge powerup. Prevents pickup of the Mannpower Crit or Uber powerups. TF_COND_RUNE_IMBALANCE
105 Mannpower Crit powerup. TF_COND_CRITBOOSTED_RUNE_TEMP
106 Added whenever a player intercepts the Jack/Ball in the PASS Time gamemode. When added, displays the distortion effect. TF_COND_PASSTIME_INTERCEPTION
107 Player can swim in air, similar to condition 86, but without swimming animations, forced third-person perspective, and underwater overlay. TF_COND_SWIMMING_NO_EFFECTS
108 "Purgatory", used for Eyeaduct when the player enters the Underworld. When added, refills health and adds 1 second of ÜberCharge to the player. When removed, displays "<playername> has escaped the underworld!", additionally granting the effects of escaping the Underworld if the player had condition 108 when removecond was used. TF_COND_PURGATORY
109 Player gains an increase in max health, health regen, fire rate, and reload rate. Used for the "King" powerup in Mannpower mode. TF_COND_RUNE_KING
110 The Plague powerup from Mannpower. TF_COND_RUNE_PLAGUE
111 The Supernova powerup from Mannpower. TF_COND_RUNE_SUPERNOVA
112 Plagued by the Plague powerup from Mannpower. Player bleeds until they pick up a health kit, touch a Resupply locker, or die. Blocks the health regen and team buff from the King powerup. TF_COND_PLAGUE
113 The area-of-effect buffs from the King powerup from Mannpower. Player gains an increase in health regen, fire rate, and reload rate. TF_COND_KING_BUFFED
114 Enables glow outlines on friendly players and buildings. Used when player respawns. TF_COND_TEAM_GLOWS
115 Used whenever a player is under the effects of Compression blast. Removed when the player touches the ground. TF_COND_KNOCKED_INTO_AIR
116 Applied when the player is on the competitive winner's podium. TF_COND_COMPETITIVE_WINNER
117 Applied when the player is on the loser team in competitive match summary. Prevents taunting. TF_COND_COMPETITIVE_LOSER
118 The healing debuff added by the Pyro's Flamethrower. TF_COND_HEALING_DEBUFF
119 Applied when the player is carrying the Jack in PASS Time with no nearby teammates. Marks the player for death. TF_COND_PASSTIME_PENALTY_DEBUFF
120 Used when a player with the Grappling Hook is grappled to another player. Prevents taunting and performs some grappling hook movement logic. TF_COND_GRAPPLED_TO_PLAYER
121 Unknown. Checked when attempting to set the target for a grappling hook. TF_COND_GRAPPLED_BY_PLAYER
122 Added when deploying the B.A.S.E. Jumper. TF_COND_PARACHUTE_DEPLOYED
123 Gas coating effect from the Gas Passer. TF_COND_GAS
124 Afterburn effect applied to Pyros when hit by the Dragon's Fury projectile. TF_COND_BURNING_PYRO
125 Applied when the boosters on the Thermal Thruster activate. Removed when the player touches the ground. TF_COND_ROCKETPACK
126 When added while moving, decreases the player's friction, causing them to slide around. Removed when the player stops moving. TF_COND_LOST_FOOTING
127 Used whenever a player is under the effects of an air current (such as Compression blast). Applies a multiplier on air control and surface friction. TF_COND_AIR_CURRENT
128 Used whenever a player gets teleported to Hell. Does nothing when added, but stops the gradual healing effect from the teleport when removed. TF_COND_HALLOWEEN_HELL_HEAL
129 Used in Mannpower when a player has a high kill count compared to the rest of the players in the game. Reduces the strength of the currently equipped powerup. TF_COND_POWERUPMODE_DOMINANT